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Duchy rankOman
Primary culture
Omani (Levantine)

Capital province
Nizwa (403)

Feudal TheocracyGovernment monarchy.png

State religion

Technology group
MuslimMuslim technology group
Omani ideas

Traditions.png Traditions:

+15% Morale of navies
−20% Naval maintenance modifier

Trade steering.png Local Merchant Preference

+33% Trade steering

Shipbuilding time.png Securing Timber Supplies

−10% Shipbuilding time

National sailors modifier.png Association With Unbelievers

+10% National sailors modifier
+2 Tolerance of Heathens

Trade efficiency.png Port Security Improvements

+10% Trade efficiency

Light ship cost.png End of the Shipbuilding Guilds

−15% Light ship cost
−5% Sailor maintenance

Naval leader maneuver.png Skilled Captains

+1 Naval leader maneuver

Merchants.png Expansion of Trade Contacts

+1 Merchant

Idea bonus.png Ambition:

+33% Blockade efficiency
For the area, see Oman (area).

Oman is a landlocked country in eastern Arabia, surrounded by Hormuz and Yas. It starts as a feudal theocracy. Oman follows the Hanbali school Hanbali school of Islam.



Main article: Omani missions

Oman's missions focus on the reconquest of Eastern Arabia and its historical expansion into eastern Africa.



 Struggle of Power

The Nabhanite dynasty held power for over three centuries, but in the 15th century its authority begun being questioned by elected Imans. This struggle continued until the dynasty had lost control over the country.

Trigger conditions
  • Is   Oman.
  • Government is feudal theocracy.
  • Ruler is of Nabhan dynasty.
Mean time to happen

240 months

Submit to the Iman
  • Move 30 towards   legalism,
  • Gain   15 legitimacy.
$MONARCHTITLE$ rules in Oman!
  • Move 30 towards   mysticism,
  • Lose   10 legitimacy.

 The Portuguese have arrived!

In the late 15th century explorers from Portugal discovered the way around the Cape of Good Hope to reach India. In order to protect their sealanes and ensure their dominance of trade, they invaded Oman and occupied Suhar and Muscat for almost 150 years.

Trigger conditions
  • Is   Oman.
  • Province Gulf of Aden (1331):
    •   Portugal is the strongest trade power in this node.
  • Year is before 1550.
  • Owns province Batinah (399).
Mean time to happen

120 months

We will fight them
  •   Portugal:
    • Gain opinion modifier "Confrontation over Trade" towards (Our country)
    • Trigger country event "Protecting the Indian Trade"
  • Province Gulf of Aden:
    • (Our country) gains trade modifier "Aggressive Trade" (+15 Power) for 10 years.
There is nothing we can do
  • Lose   10 prestige
  • Lose   10 navy tradition

 Protecting the Indian Trade

In the late 15th century explorers from Portugal discovered the way around the Cape of Good Hope to reach India. In order to protect their sealanes and ensure their dominance of trade, they invaded Oman and occupied Suhar and Muscat for almost 150 years.

Trigger conditions
  • None
Is triggered only by

  Oman choosing option "We will fight them" in The Portuguese have arrived!

Suhar could be useful!
  • Gain   5 prestige,
  • Gain a claim on Batinah (399).

 The Shipbuilders of Sur

Sur was always a great port, with a channel that has been a safe anchor for ships for millennia. Here lies the famous dhow building yards of Oman. In the mid 17th century the country grow more prosperous, due to their trade, relying once again on their ships.

Trigger conditions Mean time to happen

300 months

The Dhows will sail everywhere
  • Province Muscat:
    • Gain   1 base tax.



 Form Arabian Nation

For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia

Potential requirements

  Arabia does not exist.

The country:

If the country is AI-controlled, it can not be a custom nation or a former colonial nation.


The country:

  • has an administrative technology of at least level 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • owns its core provinces:
    • Alexandria (358), Cairo (361), Aleppo (377), Jerusalem (379), Damascus (382), Medina (384), Mecca (385), Aden (388), Sana'a (390), Al-Arid (392), Al-Qatif (394), Muscat (400), Nizwa (403) and Baghdad (410).


This country:

  • changes to   Arabia.
  • gets   empire government rank.
  • gains permanent claims on all provinces of the regions: Mashriq, Arabia, and Egypt except Lower Nubia that it does not own.
  • gains   25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •   −0.05 monthly autonomy change
    •   +1 national unrest

If the country:

  • is a member of the Holy Roman Empire but not an elector or the emperor
    • then all its provinces are removed from the HRE.


Religion and GovernmentEdit

  Oman is a Muslim country with   Ibadi religion under a  feudal theocratic government. Sunni schools bonus depend on diplomatic relation and the Invite Minorities from Abroad government interaction depend on the presence of   Ibadi religion province in other country. Some of them may disappear with conquest or rivalry emergence thus vassalization is sometime a good way to secure the availability of these bonus. Additionally releasing province or country is a possible strategy to access new school in case of bad neighbor relation (see   Sunni,   Shiite or   Ibadi religion page for school attribution).

As   Ibadi religion is a minority   Religious unity fall quickly with conquest. Choosing   religious idea group reinforce   Missionary strength to convert new conquered provinces. The Struggle of Power event cycle will speed up any attempt to do it by increasing mysticism. Furthermore the   Deus Vult idea can turn the minority position into a huge advantage.


At 1444 start, Oman needs to get its cores from   Hormuz; it's advisable to declare soon rather than later, to prevent their alliance network grows too strong. Supporting Omani rebels is however a viable alternative, due to Hormuz's low religious unity. This requires a fabricated Spy Network of 60 and about 40 ducats. Once Hormuz is annexed, every other country in the peninsula can be defeated unless they find a strong ally.

After coring some coastal provinces, a stack of galleys should help to keep a safe access to   Timurids land.  Timurids start in a weak position facing several revolts and disloyal vassals. The overlord is losing manpower and his vassals are not likely to defend his territory and join any battle. That is an opportunity to declare war and eventually defeat Timurids and change ruler into Timurid in order to win permanent claims in the whole Persia region. Additionally, forming   Mughals by pushing the conquest to the east provides more permanent claims in the Indian subcontinent.

Another route for Omani conquest is to seek provinces with good   development cost modifier such as Baghdad or Cairo in order to stack several cost reduction for a very efficient economic development. Oman can stack until  -100% Development cost without development efficiency and province modifier.

Finally, Oman can form   Arabia to reach   empire rank and eventually choose more military national ideas.


Omani national ideas focus on trade and naval bonuses. Moreover, the country has quick access to several coastal provinces which make   Oman a good candidate for trade oriented gameplay using   exploration idea group early[1].


Start as an Ibadi nation and eliminate all rival schools of Islam (do not convert to another religion).
Country guides

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche