- +15% Morale of navies
- −20% Naval maintenance modifier
- +33% Trade steering
- −10% Shipbuilding time
- +10% National sailors modifier
- +2 Tolerance of heathens
- +10% Trade efficiency
- −15% Light ship cost
- −5% Sailor maintenance
- +1 Naval leader maneuver
- +1 Merchant
- +33% Blockade efficiency
- Main article: Omani missions
Oman's missions focus on the reconquest of Eastern Arabia and its historical expansion into eastern Africa.
- Main article: Omani events
Form Arabian Nation
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For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia
Arabia does not exist.
If the country is AI-controlled, it can not be a custom nation or a former colonial nation.
If the country:
Religion and Government
Oman is a Muslim country with Ibadi religion under a feudal theocratic government. Sunni schools bonus depend on diplomatic relation and the Invite Minorities from Abroad government interaction depend on the presence of Ibadi religion province in other countries. Some of them may disappear with conquest or rivalry emergence thus vassalization is sometime a good way to secure the availability of these bonuses. Additionally, releasing provinces or countries is a possible strategy to access new schools in case of unfavorable neighbor relation (see Sunni, Shiite or Ibadi religion page for school attribution).
As Ibadi religion is a minority Religious unity falls quickly with conquest. Choosing the religious idea group will increase Missionary strength to convert newly conquered provinces. The Struggle of Power event cycle will speed up any attempt to do it by increasing mysticism. Furthermore, the Deus Vult idea can turn the minority position into a huge advantage.
At 1444 start, Oman needs to get its cores from Hormuz; it's advisable to declare soon rather than later, to prevent their alliance network grows too strong. Supporting Omani rebels is however a viable alternative, due to Hormuz's low religious unity. This requires a fabricated Spy Network of 60 and about 40 ducats. Once Hormuz is annexed, every other country in the peninsula can be defeated unless they find a strong ally.
After coring some coastal provinces, a stack of galleys should help to keep a safe access to Timurids land. Timurids start in a weak position facing several revolts and disloyal vassals. The overlord is losing manpower and his vassals are not likely to defend his territory and join any battle. That is an opportunity to declare war and eventually defeat Timurids and change ruler into Timurid in order to win permanent claims in the whole Persia region. Additionally, forming Mughals by pushing the conquest to the east provides more permanent claims in the Indian subcontinent.
Another route for Omani conquest is to seek provinces with good development cost modifier such as Baghdad or Cairo in order to stack several cost reduction for a very efficient economic development. Oman can stack until -100% development cost without development efficiency and province modifier.
Finally, Oman can form Arabia to reach empire rank and eventually choose more military national ideas.
Omani national ideas focus on trade and naval bonuses. Moreover, the country has quick access to several coastal provinces which make Oman a good candidate for trade oriented gameplay using exploration idea group early.