Oman

Primary culture
Capital province
Government
State religion
Technology group
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- +15% Morale of navies
- −20% Naval maintenance modifier
- +33% Trade steering
- −10% Shipbuilding time
- +10% National sailors modifier
- +2 Tolerance of heathens
- +10% Trade efficiency
End of the Shipbuilding Guilds
- −15% Light ship cost
- −5% Sailor maintenance
- +1 Naval leader maneuver
- +1 Merchant
- +33% Blockade efficiency
- For the area, see Oman (area).
Oman is a landlocked country in eastern Arabia, surrounded by Hormuz and Yas. It starts as a feudal theocracy. Oman follows the Hanbali school of Islam.
Missions[edit | edit source]
- Main article: Omani missions
Oman's missions focus on the reconquest of Eastern Arabia and its historical expansion into eastern Africa.
Events[edit | edit source]
- Main article: Omani events
Decisions[edit | edit source]
Form Arabian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
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Effects
The country:
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The AI will never take this decision.
Strategy[edit | edit source]

Religion and Government[edit | edit source]
Oman is a Muslim country with
Ibadi religion under a
feudal theocratic government. Sunni schools bonus depend on diplomatic relation and the Invite Minorities from Abroad government interaction depend on the presence of
Ibadi religion province in other countries. Some of them may disappear with conquest or rivalry emergence thus vassalization is sometime a good way to secure the availability of these bonuses. Additionally, releasing provinces or countries is a possible strategy to access new schools in case of unfavorable neighbor relation (see
Sunni,
Shiite or
Ibadi religion page for school attribution).
As Ibadi religion is a minority
Religious unity falls quickly with conquest. Choosing the
religious idea group will increase
Missionary strength to convert newly conquered provinces. The Struggle of Power event cycle will speed up any attempt to do it by increasing mysticism. Furthermore, the
Deus Vult idea can turn the minority position into a huge advantage.
Conquest[edit | edit source]
At 1444 start, Oman needs to get its cores from Hormuz; it's advisable to declare soon rather than later, to prevent their alliance network grows too strong. Supporting Omani rebels is however a viable alternative, due to Hormuz's low religious unity. This requires a fabricated Spy Network of 60 and about 40 ducats. Once Hormuz is annexed, every other country in the peninsula can be defeated unless they find a strong ally.
After coring some coastal provinces, a stack of galleys should help to keep a safe access to Timurids land.
Timurids start in a weak position facing several revolts and disloyal vassals. The overlord is losing manpower and his vassals are not likely to defend his territory and join any battle. That is an opportunity to declare war and eventually defeat Timurids and change ruler into Timurid in order to win permanent claims in the whole Persia region. Additionally, forming
Mughals by pushing the conquest to the east provides more permanent claims in the Indian subcontinent.
Another route for Omani conquest is to seek provinces with good development cost modifier such as Baghdad or Cairo in order to stack several cost reduction for a very efficient economic development. Oman can stack until
-100% development cost without development efficiency and province modifier.
Finally, Oman can form Arabia to reach
empire rank and eventually choose more military national ideas.
Alternatively one could no CB a minor Indian nation and by building powerbase in India form Hindustan
Trading[edit | edit source]
Omani national ideas focus on trade and naval bonuses. Moreover, the country has quick access to several coastal provinces which make Oman a good candidate for trade oriented gameplay using
exploration idea group early[1].
After conquering Zanzibar, it is worth rushing the Spice Islands and conquering a province that produces cloves. This in return will give a decision that makes Zanzibar produce cloves.
Achievements[edit | edit source]

Eastern technology group ![]() |
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Muslim technology group ![]() |
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Indian technology group ![]() |
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Chinese technology group ![]() |
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Nomadic technology group ![]() |
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Central African technology group ![]() |
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East African technology group ![]() |
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Muslim technology group ![]() |
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West African technology group ![]() |
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Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Nomadic technology group ![]() |
Western technology group ![]() |
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Mesoamerican technology group ![]() |
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North American technology group ![]() |
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Polynesian technology group ![]() |
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