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Offensive idea group events

Offensive idea group events[1] are the part of the idea group events which require to have unlocked the offensive idea group.

Contents

Five years pulse eventsEdit

id

 Nobles are worried

Our nobles with estates close to the frontier are concerned that we are neglecting our defenses. They have voiced their worries to all and sundry.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
But attack is the best form of defense!

The country:

  • loses  1 stability.
id

 Too many cowards

Our increasing focus on offensive doctrine has made it harder to find brave peasants to fill the ranks. Ridiculous complaints about being cannon fodder are frequently spouted to our recruitment officers.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
The fools are missing out on glory

The country:

  • loses  1 yearly manpower growth.
  • loses  1% army professionalism.
id

 Glory to us

Our decision to focus on offense has led too many of our neighbors looking enviously and worriedly at our glorious troops, who stand ready to give our enemies a taste of cold steel.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
Indeed

The country:

  • gains  5 prestige.
  • gains  1% army professionalism.
id

 Recruits flock to the standards

Our system of national conscripts is proving very successful, the poor, the desperate, even the patriotic are flocking to the colors. The Generals are pleased.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • does not have the modifier “Recruits Flock to the Standards”.
  • does not have the modifier “Conscription Resisted”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Let's get them into the army now

The country gets the modifier “Recruits Flock to the Standards” for 10 years with the following effect:

  •  −30% recruitment time.
id

 People don't want to be conscripted

Usually our system of national conscripts functions like a well oiled machine, but at the moment we are encountering some resistance to recruitment. You know, riots, recruiting parties being attacked, minor things like that.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • does not have the modifier “Recruits Flock to the Standards”.
  • does not have the modifier “Conscription Resisted”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Well I am sure we can slow down recruitment in the short term

The country gets the modifier “Conscription Resisted” for 10 years with the following effect:

  •   +30% recruitment time.
 
Bah! I need soldiers, not whiners

The country:

  • loses  1 stability.
id

 Isn't our Army Grand?

Our Grand Army is so grand that it is marching from one victory to another. Experience from those victories positively impacts recruitment and training of new soldiers.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • does not have the modifier “Grander Army”.
  • does not have the modifier “Less Grand Army”.
Is triggered only by

the five year pulse.

Base weight: 100

 
This is fantastic

The country gets the modifier “Grander Army” for 10 years with the following effects:

  •   −10% infantry cost,
  •   −10% cavalry cost.
id

 Our Army isn't so grand

One minute our army is the envy of the world, next no one has anything good to say about it. We have no idea how our grand army slipped so, but it could end up effecting recruitment.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • does not have the modifier “Less Grand Army”.
  • does not have the modifier “Grander Army”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Looks like recruitment will be a little harder

The country gets the modifier “Grander Army” for 5 years and 1 day with the following effects:

  •   +10% infantry cost,
  •   +10% cavalry cost.
 
Time to shake up the military establishment

The country:

  • loses  1 stability.
id

 Our Army's Élan strikes fear into the enemy

Our Policy of choosing the offensive over the defensive has led to tales about the élan of armies.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
Charge

The country:

  • gains  25 prestige.
id

 Fortification neglected

Our Policy of favoring the offensive attitude is leading to our fortifications being neglected.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • has a province that:
  • has a fort,
  • does not have the modifier “Local Fortifications”.
  • does not have the modifier “Fort in disrepair”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Let it fall

A random owned province which:

  • has a fort,
  • does not have the modifier “Local Fortifications” province modifier,
  • does not have the modifier “Fort in disrepair” province modifier.

gets the modifier “Fort in disrepair” for 10 years with the following effect:

  •   −50% local defensiveness.
 
Let's do something

The country:

  • loses  10 army tradition.
id

 Army is the way to Glory

Our focus on land has left many feeling that we have an excellent army. Some of our brightest and best wish to become officers in it.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
They have chosen wisely

The country:

  • gains  5 prestige.
id

 Admirals Concerned

Our Admirals are expressing concern that our focus on land is coming too much at the expense of the fleet.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • has at least 1 home port.
  • is not primitive.
  • does not have the modifier “Land Focus”.
  • does not have the modifier “Increased Naval”.
Is triggered only by

the five year pulse.

Base weight: 100

 
What do they know?

The country gets the modifier “Land Focus” for 10 years with the following effect:

  •   −10% military technology cost.
 
Let us do something

The country gets the modifier “Increased Naval” for 10 years with the following effects:

  •   −10% heavy ship cost,
  •   −10% light ship cost,
  •   −10% galley cost.
id

 Show Elan

Our strong emphasis on offensive gives our country's army a feeling of strength, because attack is always the best form of defense. Our men charge fearlessly into battle, knowing that victory will be theirs.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • does not have the modifier “Full Elan”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Go for the eyes!

The country gets the modifier “Full Elan” for 10 years with the following effect:

  •   +15% morale of armies.
id

 Send in the Infantry

The humble foot soldier is sometimes looked down upon by the cavalryman, but he is the backbone of any army. A strong infantry attack can prove almost as devastating as a cavalry charge. Our infantry are rising to the fact that they are enjoying their day in the sun.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • does not have the modifier “Finest Infantry”.
Is triggered only by

the five year pulse.

Base weight: 100

 
You are the finest!

The country gets the modifier “Finest Infantry” for 10 years with the following effect:

  •   +5% infantry combat ability.
id

 Send in the Cavalry

Our horsemen have the skill and ability to be the ultimate arm of decision, just as they had in the times of Alexander the Great. These days, our companions are the cream of the army and are always ready to go on the attack. They are reveling in the attention they get and take pride in their importance.
 
Trigger conditions

The country:

  • has enabled the   offensive ideas.
  • does not have the modifier “Cavalry Companions”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Chaaaaaarge!

The country gets the modifier “Cavalry Companions” for 10 years with the following effect:

  •   +5% cavalry combat ability.

FootnotesEdit

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.