Odoyev

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Duchy rankOdoyev
Odoyev.png
Primary culture
Ryazanian (East Slavic)

Capital province
Oka (4116)

Government
Russian Principality Government monarchy.png

State religion
OrthodoxOrthodox.png

Technology group
EasternEastern technology group
Odoyev ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+20% Fort defense
+1 Diplomatic reputation

Yearly legitimacy.png Heirs of Chernigov

+1 Yearly legitimacy

Diplomat.png Dynamic Diplomacy

+1 Diplomat

Cavalry cost.png Commit to Tatar Ties

−10% Cavalry cost

Chance of new heir.png Safeguard Agnatic Seniority

+50% Chance of new heir

Infantry cost.png Cities of the Upper Oka Valley

−10% Infantry cost

Fort maintenance.png Fortification Efforts

−20% Fort maintenance

Caravan power.png Strengthen the Oka River Trade

+20% Caravan power

Idea bonus.png Ambition:

+1 Merchant

Odoyev is a one province minor in Russia (region). It is surrounded by Flag of Muscovy Muscovy, Flag of Ryazan Ryazan and Flag of Lithuania Lithuania.

Missions[edit | edit source]

Main article: Russian Principalities missions

Decisions[edit | edit source]

Odoyev has the ability to form Russia.

id

Execute decision.pngForm Russian Nation


Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.


 
Potential requirements

The country:

If the country is AI-controlled, then it:

Playing with normal or historical nations

Allow

Flag of Russia Russia does not exist
The country:


Effects

The country:

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Odoyev. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Finding an Ally[edit | edit source]

The first objective of Odoyev is finding a strong ally, Flag of Muscovy Muscovy is usually willing to protect the little nation but is a low risk low reward alliance, as it’ll take years to gather favors before they will be willing to further Odoyev’s cause. Flag of Lithuania Lithuania is usually not an option, considering they will fall under a Personal Union with Flag of Poland Poland most of the time, and with the Poles usually having no interest in the little nation of Odoyev, any alliance in the west could be considered impossible. Odoyev’s best bet for fast expansion is allying Flag of Novgorod Novgorod, if the player is able to help Novogord win its initial war against Muscovy that is. If the player manages to do this, then the road for expansion is pretty much open. If enough and the right provinces were taken by Odoyev in the initial war with Muscovy, the player might consider taking either Ryazan or Tver on his own while waiting for the truce with Muscovy to expire, as these are easy targets to pick off presuming they don’t find any allies.

The Great Betrayal[edit | edit source]

After around 3 wars with Flag of Muscovy Muscovy, Odoyev should generally turn out to be stronger than Flag of Novgorod Novgorod. If this is indeed the case then the player should start looking for new allies, so that they can break the alliance with Novgorod in order to secure the provinces needed to form Flag of Russia Russia. At this stage of the game Flag of Poland Poland is certainly a good option assuming they got their Personal Union over Flag of Lithuania Lithuania, if this isn’t the case then either Lithuania, Flag of Denmark Denmark or a free Flag of Sweden Sweden is a good option.

Ideas[edit | edit source]

It is advantageous to take administrative ideas as the first or second idea group, as the player will have quite a few relatively rich provinces to core, and can save on admin points early on this way. The other of the first two idea groups will likely be a military one. It is up to the player to decide on which one that complements the Odoyevian military traditions best. The first diplomatic idea group could be exploration ideas, allowing the player to colonize the East and later the Americas, or possibly influence ideas to lower the aggressive expansion impact and allow for quicker vassal annexation - the player may choose to release and feed vassals in order to save on admin points, aggressive expansion and unrest when conquering the Central Asian Sunni nations.

Due to the likelihood of conquering Sunni territory, the player would likely need to take either humanist ideas or religious ideas to either pacify or quickly convert heretic territories.

Achievements[edit | edit source]

Kinslayer icon
As Tver, Yaroslavl, Ryazan, Beloozero, Rostov or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.
Mass Production icon
Starting as Odoyev, own one of every manufactury.
All belongs to Mother Russia icon
Start as a country of Russian culture and form Russia.
Relentless Push East icon
Starting as a Russian nation, By 1600 own the East Siberian Coastline.
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  1. If the country is not Orthodoxy Orthodox, the Tsardom reform is removed immediately.