Oceanian missions

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This is a list of Mission.png missions for Oceania. They are available to all countries in the Aboriginal technology group Aboriginal and Polynesian technology group Polynesian technology groups. The religious missions are only available for nations following the Alcheringa.png Alcheringa relgion. [1]

Engage in Makassar TradeUnify the PalawaHumiliate Our EnemiesThe SpiritsThe DharmaDream of BaiameDominate SulawesiDream of High SeasThe Dream of DragonsThe Rainbow SerpentModernization of OceaniaHigh IncomeDominate TradeImprove CapitalBuild a TreasuryImperial ConquestUniting the TribesTrustworthy AlliesAcquire SubjectsUnite Home AreaUnite Home RegionColonization of OceaniaBuild to Force LimitAssemble An ArmyDrive out the EuropeansSunset InvasionControl UnrestBuild TemplesOceanian missions.png
Clicking on a mission icon leads to the appropriate table row.


Religious missions[edit | edit source]

Unlocking the stories[edit | edit source]

Mission Completion requirements Effects Prerequisites
Engage in Makassar Trade icon
Engage in Makassar Trade
Few foreigners know to navigate to Australia to exploit her riches, but the Makassarians know that we are rich and worthy of a trade voyage. These Makassar bring with them strange Stories of foreign gods, and we stand to learn much from their insight into the Dreaming.
Australia trade node:
  • Our country is the strongest trade power in this node
  • Our country controls at least 25% of the trade in the trade node
If has unlocked the Cult Mwari.png Islamic Dreaming cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png Islamic Dreaming cult
Unify the Palawa icon
Unify the Palawa
The Palawa are isolated and insular from the rest of the continent and as such, they have their own Dreaming Stories totally unlike those found on the mainland. Uniting them under our banner and integrating their Stories with our own will grant our people access to a slew of new Dreaming Stories!
All provinces in the following area are owned by our country or its non-tributary subjects:
  • Tasmania
If has unlocked the Cult Cwezi.png Moinee cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Cwezi.png Moinee cult
Humiliate Our Enemies icon
Humiliate Our Enemies
Many Stories are of great battles between titans, but we are unworthy of sharing these legendary battles in the Dreamtime if we do not exemplify their heroism in ourselves!
Country has humiliated a rival If has unlocked the Cult Cwezi.png Adnoartina cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Cwezi.png Adnoartina cult
The Spirits icon
The Spirits
There are those in our nation who do not believe in the Dreaming Stories. Now more than ever it is important to exemplify Stories of our people and proselytize them among this populace of strangers and make them aware of the Dreaming.
All owned provinces follow Alcheringa.png Alcheringa religion If has unlocked the Cult Mwari.png The Spirits cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png The Spirits cult
The Dharma icon
The Dharma
People of the Dharmic religions follow many gods and take many forms. Perhaps by studying their ways more deeply, we may gain some unique visions of the Dreamtime.
Owns any province following Dharmic religion If has unlocked the Cult Mwari.png Dharmic Dreaming cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png Dharmic Dreaming cult
Dream of Baiame icon
Dream of Baiame
Strangers arrive to the shores of Australia, preaching of the cross and an ancient martyr. While we will not wholeheartedly embrace this new faith, the landscape of Dreaming Stories will undoubtedly be influenced by these new revelations.
Owns any province following Christian religion If has unlocked the Cult Mwari.png Baiame cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png Baiame cult
Dominate Sulawesi icon
Dominate Sulawesi
For years, the Makassar have been the only traders Australia has ever known, but no more. By uniting the island of Sulawesi, we will be free to control the Makassar trade and carry our own goods across the seas to China and Indonesia.
All provinces in the following areas are owned by our country or its non-tributary subjects:
  • North Sulawesi
  • South Sulawesi
  • Makassar area
If has unlocked the Cult Mwari.png Lumaluma cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png Lumaluma cult
Dream of High Seas icon
Dream of High Seas
Once our people crossed the breadth of the sea on vessels capable of intercontinental travel, but the lush shores of Australia have made us complacent. We must revive the voyaging spirit of our people for a newer brighter future.
Navy size is at least 90% of the Naval forcelimit.png naval force limit If has unlocked the Cult Mwari.png Djunkgao Sisters cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png Djunkgao Sisters cult
The Dream of Dragons icon
The Dream of Dragons
Far from our shores exists an Emperor of Dragons. This Emperor is clearly an agent of Wagyl and we must make the Chinese populace aware of this revelation.
At least one of: If has unlocked the Cult Mwari.png Wagyl cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png Wagyl cult
The Rainbow Serpent icon
The Rainbow Serpent
Dreaming Stories across Australia vary wildly but one thing that is persistent is the belief in the Rainbow Serpent. Only by studying all aspects of the Dreaming may we begin to truly understand the nature of the Rainbow Serpent.
Has completed the missions:
  • “Engage in Makassar Trade”
  • “Unify the Palawa”
  • “Humiliate Our Enemies”
  • “The Spirits”
  • “The Dharma”
  • “Dream of Baiame”
  • “Dominate Sulawesi”
  • “Dream of High Seas”
  • “The Dream of Dragons”
If has unlocked the Cult Mwari.png The Rainbow Serpent cult
  • Gain Yearly prestige.png 10 prestige

Else:

  • Unlock the Cult Mwari.png The Rainbow Serpent cult


Regional missions[edit | edit source]

Modernization[edit | edit source]

Mission Completion requirements Effects Prerequisites
Modernization of Oceania icon
Modernization of Oceania
Foreign colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
Government is not Government tribal.png tribal

Any neighbouring country:

  • Has embraced the Feudalism.png Feudalism institution
  • Has less than Technology.png 1 technology ahead
Country gains:
  • Innovativeness.png 3 innovativeness
  • Yearly prestige.png 20 prestige

Economic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased by 150% compared to the starting monthly income Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% Construction cost
  • Construction time.png −25% Construction time
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country controls at least 75% of the trade in the home trade node Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:
  • Local trade power.png +10 Local trade power
  • Local development cost −5% Local development cost
Mission war chest.png High Income
Improve Capital icon
Improve Capital
The core of our nation needs to be strong so that other nations look at us in awe. We must develop it.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission war chest.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 Yearly inflation reduction
Oceania dev capital.png Improve Capital
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effects:

  • Years of separatism.png −5 Years of separatism
Mission war chest.png Build a Treasury

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Uniting the Tribes icon
Uniting the Tribes
By forging marriages with other tribes, we are strengthening our possition for future expansions. Expansion can start with a marriage.
Country:
  • Has at least Yearly prestige.png 40 Prestige
  • At least one of:
    • Has at least Royalmarriage.png 3 royal marriages
    • The Federation.png federation has at least 3 members
Country gains Diplomatic power.png 75 diplomatic power
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least Alliance.png 2 allies which:
  • Have at least Opinion.png +150 opinion towards our country
Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 Diplomatic reputation
Oceania royal marriage.png Uniting the Tribes
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least 2 non-tributary subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% Diplomatic annexation cost
Gain mana.png Trustworthy Allies
Unite Home Area icon
Unite Home Area
We cannot expect others to fear us if we are not even able to control our home area. Let's unite it!
No province in our capital's area is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Oceania dev capital.png Acquire Subjects
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
No province in our capital's region is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission invade island.png Unite Home Area
Colonization of Oceania icon
Colonization of Oceania
There is so much land around us, with little population and infrastructure that it would be a pity not to make it ours. We shall send our people to develop it.
Government is not Government tribal.png tribal Country gets “Colonize the Continent” for the rest of the game, giving the following effects:
  • Colonists.png +1 Colonist
Mission unite home region.png Unite Home Region

Mission war chest.png Build a Treasury

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Land maintenance modifier.png −5% Land maintenance modifier
Assemble An Army icon
Assemble An Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Army tradition.png +0.5 Yearly army tradition
Oceania build army mission.png Build to Force Limit
Drive out the Europeans icon
Drive out the Europeans
The invading Europeans are rapidly conquering Oceania, and are even expanding into our traditional homes. They must be driven back to their ships.
Government is not Government tribal.png tribal

Country has embraced the Feudalism.png Feudalism institution
No province in our capital's region is owned by Western technology group Western country

Country gains Military power.png 200 military power

Country gets “Inspiring Victory” for Time Icon.png 20 years, giving the following effects:

  • Yearly prestige.png +1 Yearly prestige
  • Manpower recovery speed.png +10% Manpower recovery speed
Oceania assemble an army.png Assemble An Army
Sunset Invasion icon
Sunset Invasion
The invaders have fled from our lands. But is that enough? At any time they might return with even more terrible force. Let us pursue them back to Europe itself.
At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
  • Europe
Country gains:
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Oceania build army mission.png Drive out the Europeans
Control Unrest icon
Control Unrest
Our conquests have brought some instability to our lands. We have to reduce the unrest.
Country does not own any province with at least Local unrest.png 2 Unrest Country gains Stability.png 1 stability Mission invade island.png Unite Home Area
Build Temples icon
Build Temples
Our people need guidance from our spiritual leaders and what better place to have them share their wisdom than some new religious places?
At least one of:
  • Has at least 5 provinces with a Latin temple.png Temple
  • All of:
    • Has at least 1 province with a Native ceremonial fire pit.png Ceremonial Fire Pit
    • Has at least 1 province with a Native sweat lodge.png Sweat Lodge
Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:
  • Yearly tax income.png +10 Tax income
Oceania dev capital.png Control Unrest


References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Dreamtime_Missions.txt and /Europa Universalis IV/missions/Oceania_Missions.txt.
  2. Province should be in home trade node and:
    • One random province
    • Country's capital province
    • Not country's capital province, Development.png Development is at least that of capital
    • Not country's capital province, Development.png Development is at least that of capital and:
      • Development.png Development is at least 20
      • Development.png Development is at least 25
      • Development.png Development is at least 30