Nubia
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Nubian ideas
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- −10% Stability cost modifier
- +1 Attrition for enemies
- −2 National unrest
- +2% Missionary strength
- −10% Land attrition
- +5% Discipline
- +10% Goods produced modifier
- +2 Tolerance of the true faith
- −10% Administrative technology cost
- +10% Land fire damage
Nubia is a formable and releasable nation that can be formed by any nation that is in the Nubian culture group, or has cores spawned by separatists.
Formation[edit | edit source]
id
Unite the Nubians
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Since ancient times the kingdoms of Nubia have been threatened from the north and the south by heathens that only want to take our people and our wealth. It is time that we set aside our differences and unite as one Nubian nation under God.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
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Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Strategy[edit | edit source]
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