Norwegian events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of all Flag of Norway Norway's events:[1]

A Strategic Marriage[edit | edit source]

id

Msg event.pngA Strategic Marriage


Ever since the 13th century treaty of Perth, Scotland has been obligated to pay a yearly sum to the Norwegian Kingdom in exchange for control of the Hebrides. These payments are by now long overdue, however, and this has been the cause for tensions on and off. Regardless of our ancestral claims, however, our ability to project power in the Highlands is not what it was, and we have bigger issues closer to home to handle. It has been suggested that this conflict be settled once and for all. The [SCO.Monarch.Dynasty.GetName]s will marry a member of the [Root.Monarch.Dynasty.GetName] dynasty and the Jarldom of Orkney will be pawned and then transferred to the Scots.\nOrkney remains one of the highest ranked titles in the Kingdom of Norway however, one that has at times been a stepping stone to the Norwegian throne. While they remain a weak factor the Norwegian nobility are very wary of this deal.


 
This event happens only once during a campaign.
Trigger conditions
  • At least one of:
    • Is Flag of Norway Norway which is not a lesser partner in a personal union
    • Is the senior partner in a personal union with Flag of Norway Norway
  • Flag of Scotland Scotland exists
  • Province Orkney (369):
    • Province is owned by Flag of Norway Norway
    • Province is controlled by Flag of Norway Norway
  • Flag of Scotland Scotland:
    • Owns at least one of:
      • Province Aberdeen (251)
      • Province Inverness (252)
      • Province Outer Hebrides (253)
      • Province Sutherland (4410)
    • Is not at war with us

The year is between 1460 and 1475.

Mean time to happen

78 months


Event button 547.png
Let us end this conflict.
  • Flag of Scotland Scotland gets the country event “Earldom of Orkney”
  • If is not Flag of Norway Norway
    • Flag of Norway Norway gets the country event “Jarldom of Orknøyene” if under PU, “Scotland Accepts” if idependent
    • Flag of Norway Norway gets the opinion modifier “Gave Away Orkney” towards us worth Opinion.png -50 opinion with a yearly decay of +2
  • If owns province Orkney (369)
    • Cede province to Flag of Scotland Scotland
    • Flag of Scotland Scotland gains a core on this province
    • Flag of Scotland Scotland gets the opinion modifier “Strategic Marriage” towards us worth Opinion.png +75 opinion with a yearly decay of -2
  • If owns province Shetland (1978)
  • If does not have a royal marriage with Flag of Scotland Scotland
Event button 547.png
We will never give up our claim to these lands!
  • Flag of Norway Norway:
    • If does not have a permanent claim on Outer Hebrides (253)
      • Gain a permanent claim on Outer Hebrides
    • If does not have a permanent claim on Sutherland (4410)
      • Gain a permanent claim on Sutherland
  • Hidden effect:
    • Gain opinion modifier “Tensions Over the Hebrides” towards Flag of Scotland Scotland worth Opinion.png -50 opinion with a yearly decay of +1
  • Flag of Scotland Scotland:
    • If does not have a permanent claim on Orkney (369)
      • Gain a permanent claim on Orkney
    • If does not have a permanent claim on Shetland (owned by Flag of Norway Norway)
      • Gain a permanent claim on Shetland
    • Gain opinion modifier “Tensions Over the Hebrides” towards Flag of Norway Norway worth Opinion.png -50 opinion with a yearly decay of +1
id

Msg event.pngEarldom of Orkney - Scottish reponse


Ever since the 13th century treaty of Perth, Scotland has been obligated to pay a yearly sum to the Norwegian Kingdom in exchange for control of the Norwegian Hebrides. These payments are by now long overdue, however, and this has been the cause for tensions on and off. [From.GetName] has now suggested settling this conflict once and for all. The [Root.Monarch.Dynasty.GetName]s will marry a member of the [From.Monarch.Dynasty.GetName] dynasty and the Jarldom of Orkney will be pawned and then transferred to us.
Orkney is one of the highest-ranked titles in Norway and the one our own northern lands would fall under if controlled by Norway. If they give up these islands they will have surrendered the right to rule their former possessions forever.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event ‘A Strategic Marriage’.


Event button 547.png
Make the deal!
  • If FROM is not Flag of Norway Norway
    • Flag of Norway Norway gets the country event “Jarldom of Orknøyene”
  • Province Orkney (369):
  • If province Shetland (1978) is owned by Flag of Norway Norway
  • Gain opinion modifier “Strategic Marriage” towards us worth Opinion.png +75 opinion with a yearly decay of -2
  • If does not a royal marriage with FROM
    • Create a royal marriage with FROM
  • If DLC Rights of Man.png Rights of Man is active and does not have a consort
    • Get a consort with origin, culture and religion of FROM
  • Lose Gold Icon.png 100 ducats
  • FROM gets the country event “Scotland Accepts”
  • FROM gets a truce with Flag of Scotland Scotland
Event button 547.png
We would rather settle this with swords in hand.
  • Gain Yearly prestige.png 5 prestige
  • FROM gets the country event “Scotland Refuses”
    • Flag of Norway Norway:
      • If does not have a permanent claim on Outer Hebrides (253)
        • Gain a permanent claim on Outer Hebrides
      • If does not have a permanent claim on Sutherland (4410)
        • Gain a permanent claim on Sutherland
  • Flag of Norway Norway gets the opinion modifier “Tensions Over the Hebrides” towards us worth Opinion.png -50 opinion with a yearly decay of +2
id

Msg event.pngJarldom of Orknøyene - Norway under PU


Ever since the 13th century treaty of Perth, Scotland has been obligated to pay a yearly sum to the Norwegian Kingdom in exchange for control of the Norwegian Hebrides. These payments are by now long overdue, however, and this has been the cause for tensions on and off. Regardless of our ancestral claims, however, our new overlords have seen fit to end this conflict forever. The [SCO.Monarch.Dynasty.GetName]s will marry into their dynasty and the Jarldom of Orkney will be pawned and then transferred to the Scots.
Orkney remains one of the highest-ranked titles in our Kingdom, one that has often been a stepping stone to the Norwegian throne. If we give up these islands we will have surrendered the right to rule our former possessions forever.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the events ‘A Strategic Marriage’ and ‘Earldom of Orkney


Event button 547.png
It has to be done.
  • Province Orkney (369):
  • If owns province Shetland
    • Province Shetland (4410):
  • Hidden effect:
    • Flag of Norway Norway gets the opinion modifier “Gave Away Orkney” towards Overlord worth Opinion.png -50 opinion with a yearly decay of +2
Event button 547.png
We will never surrender!
  • Flag of Norway Norway declare war on Overlord using Independence casus belli
  • Overlord gets the country event “Norway Deposes [Root.Monarch.GetName]!”
  • If Flag of Norway Norway does not have a permanent claim on Outer Hebrides (253)
    • Gain a permanent claim on Outer Hebrides
  • If Flag of Norway Norway does not have a permanent claim on Sutherland (4410)
    • Gain a permanent claim on Sutherland
  • Flag of Scotland Scotland
    • Gets the opinion modifier “Tensions Over the Hebrides” towards us worth Opinion.png -50 opinion with a yearly decay of +2
    • If does not have a permanent claim on Orkney (369):
      • Gain a permanent claim on Orkney
    • If does not have a permanent claim on Shetland (1978)
      • Gain a permanent claim on Shetland
id

Msg event.pngScotland Accepts - Norway's overlord or independent Norway


We have foregone the ancestral Norwegian claims to the Hebrides, Orkney Islands and any other part of the Highlands. Relations with the Scots have never been better.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Earldom of Orkney


Event button 547.png
It is done.
  • Gain Gold Icon.png 200 ducats
  • Flag of Scotland Scotland gets the opinion modifier “Strategic Marriage” towards us worth Opinion.png +75 opinion with a yearly decay of -2
  • Create a truce with Flag of Scotland Scotland
  • If does not a royal marriage with FROM
    • Create a royal marriage with FROM
  • If DLC Rights of Man.png Rights of Man is active and does not have a consort
    • Get a consort with origin, culture and religion of FROM
  • Province Orkney (369):
  • If owns province Shetland
    • Province Shetland (4410) is owned by Flag of Norway Norway:
    • If Nobility.png Nobility estate exists
      • Nobility.png Nobility loses 10 loyalty
id

Msg event.pngScotland Refuses


The Scots have refused our deal to settle the conflicting claims in the Hebrides and Orkney Islands. As a result tension is on the rise again.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event ‘Earldom of Orkney


Event button 547.png
We will never surrender!
  • If Flag of Norway Norway does not have a permanent claim on Outer Hebrides (253)
    • Gain a permanent claim on Outer Hebrides
  • If Flag of Norway Norway does not have a permanent claim on Sutherland (4410)
    • Gain a permanent claim on Sutherland
  • Flag of Scotland Scotland gets the opinion modifier “Tensions Over the Hebrides” towards us worth Opinion.png -50 opinion with a yearly decay of +2
id

Msg event.pngNorway Deposes [Root.Monarch.GetName]!


Rather than give up their claims to the Scottish islands the Norwegian nobility are rebelling against their rightful King. They have elected a Norwegian noble as their new ruler.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event ‘Jarldom of Orknøyene


Event button 547.png
I thought they would never dare!

Lose Yearly prestige.png 10 prestige

Bergen riots[edit | edit source]

id

Msg event.pngBergen Riots


Olav Nilsson Skanke, popular commander of the Bergenhus fortress and a sworn enemy of the Hanseatic League in Norway has been killed by local merchants. Despite his long history of service to the crown Olav was also a pirate, hunting down Hanseatic ships all over the North Sea. In order to eliminate this threat to their interests the German merchants instigated a riot, cornering Olav in a local abbey and then burning it to the ground.
Olav met his fate in the flames together with monks, local burghers and the Bishop of Bergen. Needless to say this is an event that could enflame the already strongly anti-Hanseatic Scandinavian disposition.


 
This event happens only once during a campaign.
Trigger conditions
  • Owns or vassal owns province Bergenhus (23):
  • At least one of:
    • Is Flag of Norway Norway which is not a lesser partner in a personal union
    • Is the senior partner in a personal union with Flag of Norway Norway
  • Flag of Lübeck Lübeck exists
  • Is not at war with Flag of Lübeck Lübeck

The year is between 1450 and 1500.

Mean time to happen

150 months


Immediate effects
  • Hidden effect:

Event button 547.png
Nothing could be done really...
  • Lose Yearly prestige.png 10 prestige
  • Hidden effect:
    • Flag of Lübeck Lübeck gets the country event “Bergen Riots - Hansa Hears of Bergen Riots Complacent Overlord”
  • If is not Flag of Norway Norway
    • Flag of Norway Norway gets the country event “Bergen Riots - Norway as a Subject with Passive Overlord”
Event button 547.png
This is the end of the Hanseaten in Bergen!
  • Lose Gold Icon.png 75 ducats
  • Flag of Norway Norway gets the country event “Bergen Riots - Norway as a Subject with Active Overlord”
  • Flag of Lübeck Lübeck gets the opinion modifier “Hansa-Kalmar Union Conflict” towards us worth Opinion.png -50 opinion with a yearly decay of +1
    • Hidden effect: Flag of Lübeck Lübeck gets the country event “Bergen Riots - Hansa hears of Bergen Riots Active Overlord”
  • Every known countries in trade league with Flag of Lübeck Lübeck
    • Gain opinion modifier “Hansa-Kalmar Union Conflict” towards us worth Opinion.png -50 opinion with a yearly decay of +1
  • Province Bergenhus:
    • Flag of Lübeck Lübeck gains trade modifier “Loss of Influence in Bergen” (−5 Trade power.png Trade Power) for 20 years
id

Msg event.pngBergen Riots - Norway as a Subject with Passive Overlord


Olav Nilsson Skanke, popular commander of the Bergenhus fortress and a sworn enemy of the Hanseatic League in Norway has been killed by local merchants. Despite his long history of service to the crown Olav was also a pirate, hunting down Hanseatic ships all over the North Sea. In order to eliminate this threat to their interests the German merchants instigated a riot, cornering Olav in a local abbey and then burning it to the ground.
Olav met his fate in the flames together with monks, local burghers and the Bishop of Bergen. The apparent unwillingness of [Root.Monarch.GetName] to reprimand the Hanseatics has further fueled the fires of Norwegian discontent.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event ‘Bergen Riots


Event button 547.png
This is an outrage!
  • Lose Stability.png 1 stability
  • Overlord gets the opinion modifier “Hansa-Kalmar Union Conflict” towards us worth Opinion.png -50 opinion with a yearly decay of +1
id

Msg event.pngBergen Riots - Norway as a Subject with Active Overlord


Olav Nilsson Skanke, popular commander of the Bergenhus fortress and a sworn enemy of the Hanseatic League in Norway has been killed by local merchants. Despite his long history of service to the crown Olav was also a pirate, hunting down Hanseatic ships all over the North Sea. In order to eliminate this threat to their interests the German merchants instigated a riot, cornering Olav in a local abbey and then burning it to the ground.
Olav met his fate in the flames together with monks, local burghers and the Bishop of Bergen. Responding to the widespread anti-Hanseatic sentiments [Root.Monarch.GetName] has ordered the League to be expelled from Bergen and its vicinity.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event ‘Bergen Riots


Event button 547.png
This is an outrage!
  • Lose Stability.png 1 stability
  • Overlord gets the opinion modifier “Harsh on the Hansa” towards us worth Opinion.png +50 opinion with a yearly decay of -2
id

Msg event.pngBergen Riots - Hansa Hears of Bergen Riots Complacent Overlord


Olav Nilsson Skanke, popular commander of the Bergenhus fortress and a sworn enemy of the Hanseatic League in Norway has been killed by local merchants. Despite his long history of service to the crown Olav was also a pirate, hunting down Hanseatic ships all over the North Sea. In order to eliminate this threat to their interests the German merchants instigated a riot, cornering Olav in a local abbey and then burning it to the ground.
Olav met his fate in the flames together with monks, local burghers and the Bishop of Bergen. The apparent unwillingness of [Root.Monarch.GetName] to reprimand the Hanseatics has further fueled the fires of Norwegian discontent.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event ‘Bergen Riots


Event button 547.png
Excellent...

Gain Yearly prestige.png 5 prestige

id

Msg event.pngBergen Riots - Hansa hears of Bergen Riots Active Overlord


Olav Nilsson Skanke, popular commander of the Bergenhus fortress and a sworn enemy of the Hanseatic League in Norway has been killed by local merchants. Despite his long history of service to the crown Olav was also a pirate, hunting down Hanseatic ships all over the North Sea. In order to eliminate this threat to their interests the German merchants instigated a riot, cornering Olav in a local abbey and then burning it to the ground.
Olav met his fate in the flames together with monks, local burghers and the Bishop of Bergen. Responding to the widespread anti-Hanseatic sentiments [Root.Monarch.GetName] has ordered the League to be expelled from Bergen and its vicinity.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event ‘Bergen Riots


Event button 547.png
This is an outrage!

Gain opinion modifier “Hansa-Kalmar Union Conflict” towards FROM worth Opinion.png -50 opinion with a yearly decay of +1

Other events[edit | edit source]

id

Msg event.pngSigurd Jonsson


The Norwegian nobleman and knight, Sigurd Jonsson, is a former drottsete, a man who could rule the country in the King's name, and regent of Norway. He is a direct descendant of the old Norwegian royal family and the commander of Akershus Fortress from 1440 to 1445. Sigurd Jonsson is one of the leading proponents of the anti-Hanseatic policies in Norway.


 
This event happens only once during a campaign.
Trigger conditions

The year is before 1452.

Mean time to happen

24 months


Event button 547.png
He could be of use to the realm
  • Gain Military power.png 25 military power
  • Gain Yearly prestige.png 10 prestige
  • Gain skill 2 Advisor Statesman.png Statesman advisor named Sigurd Jonsson (50% cheaper to employ)
id

Msg event.pngNils Henriksson


The son of National Counselor Henrik Jensson, Nils Henriksson, has recently married Ingerd Ottesdatter and consolidated his possession of the Austrått estates. He is now one of Norway's largest landowners, with properties in Bergen, Vardøhus, Hålogaland, Fosen, Frosta, Stjørdal, Sunnmøre, Romsdal, Edøy, Selbu and Herjedalen. He has been suggested to the post of National Counselor.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1475 and 1523.

Mean time to happen

144 months


Event button 547.png
Let him become an advisor
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Yearly prestige.png 10 prestige
  • Gain skill 2 Advisor Statesman.png Statesman advisor named Nils Henriksson (50% cheaper to employ)
id

Msg event.pngVardøhus Fortress


The first fortification in Vardø Municipality in Finnmark county was built in 1306 and was called Varghøya. The second fortification was built in Østervågen, erected between 1450 and 1500, a rectangular fortification with two corner bastions.


 
This event happens only once during a campaign.
Trigger conditions

The year is before 1500.

Mean time to happen

168 months


Event button 547.png
Fortify the fortress further
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Province Finnmark:
    • Build Latin fort01.png Castle (fort lvl1)
    • Gain province modifier “Local Fortifications” until the end of the campaign, giving:
      • Local defensiveness.png +25% local defensiveness
Event button 547.png
Increase defenses in the whole of Norway
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Gain Military power.png 50 military power
  • Gain manpower 5 000 manpower
  • Gain country modifier “Improved Fort Defense” during 15 years, giving:
    • Fort defense.png +10% fort defense
Event button 547.png
Do nothing
  • Lose Yearly prestige.png 1 prestige
id

Msg event.pngBohus Fortress


The final construction of the fortress in Bagahus, Båhuslen is done. A river forms a natural moat around the fortress as it commands its surroundings from a cliff 40 meters high. It serves as the main defense against Sweden with its four rectangular corner towers and the three meters thick wall which surrounds it.


 
This event happens only once during a campaign.
Trigger conditions

The year is before 1470.

Mean time to happen

78 months


Event button 547.png
Good
  • Province Bohuslän:
    • Build Latin fort01.png Castle (fort lvl1)
    • Gain province modifier “Bohus Fortress” until the end of the campaign, giving:
      • Local manpower modifier.png +10% local manpower modifier


id

Msg event.pngHollendertiden


Timber has always been a major export of the Norwegian economy and trade ships from the Low Countries have become an increasingly common sight along the Norwegian coastline. Unlike the Hanseatic traders who have dominated our economy for centuries the Dutch are content to trade without meddling in local businesses or breaking the laws of the land.
With an ever growing demand from the Dutch shipbuilders the timber industry in Norway could well grow to be the biggest in Europe. As a seafaring and shipbuilding people we can undoubtedly learn a lot from the Dutch entrepreneurs by aligning with them against the Germans.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1500 and 1600.

Mean time to happen

150 months


Event button 547.png
The time of the Dutch has come.
  • Set country flag hollendertiden
  • Gain country modifier “Hollendertiden” for 50 years, giving:
    • Diplomatic technology cost -10% diplomatic technology cost
    • Trade efficiency.png +10% trade efficiency
id

Msg event.pngIn Search for Iron and Copper


While Norwegian peasants have extracted copper and iron for centuries on a small scale there are no great iron or copper mines in our lands. This is contrasted by the thriving mining sector in the Swedish realm where great quantities of both metals have been mined, cast, and exported since the Middle Ages.
The Crown has recently acquired many pieces of land previously under the control of the Church and Nobility who did not have resources or inclination to search for metals. Let us invite experienced prospectors and miners and see what treasures lie beneath these mountains.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Norway Norway or Flag of Denmark Denmark
  • Owns province Akershus (17) and Trøndelag (20)

The year is between 1550 and 1600.

Mean time to happen

150 months


Event button 547.png
Let us see what the mountains hide.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Prospecting the Scandes” for 80 years, giving:
    • National tax modifier.png -5% global tax modifier
Event button 547.png
Timber and fish have been good enough for our ancestors.

Gain Yearly prestige.png 5 prestige

id

Msg event.pngProspectors Return


Our prospectors have found large quantities of iron, lead and copper in the area between Bratsberg and Oslo. Developing the nearby villages into proper mining towns would be costly but the dream of becoming self-sufficient on weapon-related metals now seems to be within reach.


 
This event happens only once during a campaign.
Trigger conditions
  • Has country modifier “Prospecting the Scandes”
  • Does not have the country flag nor_mines_found
  • Owns province Akershus (17)
Mean time to happen

240 months


Immediate effects
  • Hidden effect: Set country flag nor_mines_found

Event button 547.png
We need iron for our armies!
  • Change province Akershus goods produced to Iron.png Iron
  • Lose Administrative power.png 75 administrative power
Event button 547.png
We need copper for our guns!
  • Change province Akershus goods produced to Copper.png Copper
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Mining will have to remain a small-scale enterprise.
  • Province Akershus gains Production.png 1 base production
id

Msg event.pngCopper found at Røros


Prospectors have found large quantities of copper in Røros in Trøndelag. If we are willing to invest we may turn the nearby villages into proper mining towns and create a large-scale copper mine here.


 
This event happens only once during a campaign.
Trigger conditions
  • Has country modifier “Prospecting the Scandes”
  • Owns province Trøndelag (20)
Mean time to happen

240 months


Event button 547.png
Invest in the Røros Copper Mines.
  • Change province Trøndelag goods produced to Copper.png Copper
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Copper mining will have to remain a small-scale enterprise.
  • Province Trøndelag gains Production.png 1 base production
id

Msg event.pngSilver found in Sandsvær


While some claim the locals have known all along, our miners have now found promising quantities of silver in Sandsvær. The site of the would-be mine is both distant and desolate and there are few with the necessary expertise to develop it within our borders. If we are to be able to benefit from our findings we will have to invite foreigners from silver rich regions in Germany and Central Europe.


 
This event happens only once during a campaign.
Trigger conditions
  • At least one of:
    • All of:
      • Has country modifier “Prospecting the Scandes”
      • Country flag nor_mines_found is set
    • All of:
      • Is Flag of Norway Norway
      • The year is between 1600 and 1620
  • Owns province Akershus (17)
Mean time to happen

240 months


Event button 547.png
This site shall from now on be known as Kongsberg!
  • Lose Gold Icon.png 300 ducats
  • Lose Administrative power.png 50 administrative power
  • Province Akershus gains the permanent province modifier “Kongsberg Silver Mine” until the end of the campaign, giving:
    • Yearly tax income.png +5 tax income
Event button 547.png
Silver Mining will have to remain a small-scale enterprise.
  • Province Akershus gains Production.png 1 base production
id

Msg event.pngPeter Tordenskiold


Through daring attacks and skillful maneuvers, Peter Jansen Wessel has been making a name for himself as a promising captain in the Norwegian navy. Wessel's unwillingness to ever back down from an engagement, regardless of the sizes of the involved ships or any other circumstance has catapulted him through the ranks. Today he stands before [Root.Monarch.GetName] to be ennobled for his great exploits on the open seas.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Norway Norway
  • Has at least 3 ports

The year is between 1711 and 1720.

Mean time to happen

57 months


Event button 547.png
Henceforth he shall be known as 'Tordenskiold' - Thundershield.

Gain an admiral named "Peter Tordenskiold" with:

  • Naval leader fire.png 2 fire skill
  • Naval leader shock.png 6 shock skill
  • Naval leader maneuver.png 5 manuever skill
id

Msg event.pngCort Adeler


At the age of 15 young skipper's son Cort Adeler left Norway behind for the open seas and he has since made a career as a successful merchant captain in the lowlands, the mediterranean and even as far away as the Coromandel Coast in India. Having also acted as captain in times of war in Dutch, English, Venetian and Turkish naval engagements, Adeler is in possession of experience and contacts that few in his generation posses. Through his various mercantile enterprises he has acquired a considerable personal fortune, some of which he has invested in his home country, especially the estates he has begun to develop outside the Norwegian city of Skien.
A man of Adelers caliber could surely be put to good use in the service of the state.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Norway Norway
  • Has at least 3 ports

The year is between 1650 and 1675.

Mean time to happen

75 months


Event button 547.png
A remarkable man!
  • Gain skill 3 Advisor Naval reformer.png Naval Reformer advisor named Cort Adeler (50% cheaper to employ)
id

Msg event.pngGreat Fire of Oslo


For three days fires have ravaged the timber city of Oslo and now all but a few buildings in our country's capital lie in ashes. While fire has haunted Oslo before the destruction we face now is so final that it has been suggested we should relocate the city entirely as we rebuild. Instead of building in timber and awaiting the next catastrophe it has been suggested that we rebuild closer to Akershus fortress, using sounder techniques of construction and city planning as befits a capital of our age.
Rebuilding closer to Akershus will also allow us to properly fortify the city, which can be of great benefit in these times. In practice previous rulers have found it hard to prevent the citizens of Oslo to rebuild in whichever materials and mode they wish however, so a proper renovation is likely to be very costly.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1610 and 1650.

Mean time to happen

120 months


Event button 547.png
We must found a new city!
  • Lose Gold Icon.png ducats equal to 0.75 years of income
  • If is Flag of Denmark Denmark:
    • Province Akershus:
      • Rename provincial capital to Christiania
  • Province Akershus gains the province modifier “Rebuilding Oslo” for 15 years, giving:
    • Local tax modifier.png -40% local tax
    • Local development cost -10% local development cost
    • Local defensiveness.png +10% local defensiveness
Event button 547.png
What was lost is gone, let people rebuild as they please.

Province Akershus:

  • Lose Base tax.png 1 base tax
  • Lose Production.png 1 base production
id

Msg event.pngDutch-Norwegian ties Strengthen


Over time the extensive integration of Norway into the economy of the rich cities in the Low Countries have led to a growing shipbuilding industry at home. Norwegian cities strongly tied to the timber trade are quickly growing bigger than ever before, with Norwegian, Dutch, Danish, Scottish, English and Swedish merchants blending together to create a cosmopolitan maritime environment.
Young Norwegian men have also begun to migrate in increasing numbers to the Low Countries. Some settle there while others continue onto the open seas. The growing number of Norwegian expatriates and those who eventually return to our lands are together immersing our country ever more deeply into the emerging global economy.


 
This event happens only once during a campaign.
Trigger conditions
  • Has at least 1 port
  • Country flag hollendertiden is set
  • Does not have country modifier “Hollendertiden”
Mean time to happen

150 months


Event button 547.png
The sea is our future and our past.
  • If owns province Bergenhus, province Bergenhus:
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
  • One other random owned province in capital area which has a port
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
  • Gain country modifier “Dutch-Norwegian Ties” for 20 years, giving:
    • Institution spread.png +10% institution spread
    • Trade efficiency.png +10% trade efficiency
    • Ship costs.png -10% ship cost
id

Msg event.pngPopulation Boom


Centuries ago the Black Death devastated our lands, killing over 60% of our population, leaving large parts of the countryside entirely desolate and crushing the growing cities of the late Middle Ages. Politically this made union with the other Nordic countries a necessity and economically it left us the poorest of the members. Over time, however, the country has begun to heal. Large areas of open land and a rising economy has encouraged migration into Norway and made it easier for second or third sons to claim more lands for their families. While many on the coasts chose to migrate to the Low Countries the Norwegian inlands are experiencing an unprecedented level of population growth.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Norway Norway
  • Owns province Akershus, Hålogaland, Opplanda and Agdesiden

The year is between 1620 and 1700.

Mean time to happen

240 months


Event button 547.png
Our time has come!
  • Province Akershus:
    • Gain Base tax.png 2 base tax
    • Gain Manpower.png 2 base manpower
    • Gain Production.png 1 base production
  • Province Hålogaland:
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
  • Province Opplanda:
    • Gain Base tax.png 2 base tax
    • Gain Manpower.png 2 base manpower
    • Gain Production.png 2 base production
  • Province Agdesiden:
    • Gain Base tax.png 1 base tax
    • Gain Manpower.png 1 base manpower
id

Msg event.pngTensions between Miners and Locals


The influx of German miners and prospectors has in short time made small mining communities spring up all around our country even in areas where mining will never be the main source of income. These communities are, however, almost entirely small German colonies with German laws, customs and population. Surrounding Norwegian villages are required to provide the miners with food and other things they might need and this has over time lead to some tensions developing between the locals and the newcomers. In [hjartdal_standin.GetName] village upon village have begun to take up arms against the Germans, demanding that they leave and that Norwegian laws and customs be upheld.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Norway Norway or Flag of Denmark Denmark
  • Any owned province:
    • Culture is Norwegian
    • Is not the country's capital
    • Continent is Europe
  • Has country modifier “Prospecting the Scandes”
Mean time to happen

150 months


Event button 547.png
These peasants need to learn their place!

Two random owned provinces:

  • Limited to:
    • Culture is Norwegian
    • Is not the country's capital
    • Continent is Europe
  • Anti tax rebels.png Peasant rabble (size 1) rise in revolt

Norwegian council[edit | edit source]

id

Msg event.pngProclamation in [hamar_or_standin.GetCapitalName]


Worried about what they perceive to be an increasing encroachment on their privileges by the Danish Crown members of the Norwegian council and other prominents have gathered in [hamar_or_standin.GetCapitalName] to work out a number of demands upon the Crown for their continued support for the Union.
The demands put into print at [hamar_or_standin.GetCapitalName] include the restoration of lost Norwegian lands, affirming the traditional rights of the Norwegian church and nobility, strengthening the power of the Norwegian royal council, and in general affirming Norway's role as an equal party of Denmark in our Union. The intent is for the list of demands to be sent to [Root.Monarch.GetName] to be made part of [Root.Monarch.GetHerHis] traditional Håndfestning, the Electoral Capitulation, as [Root.Monarch.GetTitle] of Norway.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1500 and 1550.

Is triggered only by

(please describe trigger here)


Event button 547.png
An excellent initiative!

Flag of Denmark Denmark gets the country event “Demands of the Norwegian Council”

Event button 547.png
We would do better not to question Danish rule...
  • Gain Stability.png 1 stability
  • Lose Yearly prestige.png 10 prestige
id

Msg event.pngDemands of the Norwegian Council


Together with a number of important persons in the realm the Norwegian Royal Council has sent us a list of demands that they feel must be met for Norway to accept the accession of [Root.Monarch.GetName]. According to the Council members the Danish crown have continued to trample the rights of the Norwegian people for too long and this must be reversed. If we do not agree they threaten to use their de jure power to elect another ruler.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Proclamation in XXX


Event button 547.png
We must refuse these preposterous demands!
  • Gain Yearly prestige.png 10 prestige
  • Flag of Norway Norway:
    • Gets the country event “[Root.Monarch.GetName] refuses to meet the [hamar_or_standin.GetCapitalName] Demands”
    • Gain Liberty desire.png +25% liberty desire
Event button 547.png
These are minor things, let us agree to preserve the union.
  • Lose Administrative power.png 50 administrative power
  • Lose Diplomatic power.png 50 diplomatic power
  • Lose Military power.png 50 military power
  • Flag of Norway Norway:
    • Gain Liberty desire.png -25% liberty desire
    • Gets the country event “[Root.Monarch.GetName] agrees to our demands!”
id

Msg event.png[Root.Monarch.GetName] agrees to our demands!


The Danes have agreed to our demands. Surely this will safeguard our independence going forward!


 
Trigger conditions
  • None
Is triggered only by

the event ‘Demands of the Norwegian Council


Event button 547.png
Excellent!
  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Military power.png 50 military power
id

Msg event.png[Root.Monarch.GetName] refuses to meet the [hamar_or_standin.GetCapitalName] Demands


A messenger from the Danish court has arrived with their reply to our demands. [Root.Monarch.GetName] refuses to meet any of them and has instead made a proposal of his own that addresses very few of our points of concern. Some feel we have no choice but to elect another ruler as is our right.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Demands of the Norwegian Council


Event button 547.png
Let us elect our own king.

Flag of Norway Norway gets the country event “Revolt in Norway”

Event button 547.png
We must preserve the Union.
  • Lose Yearly prestige.png 10 prestige
  • Lose Stability.png 1 stability
id

Msg event.pngRevolt in Norway


The Norwegian Royal Council has defied [Root.Monarch.GetName] and elected another man to lead their kingdom in the hopes of ending Danish rule forever.


 
Trigger conditions
  • None
Is triggered only by

the event ‘XX refuses to meet the YYY Demands


Event button 547.png
Preposterous!

Flag of Norway Norway declares war on Flag of Denmark Denmark using Independence casus belli

New events from version 1.34[edit | edit source]

id

Msg event.pngMaps to Greenland

Centuries ago, brave sailors from Iceland discovered the large island of Greenland in the high north and established their settlements there. As Iceland became part of the Norwegian Crown, so did Greenland a colony of Norway too, and a trade route between Norway and Greenland was established.
While our contact to Greenland is no more, the maps leading to Greenland are still in our possession.

 
Trigger conditions
  • None
Is triggered only by

Completing the “The Fleet of [Root.GetName]” mission


Event button 547.png
They might be useful.
  • Gain Navy tradition.png 15 navy tradition
  • All provinces in the North Atlantic region:
    • Discover Our country
  • All provinces in the Greenland area:
    • Discover Our country
  • Hidden effect:
    • Province Greenland (1804):
      • Discover Our country


id

Msg event.pngThe Lost Greenland Settlement

Greenland was discovered by Erik the Red in the year of 986, and was colonized over time by the vikings from Iceland and Norway. Greenland became the main source for ivory for Europe due to walrus population, and as such a trade connection between Norway and Greenland was established. However, during the chaos of the Black Death and the dynastic crises of Norway, the communication between Norway and Greenland ceased to be maintained, and the fate of Greenland has become a mystery to us.
But now we are present on this large island once again, and we can start to look at what has happened to people of Greenland.

 
Trigger conditions
  • None
Is triggered only by

Completing the “The Colony of Greenland” mission


Event button 547.png
Look for their settlements. They have to be here somewhwere.
Event button 547.png
This is not worth our resources. Just colonize the island for ouselves.
  • Eiriksfjord (1104): If uncolonized, gain a siberian frontier colony with 400 settlers (+1/+1/+1 development if the “Higher Developed Colonies” age ability is unlocked), if owned gain +1/+1/+1 development, otherwise gain a permanent claim.
  • Vestbygden (1105): If uncolonized, gain a siberian frontier colony with 400 settlers (+1/+1/+1 development if the “Higher Developed Colonies” age ability is unlocked), if owned gain +1/+1/+1 development, otherwise gain a permanent claim.


id

Msg event.pngThe Settlement of Greenland (flavor_nor.34)

Event trigger.png The description below is one of several available for this event.

The following description is used if:

  • Religion is Norse.png Norse
News have reached us from our scouting troop in Greenland! Apparently, the settlement in Greenland is still intact - and even thriving to an extent!
The residents have accepted to subordinate themselves under our rightful rule, and are once again people of the [Root.GetAdjective] Crown.

The following description is used if:

  • None of:
    • Religion is Norse.png Norse
News have reached us from our scouting troop in Greenland! Apparently, the settlement in Greenland is still intact - and even thriving to an extent!
The residents have accepted to subordinate themselves under our rightful rule, and are once again people of the [Root.GetAdjective] Crown.

However, there is one small detail about our colony in Greenland: due to the decades of being separated from Norway and the rest of the Christian world, the local population started to pick up the traditions of our ancestors, and have been practicing the forbidden Norse rituals ever since!''

 
Trigger conditions
  • None
Is triggered only by

Nothing. This event can never happen.


Option conditions

Event trigger.pngEnabled if:

  • Religion is Norse.png Norse
Event button 547.png
Wonderful! Greenland is once again connected to the rest of the world.
  • If:
    • Limited to:
      • Province Eiriksfjord (1104):
        • Is open for colonization
    • Province Eiriksfjord (1104):
      • Cede province to Our country
      • Change province's goods produced to Ivory.png Ivory
      • Gain Base tax.png 2 base tax
      • Gain Production.png 2 base production
      • Gain Manpower.png 1 base manpower
      • Change religion to Norse.png Norse
      • Change culture to Icelandic
  • If:
    • Limited to:
      • Province Vestbygden (1105):
        • Is open for colonization
    • Province Vestbygden (1105):
      • Cede province to Our country
      • Change province's goods produced to Ivory.png Ivory
      • Gain Base tax.png 2 base tax
      • Gain Production.png 2 base production
      • Gain Manpower.png 1 base manpower
      • Change religion to Norse.png Norse
      • Change culture to Icelandic

Event trigger.pngEnabled if:

  • None of:
    • Religion is Norse.png Norse
Event button 547.png
This is truly a tragedy. We need to bring these heathens back to Christ!
  • If:
    • Limited to:
      • Province Eiriksfjord (1104):
        • Is open for colonization
    • Province Eiriksfjord (1104):
      • Cede province to Our country
      • Our country gains a core on this province
      • Change province's goods produced to Ivory.png Ivory
      • Gain Base tax.png 2 base tax
      • Gain Production.png 2 base production
      • Gain Manpower.png 1 base manpower
      • Change religion to Norse.png Norse
      • Change culture to Icelandic
  • If:
    • Limited to:
      • Province Vestbygden (1105):
        • Is open for colonization
    • Province Vestbygden (1105):
      • Cede province to Our country
      • Our country gains a core on this province
      • Change province's goods produced to Ivory.png Ivory
      • Gain Base tax.png 2 base tax
      • Gain Production.png 2 base production
      • Gain Manpower.png 1 base manpower
      • Change religion to Norse.png Norse
      • Change culture to Icelandic


id

Msg event.pngThe Settlement of Greenland (flavor_nor.35)

News have reached us from our scouting troop in Greenland! Apparently, the settlement in Greenland is still intact - and even thriving to an extent!
The residents have accepted to subordinate themselves under our rightful rule, and are once again people of the [Root.GetAdjective] Crown.

 
Trigger conditions
  • None
Is triggered only by

The event “The Lost Greenland Settlement” option “Look for their settlements. They have to be here somewhwere.”


Event button 547.png
Wonderful! Greenland is once again connected to the rest of the world.
  • If:
    • Limited to:
      • Province Eiriksfjord (1104):
        • Is open for colonization
    • Province Eiriksfjord (1104):
      • Cede province to Our country
      • Our country gains a core on this province
      • Change province's goods produced to Ivory.png Ivory
      • If:
        • Limited to:
          • Our country
            • None of:
              • Religion is Norse.png Norse
        • Change religion to Catholicism Catholic
      • Else:
        • Change religion to that of Our country
      • Change culture to Icelandic
      • Gain Base tax.png 2 base tax
      • Gain Production.png 2 base production
      • Gain Manpower.png 1 base manpower
  • If:
    • Limited to:
      • Province Vestbygden (1105):
        • Is open for colonization
    • Province Vestbygden (1105):
      • Cede province to Our country
      • Our country gains a core on this province
      • Change province's goods produced to Ivory.png Ivory
      • If:
        • Limited to:
          • Our country
            • None of:
              • Religion is Norse.png Norse
        • Change religion to Catholicism Catholic
      • Else:
        • Change religion to that of Our country
      • Change culture to Icelandic
      • Gain Base tax.png 2 base tax
      • Gain Production.png 2 base production
      • Gain Manpower.png 1 base manpower


id

Msg event.pngThe Settlement of Greenland (flavor_nor.36)

After 20 whole days in the arctic, our scouts finally returned to our court. They report that they found nothing but the old ruins of the Hvalsey Church. There are no signs of the Greendlandic people and whoever did wipe them out made sure to not leavy any traces...
 
Trigger conditions
  • None
Is triggered only by

The event “The Lost Greenland Settlement” option “Look for their settlements. They have to be here somewhwere.”


Event button 547.png
This will forever be a mystery...
  • Eiriksfjord (1104): If uncolonized, gain a siberian frontier colony with 400 settlers (+1/+1/+1 development if the “Higher Developed Colonies” age ability is unlocked), if owned gain +1/+1/+1 development, otherwise gain a permanent claim.
  • Vestbygden (1105): If uncolonized, gain a siberian frontier colony with 400 settlers (+1/+1/+1 development if the “Higher Developed Colonies” age ability is unlocked), if owned gain +1/+1/+1 development, otherwise gain a permanent claim.


id

Msg event.pngIn Search for Iron and Copper

While Norwegian peasants have extracted copper and iron for centuries on a small scale there are no great iron or copper mines in our lands. This is contrasted by the thriving mining sector in the Swedish realm where great quantities of both metals have been mined, cast, and exported since the Middle Ages.
The Crown has recently acquired many pieces of land previously under the control of the Church and Nobility who did not have resources or inclination to search for metals. Let us invite experienced prospectors and miners and see what treasures lie beneath these mountains.

 
Trigger conditions
  • None
Is triggered only by
  • Completing the “Restore the Infrastructure” mission
  • Completing the “Develop the Scandes” mission
  • Completing the “Scandes Infrastructure” mission

Event button 547.png
Let us see what the mountains hide.
  • Gain country modifier “Prospecting the Scandes” for 80 years, giving the following effects:
    • National tax modifier.png −5% National tax modifier


id

Msg event.pngCopper found at [10.GetName]

Prospectors have found a large deposit of copper ore near [10.Capital.GetName] in the [10.GetName] province. If we are willing to invest we may turn the village into a mining town and create a large scale copper mine here.
 
This event happens only once during a campaign.
Trigger conditions
  • Has country modifier “Prospecting the Scandes”
  • Owns province Jämtland (10)
Mean time to happen

240 months


Event button 547.png
Invest in the copper mine of [10.GetName].
  • Province Jämtland (10):
    • Change province's goods produced to Copper.png Copper
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Copper mining will have to remain a small-scale enterprise.
  • Province Jämtland (10):
    • Gain Production.png 1 base production


id

Msg event.pngCopper found at [22.GetName]

Prospectors have found a large deposit of copper ore near [22.Capital.GetName] in the [22.GetName] province. If we are willing to invest we may turn the village into a mining town and create a large scale copper mine here.
 
This event happens only once during a campaign.
Trigger conditions
  • Has country modifier “Prospecting the Scandes”
  • Owns province Opplanda (22)
Mean time to happen

240 months


Event button 547.png
Invest in the copper mine of [22.GetName].
  • Province Opplanda (22):
    • Change province's goods produced to Copper.png Copper
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Copper mining will have to remain a small-scale enterprise.
  • Province Opplanda (22):
    • Gain Production.png 1 base production


id

Msg event.pngThe English Age of Iceland

At the start of the 15th century, English merchants became rather prominent in Iceland. The fruitful waters off the coast of Iceland attracted fishermen and merchants from England alike, and a strong trade connection between England and Iceland has been established over time. The trade has been credited with raising Icelandic living standards.
 
This event happens only once during a campaign.
Trigger conditions
  • It is currently the Age of Discovery.png Age of Discovery
  • Owns core province Reykjavik (370)
  • Owns core province Akureyri (371)
  • Province Reykjavik (370):
    • None of:
      • Local autonomy.png Local autonomy is at least 5%
  • Province Akureyri (371):
    • None of:
      • Local autonomy.png Local autonomy is at least 5%
Mean time to happen

240 months


Immediate effects

(Nothing)


Event button 547.png
Fish! Fresh Icelandic Fish!
  • Gain Gold Icon.png 200 ducats
  • Province Reykjavik (370):
    • Gain Base tax.png 2 base tax
    • Gain Production.png 3 base production
  • Province Akureyri (371):
    • Gain Base tax.png 2 base tax
    • Gain Production.png 3 base production


id

Msg event.pngSupporters of [Root.GetAdjective] Independence

The Kalmar Union is supposed to represent the will of Denmark, Norway and Sweden, and should protect their interests. In reality, however, the Kalmar Union only served as an expanded source for wealth and manpower for the Danes. Because of that, the Danish kings had the audacity to wage wars with the Hansa, and cause troubles with the realms of Eastern Europe. The Danes made many enemies, and the majority of them would be more than happy to support us in our cause for independence.
 
Trigger conditions
  • None
Is triggered only by

Completing the “[Root.GetAdjective] Allies” mission


Event button 547.png
We need foreign military help for our independence.
  • Gain Military power.png 100 military power
  • Gain Liberty desire.png 25% liberty desire
  • Hidden effect:
    • Every known country:
      • Limited to:
        • At least one of:
        • Opinion of Our country is at least Opinion.png +100
      • Set country flag nor_requested_to_support_independence
      • Trigger country event “[From.GetName] requests Support”
Event button 547.png
We need more men to fight for us.
  • Gain Manpower.png 10 000 manpower
  • Gain Liberty desire.png 25% liberty desire
  • Hidden effect:
    • Every known country:
      • Limited to:
        • At least one of:
        • Opinion of Our country is at least Opinion.png +100
      • Set country flag nor_requested_to_give_manpower
      • Trigger country event “[From.GetName] requests Support”
Event button 547.png
We need the money to support our independence.
  • Gain Gold Icon.png 200 ducats
  • Gain Liberty desire.png 25% liberty desire
  • Hidden effect:
    • Every known country:
      • Limited to:
        • At least one of:
        • Opinion of Our country is at least Opinion.png +100
      • Set country flag nor_requested_to_give_money
      • Trigger country event “[From.GetName] requests Support”
Event button 547.png
We can defeat the Danes on our own and don't need anybody to help us.
  • Gain Yearly prestige.png 20 prestige
  • Set country flag nor_norwegian_independence_modifier
Event button 547.png
We have little to gain from independence. Our place is within the Union.
  • Lose Liberty desire.png 50% liberty desire


id

Msg event.pngnone

 
This event happens only once during a campaign.
Trigger conditions
  • Country flag nor_norwegian_independence_modifier is set
  • Is at war
  • Has at least Alliance.png 1 ally
Mean time to happen

1 month


Event button 547.png
(Dummy option for hidden event)
  • Clear country flag nor_norwegian_independence_modifier
  • Remove country modifier "Fight for Norwegian Liberty"


id

Msg event.png[From.GetName] requests Support

Event trigger.png The description below is one of several available for this event.

The following description is used if:

  • Country flag nor_requested_to_support_independence is set
This morning envoys from [From.GetName] reached the [Root.GetAdjective] courts, and requested our support for their pursuit of independence. While we might not have much in common with the [From.GetAdjective], they are a subject of our rival Denmark. By supporting them we would be able to weaken our rival, and expand our own influence.

The following description is used if:

  • Country flag nor_requested_to_give_manpower is set
This morning envoys from [From.GetName] reached the [Root.GetAdjective] courts, and requested soldiers for their upcoming war for independence. While we might not have much in common with the [From.GetAdjective], they are a subject of our rival Denmark. By supporting them we would be able to weaken our rival, and expand our own influence.

The following description is used if:

  • Country flag nor_requested_to_give_money is set
This morning envoys from [From.GetName] reached the [Root.GetAdjective] courts, and requested money for their upcoming war for independence. While we might not have much in common with the [From.GetAdjective], they are a subject of our rival Denmark. By supporting them we would be able to weaken our rival, and expand our own influence.

The following description is used if:

  • At least one of:
    • Country flag nor_requested_to_support_independence is set
    • Country flag nor_requested_to_give_manpower is set
    • Country flag nor_requested_to_give_money is set
This morning envoys from [From.GetName] reached the [Root.GetAdjective] courts to say hello.''

 
Trigger conditions
  • None
Is triggered only by
  • The event “Supporters of [Root.GetAdjective] Independence” option “We need foreign military help for our independence.”
  • The event “Supporters of [Root.GetAdjective] Independence” option “We need more men to fight for us.”
  • The event “Supporters of [Root.GetAdjective] Independence” option “We need the money to support our independence.”

Option conditions

Event trigger.pngEnabled if:

  • At least one of:
    • Country flag nor_requested_to_support_independence is set
    • Country flag nor_requested_to_give_manpower is set
    • Country flag nor_requested_to_give_money is set
Event button 547.png
[From.GetName] shall receive our help.
  • The first of the following that is true:
    • If Country flag nor_requested_to_support_independence is set:
    • If Country flag nor_requested_to_give_manpower is set:
    • If Country flag nor_requested_to_give_money is set:
  • Hidden effect:
    • FROM:
      • Trigger country event “Aid from [From.GetName] has arrived!”

Event trigger.pngEnabled if:

  • At least one of:
    • Country flag nor_requested_to_support_independence is set
    • Country flag nor_requested_to_give_manpower is set
    • Country flag nor_requested_to_give_money is set
Event button 547.png
We see no gain in supporting [From.GetName].
  • Hidden effect:
    • FROM:
      • Trigger country event “[From.GetName] refuses to aid us”

Event trigger.pngEnabled if:

  • None of:
    • Country flag nor_requested_to_support_independence is set
  • None of:
    • Country flag nor_requested_to_give_manpower is set
  • None of:
    • Country flag nor_requested_to_give_money is set
Event button 547.png
How nice of them.
  • Gain Yearly prestige.png 5 prestige


id

Msg event.pngAid from [From.GetName] has arrived!

Event trigger.png The description below is one of several available for this event.

The following description is used if:

  • FROM:
    • Country flag nor_requested_to_support_independence is set
[From.GetName] listened to our plea, and has promised their support of our independence when we start our war against Denmark.

The following description is used if:

  • FROM:
    • Country flag nor_requested_to_give_manpower is set
[From.GetName] listened to our plea, and has sent their support for our independence in form of 8000 war ready men to us.

The following description is used if:

  • FROM:
    • Country flag nor_requested_to_give_money is set
[From.GetName] listened to our plea, and has sent their support for our independence in form of 100 precious Ducats to us.

The following description is used if:

  • FROM:
    • None of:
      • Country flag nor_requested_to_support_independence is set
    • None of:
      • Country flag nor_requested_to_give_manpower is set
    • None of:
      • Country flag nor_requested_to_give_money is set
[From.GetName] sent their best regards to us, replying with a nice "Hello". At first, our court was highly confused, but we later learned that our diplomat did not ask for support at all in [From.GetName]. Instead, he just "wanted to be polite".''

 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] requests Support” option “[From.GetName] shall receive our help.”


Option conditions

Event trigger.pngEnabled if:

  • FROM:
    • At least one of:
      • Country flag nor_requested_to_support_independence is set
      • Country flag nor_requested_to_give_manpower is set
      • Country flag nor_requested_to_give_money is set
Event button 547.png
Excellent.
  • If:
    • Limited to:
      • FROM:
        • Country flag nor_requested_to_support_independence is set
    • FROM:
      • Support the independence of Our country
      • Hidden effect:
        • Clear country flag nor_requested_to_support_independence
  • If:
    • Limited to:
      • FROM:
        • Country flag nor_requested_to_give_manpower is set
    • FROM:
      • Lose Manpower.png 8 000 manpower
      • Hidden effect:
        • Clear country flag nor_requested_to_give_manpower
    • Gain Manpower.png 8 000 manpower
  • If:
    • Limited to:
      • FROM:
        • Country flag nor_requested_to_give_money is set
    • FROM:
      • Lose Gold Icon.png 100 ducats
      • Hidden effect:
        • Clear country flag nor_requested_to_give_money
    • Gain Gold Icon.png 100 ducats

Event trigger.pngEnabled if:

  • FROM:
    • None of:
      • Country flag nor_requested_to_support_independence is set
    • None of:
      • Country flag nor_requested_to_give_manpower is set
    • None of:
      • Country flag nor_requested_to_give_money is set
Event button 547.png
Our diplomat is a dead man. He just doesn't know it yet...
  • Lose Diplomatic power.png 5 diplomatic power


id

Msg event.png[From.GetName] refuses to aid us

Despite our best attempts of diplomacy, the bigheaded [From.Monarch.GetTitle] does not see any benefit from weakening their rival Denmark by supporting us.
We pity [From.Monarch.GetHerHis] people as their ruler seem more like a burden than a boon to the [From.GetAdjective] people.

 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] requests Support” option “We see no gain in supporting [From.GetName].”


Event button 547.png
We did not need them anyway.
  • Gain opinion modifier “Refused to aid” (Opinion.png −50 opinion / +2 yearly decay) towards [From]


id

Msg event.pngAdministration of Scotland

Historically, the provinces of Scotland were once viking colonies in the past, and as such they used to be part of the [Root.GetAdjective] land. But this is several centuries in the past by now and the claim from our ancestors on Scotland is minimal at best. However, the Earl of Orkney of the Sinclair clan does have a certain degree of legitimacy to rule over Scotland in our name. We could install the duchy of Gaeldom - the realm of the Highlander living in the North of Scotland - as a loyal subject of [Root.GetName], and place the Sinclair clan as the ruling duke of it.
 
Trigger conditions
  • None
Is triggered only by

Completing the “The Claims of Orkney” mission


Event button 547.png
Establish the March of Gaeldom.
  • All provinces in the Highlands area:
    • Limited to:
      • Province is owned by Our country
    • Flag of Gaeldom Gaeldom gains a core on this province
  • All provinces in the Lowlands area:
    • Limited to:
      • Province is owned by Our country
    • Flag of Gaeldom Gaeldom gains a core on this province
  • All provinces in the The Isles area:
    • Limited to:
      • Province is owned by Our country
    • Flag of Gaeldom Gaeldom gains a core on this province
  • Release Flag of Gaeldom Gaeldom as a vassal
  • Add Flag of Gaeldom Gaeldom as a historical friend
  • Flag of Gaeldom Gaeldom:
  • Hidden effect:
    • Flag of Gaeldom Gaeldom:
      • Max promoted cultures.png Gain Norwegian as an accepted culture
      • Max promoted cultures.png Gain Scottish as an accepted culture
      • Changes government to that of Our country
      • Change religion to that of Our country
      • A new ruler comes to power with the following attributes:
        • Of the Sinclair dynasty
        • Fixed Administrative power.png 5 administrative skill
        • Fixed Diplomatic power.png 5 diplomatic skill
        • Fixed Military power.png 5 military skill
  • Make Flag of Gaeldom Gaeldom a march
  • North Sea trade node:
    • Our country gains trade modifier “Control over Scotland” (+25 Power) for the rest of the game
  • Gain country modifier “Puppet March Leader of Scotland” for the rest of the game, giving the following effects:
    • Diplomatic relations.png +1 Diplomatic relation
Event button 547.png
We can rule over Scotland by our own.
  • One random owned province:
    • Limited to:
      • At least one of:
        • Is in Highlands area
        • Is in Lowlands area
        • Is in The Isles area
    • Gain Base tax.png 3 base tax
    • Gain Production.png 3 base production
    • Gain Manpower.png 2 base manpower
  • North Sea trade node:
    • Our country gains trade modifier “Control over Scotland” (+15 Power) for the rest of the game


id

Msg event.pngThe Crown of Denmark

The history between Denmark and Norway is closely intertwined. Even during the time when we believed in the Old Gods, it was not uncommon for our both Kingdoms to have the same king.
However, it was always Denmark who was in the ruling position - until now. From this day forth, the [Root.Monarch.GetTitle] shall rule from both thrones, and it is the Crown of [Root.GetName] which shall be the leading position.

 
Trigger conditions
  • None
Is triggered only by

Completing the “Norway-Denmark” mission


Event button 547.png
Let this day be known as the dawn of a new era for both Kingdoms.
  • Flag of Denmark Denmark:
    • Lose Liberty desire.png 50% liberty desire
  • If:
  • Gain country modifier “Successor of the Kalmar Union” for the rest of the game, giving the following effects:
    • Possible advisors.png +1 Possible advisor
    • Advisor cost.png −15% Advisor cost
    • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • If:
    • Limited to:
      • Flag of Sweden Sweden:
        • Exists
        • Government is monarchy
        • Religion is in Christian group
        • Is not a subject nation
    • Gain Restoration of Union casus belli against Flag of Sweden Sweden for 20 years


id

Msg event.pngThe Iron and Copper of [Root.GetName]

The establishments of several copper and iron mines led to an abundance of these metals in our realm. We could use some of the extra resources to improve the equipment of our troops, or we can sell everything of these metals in Europe and gain a large margin of profit.
 
Trigger conditions
  • None
Is triggered only by
  • Completing the “Industrialize [Root.GetName]” mission
  • Completing the “Industrialize Scandinavia” mission
  • Completing the “Intensify Metal Production” mission

Event button 547.png
We need the iron for the soldiers.
  • Gain Manpower.png 15 000 manpower
  • Gain Gold Icon.png 150 ducats
  • Gain country modifier “Iron for Soldiers” for 30 years, giving the following effects:
    • Infantry combat ability.png +15% Infantry combat ability
    • Infantry cost.png −10% Infantry cost
Event button 547.png
Use the copper for the cannons.
  • Capital
    • An artillery regiment loyal to Our country spawns
    • An artillery regiment loyal to Our country spawns
    • An artillery regiment loyal to Our country spawns
    • An artillery regiment loyal to Our country spawns
    • An artillery regiment loyal to Our country spawns
  • Gain country modifier “Copper for Cannons” for 30 years, giving the following effects:
    • (unrecognized string “artillery levels available vs fort” for Template:Icon) +1 Artillery levels available vs fort
    • Artillery cost.png −10% Artillery cost
Event button 547.png
Iron and copper is nothing compared to Gold!
  • Gain 4 years of production income from provinces which fulfill the following conditions:
    • At least one of:
      • Produces Iron.png Iron
      • Produces Copper.png Copper
  • Gain country modifier “Gold for Us” for 30 years, giving the following effects:
    • Yearly tax income.png +24 Tax income
    • Trade efficiency.png +10% Trade efficiency


Footnotes[edit | edit source]

  1. The script code is located in /Europa Universalis IV/events/FlavorNOR.txt
  2. as of version 1.34.2, the outcome is not really random and the 90% option is always chosen