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Kingdom rankNorway
Primary culture
Norwegian (Nordic)

Capital province
Akershus (17)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Norwegian ideas
Traditions.png Traditions:
+25% National sailors modifier
+10% Ship durability

Morale of navies.png Natural Seamanship

+20% Morale of navies

May explore.png Call of Our Forefathers

Can recruit Explorers and Conquistadors
+33% Colonial range

Colonists.png Pioneer Spirit

+1 Colonist

Ship costs.png Military Shipbuilding

−10% Ship cost

Trade power.png Seize the Opportunity

+10% Global trade power

Production efficiency.png Encouraged Fishing

+10% Production efficiency

Prestige.png Write new Sagas

+1 Yearly prestige
+2.5% Discipline

Idea bonus.png Ambition:

+20% Trade steering

Norway is a country that nearly touches the top of the Earth and consists of the northern and western areas of the scandinavian peninsula, Iceland, and the three island groups of the Orkneys, Shetlands, and Faeroes (their names in English). Norway starts bordering Flag of Sweden Sweden to the east, Flag of Novgorod Novgorod in the extreme northeast, is separated from Flag of Denmark Denmark by the Skagerrak in the south, and across a narrow strait to Flag of Scotland Scotland. In 1444 Norway and Sweden are junior partners in a personal union under Denmark (Kalmar Union).



 Embrace Icelandic Identity

Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.

Potential requirements

Iceland does not exist.
The country:

If the country is AI-controlled, then it:


The country:

  • has less than 4 cities.
  • owns and has cores on Reykjavik (370) and Akureyri (371).


All provinces that are a core province of this country but not owned by this country:

  • lose the core of this country.
  • are marked as ‘Norwegian core’ if the country is Norway.
  • are marked as ‘Danish core’ if the country is Denmark.
  • are marked as ‘Swedish core’ if the country is Sweden.

If the country

  • does not have its capital in Faroes then
    • if Reykjavik (370) is part of the HRE, but the country is not a member then:
      • Reykjavik (370) is removed from the HRE.
      • the Holy Roman Emperor:
        • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
        • loses  1 imperial authority.
    • Reykjavik (370):
      • will no longer be under the control of an estate.
      • becomes the capital of the country.
  • does not have Norwegian as primary culture
    • then the culture of its capital becomes the primary culture.

The country:

Every province of the Faroes owned by Iceland

  • loses  100 local autonomy.

Reykjavik (370) and Akureyri (371) both:

  • gain   1 base tax.
  • gain   1 base production.

All provinces that:

  • are marked as ‘Norwegian core’
    • become a core province of Norway and lose the mark.
  • are marked as ‘Danish core’
    • become a core province of Denmark and lose the mark.
  • are marked as ‘Swedish core’
    • become a core province of Sweden and lose the mark.

 Form Scandinavian Nation

For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...

Potential requirements

  Scandinavia does not exist.

This country:

If AI-controlled further:

  • has at least 10 cities.
  • is not a former colonial nation

This country:


This country:

  • changes to   Scandinavia.
  • gains  10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •  −0.05 Monthly autonomy change
    •  +1 National unrest
  • gets permanent claims on all provinces of the Scandinavia (region) that are not owned by Scandinavia.

If   Scandinavia:


Main article: Norwegian events


Norwegian War of IndependenceEdit

Norway starts the game with a low development and shrinking economy, which prevents Norway from reaching army force limit and naval force limit at full maintenance. Even though Norway starts the game as a minor partner of the Kalmar Union and low force limit, Norway can gain independence with the help of   Sweden and   England, since Sweden is mostly rebellious and   Denmark doesn't have many allies, due to its diplomatic relations with its 3 subject nations, Sweden, Norway and   Holstein. It would be wise to declare war of independence on Denmark as soon as Sweden accepts an alliance. The strategies of the war is very similar to Sweden's. Taking the fort in Lund is enough for gaining independence. Giving provinces to Sweden is not recommended, since making Sweden more powerful would encourage Sweden to backstab Norway.

Consider capturing a province next to the Holy Roman Empire in your independence war, and have Norway join the empire, which will greatly improve both your security and ease of expansion in Europe. You will need to do everything you can to make the Emperor (usually   Austria) like you, including getting as high diplomatic reputation as possible.

Developing Economy and ExpansionEdit

After the war, Norway's income will significantly increase and be able to declare war on other countries. Since Novgorod most likely would be in a bad situation, most provinces taken by   Muscovy and most likely still bordering Norway, taking Kola is sensible, though it is a bit risky to border with Muscovy at one point. Also, attacking Scotland for Highlands is an option, when they are being invaded by   England.

If the independence war is short, Norway will still have a Historical Friend relationship with Denmark, so you can ally them and back-stab Sweden. If you do, remember to annex Dalaskogen, since it is pretty much the reason Sweden became so strong historically. With Denmark's help, you should be able to annex all of Sweden in a few wars. Denmark will also probably take some of Sweden, so be ready to fight them, too.

Scotland might attack you if they find you weak. If so, you can use your superior fleet (especially if you have a naval ally) to blockade Orkney Islands while you land your entire army safely with a few transports. If you're very lucky, you can trap the entire Scottish army on the islands while you occupy the rest of Scotland, then move your fleet and watch the Scots get massive penalties against your waiting army. You cannot annex all of Scotland without angering England, but you should block England's access so you can take the rest later.


Norway is in a great location for early colonization, with Iceland giving access to the Americas fairly early. Most nations have to select exploration, but as Norway you may also choose Expansion, should you wish so, as the second and third national ideas gives conquistadors, colonial range and a colonist. For fast expansion, you may want to consider taking exploration still, even if you already get conquistador and range via national ideas, if you want to expand your nation. This is due to the fact that your administrative points are generally in high demand for coring provinces, and keeping your administrative tech up to par for new idea groups, also idea groups like Administrative and Humanist are often highly wanted early on in the game.

Early on, you will probably only be able to afford one colonist active (and might even need to reduce funding if your economy is bad. Once you are able to get your first finished colony in America finished, a good idea is to start "hopping" down south along the coast, trying to get to the Mexican lands before the other colonizers, capturing their rich gold mines will give you a wealthy colonial nation.


Own or have a subject own all naval supplies provinces as Norway.

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