Norway

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Kingdom rankNorway
Norway.png
Primary culture
Norwegian (Nordic)

Capital province
Akershus (17)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Norwegian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+25% National sailors modifier
+10% Ship durability

May explore.png The Call of our Forefathers

Can recruit explorers and conquistadors. Explorers may explore ocean provinces.
+33% Colonial range

Colonists.png Pioneer Spirit

+1 Colonist

Morale of navies.png Natural Seamanship

+20% Morale of navies

Ship costs.png Military Shipbuilding

−10% Ship cost

Trade power.png Seize the Opportunity

+10% Global trade power

Production efficiency.png Encouraged Fishing

+10% Production efficiency

Yearly prestige.png Write New Sagas

+1 Yearly prestige
+2.5% Discipline

Idea bonus.png Ambition:

+20% Trade steering

Norway is a country situated in the far northern and western areas of the Scandinavian Peninsula; also ruling over Iceland, Orkney, Shetland, and the Faroe Islands. Norway starts bordering Flag of Sweden Sweden to the east, Flag of Novgorod Novgorod in the extreme northeast, is separated from Flag of Denmark Denmark by the Skagerrak in the south, and across a narrow strait to Flag of Scotland Scotland. In 1444, Norway is a junior partner in a personal union under Denmark (Kalmar Union), along with Flag of Sweden Sweden.

Missions[edit | edit source]

Main article: Norwegian missions

Events[edit | edit source]

Main article: Norwegian events

Decisions[edit | edit source]

id

Execute decision.pngEmbrace Icelandic Identity


Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.


 
Potential requirements

Flag of Iceland Iceland does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

  • is not at war.
  • owns fewer than 4 cities.
  • owns core provinces:
    • Reykjavik (370)
    • Akureyri (371)
  • Reykjavik (370) is part of a state.

Effects

The country:

  • becomes Flag of Iceland Iceland.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • changes its Primary culture.png primary culture to that of the capital, unless the country's culture is Norwegian.

Reykjavik and Akureyri both:

  • lose Local autonomy.png 100 local autonomy.
  • gain Base tax.png 1 base tax.
  • gain Production.png 1 base production.

If the country's capital is not in Iceland area, then:

  • If Reykjavik (370) is part of the HRE, but its owner is not a member then:
  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Reykjavik (370):

  • becomes the new capital of the owner country.
(Hidden) If the forming country is Flag of Norway Norway, Flag of Denmark Denmark or Flag of Sweden Sweden:
  • All cores on unowned provinces are preserved for the country's old identity instead of becoming cores of Iceland.
Otherwise it loses those cores.

AI will always take this decision unless its capital is not in Reykjavik or Akureyri
id

Execute decision.pngForm Scandinavian Nation


For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...


 
Potential requirements

Flag of Scandinavia Scandinavia does not exist.
The country:

If the country is AI-controlled, it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Scandinavia Scandinavia.
  • gains Yearly prestige.png 10 prestige.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gets permanent claims on Scandinavia region.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

AI will always take this decision

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Norway. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Norwegian War of Independence[edit | edit source]

Norway starts the game with a low development and shrinking economy, which prevents Norway from reaching army force limit and naval force limit at full maintenance. Even though Norway starts the game as a minor partner of the Kalmar Union and low force limit, Norway can gain independence with the help of Flag of Sweden Sweden and Flag of England England, since Sweden is mostly rebellious and Flag of Denmark Denmark doesn't have many allies, due to its diplomatic relations with its 3 subject nations, Sweden, Norway and Flag of Holstein Holstein. It would be wise to declare war of independence on Denmark as soon as Sweden accepts an alliance. The strategies of the war is very similar to Sweden's. Taking the fort in Lund is enough for gaining independence. Giving provinces to Sweden is not recommended, since making Sweden more powerful would encourage Sweden to backstab Norway.

Consider capturing a province next to the Holy Roman Empire in your independence war, and have Norway join the empire, which will greatly improve both your security and ease of expansion in Europe. You will need to do everything you can to make the Emperor (usually Flag of Austria Austria) like you, including getting as high diplomatic reputation as possible.

Developing Economy and Expansion[edit | edit source]

After the war, Norway's income will significantly increase and be able to declare war on other countries. Since Novgorod most likely would be in a bad situation, most provinces taken by Flag of Muscovy Muscovy and most likely still bordering Norway, taking Kola is sensible, though it is a bit risky to border with Muscovy at one point. Also, attacking Scotland for Highlands is an option, when they are being invaded by Flag of England England.

If the independence war is short, Norway will still have a Historical Friend relationship with Denmark, so you can ally them and back-stab Sweden. If you do, remember to annex Dalaskogen, since it is pretty much the reason Sweden became so strong historically. With Denmark's help, you should be able to annex all of Sweden in a few wars. Denmark will also probably take some of Sweden, so be ready to fight them, too.

Scotland might attack you if they find you weak. If so, you can use your superior fleet (especially if you have a naval ally) to blockade Orkney Islands while you land your entire army safely with a few transports. If you're very lucky, you can trap the entire Scottish army on the islands while you occupy the rest of Scotland, then move your fleet and watch the Scots get massive penalties against your waiting army. You cannot annex all of Scotland without angering England, but you should block England's access so you can take the rest later.

Colonization[edit | edit source]

Norway is in a great location for early colonization, with Iceland giving access to the Americas fairly early. Most nations have to select exploration, but as Norway you may also choose Expansion, should you wish so, as the second and third national ideas gives conquistadors, colonial range and a colonist. For fast expansion, you may want to consider taking exploration still, even if you already get conquistador and range via national ideas, if you want to expand your nation. This is due to the fact that your administrative points are generally in high demand for coring provinces, and keeping your administrative tech up to par for new idea groups, also idea groups like Administrative and Humanist are often highly wanted early on in the game.

Early on, you will probably only be able to afford one colonist active (and might even need to reduce funding if your economy is bad. Once you are able to get your first finished colony in America finished, a good idea is to start "hopping" down south along the coast, trying to get to the Mexican lands before the other colonizers, capturing their rich gold mines will give you a wealthy colonial nation.

If you're struggling to maintain colonies, the Tier 3 Government reform 'Exile Colonial Companies' allows you to expel minorities to a colony without paying colonial maintenance.

Achievements[edit | edit source]

Norwegian Wood icon
Own or have a subject own all naval supplies provinces as Norway.
Let It Go! icon
Starting as Norway, have your capital in the Canada region while not owning any province in Scandinavia and not playing as a released subject.
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