Norse events

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This is a list of events relating to the Norse.png norse religion.[1]

Events[edit | edit source]

id

Msg event.pngWays of the Norse Gods

[Root.Monarch.GetName], great [Root.Monarch.GetTitle] of [Root.GetName], chose a way of one of our Gods. Yet, [Root.Monarch.GetSheHe] is not sure if the current worship will lead [Root.Monarch.GetHerHim] to the magnificent Halls of Valhalla. [Root.Monarch.GetSheHeCap] is now seeking the advise of the [Root.GetChurchOrFallbackName] to reconsider his personal deity, and choose one who shall bring victory and glory to [Root.Monarch.GetHerHim] and the [Root.GetAdjective] people.
 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Choose Personal Deity Again”


Option conditions

Event trigger.pngEnabled if: Norse Deity Odin Odin has not been chosen as personal deity

Event button 547.png
Odin has seen our future. He will guide us and our people.

Choose Norse Deity Odin Odin as personal deity


Event trigger.pngEnabled if: Freya.png Freya has not been chosen as personal deity

Event button 547.png
Freya shall bring fruits of our labor.

Choose Freya.png Freya as personal deity


Event trigger.pngEnabled if: Norse Deity Tor Tor has not been chosen as personal deity

Event button 547.png
Thor will protect us.

Choose Norse Deity Tor Tor as personal deity


Event trigger.pngEnabled if: Norse Deity Tyr Tyr has not been chosen as personal deity

Event button 547.png
Tyr's justice is our path.

Choose Norse Deity Tyr Tyr as personal deity


Event trigger.pngEnabled if: Norse Deity Njord Njord has not been chosen as personal deity

Event button 547.png
Njord's waves shall bring wealth to our [Root.GovernmentName].

Choose Norse Deity Njord Njord as personal deity


Event trigger.pngEnabled if: Norse Deity Snotra Snotra has not been chosen as personal deity

Event button 547.png
May the wisdom of Snotra lead us to a bright future.

Choose Norse Deity Snotra Snotra as personal deity



id

Msg event.pngA Wave of Curiosity

Scandinavia adopted Christianity during the height of the Medieval times. Although hesitant, the population of Denmark, Sweden and Norway eventually converted, subjugating themselves to the Holy See. They were promised to receive absolution.
Little did the Nordic people know how this path to absolution actually looks like: any mere priest can sell indulgences which save you from the hellfire, bishops are exploiting the very cities they promised to protect and the Pope pays more attention to its own personal gains than to the fate of Catholicism.

In times like this it is not strange for a [Root.Monarch.GetTitle] like [Root.Monarch.GetName] to question the authority of the Papacy. During one of [Root.Monarch.GetHerHis] rides through the wilderness of [Root.GetName] [Root.Monarch.GetSheHe] encountered one of the old rune stones created by our pagan ancestors. [Root.Monarch.GetHerHisCap] curiosity about the Old Gods has been unleashed...


 
Trigger conditions

The country:

  • Is Catholicism Catholic
  • Is not a subject nation
  • Owns province Bergslagen (4)
  • Has one of the following Primary culture.png primary culture:
    • Swedish
    • Danish
    • Norwegian
    • Icelandic
    • Norse
  • At least one of:
  • At least one of:
    • Ruler has the personality trait Technology cost.png Scholar
    • Ruler has the personality trait Sinner.png Sinner
    • Ruler's skill is at least 5 in each category

It is currently the Age of Discovery.png Age of Discovery.
Can only happen once per country.

Mean time to happen

100 years
Modifiers

  • ×0.5:
    • Is excommunicated
    • Has activated Religious idea group.png Religious Ideas

Event button 547.png
The church is a lost cause. Let's learn more about the old Norse instead!

The ruler gains “Withdrawn from Public Life” for Time Icon.png 30 years, giving:

  • Chance of new heir.png −100% Chance of new heir
  • Yearly legitimacy.png −0.5 Yearly legitimacy
  • Papal influence.png −5 Yearly papal influence
  • These effects are lost if the state religion changes

Catholicism Catholicism gains Reform desire.png 1% reform desire

Event button 547.png
This is madness!

The country

  • Gains Papal influence.png 10 papal influence

Catholicism Catholicism loses Reform desire.png 1% reform desire


id

Msg event.png[Root.Monarch.GetName]'s Discovery

[Root.Monarch.GetName] travelled into the thick forests of [Root.GetName] with a small group of the closest advisors and servants. After all, a [Root.Monarch.GetTitle] as [Root.Monarch.GetHerHim] can not survive in the wilderness just by [Root.Monarch.GetHerselfHimself].
After several weeks of travelling, searching and philosophizing, the curious [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] company eventually found a forsaken temple with a small collection of idols of the several gods of the Norse faith. Upon touching them, [Root.Monarch.GetName] suffered a seizure and lost all of [Root.Monarch.GetHerHis] senses!

Two days later, after [Root.Monarch.GetHerHisCap] servants established a small camp, the [Root.Monarch.GetTitle] finally woke up from [Root.Monarch.GetHerHis] unwanted sleep.


 
Trigger conditions

The country:

  • Has one of the following Primary culture.png primary culture:
    • Swedish
    • Danish
    • Norwegian
    • Icelandic
    • Norse
  • Has ruler modifier “Withdrawn from Public Life”

Can only happen once per country.

Mean time to happen

60 months
Modifiers

  • Owns province Bergslagen (4): ×0.5
  • ×0.5:
    • Is excommunicated
    • Has activated Religious idea group.png Religious Ideas

Event button 547.png
Our [Root.Monarch.GetTitle] says [Root.Monarch.GetSheHe] was granted a vision!

The ruler:

  • Changes religion to Norse.png Norse
Event button 547.png
This is madness!

The country:

  • Gain Papal influence.png 10 papal influence
  • Remove country modifier "Withdrawn from Public Life" [2]

Catholicism Catholicism loses Reform desire.png 1% reform desire


id

Msg event.png[Root.Monarch.GetName]'s Turn to the Old Gods

It has been months since [Root.Monarch.GetName]'s sudden loss of senses. Although it only prevailed for a short time, the... visions [Root.Monarch.GetName] claimed to have seen changed [Root.Monarch.GetHerHim] drastically.

No longer was [Root.Monarch.GetSheHe] busy with the matters of the Church nor did [Root.Monarch.GetSheHe] seem to care about the security of the state. Instead, the [Root.Monarch.GetTitle] studied every single script; every single documention about the old Norse religion. Although some worried about [Root.Monarch.GetHerHis] sanity, the chats with [Root.Monarch.GetHerHis] revealed that [Root.Monarch.GetSheHe] had not lost [Root.Monarch.GetHerHis] sharp mind in any way.

One day though, [Root.Monarch.GetName] vanished completely and messages from [new_norse_province.GetName] reached the court...


 
Trigger conditions

The country:

  • Is not Norse.png Norse
  • Has one of the following Primary culture.png primary culture:
    • Swedish
    • Danish
    • Norwegian
    • Icelandic
    • Norse
  • Has a ruler who:
    • Is not Norse.png Norse
    • Has ruler modifier “Withdrawn from Public Life”
  • Owns any province which:
    • Is not the country's capital
    • Is on the same continent as the capital
    • Is not an island
    • Saved as event target

Can only happen once per country.

Mean time to happen

50 months
Modifiers

  • Owns province Bergslagen (4): ×0.5
  • ×0.5:
    • Is excommunicated
    • Has activated Religious idea group.png Religious Ideas

Event button 547.png
The knowledge gathered is of no use if not shared with the people!

Event target:

  • Changes religion to Norse.png Norse

If ruler has the personality trait Sinner.png Sinner

  • Loses personality trait Sinner.png Sinner
  • Gains personality trait Missionary strength.png Zealot
Event button 547.png
This is madness!

The country:

  • Gain Papal influence.png 10 papal influence
  • Remove country modifier "Withdrawn from Public Life" [2]

Catholicism Catholicism loses Reform desire.png 1% reform desire


id

Msg event.pngThe Norse Conversion of [Root.GetName]

Heathen preachings are witnessed in our own provinces. Once devoted Christians are tossing their crosses into the ocean and building shrines for their pagan gods. Churches are turned into temples.
In the midst of all that is [Root.Monarch.GetTitle] [Root.Monarch.GetName], now self proclaimed "Seer of the Old Gods", who overlooks the conversion of entire areas of [Root.GetName].


 
Trigger conditions

The country:

  • Is not Norse.png Norse
  • Has one of the following Primary culture.png primary culture:
    • Swedish
    • Danish
    • Norwegian
    • Icelandic
    • Norse
  • Has a ruler who:
    • Is Norse.png Norse
    • Has ruler modifier “Withdrawn from Public Life”
  • Owns any province which:
    • Is Norse.png Norse

Can only happen once per country.

Mean time to happen

20 months
Modifiers

  • Owns province Bergslagen (4): ×0.5
  • ×0.5:
    • Is excommunicated
    • Has activated Religious idea group.png Religious Ideas

Event button 547.png
It is done! We are once again following the true faith!

The country:

  • Changes religion to Norse.png Norse
  • Removes country modifier "Withdrawn from Public Life" [2]
  • Loses Stability.png 3 stability

Country's capital:

  • Changes religion to Norse.png Norse
Event button 547.png
This is madness!

The country:

  • Gain Papal influence.png 10 papal influence
  • Remove country modifier "Withdrawn from Public Life" [2]

Catholicism Catholicism loses Reform desire.png 1% reform desire


id

Msg event.pngThe Restoration of the Temple of Uppsala

The Temple of Uppsala was a holy site for the Norse faith until King Inge the Elder managed to destroy the temple and left nothing but rubble behind. Our faith never recovered from this loss, and eventually we turned our backs on the gods.

But today, this disgrace shall be undone! The Temple of Uppsala has been rebuilt, more magnificent and glorious than ever before!

 
Trigger conditions
  • None
Is triggered only by
  • Taking the Decision.png decision Restore the Temple of Uppsala
  • Completing the Scandinavian “Restore the Norse Faith” mission
  • Completing the Danish “Restore the Norse Faith” mission
  • Completing the Norwegian “Restore the Norse Faith” mission
  • Completing the Swedish “Worship of the Gods” mission

Event button 547.png
Prepare a sacrifice. Today we celebrate!

Province Stockholm (1):

  • Builds a Latin cathedral.png Cathedral
  • Set province flag has_uppsala_temple_flag
  • Gains “Religious Center” for the rest of the game, giving:
    • Local missionary strength.png −5% Local missionary strength
  • Gains “Temple of Uppsala” for the rest of the game, giving:
    • Missionaries.png +1 Missionary
    • Tolerance of the true faith.png +1 Tolerance of the true faith
    • Missionary strength.png +2% Missionary strength
    • These effects are lost if the state or province religion changes

The country:


id

Msg event.pngThe Awakening of the Norse Faith

The animistic revolt of [new_norse_province.GetName] has found ancient rune stones of the Vikings from centuries ago. The faith of our ancestors revealed a whole new world of believes to these rebels. Now they are no longer rebelling against us for their animistic traditions but for their new found gods of Asgard.

 
This event happens only once during a campaign.
Trigger conditions

The country:

  • Is not Pagan
  • Has one of the following Primary culture.png primary culture:
    • Swedish
    • Danish
    • Norwegian
    • Icelandic
    • Norse
  • Owns any province that:
    • Is in Scandinavia region
    • Is occupied by Animism rebels.png Animist zealots
    • Is Animism Animist
    • Saved as event target

It is currently the Age of Reformation.png Age of Reformation

Mean time to happen

24 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Madness!

The country:

  • Loses Stability.png 2 stability
  • Disbands the Animism rebels.png Animist rebels

Event target province:

  • Changes religion to Norse.png Norse
  • Two armies of Norse rebels.png Norse zealots (size 2) rise in revolt

Event trigger.pngEnabled if: The country is Pagan[3]

Event button 547.png
There is no reason to rebel as we too are children of the gods!

The country:

  • Changes religion to Norse.png Norse
  • Disbands the Animism rebels.png Animist rebels

Event target province:

  • Changes religion to Norse.png Norse

Country's capital:

  • Changes religion to Norse.png Norse


id

Msg event.pngReturn of the Norse Culture

With the revival of the Norse faith, the population of [Root.GetName] has started to practice traditions and ceremonies which were thought to be long lost. This resurgance of the old Norse culture might be a chance for our country to break the shakles which were bound to our culture by Christianity.

 
Trigger conditions

The country:

  • Does not have custom ideas
  • Is not playing a custom nation
  • Is Norse.png Norse
  • Has at least Religious unity.png 90% Religious unity
  • Has at least Stability.png +2 Stability
  • Has one of the following Primary culture.png primary culture:
    • Swedish
    • Danish
    • Norwegian
    • Icelandic

Can only happen once per country.

Mean time to happen

20 months


Event button 547.png
It is time for us to return to our cultural roots!

The country:

  • Changes its Primary culture.png culture to Norse
  • Gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has Norse ideas.
  • Ruler, consort and heir, if Swedish, Danish, Norwegian and Icelandic:
    • Changes their Culture icon.png culture to Norse

Country's capital:

  • Changes its Culture icon.png culture to Norse
  • Gains Base tax.png 1 base tax
  • Gains Production.png 1 base production
  • Gains Manpower.png 1 base manpower

Every owned Swedish, Danish, Norwegian and Icelandic province:

  • Changes its culture to Norse.
Event button 547.png
We cannot allow us to abandon the progress we made over the centuries.
If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.


id

Msg event.pngRestoration of the North Sea Empire

In 1013, King Cnut the Great unified the Kingdoms of Denmark, Norway and England into one single empire: the North Sea Empire. His achievements set a signal for the Christian and Norse kingdoms alike and his legacy lived on to this very day.

Now, the crowns of Scandinavia and the British Isles are once again united under one Norse banner. The jarls of the many territories bow before the great [Root.Monarch.GetTitle] [Root.Monarch.GetName]. Undoubdetly, the [Root.GovernmentName] of [Root.GetName] is the true heir to the North Sea Empire.
Only one question is open: Should the [Root.GetAdjective] realm assume the name of "North Sea Empire"?

 
Trigger conditions
  • None
Is triggered only by
  • Completing the Scandinavian “The North Sea Empire” mission
  • Completing the Danish “The North Sea Empire” mission
  • Completing the Norwegian “The North Sea Empire” mission

Event button 547.png
From this day onwards, we shall be known as the North Sea Empire!

The country:

  • Becomes an Empire rank Empire
  • Is renamed “North Sea Empire”
  • Gains Yearly prestige.png 25 prestige
Event button 547.png
[Root.GetName] is a better name for a state to cause fear.

The country:

  • Gains Administrative power.png 50 administrative power
  • Gains Diplomatic power.png 50 diplomatic power
  • Gains Military power.png 50 military power


Footnotes[edit | edit source]

  1. The script code is located in /Europa Universalis IV/events/Norse.txt
  2. 2.0 2.1 2.2 2.3 This also removes the ruler modifier of the same name.
  3. This event option only becomes available if the game is reloaded after the country converted to a pagan faith while the event is open.