Estates

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Estates management tab.

Estates[1] are factions within the nation that influence domestic politics. Estates apply modifiers at the national level and may also be granted control of specific provinces. They have two basic attributes: influence and loyalty; which depend on the land they hold, event choices and several other factors.

The influence and loyalty levels of an estate determine their power within the country and how they "react" to the player's actions with them. These can be seen in the: nationwide bonuses or penalties provided by the estate, localized effects which are applied in the provinces held by them, outcome effects of certain interactions provided through the estates, as well as their rebellion strength if worse comes to worst. Estates which grow too powerful can bring a disaster upon the nation. This may come into effect by the estate seizing control of the country or breaking it apart.

There are a total of 11 estates, though most nations have access to 3 estates. The exact number may change during the campaign and depends on location, government and religion. Conquered provinces have their estates removed. It is possible to add more estates to the game and change conquest behavior via modding.

The following government types do not have access to estates (they have other mechanics instead): Celestial Empire (if Mandate of Heaven.png Mandate of Heaven is disabled), Merchant Republic, Veche Republic, Pirate Republic, Trading City, Colonial Nation, Native Council, Siberian Clan Council and Steppe Nomads (except Tribes estate). Certain government types don't have access to specific estates (detailed in the estate's section).

While estates do not insist on holding a minimum amount of land, most mid-to-large sized nations start a scenario with some land allocated to them.

Introduction to Estates[edit]

Note: Most of the values mentioned here are fully moddable[2].

  • Loyalty Estate loyalty is a measure of how willing the estate is to aid in the nation's government. It is a modifier that decays slowly towards its base value of 50. The speed of decay depends on how further from 50 it is (further = faster) and on any other loyalty decay speed modifiers present at the time. Loyalty scales from 0 to 100, and is separated into three tiers: disloyal (0−39), neutral (40−59), and loyal (60−100). Loyalty determines what effects the estate confers, both on the provincial and national level. When disloyal, an estate confers only penalties; when neutral, it confers a single bonus; and when loyal it confers an additional bonus. The strength of the effects is determined by the estate's influence. Loyalty is affected by estate interactions, various national factors, events, decisions, provincial development and territorial grants and revocations.
  • (Estate) influence Estate influence is a measure of how much power the estate has over the nation's government and scales from 0 to 100. Influence determines the strength of the national effects conferred by the estate's loyalty through four levels: 0−19 / 20−39 / 40−59 / 60−100. These levels modify the effects by a factor of 0.25 / 0.50 / 0.75 / 1. The provincial effects are not affected by influence and are applied in all provinces owned by the estate. Moreover, if an estate's influence is 100, regardless of the estate's loyalty, the nation is at risk of the estate seizing power in a coup, in the form of a disaster. Influence affects also the strength as well as the possibility of some estate interactions. Each estate has a base level of influence, and is affected by estate interactions, various national factors, events, decisions, and territorial grants and revocations. Influence does not increase or decrease over time. Revoking province is the only player-controlled way to decrease influence. If an estate's influence drops to 0, it will grant no nationwide effects but will still appear in the Estates interface and still affect controlled provinces.
  • Territory Estate territory can be granted to an estate to increase its loyalty and influence. A province can be granted or revoked in the Buildings tab of that province. Granting a province to an estate sets a minimum local autonomy floor to the province and confers various provincial effects based on the estate and its level of loyalty. Once granted to an estate, a province cannot be revoked until one year has passed. If an estate is disloyal, revoking a province from the estate will cause rebels to rise up. Developing an estate province is treated as if they were granted additional development; losing an estate province (peace, sale etc.) will cause their loyalty to decrease (amount dependent on province development). Revoking an estate from a province will add 25% local autonomy and a temporary +5 unrest modifier unless the province is granted to another estate. The capital cannot be granted to an estate and a province cannot have both an estate and a parliament seat.
  • Power (calculation) is based on how much an estate controls the development in the country. Influence of an estate increases by 1.5 for every 1% of the nation's total state development it manages, up to a maximum of 40. The dhimmi and tribes estates have modifiers that lower this factor. Hence all provinces granting/revoking above 26.7% of the total development does not impact the influence. For example, in a nation with 200 non overseas development, granting a first province with 10 development to an estate will increase its influence by 7.5. If another estate controls provinces that represent 60 development in that country (30%) its influence is increased by 40 and revoking a 3-development province has no impact.
  • Happiness (calculation) is based on territorial grant/revocation. Territorial grant (resp. revocation) increases (resp. decreases) the estate's loyalty by a base of 1 (resp. 2) for every 1% of the nation's total development that the province represents. This means that granting and subsequently revoking a province incurs a net loss of loyalty. The gain is capped to 20 and the loss to 30.
  • Interactions are a set of actions that can be taken towards estates, typically either giving something to the estate or requesting something from it. Interactions affect the estates' loyalty and influence in various ways.
  • (Estate) Disasters occur after an estate gains high influence levels (100). The estate disaster will begin ticking and - unless lowered - will eventually trigger its associated disaster. During an active estate disaster all other estates will lose influence and loyalty as well as rendering most of their estate interactions inactive.

Base group estates[edit]

Burghers[edit]

Burghers icon
This estate represents the urban population of your country such as Artisans, Merchants or others that reside inside city walls. Their traditional responsibility is to work to keep the economy going and in order to do so efficiently they expect to be granted special rights and privileges for themselves and the cities they represent.

The estate is not available for nations with the Vaishyas.png Vaishyas or Jains.png Jain estates. The AI will be more inclined to give the estate territory if it is a Government monarchy.png Monarchy in the Western technology group Western tech group or has taken Plutocratic idea group.png Plutocratic or Trade idea group.png Trade idea groups and the nation has at least 10 provinces.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept the following provinces:
    • If government type is Government republic.png Republic (does not include Noble Republic) all provinces are accepted
    • Otherwise, if province has at least Development.png 10 development or Trade power.png 5 trade power
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local sailors modifier.png Local sailors modifier, Naval forcelimit.png Naval force limit, Local production efficiency.png Local production efficiency and Local trade power.png Local trade power

Influence Estate influence – The estate has a base influence of 10%, modified by:

  • +30% Is a Government republic.png Free City
  • +10% Has enacted the Government monarchy.png Meritocratic Recruitment tier 4 government reform
  • +5% Has enacted the Government monarchy.png Plutocratic tier 1 government reform
  • +5% Has a province with more than Development.png 30 development (does not have to belong to the Burghers)
  • +5% Has a province with a Province trade power value.png Center of Trade (but is not a Free City)
  • +5% Has its Capital.png capital that is an Hanseatic City (but is not a Free City)
  • +5% Has its Capital.png capital in one of the Swahili Coast areas: Central Swahili Coast, Northern Swahili Coast, Mogadishu, Mombasa and Mozambique.
  • +10% If Tradeview income.png Trade income is at least 75%
  • +5% If Tradeview income.png Trade income is between 50% and 74%
  • −5% If Tradeview income.png Trade income is less than 25%
  • −5% Follows the Nahuatl.png Nahuatl religion
  • −10% Is the Government monarchy.png Celestial Empire
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Plutocratic idea group.png Plutocratic idea group
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Burghers while they are disloyal, Particularist rebels.png Particularist rebels will rise in revolt in that province.

Disaster: If the Burghers.png Burghers estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Plutocratic Coup disaster.

The Burghers nationwide and province modifiers are as follows:

Burghers.png Burghers Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Trade efficiency.png−2.5% Trade efficiency
  • Development cost.png+2.5% Development cost
  • Trade efficiency.png−5% Trade efficiency
  • Development cost.png+5% Development cost
  • Trade efficiency.png−7.5% Trade efficiency
  • Development cost.png+7.5% Development cost
  • Trade efficiency.png−10% Trade efficiency
  • Development cost.png+10% Development cost
Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40-59
Trade efficiency.png+5% Trade efficiency Trade efficiency.png+10% Trade efficiency Trade efficiency.png+15% Trade efficiency Trade efficiency.png+20% Trade efficiency Local trade power.png+50% Local trade power
Estate loyalty Loyalty
60-100
  • Trade efficiency.png+5% Trade efficiency
  • Development cost.png−2.5% Development cost
  • Trade efficiency.png+10% Trade efficiency
  • Development cost.png−5% Development cost
  • Trade efficiency.png+15% Trade efficiency
  • Development cost.png−7.5% Development cost
  • Trade efficiency.png+20% Trade efficiency
  • Development cost.png−10% Development cost
  • Local trade power.png+50% Local trade power
  • Local goods produced+10% Local goods produced

Clergy[edit]

Clergy icon
This estate represents the educated priests of your state religion. They have a long tradition of serving in the administration of your country and their traditional responsibility is to care for the spiritual well-being of it and your people. Over the centuries they have acquired both land properties and privileges from former rulers as well as pious individuals.

The Clergy estate is not available for the Flag of United States United States unless the government is a Government theocracy.png theocracy. It is not compatible with the Brahmins.png Brahmins estate for nations with Sikhism Sikh or Hinduism Hindu religion. The AI will be more inclined to give the estate further territory (than the required minimum) if it has taken Religious idea group.png Religious idea group and the nation has at least 10 provinces.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local tax modifier.png Local tax modifier

Influence Estate influence – The estate has a base influence of 20%, modified by:

  • +30% Is the Flag of Papal States Papal States
  • +20% Is Flag of Hejaz Hejaz and owns Mecca (385)
  • +15% If Inti.png Inti authority at least 75%
  • +10% Is a Government theocracy.png Theocracy (but not the Flag of Papal States Papal States)
  • +10% Has enacted the Government monarchy.png Administrative Clergy tier 4 government reform
  • +10% If Inti.png Inti authority between 50% and 74%
  • +10% If Patriarch authority.png Patriarch authority at least 75%
  • +5% If Patriarch authority.png Patriarch authority between 50% and 74%
  • −10% Is the Government monarchy.png Celestial Empire
  • −15% If state religion is not dominant
  • −40% If the Burghers.png Burghers, the Nobility.png Nobility, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has completed the Religious idea group.png Religious idea group
  • +10% Is the Papal controller
  • +10% Is Protestantism Protestant
  • +10% If Piety Piety at least 75%
  • +5% If Piety Piety between 50% and 74%
  • +5% Has enacted the Government monarchy.png Administrative Clergy tier 4 government reform
  • +5% Has the Government monarchy.png Feudal Theocracy tier 1 government reform
  • +5% Has modifier Statute in Restraint of Appeals
  • +5% Has modifier Sheikh ul Islam Office
  • −5% If Piety Piety between −50% and −74%
  • −10% If Piety Piety less than −75%
  • −20% If the Burghers.png Burghers, the Nobility.png Nobility, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Clergy are disloyal and a province of the state religion is revoked, Catholic rebels.png Zealot rebels of the state religion will rise in revolt in that province. If any other province is revoked Particularist rebels.png Particularist rebels will revolt.

Disaster: If the Clergy.png Clergy estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Clergy disaster.

The Clergy nationwide and province modifiers are as follows:

Clergy.png Clergy Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • National tax modifier.png−2.5% National tax modifier
  • Stability cost modifier.png+2.5% Stability cost
  • Depending on religion and government:
  • Devotion.png−0.125 Yearly devotion
  • Papal influence.png−0.25 Yearly papal influence
  • Church power.png−6.25% Church power
  • Monthly fervor increase.png−0.25 Monthly fervor
  • National tax modifier.png−5% National tax modifier
  • Stability cost modifier.png+5% Stability cost
  • Depending on religion and government:
  • Devotion.png−0.25 Yearly devotion
  • Papal influence.png−0.5 Yearly papal influence
  • Church power.png−12.5% Church power
  • Monthly fervor increase.png−0.5 Monthly fervor
  • National tax modifier.png−7.5% National tax modifier
  • Stability cost modifier.png+7.5% Stability cost
  • Depending on religion and government:
  • Devotion.png−0.375 Yearly devotion
  • Papal influence.png−0.75 Yearly papal influence
  • Church power.png−18.75% Church power
  • Monthly fervor increase.png−0.75Monthly fervor
  • National tax modifier.png−10% National tax modifier
  • Stability cost modifier.png+10% Stability cost
  • Depending on religion and government:
  • Devotion.png−0.5 Yearly devotion
  • Papal influence.png−1 Yearly papal influence
  • Church power.png−25% Church power
  • Monthly fervor increase.png−1 Monthly fervor
Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40-59
National tax modifier.png+5% National tax modifier National tax modifier.png+10% National tax modifier National tax modifier.png+15% National tax modifier National tax modifier.png+20% National tax modifier
  • Local unrest.png−2 Local unrest
  • Gold Icon.png-10% Local missionary cost
Estate loyalty Loyalty
60-100
  • National tax modifier.png+5% National tax modifier
  • Stability cost modifier.png−2.5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.125 Yearly devotion
  • Papal influence.png+0.25 Yearly papal influence
  • Church power.png+2.5% Church power
  • Monthly fervor increase.png+0.25 Monthly fervor
  • National tax modifier.png+10% National tax modifier
  • Stability cost modifier.png−5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.25 Yearly devotion
  • Papal influence.png+0.5 Yearly papal influence
  • Church power.png+5% Church power
  • Monthly fervor increase.png+0.5 Monthly fervor
  • National tax modifier.png+15% National tax modifier
  • Stability cost modifier.png−7.5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.375Yearly devotion
  • Papal influence.png+0.75 Yearly papal influence
  • Church power.png+7.5% Church power
  • Monthly fervor increase.png+0.75 Monthly fervor
  • National tax modifier.png+20% National tax modifier
  • Stability cost modifier.png−10% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.5 Yearly devotion
  • Papal influence.png+1 Yearly papal influence
  • Church power.png+10% Church power
  • Monthly fervor increase.png+1 Monthly fervor
  • Local unrest.png−2 Local unrest
  • Local tax modifier.png+10% Local tax
  • Gold Icon.png-25% Local missionary cost
  • Local missionary strength.png+2% Local missionary strength

Nobility[edit]

Nobility icon
This estate represents the families of landed aristocrats in your country. Their privileges are guaranteed by old traditions and most have originally been won through performing great services to the state. Their traditional responsibility is to fight and protect the realm against outside dangers as well as help the ruler keep the peace.

Parliamentary and Revolutionary government types along with Government republic.png Peasant Republics do not use this estate. Additionally, only Muslim technology group Muslim, Sikhism Sikh, and Buddhism.png Buddhist nations may combine this estate with the Marathas estate.png Marathas or Rajputs.png Rajputs estates. The AI will be more inclined to give the estate provinces if it has taken Aristocratic idea group.png Aristocratic or Influence idea group.png Influence idea groups and the nation has at least 10 provinces.

Provinces Province icon.png – The estate has the following attitude regarding provinces:

  • The estate will accept all provinces
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Land forcelimit.png Land force limit and Local manpower modifier.png Local manpower

Influence Estate influence – The estate has a base influence of 20%, modified by:

  • +5% Is in the Eastern technology group Eastern technology group
  • +5% Is a Government monarchy.png Monarchy
  • +5% Has enacted the Government monarchy.png Feudal Nobility or Government republic.png Noble Elite tier 1 government reform
  • −5% Has enacted the Government monarchy.png Plutocracy tier 1 government reform
  • +10% Has the Government monarchy.png Mamluk Government tier 1 government reform
  • −10% Has enacted the Government monarchy.png Curtail Noble Privileges tier 2 government reform
  • +10% Has enacted the Government monarchy.png Noble of the Robe tier 4 government reform
  • −10% Has enacted the Government monarchy.png Permanent Marathas Council or Government monarchy.png Governmental Purbias Register tier 4 government reform
  • +10% Has ruler modifier Power to Magnates
  • −10% Has the country modifier Black Army
  • −10% Is the Government monarchy.png Celestial Empire
  • −40% If the Burghers.png Burghers, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has completed the Aristocratic idea group.png Aristocratic idea group
  • +10% Has enacted the Government monarchy.png Prussian Monarchy tier 1 government reform
  • +10% If Icon legitimacy monarchy.png legitimacy at least 95
  • +5% If Icon legitimacy monarchy.png legitimacy between 70 and 94
  • +5% Has enacted the Government monarchy.png Noble of the Robe tier 4 government reform
  • +5% Has a consort from local minor noble dynasty
  • −5% Has enacted the Government monarchy.png Permanent Marathas Council or Government monarchy.png Governmental Purbias Register tier 4 government reform
  • −5% If Icon legitimacy monarchy.png legitimacy between 25 and 49
  • −10% If Icon legitimacy monarchy.png legitimacy less than 25
  • −20% If the Burghers.png Burghers, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Nobility while they are disloyal, Noble rebels.png Noble rebels will rise in revolt in that province.

Disaster: If the Nobility.png Nobility estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Aristocratic Coup disaster.

The Nobility nationwide and province modifiers are as follows:

Nobility.png Nobility Estate influence Influence
0–19
Estate influence Influence
20–39
Estate influence Influence
40–59
Estate influence Influence
60–100
Province icon.png Province modifiers
Estate loyalty Loyalty
0–39
  • Manpower recovery speed.png−2.5% Manpower recovery speed
  • Land maintenance modifier.png+2.5% Land maintenance
  • Manpower recovery speed.png−5% Manpower recovery speed
  • Land maintenance modifier.png+5% Land maintenance
  • Manpower recovery speed.png−7.5% Manpower recovery speed
  • Land maintenance modifier.png+7.5% Land maintenance
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Land maintenance modifier.png+10% Land maintenance
Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40–59
Manpower recovery speed.png+5% Manpower recovery speed Manpower recovery speed.png+10% Manpower recovery speed Manpower recovery speed.png+15% Manpower recovery speed Manpower recovery speed.png+20% Manpower recovery speed Local manpower modifier.png+20% Local manpower
Estate loyalty Loyalty
60–100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Land maintenance modifier.png−2.5% Land maintenance
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png−5% Land maintenance
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Land maintenance modifier.png−7.5% Land maintenance
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Land maintenance modifier.png−10% Land maintenance
  • Local manpower modifier.png+20% Local manpower
  • Local defensiveness.png+15% Local defensiveness

Interactions list[edit]

This a combined interactions table for all estates[1]. Unless otherwise stated:

  • Any change in Estate loyalty Loyalty or Estate influence influence apply to the estate which provided the interaction.
  • Estate Estate influence Influence and modifiers gained from interactions will remain active for said interaction's cooldown period.
  • Most of the interactions provided by an estate become unavailable during other estates' ongoing disaster.
Subject interactions.png Interaction Tab domestic estates.png Time Icon.png Requirements Effects
Estate interaction 6.png Ask for Contribution Burghers.png 10 Estate loyalty 30 Loyalty
  • Estate loyalty −10 Loyalty
  • Income.png Gain Yearly income per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Income.png +25% +50% +75% +100%
Estate interaction 3.png Demand Diplomatic Support Burghers.png 20
  • Estate influence 25 Influence
  • Estate loyalty 30 Loyalty
  • Estate loyalty −20 Loyalty
  • Diplomatic power.png Gain Diplomatic power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Diplomatic power.png +50 +100 +150 +200
Estate interaction 18.png Draft Ships for War Burghers.png 30
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Province icon.png Owns 10 port provinces
  • Province icon.png Owns a port province held by the estate
  • No Is not in a Primitive tech group
  • Estate loyalty −15 Loyalty
  • Bigship.png Raises 5 Heavy ships at 1/2 the time and no cost (both sailors and money)
    • Province icon.png In an owned random port province held by the estate
Estate interaction 5.png Grant Admiralship Burghers.png 10
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Province icon.png Owns a port province
  • Estate influence +20 Influence
  • Admiral.png Gain an admiral with Navy tradition.png 40 Navy tradition
Estate interaction 17.png Grant Monopoly Charter Burghers.png 20 War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
  • Prestige.png −5 Prestige
Estate interaction 16.png Grant New World Charter Burghers.png 10
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Exploration idea group.png Exploration idea group unlocked
  • Estate influence +15 Influence
  • Yes Gain “New World Company” modifier:
    • Global settler increase.png +10 Global settler increase
Estate interaction 10.png Recruit Minister Burghers.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Advisor Master of Mint.png A discounted Master of Mint advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 2.png Demand Administrative Support Clergy.png 20
  • Estate influence 25 Influence
  • Estate loyalty 30 Loyalty
  • Estate loyalty −20 Loyalty
  • Administrative power.png Gain Administrative power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Administrative power.png +50 +100 +150 +200
Estate interaction 15.png Establish New World Missions Clergy.png 20
  • Estate influence 40 Influence
  • Exploration idea group.png Exploration idea group unlocked
  • Estate influence +15 Influence
  • Yes Gain “New World Missions” modifier:
    • Native assimilation.png +25% Native assimilation
    • Native uprising chance.png−25% Native uprising chance
Estate interaction 7.png Make Generous Donation Clergy.png 10
  • Estate loyalty +15 Loyalty
  • Income.png−25% Yearly income
Estate interaction 11.png Recruit Inquisitor Clergy.png 30 Estate influence 40 Influence
  • Estate influence +10 Influence
  • Estate loyalty −15 Loyalty to Dhimmi.png Dhimmi estate
  • Advisor inquisitor.png A discounted Inquisitor advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 10.png Recruit Minister Clergy.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Advisor Theologian.png A discounted Theologian advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 17.png Seek Support of the Clergy Clergy.png 20 War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
  • Prestige.png −5 Prestige
  • Yes Gain depending on religion and government:
    • Church power.png +10 Church power
    • Monthly fervor increase.png +10 Fervor
    • Patriarch authority.png +5% Patriarch authority
    • Piety +5 Piety
    • Republican tradition.png −3% Republican tradition
    • Devotion.png −3 Devotion
    • Icon legitimacy monarchy.png −5 Legitimacy
Estate interaction 14.png Send Emissary to the Pope Clergy.png 20
  • Estate influence +10 Influence
  • Papal influence.png+10 Papal influence
Estate interaction 1.png Call Diet Nobility.png 20 War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
  • Prestige.png −5 Prestige
Estate interaction 4.png Demand Military Support Nobility.png 20
  • Estate influence 25 Influence
  • Estate loyalty 30 Loyalty
  • Estate loyalty −20 Loyalty
  • Military power.png Gain Military power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Military power.png +50 +100 +150 +200
Estate interaction 5.png Grant Generalship Nobility.png 10
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Estate influence +20 Influence
  • General.png Gain a general with Army tradition.png 40 Army tradition
Estate interaction 12.png Raise Additional Levies Nobility.png 25
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Estate loyalty −15 Loyalty
  • Manpower.png Gain yearly manpower per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Manpower.png x1 x1.5 x2 x2.5
Estate interaction 19.png Recruit Conquistador Nobility.png 15
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Idea bonus.png Quest for the New World idea unlocked
  • Estate influence +15 Influence
  • Conquistador Gain a conquistador with Army tradition.png 40 Army tradition
Estate interaction 10.png Recruit Minister Nobility.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Advisor Diplomat.png A discounted Diplomat advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2

Quick lookup[edit]

This condensed table shows all influence and loyalty breakpoints and bonuses. Loyal estates also get the Neutral bonus.

Estate influence Influence: Breaks for interactions 0-50-75-100
Breaks for countrywide effects 0-20-40-60-100
Estate loyalty Countrywide: Disloyal Neutral Loyal
Burghers -Trade efficiency, +Development cost +Trade efficiency -Development cost
Clergy -Tax efficiency, -Papal influence, +Raise stability cost +Tax efficiency +Papal influence, -Raise stability cost
Nobility -Manpower recovery, +Land maintenance +Manpower recovery -Land maintenance
Estate loyalty Province: Disloyal Neutral Loyal
Burghers +5 unrest +50% trade power +10% goods produced
Clergy +5 unrest -2 unrest +10% tax, +2% conversion
Nobility +5 unrest +20% manpower +15% defensiveness

Cossacks group estates[edit]

Cossacks[edit]

Cossacks icon
The Cossacks are the free people of the Steppes. Their background varies, some have been born on the grasslands while others are escaped serfs from the great latifundia that border the wild fields. Great raiders and hardy settlers, the Cossacks aspire to be recognized as an estate of the same importance as the Nobility and to strike down at anyone who would attempt to limit their freedom.

This estate is only available to Christian nations in the Eastern technology group Eastern tech group. The Cossacks receive twice the normal influence from provinces (Estate influence 3 influence per 1% of total development). The AI will always grant provinces to the estate as long as it doesn't push its influence too high. If the estate revolts it will form a new nation consisting of the provinces previously given to it.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have Steppe terrain
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Land forcelimit.png Land force limit and Local manpower modifier.png Local manpower

Influence Estate influence – The estate has a base influence of 0%, modified by:

  • +10% Has at least Province icon.png 10 provinces and at least one with Steppe terrain
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Cossacks while they are disloyal, Cossack rebels.png Cossack rebels will rise in revolt in that province.

Disaster: If the Cossacks.png Cossacks estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Cossack Independence disaster.

The Cossacks nationwide and province modifiers are as follows:

Cossacks.png Cossacks Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Cavalry combat ability.png−2.5% Cavalry combat ability
  • Cavalry cost.png+5% Cavalry cost
  • Cavalry combat ability.png−5% Cavalry combat ability
  • Cavalry cost.png+10% Cavalry cost
  • Cavalry combat ability.png−7.5% Cavalry combat ability
  • Cavalry cost.png+15% Cavalry cost
  • Cavalry combat ability.png−10% Cavalry combat ability
  • Cavalry cost.png+20% Cavalry cost
Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40-59
Cavalry combat ability.png+5% Cavalry combat ability Cavalry combat ability.png+10% Cavalry combat ability Cavalry combat ability.png+15% Cavalry combat ability Cavalry combat ability.png+20% Cavalry combat ability Attrition for enemies.png+1 Local hostile attrition
Estate loyalty Loyalty
60-100
  • Cavalry combat ability.png+5% Cavalry combat ability
  • Cavalry cost.png−5% Cavalry cost
  • Cavalry to infantry ratio.png+2.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+10% Cavalry combat ability
  • Cavalry cost.png−10% Cavalry cost
  • Cavalry to infantry ratio.png+5% Cavalry to infantry ratio
  • Cavalry combat ability.png+15% Cavalry combat ability
  • Cavalry cost.png−15% Cavalry cost
  • Cavalry to infantry ratio.png+7.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+20% Cavalry combat ability
  • Cavalry cost.png−20% Cavalry cost
  • Cavalry to infantry ratio.png+10% Cavalry to infantry ratio
  • Attrition for enemies.png+1 Local hostile attrition
  • Local manpower modifier.png+20% Local manpower

Dhimmi[edit]

Dhimmi icon
Originally a term reserved for Christians and Jews the Dhimmi are the non-Muslim subjects in a Muslim realm. Their status and privileges can vary greatly between different states as do both their organization and numbers. Traditionally it is the responsibility of a just ruler to protect these people while keeping them apart from the Muslim majority. These principles are not always as easy to keep in parts of the world where the Dhimmi may constitute the majority of the population themselves however.

The Dhimmi estate is only available to Muslim nations that are not in the Western technology group Western tech group. The Dhimmi receive only half the normal influence from provinces (Estate influence 0.75 influence per 1% of total development). If the estate revolts it will form a new nation consisting of the provinces previously given to it. The AI will always grant provinces to the estate if it is in the Anatolian technology group Anatolian tech group or has taken the Humanist idea group.png Humanist ideas group and the nation has at least 10 provinces; The AI will continue doing so as long as it doesn't push its influence too high.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces with non-Muslim religion
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local tax modifier.png Local tax modifier
  • Dhimmi provinces cannot be converted to another religion by a Missionaries.png missionary.

Influence Estate influence – The estate has a base influence of 0%, modified by:

  • +20% Has a non-Muslim dominant religion
  • +10% Has a Province icon.png province with non-Muslim religion
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has completed the Humanist idea group.png Humanist idea group
  • +8% If Piety Piety less than −75%
  • +5% If Piety Piety less than −50%
  • −5% If Piety Piety between 50% and 74%
  • −8% If Piety Piety more than 75%
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Dhimmi while they are disloyal, Orthodox rebels.png Zealot rebels of the province's religion will rise in revolt in that province.

Disaster: If the Dhimmi.png Dhimmi estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dhimmi Independence disaster.

The Dhimmi nationwide and province modifiers are as follows:

Dhimmi.png Dhimmi Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Tolerance heathen.png−0.25 Tolerance of heathens
  • Technology cost.png+2.5% Technology cost
  • Tolerance heathen.png−0.5 Tolerance of heathens
  • Technology cost.png+5% Technology cost
  • Tolerance heathen.png−0.75 Tolerance of heathens
  • Technology cost.png+7.5% Technology cost
  • Tolerance heathen.png−1 Tolerance of heathens
  • Technology cost.png+10% Technology cost
  • Local missionary strength.png−100% Local missionary strength
  • Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40-59
Tolerance heathen.png+0.5 Tolerance of heathens Tolerance heathen.png+1 Tolerance of heathens Tolerance heathen.png+1.5 Tolerance of heathens Tolerance heathen.png+2 Tolerance of heathens
  • Local missionary strength.png−100% Local missionary strength
  • Local tax modifier.png+33% Local Tax
Estate loyalty Loyalty
60-100
  • Tolerance heathen.png+0.5 Tolerance of heathens
  • Technology cost.png−2.5% Technology cost
  • Tolerance heathen.png+1 Tolerance of heathens
  • Technology cost.png−5% Technology cost
  • Tolerance heathen.png+1.5 Tolerance of heathens
  • Technology cost.png−7.5% Technology cost
  • Tolerance heathen.png+2 Tolerance of heathens
  • Technology cost.png−10% Technology cost
  • Local missionary strength.png−100% Local missionary strength
  • Local tax modifier.png+33% Local Tax
  • Local unrest.png−2 Local unrest

Tribes[edit]

Tribes icon
The ruler of a nomad realm must always strive to keep control over the many tribes that make up his lands. As there are no strong or permanent institutions in the same way as in many sedentary states the tribes are the primary source of authority and acts as everything from tax collectors to soldiers or raiders. While the Tribes consider the ruler of their state the foremost of them they expect to be given large land areas to feed their horses and support their lifestyles as well as to be granted influence over most of the day-to-day matters of the state.

The Tribes estate is only available to Nomadic technology group Steppe Nomads and is the only estate available for them. The Tribes only receive 40% of the normal influence from provinces (Estate influence 0.6 influence per 1% of total development).

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 50%
    • Local autonomy is negated for Land forcelimit.png Land force limit and Local manpower modifier.png Local manpower

Influence Estate influence – The estate has a base influence of 25%

Rebels: If a province is revoked from the Tribes while they are disloyal, Tribal rebels.png Tribal rebels will rise in revolt in that province.

Disaster: If the Tribes Tribes estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Tribes disaster.

The Tribes nationwide and province modifiers are as follows:

Tribes Tribes Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Horde unity−1 Yearly horde unity
  • Razing power gain−25% Razing power gain
  • Manpower recovery speed.png−20% Manpower recovery speed
  • Horde unity−2 Yearly horde unity
  • Razing power gain−50% Razing power gain
  • Manpower recovery speed.png−30% Manpower recovery speed
  • Horde unity−3 Yearly horde unity
  • Razing power gain−75% Razing power gain
  • Manpower recovery speed.png−40% Manpower recovery speed
  • Horde unity−4 Yearly horde unity
  • Razing power gain−100% Razing power gain
Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40-59
Manpower recovery speed.png+5% Manpower recovery speed Manpower recovery speed.png+10% Manpower recovery speed Manpower recovery speed.png+15% Manpower recovery speed Manpower recovery speed.png+20% Manpower recovery speed Local manpower modifier.png+33% Local manpower
Estate loyalty Loyalty
60-100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Cavalry cost.png−5% Cavalry cost
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Cavalry cost.png−10% Cavalry cost
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Cavalry cost.png−15% Cavalry cost
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Cavalry cost.png−20% Cavalry cost
  • Local manpower modifier.png+33% Local manpower
  • Local unrest.png−2 Local unrest

Interactions list[edit]

This a combined interactions table for all estates[1]. Unless otherwise stated:

  • Any change in Estate loyalty Loyalty or Estate influence influence apply to the estate which provided the interaction.
  • Estate Estate influence Influence and modifiers gained from interactions will remain active for said interaction's cooldown period.
  • Most of the interactions provided by an estate become unavailable during other estates' ongoing disaster.
Subject interactions.png Interaction Tab domestic estates.png Time Icon.png Requirements Effects
Estate interaction 20.png Conscript Cossack Elite Cossacks.png 20 Province icon.png Owns a province held by the estate
  • Estate loyalty −15 Loyalty
  • Army tradition.png+10 Army tradition
Estate interaction 19.png Cossack Exploration Expedition Cossacks.png 30
  • Estate influence 40 Influence
  • Estate loyalty 50 Loyalty
  • Yes Has unlocked either:
    • Exploration idea group.png Exploration idea group
    • Idea bonus.pngSiberian Frontier national idea
  • Estate influence +15 Influence
  • Conquistador Gain a conquistador with Army tradition.png 40 Army tradition
Estate interaction 17.png Expand Cossack Register Cossacks.png 20
  • Province icon.png Owns a province with a steppe terrain
  • War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +10 Loyalty
  • Prestige.png −5 Prestige
Estate interaction 22.png Permit Self Governance Cossacks.png 10
  • Province icon.png Owns a province held by the estate
  • No Is not in Age of Absolutism.png Age of Absolutism
  • No Is not in Age of Revolutions.png Age of Revolutions
  • Estate influence +10 Influence
  • Estate loyalty +5 Loyalty
  • Local autonomy.png +10% Local autonomy in every Cossack held province
Estate interaction 13.png Raise Cossack Host Cossacks.png 5
  • Estate influence 40 Influence
  • Estate loyalty 50 Loyalty
  • Province icon.png Owns a province held by the estate
  • Estate influence +5 Influence
  • Estate loyalty −15 Loyalty
  • Cavalry.png Raises Cossacks cavalry per every Cossack held province:
    • Estate influence If influence <60, raise a max of 5 units
    • Estate influence If influence >60, raise a max of 10 units
Estate interaction 10.png Recruit Minister Cossacks.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Estate loyalty −15 Loyalty to Nobility.png Nobility estate
  • Advisor Army Reformer.png A discounted Army reformer advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 21.png Supply Arms Cossacks.png 20 Province icon.png Owns a province held by the estate
  • Estate influence +10 Influence
  • Estate loyalty +5 Loyalty
  • Military power.png −15 Military power
  • Yes Gain “Armed Cossacks” modifier:
    • Land forcelimit.png +15% Land force limit
Estate interaction 9.png Impose New Religious Tax Dhimmi.png 10 Estate loyalty 30 Loyalty
  • Estate loyalty −15 Loyalty
  • Income.png Gain yearly income per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Income.png +25% +50% +75% +100%
Estate interaction 8.png Lighten Dhimmi Tax Burden Dhimmi.png 10
  • Estate influence 40 Influence
  • Province icon.png Owns a province held by the estate
  • War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +25 Loyalty
  • Local autonomy.png +15% Local autonomy in every Dhimmi held province
Estate interaction 8.png Promote Dhimmi Nobles Dhimmi.png 30
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Estate influence +15 Influence
  • Estate loyalty +20 Loyalty
  • Estate loyalty −15 Loyalty to Clergy.png Clergy and Nobility.png Nobility estates
  • Yes Gain “Dhimmi Nobles” modifier:
    • Leader(s) without upkeep.png +1 Free leader upkeep
Estate interaction 12.png Recruit from the Dhimmi Dhimmi.png 10
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Estate influence +10 Influence
  • Estate loyalty −15 Loyalty
  • Manpower.png Gain yearly manpower per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Manpower.png x1 x1.5 x2 x2.5
Estate interaction 10.png Recruit Minister Dhimmi.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Estate loyalty −15 Loyalty to Clergy.png Clergy estate
  • Advisor Trader.png A discounted Trader advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 12.png Contribute Warriors Tribes 10
  • Estate influence 40 Influence
  • Estate loyalty 50 Loyalty
  • Manpower.png Manpower capacity <99%
  • Estate loyalty −15 Loyalty
  • Manpower.pngx2.5 Yearly manpower
Estate interaction 13.png Raise Host Tribes 10
  • Estate influence 40 Influence
  • Estate loyalty 50 Loyalty
  • Province icon.png Owns and controls a province held by the estate
  • Estate influence +15 Influence
  • General.png Gain a general with Army tradition.png 20 Army tradition
  • Cavalry.png Raises 5 Cavalry at 1/4 the time and no cost
    • Province icon.png In an owned random province held by the estate
Estate interaction 10.png Recruit Minister Tribes 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Advisor Master recruiter.png A discounted Master recruiter advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 7.png Support Tribes Tribes 10 Gold Icon.png Yearly income accumulated >25%
  • Estate loyalty +15 Loyalty
  • Income.png−25% Yearly income

Dharma estates[edit]


Brahmins[edit]

Brahmins icon
The Brahmins are the priestly caste of Hinduism. They are the keepers of ceremonies and scriptures, as few non-Brahmins are educated in Sanskrit literature. They command great respect from Hindus and non-Hindus alike, and sometimes take roles in government.

The Brahmin estate replaces the Clergy.png Clergy estate for Hinduism Hindu nations, and the Dhimmi.png Dhimmi estate for Muslim nations with the Indian technology group Indian tech group. The AI will grant more provinces that usual if it is a Hindu nation that has embraced Religious idea group.png Religious ideas, or a non-Hindu nation that has embraced Humanist idea group.png Humanist Ideas.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have Hinduism Hindu present
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local tax modifier.png local tax modifier

Influence Estate influence – The estate has a base influence of 0%, modified by:

  • +20% If Hinduism Hindu
  • +10% If non-Hindu with majority Hindu provinces
  • +5% If non-Hindu with at least one Hindu province (but not majority)
  • +10% If a Hindu Government theocracy.png Theocracy
  • +10% If Hindu and has enacted the Government monarchy.png Administrative Clergy tier 4 government reform
  • −15% If Hindu and does *not* have a Hindu Majority
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +5% Has the Government monarchy.png Feudal Theocracy tier 1 government reform
  • +5% If HinduismHindu and has enacted the Government monarchy.png Administrative Clergy tier 4 government reform
  • +10% If Hindu and has completed the Religious idea group.png Religious idea group
  • +10% If Muslim and has completed the Humanist idea group.png Humanist idea group
  • +8% If Piety Piety less than −75%
  • +5% If Piety Piety less than −50%
  • −5% If Piety Piety between 50% and 74%
  • −8% If Piety Piety more than 75%
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Dhimmi while they are disloyal, Hinduism rebels.png Hindu Zealot rebels will rise in revolt in that province.

Disaster: If the Brahmins.png Brahmins estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Brahmins disaster.

The Brahmin nationwide and province modifiers are as follows:

Brahmins.png Brahmins Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • National tax modifier.png−2.5% National tax modifier
  • Stability cost modifier.png+2.5% Stability cost
  • Depending on government:
  • Devotion.png−0.125 Yearly devotion
  • National tax modifier.png−5% National tax modifier
  • Stability cost modifier.png+5% Stability cost
  • Depending on government:
  • Devotion.png−0.25 Yearly devotion
  • National tax modifier.png−7.5% National tax modifier
  • Stability cost modifier.png+7.5% Stability cost
  • Depending on government:
  • Devotion.png−0.375 Yearly devotion
  • National tax modifier.png−10% National tax modifier
  • Stability cost modifier.png+10% Stability cost
  • Depending on government:
  • Devotion.png−0.5 Yearly devotion
Local unrest.png+5 Local unrest

Local missionary strength.png-100% Local missionary strength

Estate loyalty Loyalty
40-59
National tax modifier.png+5% National tax modifier National tax modifier.png+10% National tax modifier National tax modifier.png+15% National tax modifier National tax modifier.png+20% National tax modifier Local unrest.png−2 Local unrest

Local missionary strength.png-100% Local missionary strength

Estate loyalty Loyalty
60-100
  • National tax modifier.png+5% National tax modifier
  • Stability cost modifier.png−2.5% Stability cost
  • Depending on government:
  • Devotion.png+0.125 Yearly devotion
  • National tax modifier.png+10% National tax modifier
  • Stability cost modifier.png−5% Stability cost
  • Depending on government:
  • Devotion.png+0.25 Yearly devotion
  • National tax modifier.png+15% National tax modifier
  • Stability cost modifier.png−7.5% Stability cost
  • Depending on government:
  • Devotion.png+0.375Yearly devotion
  • National tax modifier.png+20% National tax modifier
  • Stability cost modifier.png−10% Stability cost
  • Depending on government:
  • Devotion.png+0.5 Yearly devotion
  • Local unrest.png−2 Local unrest
  • Local missionary strength.png-100% Local missionary strength
  • Institution spread.png+50% Institution spread rate

Jains[edit]

Jains icon
Jainism is no longer a dominant or politically favored faith in India, but the Jains are far from irrelevant. They have found a niche in moneylending and bureaucracy that makes them an asset to any state that offers them patronage.

The Jain estate is available to all nations within the Indian technology group Indian technology group. While Hinduism Hindu nations get Jains in addition to the Vaishyas.png Vaishyas estate, for non-Hindu nations it replaces the Burghers.png Burghers estate. The AI will keep granting provinces to Jains as long as it doesn't raise their influence too high.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have Hinduism Hindu, Sikhism Sikh, Theravada.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana as the local religion
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local tax modifier.png local tax modifier, Local production efficiency.png Local production efficiency and Local trade power.png Local trade power

Influence Estate influence – The estate has a base influence of 5%, modified by:

  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Jains while they are disloyal, Particularist rebels.png Particularist rebels will rise in revolt in that province.

Disaster: If the Jains.png Jains estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Powerful Jain Society disaster.

The Jains nationwide and province modifiers are as follows:

Jains.png Jains Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Interest per annum.png+.25 Interest per annum
  • Interest per annum.png+.50 Interest per annum
  • Interest per annum.png+.75 Interest per annum
  • Interest per annum.png+1 Interest per annum
Local unrest.png+5 Local unrest
  • Local manpower modifier.png−50% Local manpower modifier
  • Local missionary strength.png−100% Local missionary strength
Estate loyalty Loyalty
40-59
Construction cost.png−2.5% Construction cost Construction cost.png−5% Construction cost Construction cost.png−7.5% Construction cost Construction cost.png−10% Construction cost State maintenance.png−25% State maintenance
  • Local manpower modifier.png−33% Local manpower modifier
  • Local missionary strength.png−100% Local missionary strength
Estate loyalty Loyalty
60-100
  • Construction cost.png−2.5% Construction cost
  • Construction time.png−2.5% Construction time
  • Construction cost.png−5% Construction cost
  • Construction time.png−5% Construction time
  • Construction cost.png−7.5% Construction cost
  • Construction time.png−7.5% Construction time
  • Construction cost.png−10% Construction cost
  • Construction time.png−10% Construction time

State maintenance.png−25% State maintenance

  • Local tax modifier.png+33% Local tax modifier
  • Local manpower modifier.png−33% Local manpower modifier
  • Local missionary strength.png−100% Local missionary strength

Marathas[edit]

Marathas icon
While originally a term applied to all Marathi-speaking peoples, the Marathas have defined themselves as a caste of warriors. The Marathas are found both in their native home of Maharashtra and beyond, seeking opportunities for distinguished military service.

The Marathas estate is available to any nation of the Indian technology group technology group whose primary culture is Sinhala or belongs in the Western Aryan or Dravidian culture groups "except" for Rajasthani or Malvi. For nations that are not Muslim, Sikhism Sikh, Theravada.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana, this estate replaces the Nobility.png Nobles Estate. The AI will give this estate provinces as long as it doesn't raise influence too high.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have Hinduism Hindu as the local religion
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local manpower modifier.png Local Manpower modifier and Land force limit modifier.png Land Force Limit modifier.

Influence Estate influence – The estate has a base influence of 0%, modified by:

  • +10% Has Marathi as the primary culture or as an accepted culture
  • +10% Has the Government monarchy.png Permanent Marathas Council Tier 4 government reform
  • +10% Is Muslim and has the Meritocratic Recruitment Tier 4 government reform
  • +5% Has the Government monarchy.png Feudal Nobility Tier 1 government reform and does not have the Nobility.png Nobles estate
  • -5% Nation is not Hinduism Hindu and has at least one non-Muslim province
  • -10% Has taken the Government monarchy.png Curtail Noble Privileges Tier 2 government reform and does not have the Nobility.png Nobles estate
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Brahmins.png Brahmins, the Jains.png Jains or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +5% Has Marathi as the primary culture or as an accepted culture
  • +5% Has the Government monarchy.png Permanent Marathas Council Tier 4 government reform
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Brahmins.png Brahmins, the Jains.png Jains or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Marathas while they are disloyal, Noble rebels.png Noble rebels will rise in revolt in that province.

Disaster: If the Marathas estate.png Marathas estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Maratha Independence disaster.

The Marathas nationwide and province modifiers are as follows:

Marathas estate.png Marathas Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Army tradition.png−.12 Yearly Army Tradition
  • Army tradition.png−.25 Yearly Army Tradition
  • Army tradition.png−.38 Yearly Army Tradition
  • Army tradition.png−.5 Yearly Army Tradition
Local unrest.png+5 Local unrest
  • Local missionary strength.png-100% Local Missionary Strength
Estate loyalty Loyalty
40-59
  • Army tradition.png+.12 Yearly Army Tradition
  • Army tradition.png+.25 Yearly Army Tradition
  • Army tradition.png+.38 Yearly Army Tradition
  • Army tradition.png+.5 Yearly Army Tradition
Local defensiveness.png+15% Local Defensiveness
  • Local missionary strength.png-100% Local Missionary Strength
Estate loyalty Loyalty
60-100
  • Army tradition.png+.12 Yearly Army Tradition
  • Cavalry combat ability.png+2.5%Cavalry Combat Ability
  • Army tradition.png+.25 Yearly Army Tradition
  • Cavalry combat ability.png+5%Cavalry Combat Ability
  • Army tradition.png+.38 Yearly Army Tradition
  • Cavalry combat ability.png+7.5%Cavalry Combat Ability
  • Army tradition.png+.5 Yearly Army Tradition
  • Cavalry combat ability.png+10%Cavalry Combat Ability
  • Local manpower modifier.png+33% Local Manpower modifier
  • Local defensiveness.png+15% Local Defensiveness
  • Local missionary strength.png-100% Local Missionary Strength

Rajputs[edit]

Rajputs icon
The Rajputs are an ancient caste of honorable warriors and proud nobles. While the rugged land of Rajasthan is the heart of their power, Rajput nobility can be found throughout northern India and many great Rajas claim Rajput descent.

The Rajputs estate is available to any nation with the Indian technology group Indian technology Group and their primary culture is Rajput or Malvi, or belongs to the Eastern Aryan (except Sinhala), Hindustani or Central Indic culture groups. For nations that are not Muslim, Sikhism Sikh, Theravada.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana, this estate replaces the Nobility.png Nobles Estate. The AI will give this estate provinces as long as it doesn't raise influence too high.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have Hinduism Hindu as the local religion
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local manpower modifier.png Local Manpower modifier and Land force limit modifier.png Land Force Limit modifier.

Influence Estate influence – The estate has a base influence of 0%, modified by:

  • +10% Has Rajput as the primary culture or as an accepted culture
  • +10% Has the Government monarchy.png Governmental Purbias Register Tier 4 government reform
  • +10% Is Muslim and has the Meritocratic Recruitment Tier 4 government reform
  • +5% Has the Government monarchy.png Feudal Nobility Tier 1 government reform and does not have the Nobility.png Nobles estate
  • -5% Nation is not Hinduism Hindu and has at least one non-Muslim province
  • -10% Nation is not Muslim and has taken the Government monarchy.png Curtail Noble Privileges Tier 2 government reform
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Brahmins.png Brahmins, the Jains.png Jains or the Vaishyas.png Vaishyas estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +5% Has Rajput as the primary culture or as an accepted culture
  • +5% Has the Government monarchy.png Governmental Purbias Register Tier 4 government reform
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Brahmins.png Brahmins, the Jains.png Jains or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Rajiputs while they are disloyal, Noble rebels.png Noble rebels will rise in revolt in that province.

Disaster: If the Rajputs.png Rajputs estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Rajput Independence disaster.

The Rajputs nationwide and province modifiers are as follows:

Rajputs.png Rajputs Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Manpower recovery speed.png−2.5% Manpower recovery speed
  • Fort maintenance.png+2.5% Fort maintenance
  • Manpower recovery speed.png−5% Manpower recovery speed
  • Fort maintenance.png+5% Fort maintenance
  • Manpower recovery speed.png−7.5% Manpower recovery speed
  • Fort maintenance.png+7.5% Fort maintenance
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Fort maintenance.png+10% Fort maintenance
Local unrest.png+5 Local unrest
  • Local missionary strength.png-100% Local Missionary Strength
Estate loyalty Loyalty
40-59
Fort maintenance.png-2.5% Fort maintenance Fort maintenance.png-5% Fort maintenance Fort maintenance.png-7.5% Fort maintenance Fort maintenance.png-10% Fort maintenance Local defensiveness.png+15% Local Defensiveness
  • Local missionary strength.png-100% Local Missionary Strength
Estate loyalty Loyalty
60-100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Fort maintenance.png−2.5% Fort maintenance
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Fort maintenance.png−5% Fort maintenance
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Fort maintenance.png−7.5% Fort maintenance
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Fort maintenance.png−10% Fort maintenance
  • Local manpower modifier.png+20% Local Manpower modifier
  • Local defensiveness.png+15% Local Defensiveness
  • Local missionary strength.png-100% Local Missionary Strength

Vaishyas[edit]

Vaishyas icon
In Vedic scripture, the Vaishya caste are laborers and agriculturalists of relatively low status. They have since branched out into more lucrative professions; merchants, craftsmen, men of money, they are the lifeblood of Indian commerce.

The Vaishyas estate is available to Hinduism Hindu nations in the Indian technology group Indian tech group. It replaces the Burghers.png Burghers estate. The AI will give the Vaishya more provinces than normal if it has embraced the Trade idea group.png Trade or Plutocratic idea group.png Plutocracy idea groups.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept the following provinces:
    • If government type is Government republic.png Republic (does not include Noble Republic) all provinces are accepted
    • Otherwise, if province has at least Development.png 7 development or Trade power.png 5 trade power
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local sailors modifier.png Local sailors modifier, Naval forcelimit.png Naval force limit, Local production efficiency.png Local production efficiency and Local trade power.png Local trade power

Influence Estate influence – The estate has a base influence of 10%, modified by:

  • +10% Has enacted the Government monarchy.png Meritocratic Recruitment tier 4 government reform
  • +5% Has enacted the Government monarchy.png Plutocratic tier 1 government reform
  • +5% Has a province with more than Development.png 30 development (does not have to belong to the Vaishyas)
  • +5% Has a province with a Province trade power value.png Center of Trade (but is not a Free City)
  • +10% If Tradeview income.png Trade income is at least 75%
  • +5% If Tradeview income.png Trade income is between 50% and 74%
  • −5% If Tradeview income.png Trade income is less than 25%
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains or the Brahmins.png Brahmins estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Plutocratic idea group.png Plutocratic idea group
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains, or the Brahmins.png Brahmins estate has seized control of the nation

Rebels: If a province is revoked from the Vaishyas while they are disloyal, Particularist rebels.png Particularist rebels will rise in revolt in that province.

Disaster: If the Vaishyas.png Vaishyas estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Vaishya Guild Coup disaster.

The Vaishyas nationwide and province modifiers are as follows:

Vaishyas.png Vaishyas Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province modifiers
Estate loyalty Loyalty
0-39
  • Production efficiency.png−8.2% Production efficiency
  • Production efficiency.png−16.5% Production efficiency
  • Production efficiency.png−27.4% Production efficiency
  • Production efficiency.png−33% Production efficiency
Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40-59
Production efficiency.png+8.2% Production efficiency Production efficiency.png+16.5% Production efficiency Production efficiency.png+27.4% Production efficiency Production efficiency.png+33% Production efficiency Trade value.png+20% Trade Value Modifier
Estate loyalty Loyalty
60-100
  • Production efficiency.png+8.2% Production efficiency
  • Advisor cost.png−2.5% Advisor cost
  • Production efficiency.png+16.5% Production efficiency
  • Advisor cost.png−5% Advisor cost
  • Production efficiency.png+27.4% Production efficiency
  • Advisor cost.png−7.5% Advisor cost
  • Production efficiency.png+33% Production efficiency
  • Advisor cost.png−10% Advisor cost
  • Trade value.png+20% Trade Value Modifier
  • Development.png-20% Local Development Cost

Dharma interactions list[edit]

This a combined interactions table for all estates[1]. Unless otherwise stated:

  • Any change in Estate loyalty Loyalty or Estate influence influence apply to the estate which provided the interaction.
  • Estate Estate influence Influence and modifiers gained from interactions will remain active for said interaction's cooldown period.
  • Most of the interactions provided by an estate become unavailable during other estates' ongoing disaster.
Subject interactions.png Interaction Tab domestic estates.png Time Icon.png Requirements Effects
Estate interaction 7.png Make Generous Donation Brahmins.png 10 Yes Always
  • Income.png−25% Yearly income
  • Estate loyalty+15 Loyalty
Estate interaction 2.png Demand Administrative Support Brahmins.png 30 Estate loyalty 25 Loyalty
  • Estate influence 30 Influence
  • No Does not have the Clergy.png Clergy estate
  • Estate loyalty −20 Loyalty
  • Administrative power.png Gain Administrative power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Administrative power.png +50 +100 +150 +200
Estate interaction 26.png Seek Brahmin Approval Brahmins.png 20 Yes Always
  • Prestige.png −5 Prestige
  • Legitimacy.png -5 Legitimacy
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
Estate interaction 27.png Change Personal Deity Brahmins.png 20 Estate loyalty 40 Loyalty
  • Estate influence 40 Influence
  • Hinduism is Hindu
  • Estate influence 5 Influence
  • can change Deity
Estate interaction 28.png Seek Legitimacy Brahmins.png 20
  • Estate loyalty 40 Loyalty
  • Estate influence 20 Influence
  • Sunni IslamIs Muslim
  • Estate influence 15 Influence
  • Yes Gain Brahmin Legitimacy modifier:
    • Religious unity.png+20% Religious Unity
    • Tolerance heathen.png+1 Tolerance of Heathens
Estate interaction 10.png Recruit Minister Brahmins.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Advisor Theologian.png A discounted Theologian becomes available:
  • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 36.png Patronize Jain Families Jains.png 20 War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
  • Prestige.png −5 Prestige
Estate interaction 35.png Procure a Loan Jains.png 5
  • Is not bankrupt
  • Estate influence 15 Influence
  • Estate influence+10 Influence
  • Takes out a loan with special properties:
    • Estate influence If influence <50, -0.5% interest
    • Estate influence If influence >50, -1.0% interest
Estate interaction 39.png Investigate Corruption Jains.png 30
  • Corruption.png 2 or higher
  • Estate influence 60 Influence
  • Estate loyalty 40 Loyalty
  • Corruption.png-2 corruption
  • Estate influence+10 Influence
Estate interaction 38.png Build Jain Temple Jains.png 20 Estate influence 40 Influence
  • Random province assigned to Jains gains Development cost.png-10% development cost and +1 base tax
  • Estate influence+15 Influence
Estate interaction 37.png Commission Jain Scriptures Jains.png 20 Estate influence 30 Influence
  • Estate loyalty +15 Loyalty
  • Income.png−25% Yearly income
Estate interaction 3.png Demand Diplomatic Support Jains.png 20
  • Estate influence 25 Influence
  • Estate loyalty 30 Loyalty
  • NoDoes not have Vaishyas.png Vaishyas estate
  • Estate loyalty −20 Loyalty
  • Diplomatic power.png Gain Diplomatic power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Diplomatic power.png +50 +100 +150 +200
Estate interaction 25.png Promote Maratha Nobility Marathas estate.png 20 War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
  • Prestige.png −5 Prestige
Estate interaction 10.png Recruit Minister Marathas estate.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Advisor Diplomat.png A discounted Commandant advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 23.png Recruit from the Marathi Marathas estate.png 25
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Estate loyalty −15 Loyalty
  • Manpower.png Gain yearly manpower per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Manpower.png x1 x1.5 x2 x2.5
Estate interaction 4.png Demand Military Support Marathas estate.png 20
  • Estate influence 25 Influence
  • Estate loyalty 30 Loyalty
  • No Does not have Nobility.png Nobles estate
  • Estate loyalty −20 Loyalty
  • Military power.png Gain Military power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Military power.png +50 +100 +150 +200
Estate interaction 24.png Marathi Benign Neglect Marathas estate.png 10
  • Estate influence 40 Influence
  • Province icon.png Owns a province held by the estate
  • Estate influence +10 Influence
  • Estate loyalty +25 Loyalty
  • Local autonomy.png +15% Local autonomy in every Maratha held province
Estate interaction 30.png Recruit Rajput Regiments Rajputs.png 5
  • Estate influence 40 Influence
  • Estate loyalty 50 Loyalty
  • Province icon.png Owns a province held by the estate
  • Number of raised Rajput regiments less than number of provinces assigned to Rajput estate
  • Estate influence +5 Influence
  • Estate loyalty −15 Loyalty
  • Cavalry.png Raises up to 10 Rajput regiments, capped by amount of provinces assigned to estate
Estate interaction 31.png Recruit Rajput General Rajputs.png 10
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Estate influence +20 Influence
  • General.png Gain a general with Army tradition.png 40 Army tradition and Land leader fire.png +1 land leader fire
Estate interaction 32.png Enlist Purbias Rajputs.png 10
  • Estate influence 40 Influence
  • Estate loyalty 50 Loyalty
  • Raised Rajput Regiments gain +10% Icon fire.png fire damage and +5% Discipline.png discipline
  • Income.png−25% Yearly income
  • Local autonomy.png +15% Local autonomy in every Rajput held province
Estate interaction 4.png Demand Military Support Rajputs.png 20
  • Estate influence 25 Influence
  • Estate loyalty 30 Loyalty
  • No Does not have the Nobility.png Nobles estate
  • Estate loyalty −20 Loyalty
  • Military power.png Gain Military power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Military power.png +50 +100 +150 +200
Estate interaction 33.png Exempt From Jaziya Rajputs.png 10
  • Muslim technology group Muslim ruler only
  • Estate influence 20 Influence
  • Income.png−50% Yearly income
  • Estate loyalty+15 Loyalty
  • Estate loyalty-15 Loyalty for Nobility.png Nobles estate
Estate interaction 34.png Promote Rajput Nobility Rajputs.png 20 War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
  • Prestige.png −5 Prestige
  • Estate loyalty-15 Loyalty for Nobility.png Nobles estate
Estate interaction 6.png Ask for Contribution Vaishyas.png 10 Estate loyalty 30 Loyalty
  • Estate loyalty −10 Loyalty
  • Income.png Gain Yearly income per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Income.png +25% +50% +75% +100%
Estate interaction 3.png Demand Diplomatic Support Vaishyas.png 20
  • Estate influence 25 Influence
  • Estate loyalty 30 Loyalty
  • Estate loyalty −20 Loyalty
  • Diplomatic power.png Gain Diplomatic power per Estate influence influence level:
Estate influence 0-49 50-74 75-99 100
Diplomatic power.png +50 +100 +150 +200
Estate interaction 17.png Seek Support Vaishyas.png 20 War.png Available during other estates' ongoing disaster
  • Estate influence +10 Influence
  • Estate loyalty +15 Loyalty
  • Prestige.png −5 Prestige
Estate interaction 10.png Recruit Minister Vaishyas.png 30 Estate influence 40 Influence
  • Estate influence +15 Influence
  • Advisor Master of Mint.png A discounted Master of Mint advisor becomes available:
    • Income.png If income at least +25 the advisor is level 3, else level 2
Estate interaction 18.png Draft Ships for War Vaishyas.png 30
  • Estate influence 40 Influence
  • Estate loyalty 30 Loyalty
  • Province icon.png Owns 10 port provinces
  • Province icon.png Owns a port province held by the estate
  • No Is not in a Primitive tech group
  • Estate loyalty −15 Loyalty
  • Bigship.png Raises 5 Heavy ships at 1/2 the time and no cost
    • Province icon.png In an owned random port province held by the estate
Estate interaction 29.png Limited War Support Vaishyas.png 20
  • At War.png war
  • War Taxes is not already raised
  • Estate loyalty 30 Loyalty
Raises War Taxes

Strategy[edit]

  • Improve the appropriate development type of an estate province due to the malus from minimum Autonomy.png local autonomy.
  • Prioritize the buildings that take advantage of the exception to Autonomy.png local autonomy. e.g. Latin marketplace.png marketplace in a burgher province.
  • When demanding support from an estate, try to get Estate influence influence above 50, but be wary of getting above 85 as an unexpected event could launch an estate disaster.
  • Estates have more interactions that lower Estate loyalty loyalty than ones that raise it. Prioritize interactions to vital needs first, taking secondary interactions only if the malus from low loyalty is affordable. e.g. Burghers' loyalty is at 50, "Grant Monopoly Charter" raises it to 65, "Demand Diplomatic Support" lowers it to 45. Are the 5 heavy ships from "Draft Ships for War" important enough to justify lowering loyalty to 30 and suffering between -2.5% and -10% to both trade efficiency and development cost (depending on influence), along with -5 National unrest.png unrest in Burgher provinces?
  • Always know when estates will be able to provide more support.
  • If an estate disaster does begin countdown, check to see if any temporary modifiers on their Estate influence influence from events or interactions will expire soon, dropping their influence back below 100, before revoking provinces.
  • If the Nobility estate becomes too influential or otherwise difficult to control, and you are at the appropriate reform tier, consider introducing the Parliament government reform, which will get rid of the estate in one stroke.

Achievements[edit]

Factionalism icon
Have 3 different estates in your country with at least 70% influence each.

References[edit]

  1. 1.0 1.1 1.2 1.3 All individual estate files can be found in the /Europa Universalis IV/common/estates/ folder.
  2. See in /Europa Universalis IV/common/defines.lua