The regional divisions of the Tartary super-region.
Tartary super-region
Central Asia region
East Siberia region
Manchuria region
Mongolia region
Tibet region
West Siberia region
Tartary super-region is stretched along the vast plains and mountainous areas of the northern half of Asia. The area is dominated by various tribes, be it small tribal kingdoms or big horde nations. The area has two main focal points. The first are the eastern horde nations of which may eventually form Qing and act against Ming, the existing regional-power. The second are the western horde nations which will fight over dominance between each other while still being a constant threat to the eastern European nations. As time will go by, the rising nation of Russia is likely to appear from the north-west, gaining control of both empty and horde provinces until it reaches the sea on the other side.
The break-down of the Tartary super-region is as follows:
Government types
Steppe Nomads is the dominant government type in these parts.
Tribal governments can be found in the northeastern and most southern parts.
Religions
Tengri in the eastern part.
Sunni in the western part.
Vajrayana in the most southern part.
Technology groups
Nomadic is the dominant technology group in these parts.
Muslim is found in the far western parts.
Chinese can be found in the northeastern and most southern parts.
Culture groups
Tatar and Altaic in the western and central parts respectively.
Evenki and Kamchatkan in the eastern and northeastern parts respectively.
Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them. In (parentheses) are the historical dates they first appear in, if available.
These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels manage to take control of their cultural provinces. They can also be formed via Tibet selecting the relevant tag in the Steppe Politics mission.
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.