New World missions

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New World missions[1] are a group of generic missions for countries with their capital in the Americas or a random New World.

If the country has the High American technology group High American technology group, the High American missions will be used instead.

Countries in North America have additional missions available depending on their starting region:

With Leviathan.png Leviathan some countries also get extra missions depending on their primary culture/affiliation:

The reformation mission is only available if the nation's technology group is Andean technology group Andean, South American technology group South American or Mesoamerican technology group Mesoamerican.

New World ModernizationReform our ReligionUniting the TribesTrustworthy AlliesAcquire SubjectsUnite Home AreaUnite Home RegionNative ColonizationBuild to Force LimitAssemble An ArmyDrive out the EuropeansSunset InvasionControl UnrestBuild TemplesHigh IncomeDominate TradeImprove CapitalBuild a TreasuryImperial ConquestNew World missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Regional missions[edit | edit source]

Modernization[edit | edit source]

Mission Completion requirements Effects Prerequisites
New World Modernization icon
New World Modernization
European colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
Government is neither Government tribal.png tribal nor native tribe

Any neighbouring country:

  • Has embraced the Feudalism.png Feudalism institution
  • Has less than Technology.png 1 technology ahead
Country gains:
  • Innovativeness.png 3 innovativeness
  • Yearly prestige.png 20 prestige

Reformation[edit | edit source]

Mission Completion requirements Effects Prerequisites
Reform our Religion icon
Reform our Religion
Religion is a central part of our culture, but it is also the root of many of our problems. The answer, obviously, is not to get rid of it, but to reform it instead.
Religion is either:
  • Inti.png Inti
  • Mayan.png Mayan
  • Nahuatl.png Nahuatl

The country's religion has been reformed

Country gains Yearly prestige.png 20 prestige


Generic New World missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Uniting the Tribes icon
Uniting the Tribes
By forging marriages with other tribes, we are strengthening our position for future expansions. Expansion can start with a marriage.
Country:
  • Has at least Yearly prestige.png 40 Prestige
  • At least one of:
    • Has at least Royalmarriage.png 3 royal marriages
    • The Federation.png federation has at least 3 members
Country gains Reform progress growth.png 50 government reform progress
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least Alliance.png 2 allies which:
  • Have at least Opinion.png +150 opinion towards our country
Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 Diplomatic reputation
Native royal marriage.png Uniting the Tribes
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least 2 non-tributary subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% Diplomatic annexation cost
Control unrest.png Trustworthy Allies
Unite Home Area icon
Unite Home Area
We cannot expect others to fear us if we are not even able to control our home area. Let's unite it!
No province in our capital's area is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Native royal marriage.png Acquire Subjects
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
No province in our capital's region is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission unite home region.png Unite Home Area
Native Colonization icon
Native Colonization
There is so much land around us, with little population and infrastructure that it would be a pity not to make it ours. We shall send our people to develop it.
Government is neither Government tribal.png tribal nor native tribe Country gets “Colonize the Continent” for the rest of the game, giving the following effects:
  • Colonists.png +1 Colonist
Mission unite home region.png Unite Home Region

Mission war chest.png Build a Treasury

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Land maintenance modifier.png −5% Land maintenance modifier
Assemble An Army icon
Assemble An Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Army tradition.png +0.5 Yearly army tradition
Native build army mission.png Build to Force Limit
Drive out the Europeans icon
Drive out the Europeans
The invading Europeans are rapidly conquering the New World, and are even expanding into our traditional homes. They must be driven back to their ships.
Government is neither Government tribal.png tribal nor native tribe

Country has embraced the Feudalism.png Feudalism institution
No province in our capital's region is owned by Western technology group Western country

Country gains Military power.png 200 military power

Country gets “Inspiring Victory” for Time Icon.png 20 years, giving the following effects:

  • Yearly prestige.png +1 Yearly prestige
  • Manpower recovery speed.png +10% Manpower recovery speed
Mission iroquois warriors.png Assemble An Army
Sunset Invasion icon
Sunset Invasion
The invaders have fled from our lands. But is that enough? At any time they might return with even more terrible force. Let us pursue them back to Europe itself.
At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
  • Europe
Country gains:
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Mission settlers north america.png Drive out the Europeans
Control Unrest icon
Control Unrest
Our conquests have brought some instability to our lands. We have to reduce the unrest.
Country does not own any province with at least Local unrest.png 2 Unrest Country gains Stability.png 1 stability Mission unite home region.png Unite Home Area
Build Temples icon
Build Temples
Our people need guidance from our spiritual leaders and what better place to have them share their wisdom than some new religious places?
At least one of:
  • Has at least 5 provinces with a Latin temple.png Temple
  • All of:
    • Has at least 1 province with a Native ceremonial fire pit.png Ceremonial Fire Pit
    • Has at least 1 province with a Native sweat lodge.png Sweat Lodge
Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:
  • Yearly tax income.png +10 Tax income
Control unrest.png Control Unrest

Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased by 150% compared to the starting monthly income Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% Construction cost
  • Construction time.png −25% Construction time
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country controls at least 75% of the trade in the home trade node

Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:

  • Local trade power.png +10 Local trade power
  • Local development cost −5% Local development cost
Mission war chest.png High Income
Improve Capital icon
Improve Capital
The core of our nation needs to be strong so that other nations look at us in awe. We must develop it.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission war chest.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 Yearly inflation reduction
Mission native dev capital.png Improve Capital
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effects:

  • Years of separatism.png −5 Years of separatism
Mission war chest.png Build a Treasury

Footnotes[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/New_World_Missions.txt.
  2. Province should be in home trade node and:
    • One random province
    • Country's capital province
    • Not country's capital province, Development.png Development is at least that of capital
    • Not country's capital province, Development.png Development is at least that of capital and:
      • Development.png Development is at least 20
      • Development.png Development is at least 25
      • Development.png Development is at least 30