New Providence

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Notes:
For pirate republics.
- +1 Yearly navy tradition
- -10% Naval maintainance modifier
- Heretic and heathen provinces do not give any penalties
- +25% Looting speed
- −10% Infantry cost
- +20% Global naval engagement
- −2 National unrest
- +10% Morale of navies
- +1 Naval combat bonus off owned coast
- +25% Rebel support efficiency
- +10% Sailor recovery speed
- −25% Unjustified demands
New Providence is a pirate republic in the Caribbean with its own ideas. New Providence does not exist in historical starts and is only formed by event.
Formation[edit | edit source]
The Pirate Republic
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Nassau has fallen! The pirates of New Providence have become so emboldened by the absence of civilized government in the Bahamas that they have overrun the fort and proclaimed a Republic of Pirates.
Chief among them is the pirate captain Benjamin Hornigold. Hornigold maintains a tenuous leadership over the traitors and criminals of the island; the ruthless lieutenants under his command watch him closely for signs of weakness.
This ‘Republic of Pirates’ is not only a violation of our sovereignty over the Bahamas, but an affront to all civilized peoples. Anarchy reigns in New Providence.
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Available only with the Golden Century DLC enabled. |
Trigger conditions
Either the country:
or one of its subjects:
One of the following must be true:
The |
Mean time to happen
12 months |
Immediate effects
Bahamas (482):
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A pirate's life for me! The owner of Bahamas (482):
The human player plays as
They will hang for this! The owner of Bahamas (482):
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- If the player has difficulty to fire the formation event, be sure to have >25% privateer power in the Caribbean using light ships. This will fire the "Golden Age of Piracy" and soon after the decision to form this nation.
Missions[edit | edit source]
- Main article: Pirate missions
Strategy[edit | edit source]

Any country that colonizes the Bahamas can spawn an event to release or play as New Providence and with its Pirate Republic mechanics. The easiest way to do this is to colonize the Bahamas and then privateer the Caribbean. You can send ships to privateer the Caribbean (even if it does not appear on the list of trade nodes to privateer from) by opening the Trade map mode and manually clicking the Caribbean node while the privateering mission list is open for your fleet. When it is early into the game and there are no competing powers in the Caribbean, this will easily set the pirate control over the 5% needed to fire the Golden Age of Piracy event. Subsequently, in about a year, the Pirate Republic event will fire.
Achievements[edit | edit source]
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