Netherlands

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Kingdom rankNetherlands
Netherlands.png
Primary culture
Dutch (Germanic)

Capital province
Den Haag (4383)

Government
Dutch Republic Government republic.png

State religion
ReformedReformed.png

Technology group
WesternWestern technology group
Dutch ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+25% National sailors modifier
+50% Naval force limit modifier

Yearly inflation reduction.png Found the Amsterdam Wisselbank

+0.10 Yearly inflation reduction

Merchants.png Dutch Trading Spirit

+1 Merchant
+10% Trade range

Development cost.png Polders

−10% Development cost

Naval leader fire.png Instructie voor de Admiraliteiten

+2 Naval leader fire
+25% Marines force limit

Tolerance heretic.png Embrace Humanism

+3 Tolerance of heretics

Siege ability.png Army Sappers

+10% Siege ability

Land fire damage.png Platoon Fire

+10% Land fire damage

Idea bonus.png Ambition:

+15% Trade efficiency
For the area, see Netherlands (area).

The Netherlands is a formable nation in Europe, which can be formed by Flag of Burgundy Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage. Though usually and historically a small nation, the Netherlands can rake in hundreds of ducats from colonization and trade to effectively become the dominant European powerhouse with careful management. However, their size does mean a small manpower and force limit to draw from, which though early on can be a high hurdle to overcome, the Netherlands can often overcome this late game with liberal usage of mercenaries from their large trade empire. Historically, the Netherlands became fully independent from Habsburg Flag of Spain Spain in 1581.

Dutch Republic[edit | edit source]

The Netherlands has its own special form of republican government it can choose through an event exclusive to them that reflects the historical government of the Republic of the Seven United Provinces. It represents the power struggle between the Orangist monarchists and the Statist republicans through measure of influence each faction has over the current government. With the Orangists in power, the Republic acts more akin to a Government monarchy.png monarchy with the ruler reigning for life. However, if the Statists are in power, the government takes on the traits of a regular Government republic.png republic with elections taking place every 4 years. Unlike other republics, royal marriages are allowed.

With the Dharma.png Dharma expansion, other monarchies can gain this mechanic by enacting the tier 5 government reform States General, though Orangists are then called Monarchists.

The Dutch republic provides:

  • Trade efficiency.png +10% Trade efficiency
  • Heavy ship combat ability.png +10% Heavy ship combat ability
  • Governing capacity.png +50 Governing capacity
  • Maximum absolutism +10 Maximum absolutism[1]

Additionally, different modifiers apply to the nation when each faction is in power:

Statists in power:[2] Orangists in power:[2]
Naval force limit modifier.png +10% Naval force limit modifier Land force limit modifier.png +25% Land force limit modifier
Trade power.png +5% Global trade power Stability cost modifier.png −10% Stability cost modifier
Yearly republican tradition.png +1 Yearly republican tradition Yearly republican tradition.png −1 Yearly republican tradition

The faction in power is determined by a single influence slider ranging from -100 to +100, with Statists being in power when value is negative or zero, and Orangists being in power when value is strictly positive. Regular events will move the Netherlands on this slider depending on the player's choices.

See also: Dutch events#Dutch republic events

Elections[edit | edit source]

The Dutch republic has a unique election mechanic. At the end of either the current ruler's term or life, the player will be presented with two candidates in an event, one Orangist and one Statist. Choosing either one will move the influence slider by 33 points in the direction of its faction, and thus will factor into which faction is in power. Unlike regular republics, the stats of both candidates are chosen at random, but the player can still see them prior to picking its candidate. One should note that choosing a candidate from either side does not necessarily bring its faction to power if the slider is too unbalanced: a Statist candidate may reign until he dies if Orangists are in power.

id

Msg event.pngElection in the [Root.GovernmentName]


Event trigger.png The description below is one of several available for this event.
The strengthening of the Statists has forced $MONARCH$ to accept the election of a new [Root.Monarch.GetTitle]. Both the Statists and the Orangists have put forward a new candidate.


 
Trigger conditions

The country:

  • uses ‘Statists vs Monarchists’[3] mechanics.
  • is not the lesser partner in a personal union or the Statists are in power.
Is triggered only by

the end of the election cycle in a republic.


Option conditions

Event trigger.pngEnabled if: does not have "Open Public Elections" or "The Feuillant System" reforms

Event button 547.png
A Statist Candidate

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Event trigger.pngEnabled if: has "The Feuillant System" reform

Event button 547.png
A Girondist candidate.

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Girondists The Girondists faction gains Girondist influence 20 influence.


Event trigger.pngEnabled if: has "The Feuillant System" reform

Event button 547.png
A Jacobin candidate.

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Jacobins The Jacobins faction gains Jacobin influence 20 influence.


Event trigger.pngEnabled if: the country has Dutch Republic government.

Event button 547.png
An Orangist Candidate

The country:

  • gets a new ruler of the “van Oranje” dynasty.
  • strengthen Orangists in power by 33.

Event trigger.pngEnabled if: does not have "Open Public Elections" or "Dutch Republic" government.

Event button 547.png
A Monarchist Candidate

If has "The Feuillant System" reform and is Flag of France France:

  • The country:
    • gets a new ruler of the "Bonaparte" dynasty.
    • strengthen Monarchists in power by 33.

Else:

  • The country:
    • gets a new ruler of the former dynasty.
    • strengthen Orangists in power by 33.

If has "The Feuillant System" reform:

  • Imperials The Imperials faction gains Imperial influence 20 influence.

Event trigger.pngEnabled if: has "Open Public Elections" reform

Event button 547.png
A Militarist candidate.

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Event trigger.pngEnabled if: has "Open Public Elections" reform

Event button 547.png
A Theocratic candidate.

The country:

  • gets a new ruler.
  • strengthen Orangists in power by 33.


id

Msg event.pngElection in the [Root.GovernmentName]


Event trigger.png The description below is one of several available for this event.
The unfortunate passing of $MONARCH$ forces us to hold a premature election. Both the Statists and the Orangists have put forward a new candidate.


 
Trigger conditions

The country:

  • uses ‘Statists vs Monarchists’[3] mechanics.
  • is not the lesser partner in a personal union or the Statists are in power.
Is triggered only by

the death of the ruler in a republic.


Option conditions

Event trigger.pngEnabled if: does not have "Open Public Elections" or "The Feuillant System" reforms

Event button 547.png
A Statist Candidate

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Event trigger.pngEnabled if: has "The Feuillant System" reform

Event button 547.png
A Girondist candidate.

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Girondists The Girondists faction gains Girondist influence 20 influence.


Event trigger.pngEnabled if: has "The Feuillant System" reform

Event button 547.png
A Jacobin candidate.

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Jacobins The Jacobins faction gains Jacobin influence 20 influence.


Event trigger.pngEnabled if: has Dutch Republic government.

Event button 547.png
An Orangist Candidate

The country:

  • gets a new ruler of the “van Oranje” dynasty.
  • strengthen Orangists in power by 33.

Event trigger.pngEnabled if: does not have "Open Public Elections" or "Dutch Republic" government.

Event button 547.png
A Monarchist Candidate

If has "The Feuillant System" reform and is Flag of France France:

  • The country:
    • gets a new ruler of the "Bonaparte" dynasty.
    • strengthen Monarchists in power by 33.

Else:

  • The country:
    • gets a new ruler of the former dynasty.
    • strengthen Orangists in power by 33.

If has "The Feuillant System" reform:

  • Imperials The Imperials faction gains Imperial influence 20 influence.

Event trigger.pngEnabled if: has "Open Public Elections" reform

Event button 547.png
A Militarist candidate.

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Event trigger.pngEnabled if: has "Open Public Elections" reform

Event button 547.png
A Theocratic candidate.

The country:

  • gets a new ruler.
  • strengthen Orangists in power by 33.

Unlike regular republics, it is not possible to re-elect the same ruler, but Republican tradition.png republican tradition is lost monthly when Orangists are in power. It is also not possible to decay into a republican dictatorship at low republican tradition, since Orangists already represent the tendency towards despotism.

Formation[edit | edit source]

Forming the Netherlands as a member of the Holy Roman Empire will cause it to leave the empire, unless it is an elector or the Emperor. Forming as Burgundy will additionally cede French land to France, if it exists.

id

Execute decision.pngForm Dutch Nation


The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The Flag of Netherlands Netherlands do not exist
The country:


Effects

The country:


  • AI will always take this decision unless it is Flag of Burgundy Burgundy
  • AI gives "high priority" (400) to this decision
Provinces in orange must be owned and cored to form the Netherlands. Forming the Netherlands grants permanent claims on the yellow area.

Missions[edit | edit source]

Main article: Dutch missions

The Netherlands' missions are focused on colonization and conflict with Flag of Portugal Portugal.

Events[edit | edit source]

Main article: Dutch events

Dutch events are focused on famous historic individuals, the Verenigde oostindische Companie (United East India Company), the Dutch republic government type, and historic events with Flag of England England and Flag of France France.

Dutch Revolt[edit | edit source]

Main article: Dutch Revolt

Historically, the seven provinces of the Low Countries revolted for their independence from Habsburg Flag of Spain Spain in 1568 and formed the Republic of the Seven United Netherlands. This is portrayed in EU4 as a disaster between the Protestant Reformation and 1650.

Decisions[edit | edit source]

id

Execute decision.pngFound Oost-Indische Compagnie


A company of merchants are asking the States-General for a 21 year monopoly to carry out colonial activities in Asia. These areas are potentially very rich, but they need the monopoly because the risks are so high.


 
Potential requirements

The country:

Allow

The Flag of Netherlands Netherlands:


Effects

The Flag of Netherlands Netherlands:

  • get the modifier “Vereenigde Oost-Indische Compagnie” until the compagnie is disbanded by an event with the following effects:
    • Merchants.png+1 merchants,
    • Trade power.png+5% global trade power,
    • Colonial range.png+25% colonial range.


id

Execute decision.pngLand Reclamation in Holland


Holland has through the years been plagued by intermittent floods and this limits the potential of what is otherwise very attractive region. While our ancestors have done their best to drain the Dutch swamps they did not possess the same means we do. Let us concentrate all our expertise in land reclamation to improve the region and the city of Amsterdam so that we may create a northern port city worthy to rival the old urban centres of the South.


 
Potential requirements

The country:

Amsterdam (97):

  • does not have the province modifier “Development of Amsterdam”.
Allow

The country:


Effects

The country:

  • loses Administrative power.png50 administrative power.

Holland (97) gets the permanent province modifier “Development of Amsterdam” for the rest of the campaign with the following effect:

  • Local development cost−25% local development cost.

Achievements[edit | edit source]

Je maintiendrai icon
Form the Netherlands as a minor nation starting with Dutch culture.
Sinaasappel! icon
Get Orangists in power with 100% Republican Tradition, and owning a province in China.
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  1. In addition to the absolutism from the tier 1 reform, all republics get Maximum absolutism −40 Maximum absolutism for being a republic.
  2. 2.0 2.1 See in /Europa Universalis IV/common/government_reforms/00_government_reforms.txt.
  3. 3.0 3.1 ‘Statists vs Orangists’ mechanics for Dutch republic.