Netherlands

Primary culture
Capital province
Government
State religion
Technology group
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +25% National sailors modifier
- +50% Naval force limit modifier
Found the Amsterdam Wisselbank
- +0.10 Yearly inflation reduction
- +1 Merchant
- +10% Trade range
- −10% Development cost
Instructie voor de Admiraliteiten
- +2 Naval leader fire
- +25% Marines force limit
- +3 Tolerance of heretics
- +10% Siege ability
- +10% Land fire damage
- +15% Trade efficiency
- For the area, see Netherlands (area).
The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage. Though usually and historically a small nation, the Netherlands can rake in hundreds of ducats from colonization and trade to effectively become the dominant European powerhouse with careful management. However, their size does mean a small manpower and force limit to draw from, which though early on can be a high hurdle to overcome, the Netherlands can often overcome this late game with liberal usage of mercenaries from their large trade empire. Historically, the Netherlands became fully independent from Habsburg
Spain in 1581.
Dutch Republic[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.25. |
The Netherlands has its own special form of republican government it can choose through an event exclusive to them that reflects the historical government of the Republic of the Seven United Provinces. It represents the power struggle between the Orangist monarchists and the Statist republicans through measure of influence each faction has over the current government. With the Orangists in power, the Republic acts more akin to a monarchy with the ruler reigning for life. However, if the Statists are in power, the government takes on the traits of a regular
republic with elections taking place every 4 years. Unlike other republics, royal marriages are allowed.
With the Dharma expansion, other monarchies can gain this mechanic by enacting the tier 5 government reform States General, though Orangists are then called Monarchists.
The Dutch republic provides:
+10% Trade efficiency
+10% Heavy ship combat ability
+50 Governing capacity
+10 Maximum absolutism[1]
Additionally, different modifiers apply to the nation when each faction is in power:
Statists in power:[2] | Orangists in power:[2] | ||||
---|---|---|---|---|---|
![]() |
+10% | Naval force limit modifier | ![]() |
+25% | Land force limit modifier |
![]() |
+5% | Global trade power | ![]() |
−10% | Stability cost modifier |
![]() |
+1 | Yearly republican tradition | ![]() |
−1 | Yearly republican tradition |
The faction in power is determined by a single influence slider ranging from -100 to +100, with Statists being in power when value is negative or zero, and Orangists being in power when value is strictly positive. Regular events will move the Netherlands on this slider depending on the player's choices.
- See also: Dutch events#Dutch republic events
Elections[edit | edit source]
The Dutch republic has a unique election mechanic. At the end of either the current ruler's term or life, the player will be presented with two candidates in an event, one Orangist and one Statist. Choosing either one will move the influence slider by 33 points in the direction of its faction, and thus will factor into which faction is in power. Unlike regular republics, the stats of both candidates are chosen at random, but the player can still see them prior to picking its candidate. One should note that choosing a candidate from either side does not necessarily bring its faction to power if the slider is too unbalanced: a Statist candidate may reign until he dies if Orangists are in power.
Election in the [Root.GovernmentName]
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The description below is one of several available for this event.
The strengthening of the Statists has forced $MONARCH$ to accept the election of a new [Root.Monarch.GetTitle]. Both the Statists and the Orangists have put forward a new candidate.
Trigger conditions
The country:
|
Is triggered only by
the end of the election cycle in a republic. |
Option conditions
A Girondist candidate. The country:
A Jacobin candidate. The country:
An Orangist Candidate The country:
A Monarchist Candidate If has "The Feuillant System" reform and is
Else:
If has "The Feuillant System" reform:
|
Election in the [Root.GovernmentName]
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The description below is one of several available for this event.
The unfortunate passing of $MONARCH$ forces us to hold a premature election. Both the Statists and the Orangists have put forward a new candidate.
Trigger conditions
The country:
|
Is triggered only by
the death of the ruler in a republic. |
Option conditions
A Girondist candidate. The country:
A Jacobin candidate. The country:
An Orangist Candidate The country:
A Monarchist Candidate If has "The Feuillant System" reform and is
Else:
If has "The Feuillant System" reform:
|
Unlike regular republics, it is not possible to re-elect the same ruler, but republican tradition is lost monthly when Orangists are in power. It is also not possible to decay into a republican dictatorship at low republican tradition, since Orangists already represent the tendency towards despotism.
Formation[edit | edit source]
Forming the Netherlands as a member of the Holy Roman Empire will cause it to leave the empire, unless it is an elector or the Emperor. Forming as Burgundy will additionally cede French land to France, if it exists.
Form Dutch Nation
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The
|
Effects
The country:
|
- AI will always take this decision unless it is
Burgundy
- AI gives "high priority" (400) to this decision
Missions[edit | edit source]
- Main article: Dutch missions
The Netherlands' missions are focused on colonization and conflict with Portugal.
Events[edit | edit source]
- Main article: Dutch events
Dutch events are focused on famous historic individuals, the Verenigde oostindische Companie (United East India Company), the Dutch republic government type, and historic events with England and
France.
Dutch Revolt[edit | edit source]
- Main article: Dutch Revolt
Historically, the seven provinces of the Low Countries revolted for their independence from Habsburg Spain in 1568 and formed the Republic of the Seven United Netherlands. This is portrayed in EU4 as a disaster between the Protestant Reformation and 1650.
Decisions[edit | edit source]
Found Oost-Indische Compagnie
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
A company of merchants are asking the States-General for a 21 year monopoly to carry out colonial activities in Asia. These areas are potentially very rich, but they need the monopoly because the risks are so high.
Potential requirements
The country:
|
Allow
The
|
Effects
The
|
Land Reclamation in Holland
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Holland has through the years been plagued by intermittent floods and this limits the potential of what is otherwise very attractive region. While our ancestors have done their best to drain the Dutch swamps they did not possess the same means we do. Let us concentrate all our expertise in land reclamation to improve the region and the city of Amsterdam so that we may create a northern port city worthy to rival the old urban centres of the South.
Potential requirements
The country:
Amsterdam (97):
|
Allow
The country:
|
Effects
The country: Holland (97) gets the permanent province modifier “Development of Amsterdam” for the rest of the campaign with the following effect: |
Achievements[edit | edit source]
Eastern technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Anatolian technology group ![]() |
![]() |
Muslim technology group ![]() |
![]() |
Nomadic technology group ![]() |
Central African technology group ![]() |
![]() ![]() |
East African technology group ![]() |
![]() ![]() |
Muslim technology group ![]() |
![]() ![]() ![]() ![]() |
West African technology group ![]() |
![]() ![]() |
Eastern technology group ![]() |
![]() ![]() |
Muslim technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Indian technology group ![]() |
![]() ![]() ![]() ![]() |
Chinese technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nomadic technology group ![]() |
![]() ![]() ![]() |
Western technology group ![]() |
![]() |
Mesoamerican technology group ![]() |
![]() |
North American technology group ![]() |
![]() ![]() ![]() |
Polynesian technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |