Netherlands

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Kingdom rankNetherlands
Netherlands.png
Primary culture
Dutch (Germanic)

Capital province
Den Haag (4383)

Government
Dutch RepublicGovernment republic.png

State religion
ReformedReformed.png

Technology group
WesternWestern technology group
Dutch ideas
Traditions.png Traditions:
+25% National sailors modifier
+50% Naval force limit modifier

Inflation reduction.png Found the Amsterdam Wisselbank

+0.10 Yearly inflation reduction

Merchants.png Dutch Trading Spirit

+1 Merchant
+10% Trade Range

Development cost.png Polders

−10% Development cost

Naval leader fire.png Instructie voor de Admiraliteiten

+2 Naval leader fire
−10% Sailor maintenance

Tolerance heretic.png Embrace Humanism

+3 Tolerance of heretics

Siege ability.png Army Sappers

+10% Siege ability

Land fire damage.png Platoon Fire

+10% Land fire damage

Idea bonus.png Ambition:

+15% Trade efficiency
For the area, see Netherlands (area).

The Netherlands is a formable nation in Europe, which can be formed by Flag of Burgundy Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage. Though usually and historically a small nation, the Netherlands can rake in hundreds of ducats from colonization and trade to effectively become the dominant European powerhouse with careful management. However, their size does mean a small manpower and force limit to draw from, which though early on can be a high hurdle to overcome, the Netherlands can often overcome this late game with liberal usage of mercenaries from their large trade empire. Historically, the Netherlands became fully independent from Habsburg Flag of Spain Spain in 1581.

Dutch Republic[edit]

The Netherlands has its own special form of republican government it can choose through an event exclusive to them that reflects the historical government of the Republic of the Seven United Provinces. It represents the power struggle between the Orangist monarchists and the Statist republicans through measure of influence each faction has over the current government. With the Orangists in power, the Republic acts more akin to a Government monarchy.png monarchy with the ruler reigning for life. However, if the Statists are in power, the government takes on the traits of a regular Government republic.png republic with elections taking place every 4 years. Unlike other republics, royal marriages are allowed.

The Dutch republic provides:

  • Trade efficiency.png +10% Trade efficiency
  • Heavy ship combat ability.png +10% Heavy ship combat ability
  • Number of states.png +1 Number of states
  • Max absolutism −30 Maximum absolutism

Additionaly, different modifiers apply to the nation when each faction is in power:

Statists in power:[1] Orangists in power:[2]
Naval force limit modifier.png +10% Naval force limit modifier
Trade power.png +5% Global trade power
Republican tradition.png +1 Yearly republican tradition
Land force limit modifier.png +25% Land force limit modifier
Stability cost modifier.png −10% Stability cost modifier
Republican tradition.png −1 Yearly republican tradition

The faction in power is determined by a single influence slider ranging from -100 to +100, with Statists being in power when value is negative or zero, and Orangists being in power when value is strictly positive. Regular events will move the Netherlands on this slider depending on the player's choices.

See also: Dutch events#Dutch republic events

Elections[edit]

The Dutch republic has a unique election mechanic. At the end of either the current ruler's term or life, the player will be presented with two candidates in an event, one Orangist and one Statist. Choosing either one will move the influence slider by 33 points in the direction of its faction, and thus will factor into which faction is in power. Unlike regular republics, the stats of both candidates are chosen at random, but the player can still see them prior to picking its candidate. One should note that choosing a candidate from either side does not necessarily bring its faction to power if the slider is too unbalanced: a Statist candidate may reign until he dies if Orangists are in power.

id

Msg event.pngElection in the [Root.GovernmentName]


If the country has Dutch Republic government:

The strengthening of the Statists has forced $MONARCH$ to accept the election of a new [Root.Monarch.GetTitle]. Both the Statists and the Orangists have put forward a new candidate.

else:

The strengthening of the Statists has forced $MONARCH$ to accept the election of a new [Root.Monarch.GetTitle]. Both the Statists and the Monarchists have put forward a new candidate.

 
Trigger conditions

The country:

  • uses ‘Statists vs Monarchists’[3] mechanics.
  • is not the lesser partner in a personal union or the Statists are in power.
Is triggered only by

the end of the election cycle in a republic.


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
A Statist Candidate

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Event trigger.pngEnabled if: the country has Dutch Republic government.

Event button 547.png
An Orangist Candidate

The country:

  • gets a new ruler of the “van Oranje” dynasty.
  • strengthen Orangists in power by 33.

Event trigger.pngEnabled if: the country has not Dutch Republic government.

Event button 547.png
A Monarchist Candidate

The country:

  • gets a new ruler of a former dynasty.
  • strengthen Monarchists in power by 33.


id

Msg event.pngElection in the [Root.GovernmentName]


If the country has Dutch Republic government:

The unfortunate passing of $MONARCH$ forces us to hold a premature election. Both the Statists and the Orangists have put forward a new candidate.

else:

The unfortunate passing of $MONARCH$ forces us to hold a premature election. Both the Statists and the Monarchists have put forward a new candidate.

 
Trigger conditions

The country:

  • uses ‘Statists vs Monarchists’[3] mechanics.
  • is not the lesser partner in a personal union or the Statists are in power.
Is triggered only by

the death of the ruler in a republic.


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
A Statist Candidate

The country:

  • gets a new ruler.
  • strengthen Statists in power by 33.

Event trigger.pngEnabled if: the country has Dutch Republic government.

Event button 547.png
An Orangist Candidate

The country:

  • gets a new ruler of the “van Oranje” dynasty.
  • strengthen Orangists in power by 33.

Event trigger.pngEnabled if: the country does not have Dutch Republic government.

Event button 547.png
A Monarchist Candidate

The country:

  • gets a new ruler of a former dynasty.
  • strengthen Monarchists in power by 33.

Unlike regular republics, it is not possible to re-elect the same ruler, but Republican tradition.png republican tradition is lost monthly when Orangists are in power. It is also not possible to decay into a republican dictatorship at low republican tradition, since Orangists already represent the tendency towards despotism.

Formation[edit]

Forming the Netherlands as a member of the Holy Roman Empire will cause it to leave the empire, unless it is an elector or the Emperor. Forming as Burgundy will additionally cede French land to France, if it exists.

Execute decision.pngForm Dutch Nation


The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.


 
Potential requirements
  • Playing with normal or historical nations
  • If AI-controlled:
    • Is not playing a custom nation
    • Flag of Netherlands Netherlands does not exist
    • Owns at least 3 non-colony provinces
  • Is not Flag of The Papal State The Papal State
  • Is not Flag of Netherlands Netherlands
  • Is not Flag of Holy Roman Empire Holy Roman Empire
  • Primary Culture icon.png culture is Dutch or Flemish or is Flag of Burgundy Burgundy
Allow
  • Administrative tech.png Administrative technology is at least 10
  • Is independent or a tributary
  • Is not a steppe horde
  • Is not at war
  • Flag of Netherlands Netherlands does not exist
  • Owns core provinces Breda, Zeeland, Holland, Utrecht, Gelre and Friesland

Effects
  • If not an Elector of the Holy Roman Empire and not the Holy Roman Emperor, remove all owned provinces from the Empire
  • If country is Flag of Burgundy Burgundy:
    • Change primary Culture icon.png culture to Dutch
    • Change Capital.png capital to Holland
  • If country is Flag of Burgundy Burgundy and Flag of France France exists:
    • All provinces in France region owned by this country and its subjects:
      • Flag of Burgundy Burgundy and (if they own it) the subject lose their cores
      • Flag of France France gains a core
      • Cede province to Flag of France France
  • If government is Government theocracy.png Theocracy and religion is Catholicism Catholic:
    • Change government to Government monarchy.png Administrative Monarchy
    • Flag of The Papal State The Papal State gains opinion modifier "Displeased" (-50, decaying by +2 per year for 5 years) towards our country
  • If government is Government theocracy.png Theocracy and religion is not Catholicism Catholic:
    • Change government to Government monarchy.png Administrative Monarchy
  • Country becomes Flag of Netherlands Netherlands
  • Flag of Netherlands Netherlands gains a permanent claim on all non-owned provinces in Low Countries region and Picardy area except Calais, Rethel, East Frisia and Picardie
  • If government rank is Duchy rank Duchy:
    • Set government rank to Kingdom rank Kingdom
  • Gain Prestige.png 25 prestige
  • Trigger country event "New Traditions & Ambitions" unless using custom ideas or already using Dutch ideas

AI Burgundy will not take this decision.
Provinces in orange must be owned and cored to form the Netherlands. Forming the Netherlands grants permanent claims on the shaded area.

Missions[edit]

Main article: Dutch missions

The Netherlands' missions are focused on colonization and conflict with Flag of Portugal Portugal.

Events[edit]

Main article: Dutch events

Dutch events are focused on famous historic individuals, the VoC (Dutch East India Company), the Dutch republic government type, and historic events with Flag of England England and Flag of France France.

Dutch revolt[edit]

Main article: Dutch revolt events

Historically, the seven provinces of the Low Countries revolted for their independence from Habsburg Flag of Spain Spain in 1568 and formed the Republic of the Seven United Netherlands. This is portrayed in EU4 as a series of events that happen in the same time period. If the year is between 1550 and 1650 and the Netherlands does not exist, a player-controlled nation that controls parts of the low countries and does not have Dutch or Flemish as their primary culture will receive events causing revolts which, if successful, eventually lead to the formation of the Netherlands. (For an AI-controlled country meeting these criteria, instead the Netherlands gets cores on all owned Dutch or Flemish provinces in the Low Countries, is released as a vassal, and immediately declares an independence war.) The newly-independent Netherlands will then receive a full navy and army and claims over the low countries, and will also annex other AI-controlled Dutch minors (independent, at peace and with 4 or fewer provinces) and gain alliances with the overlord's rivals through events. The Dutch revolt can be avoided by other nations with a cultural shift to Dutch or Flemish culture, or by converting provinces in the region to a different culture.

Decisions[edit]

Execute decision.pngFound Oost-Indische Compagnie


A company of merchants are asking the States-General for a 21 year monopoly to carry out colonial activities in Asia. These areas are potentially very rich, but they need the monopoly because the risks are so high.


 
Potential requirements

The country:

Allow

The Flag of Netherlands Netherlands:

  • have at least 2 home ports.
  • have a diplomatic technology of at least level 10.
  • owns a port in Japan (region), Burma, West India, Coromandel, Deccan (region), Bengal (region), South or North China.

Effects

The Flag of Netherlands Netherlands:

  • get the modifier “Vereenigde Oost-Indische Compagnie” for the rest of the campaign with the following effects:
    • Merchants.png+1 merchants,
    • Trade power.png+5% global trade power,
    • Colonial range.png+25% colonial range.


Execute decision.pngLand Reclamation in Holland


Holland has through the years been plagued by intermittent floods and this limits the potential of what is otherwise very attractive region. While our ancestors have done their best to drain the Dutch swamps they did not posses the same means we do. Let us concentrate all our expertise in land reclamation to improve the region and the city of Amsterdam so that we may create a northern port city worthy to rival the old urban centres of the South.


 
Potential requirements

The country:

Holland (97) does not have the province modifier “Development of Amsterdam”.

Allow

The country:


Effects

The country:

  • loses Administrative power.png50 administrative power.

Holland (97) gets the province modifier “Development of Amsterdam” for the rest of the campaign with the following effect:

  • Development cost.png-25% development cost.

Achievements[edit]

Je maintiendrai icon
Je maintiendrai
Form the Netherlands as a minor nation starting with Dutch culture.

Sinaasappel! icon
Get Orangists in power with 100% Republican Tradition, and owning a province in China.
Country guides

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Hisn Kayfa.png Hisn KayfaKhiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Kandy.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Statists in Power).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Orangists in Power).
  3. 3.0 3.1 ‘Statists vs Orangists’ mechanics for Dutch republic.