This is a compilation and strategy article for Naxos.
Mechanics and flavor content are transcluded from other pages.
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Traditions:
- +4 Tolerance of heretics
- −25% Cost to fabricate claims
Maritime State
- +20% Naval force limit modifier
- +10% Galley combat ability
Naxos Rules The Waves
- −20% Morale hit when losing a ship
Archipelago Of Opportunities
- +10% Embargo efficiency
- +25% Privateer efficiency
Legacy Of Crusaders
- +0.5 Yearly army tradition
Archipelago Feudalism
- −1 National unrest
Latin Roots
- −5% Technology cost
Naxian Ambition
- −10% Core-creation cost
Ambition:
- −15% Diplomatic annexation cost
Naxos is a tiny nation inhabiting a collection of islands in the Aegean Sea. They start as a vassal of
Venice and close proximity to the
Ottomans in 1444 ensures that their existence is usually short-lived. From 1579 onward, Naxos is no longer available at the start of the game.
- Main article: Crusader missions
The below is one of many player suggested strategies for Naxos. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.
Being a remnant of the crusader states (much like
Athens) formed in the aftermath of the fourth crusade and the weakening of the Byzantine Empire, its main culture is Lombard and its religion is Catholic, while their capital and only province is Greek and Orthodox. While the chances of Naxos surviving are slim in the hands of the AI, it's not all that hard for a player to survive. Getting Venice's rivals to support Naxos' independence is usually quite feasible (
Aragon, in particular, is of assistance, as they'll also bring
Naples into the fray) and with their help beating
Venice should not be a problem. An independent Naxos can choose to remain Catholic and Lombard, but shifting to Greek culture and embracing Orthodoxy is also an interesting possibility, as it would allow the player to attempt to form
Greece or
Byzantium.
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