- +4 Tolerance of heretics
- −25% Cost to fabricate claims
- +20% Naval force limit modifier
- +10% Galley combat ability
- −20% Morale hit when losing a ship
- +10% Embargo efficiency
- +25% Privateer efficiency
- +0.5 Yearly army tradition
- −1 National unrest
- −5% Technology cost
- −10% Core-creation cost
- −15% Diplomatic annexation cost
Naxos is a tiny nation inhabiting a collection of islands in the Aegean Sea. They start as a vassal of Venice and close proximity to the Ottomans in 1444 ensures that their existence is usually short-lived. From 1579 onward, Naxos is no longer available at the start of the game.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25.
Being a remnant of the crusader states (much like Athens) formed in the aftermath of the fourth crusade and the weakening of the Byzantine Empire, its main culture is Lombard and its religion is Catholic, while their capital and only province is Greek and Orthodox. While the chances of Naxos surviving are slim in the hands of the AI, it's not all that hard for a player to survive. Getting Venice's rivals to support Naxos' independence is usually quite feasible ( Aragon, in particular, is of assistance, as they'll also bring Naples into the fray) and with their help beating Venice should not be a problem. An independent Naxos can choose to remain Catholic and Lombard, but shifting to Greek culture and embracing Orthodoxy is also an interesting possibility, as it would allow the player to attempt to form Greece or Byzantium.