Natives events

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id

Msg event.png[Root.NativeCulture.GetName] People Enter Our Colony

As our colony in [Root.GetName] has continued to grow and develop, we have begun to encroach on the territory belonging to a people referring to themselves as the “[Root.NativeCulture.GetName]”. They send jeers and insults in their native tongue, and have even started raiding our settlements. One of our own men with a sympathy for these savages has learned the [Root.NativeCulture.GetName] language and he tells us that they are claiming our colony in [Root.GetName] is encroaching on their ancestral land. Apparently they demand that we grant them concessions, or war will be inevitable.
 
Trigger conditions
  • None of:
    • DLC The Cossacks.png The Cossacks is active
  • Native population is at least 300
  • Province owner:
    • None of:
      • Country flag NF_colony is set
  • At least one of:
    • Continent is North America
    • Continent is South America
    • Continent is The New World
  • Is a colony
Mean time to happen

1 month


Event button 547.png
Erase these savages from [Root.GetName]!
  • Province owner:
    • Set country flag NF_colony
    • Set country flag NF_ruthless
  • Gain 200 population
  • Province loses 300 native population
Event button 547.png
Just pay them to stop hissing at us.
  • Province owner:
    • Gain Gold Icon.png 50 ducats
    • Set country flag NF_colony
    • Set country flag NF_trader
  • Gain Base tax.png 1 base tax
Event button 547.png
Offer them whatever they desire, we should live in peace.
  • Province owner:
    • Gain Yearly prestige.png 5 prestige
    • Set country flag NF_colony
    • Set country flag NF_peacenik
  • Gain province modifier “Native Colonial Integration” for 10 years, giving the following effects:
    • Local settler increase.png +25 Local settler increase


id

Msg event.png[Root.NativeCulture.GetName] Raids on Our Colonies

Event trigger.png The description below is one of several available for this event.

The following description is used if:

  • At least one of:
    • Continent is North America
    • Continent is South America
    • Continent is The New World
    • Is in colonial region Colonial Australia
The [Root.Culture.GetName] settlers in [Root.GetName] are merely attempting to bring civilization to the savage lands of [Root.GetSuperRegionName] and enlighten it with superior [Root.Culture.GetGroupName] culture. However, it seems that the [Root.NativeCulture.GetName] savages refuse to accept our superior ways, and our harsh treatment of these native people has only served to increase tensions between the [Root.NativeCulture.GetName] tribesmen and our colonists. The only question now is how do we resolve this situation?

The following description is used if:

  • None of:
    • At least one of:
      • Continent is North America
      • Continent is South America
      • Continent is The New World
      • Is in colonial region Colonial Australia
Our settlers in [Root.GetName] are merely attempting to bring civilization to the savage lands of [Root.GetSuperRegionName] and enlighten it with our superior culture. However, it seems that the [Root.NativeCulture.GetName] savages refuse to accept our superior ways, and our harsh treatment of these native people has only served to increase tensions between the [Root.NativeCulture.GetName] tribesmen and our colonists. The only question now is how do we resolve this situation?''

 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_ruthless is set
      • Native policy is set to Native Repression Policy
  • Is a colony
  • Native aggressiveness Native aggressiveness is at least 5
  • Native population is at least 300
  • None of:
    • Province contains at least 1 regiment
  • Colony has at least 200 settlers
Mean time to happen

300 months
Modifiers

  • Native aggressiveness Native aggressiveness is at least 7: ×0.95
  • Native aggressiveness Native aggressiveness is at least 9: ×0.85
  • Ferocity.png Native ferocity is at least 3: ×0.95
  • Ferocity.png Native ferocity is at least 4: ×0.95
  • Ferocity.png Native ferocity is at least 5: ×0.95
  • None of:
    • Ferocity.png Native ferocity is at least 3: ×1.15
  • None of:
    • Ferocity.png Native ferocity is at least 2: ×1.15

Event button 547.png
We end it with a show of force!
  • Province owner:
    • Lose Gold Icon.png 100 ducats
  • Native population gains Native aggressiveness 3 aggressiveness
  • Native population gains Ferocity.png 2 ferocity
Event button 547.png
The situation can’t be salvaged, abandon the colony.
  • Hidden effect:
    • Lose 1 000 population


id

Msg event.png[Root.NativeCulture.GetName] People Plead for Aid

It seems our harsh treatment of the [Root.NativeCulture.GetName] people living in and around our colonies have had quite the adverse effect on their continued existence. A combination of the foreign diseases our colonists brought over both intentionally and unintentionally has devastated the [Root.NativeCulture.GetName] populace living in [Root.GetName] and now their leaders have approached us begging us to relent and take pity on the suffering of their people.
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_ruthless is set
      • Native policy is set to Native Repression Policy
  • Is a colony
  • None of:
    • Colony has at least 200 settlers
  • Native population is at least 500
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by the owner of the currently considered province: ×0.8

Event button 547.png
These savages haven’t known true suffering yet.
  • Province loses 500 native population
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • Native population is at least 200
      • Province loses 200 native population
    • Gain country modifier “Disregard Natives” for 2 years, giving the following effects:
      • Settler chance.png −5% Settler chance
      • Global settler increase.png −5 Global settler increase
Event button 547.png
Perhaps we should show charity this once.
  • Province owner:
    • Lose Gold Icon.png 20 ducats
    • Gain country modifier “Aid Natives” for 1 year, giving the following effects:
      • Settler chance.png +2% Settler chance
      • Global settler increase.png +2 Global settler increase


id

Msg event.pngColonial Expansion

Event trigger.png The description below is one of several available for this event.

The following description is used if:

  • At least one of:
    • Continent is North America
    • Continent is South America
    • Continent is The New World
    • Is in colonial region Colonial Australia
It would seem that our harsh treatment of the [Root.NativeCulture.GetName] people living in [Root.GetName] has paid off in a massive way. Forcing those primitives off of their rich fertile soil has created new opportunities for [Root.Culture.GetName] settlers to take their place and our colonial companies have already begun exploiting the ancestral land of the [Root.NativeCulture.GetName], but they request financial aid to complete the construction of the new settlement.

The following description is used if:

  • None of:
    • At least one of:
      • Continent is North America
      • Continent is South America
      • Continent is The New World
      • Is in colonial region Colonial Australia
It would seem that our harsh treatment of the [Root.NativeCulture.GetName] people living in [Root.GetName] has paid off in a massive way. Forcing those primitives off of their rich fertile soil has created new opportunities for our settlers to take their place and our colonial companies have already begun exploiting the ancestral land of the [Root.NativeCulture.GetName], but they request financial aid to complete the construction of the new settlement.''

 
Trigger conditions
  • Is a colony
  • Province owner:
    • At least one of:
      • Country flag NF_ruthless is set
      • Native policy is set to Native Repression Policy
    • Ruler's Military power.png military skill is at least 2
  • Any neighbouring province:
    • Province is owned by the owner of the currently considered province
Mean time to happen

240 months
Modifiers

  • Province owner:
    • Ruler's Military power.png military skill is at least 3: ×0.8
  • Province owner:
    • Has a level 2 Advisor Colonial governor.png Colonial Governor advisor: ×0.8
  • Province owner:
    • Has a level 3 Advisor Colonial governor.png Colonial Governor advisor: ×0.8
  • Province owner:
    • Owns at least 30 non-colony provinces: ×8

Event button 547.png
For glory, God, and gold!
  • Gain 200 population
  • Province owner:
    • Lose Gold Icon.png 30 ducats
    • Gain country modifier “Expand Colonial Land” for 2 years, giving the following effects:
      • Settler chance.png +5% Settler chance
      • Global settler increase.png +1 Global settler increase
Event button 547.png
It's too expensive.
  • Gain 50 population
  • Province owner:
    • Gain country modifier “Restrict Colonial Expansion” for 2 years, giving the following effects:
      • Global settler increase.png −10 Global settler increase


id

Msg event.pngLucrative Trade Agreements With the [Root.NativeCulture.GetName] Tribe

Lesser nations question what value there is in engaging the [Root.NativeCulture.GetName] people in trade, but our merchants know better. It seems that these people do not know the true value of what they hold, and we have a golden opportunity to strike riches from these people by taking massive stores of valuable goods and metals in exchange for some relatively trivial medical resources.
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_trader is set
      • Native policy is set to Native Trading Policy
    • Trade efficiency.png Trade efficiency is at least 50%
  • None of:
    • Has province modifier “Merchant Investment”
  • None of:
    • Is the country's capital
  • Native population is at least 100
Mean time to happen

2000 months
Modifiers

  • Province owner:
    • Has idea “National Trade Policy”: ×0.9
  • Province owner:
    • Has idea “Merchant Adventures”: ×0.9
  • Province owner:
    • None of:
      • Has idea “National Trade Policy”: ×1.1
  • Province owner:
    • None of:
      • Has idea “Merchant Adventures”: ×1.1
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 60%: ×0.95
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 70%: ×0.95
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 80%: ×0.95
  • Province owner:
    • Stability.png Stability is at least +2: ×0.9
  • Province owner:
    • None of:
      • Stability.png Stability is at least −1: ×1.1
  • Province owner:
    • Has Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • None of:
      • Has Advisor Trader.png Trader advisor: ×1.05
  • Province owner:
    • Has a level 2 Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • Has a level 3 Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • Has at least 10 colonies: ×2
  • Province owner:
    • Has at least 20 colonies: ×2
  • Province owner:
    • Has at least 30 colonies: ×2

Event button 547.png
Make the deal!
  • Province owner:
    • Gain Gold Icon.png 50 ducats
Event button 547.png
Make an investment in their tribe.
  • Gain province modifier “Merchant Investment” for 5 years, giving the following effects:
    • Local trade power.png +0.25 Local trade power
  • Province owner:
    • Gain Gold Icon.png 10 ducats
Event button 547.png
We will not exploit these people.
  • Province owner:
    • Gain Diplomatic power.png 20 diplomatic power


id

Msg event.png[Root.NativeCulture.GetName] People Request Aid

It seems that the trading between our colonists in [Root.GetName] and the [Root.NativeCulture.GetName] has led to an outbreak of diseases usually foreign to [Root.GetSuperRegionName]. They come to us with grizzly stories of bringing goods traded from our nation back to their tribe, only for it to infect their weak and elderly with a plethora of diseases their healers have never encountered before. All they ask is for a single free shipment of medical supplies, and they will gladly begin integrating with our colony.
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_trader is set
      • Native policy is set to Native Trading Policy
  • None of:
    • Colony has at least 200 settlers
  • Is a colony
  • Native population is at least 500
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by the owner of the currently considered province: ×0.8
  • Province owner:
    • Has at least 5 colonies: ×1.5
  • Province owner:
    • Has at least 10 colonies: ×2
  • Province owner:
    • Has at least 20 colonies: ×3

Event button 547.png
Can the treasury bear such an expense?
  • Province loses 500 native population
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • Native population is at least 200
      • Province loses 200 native population
    • Gain country modifier “Disregard Natives” for 2 years, giving the following effects:
      • Settler chance.png −5% Settler chance
      • Global settler increase.png −5 Global settler increase
Event button 547.png
Give them everything they need and more!
  • Province owner:
    • Lose Gold Icon.png 40 ducats
    • Gain country modifier “Aid Natives” for 2 years, giving the following effects:
      • Settler chance.png +2% Settler chance
      • Global settler increase.png +2 Global settler increase


id

Msg event.png[Root.NativeCulture.GetName] People Request [Root.Owner.Religion.GetName] Conversion!

Event trigger.png The description below is one of several available for this event.

The following description is used if:

  • Province owner:
    • Has enacted the “Mission to Civilize” government reform
We have made it our holy duty to civilize the New World and enlighten the native people with our [Root.Owner.Religion.GetName] faith. As our priests and missionaries perform their holy duty in [Root.GetName], they report being approached by some [Root.NativeCulture.GetName] shamans requesting to abandon their [Root.OriginalReligion.GetName] roots and join [Root.Owner.Monarch.GetTitle] [Root.Owner.Monarch.GetName] in [Root.Owner.Monarch.GetHerHis] holy duty to propagate the [Root.Owner.Religion.GetName] faith amongst the unenlightened members of the local [Root.NativeCulture.GetName] tribe. If we accept, we will have a whole new clerical class of [Root.NativeCulture.GetName] to spread our faith, but we risk angering the more traditional [Root.OriginalReligion.GetName] members of their tribe.

The following description is used if:

  • Province owner:
    • At least one of:
      • Country flag NF_peacenik is set
      • Native policy is set to Native Coexistence Policy
Although we have not been actively propagating our religion in [Root.GetName], many members of the [Root.NativeCulture.GetName] tribe have been adopting the [Root.Owner.Religion.GetName] religion regardless and request to officially abandon their old faith in favor of ours and join our colony. We could take this offer and apply it to the entire [Root.NativeCulture.GetName] tribe living close to our colony in [Root.GetName], but this may anger some of the more traditional [Root.OriginalReligion.GetName] members of their tribe.

The following description is used if:

  • Province owner:
    • At least one of:
      • Country flag NF_trader is set
      • Native policy is set to Native Trading Policy
We have always made it our policy to propagate trade between our good people and the strange people of the new world. As of late, however, the [Root.NativeCulture.GetName] traders have come to us asking not for food or medical supplies, but for symbols and tools of worship of the [Root.Owner.Religion.GetName] faith and many are even requesting to be ordained as priests so they may spread the faith amongst their entire tribe! If we accept, we will be united with the [Root.NativeCulture.GetName] people in faith, but we risk angering the more traditional [Root.OriginalReligion.GetName] members of their tribe.''

 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_peacenik is set
      • Country flag NF_trader is set
      • Native policy is set to Native Coexistence Policy
      • Native policy is set to Native Trading Policy
      • Has enacted the “Mission to Civilize” government reform
  • At least one of:
    • All of:
      • Religion is same as owner
      • Native population is at least 100
    • None of:
      • Religion is same as owner
  • Is a colony
  • None of:
    • Native aggressiveness Native aggressiveness is at least 4
  • None of:
    • Has province modifier “converted_natives_colony_timer”
  • None of:
    • Province owner:
      • Any owned province:
        • Expelling minorities to The currently considered province
Mean time to happen

320 months
Modifiers

  • None of:
    • Native aggressiveness Native aggressiveness is at least 3: ×0.9
  • None of:
    • Native aggressiveness Native aggressiveness is at least 2: ×0.8
  • Province owner:
    • Has a level 1 Advisor Colonial governor.png Colonial Governor advisor: ×0.9

Immediate effects
  • Hidden effect:
    • Gain province modifier “converted_natives_colony_timer” for 30 years and 50 days, giving the following effects:

Event button 547.png
Welcome to the faith!
  • Native population gains Native aggressiveness 2 aggressiveness
  • Native population gains Ferocity.png 2 ferocity
  • If:
    • Limited to:
      • None of:
        • Religion is same as owner
    • Change religion to that of owner
  • Else:
    • Gain 100 population
Event button 547.png
A good [Root.Owner.Monarch.GetTitle] allows [Root.Owner.Monarch.GetHerHis] people their ways.
  • Native population loses Native aggressiveness 2 aggressiveness
  • Native population loses Ferocity.png 2 ferocity


id

Msg event.pngThe Suffering of the [Root.NativeCulture.GetName] People

To our horror, we have discovered that our mere presence in [Root.GetName] is causing massive damage to the [Root.NativeCulture.GetName] people! We have always strived to coexist with native people, but just glancing at the effect that foreign diseases have had on the local [Root.NativeCulture.GetName] villages is more than anyone can bear. The suffering of their people cannot be ignored, and if we do nothing then we risk bringing an end to the [Root.NativeCulture.GetName] people…
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_peacenik is set
      • Native policy is set to Native Coexistence Policy
  • None of:
    • Colony has at least 200 settlers
  • Is a colony
  • Native population is at least 500
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by the owner of the currently considered province: ×0.8

Event button 547.png
We simply can't afford it.
  • Province loses 500 native population
  • Province owner:
    • Lose Stability.png 1 stability
    • One random owned province:
      • Limited to:
        • Is a colony
        • Native population is at least 200
      • Province loses 200 native population
    • Gain country modifier “Disregard Natives” for 2 years, giving the following effects:
      • Settler chance.png −5% Settler chance
      • Global settler increase.png −5 Global settler increase
Event button 547.png
Give them everything they need!
  • Province owner:
    • Lose Gold Icon.png 80 ducats
    • Gain country modifier “Aid Natives” for 4 years, giving the following effects:
      • Settler chance.png +2% Settler chance
      • Global settler increase.png +2 Global settler increase


id

Msg event.pngNatives in [Root.GetName] Adopt [Root.Owner.Culture.GetName] Culture

To our surprise, many members of the [Root.NativeCulture.GetName] tribe have chosen to adopt our language and etiquette and have integrated themselves into the [Root.GetName] colony! These people are now considered another component of the unique cultural melting pot in [Root.GetName].
 
Trigger conditions
  • Is a colony
  • Native population is at least 300
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
    • Province owner:
      • At least one of:
        • Native policy is set to Native Coexistence Policy
        • Native policy is set to Native Trading Policy
  • Else:
    • Province owner:
      • At least one of:
        • Country flag NF_peacenik is set
        • Country flag NF_trader is set
Mean time to happen

20 years
Modifiers

  • Native population is at least 500: ×0.9
  • Native population is at least 1 000: ×0.9
  • Native population is at least 2 000: ×0.9
  • Native population is at least 4 000: ×0.9
  • Native population is at least 6 000: ×0.9
  • Native population is at least 8 000: ×0.9

Event button 547.png
They’re going to love being [Root.Owner.Culture.GetName]!
  • Gain 100 population


id

Msg event.pngAccommodation with Natives in $PROVINCENAME$

Though there have been troubles in our relations with the native people of [Root.GetName], we have managed to find an agreement with the ruling class of their tribe, and this should lead to a massive reduction in violence and conflict between our two people. We have broken bread with their leaders and jointly agreed to cease our conflict and move forward as friends and allies!
 
Trigger conditions
  • Is a colony
  • Native population is at least 300
  • Ferocity.png Native ferocity is at least 1
  • Native aggressiveness Native aggressiveness is at least 1
  • None of:
    • Has province modifier “Native Colonial Integration”
  • At least one of:
    • Province contains at least 1 regiment
    • Province owner:
      • At least one of:
        • Country flag NF_peacenik is set
        • Native policy is set to Native Coexistence Policy
Mean time to happen

20 years
Modifiers

  • ×0.9:
    • Province contains at least 2 regiments
    • None of:
      • Native population is at least 4 100
  • ×0.9:
    • Province contains at least 4 regiments
    • None of:
      • Native population is at least 8 100
  • ×0.9:
    • Province contains at least 6 regiments
    • None of:
      • Native population is at least 12 100
  • Province contains at least 8 regiments: ×0.9
  • Province owner:
    • At least one of:
      • Country flag NF_peacenik is set
      • Native policy is set to Native Coexistence Policy: ×0.5

Event button 547.png
Peace!
  • If:
    • Limited to:
      • None of:
        • DLC The Cossacks.png The Cossacks is active
    • Native population loses Ferocity.png 1 ferocity
  • Gain province modifier “Native Colonial Integration” for 10 years, giving the following effects:
    • Local settler increase.png +25 Local settler increase
  • If:
    • Limited to:
      • Province owner:
        • None of:
          • Has country modifier “Assimilation of natives”
    • Province owner:
      • Gain country modifier “Assimilation of natives” for 5 years, giving the following effects:
        • Native uprising chance.png −20% Native uprising chance
        • Native assimilation.png +40% Native assimilation