Natives events

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id

Msg event.pngNatives Encountering our Colonies


The settlers of our colony have spotted minor groups of natives attentively observing the colony. We don't know what their intentions are, how do you want to proceed?


 
Trigger conditions
  • None of:
    • DLC The Cossacks.png The Cossacks is active
  • native_size = 3
  • Province owner:
    • None of:
      • Country flag NF_colony is set
    • Religion is in Christian group
  • At least one of:
    • Continent is North America
    • Continent is South America
  • Is a colony
Mean time to happen

1 month


Event button 547.png
Repel the savages!
  • Province owner:
    • Set country flag NF_colony
    • Set country flag NF_ruthless
  • Gain 200 population
  • change_native_size = -3
Event button 547.png
Present a trade proposal
  • Province owner:
    • Lose Gold Icon.png 50 ducats
    • Set country flag NF_colony
    • Set country flag NF_trader
  • Gain Tax Base Icon.png 1 base tax
Event button 547.png
Allow them to live in peace
  • Province owner:
    • Lose Prestige.png 2 prestige
    • Set country flag NF_colony
    • Set country flag NF_peacenik
id

Msg event.pngNative Raids


The settlement of a growing number of white people in our colonies has brought discontent and hatred both among the natives and the settlers. The $PROVINCECULTURE$ colonists have ignored the natives as long as they have been able to grab their land and suppress, on false pretexts, all attempts at reaction and redress of wrongs.


 
Trigger conditions
  • Province owner:
    • Country flag NF_ruthless is set
  • Is a colony
  • native_hostileness = 5
  • native_size = 3
  • None of:
    • Province contains at least 1 regiment
  • Colony has at least 200 settlers
Mean time to happen

300 months
Modifiers

  • native_hostileness = 7
    : ×0.95
  • native_hostileness = 9
    : ×0.85
  • native_ferocity = 3
    : ×0.95
  • native_ferocity = 4
    : ×0.95
  • native_ferocity = 5
    : ×0.95
  • None of:
    • native_ferocity = 3
      : ×1.15
  • None of:
    • native_ferocity = 2
      : ×1.15

Event button 547.png
Defend the settlement
  • change_native_hostileness = 3
  • change_native_ferocity = 2
  • change_native_size = -3
  • Lose 50 population
Event button 547.png
Abandon the settlement
  • change_native_hostileness = 1
  • change_native_ferocity = 1
  • Lose 150 population
id

Msg event.pngNative Exploitation


The maltreatment of the indigenous people, in combination with previously unfamiliar diseases brought by the settlers, has decimated the native population of $PROVINCENAME$.


 
Trigger conditions
  • Province owner:
    • Country flag NF_ruthless is set
  • Is a colony
  • None of:
    • Colony has at least 200 settlers
  • native_size = 5
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by (Our country): ×0.8

Event button 547.png
Ignore their suffering
  • change_native_size = -5
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • native_size = 2
      • change_native_size = -2
    • Gain country modifier “Disregard Natives” for 730 days
Event button 547.png
Attempt to assuage their pain
  • Province owner:
    • Lose Gold Icon.png 40 ducats
    • Gain country modifier “Aid Natives” for 730 days
id

Msg event.pngColonial Expansion


Political and economic pressure at home has made way for a sudden increase in the number of people looking for a better life in rich uncharted lands


 
Trigger conditions
  • Is a colony
  • Province owner:
    • Country flag NF_ruthless is set
    • Ruler's Military power.png military skill is at least 2
  • Any neighbouring province:
    • Province is owned by (Our country)
Mean time to happen

240 months
Modifiers

  • Province owner:
    • Ruler's Military power.png military skill is at least 3: ×0.8
  • Province owner:
    • Has a level 2 Advisor Colonial governor.png Colonial Governor advisor: ×0.8
  • Province owner:
    • Has a level 3 Advisor Colonial governor.png Colonial Governor advisor: ×0.8
  • Province owner:
    • Owns at least 30 non-colony provinces: ×8

Event button 547.png
Expand colonial borders
  • Gain 200 population
  • Province owner:
    • Lose Gold Icon.png 30 ducats
    • Gain country modifier “Expand Colonial Land” for 730 days
Event button 547.png
It's too expensive
  • Gain 50 population
  • Province owner:
    • Gain country modifier “Restrict Colonial Expansion” for 730 days
id

Msg event.pngLucrative Trade


Our trade with the natives of $PROVINCENAME$ has proven very profitable and the economy of the colony has spurred to new heights.


 
Trigger conditions
  • Province owner:
    • Country flag NF_trader is set
    • Trade efficiency.png Trade efficiency is at least 50%
  • Any neighbouring province:
    • Is a colony
    • Province is owned by (Our country)
  • None of:
    • Has province modifier “Merchant Investment”
Mean time to happen

2000 months
Modifiers

  • Province owner:
    • Has idea “National Trade Policy”: ×0.9
  • Province owner:
    • Has idea “Merchant Adventures”: ×0.9
  • Province owner:
    • None of:
      • Has idea “National Trade Policy”: ×1.1
  • Province owner:
    • None of:
      • Has idea “Merchant Adventures”: ×1.1
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 60%: ×0.95
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 70%: ×0.95
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 80%: ×0.95
  • Province owner:
    • Icon stability.png Stability is at least +2: ×0.9
  • Province owner:
    • None of:
      • Icon stability.png Stability is at least −1: ×1.1
  • Province owner:
    • Has Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • None of:
      • Has Advisor Trader.png Trader advisor: ×1.05
  • Province owner:
    • Has a level 2 Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • Has a level 3 Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • Has at least 10 colonies: ×2
  • Province owner:
    • Has at least 20 colonies: ×2
  • Province owner:
    • Has at least 30 colonies: ×2

Event button 547.png
Put into the treasury
  • Province owner:
    • Gain Gold Icon.png 50 ducats
Event button 547.png
Invest in merchants
  • Gain province modifier “Merchant Investment” for 1825 days
  • Province owner:
    • Gain Gold Icon.png 10 ducats
Event button 547.png
Invest in trade technology
  • Province owner:
    • Gain Diplomatic power.png 20 diplomatic power
id

Msg event.pngSpread of Disease


New diseases brought from overseas have quickly spread among the tribes and almost annihilated the entire native population in some areas.


 
Trigger conditions
  • Province owner:
    • Country flag NF_trader is set
  • None of:
    • Colony has at least 200 settlers
  • Is a colony
  • native_size = 5
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by (Our country): ×0.8
  • Province owner:
    • Has at least 5 colonies: ×1.5
  • Province owner:
    • Has at least 10 colonies: ×2
  • Province owner:
    • Has at least 20 colonies: ×3

Event button 547.png
Ignore their suffering
  • change_native_size = -5
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • native_size = 2
      • change_native_size = -2
    • Gain country modifier “Disregard Natives” for 730 days
Event button 547.png
Attempt to assuage their pain
  • Province owner:
    • Lose Gold Icon.png 40 ducats
    • Gain country modifier “Aid Natives” for 730 days
id

Msg event.pngReligious Influences


The $PROVINCECULTURE$ missionaries that were sent overseas to preach to the indigenous population have met fierce resistance. In some cases though, they have managed to influence the natives enough to convert them. A smaller group of natives living within and surrounding $PROVINCENAME$ have readily accepted the Christian beliefs.


 
Trigger conditions
  • Province owner:
    • Country flag NF_peacenik is set
    • Religion is Protestantism Protestant
  • None of:
    • Religion is Protestantism Protestant
  • Is a colony
  • None of:
    • native_hostileness = 4
Mean time to happen

240 months
Modifiers

  • None of:
    • native_hostileness = 3
      : ×0.9
  • None of:
    • native_hostileness = 2
      : ×0.8
  • Province owner:
    • Has a level 1 Advisor Colonial governor.png Colonial Governor advisor: ×0.9

Event button 547.png
Try to convert all of them
  • change_native_hostileness = 2
  • change_native_ferocity = 2
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • None of:
          • Religion is Protestantism Protestant
      • Change religion to Protestantism Protestant
Event button 547.png
Let them be
  • change_native_hostileness = -2
  • change_native_ferocity = -2
id

Msg event.pngReligious Influences


The $PROVINCECULTURE$ missionaries that were sent overseas to preach to the indigenous population have met fierce resistance. In some cases though, they have managed to influence the natives enough to convert them. A smaller group of natives living within and surrounding $PROVINCENAME$ have readily accepted the Christian beliefs.


 
Trigger conditions
  • Province owner:
    • Country flag NF_peacenik is set
    • Religion is Catholicism Catholic
  • Is a colony
  • None of:
    • Religion is Catholicism Catholic
  • None of:
    • native_hostileness = 4
Mean time to happen

240 months
Modifiers

  • None of:
    • native_hostileness = 3
      : ×0.9
  • None of:
    • native_hostileness = 2
      : ×0.8
  • Province owner:
    • Has a level 1 Advisor Colonial governor.png Colonial Governor advisor: ×0.9

Event button 547.png
Try to convert all of them
  • change_native_hostileness = 3
  • change_native_ferocity = 2
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • None of:
          • Religion is Catholicism Catholic
      • Change religion to Catholicism Catholic
Event button 547.png
Let them be
  • change_native_hostileness = -2
  • change_native_ferocity = -2
id

Msg event.pngSpread of Disease


New diseases brought from overseas have quickly spread among the tribes and almost annihilated the entire native population in some areas.


 
Trigger conditions
  • Province owner:
    • Country flag NF_peacenik is set
  • None of:
    • Colony has at least 200 settlers
  • Is a colony
  • native_size = 5
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by (Our country): ×0.8

Event button 547.png
Ignore their suffering
  • change_native_size = -5
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • native_size = 2
      • change_native_size = -2
    • Gain country modifier “Disregard Natives” for 730 days
Event button 547.png
Attempt to assuage their pain
  • Province owner:
    • Lose Gold Icon.png 40 ducats
    • Gain country modifier “Aid Natives” for 730 days
id

Msg event.pngNative Assimilation in $PROVINCENAME$


Some of the local natives have been assimilated into the colony's population. With the additional population, we have a lot bigger faith in the feasibility of $PROVINCENAME$.


 
Trigger conditions
  • Is a colony
  • native_size = 3
Mean time to happen

20 years
Modifiers

  • native_size = 5
    : ×0.9
  • native_size = 10
    : ×0.9
  • native_size = 20
    : ×0.9
  • native_size = 40
    : ×0.9
  • native_size = 60
    : ×0.9
  • native_size = 80
    : ×0.9

Event button 547.png
OK
  • Gain 100 population
id

Msg event.pngAccommodation with Natives in $PROVINCENAME$


The local native population seems to be more accepting of our presence. This will have great benefits in the long run.


 
Trigger conditions
  • Is a colony
  • native_size = 3
  • native_ferocity = 1
  • native_hostileness = 1
  • At least one of:
    • Province contains at least 1 regiment
    • Province owner:
      • Country flag NF_peacenik is set
Mean time to happen

20 years
Modifiers

  • ×0.9:
    • Province contains at least 2 regiments
    • None of:
      • native_size = 41
  • ×0.9:
    • Province contains at least 4 regiments
    • None of:
      • native_size = 81
  • ×0.9:
    • Province contains at least 6 regiments
    • None of:
      • native_size = 121
  • Province contains at least 8 regiments: ×0.9
  • Province owner:
    • Country flag NF_peacenik is set: ×0.5

Event button 547.png
OK
  • change_native_ferocity = -1