Native federation events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of events related to native federations.[1]

Events[edit | edit source]

id

Msg event.pngThe Federation Ways

Being part of a Federation has big consequences for our people, not only because we bond our fate to that of others, but because we become something like a new bigger tribe. These new ways of ruling have made some wonder if the old ones were the best for our own people. Of course, debates but also fights have emerged among tribe members to decide the fate of our nation and everyone almost unanimously wants [Root.Monarch.GetName] to make a decision.
 
Trigger conditions
  • Has enacted the “Clan Council” government reform
  • Is a member of a federation
Mean time to happen

12 months


Event button 547.png
We will adopt to the ways of the Federation.
  • Enact government reform Federation
Event button 547.png
The old ways worked, work and will work.
  • Gain Administrative power.png 50 administrative power


id

Msg event.pngCouncil Rulership

As we are not in a Federation anymore, it makes little sense to our people to practice its rules of government anymore. The oldest members of our community are full of wisdom that will help our tribe to thrive and they shall advice us as part of the council. Diverging voices will raise, as expected, but eventually the call will be in [Root.Monarch.GetName]'s hands.
 
Trigger conditions
  • Is not a member of a federation
  • Has enacted the “Federation” government reform
Mean time to happen

12 months


Event button 547.png
It makes no sense anymore.
  • Enact government reform Clan Council
Event button 547.png
We will stay in this path.
  • Gain Administrative power.png 50 administrative power


id

Msg event.pngOne for All, All for One

Everyone knows that wolves are the best hunters because they are a pack, not solitary creatures that wander alone. We should learn from Nature and its wisdom. As long as [Root.Monarch.GetName] is in power at the head of [Root.Monarch.GetHerHis] Tribe and of the Federation, people will always remember that [Root.Monarch.GetSheHe] managed to unite us all.
 
Trigger conditions
  • Is the leader of a federation
  • The federation has at least 6 members
  • All federation members:
    • Opinion of Our country is at least Opinion.png +75
  • None of:
    • Has ruler modifier “Leadership Pays Off”
Mean time to happen

240 months


Event button 547.png
Together we are stronger.
  • Gain ruler modifier “Leadership Pays Off” for the rest of the game, giving the following effects:
    • Monthly federation favor growth.png +0.05 Monthly federation favor growth


id

Msg event.pngStronger Together

Our Federation has been around for some years already and we have walked a long way together. Despite all the issues that have naturally arisen, we have managed to come out stronger and more united than ever. With all these struggles, we have integrated our tribes into a whole new group mentality, and it is time to reap the benefits of it.
 
Trigger conditions
  • Is the leader of a federation
  • Number of federation advancements is at least 4
  • At least one of:
    • None of:
      • Has country modifier “Growing In Harmony”
    • None of:
      • Has ruler modifier “Primus Inter Pares”
Mean time to happen

240 months


Event button 547.png
We should all benefit.
  • Every federation member:
    • Gain country modifier “Growing In Harmony” for 10 years, giving the following effects:
      • Development cost.png −5% Development cost
Event button 547.png
Leader Gets the Best Part.
  • Gain ruler modifier “Primus Inter Pares” for the rest of the game, giving the following effects:
    • Tribal development growth.png +0.02 Tribal development growth


id

Msg event.pngProblems for the Federation

The leader of our Federation has been exhibiting an odd behavior lately and some concerning gossip have spread across the tribes. While nobody has raised their voices, the leaders of the other members of the Federation are worried and have gathered together to discuss the issue.
 
Trigger conditions Mean time to happen

240 months


Event button 547.png
This is a problem.
  • Every federation member:
    • Limited to:
    • Gain ruler modifier “Lost Respect” for the rest of the game, giving the following effects:
      • Monthly federation favor growth.png −0.05 Monthly federation favor growth
Event button 547.png
We should solve this.
  • Every federation member:
    • Limited to:
    • Gain ruler modifier “Lost Respect” for 1 year, giving the following effects:
      • Monthly federation favor growth.png −0.05 Monthly federation favor growth


id

Msg event.pngUniting Against The World

Powerful nations are our new neighbors and the need to unite rises as the hawk in the sky. [Root.Monarch.GetName] is worried about these people, with their technological advances that will no doubt become a big edge on their side should a conflict break loose between our people and theirs. It is time to make a hard choice.
 
Trigger conditions
  • Is a member of a federation
  • Number of federation advancements is at least 2
  • Any known country:
    • Has a border with Our country
    • Is at least 5 technologies ahead
    • None of:
      • Opinion of Our country is at least Opinion.png +75
  • None of:
    • Has country modifier “Stand the Ground”
Mean time to happen

12 months


Event button 547.png
We will live or die together.
  • Hidden effect:
Event button 547.png
Each one should decide by themselves.
  • Gain country modifier “Stand the Ground” for the rest of the game, giving the following effects:
    • Fort defense.png +10% Fort defense

Footnotes[edit | edit source]

  1. See /Europa Universalis IV/events/Native_Federation_Events.txt