National ideas
- For idea group ideas, see Idea group.
- For the ideas of American natives, see Native council#Native ideas.
- For the idea groups linked to Policies, see Policies.
- For the generic 'National ideas' set, see Generic ideas.
- For idea groups used by three or more countries, see Group national ideas.
Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition.
Each country starts with national traditions, two bonuses that define the history and heritage of the country.
As players purchase ideas, they will unlock national ideas as well, one for every three ideas purchased, until all seven national ideas have been unlocked. National ideas do not cost monarch points of their own but are unlocked free of charge in a pre-set order.
When the final national idea is unlocked, the national ambition is also unlocked.
Most countries have unique national ideas, but some have a generic set based on their region or culture - for example, one set of ideas is shared by the Maghrebi nations, while another set is shared by the Muslim sultanates of India.
There are currently 381 unique idea sets, 65 group sets, 2 "easter egg" sets, and 8 sets exclusive to the Crusader Kings 2 save-game converter, plus the default set of ideas for a grand total of 457 sets.
Swap National ideas
When a new nation is formed or the government is reformed this event is triggered, to swap to the new NIs or to keep the old one:
New Traditions & Ambitions
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Our state is going through a range of changes that is rapidly changing our identity and ideals. Unless we actively work against it we will see the ambitions and traditions of our country change as a result of this.
Trigger conditions
|
Is triggered only by
various decisions. |
Option conditions
No, we cannot abandon our roots. None (retain previous ideas) |
Countries
In alphabetical order are all national idea sets currently in the game.
- +1 Diplomat
- +1 Yearly prestige
- −1% Prestige decay
- +0.3 Yearly republican tradition
- −10% Stability cost modifier
- +10% Production efficiency
- +2% Missionary strength vs heretics
- −10% Construction cost
- +2 Diplomatic reputation
- +1 Diplomatic relation
- +2% Missionary strength
- −10% Ship cost
- +10% Global trade power
- −25% Missionary maintenance cost
- −10% Province war score cost
- +15% Morale of navies
- −10% Technology cost
- −1 Interest per annum
- +20 Global settler increase
- +10% Production efficiency
- +10% Trade efficiency
- −10% Land maintenance modifier
- +20% Manpower recovery speed
- +1 Yearly legitimacy
- +15% Global trade power
- −10% Cavalry cost
- +10% Cavalry combat ability
- −5 Years of separatism
- +10% Morale of armies
- +10% Artillery combat ability
- +5% Discipline
- +10% Domestic trade power
- +0.5 Yearly army tradition
- −10% Cost of reducing war exhaustion
- +25% Fort defense
- +20% National manpower modifier
- +1 Diplomatic reputation
- +15% Cavalry combat ability
- +1 Yearly legitimacy
- +1 Attrition for enemies
- −33% General cost
- −15% Land attrition
- +1 Land leader maneuver
- +20% Fort defense
- +10% Goods produced modifier
- +15% Provincial trade power modifier
- +1 Yearly prestige
- +1 Attrition for enemies
- +2 Tolerance of the true faith
- +10% Infantry combat ability
- +15% National manpower modifier
- +20% Caravan power
- +15% Movement speed
- +10% Trade efficiency
- +15% Morale of armies
- +1 Yearly legitimacy
- +1 Yearly prestige
- +10% Production efficiency
- +1 Land leader maneuver
- +1% Missionary strength
- +1 Land leader shock
- +10% Production efficiency
- +1 Diplomat
- +20% Fort defense
- +3 Tolerance of heretics
- +10% Morale of armies
Persian Language and Court Culture
- +1 Diplomatic reputation
- −25% Envoy travel time
- +10% National manpower modifier
- −10% Fort maintenance
- −0.10 Yearly corruption
- −10% Liberty desire in subjects
- +1 Diplomatic relation
- −10% Construction cost
- +1% Missionary strength
- −10% Ship cost
- −1 National unrest
- +1 Missionary
- +1 Possible advisor
- −10% Development cost
- −10% Stability cost modifier
- +1 Land leader shock
- +10% Institution spread
- +10% Morale of armies
- +5% Discipline
- +15% Governing capacity modifier
- +1 Yearly prestige
- −15% Aggressive expansion impact
- −15% War score cost vs other religions
- +2 Tolerance of the true faith
- −5% Technology cost
- +10% Institution spread
- +15% Trade efficiency
- +0.1 Yearly inflation reduction
- +25% National manpower modifier
- +20% Morale of navies
- +15% Light ship combat ability
- −15% Development cost
- +25 Global settler increase
- −20% Core-creation cost
- +15% Land fire damage
- +2 Tolerance of heretics
- +1 Max promoted culture
- +15% National sailors modifier
- +25% Naval force limit modifier
- +1 Yearly prestige
- +10% Heavy ship combat ability
- +10% Manpower recovery speed
- +20% Fort defense
- +20% Land force limit modifier
- +1 Land leader maneuver
- +1 Yearly prestige
- +50% Cavalry flanking ability
- −10% Stability cost modifier
- +1 Tolerance of heretics
- +1 Tolerance of heathens
- +15% National manpower modifier
- −1% Yearly army tradition decay
- +0.10 Yearly inflation reduction
- −5% Land maintenance modifier
- −1% Yearly army tradition decay
- +10% Infantry combat ability
- +20% Fort defense
- +10% Morale of armies
- +10% Provincial trade power modifier
- +2 Tolerance of the true faith
- +10% Goods produced modifier
- +5% Discipline
- +15% Morale of armies
- +25% Ship trade power
- −15% Fire damage received
- +100% Vassal force limit contribution
- +3 Tolerance of heathens
- −10% Idea cost
- −0.1% Monthly piety
- +15% National manpower modifier
- −15% Core-creation cost
- +1 Colonist
- +10% Fort defense
- −25% Fort maintenance on border with rival
- +10% Goods produced modifier
- +10% Trade efficiency
- −20% Transport cost
- −15% Shock damage received
- +20% Domestic trade power
- +20% Land force limit modifier
- +1 Merchant
- −15% Culture conversion cost
- +5% Discipline
- +50% Chance of new heir
- +15 Global settler increase
- +10% Morale of armies
- −5% Technology cost
- +10% Global trade power
- −0.075 Monthly autonomy change
Incorporation of the Bishopric
- +2 Tolerance of the true faith
- −10% Construction cost
- −10% Construction time
- +1 Yearly prestige
- −0.10 Yearly corruption
- +2% Missionary strength vs heretics
- +0.25 Monthly fervor
- +10% Church power
- +1 Yearly legitimacy
- −15% Mercenary maintenance
- +1 Diplomatic reputation
- +1 Yearly prestige
- −10% Aggressive expansion impact
- +10% Religious unity
- +10% Church power
- −10% Development cost
- −1 National unrest
- +10% Goods produced modifier
- +15% Cavalry combat ability
- +5% Discipline
- +30% Improve relations
- +1 Diplomatic relation
- −1 National unrest
- −10% Idea cost
- +1 Yearly prestige
- +1 Diplomatic reputation
- +2 Tolerance of the true faith
Strengthen control over the Slave Trade
- +10% Global trade power
Unify Political and Religious Power
- −10% Stability cost modifier
- +1 Diplomat
- +10% Morale of armies
- +20% Cavalry combat ability
- +1 Land leader shock
- −20% Cavalry cost
- +1 Yearly tribal allegiance
- −20% Core-creation cost
- +25% National manpower modifier
- +1 Diplomat
- −10% Stability cost modifier
- +10% Goods produced modifier
- −5% Land maintenance modifier
- +10% Trade efficiency
- +20% Galley combat ability
- −15% Mercenary maintenance
- +25% National sailors modifier
- +10% Naval force limit modifier
- +20% Trade steering
- −10% Stability cost modifier
- +20% Global trade power
- −0.05 Monthly autonomy change
- +10% Morale of armies
- +1 Artillery fire
- −20% Light ship cost
- +1 Max promoted culture
- +1 Yearly legitimacy
- +2 Tolerance of heathens
- +1 Merchant
- +15% Privateer efficiency
- −5% Sailor maintenance
- +1 Diplomatic reputation
- −10% Advisor cost
- +10% Trade efficiency
- +15% Light ship combat ability
- −10% Stability cost modifier
- +20% Land force limit modifier
- −10% Infantry cost
- +10% Production efficiency
- +10% Global trade power
- +1 Tolerance of heretics
- +1 Max promoted culture
- +10% Infantry combat ability
- +1 Diplomatic reputation
- +1 Land leader shock
- −5% Land maintenance modifier
- +15% National manpower modifier
- +10% Manpower recovery speed
- +10% Morale of armies
- −0.1% Monthly piety
- +15% Cavalry combat ability
- +2 Tolerance of the true faith
- +2% Missionary strength vs heretics
- +20% Spy network construction
- −10% Stability cost modifier
- +1 Yearly legitimacy
- +1 Yearly prestige
- −0.02 Monthly war exhaustion
- +5% Recover army morale speed
- +2% Missionary strength
- −10% Development cost
- +1 Diplomatic reputation
- +10% National tax modifier
- −10% Regiment cost
- +0.5 Yearly army tradition
- +10% Production efficiency
- +1 Attrition for enemies
- +10% Production efficiency
- +5% Discipline
- +1 Diplomatic relation
- +10% Goods produced modifier
- −10% Development cost
- +10% Infantry combat ability
- +1 Yearly legitimacy
- +2 Tolerance of the true faith
- −10% Aggressive expansion impact
- −10% Stability cost modifier
- +10% Infantry combat ability
- +25% Looting speed
- −10% Advisor cost
- +10% Institution spread
- −15% Mercenary maintenance
- +1 Yearly legitimacy
- +15% National manpower modifier
- +10% National tax modifier
- −5 Years of separatism
- +1 Merchant
- −0.02 Monthly war exhaustion
- +50% Chance of new heir
- +100% Prestige from land battles
Defenders of the Imperial Court
- +1 Yearly legitimacy
- +1 Yearly prestige
- +25% Domestic trade power
- −15% Advisor cost
- +15% National tax modifier
Reform the Shogun - Shugo System
- +25% Income from vassals
- +100% Vassal force limit contribution
- +0.5 Yearly army tradition
- −1 National unrest
- +10% National manpower modifier
- +50% Chance of new heir
- −10% Development cost
- +1 Attrition for enemies
- −10% Shock damage received
- +15% Manpower recovery speed
- −10% Stability cost modifier
- +10% National tax modifier
- +1 Diplomat
- +1 Diplomatic reputation
- +1 Missionary
- +1 Merchant
- −15% Province warscore cost
- +2 Tolerance of the true faith
- +1 Diplomat
- +1 Colonist
- +2% Missionary strength
- −0.05 Monthly autonomy change
- +10% Goods produced modifier
- +15% National manpower modifier
- +4 Tolerance of heretics
- +10% Fort defense
- +1 Yearly legitimacy
- +1 Max promoted culture
- +1 Diplomatic reputation
- +1 Yearly prestige
- −1 National unrest
- +1% Missionary strength
- +5% Infantry combat ability
- +5% Artillery combat ability
- +10% Morale of armies
- −20% Shipbuilding time
- +25 Global settler increase
- +1 Colonist
- +1 Attrition for enemies
- −10% Land attrition
- +20% National manpower modifier
- +10% Infantry combat ability
- +50% Marines force limit
- −10% Ship cost
- +5% Ship disengagement chance
Integration of the Bushrangers
- +10% Shock damage
- −10% Construction cost
- −15% Development cost
- +10% Morale of armies
- +30% Improve relations
- +10% Imperial authority growth modifier
- −15% Diplomatic annexation cost
- −10% Fort maintenance
- +15% National garrison growth
- +0.05 Yearly inflation reduction
- −0.5 Interest per annum
- +2 Diplomatic reputation
- +2% Missionary strength
- +1 Diplomatic relation
- +30% Reinforce speed
- +3% Discipline
- +50% Chance of new heir
- +10% Morale of armies
- −15% Infantry cost
- +1 Yearly prestige
- +20% Land force limit modifier
- −10% Stability cost modifier
- −20% Cost of advisors with ruler's culture
- +20% National manpower modifier
- +1 Diplomatic reputation
- −0.05 Monthly autonomy change
- +15% Cavalry combat ability
- +15% Cavalry combat ability
- −20% Liberty desire from subjects development
- +20% Income from vassals
- +25% National manpower modifier
- +1 Diplomatic reputation
- −15% Mercenary maintenance
- +30% Improve relations
- −10% Development cost
- −20% Harsh treatment cost
- −15% Diplomatic annexation cost
- +10% Infantry combat ability
- −10% Idea cost
- −10% Cost of reducing war exhaustion
- +1 Yearly legitimacy
- +10% Manpower recovery speed
- +10% Morale of armies
- +10% National tax modifier
- +10% Production efficiency
- +20% Spy network construction
- +25% National manpower modifier
- −10% Fort maintenance
- +20% Caravan power
- +1 Yearly prestige
Legacy of the House of Zähringen
- +1 Yearly legitimacy
- +1 Diplomat
- +2 Tolerance of heretics
- −10% Stability cost modifier
- −15% Aggressive expansion impact
- −1% Prestige decay
- −10% Infantry cost
- +10% Cavalry combat ability
- +0.5 Yearly army tradition
- +10% Manpower recovery speed
- +0.5 Yearly prestige
- +25% Religious unity
- +1 Max promoted culture
- +10% Trade efficiency
- +1 Diplomatic reputation
- +1 Yearly legitimacy
- −10% Idea cost
- −10% Stability cost modifier
- −20% Light ship cost
- +10% Goods produced modifier
- +20 Global settler increase
- −5% Technology cost
- +1 Yearly prestige
- +2 Tolerance of the true faith
- +15% Morale of armies
- +2% Missionary strength
- +10% Manpower recovery speed
- −15% Aggressive expansion impact
- −10% Fort maintenance
- +25% Looting speed
- +1 Attrition for enemies
- −10% Shock damage received
- +1 Yearly legitimacy
- +15% National manpower modifier
- +10% Domestic trade power
- +10% National tax modifier
- +0.5 Yearly army tradition
- +20% Land force limit modifier
- +1 Missionary
- +0.5 Yearly devotion
- +0.5 Yearly legitimacy
- +20% Religious unity
- −1% Prestige decay
- +10% Production efficiency
- −5% Development cost
- +5% Trade efficiency
- +2% Missionary strength vs heretics
- +2 Tolerance of the true faith
Universitas Ottoniano Fridericiana
- −5% Technology cost
- +5% Discipline
- +1% Missionary strength
- +10% National manpower modifier
- +1 Tolerance of the true faith
- +0.1% monthly piety
- +20% Goods produced modifier
- +10% Trade efficiency
- −15% Fort maintenance
- −10% Land attrition
- −10% Development cost
- −20% Core-creation cost
- +1 Max promoted culture
- +5% Discipline
- −15% Mercenary maintenance
- +10% Goods produced modifier
- +1 Diplomatic reputation
- −10% Aggressive expansion impact
- +20% Garrison size
- +10% Religious unity
- +10% Church power
- +0.5 Yearly army tradition
- +15% Manpower recovery speed
- +1 Yearly prestige
- +5% Discipline
- +10% Morale of armies
- +10% National manpower modifier
- +1 Yearly legitimacy
- +10% Siege ability
Appointment of the Onotueyevbo
- +10% National tax modifier
- +10% Fort Defense
- +10% Goods produced modifier
- +1 Max promoted culture
- +10% Trade efficiency
- +10% Land fire damage
- +10% Trade efficiency
- +10% Infantry combat ability
- −10% Cavalry cost
- +1 Yearly prestige
- +1 Yearly legitimacy
- +25% Domestic trade power
- +0.5 Yearly army tradition
- +1 Attrition for enemies
- −5% Technology cost
- +10% Goods produced modifier
- +15% National manpower modifier
- +10% Infantry combat ability
- +10% Trade efficiency
- +0.5 Yearly army tradition
- −10% Development cost
- −10% Idea cost
Conquest of the Gangetic Plain
- +1 Land leader shock
- +10% National tax modifier
- +10% Goods produced modifier
- +15% Artillery damage from back row
- +10% Provincial trade power modifier
- −20% Infantry cost
- +1 Yearly legitimacy
- +10% Governing capacity modifier
- −10% Liberty desire in subjects
- +1 Diplomatic reputation
- −10% Construction cost
- +1 Yearly prestige
Respecting the Autonomy of the Clergy
- +2 Tolerance of the true faith
- +0.50 Yearly absolutism
- +20% National sailors modifier
- −20% Morale hit when losing a ship
- +20% Garrison size
- +10% Embargo efficiency
- +15% Privateer efficiency
- −1 National unrest
- −0.05 Monthly autonomy change
- +20% Chance to capture enemy ships
- +1 Yearly legitimacy
- +1 Diplomatic reputation
- −10% Sailor maintenance
- −10% Stability cost modifier
- −15% State maintenance
Modernized War Elephant Tactics
- +15% Cavalry combat ability
- +2 Max promoted cultures
Golden Age of Sanskrit Literature
- −5% Technology cost
- +5% Discipline
- +2 Tolerance of the true faith
- +5% Administrative efficiency
- +10% Artillery combat ability
- −5 Years of separatism
- −10% Advisor cost
- +10% Imperial authority growth modifier
- +3 Tolerance of heretics
- +1 Yearly legitimacy
- +10% Infantry combat ability
- −5% Shock damage received
- −1 National unrest
- −10% Technology cost
- −10% Stability cost modifier
- −25% Cost of advisors with ruler's culture
- +1 Land leader fire
- −10% Construction cost
- +20% Fort defense
- +10% Morale of armies
- +1 Yearly legitimacy
- −20% Reelection cost
- +1 Tolerance of the true faith
- +0.25 Monthly fervor
- +10% Church power
- +10% Goods produced modifier
- +1 Yearly prestige
- −15% Fort maintenance
- −5% Technology cost
- −10% Development cost
- +4 Tolerance of heretics
- +25% Religious unity
- −5% Technology cost
- +1 Yearly legitimacy
- +1 Leader without upkeep
- +1 Diplomatic relation
- +25% Income from vassals
- +100% Vassal force limit contribution
- +1 Diplomat
Over the Hills and Through the Woods
- +1 Attrition for enemies
- +15% Fort defense
- −15% Core-creation cost
- +10% National tax modifier
- −10% Stability cost modifier
- −1 National unrest
- +1 Land leader maneuver
- +1 Yearly prestige
- +20% Trade steering
- −0.5 Interest per annum
- +2 Tolerance of heretics
- +1 Tolerance of heathens
- −15% State maintenance
- +10% Morale of armies
- −15% Construction cost
- −20% Cost to fabricate claims
- +10% Infantry combat ability
- +10% National tax modifier
- −10% Stability cost modifier
- +10% Morale of armies
- +1 Diplomatic reputation
- +0.10 Imperial authority modifier
- −2 National unrest
- +5% Nobility loyalty equilibrium
- +5% Burghers loyalty equilibrium
- −25% State maintenance
- +1 Attrition for enemies
- −25% Envoy travel time
- +10% National tax modifier
- +10% Institution spread
- +0.10 Yearly inflation reduction
- +10% Infantry combat ability
- −15% Core-creation cost
- −10% Stability cost modifier
- +1 Yearly legitimacy
- +10% Goods produced modifier
- +20% National manpower modifier
- −10% Idea cost
- +5% Discipline
- May recruit female generals
- +10% National tax modifier
- +50% Female advisor chance
- +10% Production efficiency
- +100% Power projection from insults
- +0.10 Yearly inflation reduction
- +25% Fort defense
- +15% Morale of navies
- +10% Land fire damage
- +10% National tax modifier
- +2% Missionary strength
- +1 Diplomatic reputation
- +2 Tolerance of the true faith
- +15% Improve relations
- +10% Trade efficiency
- +10% Provincial trade power modifier
- +25% Fort defense
- −10% Ship cost
- +1 Missionary
- +1 Yearly navy tradition
- +10% Trade steering
- +1 Yearly legitimacy
- +0.3 Yearly republican tradition
- +1 Yearly devotion
- −1 National unrest
- +20% Fort defense
- +1% Missionary strength
- +2 Yearly papal influence
- −10% Ship cost
- +1 Diplomatic reputation
- +1 Yearly prestige
- +25% Naval force limit modifier
- +10% Morale of armies
- −10% Ship cost
- +20% Galley combat ability
- +20% National sailors modifier
- +1 Diplomatic reputation
- −10% Liberty desire in subjects
- +20 Global settler increase
- +15% Morale of navies
- +10% Trade efficiency
- +10% Ship durability
- −1% Prestige decay
- +1 Diplomatic relation
- +1 Diplomatic reputation
- −15% State maintenance
- −10% Construction cost
- −10% Idea cost
- +10% Goods produced modifier
- +15% Institution spread
- +5% Discipline
- −5% Land maintenance modifier
- +1 Merchant
- −10% Core-creation cost
- −10% Stability cost modifier
- +2% Missionary strength vs heretics
- −1 National unrest
- −10% Infantry cost
- +1 Yearly prestige
- +10% Morale of armies
- +1 Yearly legitimacy
- +15% Infantry combat ability
- +10% Morale of armies
- +1 Diplomatic relation
The Order of the Golden Fleece
- +1 Yearly prestige
- −15% Mercenary maintenance
- +50% Mercenary manpower
- +5% Discipline
Integrate the Towns in the Estates General
- +10% Trade efficiency
- +2 Tolerance of heretics
- +25% National manpower modifier
- +15% Goods produced modifier
- +10% Morale of armies
- −10% Infantry cost
- −10% Construction cost
- +0.10 Yearly inflation reduction
- +10% Infantry combat ability
- +10% National tax modifier
- +5% Discipline
- −1 National unrest
- +10% Trade efficiency
- −10% Shock damage received
- +10% Trade efficiency
- −20% Light ship cost
- +1 Diplomatic relation
- +10% Global trade power
- +1 Merchant
- +1 Diplomatic reputation
- +10% Provincial trade power modifier
- +10% Heavy ship combat ability
- +1 Diplomat
- +10% Domestic trade power
- −10% Advisor cost
- +3 Tolerance of the true faith
- −15% Mercenary maintenance
Repopulation of the Countryside
- +10% National manpower modifier
- +5% Goods produced modifier
- +10% National tax modifier
- −10% Stability cost modifier
- +10% Global trade power
- +5% Discipline
Restore the Ecumenical Patriarch
- +3% Missionary Strength
- +1 Yearly prestige
- +10% Trade efficiency
- −15% Land attrition
- +10% Production efficiency
- +1 Merchant
- +1 Colonist
- +1 Yearly navy tradition
- +2 Tolerance of heretics
- +15% Trade steering
- −10% Ship cost
- +1 Yearly legitimacy
- +0.3 Yearly republican tradition
- +10% Morale of navies
- −20% Core-creation cost
- +1 Merchant
- −10% Administrative technology cost
- −10% Development cost
- −10% Advisor cost
- +1 Possible advisor
- +5% Discipline
- +25% Naval force limit modifier
- +10% Goods produced modifier
- −1% Yearly navy tradition decay
- +1 Land leader maneuver
- +15% Fort defense
- +10% Trade efficiency
- +10% Infantry combat ability
Resistance towards the Pailanti'po
- +10% Morale of armies
- +1 Attrition for enemies
- +1 Colonist
- +2 Tolerance of heathens
- +10% National manpower modifier
- +5% Discipline
- −10% Construction cost
- +15% Morale of armies
- +2 Max promoted cultures
- −50% Native uprising chance
- +50% Native assimilation
- −20% Fort maintenance
- +33% Foreign spy detection
- +25% Domestic trade power
- +1 Merchant
- −20% Land attrition
- +25% Ship trade power
- +15% Morale of armies
- +25% Marines force limit
- −1% Yearly army tradition decay
- +1 Missionary
- +2% Missionary strength
- +10% Production efficiency
- Can fabricate claims on any overseas province, provided it is overseas for its owner
- +1 Colonist
- +1 Diplomatic reputation
- +33% Chance of new heir
- +10% Institution spread
- −0.05 Monthly autonomy change
- +25 Global settler increase
- +20% Galley combat ability
- +10% Goods produced modifier
- +10% Morale of armies
- +1 Yearly legitimacy
- +1 Yearly navy tradition
- −0.05 Monthly autonomy change
- +10% Embargo efficiency
- +25% Privateer efficiency
- +10% Institution spread
- −10% Development cost
- +10% Global trade power
- −10% Construction cost
- +1 Possible advisor
- +10% Morale of armies
- −10% Development cost
- +10% Fort defense
- +1 Diplomatic reputation
- −10% Advisor cost
- +1 Yearly prestige
- +1 Attrition for enemies
- +10% Production efficiency
- +20% Cavalry combat ability
- −20% Harsh treatment cost
- +0.5 Attrition for enemies
- −10% Land attrition
- +5% Morale of armies
- +15% Manpower recovery speed
- −15% Diplomatic annexation cost
- +1 Yearly prestige
- −25% Core-creation cost
- +1 Diplomat
- +25% National manpower modifier
- −5% Land maintenance modifier
- −10% Stability cost modifier
- −20% Migration cost
- −10% Development cost
- −15% Land attrition
- +1 Land leader shock
- −10% Cavalry cost
- +1 Attrition for enemies
- +10% Morale of armies
- +1 Yearly prestige
- +10% Cavalry combat ability
- +10% Morale of armies
- −10% Regiment cost
Legacy of the Old Principality
- +10% Governing capacity modifier
- +15% Cavalry combat ability
- +20% National manpower modifier
- +15% Fort defense
- −2 National unrest
Renovate the Transfiguration Cathedral
- +2 Tolerance of the true faith
- +10% Goods produced modifier
- −15% State maintenance
- −10% Advisor cost
- −15% Core-creation cost
- −10% Construction cost
- −10% Stability cost modifier
- +20% National manpower modifier
- −10% Idea cost
- +10% Morale of armies
- +10% Fort defense
- +1 Diplomat
- +10% Institution spread
- +10% National tax modifier
- +1 Yearly prestige
- +1 Diplomatic reputation
- +10% Morale of armies
- −25% Cost to fabricate claims
- +20% Improve relations
- +1 Land leader shock
- +10% Production efficiency
- +15% Morale of navies
- +15% Manpower recovery speed
- +25% Land force limit modifier
- −15% Cost of reducing war exhaustion
- −10% Construction cost
Spartans of the Lower Mississippi
- +10% Infantry combat ability
- +1 Attrition for enemies
- −10% Advisor cost
- +10% Trade efficiency
- +10% Looting speed
- +20% Fort defense
- +1 Yearly prestige
- −10% Land attrition
- −1 National unrest
- +10% National tax modifier
- +10% Goods produced modifier
- +10% Fort defense
- −10% Construction cost
- +20% Foreign spy detection
- +1 Possible advisor
- +10% Global trade power
- +10% National manpower modifier
- +1 Yearly prestige
- +10% National tax modifier
- +10% Infantry combat ability
- −5% Land maintenance modifier
- +15% National manpower modifier
- −10% Aggressive expansion impact
- +5% Discipline
- −10% Ship cost
- +1 Yearly prestige
- +2 Tolerance of the true faith
- +5% Ship durability
- +1 Diplomatic reputation
- −10% Diplomatic technology cost
- −15% Diplomatic annexation cost
- +1 Land leader shock
- +1 Diplomat
- −10% Idea cost
- +20% Garrison size
- +1 Possible advisor
Standardized Slovenian Language
- −20% Stability cost modifier
- +1 Leader siege
- −10% Stability cost modifier
- +20% Fort defense
- −10% Cavalry cost
- +5% Cavalry combat ability
- +15% Provincial trade power modifier
- +10% Trade efficiency
- +1 Missionary
- −1% Prestige decay
- +1 Diplomat
- +1 Tolerance of heretics
- +1 Tolerance of heathens
- +10% Morale of armies
- −20% Core-creation cost
- +1 Max promoted culture
- +1 Yearly legitimacy
- +1.00 Yearly absolutism
- −25% Cost of advisors with ruler's culture
- +15% Morale of armies
- +10% Land fire damage
- +2% Missionary strength
- +10% Production efficiency
- −1 National unrest
- +20% Ship trade power
- +1 Tolerance of the true faith
- +10% Trade steering
- +10% Trade efficiency
- −15% Harsh treatment cost
- +25% National sailors modifier
- +50% Cavalry flanking ability
- −10% Land attrition
- +2 Yearly papal influence
- −10% Stability cost modifier
- +1 Merchant
- +10% Production efficiency
- +10% National tax modifier
- +15% Fort defense
- +1 Yearly legitimacy
- +1 Yearly papal influence
- +1% Missionary strength vs. heretics
- +0.25 Monthly fervor
- +10% Church power
- +1 Diplomatic reputation
- −15% Diplomatic annexation cost
- −10% Diplomatic technology cost
- +25% National garrison growth
- −10% Idea cost
- +1 Missionary
- +15% National manpower modifier
The Pursuit of Territorial Unity
- −10% Aggressive expansion impact
- −1% Prestige decay
- −10% Development cost
- +0.5 Yearly devotion
- +0.5 Yearly legitimacy
- −0.03 Monthly autonomy change
Pivotal Ecclesiastic Territory
- +3% Missionary strength vs heretics
- +1 Diplomatic relation
- +5% Discipline
- −20% Unjustified demands
- −20% Galley cost
- +20% Galley combat ability
- +10% Morale of armies
- +20% Fort defense
- +10% National tax modifier
- +10% Trade efficiency
- +25% Naval force limit modifier
Entrepôt of the Eastern Mediterranean
- +10% Trade power abroad
- −15% Culture conversion cost
- +1 Merchant
- +10% Production efficiency
- −10% Recruitment time
- −2 National unrest
- +1 Attrition for enemies
- +2 Tolerance of the true faith
- +20% Privateer efficiency
- +10% Chance to capture enemy ships
- +20% Land force limit modifier
- +15% Movement speed
- −1% Prestige decay
- +10% Morale of armies
- +10% Morale of armies
- +20% Naval force limit modifier
- +10% Shock damage
- +15% Morale of navies
The Crown of Sardinia and Corsica
- −10% Aggressive expansion impact
- +10% Land force limit modifier
- +25% Mercenary manpower
- +0.10 Yearly inflation reduction
- −2 National unrest
- +5% Institution spread
- +10 Maximum revolutionary zeal
- +1 Naval leader fire
- +10% Foreign spy detection
- −25% Unjustified demands
- −10% Construction cost
- −10% Stability cost modifier
- +10% Production efficiency
- +1 Yearly prestige
- +15% National manpower modifier
- +1 Diplomatic reputation
- +10% Morale of armies
- +10% National tax modifier
- +1 Land leader maneuver
- −10% Aggressive expansion impact
- +20% Cavalry combat ability
- +15% Domestic trade power
- +25% Looting speed
- +1 Land leader shock
- +10% Production efficiency
- −10% Construction cost
- +10% Manpower recovery speed
- +25% National manpower modifier
- −25% Core-creation cost
- +15% Naval force limit modifier
- +10% Cavalry combat ability
- +1 Leader without upkeep
- +10% Trade steering
- +10% National tax modifier
- +1 Tolerance of the true faith
- +5% Fort defense
- −15% Aggressive expansion impact
- −10% Administrative technology cost
- +10% Infantry combat ability
- −1% Prestige decay
- −20% Galley cost
- +4 Tolerance of heretics
- +0.5 Yearly legitimacy
- −25% Cost to fabricate claims
- +0.5 Yearly army tradition
- +10% Production efficiency
- +1 Diplomatic reputation
- +25% Fort defense
- +20% Galley combat ability
- +10% Embargo efficiency
- +15% Privateer efficiency
- +33% Naval force limit modifier
- −10% Advisor cost
- +10% Fort defense
- +1 Yearly legitimacy
- +15% National manpower modifier
- −10% Stability cost modifier
- +30% Foreign spy detection
- +5% Discipline
- +10% Institution spread
- +1 Yearly prestige
- +10% Production efficiency
- +10% National manpower modifier
- +2 Tolerance of heretics
- +1 Yearly prestige
- +20% Caravan power
- +10% National tax modifier
- −1 National unrest
- −10% Stability cost modifier
- −10% Development cost
- +10% Production efficiency
- +10% Goods produced modifier
- +15% Trade efficiency
- +10% Morale of armies
- −1 National unrest
- +15% Reform progress growth
- +15% Trade power abroad
- +2 Max promoted cultures
- −5% Development cost
- +10% Institution spread
- +15% Infantry combat ability
- +25% Naval force limit modifier
- −15% Core-creation cost
- +15% Morale of navies
- +10% Trade efficiency
- +10% Domestic trade power
- +1 Diplomatic relation
- +15% Global trade power
- +10% National manpower modifier
- −15% Mercenary maintenance
- −15% Light ship cost
- +5% Manpower recovery speed
- +15% Fort defense
- +10% National tax modifier
- +20% Trade steering
- +10% Infantry combat ability
- +1 Diplomatic reputation
- −10% Core-creation cost
- −10% Aggressive expansion impact
- −10% Idea cost
- +10% Land fire damage
- −5% Heavy ship cost
- +10% Heavy ship combat ability
- −5% Technology cost
- −10% Development cost
- +15% Global trade power
- +10% Morale of armies
- +5% Administrative efficiency
- +1 Max promoted culture
- +1 Administrative free policies
Privileges for Foreign Traders
- +10% Global trade power
- +20% Land force limit modifier
- +5% Discipline
- +1 Diplomatic reputation
Encourage Growth of Industries
- +10% Goods produced modifier
- +10% Infantry combat ability
- +15% Cavalry combat ability
- +1 Diplomatic reputation
- +0.5 Yearly army tradition
- −1 National unrest
- −10% Core-creation cost
Promote Innovation in Textile Production
- +10% Production efficiency
- +10% Governing capacity modifier
- +10% Domestic trade power
- +1 Yearly legitimacy
- +1 Max promoted culture
- +10% National tax modifier
- +5% Ship durability
- +10% Shock damage
- +20% National manpower modifier
- +20% National sailors modifier
- +10% Morale of navies
- +5% Ship disengagement chance
- −15% Construction cost
- −15% Naval maintenance modifier
- +50% Naval force limit modifier
- −1 National unrest
- +10% Global naval engagement
- +25% National manpower modifier
- +25% Garrison size
- −10% Construction cost
- −10% Stability cost modifier
- +10% Morale of armies
- −10% Core-creation cost
- −10% Province warscore cost
- +1 Diplomatic relation
Promote the Culture of Service
- −0.02 Monthly war exhaustion
- +25% Prestige from land battles
- −10% Administrative technology cost
- +15% Fort defense
- +10% Morale of armies
- +20% Caravan power
- +20% Fort defense
Seek the Protection of Great Powers
- +1 Diplomatic reputation
- +1 Tolerance of the true faith
- −10% Development cost
- +50% Army tradition from battles
- −5% Technology cost
- −15% Land attrition
- +10% Land fire damage
- +10% Morale of armies
- −10% Shock damage received
- +10% Infantry combat ability
- +2 Tolerance of the true faith
- +1 Merchant
- +20% Privateer efficiency
- +10% Chance to capture enemy ships
- −10% Development cost
- −0.05 Monthly autonomy change
- +10% Goods produced modifier
- +0.3 Yearly republican tradition
- +10% Production efficiency
- −15% Mercenary maintenance
- −10% Construction cost
- −10% Construction time
Meeting Place of Bishops and Emperors
- +1 Yearly prestige
- +15% Reform progress growth
- +10% Provincial trade power modifier
- +1 Diplomatic reputation
Dortmund Moneylending Families
- +1 Merchant
- +20% Fort defense
- +20% Garrison size
- +2 Tolerance of heretics
- +5% Discipline
- +50% Chance of new heir
- +15% Privateer efficiency
- −1 National unrest
- −1% Yearly army tradition decay
- +20% Religious unity
- +1 Possible advisor
- +2 Tolerance of heretics
- +10% Trade efficiency
- +20% Trade steering
- +1 Yearly navy tradition
- −1 National unrest
- +10% Infantry combat ability
- +10% Heavy ship combat ability
- +0.25 Yearly navy tradition
- +10% Production efficiency
- +1 Diplomatic relation
- +10% Trade efficiency
- +10% Land fire damage
- +25% Marines force limit
- +10% Sailor recovery speed
- −10% Sailor maintenance
- −5 Years of separatism
- +1 Leader without upkeep
- +15% Light ship combat ability
- +1 Diplomatic reputation
- +15% Morale of navies
- −25% State maintenance
- +1 Tolerance of heathens
- +25% Religious unity
- +10% Manpower recovery speed
- +10% National sailors modifier
- +1 Naval combat bonus off owned coast
- +15% Morale of armies
- +1 Merchant
- +10% Trade power abroad
- +2 Max promoted cultures
- +1 Merchant
- +4 Tolerance of heretics
- +1 Land leader shock
- +1 Yearly prestige
- −15% Mercenary maintenance
- −10% Idea cost
- +15% Cavalry combat ability
- +10% Global trade power
- +5% Discipline
- +1 Diplomatic reputation
- +5% Ship durability
- −10% Sailor maintenance
- +15% National manpower modifier
- +5% Sailor recovery speed
- +25% Naval force limit modifier
- −20% Fort maintenance
- −5% Technology cost
- +1 Merchant
- +1 Yearly prestige
- −1 National unrest
- +10% Trade efficiency
- −10% Land attrition
- −0.05 Monthly autonomy change
- +1 Yearly prestige
- +50% Chance of new heir
- +1 Yearly legitimacy
- +20% Fort defense
- −0.03 Monthly war exhaustion
- +1 Diplomatic reputation
- +1 Missionary
- −10% Core-creation cost
- +0.5 Yearly army tradition
- +5% Discipline
- −10% Idea cost
- +10% Goods produced modifier
- +2 Tolerance of the true faith
Center of Religion and Philosophy
- −10% Administrative technology cost
- +20% Improve relations
- +10% Production efficiency
- +0.5 Yearly prestige
- −10% Institution embracement cost
- +15% National manpower modifier
- −10% Development cost
- −10% Diplomatic technology cost
- +15% Light ship combat ability
- +10% Siege ability
- +1 Yearly papal influence
- +25% Religious unity
- +10% Institution spread
- +10% Artillery combat ability
- +1 Diplomatic reputation
- +25% Domestic trade power
- +0.5 Yearly prestige
- +15% Fort defense
- +1 Naval leader fire
- −50% Flagship cost
- +20% Ship trade power
- +10% National tax modifier
- +5% Discipline
- +15% Fort defense
- +15% Cavalry combat ability
- +10% Production efficiency
- −10% Construction cost
- −10% Development cost
- −5% Technology cost
- +1 Attrition for enemies
- +10% Morale of armies
- +2% Missionary strength vs. heretics
- +10% Goods produced modifier
- −10% Institution embracement cost
- +15% Production efficiency
- −10% Development cost
- +2% Missionary strength vs. heretics
- +10% Institution spread
- −20% Light ship cost
- −5% Technology cost
- +1 Attrition for enemies
- +10% Trade efficiency
- +20% National manpower modifier
- +1 Diplomatic reputation
- +1 Diplomatic relation
- +20% Morale of armies
- +10% National tax modifier
- −50% Native uprising chance
- +50% Native assimilation
- −20% Fort maintenance
- −10% Technology cost
- +2 Tolerance of heretics
- +2 Tolerance of heathens
- +5% Discipline
- +20% National manpower modifier
- −10% Aggressive expansion impact
- +1 Yearly devotion
- +1 Yearly legitimacy
- +0.3 Yearly republican tradition
- +10% Trade efficiency
- +20% Fort defense
Free Imperial Knights of Franconia
- +10% Cavalry combat ability
- +10% Production efficiency
- +1 Yearly prestige
- −5% Development cost
- −10% Advisor costs
- +5% Discipline
- +10% National tax modifier
- +15% Global trade power
- −5% Idea cost
- +10% Institution spread
Seat of Imperial Elections and Coronations
- +1 Diplomatic reputation
Standardization of Exchange Rates
- −0.5 Interest per annum
- +15% Spy network construction
- +15% Improve relations
- +1 Yearly prestige
- +10% Production efficiency
- +0.3 Yearly republican tradition
- +10% Morale of armies
- −10% Development cost
- +10% Production efficiency
- +10% Ship trade power
- −25% State maintenance
- +10% Morale of armies
- −10% Construction cost
- −10% Construction time
- +15% Fort defense
- +1 Tolerance of heretics
- +1 Tolerance of heathens
- +10% Domestic trade power
- +1 Max promoted culture
- +10% National tax modifier
- −15% Light ship cost
- +1 Yearly navy tradition
- +10% National tax modifier
- +20% Fort defense
- −10% Stability cost modifier
- +5% Ship durability
- +10% Morale of armies
- −20% Morale hit when losing a ship
- +10% Infantry combat ability
- +1 Merchant
- −10% Development cost
- +1 Attrition for enemies
- −0.05 Monthly autonomy change
- +10% Fort defense
- +10% Garrison size
- +10% Morale of armies
- −1 National unrest
- +1 Yearly devotion
- +1 Yearly legitimacy
Protecting the Land of the Gods
- +2 Tolerance of the true faith
- +1 Tolerance of heretics
- +1 Tolerance of heathens
- −10% Stability cost modifier
- −10% Stability cost modifier
- −10% Naval maintenance modifier
- +1 Diplomat
- +10% Trade efficiency
- +1 Yearly legitimacy
- −10% Development cost
- +10% Morale of armies
- +25% Looting speed
- −15% Diplomatic annexation cost
- +2 Tolerance of heretics
- +10% Trade efficiency
- −0.5 Interest per annum
- −10% Stability cost modifier
- −10% Cost to justify trade conflict
- +20% Morale of navies
- +10% Trade power abroad
- +20% National sailors modifier
- −33% Galley cost
- +10% National tax modifier
Setup the Office of Grand Admiral
- +25% Naval force limit modifier
- −10% Shipbuilding time
- −20% Naval maintenance modifier
- +10% Global trade power
- +25% Army drill gain modifier
- −15% Development cost modifier
- +1 Diplomatic reputation
- +1 Monthly fervor
- −20% Cost of enforcing religion through war
- +1 Tolerance of the true faith
- +1% Missionary strength
- +25% Fort defense
- +10% Morale of armies
- +10% Heavy ship combat ability
- +10% Infantry combat ability
- +25% Fort defense
- +0.5 Yearly legitimacy
- +50% Chance of new heir
- +30% Improve relations
- +2 Tolerance of the true faith
Restoration of Fortresses and Churches
- −10% Construction cost
- +20% Manpower recovery speed
- −0.02 Monthly war exhaustion
- +1 Diplomatic reputation
- −20% Infantry cost
- +15% Infantry combat ability
- +1 Yearly devotion
- +1 Yearly legitimacy
- +0.3 Yearly republican tradition
- −2 National unrest
- −10% Technology cost
- +5% Discipline
- +10% Trade efficiency
- +0.5 Yearly army tradition
- +5% Administrative efficiency
- +20% Goods produced modifier
- +1 Diplomatic relation
- +25% National manpower modifier
- −5% Land maintenance modifier
- +1 Yearly legitimacy
- +1 Yearly horde unity
- −25% Core-creation cost
- +20% Cavalry combat ability
- +10% Provincial trade power modifier
- +20% Manpower recovery speed
- −10% Development cost
- +2 Tolerance of heathens
- +10% Institution spread
- −10% Development cost
- +1 Diplomatic reputation
- +10% Goods produced modifier
- −10% Construction cost
- +0.10 Imperial authority modifier
- +5% Burghers loyalty equilibrium
- +10% Burghers influence
Capitalizing on the Hanseatic League
- +10% Provincial trade power modifier
- +15% Reform progress growth
Hunting Down the Robber Barons
- +20% Land force limit modifier
- +10% Morale of armies
- +1 Diplomatic relation
- +25% Income from vassals
- −15% Core-creation cost
- +15% Privateer efficiency
- −10% Development cost
- −15% Mercenary maintenance
- −10% Ship cost
- +10% Global trade power
- +1 Merchant
- +33% Naval force limit modifier
- −0.5 Interest per annum
- +10% Trade efficiency
- +15% National tax modifier
- +25% Religious unity
- +3 Tolerance of heathens
- −15% Core-creation cost
- +10% Institution spread
- +10% Domestic trade power
- +10% Trade steering
- −10% Construction cost
- +10% National manpower modifier
Successor Caliphate of Cordoba
- +1 Yearly prestige
- −10% Idea cost
- +20% Morale of navies
- +15% Heavy ship combat ability
- −15% Diplomatic annexation cost
- +10% Governing capacity modifier
- +20 Global settler increase
Establish British Merchant Navy
- +15% Global tariffs
- −5% Technology cost
- +5% Discipline
- +20% Goods produced modifier
- +1 Naval leader maneuver
- +33% Blockade efficiency
- +50% Marines force limit
- +1 Yearly navy tradition
- +10% National tax modifier
- −10% Infantry cost
- −10% Stability cost modifier
- +10% Production efficiency
- +1 Yearly prestige
- +2 Tolerance of heathens
- +15% National manpower modifier
- +15% Fort defense
- +10% Infantry combat ability
- −1 National unrest
- +10% Infantry combat ability
- +10% Ship trade power
- +50% Religious unity
- +20% Trade range
- −10% Stability cost modifier
- −20% Light ship cost
- +20% Provincial trade power modifier
Foreign Merchants set up Factories
- +10% Trade efficiency
Gujarati Diaspora Descends on Africa
- +1 Merchant
- +20% Global trade power
- +10% Cavalry combat ability
- +2 Tolerance of heretics
- −10% Cavalry cost
Lord of the Bedouin of the East
- +2 Tolerance of the true faith
- +10% Goods produced modifier
- +20% Fort defense
- +10% Trade efficiency
- +5% Ship durability
- +1 Yearly navy tradition
- +15% Privateer efficiency
- +20% Naval force limit modifier
- −20% Light ship cost
- May raid coasts
- +3 Tolerance of heathens
- +1 Yearly navy tradition
- −10% Sailor maintenance
- +15% Fort defense
- +10% National manpower modifier
- +1 Diplomat
- +10% Trade efficiency
- −10% Naval maintenance modifier
- +15% Morale of navies
- +10% Trade power abroad
- +1 Yearly navy tradition
- +1 Attrition for enemies
- +15% National manpower modifier
- −1 National unrest
- +10% Trade efficiency
- +5% Sailor recovery speed
- +25% Naval force limit modifier
- −5% Technology cost
- +30% Improve relations
- +1 Colonist
- +10% National tax modifier
- +10% Light ship combat ability
- +15% Global trade power
- +0.3 Yearly republican tradition
- +25% Fort defense
- −1 National unrest
- −10% Idea cost
- +10% Production efficiency
- −0.5 Interest per annum
- −10% Ship cost
- +25% Naval force limit modifier
- −10% Construction cost
- +10% Trade power abroad
- −15% State maintenance
- −10% Development cost
- −5% Land maintenance modifier
- +5% Land fire damage
- +1 Yearly prestige
- +10% Goods produced modifier
- +1 Diplomatic relation
- −15% Fire damage received
- +5% Discipline
- +10% Morale of armies
- +20% National manpower modifier
- +1 Yearly prestige
- +1 Land leader shock
- +1 Tolerance of the true faith
- +50% Chance of new heir
- −10% Advisor cost
- −0.05 Monthly autonomy change
- +1 Yearly legitimacy
- +10% Land fire damage
- +10% Institution spread
- +10% National manpower modifier
- −10% Cavalry cost
Custodian of the Two Holy Cities
- +2 Tolerance of the true faith
- +10% Domestic trade power
- −10% Aggressive expansion impact
- −10% Land attrition
- +10% National tax modifier
- +1% Missionary strength
- +1 Yearly prestige
- +0.1% Monthly piety
- +15% Cavalry combat ability
- +1 Land leader maneuver
- +10% Goods produced modifier
- +2 Tolerance of the true faith
- +1 Missionary
- +1% Missionary strength vs heretics
- +10% Morale of armies
Accommodation with the Ottoman Turks
- +1 Diplomatic reputation
- +25% Income from vassals
- +100% Vassal force limit contribution
- −1 National unrest
- +1 Diplomatic relation
- −15% Core-creation cost
- +10% National tax modifier
- +1 Diplomatic reputation
Break the Power of the Estates
- −10% Stability cost modifier
- −10% Idea cost
- +25% Religious unity
- +5% Church power
- −10% Development cost
Modernization of the Hessian Army
- +5% Discipline
- +25% Land force limit modifier
- +10% Production efficiency
- −15% Mercenary maintenance
- +20% National manpower modifier
- +10% Governing capacity modifier
- +15% Infantry combat ability
- −10% Advisor cost
- −5 Years of separatism
- +1 Yearly legitimacy
- +10% Land fire damage
- +2% Missionary strength
- −10% Development cost
- +5% Discipline
- +10% National tax modifier
- −10% Shock damage received
- +20% Fort defense
- +15% National manpower modifier
- +10% Morale of armies
- +10% Cavalry combat ability
- −15% Core-creation cost
- −10% Stability cost modifier
- +10% Goods produced modifier
- +5% Discipline
- −10% Development cost
- +10% Morale of armies
Legacy of the Kamakura Shogunate
- +1 Yearly legitimacy
- +1 Land leader shock
- −10% Idea cost
- −1 National unrest
- +20% Fort defense
- +15% National manpower modifier
- −15% Cost of advisors with ruler's culture
- +15% Manpower recovery speed
- +25% National sailors modifier
- +50% Naval force limit modifier
Found the Amsterdam Wisselbank
- +0.10 Yearly inflation reduction
- +1 Merchant
- +10% Trade range
- −10% Development cost
Instructie voor de Admiraliteiten
- +2 Naval leader fire
- +25% Marines force limit
- +3 Tolerance of heretics
- +10% Siege ability
- +10% Land fire damage
- +15% Trade efficiency
- −1 National unrest
- +15% National manpower modifier
- +10% Fort defense
Between a Kingdom and the Empire
- +1 Diplomatic reputation
- −10% Stability cost modifier
- +1 Merchant
Reunification of the Holsteiner Lands
- +10% National tax modifier
- +10% Global trade power
- +1 Yearly legitimacy
- +15% Light ship combat ability
- +2 Diplomatic reputation
- +1 Possible policies
- +1.5 Yearly legitimacy
- +15% Morale of armies
- +33% Improve relations
- +20% National tax modifier
- −20% Core-creation cost
- +5% Discipline
- +10% Governing capacity modifier
- +5% Administrative efficiency
- +1 Merchant
- +10% Trade power abroad
- +10% Trade efficiency
- +20% Fort defense
- −10% Stability cost modifier
- +1 Diplomatic reputation
- +1 Diplomatic relation
- +10% Global trade power
- −10% Development cost
- +25% Naval force limit modifier
- −10% Sailor maintenance
- +10% Infantry combat ability
- +20% Galley combat ability
- +1 Yearly legitimacy
- −1 National unrest
- +10% Trade power abroad
- +20% Land force limit modifier
- +20% National manpower modifier
- +20% Spy network construction
- −10% Development cost
- +10% Institution spread
- +20% Cavalry combat ability
- +5% Recover army morale speed
- −1 National unrest
- +20% National manpower modifier
- +5% Discipline
- +10% National tax modifier
Curtail the Freedom of the Peasantry
- +10% Production efficiency
- +25% Domestic trade power
- Heretic and heathen provinces do not give any penalties
- +1 Leader without upkeep
- +5% Trade efficiency
- +10% Morale of armies
- +1 Merchant
- −15% Mercenary maintenance
- +20% Trade steering
- −1 National unrest
- +1 Diplomatic reputation
- −10% Stability cost modifier
- +1 Yearly prestige
- +15% Provincial trade power modifier
- Can recruit explorers and conquistadors. Explorers may explore ocean provinces.
- +1 Attrition for enemies
- −1 National unrest
- +15% Reform progress growth
- −20% Shipbuilding time
- +1% Missionary strength
- +1 Yearly papal influence
- +0.25 Monthly fervor
- +10% Church power
- +15% Light ship combat ability
- +5% Discipline
- −10% Construction cost
- −5% Development cost
- −20% Culture conversion cost
- +1 Colonist
- −15% Cavalry cost
- +20% Cavalry combat ability
- +1 Yearly legitimacy
- +1 Yearly horde unity
- +2 Tolerance of heretics
- +1 Max promoted culture
- −25% Envoy travel time
- +15% Movement speed
- −5 Years of separatism
- −5% Technology cost
- +10% Land fire damage
- +50% Cavalry flanking ability