Nation designer

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The nation designer is a tool that was introduced in the El Dorado DLC, in February 2015. It allows the player to create custom nations.

Territory[edit]

Creating a custom nation begins by selecting a capital province. Thereafter, additional provinces may be added. No province may be more than 200 distance from "home provinces", these being defined as provinces with a land connection to the capital. All provinces within 400 distance of starting provinces are explored.

Cost[edit]

Province cost is calculated as follows:

  • 20 points for a capital in the HRE.
  • 0.5 points per development, modified by terrain type, and multiplied by 1.2 if the capital is in the HRE.
  • 3 points per base production for gold-producing provinces.
  • Some provinces cost more. These are provinces with special province modifiers, such as center of trade. The additional cost is given explicitly, not by a formula.
    • Any provincial trade power modifier is added directly (+20 for Sjælland Sound Toll, +10 for Estuaries, Important Natural Harbors, and Bosphorous Sound Toll)
    • 15 points for a Coastal Center of Trade
    • 10 points for an Inland Center of Trade
    • A varying amount for static goods produced modifiers (Dalaskogen, Potosi, Nile Delta, etc)

Terrain multipliers:

Terrain type Multiplier
Farmlands 1.1
Grasslands 1.0
Coastline 0.95
Drylands 0.95
Savannah 0.95
Steppe 0.95
Forest 0.9
Woods 0.9
Coastal Desert 0.9
Highlands 0.9
Hills 0.85
Marsh 0.85
Jungle 0.8
Desert 0.8
Mountain 0.75
Glacier 0.75

Government[edit]

Ruler[edit]

The ruler and heir may be customized. With Rights of Man.png Rights of Man, a consort may be customized as well.

One common strategy for minimizing point cost while maximizing ruler skills is to make the heir (and consort) very unskilled with bad personality traits, and disinherit the heir or hope both the heir and consort die naturally before the ruler dies. If done correctly, the player can have a 6/6/6 ruler costing 36 points be nearly totally offset by a -24 point heir and -3 point consort. This results in an effective cost of 9 for the ruler, which is the same cost as having a 3/3/3 ruler of the same age with no heir or consort.

  • Name
  • Dynasty
  • Gender
  • Age
    • The ruler may be 20 to 40 years old
    • The heir 0 to 30 years old
    • The consort may be 20 to 40 years old (requires Rights of Man.png Rights of Man)
  • Skills
  • Personalities (see below)
Ruler Cost[edit]

Based on skills and age, the ruler may cost anywhere from -18 (0/0/0, age 20) to 36 (6/6/6, age 20) points.

Heir Cost[edit]

Based on skills and age, the heir may cost anywhere from -24 (0/0/0, age 0) to 48 (6/6/6, age 0) points.

For rulers and heirs, a lower age will push point cost towards the extremes of the spectrum, where a higher age will tend towards 0.

Consort Cost[edit]


For consorts, age does not matter. However, a consort's total point cost is multiplied by a factor of 0.25, including any personality traits.

Thus, based only on skills, the consort may cost anywhere from -3 (0/0/0) to 6 (6/6/6) points.

Government[edit]

Starting government type may be selected from a fixed list. The list has all the government types that aren't unlocked with technologies. Some of them cost points and others have requirements like a specific religion or technology group. Government rank also factors into the cost, with ranks 1, 2, and 3 costing 0, 10, and 40 points respectively.

Available governments[edit]

Name Type Cost Other requirements
Despotic Monarchy Government monarchy.png 0 points
Feudal Monarchy Government monarchy.png 0 points
Merchant Republic Government republic.png 40 points
Oligarchic Republic Government republic.png 0 points
Noble Republic Government republic.png 10 points
Theocracy Government theocracy.png 0 points
Steppe Horde Nomad technology group 0 points Nomad technology group Nomad tech group
Tribal Despotism Government tribal.png 0 points
Tribal Kingdom Government tribal.png 0 points
Tribal Federation Government tribal.png 0 points
Tribal Democracy Government tribal.png 0 points
Native Council Government tribal.png 0 points Must be North American technology group North American tech, capital must be in one of the following region: Northern America, Northeastern America, Thirteen colonies, Eastern America, Western America, Northwestern America, Great Plains, Mississippi region
Elective Monarchy Government monarchy.png 10 points requires Res Publica.png Res Publica DLC
Ambrosian Republic Government republic.png 10 points
Dutch Republic Government republic.png 40 points requires Res Publica.png Res Publica DLC
Iqta Government monarchy.png 10 points Must be Sunni Islam Sunni, Shiite Islam Shia, or Ibadi Islam Ibadi
Daimyo Government monarchy.png 0 points Must be Chinese technology group Chinese tech, Japanese culture, and capital must be in the Japanese region
Shogunate Government monarchy.png 50 points Must be Chinese technology groupChinese tech, Japanese culture, and capital must be in the Japanese region
Ottoman Government Government monarchy.png 20 points Must be Muslim technology group Muslim religion group
Prussian Government Government monarchy.png 100 points

Technology group[edit]

Any technology group may be chosen, and will determine the nation's starting institutions and technology level (1-3). Every technology group costs 0 nation designer points if within the old world, however all non-native tech groups cost 75 nation designer points within the new world. Note: A nation's revealed map at game start will include the continent of their capital and the home continent of their technology group. For example, a custom nation with it's capital in North America and Western Tech would start with North America and Europe explored. Keep in mind that province discovery is slowly shared across tech groups so be careful about taking Western/etc tech group as a New World country and giving Europe free exploration.

Continent Baseline Technology Cost Modifier
Europe Western +0%
Africa Muslim +0%
Asia Muslim +0%
North America Mesoamerican +0%
South America South American +0%
Oceania South American +0%

Other[edit]

  • Culture: Any culture may be chosen. The capital will be of the chosen culture, but any other provinces will have their default culture (even those uncolonized by default). There is no cost.
  • Religion: Any religion may be chosen. All provinces will be of the national religion at game start. There is no cost.
  • Map Graphics: Affects unit models and building icons and may be selected independent of technology group. This is purely cosmetic.

Ideas[edit]

Ten bonuses must be chosen: two for Traditions, seven for progress, and one for Ambition.

If more than 50% of the total idea "levels" come from a single category (Administrative power.png, Diplomatic power.png, Military power.png), the point cost of all ideas is increased by 5% for each 1% share over 50%. These are not the actual idea levels, but rather 10 * level / maximum level.

Early ideas are more expensive:

Slot Cost multiplier
Traditions 2.0
Idea 1 2.0
Idea 2 1.8
Idea 3 1.6
Idea 4 1.4
Idea 5 1.2
Idea 6 1.0
Idea 7 1.0
Ambitions 1.0

List[edit]

Bonus Per level Category 1 2 3 4 ← Cost
Administrative efficiency.png Administrative Efficiency +5.0% Administrative power.png 15 60
Female advisor chance.png Female Advisor Chance +10.0% Administrative power.png 0
Administrative technology cost Administrative Technology Cost −10.0% Administrative power.png 30
Administrative technology cost Administrative Technology Cost −5.0% Administrative power.png 0 20
Autonomy change cooldown.png Autonomy Change Cooldown −10.0% Administrative power.png 0 3 9 18
Caravan power.png Caravan Power +10.0% Administrative power.png 0 3 9 18
Church power.png Church Power +10.0% Administrative power.png 0 3 9 18
Construction time.png Construction Time −10.0% Administrative power.png 0 3 9 18
Embracement cost.png Institution Embracement Cost −10.0% Administrative power.png 0 3 9 18
Institution spread.png Institution Spread +10.0% Administrative power.png 0 3 9 18
Institution spread.png Institution Spread in True Faith Provinces +10.0% Administrative power.png 0 3 9 18
Max absolutism Maximum Absolutism +5 Administrative power.png 0 5 15 30
Administrative power.png Monarch Administrative Skill +1 Administrative power.png 60
Monthly fervor increase.png Monthly Fervor +1 Administrative power.png 0 3 9 18
Number of states.png Number of States +3 Administrative power.png 0 5 15 30
Yearly harmony increase.png Religious Harmonization Speed +10.0% Administrative power.png 0 10
State maintenance.png State Maintenance −10.0% Administrative power.png 0 3 9 18
Yearly absolutism.png Yearly Absolutism +0.50 Administrative power.png 15 60
Yearly corruption Yearly Corruption −0.05 Administrative power.png 0 3 9 18
Yearly harmony increase.png Yearly Harmony Increase +0.25 Administrative power.png 0 5
Meritocracy.png Yearly Meritocracy +0.50 Administrative power.png 0 15
National tax modifier.png National Tax Modifier +5.0% Administrative power.png 0 3 9 18
Production efficiency.png Production Efficiency +5.0% Administrative power.png 0 3 9 18
National unrest.png National Unrest −0.50 Administrative power.png 0 3 9 18
Stability cost modifier.png Stability Cost Modifier −5.0% Administrative power.png 0 3 9 18
Missionaries.png Missionaries +1 Administrative power.png 15 50
Inflation reduction.png Yearly Inflation Reduction −0.05 Administrative power.png 0 5 15 30
Reduce inflation cost.png Reduce Inflation Cost −5.0% Administrative power.png 0 3 9 18
Interest per annum.png Interest per annum −0.50 Administrative power.png 5 30
Construction cost.png Construction Cost −5.0% Administrative power.png 0 5 15 30
Development cost.png Development Cost −10.0% Administrative power.png 5 30
Missionary strength.png Missionary Strength +0.5% Administrative power.png 0 5 15 30
Prestige.png Yearly Prestige +0.50 Administrative power.png 0 5 15 30
Prestige decay.png Prestige Decay −0.5% Administrative power.png 0 5 15 30
Legitimacy.png Yearly Legitimacy +0.50 Administrative power.png 0 15
Horde unity Yearly Horde Unity +0.50 Administrative power.png 0 15
Devotion.png Yearly Devotion +0.50 Administrative power.png 0 15
Republican tradition.png Yearly Republican Tradition 0.50 Administrative power.png 30 140
Technology cost.png Technology Cost −5.0% Administrative power.png 5 30
Idea cost.png Idea Cost −5.0% Administrative power.png 3 18
Advisor cost.png Advisor Costs −5.0% Administrative power.png 0 3 9 18
Advisor cost.png Administrative Advisor Costs −10.0% Administrative power.png 30
Possible advisors.png Possible Advisors +1 Administrative power.png 5 30
Tolerance own.png Tolerance of the True Faith +1 Administrative power.png 3 18
Tolerance heretic.png Tolerance of Heretics +1 Administrative power.png 3 18
Tolerance heathen.png Tolerance of Heathens +1 Administrative power.png 3 18
Chance of new heir.png Chance of new heir +25.0% Administrative power.png 0 3 9 18
Hostile core-creation cost on us.png Hostile Core-Creation Cost on us +15.0% Administrative power.png 0 5 15 30
Core-creation cost.png Core-Creation Cost −5.0% Administrative power.png 0 5 15 30
Income from vassals.png Income from Vassals +5.0% Administrative power.png 0 3 9 18
Religious unity.png Religious Unity +5.0% Administrative power.png 0 3 9 18
Autonomy.png Monthly Autonomy Change −0.05 Administrative power.png 5 30
Imperial authority.png Imperial Authority +10.0% Administrative power.png 5 30
Administrative free policies.png Administrative free policies +1 Administrative power.png 30
Administrative possible policies.png Administrative possible policies +1 Administrative power.png 30
Goods produced modifier.png Goods Produced Modifier +5.0% Administrative power.png 0 5 15 30
Years of separatism.png Years of Separatism −5 Administrative power.png 5 30
Auto explore adjacent to colony.png Automatically Discover Adjacent When a Colony is Built YES Diplomatic power.png 0
Auto explore adjacent to colony.png May Establish Siberian Frontiers YES Diplomatic power.png 200
Chance to capture enemy ships.png Chance to Capture Enemy Ships +10.0% Diplomatic power.png 0 3 9 18
Diplomatic technology cost Diplomatic Technology Cost −10.0% Diplomatic power.png 30
Diplomatic technology cost Diplomatic Technology Cost −5.0% Diplomatic power.png 0 20
Trade power.png Domestic Trade Power +5.0% Diplomatic power.png 0 3 9 18
Envoy travel time.png Envoy Travel Time −10.0% Diplomatic power.png 0 3 9 18
Global naval engagement.png Global Naval Engagement +5.0% Diplomatic power.png 0 3 9 18
Improve relations.png Improve Relations +5.0% Diplomatic power.png 0 3 9 18
Liberty desire from subjects development Liberty desire from subject development −0.10% Diplomatic power.png 0 3 9 18
Liberty desire in same continent subjects.png Liberty desire in same continent subjects −10.0% Diplomatic power.png 0 10
Liberty desire in subjects Liberty Desire in Subjects −5.0% Diplomatic power.png 0 3 9 18
Merchant trade power.png Merchant Trade Power +5 Diplomatic power.png 0 10
Migration cooldown.png Migration Cooldown −10.0% Diplomatic power.png 0 3 9 18
Diplomatic power.png Monarch Diplomatic Skill +1 Diplomatic power.png 60
Morale hit when losing a ship.png Morale Hit When Losing a Ship −10.0% Diplomatic power.png 0 3 9 18
Native assimilation.png Native Assimilation +15.0% Diplomatic power.png 0 3 9 18
Native uprising chance.png Native Uprising Chance -25.0% Diplomatic power.png 0 3 9 18
Naval attrition.png Naval Attrition −10.0% Diplomatic power.png 0 3 9 18
Province war score cost.png Province Warscore Cost −10.0% Diplomatic power.png 0 20
Rebel support efficiency.png Rebel Support Efficiency +20.0% Diplomatic power.png 0 3 9 18
Recover navy morale speed.png Recover Navy Morale Speed +5.0% Diplomatic power.png 0 3 9 18
Ship trade power.png Ship Trade Power +10.0% Diplomatic power.png 0 3 9 18
Trade power abroad.png Trade Power Abroad +5.0% Diplomatic power.png 0 3 9 18
Trade range.png Trade Range +20.0% Diplomatic power.png 0 3 9 18
Unjustified demands.png Unjustified Demands −10.0% Diplomatic power.png 0 3 9 18
Province war score cost.png Warscore Cost vs Other Religions −12.5% Diplomatic power.png 5 15
Military power.png War Taxes Cost −10.0% Diplomatic power.png 0 3 9 18
Papal influence.png Yearly Papal Influence +1 Diplomatic power.png 0 20
Max promoted cultures.png Max Promoted Cultures +1 Diplomatic power.png 0 5 15 30
Culture conversion cost.png Culture Conversion Cost −5.0% Diplomatic power.png 0 3 9 18
Morale of navies.png Morale of Navies +5.0% Diplomatic power.png 0 5 15 30
Trade efficiency.png Trade Efficiency +5.0% Diplomatic power.png 0 5 15 30
Trade power.png Global Trade Power +5.0% Diplomatic power.png 0 3 9 18
Provincial trade power modifier.png Provincial Trade Power Modifier +5.0% Diplomatic power.png 0 3 9 18
Trade steering.png Trade Steering +5.0% Diplomatic power.png 0 3 9 18
Global tariffs.png Global Tariffs +5.0% Diplomatic power.png 0 5 15 30
Diplomatic reputation.png Diplomatic Reputation +1 Diplomatic power.png 5 30
Diplomatic relations.png Diplomatic Relations +1 Diplomatic power.png 5 30
Merchants.png Merchants +1 Diplomatic power.png 30 140
Colonists.png Colonists +1 Diplomatic power.png 30 140
Diplomat.png Diplomats +1 Diplomatic power.png 30 140
Naval maintenance modifier.png Naval Maintenance Modifier −5.0% Diplomatic power.png 0 5 15 30
Naval forcelimit.png Naval Force Limit Modifier +7.5% Diplomatic power.png 0 5 15 30
Ship durability Ship Durability +5.0% Diplomatic power.png 0 5 15 30
Icon war exhaustion.png Monthly War Exhaustion −0.05 Diplomatic power.png 5 30
Cost of reducing war exhaustion.png Cost of Reducing War Exhaustion −5.0% Diplomatic power.png 0 3 9 18
Navy tradition.png Yearly Navy Tradition +0.50 Diplomatic power.png 0 15
Navy tradition decay.png Yearly Navy Tradition Decay −0.5% Diplomatic power.png 0 15
Naval tradition from battles Naval Tradition From Battles +50.0% Diplomatic power.png 0 5
Naval leader fire.png Naval Leader Fire +1 Diplomatic power.png 15 50
Naval leader shock.png Naval Leader Shock +1 Diplomatic power.png 15 50
Naval leader maneuver.png Naval Leader Maneuver +1 Diplomatic power.png 15 50
Spy network construction.png Spy Network Construction +10.0% Diplomatic power.png 0 3 9 18
Foreign spy detection.png Foreign Spy Detection +10.0% Diplomatic power.png 0 3 9 18
Shipbuilding time.png Shipbuilding Time −5.0% Diplomatic power.png 0 3 9 18
Blockade efficiency.png Blockade Efficiency +10.0% Diplomatic power.png 0 3 9 18
Embargo efficiency.png Embargo Efficiency +10.0% Diplomatic power.png 0 3 9 18
Prestige from naval battles.png Prestige from Naval Battles +25.0% Diplomatic power.png 0 3 9 18
Colonial range.png Colonial Range +10.0% Diplomatic power.png 0 3 9 18
Global settler increase.png Global Settler Increase +5 Diplomatic power.png 0 5 15 30
Aggressive expansion impact.png Aggressive Expansion Impact −5.0% Diplomatic power.png 0 5 15 30
Privateer efficiency.png Privateer Efficiency +7.5% Diplomatic power.png 0 3 9 18
Diplomatic annexation cost Diplomatic Annexation Cost −5.0% Diplomatic power.png 0 5 15 30
Heavy ship cost Heavy Ship Cost −5.0% Diplomatic power.png 0 5 15 30
Light ship cost.png Light Ship Cost −5.0% Diplomatic power.png 0 3 9 18
Galley cost.png Galley Cost −5.0% Diplomatic power.png 0 3 9 18
Transport cost.png Transport Cost −5.0% Diplomatic power.png 0 3 9 18
Heavy ship combat ability.png Heavy Ship Combat Ability +5.0% Diplomatic power.png 0 5 15 30
Light ship combat ability.png Light Ship Combat Ability +5.0% Diplomatic power.png 0 3 9 18
Galley combat ability.png Galley Combat Ability +5.0% Diplomatic power.png 0 3 9 18
Diplomatic free policies.png Diplomatic free policies +1 Diplomatic power.png 30
Diplomatic possible policies.png Diplomatic possible policies +1 Diplomatic power.png 30
National sailors modifier.png National Sailors Modifier +10.0% Diplomatic power.png 0 5 15 30
Sailor recovery speed.png Sailor Recovery Speed +5% Diplomatic power.png 0 5 15 30
May raid coasts May Raid Coasts YES Diplomatic power.png 20
Advisor cost.png Diplomatic Advisor Costs −10.0% Diplomatic power.png 30
Available mercenaries.png Possible Condottieri +25.0% Diplomatic power.png 0 3 9 18
Army tradition from battles Army Tradition from Battles +50.0% Military power.png 0 5
Artillery bonus vs fort.png Artillery Bonus vs Fort +1 Military power.png 3 10
Artillery damage from back row.png Artillery Damage from Back Row +5.0% Military power.png 0 5 15 30
Combat blockade.png Blockade Impact on Siege +1 Military power.png 5
Cavalry flanking ability.png Cavalry Flanking Ability +25.0% Military power.png 0 10
Cavalry to infantry ratio.png Cavalry to Infantry Ratio +15.0% Military power.png 0 3 9 18
Fire damage received.png Fire Damage Received −5.0% Military power.png 0 5 15 30
Fort maintenance.png Fort Maintenance −5.0% Military power.png 0 3 9 18
Fort maintenance.png Fort Maintenance on Border with Rival −10.0% Military power.png 0 3 9 18
Garrison size.png Garrison Size +10.0% Military power.png 0 3 9 18
Harsh treatment cost.png Harsh Treatment Cost −10.0% Military power.png 0 3 9 18
Land attrition.png Land Attrition -10.0% Military power.png 0 3 9 18
Land fire damage.png Land Fire Damage +5.0% Military power.png 0 5 15 30
Leader(s) without upkeep.png Leader(s) Without Upkeep +1 Military power.png 0 10
Looting speed.png Looting Speed +10.0% Military power.png 0 3 9 18
Mercenary discipline.png Mercenary Discipline +2.5% Military power.png 0 5 15 30
Militarization of state.png Militarization of State +0.05 Military power.png 0 5 15 30
Military technology cost Military Technology Cost −5.0% Military power.png 0 20
Military technology cost Military Technology Cost −10.0% Military power.png 30
Advisor cost.png Military Advisor Cost −10.0% Military power.png 30
Military power.png Monarch Military Skill +1 Military power.png 60
Movement speed.png Movement Speed +5.0% Military power.png 0 3 9 18
Recover army morale speed.png Recover Army Morale Speed +5.0% Military power.png 0 3 9 18
Regiment cost.png Regiment Costs −5.0% Military power.png 0 3 9 18
Reinforce cost.png Reinforce Cost −5.0% Military power.png 0 3 9 18
Shock damage.png Shock Damage +5.0% Military power.png 0 5 15 30
Shock damage received.png Shock Damage Received -5.0% Military power.png 0 5 15 30
Morale of armies.png Morale of Armies +5.0% Military power.png 0 5 15 30
Discipline.png Discipline +2.5% Military power.png 0 5 15 30
Land maintenance modifier.png Land Maintenance Modifier −5.0% Military power.png 0 5 15 30
Mercenary cost.png Mercenary Cost −5.0% Military power.png 0 3 9 18
Mercenary maintenance.png Mercenary Maintenance −10.0% Military power.png 0 3 9 18
Available mercenaries.png Available Mercenaries +12.5% Military power.png 0 3 9 18
Land forcelimit.png Land Force Limit Modifier +7.5% Military power.png 0 5 15 30
National manpower modifier.png National Manpower Modifier +7.5% Military power.png 0 5 15 30
Manpower recovery speed.png Manpower Recovery Speed +5.0% Military power.png 0 5 15 30
Reinforce speed.png Reinforce Speed +7.5% Military power.png 0 5 15 30
Attrition for enemies.png Attrition for Enemies +0.50 Military power.png 0 5 15 30
Army tradition.png Yearly Army Tradition +0.50 Military power.png 0 15
Army tradition decay.png Yearly Army Tradition Decay −0.5% Military power.png 0 15
Land leader fire.png Land Leader Fire +1 Military power.png 30 140
Land leader shock.png Land Leader Shock +1 Military power.png 30 140
Land leader maneuver.png Leader Land Maneuver +1 Military power.png 15 50
Leader siege.png Leader Siege +1 Military power.png 30 140
Recruitment time.png Recruitment Time −5.0% Military power.png 0 3 9 18
Prestige from land battles.png Prestige from Land battles +25.0% Military power.png 0 3 9 18
Fort defense.png Fort Defense +5.0% Military power.png 0 3 9 18
Siege ability.png Siege Ability +5.0% Military power.png 0 5 15 30
Vassal forcelimit bonus.png Vassal Force Limit Contribution +50.0% Military power.png 0 5 15 30
Infantry combat ability.png Infantry Combat Ability +5.0% Military power.png 0 3 9 18
Cavalry combat ability.png Cavalry Combat Ability +5.0% Military power.png 0 3 9 18
Artillery combat ability.png Artillery Combat Ability +5.0% Military power.png 0 5 15 30
Infantry cost.png Infantry Cost −5.0% Military power.png 0 3 9 18
Cavalry cost.png Cavalry Cost −5.0% Military power.png 0 3 9 18
Artillery cost.png Artillery Cost −5.0% Military power.png 0 3 9 18
Military free policies.png Military free policies +1 Military power.png 30
Military possible policies.png Military possible policies +1 Military power.png 30
May recruit female generals.png May Recruit Female Generals YES Military power.png 5

Notes[edit]

Liberty desire from subjects development Liberty desire from subject development −0.10%

Reduces the liberty desire from development value by 10% (up to 40%). Two examples for a level 3 (-0.30%) idea:

Example(1) Colony with 200 development: 200 * 0.10 * (1 - 0.30) = 14 liberty desire from development (20 without)

Example(2) Vassal with 200 development: 200 * 0.25 * (1 - 0.30) = 35 liberty desire from development (50 without)

Cavalry to infantry ratio.png Cavalry to Infantry Ratio +15.0%

This percentage is added to your current ability. Meaning at level 4 a western nation gets a 50% + 60% = 110% cavalry to infantry ratio and can field cavalry only armies without penalties.

Available mercenaries.png Available Mercenaries +12.5%

Also increases possible Condottieri. Calculation: 20 * (1 + Possible Condottieri) * (1 + Available Mercenaries)

Example for level 3 Possible Condottieri and level 2 Available Mercenaries:

20 * (1 + 0.75) * (1 + 0.25) = 43.75 - which is rounded down to 43 Condottieri

Personalities[edit]

Main article: Personalities#Ruler_personalities

There are plenty of traits that can be chosen for a nation's ruler, heir, and consort. They are very important as they can influence events or how nations will see you.

The ruler may have up to 3 customized personality traits. Since the first trait is gained at age 15 and a custom nation's ruler must be at least 20, the first one is guaranteed. The ruler must be 25 (having ruled for 10 years) to gain the second trait. The ruler must be 40 (having ruled for 25 years) to gain the third trait.

The heir may only have 1 customized personality trait, as they have not ruled for 10 or 25 years. However, if the heir is younger than 15, they will have no traits.

Similarly, the consort will always have exactly 1 customized trait, as they are required to be over 15, but have not ruled yet. Additionally, a consort's total point cost is multiplied by a factor of 0.25, including personality traits.

Appearance[edit]

The name, adjective, color, and flag of the nation can be customized at no point cost.

Miscellaneous[edit]

  • When playing at a later start date, custom nations do not start with any idea groups.
  • Player-controlled custom nations may take decisions that form nations if they meet the conditions. However, their national ideas do not change even if the decision would normally cause this to happen.
  • There is a maximum of 75 custom nations.
  • In the options it's possible to set the custom nation's difficulty. Depending on the difficulty selected the number of points available changes between 50 (very hard) and 800 (very easy).

Achievements[edit]

Main article: Achievements

The following achievements require playing as a custom nation. Most other achievements can't be earned with custom nations enabled; those that can mostly require no more than 201 points spent.

Around the World in 80 Years icon
Around the World in 80 Years
Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11.
First Come, First Serve icon
First Come, First Serve
Starting as a Western technology custom nation in North America or South America with no more than 200 points, unite the two continents.
For Odin! icon
For Odin!
Starting as a Norse custom nation with no more than 200 points and a maximum of 5 provinces, own & core Scandinavia and the British Isles and convert it all to Norse.
Humble Origins icon
Humble Origins
Starting as a custom nation with no more than 50 points, have at least 2000 total development.
Ideas Guy icon
Ideas Guy
Starting as a custom nation with the full 800 points but no more than 3 total development, have a monthly income of at least 500 ducats.
Rekindling the Flames icon
Rekindling the Flames
Starting as a Zoroastrian custom nation with no more than 200 points and a maximum of 5 provinces, rekindle the royal fires (aka take the decision).