Naples

Primary culture
Capital province
Government
State religion
Technology group

- +10% Trade efficiency
- +10% Institution spread
- +10% Goods produced modifier
- −5% Technology cost
- −10% Development cost
- +10% Morale of armies
- −10% Ship cost
- +1 Yearly prestige
The Lazzaroni and the Monarchy
- +1 Yearly legitimacy
- +20% National manpower modifier
Naples is the one of the strongest powers in Italy when the game begins, occupying the entirety of mainland Italy south of the Papal State. They begin the game in 1444 in a personal union under Aragon.
The Kingdom of Naples, officially named the Kingdom of Sicily, was founded by Norman conquerors in the 13th century. The island of Sicily was conquered by Aragon in 1284 (ruled as a separate kingdom known as Trinacria), and the peninsular kingdom in 1442. However, the union ended in 1458 as Naples was given to the king's younger brother in an agreement with the pope, with Sicily proper remaining under Aragonese control, as it is in the game. The French House of Anjou provoked the Italian Wars of the late 15th and early 16th centuries by pressing a historic claim to the crown of Naples, ultimately leading to the peninsula coming under the domination of the Spanish Habsburgs. It became an Austrian possession as a result of the War of the Spanish Succession, but was later reconquered by the Spanish, under whose control it remained until the political chaos of the Napoleonic Wars. The kingdom finally came to an end in the 19th century unification of Italy.
Events[edit]
- Main article: Neapolitan events
Decisions[edit]
Naples can form the nation of Italy.
Form Italian Nation
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.
Potential requirements
If the country is AI-controlled then it:
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Allow
The country:
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Effects
The country:
If the country:
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Strategy[edit]
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This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Naples can ask for support for independence of other nations. The best case scenario is when both Austria and
Castile rival
Aragon.
England and
Hungary can be just as good as replacements for Austria though, as Aragon only rarely rivals Austria. This will let Naples get a support independence treaty with any of these nations. Before starting off, the player could max out the force limits and ask for support for independence from Austria and Castile. Then they could improve relations with Austria. When the truce is over, the player could declare war. This will immediately call whatever powers have backed your independence (it is best to have
Castile,
Austria, and
Hungary) In the peace deal, the player should retake Naples' Sicilian cores. Continuing to improve relations with Austria until Naples can join the HRE is a good idea. If possible, ask Aragon for cores back, as well as independence. Sicily is very important in expanding into Africa if one so chooses.
After independence, it's up to the player to choose where to expand. There are many options available due to Naples' size. If Naples joins the HRE, attempting to become Emperor is an option, although this has to be done before the shadow kingdom event to prevent the triggered modifier for staying in the empire. Another option is colonizing the new world. One could easily snap up a ton of North America as Naples but funneling trade to Genoa requires power in the Bordeaux node. A better expansion option may be Africa, trade from West Africa may be pulled across the Sahara to Tunis and on to Genoa. This path of expansion requires Exploration ideas, which can be dropped after bridging the provinces south of Fezzan. Another path could be to expand into Italy and reap the riches of others, in this case claiming across sea zones to attack
Siena,
Genoa or
Ferrara could be a good idea if
The Papal State has good allies. A French alliance is quite common with Naples so this could assist in Neapolitan endeavors. Releasing nations to diplomatically vassalize to prevent high aggressive expansion (such as
Modena and
Parma, or even
Avignon if the player is fast enough) might be a good idea. Naples may consider expanding eastward through
Ragusa or
Serbia into the Balkans and
Hungary, outside of the HRE and lead the crusade against the
Ottomans, it is recommended to only start to do this after forming
Italy, as it will be difficult beforehand. Blocking off the Ottomans from their Balkan territories from the straits is an effective way to siege out quite a bit of their richer provinces, including their capital. Taking lands and releasing Byzantium is quite an effective way of gaining more cores. The Indian path is also easy to achieve provided Naples has swept through North Africa to the
Mamluks faster than the Ottomans can get to them or Naples has already taking Suez from the Ottomans.
Achievements[edit]
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