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Kingdom rankNaples
Primary culture
Neapolitan (Latin)

Capital province
Napoli (121)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Neapolitan ideas
Traditions.png Traditions:
+10% Trade efficiency
+10% Institution spread

Goods produced modifier.png Consolidate the Royal Domain

+10% Goods produced modifier

Technology cost.png Academia Pontaniana

−5% Technology cost

Development cost.png Encourage City Living

−10% Development cost

Morale of armies.png Crush the Power of the Barons

+10% Morale of armies

Ship costs.png Expand the Arsenale

−10% Ship cost

Prestige.png City of Artists

+1 Yearly prestige

Legitimacy.png The Lazzaroni and the Monarchy

+1 Yearly legitimacy

Idea bonus.png Ambition:

+20% National manpower modifier
For the area, see Naples (area).

Naples is the one of the strongest powers in Italy when the game begins, occupying the entirety of mainland Italy south of the Papal State. They begin the game in 1444 in a personal union under Flag of Aragon Aragon.

The Kingdom of Naples, officially named the Kingdom of Sicily, was founded by Norman conquerors in the 13th century. The island of Sicily was conquered by Aragon in 1284 (ruled as a separate kingdom known as Trinacria), and the peninsular kingdom in 1442. However, the union ended in 1458 as Naples was given to the king's younger brother in an agreement with the pope, with Sicily proper remaining under Aragonese control, as it is in the game. The French House of Anjou provoked the Italian Wars of the late 15th and early 16th centuries by pressing a historic claim to the crown of Naples, ultimately leading to the peninsula coming under the domination of the Spanish Habsburgs. It became an Austrian possession as a result of the War of the Spanish Succession, but was later reconquered by the Spanish, under whose control it remained until it returned independent in 1734. After the chaos of the Napoleonic Wars, in 1816, there was the formal union of the Kingdom of Naples with the Kingdom of Sicily into the new Kingdom of the Two Sicilies. The Kingdom ended in the 19th century, with the unification of Italy.



Main article: Neapolitan events


Naples can form the nation of   Italy.

 Form Italian Nation


As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.

Potential requirements

  Italy does not exist.
The country:

If the country is AI-controlled then it:


The country:


The country:

If the country:


Naples can ask for support for independence of other nations. The best case scenario is when both   Austria and   Castile rival   Aragon.   England and   Hungary can be just as good as replacements for Austria though, as Aragon only rarely rivals Austria. This will let Naples get a support independence treaty with any of these nations. Before starting off, the player could max out the force limits and ask for support for independence from Austria and Castile. Then they could improve relations with Austria. When the truce is over, the player could declare war. This will immediately call whatever powers have backed your independence (it is best to have   Castile,   Austria, and   Hungary) In the peace deal, the player should retake Naples' Sicilian cores. Continuing to improve relations with Austria until Naples can join the HRE is a good idea. If possible, ask Aragon for cores back, as well as independence. Sicily is very important in expanding into Africa if one so chooses.

After independence, it's up to the player to choose where to expand. There are many options available due to Naples' size. If Naples joins the HRE, attempting to become Emperor is an option, although this has to be done before the shadow kingdom event to prevent the triggered modifier for staying in the empire. Another option is colonizing the new world. One could easily snap up a ton of North America as Naples but funneling trade to Genoa requires power in the Bordeaux node. A better expansion option may be Africa, trade from West Africa may be pulled across the Sahara to Tunis and on to Genoa. This path of expansion requires Exploration ideas, which can be dropped after bridging the provinces south of   Fezzan. Another path could be to expand into Italy and reap the riches of others, in this case claiming across sea zones to attack   Siena,   Genoa or   Ferrara could be a good idea if   The Papal State has good allies. A French alliance is quite common with Naples so this could assist in Neapolitan endeavors. Releasing nations to diplomatically vassalize to prevent high aggressive expansion (such as   Modena and   Parma, or even   Avignon if the player is fast enough) might be a good idea. Naples may consider expanding eastward through   Ragusa or   Serbia into the Balkans and   Hungary, outside of the HRE and lead the crusade against the   Ottomans, it is recommended to only start to do this after forming   Italy, as it will be difficult beforehand. Blocking off the Ottomans from their Balkan territories from the straits is an effective way to siege out quite a bit of their richer provinces, including their capital. Taking lands and releasing Byzantium is quite an effective way of gaining more cores. The Indian path is also easy to achieve provided Naples has swept through North Africa to the   Mamluks faster than the Ottomans can get to them or Naples has already taking Suez from the Ottomans.


As an Italian culture nation, make sure entire Tunis Area is at 100 devastation.

Form Italy.

Become a Great Power as Naples.

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