Najd

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Kingdom rankNajd
Najd.png
Primary culture
Bedouin (Levantine)

Capital province
Al-Arid (392)

Government
Tribal FederationGovernment tribal.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Najdi ideas
Traditions.png Traditions:
+2% Missionary strength
+15% Movement speed

Army tradition.png Bedouin Poets

+0.5 Yearly army tradition

Missionaries.png Hanbali School

+1 Missionary

Trade power.png Ships of the Desert

+10% Global trade power

Attrition for enemies.png Bedouin Raiders

+1 Attrition for enemies

Cavalry flanking ability.png Arabian Horsemanship

+50% Cavalry flanking ability

Land maintenance modifier.png Unite the Tribes

−5% Land maintenance modifier

Tolerance own.png Enforce Tawhid

+2 Tolerance of the true faith

Idea bonus.png Ambition:

+1 Missionary
For the area, see Najd (area).

Najd is a country in the Middle Eastern region of the map, ruled by the historic House of Sa'ud, and the only country that can be used to get the Jihad achievement. It is one of the multiple countries that may form Arabia.

Its unique national ideas are well-adapted for Jihad, offering a strong +2 missionaries and a 2% bonus to missionary strength.

Decision[edit]

id

Execute decision.pngForm Arabian Nation

For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia
 
Potential requirements

Flag of Arabia Arabia does not exist.

The country:

If the country is AI-controlled, it can not be a custom nation or a former colonial nation.

Allow

The country:

  • has an administrative technology of at least level 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • owns its core provinces:
    • Alexandria (358), Cairo (361), Aleppo (377), Jerusalem (379), Damascus (382), Medina (384), Mecca (385), Aden (388), Sana'a (390), Al-Arid (392), Al-Qatif (394), Muscat (400), Nizwa (403) and Baghdad (410).

Effects

This country:

  • changes to Flag of Arabia Arabia.
  • gets Empire rank empire government rank.
  • gains permanent claims on all provinces of the regions: Mashriq, Arabia, and Egypt except Lower Nubia that it does not own.
  • gains Prestige.png 25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 monthly autonomy change
    • National unrest.png +1 national unrest

If the country:

  • is a member of the Holy Roman Empire but not an elector or the emperor
    • then all its provinces are removed from the HRE.

Strategy[edit]

Start and Early Game[edit]

Najd starts out more or less evenly matched with neighbors Flag of Shammar Shammar, Flag of Medina Medina, Flag of Dawasir Dawasir and Flag of Haasa Haasa. Medina will likely be vassalized early by the Flag of Mamluks Mamluks who will be a major player on the peninsula until the Flag of Ottomans Ottomans eventually move in. On 11 November 1444 Najd should be able to ally the Mamluks without additional Diplomatic reputation.png diplomatic reputation. This will provide a strong defensive alliance. The next step is to find a way to embrace the Feudalism institution within 50 years. Haasa and Medina both start with this institution, but Medina will be protected by the Mamluks and Haasa has a level 3 fort which is expensive to siege with starting manpower and finances. The alternative is to develop the institution, but this heavily hampers expansion and technological progress as all of Najd's starting provinces are arid desert (+65% development cost).

When planning expansion and rivals, a good goal is containing the Mamluks to allow easier conquests later on. Shammar, Dawasir, and Mikhlaf are key countries to annex early to isolate the Arabian peninsula from further Mamluk expansion. Keep an eye on the rest of the peninsula and be ready to pounce on defeated countries before they can recover from their previous wars.

Unify Arabian Peninsula[edit]

Najd's first strong ally will most likely be the Flag of Mamluks Mamluks or Flag of Timurids Timurids, in order to protect against Flag of Qara Qoyunlu Qara Qoyunlu, who will inevitably desire the player's lands. Since Hedjaz is a vassal of Mamluks, it's much harder to unify the Arabian peninsula in the very early game. Najd should improve relations with the Flag of Ottomans Ottomans early, and keep an eye on the possibility of allying them in order to defeat Mamluks. Sadly most of the Arab land is poor so conquering the rich Iraqi provinces from Flag of Qara Qoyunlu Qara Qoyunlu should be an early goal. This can be done either with the Flag of Mamluks Mamluks as an ally (who usually rival them), or once the Flag of Ottomans Ottomans have decimated their army when they inevitably attack.

Idea groups selection[edit]

As their first idea groups, the player should likely take the Administrative idea group (for the reduced coring cost and ability to reform their government) or the Religious idea group (for the Deus Vult casus belli and the extra missionaries and missionary strength). If the player plans to take the Exploration idea group to secure the uncolonized provinces in East Africa, and expand into Asia (via Pasai and Malacca) later on, they should likely take it as their first or second idea group, in order to maximize its value and keep the Europeans out of Asia as long as possible. The Influence idea group is also a solid choice for expansion via vassals.

Mid-Late Game[edit]

Najd should expand away from the Ottomans until strong enough to stab them in the back. Expanding can be done through Northern Africa, take note of the increased coring cost and of the fact that Flag of Tunisia Tunisia is usually allied to the Flag of Ottomans Ottomans. The Horn of Africa, and the African East Coast, offer relatively easy expansion opportunities, where most countries should be weaker than Najd at this point in time. Flag of Mutapa Mutapa, once the player reaches it, offers several gold mines, which will give a healthy increase of income (and inflation) to the player. The player can also expand towards West Africa by colonizing the two provinces east of Flag of Funj Funj or south of Flag of Fezzan Fezzan.

Other expansion opportunities are towards Central Asia and India initially, and in South-East Asia once the player colonizes provinces there. It should be noted that the Ottomans, when they are forced to drop one of their rivals, may rival the player once they are a valid rival for them. As such, seek a second strong alliance. Flag of Timurids Timurids and/or Flag of Persia Persia are two countries who are also rather easy to defeat, the former easier than the latter due to the increased morale and usually inferior tech to Persia, given they have not gained strong alliances.

If the player is targeting the Jihad achievement, they must be very aggressive in expanding, and it is recommended to (but nowhere near a must) have conquered the entire Arab peninsula, most of Syria and Egypt by 1500 - 1550, and have a foothold in the Persian and Horn of Africa regions.

Achievement[edit]

Jihad icon
As Najd, own 500 Sunni provinces.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Hisn Kayfa.png Hisn KayfaKhiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Kandy.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche