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Kingdom rankNajd
Primary culture
Bedouin (Levantine)

Capital province
Al-Arid (392)

Tribal Federation Government tribal.png

State religion

Technology group
MuslimMuslim technology group
Najdi ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+2% Missionary strength
+15% Movement speed

Yearly army tradition.png Bedouin Poets

+0.5 Yearly army tradition

Missionaries.png Hanbali School

+1 Missionary

Trade power.png Ships of the Desert

+10% Global trade power

Attrition for enemies.png Bedouin Raiders

+1 Attrition for enemies

Cavalry flanking ability.png Arabian Horsemanship

+50% Cavalry flanking ability

Land maintenance modifier.png Unite the Tribes

−5% Land maintenance modifier

Tolerance of the true faith.png Enforce Tawhid

+2 Tolerance of the true faith

Idea bonus.png Ambition:

+1 Missionary
For the area, see Najd (area).

Najd is a country in the Middle Eastern region of the map, ruled by the historic House of Sa'ud, and the only country that can be used to get the Jihad achievement. It is one of the multiple countries that may form Arabia.

Its unique national ideas are well-adapted for Jihad, offering a strong +2 missionaries and a 2% bonus to missionary strength.

Decision[edit | edit source]


Execute decision.pngForm Arabian Nation

For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia

Potential requirements

Flag of Arabia Arabia does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations


The country:


The country:

  • becomes Flag of Arabia Arabia.
  • gains Yearly prestige.png 25 prestige.
  • becomes an Empire rank empire.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gains permanent claims on:
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

The AI will never take this decision.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Najd. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Start and early game[edit | edit source]

Najd starts out more or less evenly matched with neighbors Flag of Shammar Shammar, Flag of Medina Medina, Flag of Dawasir Dawasir and Flag of Haasa Haasa. Medina will likely be vassalized early by the Flag of Mamluks Mamluks who will be a major player on the peninsula until the Flag of Ottomans Ottomans eventually move in. On 11 November 1444 Najd should be able to ally the Mamluks without additional Diplomatic reputation.png diplomatic reputation. This will provide a strong defensive alliance. The next step is to find a way to embrace the Feudalism institution within 50 years. Haasa and Medina both start with this institution, but Medina will be protected by the Mamluks and Haasa has a level 3 fort which is expensive to siege with starting manpower and finances. The war with Haasa is viable if the player can ally Hormuz and promise land in the call to war; Hormuz will usually have around 9,000 troops which is enough to siege down the level 3 fort. The alternative is to develop the institution, but this heavily hampers expansion and technological progress as all of Najd's starting provinces are arid desert (+65% development cost).

When planning expansion and rivals, a good goal is containing the Mamluks to allow easier conquests later on. Shammar, Dawasir, and Mikhlaf are key countries to annex early to isolate the Arabian peninsula from further Mamluk expansion. Keep an eye on the rest of the peninsula and be ready to pounce on defeated countries before they can recover from their previous wars.

Unify Arabian peninsula[edit | edit source]

Najd's first strong ally will most likely be the Flag of Mamluks Mamluks or Flag of Timurids Timurids, in order to protect against Flag of Qara Qoyunlu Qara Qoyunlu, who will inevitably desire the player's lands. Since Hedjaz is a vassal of Mamluks, it's much harder to unify the Arabian peninsula in the very early game. Najd should improve relations with the Flag of Ottomans Ottomans early, and keep an eye on the possibility of allying them in order to defeat Mamluks. Sadly most of the Arab land is poor so conquering the rich Iraqi provinces from Flag of Qara Qoyunlu Qara Qoyunlu should be an early goal. This can be done either with the Flag of Mamluks Mamluks as an ally (who usually rival them), or once the Flag of Ottomans Ottomans have decimated their army when they inevitably attack.

Idea groups selection[edit | edit source]

As their first idea groups, the player should likely take the Administrative idea group (for the reduced coring cost and ability to reform their government) or the Religious idea group (for the Deus Vult casus belli and the extra missionaries and missionary strength). If the player plans to take the Exploration idea group to secure the uncolonized provinces in East Africa, and expand into Asia (via Pasai and Malacca) later on, they should likely take it as their first or second idea group, in order to maximize its value and keep the Europeans out of Asia as long as possible. The Influence idea group is also a solid choice for expansion via vassals.

Mid-late game[edit | edit source]

Najd should expand away from the Ottomans until strong enough to stab them in the back. Expanding can be done through Northern Africa, take note of the fact that Flag of Tunis Tunis is usually allied to the Flag of Ottomans Ottomans. The Horn of Africa, and the African East Coast, offer relatively easy expansion opportunities, where most countries should be weaker than Najd at this point in time. Flag of Mutapa Mutapa, once the player reaches it, offers several gold mines, which will give a healthy increase of income (and inflation) to the player. The player can also expand towards West Africa by colonizing the two provinces east of Flag of Funj Funj or south of Flag of Fezzan Fezzan.

Other expansion opportunities are towards Central Asia and India initially, and in South-East Asia once the player colonizes provinces there. It should be noted that the Ottomans, when they are forced to drop one of their rivals, may rival the player once they are a valid rival for them. As such, seek a second strong alliance. Flag of Timurids Timurids and/or Flag of Persia Persia are two countries who are also rather easy to defeat, the former easier than the latter due to the increased morale and usually inferior tech to Persia, given they have not gained strong alliances.

If the player is targeting the Jihad achievement, they must be very aggressive in expanding, and it is recommended to (but nowhere near a must) have conquered the entire Arab peninsula, most of Syria and Egypt by 1500 - 1550, and have a foothold in the Persian and Horn of Africa regions.

Achievement[edit | edit source]

Jihad icon
As Najd, own 500 Sunni provinces.
Sworn Fealty icon
Starting as an Arabian Tribal Federation, unite Arabia and have Maximum tribal Allegiance.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche