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Nahuatl events

This is a list of events for countries following Nahuatl.png Nahuatl religion.[1]

Contents

Birth of a WarriorEdit

This chain of events allows player to gain a   general with 75 or 100   army tradition. Chances for positive outcome depends on option chosen in   War is thy desert, thy task event.

id

 Precious Son


Word has reached us of the birth of an exceptional child in [Root.Owner.Capital.GetCapitalName]. After almost two days of labor a boy has been born from a commoner woman but astrologers and other diviners agree he is destined for greatness. As is tradition his mother will soon bring him to the house of youth to introduce him to those who will later handle his martial education from puberty to the age of marriage.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • did not have this event before.
Mean time to happen

360 months


 
The Telpochcalli will make a fine warrior out of him.

The child will be educated at a Telpochcalli
The country gets the   event ‘War is thy desert, thy task’ in 15 years.

 
Attempt to get him into the Calmecac

The child will be educated at the Calmecac, furthering his potential but people will take note of the break with tradition.
The country:

id

 War is thy desert, thy task


The young boy that was born under such favorable stars 15 years ago has now reached adulthood and the time has come for him to go into battle. As with other boys of his age he is expected to bring back his first prisoners soon, marking the start of his career as a warrior.
Should any of the boys fail to take a captive they will be forever marked as unfit to be warriors and will have to continue their days as men of little consequence.


 
Trigger conditions
  • None
Is triggered only by

the   event ‘Precious Son’.


 
The Omens favor this man, I am sure he will do well.

The Warrior is sent to war to be tested.

 
Let us sacrifice some of our blood to aid him.

[Root.Monarch.GetName] spills some of his blood, this will surely aid our warrior but if the warrior is defeated our ruler's reputation will be affected.

(hidden)

The country:

id

 Thy home is not here, for thou art an eagle, a jaguar


Proving all the signs correct the young warrior born all those years ago has already exceeded all expectations. At every opportunity available to him he has taken prisoners and brought great glory to himself and his house. In time he will surely attain the greatest honors a lifetime of battles can bestow.


 
Trigger conditions

The country:

Mean time to happen

12 months

Modifiers

The country:


Option conditions

 Enabled if: the country had chosen the option “The Telpochcalli will make a fine warrior out of him.” of the event ‘Precious Son’:

 
Great!

The country:

  • gets a   general with 75 military tradition.
  • gains  50 military power.
  • loses 10 doom.

 Enabled if: the country had chosen the option “Attempt to get him into the Calmecac” of the event ‘Precious Son’:

 
Great!

The country:

  • gets a   general with 100 military tradition.
  • gains  75 military power.
  • loses 10 doom.
id

 Thou wilt merit death by the Obsidian Knife.


Despite the very favorable omens it seems the young warrior born all those years ago has been captured by the enemy. Soon he will face his destiny at the sacrificial stone in their capital. While this is an honorable death the disappointment of his house is great.


 
Trigger conditions

The country:

Mean time to happen

16 months


 
A worthy death!

The country:

  • gains  5 prestige.
id

 Thou shalt give drink, nourishment, food to the sun.


Despite the favorable omens the young warrior born all those years ago has been slain in the field of battle. He will never become a great warrior now, nor will his heart and blood be sacrificed to the gods.


 
Trigger conditions

The country:

Mean time to happen

16 months


Option conditions

 Enabled if: the country had chosen the option “The Omens favor this man, I am sure he will do well.” of the event ‘War is thy desert, thy task’:

 
An unfortunate Death.

The country:

  • loses  5 prestige.

 Enabled if: the country had chosen the option “Let us sacrifice some of our blood to aid him.” of the event ‘War is thy desert, thy task’:

 
An unfortunate Death.

The country:

  • loses  5 prestige.
  • loses  10 legitimacy.
id

 Thy home is not here...


Despite the very favorable omens the young boy born all those years ago has proved to be a disappointment to himself and his house. In the face of battle he has proven a coward, staying back and failing to make a single capture despite having multiple opportunities to do so. Upon his return to his warrior house his hair will be cut in a tonsure and he will forever be known as a failed warrior.


 
Trigger conditions

The country:

Mean time to happen

24 months


Option conditions

 Enabled if: the country had chosen the option “The Omens favor this man, I am sure he will do well.” of the event ‘War is thy desert, thy task’:

 
Ok.

The country:

  • loses  10 prestige.
  • gains 5 doom.

 Enabled if: the country had chosen the option “Let us sacrifice some of our blood to aid him.” of the event ‘War is thy desert, thy task’:

 
Ok.

The country:

  • loses  5 prestige.
  • loses  5 legitimacy.
  • gains 5 doom.

Wandering SorcererEdit

id

 Wandering Sorcerer


We have received word from one of our provinces that a man claiming to have magical powers is spreading fear and evil rumors there. The local leaders are confident that this is a mere charlatan that they can handle but many commoners are susceptible to his influence.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • owns a province that:
    • is not the capital
    • is not bordering a capital.
  • does not own a province that has the modifier “Countryside Sorcerer”.
  • does not have a wandering sorcerer. [2]
Mean time to happen

300 months


 
Send an emissary to catch him.

The hunt for the sorcerer begins.
The country:

  • loses  25 administrative power.

A random own province that

  • is not the capital
  • is not bordering a capital

gets

 
Let local authorities deal with him.

The hunt for the sorcerer begins.
A random own province that

  • is not the capital
  • is not bordering a capital

gets

  • the modifier “Countryside Sorcerer” until the event ‘Sorcerer Disappears’ or ‘Sorcerer Caught’ with the following effects:
    •   +5 local unrest,
    •   −10% local tax modifier.
  • gains  10 local autonomy.
id

 Countryside Sorcerer Returns


It seems the sorcerer that got away from us once has now returned. Local authorities insist the man has been spreading diseases and making ill-boding predictions and must be stopped.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • owns a province that:
    • is not the capital
    • is not bordering a capital.
  • does not own a province with the modifier “Countryside Sorcerer”.
  • has a wandering sorcerer.[3]
Mean time to happen

60 months


 
Send an emissary to catch him.

The country:

  • loses  25 administrative power.

A random own province that

  • is not the capital
  • is not bordering a capital

gets

 
Let local authorities deal with him.

A random own province that

  • is not the capital
  • is not bordering a capital

gets

  • the modifier “Countryside Sorcerer” until the event ‘Sorcerer Disappears’ or ‘Sorcerer Caught’ with the following effects:
    •   +5 local unrest,
    •   −10% local tax modifier.
  • gains  10 local autonomy.
id

 Sorcerer Disappears


The problem with the sorcerer spreading fear in our lands seems to have gone away. He was never caught, but as the man has not been seen for many weeks now his bad influence has waned.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • owns a province that has the modifier “Countryside Sorcerer”.
Mean time to happen

20 months

Modifiers

The country had the event ‘Wandering Sorcerer’ or ‘Countryside Sorcerer Returns’ and within chosen the option “Send an emissary to catch him.”: ×3.5


 
Ok.

The country:

  • gains  5 prestige.

The sorcerer is wandering.[4]
The province with the modifier “Countryside Sorcerer”:

  • loses the modifier “Countryside Sorcerer”.
id

 Sorcerer Caught


The sorcerer spreading fear in our lands has been caught. The traditional punishment for a man like him would be to cut his hair, robbing him of his magical powers. As this man has managed to cause much more harm than the average countryside conjurer, however, perhaps it would be better to punish him by death immediately to placate gods and men alike.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • owns a province that has the modifier “Countryside Sorcerer”.
Mean time to happen

20 months

Modifiers

The country had the event ‘Wandering Sorcerer’ or ‘Countryside Sorcerer Returns’ and within chosen the option “Send an emissary to catch him.”: ×0.5


 
Cut his hair!

[5]
The province with the modifier “Countryside Sorcerer”:

  • loses the modifier “Countryside Sorcerer”.
(Hidden)

If the country did not have the event “Tlacatecolotl” before then

  • if the sorcerer did not wander[2]
    • then there is a 2% chance
    • else there is a 20% chance
  • that the country gets the   event “Tlacatecolotl” in 5 days.
 
Kill him!

The country:[5]

  • loses 10 doom.

The province with the modifier “Countryside Sorcerer”:

  • loses the modifier “Countryside Sorcerer”,
  • gains  10 local unrest.
(Hidden)

If the sorcerer did not wander[2]

  • then if the country did not have the event “Tlacatecolotl” before
    • then there is a 2% chance that the country gets the   event “Tlacatecolotl” in 5 days.
  • else there is a 20% chance that the country gets the   event “Tlacatecolotl” in 5 days.
id

 Tlacatecolotl


News has reached us that the punishment of the sorcerer who caused so much unrest in our lands did not go exactly as planned. None of this involved remain to tell the tale but the rumor that has been spreading is that the man was a true Tlacatecolotl and that an owl was seen leaving his cell. Regardless of if he did turn into an owl or not, the whole incident has caused wild rumors to spread all around our country.


 
Trigger conditions
  • None
Is triggered only by

the   event Sorcerer Caught.


 
The end is nigh.

The country:

  • loses  1 stability.
  • gains 10 doom.


Tlacaxipehualiztli - The Feast of the Flaying of MenEdit

id

 Tlacaxipehualiztli - The Feast of the Flaying of Men


As the spring equinox and the planting season draws near the time of the Tlacaxipehualiztli is upon us. The time has come to sacrifice all prisoners of war at the temple of Xipe-Totec. Their blood will feed the gods and their skins will be worn by their captors and the priests of the temple before being saved in the holy cave.
Fate has rewarded us with many prisoners and this time the festival is going to last for many days. Much blood will be spilled in honor of the gods.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • has at least 5 doom.
  • had a war within the last 2 years.

It is in the first third of a year.

Mean time to happen

200 months


Option conditions

 Enabled if: Always possible:

 
Sacrifice the Prisoners

The country:

  • loses 5 doom.

If the country has the clergy estate:

  • then the   clergy estate gains   10 loyalty.

 Enabled if: the country has at least two vassals:

 
Hold an even grander festival, demanding additional prisoners from our subjects.

The country:

If the country:

  • has the clergy estate
    • then the   clergy estate gains   15 loyalty.
  • has exactly 2 vassals
    • then the country loses 5 doom and gains  5 prestige.
  • has exactly 3 vassals
    • then the country loses 5 doom and gains  8 prestige.
  • has exactly 4 vassals
    • then the country loses 10 doom and gains  10 prestige.
  • has at least 5 vassals
    • then the country:
      • loses 10 doom
      • gains  10 prestige
      • if the country has a stability of less than 3,
        • then it gains  1 stability,
        • else it gains  50 administrative power.

Every subject of this country:

  • gets the opinion modifier “Demanded Sacrifices” towards this country, worth  −50 with a yearly decay of 2.
id

 Tlacaxipehualiztli - The Feast of the Flaying of Men


As the spring equinox and the planting season draws near the time of the Tlacaxipehualiztli is upon us. The time has come to sacrifice all prisoners of war at the temple of Xipe-Totec. Their blood will feed the sun and their skins will be worn by their captors and the priests of the temple before being saved in the holy cave.
As we have not fought any wars recently, however, we have an acute shortage of prisoners to sacrifice. This is in itself a bad omen and things will likely only get worse if we are unable to spill more blood today.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • has at least 5 doom.
  • did not had a war within the last 2 years.

The year is at least 1448.
It is in the first third of a year.

Mean time to happen

200 months


Option conditions

 Enabled if: the country has less then 2 vassals:

 
We must make do with the prisoners we have.

The country:

  • gains 5 doom.

 Enabled if: the country has at least 2 vassals:

 
Let our subject states provide prisoners.

If the country:

  • has exactly 2 vassals
    • then the country loses 4 doom and gains  5 prestige.
  • has exactly 3 vassals
    • then the country loses 5 doom and gains  5 prestige.
  • has exactly 4 vassals
    • then the country loses 6 doom and gains  10 prestige.
  • has at least 5 vassals
    • then the country:
      • loses 8 doom
      • gains  10 prestige

Every subject of this country:

  • gets the opinion modifier “Demanded Sacrifices” towards this country, worth  −50 with a yearly decay of 2.
id

 The Gladiatorial Stone


As part of the grander Tlacaxipehualiztli festival this year the foremost among the captured warriors will be pitted against four of our best eagle and jaguar warriors while tied to a sacrificial stone and armed only with a mock Macuahuitl, a club with feathers instead of obsidian blades. In the unlikely event that the captive should survive the encounter with his first four adversaries he will face one final, left-handed, fighter. Apart from pleasing the gods this ceremony is immensely popular and is likely to attract a great number of spectators.


 
Trigger conditions
  • None
Is triggered only by

the   event ‘Tlacaxipehualiztli - The Feast of the Flaying of Men’ option “Hold an even grander festival, demanding additional prisoners from our subjects.”.


 
Let the fight begin.

One of the following will happen:

 
Let's keep to a more modest celebration.
If the country has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.
id

 Uncooperative Warrior


Despite rigorous preparations the captive warrior that was supposed to fight at the gladiatorial stone today has proven less than cooperative. While the temple compound was filled to its brims with spectators the man refused to do battle and had to be struck down quickly by his first opponent. This has cast a long shadow over the entire celebration this year and some view it as a bad omen.


 
Trigger conditions
  • None
Is triggered only by

the   event ‘The Gladiatorial Stone’ option “Let the fight begin.”.


 
Thus giveth the sun to drink.

The country

id

 A Great Spectacle.


The battle between our four champions and the captive warrior has exceeded all expectations. Not only did the captive survive the first four encounters, it almost looked as if he might have had a chance to beat the final, left-handed, opponent he then faced.
As is customary after the captive warrior was finally defeated his heart was sacrificed to the gods while his flesh was given to the captor's family to consume and his skin will be worn by the captor himself for many days.
The celebrations of this year's Tlacaxipehualiztli are likely to be remembered for years to come.


 
Trigger conditions
  • None
Is triggered only by

the   event ‘The Gladiatorial Stone’ option “Let the fight begin.”.


 
Thus giveth the sun to drink.

The country

  • gains  25 military power.
  • loses 5 doom.
id

 End of the celebrations


The Feast of the Flaying of men is now over and with it a new planting season begins. The extravagant celebrations this year will likely be remembered for a long time to come.


 
Trigger conditions
  • None
Is triggered only by

the   event ‘The Gladiatorial Stone’ option “Let the fight begin.”.


 
Thus giveth the sun to drink.
  • None

Other eventsEdit

id

 Bad Omens


After intense study of the skies and the relevant calendars our priests agree that everything indicates that harsh and troubling times are ahead. As commoners and nobles alike prepare for what is to come many will attempt to save themselves from the bad times by spilling some of their own blood.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • has at least 5 and less than 90 doom.
Mean time to happen

300 months

Modifiers

The country:

  • has at least 50 doom: ×0.7
  • has at least 80 doom: ×0.7

 
Ye ica otopan tlamaceuhque.

Our ruler will sacrifice some of his own blood to the gods.
The country:

  • loses 10 doom.
  • loses  50 administrative power.
  • (hidden)
    has a 1% chance to get the   event ‘Sickness of Ruler’ in 14 days.
 
The end is nigh.

The country:

  • gains 10 doom.
id

 Good Omens


After intense study of the stars, the relevant calendars, and other signs known to our priests it is clear to them that good times are ahead. As the destruction of the world cannot be imminent many of our subjects can now rest a bit easier, knowing that the sacrifices they have made have been well received.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
Mean time to happen

200 months


 
Great!

The country:

  • loses 5 doom.
If the country has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.
id

 Commoner Flaunting his Wealth


One of the expert artisan Tolteccas often employed by $MONARCH$ and other affluents in our society has attempted to rise above his social status. As a commoner he is expected to only hold a modest celebration when a child is born yet after the birth of his son last month he held a banquet worthy of at least a minor noble. While it is not wrong for a commoner to acquire wealth, flaunting it in this way is a great insult to our gods and traditions.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
Mean time to happen

260 months


 
This is an affront to the gods. The Artisan must die.

The country:

  • loses 10 doom.
  • loses  50 administrative power.

If the country has the   burghers estate

  • then the   burghers estate loses  10 loyalty.
 
His work is too important for him to die.

The country:

  • gains 10 doom.
  • gains  50 administrative power.

If the country has the   burghers estate

  • then the   burghers estate gains  10 loyalty.
id

 Incident during Nemontemi


A noble of one of our most prominent families was found drunk in the street today. Not only is this a terrible affront to the gods, punishable by strangulation, but it happened during the time of Nemontemi when all disturbances of the peace are strictly forbidden.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • has at least 1 general.
  • is not at war.

The month is January, February or March.

Mean time to happen

300 months


 
He must die.

The country:

  • loses  25 military power.

A random   leader dies.

 
Our need of this man is too great.

The country:

  • gains  25 military power.
  • gains 10 doom.
id

 Cihuateteo


A great disaster has befallen us. This morning $HEIR$ was missing. One of the child's servants insists that the perpetrator was a Cihuateotl bearing resemblance to a woman that died giving birth nearby recently. That such a dark creature would be able to spirit away our heir in the middle of the night is surely a sign that the end of the world draws nearer.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • has at least 35 doom.
  • has an heir with an age between 2 and 13.
Mean time to happen

400 months


 
We must do what we can to placate Tezcatlipoca and Tlazolteotl.

The country:

  • loses  50 administrative power.
  • loses its current heir.
 
Have the servant punished for spreading lies.

The country:

  • gains 10 doom.
  • loses its current heir.
id

 Sickness of Ruler


$MONARCH$ has taken ill and has a rising fever. The doctors in attendance have recommended a number of infusions from roots and maize kernels.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • does not have a regency.
Mean time to happen

360 months
The event is also triggered by some Nahuatl religion events after offering monarch blood.


Option conditions

 Enabled if: Always possible:

 
Comply and hope for the best.

One of the following will happen:

  • 75% chance: The country loses 5 doom.
  • 25% chance: The current ruler dies.

 Enabled if: the country has at least 1 vassal:

 
We must conduct great sacrifices to placate the gods.

The country:

  • loses  1 stability.

A random subject of this country:

  • gets the opinion modifier “Demanded Sacrifices” towards this country, worth  −50 with a yearly decay of 2.

One of the following will happen:

  • 90% chance: The country loses 5 doom.
  • 10% chance: The current ruler dies.

id

 Ollamalitzli


During the time in his house of youth [Root.Heir.GetName] became quite adept at the traditional Ollamalitzli ball game, but as an adult he has had to give up on this habit. As the game is played throughout the different districts of [Root.Capital.GetName], however, [Root.Heir.GetSheHe] is often seen as a spectator at the various courts near temples or markets even as an adult. This habit must also extend to participation in the wild betting that is often associated with the game as [Root.Heir.GetName] has come to you today asking for help to pay [Root.Heir.GetHerHis] debts.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • has an heir, who is at least 15 years old.
Mean time to happen

260 months


 
Help [Root.Heir.GetHerHim] out

The country:

  • loses  5% of a yearly income.
 
Forbid [Root.Heir.GetHerHim] from participating again.

The country:

  • loses  10 prestige.
id

 Prisoner Stolen


Battles between warriors are always individual affairs and it can be hard to keep track of exactly when or how each and every prisoner is taken. Recently some warriors observed one of our most experienced fighters sneaking away with a captive of another warrior. If the prisoner was stolen then it is one of the gravest offenses possible for a warrior, punishable only by death. Even worse, many suspect that the captor deliberately reassigned his prisoner to his comrade.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • is at war or the last war ended less then 2 years ago.
Mean time to happen

260 months


 
Kill the accused.

The country:

  • loses  5 army tradition.
 
Kill them both.

The country:

  • loses 5 doom.
  • loses  15 army tradition.
 
Spare the warriors.

The country:

  • gains 5 doom.
id

 Pochteca Spies


The rich Pochteca trade guilds are essential to the trade network of Mesoamerica and their members are generally free to cross our borders as they please. This unreserved welcoming has, however, evidently been exploited by our rivals as a number of Pochteca traders now stand accused of espionage on their behalf.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • does not have the modifier “Spying Pochtecas”.
  • does not have the modifier “Angered Pochteca Guilds”.
  • has a rival, who:
    • follows the   Nahuatl religion,
    • does not have the modifier “Angered Pochteca Guilds”.
Mean time to happen

300 months


 
Confiscate their goods.

The country:

  • gains  10% of a yearly income.
  • gets the modifier “Angered Pochteca Guilds” for 5 years, with the following effects:
    •  –5% trade efficiency,
    •  +20% foreign spy detection.

If the country has the burghers estate

  • then the   burghers estate loses  10 loyalty.
 
Imprison the Pochtecas.

The country:

  • gains  10% of a yearly income.
  • gets the modifier “Angered Pochteca Guilds” for 10 years, with the following effects:
    •  –5% trade efficiency,
    •  +20% foreign spy detection.

If the country has the burghers estate

  • then the   burghers estate loses  15 loyalty.

A random rival country gets:

  • gets the opinion modifier “Imprisoned Pochtecas” towards this country, worth  –50 opinion with a yearly decay of 1.
  • gets the event  Pochteca Traders Harassed’.
  • gets a   trade war casus belli against this country valid for 5 years.
 
We don't dare to do anything.

The country:

  • gets the modifier “Spying Pochtecas” for 5 years, with the following effect:
    •  –20% foreign spy detection.

If the country has the burghers estate

  • then the   burghers estate gains  10 loyalty.
id

 Pochteca Traders Harassed


The Pochteca Trade Guilds based in [Root.Capital.GetCapitalName] have come to us asking that we punish [From.GetName] for harassing their members. Apparently the Tlatoani of [From.GetName] claims that the Pochtecas have been spying on our behalf and has used this as an excuse to confiscate their goods.


 
Trigger conditions
  • None
Is triggered only by

the event  Pochteca Spies’ option “Imprison the Pochtecas.”.


 
I am shocked!

The country:

  • gets a   trade war casus belli against the country which triggered this event, valid for 5 years.


id

 Great [Root.Culture.GetName] Poet


The spoken word has always had a special significance to our people, songs and recitations feature prominently in all our religious and profane ceremonies and even our highest leaders are referred to as Tlatoanis, speakers. Oral poetry is therefore one of the most sacred forms of art and one of few accepted ways in which a person can express dissatisfaction, anxiety and even doubt about fate itself without angering the gods.
Recently an immensely popular Nahuatl poet has arrived in [Root.Capital.GetName], praising our city and its people but criticizing the Tlatoani himself.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
Mean time to happen

300 months


 
He pleases the gods and the people.

The country:

  • loses 5 doom.
  • loses  10 legitimacy.
 
He cannot be allowed to stay.

The country:

  • gains  5 legitimacy.
id

 Expansion of the [Root.Capital.GetCapitalName] Main Temple


The main temple of our capital is the primary symbol of our rule and the bond we have with the gods. It is where all of the main sacrifices will be made during the many festivals of the year and it is the main target for any invading enemy. For a Tlatoani it is a duty to maintain and expand the temple whenever possible.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

If the country is   Aztec

  • then Mexico (852) must have the modifier “Great Temple of Tenochtitlan”.

The year is at least 1455.

Mean time to happen

260 months


 
Undertake an ambitious expansion of the Pyramid.

The country:

  • loses  75% of a yearly income.
  • gains  50 administrative power.
  • loses 15 doom.

If the country has the clergy estate

  • then the   clergy estate gains  10 loyalty.
 
Time to add another layer to the Pyramid.

The country:

  • loses  50% of a yearly income.
  • gains  25 administrative power.
  • loses 10 doom.
 
Modest improvements, it's all we can afford.

The country:

  • loses  5% of a yearly income.
 
We cannot afford to do much at this time.

The country:

  • gains 10 doom.

If the country has the clergy estate

  • then the   clergy estate loses  10 loyalty.
id

 Pilgrimage to Cholula


It is traditional for all our nobles to travel to the great shrine of Quetzalcoatl in the temple city of Cholula. Here the benevolent feathered serpent, protector of the arts and rains, can be worshipped and here the nobles of mesoamerica can show of their wealth without having to face each other in combat.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
Mean time to happen

260 months


 
Pay homage to Quetzalcoatl.

The country:

  • loses  10% of a yearly income.
  • gains  25 diplomatic power.
  • loses 5 doom.
 
What kind of god does not require human sacrifice?

The country:

  • gains  5 prestige.
id

 Earthquake


Each and every citizen of [Root.Capital.GetCapitalName] awoke at once this morning as a powerful earthquake shook the entire city, destroying several buildings and even some of the temples. To the great relief of commoner and noble alike, however, the city and most of its inhabitants remain unharmed.
The fact that the destruction of the 5th sun and the end of this age will come in the form of massive earthquakes that will destroy all living things is known to even the smallest child. We must thank the gods that have helped us keep this world alive for sparing us today.


 
Trigger conditions

The   ‘El Dorado’ dlc is enabled.
The country:

  • follows the   Nahuatl religion.
  • uses doom mechanics.
  • does not have the modifier “Graced by Tezcatlipoca”.
  • does not have the modifier “Graced by Quetzalcoatl”.
  • does not have the modifier “Graced by Huitzilopochtli”.
  • does not have the modifier “Graced by Xipe-Totec”.

The year is at least 1450.

Mean time to happen

360 months


 
Praise Tezcatlipoca, god of providence and ruler of the night.

The country:

  • loses  10% of the maximum manpower.
  • loses  50 administrative power.
  • loses 10 doom.
  • gets the modifier “Graced by Tezcatlipoca” for 5 years if the state religion is not changed, with the following effects:
    •  +1 yearly legitimacy,
    •  −2 national unrest.

The capital gets the modifier “Devastated by Earthquake” for years, with the following effects:

  •  −25% local tax modifier,
  •  −0.1 local goods produced.
 
Praise Quetzalcoatl, god of wisdom and life.

The country:

  • loses  20% of a yearly income.
  • loses  50 diplomatic power.
  • loses 10 doom.
  • gets the modifier “Graced by Quetzalcoatl” for 5 years if the state religion is not changed, with the following effects:
    •  −10% stability cost modifier,
    •  −10% advisor cost,
    •  +0.5 yearly prestige.

The capital gets the modifier “Devastated by Earthquake” for years, with the following effects:

  •  −25% local tax modifier,
  •  −0.1 local goods produced.
 
Praise Huitzilopochtli, patron of war and god of the sun.

The country:

  • loses  10% of the maximum manpower.
  • loses  50 military power.
  • loses 10 doom.
  • gets the modifier “Graced by Huitzilopochtli” for 5 years if the state religion is not changed, with the following effects:
    •  +10% morale of armies,
    •  +0.5 yearly prestige.

The capital gets the modifier “Devastated by Earthquake” for years, with the following effects:

  •  −25% local tax modifier,
  •  −0.1 local goods produced.
 
Praise Xipe-Totec, god of war, death and agriculture.

The country:

  • loses  20% of the maximum manpower.
  • loses  25 military power.
  • loses 10 doom.
  • gets the modifier “Graced by Xipe-Totec” for 5 years if the state religion is not changed, with the following effects:
    •  +5% discipline,
    •  +0.5 yearly prestige.

The capital gets the modifier “Devastated by Earthquake” for years, with the following effects:

  •  −25% local tax modifier,
  •  −0.1 local goods produced.

FootnotesEdit

  1. The script code of these events can be found in /Europa Universalis IV/events/Nahuatl.txt.
  2. 2.0 2.1 2.2 I.e. The country does not have the flag "nahuatl_sorceror_gone".
  3. I.e. the country has the flag "nahuatl_sorceror_gone".
  4. I.e. the country gets the flag "nahuatl_sorceror_gone".
  5. 5.0 5.1 The country also loses the flag "nahuatl_sorceror_gone".