Mysore

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Duchy rankMysore
Mysore.png
Primary culture
Kannada (Dravidian)

Capital province
Mysore (533)

Government
Nayankara System Government monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Mysorean ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% Morale of armies
+1 Leader without upkeep

Core-creation cost.png Unification of Mysore

−10% Core-creation cost

Yearly legitimacy.png Patronize Kannada Literature

+1 Yearly legitimacy

Tolerance heathen.png Religious Tolerance

+2 Tolerance of heathens

Goods produced modifier.png Reform the Silk Industry

+10% Goods produced modifier

Land fire damage.png Rockets!

+10% Land fire damage

Military free policies.png Reform the Mysorean Army

+1 Military free policies

Diplomatic reputation.png Dynamic Diplomacy

+1 Diplomatic reputation

Idea bonus.png Ambition:

+5% Discipline

Mysore is a Hindu monarchy in Southern India. In 1444 it is a minor nation in India. Mysore starts with cores on Vijayanagari provinces, allowing them to easily expand into their territory. Mysore ‘s primary culture, Kannada, belongs to the Dravidian culture group.

Decisions[edit | edit source]

Mysore as a Dravidian nation can form Flag of Bharat Bharat.

id

Execute decision.pngForm Bharat (Dravidian, Hindustani, Western Aryan)


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has Stability.png 3 stability.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Tondainadu (539)
    • Kandy (2099)
    • Ujjain (4461)
  • owns core provinces if Primary culture.png primary culture is Dravidian:
    • Vijayanagar (541)
    • Seringapatam (4421)
  • owns core provinces if Primary culture.png primary culture is Hindustani:
    • Lahore (507)
    • Delhi (522)
  • owns core provinces if Primary culture.png primary culture is Western Aryan:
    • Chittor (518)
    • Mahakoshal (550)

Provinces map
Formindia.png

All orange provinces must be owned and cored.
Additional provinces are required based on primary culture:

  • Dravidian green
  • Hindustani blue
  • Western Aryan red
  • Central Indian yellow
  • Eastern Aryan pink

Formation grants permanent claims on shaded area.


Effects

The country:


  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision
id

Execute decision.pngMaratha Confederation


The Maratha warriors all over Deccan will gather to our banners if we show clear leadership and acquire all the great forts of the Desh. Let us unite the clans and go forth to rule India!


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Marathas Marathas does not exist.
The country:


Effects

The country:

  • becomes Flag of Marathas Marathas.
  • gains Yearly prestige.png 25 prestige.
  • changes technology group and unit type to Indian technology group Indian, if not already.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Maratha ideas.
  • gets a permanent claim on:
    • Deccan region
    • West India region

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
All provinces in yellow and at least one of the provinces in red must be owned and cored.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Mysore. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

In 1444 Mysore is one of minor nations in the South India and it is recommended for advanced players. Mysore religion is Hindu, therefore player do not need to worry about heretics or heathens on his territory until reaching the north of India later game. Hindu religion allows to choose deity.

Early game

The main threat is Flag of Vijayanagar Vijayanagar, which is then one of the most powerful nations in India. First, Mysore should focus on protection from Flag of Vijayanagar Vijayanagar. The best way is to make alliance with Flag of Bahmanis Bahmanis. For this purpose it is good to choose Ganesha for diety and improve relations with Flag of Bahmanis Bahmanis. It is almost as powerful and will almost always want to fight against its rival. Second, Mysore should quick beat other minors such as Flag of Kolathunad Kolathunad , Flag of Calicut Calicut, Flag of Kochin Kochin, Flag of Venad Venad and Flag of Madurai Madurai, before Flag of Vijayanagar Vijayanagar will do it. Player can hire mercenaries or even raise an army above the land force limit. Conquer neighboring provinces and make sure you get 3 war reparations at the same time. It unlocks mission from mission tree which significantly boosts country and makes further expansion easier. After that Mysore could attack Flag of Vijayanagar Vijayanagar with Flag of Bahmanis Bahmanis and take from it few cores. Depending on Mysore’s army strength it is good to change deity to Shiva or Shakti, after ruler’s death or abdication.

An alternative strategy involves being vassalized by Flag of Vijayanagar Vijayanagar and using the independence war to take territory and gain powerful allies. At the game start delete your fort in Seringapatam and your army. Then insult Flag of Vijayanagar Vijayanagar. They will almost certainly declare war on you before anyone else. Immediately offer a peace deal where you get vassalized. If Flag of Vijayanagar Vijayanagar will not accept this or if they declare war on someone else, restart. You'll probably have to give up some cores in the peace as well. It's very important to get rid of your northern province Seringapatam. The reason for this is that Flag of Bahmanis Bahmanis has it set as a vital interest and will be hostile to you as long as you have it, meaning they won't support your independence. You can either give up the province in the peace deal or in some cases Flag of Vijayanagar Vijayanagar will take it from you as a subject interaction. During the truce improve relations with Flag of Bahmanis Bahmanis and Flag of Vijayanagar Vijayanagar's other rivals. It helps if you take Ganesha as your deity and a diplo rep advisor to help secure their aid. Don't worry about building an army at this point, it would be of no use in the independence war as Flag of Vijayanagar Vijayanagar would just destroy it immediately. When the truce expires declare independence war. You hopefully will have several allies to beat Flag of Vijayanagar Vijayanagar. You still want to keep Flag of Bahmanis Bahmanis as an ally for the time being so don't take any provinces they have set as vital interest, even if they are your cores. Conquer territory they have set as yellow or not at all. Give your war allies land in the peace deal if you can to keep them as your allies, but particularly prioritize Flag of Bahmanis Bahmanis. Now you can build your army, and curry favors with your allies during the truce so you can call them in to your next conquest war against Flag of Vijayanagar Vijayanagar. You might be able to keep Flag of Bahmanis Bahmanis happy for at least one more war until you get big enough so try not to take territory they want if you can avoid it. You'll want to dev spawn Renaissance somewhere around this time so if you're short on monarch points to do so you can declare a humiliation war against Flag of Vijayanagar Vijayanagar and take a Show Strength peace to help out. Regardless, once you've taken as much territory as you can without antagonizing Flag of Bahmanis Bahmanis you can finally do a war with Flag of Vijayanagar Vijayanagar where you take your remaining cores and whatever other land you want. Conquer your way to sharing a border with Flag of Bahmanis Bahmanis now. They are your next target because you'll probably have annexed most of Flag of Vijayanagar Vijayanagar by now. Flag of Bahmanis Bahmanis will break their alliance with you of course, and during the truce you can start improving relations with their rivals so you can get allies to take them down next, again using your deity choice of Ganesha and a diplo rep advisor to help you get alliances with bigger countries such as Flag of Bengal Bengal.

Further expansion

After beating Vijayanagar few times and taking land from them Mysore should become a significant nation on the south, especially after taking most of Coromandel trade. Mysore can now easily conquer Ceylon. This is good time to make Bahmanis your rival and ally his rivals such as Flag of Malwa Malwa, Flag of Delhi Delhi, Flag of Bengal Bengal or Flag of Orissa Orissa. After conquering Bahmanis lands Mysore should become a powerful nation in India. Player can now focus on conquering central India due to mission tree, east coast of India and further Bengal and taking control over Bengal trade node and west coast of India. After protecting Gujarat trade node it is good idea to make Guajrat Home Trade node and transfer there all of Indian trade.

Mysore has an opportunity to form Flag of Marathas Marathas or Flag of Bharat Bharat.

After conquering all of India it is good to conquer Indochina Super-region, which provides a lot of money.

Recommended Idea Groups

Mysore has very good traditions and national ideas. Beginning with +10% Morale of armies Mysore’s army is a superior comparing to other minor nations.

First 3 ideas, depending on monarch points and situation

Administrative idea group.png Administrative– perfect for quick conquering and blobbing in India. Stacking with -10% Core-creation cost from Mysore ideas and possible -10% Core-creation from Shiva diety, Mysore can have -45% Core-creation in very early game, which makes conquering super cheap.

Defensive idea group.png Defensive/Aristocratic idea group.png Aristocratic– Mysore starts with good defensive position and national tradition +10% Morale of armies. Stacking it with +15% Morale of armies makes Mysore’s army very powerful. Although it is a good idea to take Aristocratic ideas which boost Mysore’s cavalry, manpower and makes Military technology cheaper.

Diplomatic idea group.png Diplomatic– perfect for making strategic alliances and improving relations after aggressive expansion. Despite high army morale good diplomacy is key to win as Mysore.

It is also recommended to take Offensive idea group.pngOffensive, Trade idea group.pngTrade, Economic idea group.pngEconomic, Quantity idea group.pngQuantity, Religious idea group.png Religious/Humanist idea group.png Humanist.

Achievements[edit | edit source]

Tiger of Mysore icon
Starting as Mysore, Conquer the Deccan and Coromandel Regions.
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