Mutapan missions

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This is a list of Mission.png missions for Flag of Zimbabwe Zimbabwe, Flag of Mutapa Mutapa and Flag of Rozwi Empire Rozwi Empire. [1]

Handle the TorwaThe Mwari BeliefFate of ZimbabweLegend of OphirBalance the CouncilStrong RulershipIron and ClothRestore ZimbabweConquer SofalaReform the MilitaryUncover the SouthEclipse Great ZimbabweConstruct a Trade FleetRecruit the NguniControl Southern AfricaContact with EuropeansLearn from the NguniModernize the StateThe Wealth of AdenGreat Power of AfricaMonopolize East AfricaMutapa Missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]


Conquer Africa[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Mwari Belief icon
The Mwari Belief
Although the Mwenemutapa is the divine ruler of our religion and our state, [Root.Monarch.GetSheHe] still is an obedient to the almighty Mwari. A being who rules over the spirits of our ancestors, and a deity of creation, fortune and many more aspects. It is necessary that we honor its name with temples.
The country:
  • Has at least Stability.png +1 Stability
  • Is Fetishist Fetishist
  • Owns at least 5 provinces with a Latin temple.png Temple or a Latin cathedral.png Cathedral
  • If DLC Rights of Man.png Rights of Man is active
    • Has adopted the Cult Mwari.png Mwari cult
    • Has the “Embrace Singular Cult” estate privilege
  • Else:
    • Has at least Religious unity.png 100% Religious unity
The country:
  • Gain Stability.png 1 stability

Clergy.png Clergy estate gains Clergy loyalty equilibrium.png 15 loyalty

Iron and Cloth icon
Iron and Cloth
Although gold is a very precious metal and ivory is highly sought after, they both are not good material for forging weaponry or tailoring distinctable soldier outfits. The provinces Kalonga and Lundu have the materials we are looking for. We should take them for ourselves and use their resources for our goals.
The country owns the following provinces
  • Lundu (4039)
  • Kalonga (4040)
Provinces Kalonga (4040) and Lundu (4039):
  • Gain province modifier “Mutapan Weapon Forgery” for Time Icon.png 25 years, giving the following effects:
    • Infantry combat ability.png +5% Infantry combat ability
    • Regiment cost.png −10% Regiment cost

The country:

  • Gain a Conquistador conquistador with Army tradition.png 25 army tradition
Mission cope with refugees.png Fate of Zimbabwe
Uncover the South icon
Uncover the South
It has always been a mystery what exactly hides in the south of our realm. We should start an expedition southwards and see what hides in the plains of the south.
Has discovered Cape (1177) The country:
  • Gain a Colonists.png colonist for Time Icon.png 100 years or until we unlock any other colonist idea
  • Gain a permanent claim on the following region:
    • South Africa

If province Cape (1177) is uncolonized

  • Gain a colony with Global settler increase.png 400 settlers[2]
Son own develop clothes and salt.png Iron and Cloth

Sw paquime.png Restore Zimbabwe

Modernize the State icon
Modernize the State
Ever since our foundation our people have worshipped the Mwenemutapa as the image of Mwari, the deity of our Zimbabwe. With the arrival of the strangers from the North, a new world image has entered the head of the people. One where the Mwenemutapa would be a subject to our god. Or another one where the people would actually rule over [Root.GetName]. However, thoughts alone cannot modernize a state. We need the technology and knowledge in order to change the basics of our government for the better of our people.
The country:
  • Has enacted a tier 4 government reform

No Western technology group Western country:

  • Is ahead in any Technology.png technology compared to us
  • Has embraced more Institutions.png institutions than us
The country:
  • Gain Stability.png 1 stability
  • If DLC Rule Britannia.png Rule Britannia is active
    • Gain Innovativeness.png 5 innovativeness
  • Else:
    • Gain Administrative power.png 100 administrative power
    • Gain Diplomatic power.png 100 diplomatic power
    • Gain Military power.png 100 military power
Mission sw against the desert.png Uncover the South

Son fetishist alliances.png Contact with Europeans

Modernization[edit | edit source]

Mission Completion requirements Effects Prerequisites
Balance the Council icon
Balance the Council
Our realm has an operating council, which advises the [Root.Monarch.GetTitle] at [Root.Monarch.GetHerHis] decisions. These so-called ministers have major power in the local areas of our [Root.GovernmentName] such as making judicial decisions. They are also important members of former tribes, which decided to join us instead of fighting. We should ensure their happiness within the royal court.
At least one of:
  • Nobility.png Nobility estate does not exist
  • Nobility.png Nobility estate has at least Nobility loyalty equilibrium.png 65 loyalty
The country:
  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Military power.png 50 military power
Reform the Military icon
Reform the Military
According to the oral legends of our people, our realm was founded by the first Mwene, the warrior prince Nyatsimba Mutota. He established the first steps for a mighty army. We cannot rest on the success of one Mwene in the past though. Instead we should improve the troops even further to achieve security for the [Root.GovernmentName].
The country:
  • If DLC Cradle of Civilization.png Cradle of Civilization is active
    • Has at least Army professionalism.png 25% Army professionalism
  • Else:
    • Has at least Army tradition.png 25 Army tradition
  • Is employing any Military power.png Military advisor of at least level 3
The country gains country modifier “Reformed Military” for Time Icon.png 25 years, giving the following effects:
  • Discipline.png +2.5% Discipline
  • Manpower recovery speed.png +10% Manpower recovery speed
Mission noble council.png Balance the Council
Recruit the Nguni icon
Recruit the Nguni
While our people are fierce and strong warriors in their own right, they are still [Root.GetAdjective] - people of our [Root.GovernmentName]. We should consider recruiting the wild tribes and clans of the south in order to avoid losses of our own people.
Provinces Mtetwa (789) and Natal (1181):
  • Are owned by our country
  • Have at least Manpower.png 8 Base manpower

The country:

  • Owns at least 3 non-colony provinces
  • Has at least Administrative technology.png level 15 Administrative technology
Trigger Msg event.png country event Nguni Militarization Mission african soldier.png Reform the Military
Learn from the Nguni icon
Learn from the Nguni
The Nguni have proven their worth in combat. They have shown their strength and cunning in battle. We should expand the militaristic resources of the Nguni and learn from their innovativeness for the wars ahead.
At least one of:
  • At least 4 provinces
    • Are owned by the country or its non-tributary subjects
    • Have Culture icon.png 'Nguni' Culture
    • Have at least Manpower.png 5 Base manpower
    • Have Latin barracks.png Barracks or Latin training fields.png Training Fields
  • Any Vassal.png subject:
    • Has Culture icon.png 'Nguni' as Primary culture
    • Has at least Land forcelimit.png 20 Land force limit
    • Has at least Discipline.png 10% Discipline
The country:
  • Gain Manpower.png 2 years' worth of manpower
  • Gain Army tradition.png 15 army tradition
  • Gain Army professionalism.png 3% army professionalism
Kon conquer kub.png Recruit the Nguni

Restore Zimbabwe[edit | edit source]

Mission Completion requirements Effects Prerequisites
Fate of Zimbabwe icon
Fate of Zimbabwe
Zimbabwe is the capital of the once Great Zimbabwe empire and serves now as our center of governmental power. However, the fate of this city hangs in the balance when resource scarcity drove the people out of the city and made them move into the several other provinces of our realm. In times like that it is upper most important that we keep our [Root.GovernmentName] as stable as possible.
The country: The country:
  • Enable new mechanic:
    • Constructing non-defensive buildings will increase development of the province.
    • Destroying buildings, which were constructed while this effect is active, will however remove development.
  • Gain permanent claim on the following areas:
    • Shire
    • Ngonde
    • Upper Zambezi
    • Quelimane
    • Mozambique
    • Central Swahili Coast
Restore Zimbabwe icon
Restore Zimbabwe
The great city of Zimbabwe was constructed 200 years ago, and as such plays a major role in our history. It houses the many great stone houses of our people, holds many stories of our past and was even described as the golden city in the holy books of foreigners who visited us. Now the once great city is nothing but abandoned ruins; a town where not even the spirits of our ancestors would want to remain. We cannot allow this important city to decay into ruin!
The country:
  • Owns core province Zimbabwe (1184)
  • Has at least Stability.png +2 Stability

Province Zimbabwe (1184):

  • Has at least Development.png 20 Development
  • Has a Latin temple.png Temple or a Latin cathedral.png Cathedral
  • Has a Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
Province Zimbabwe (1184):
  • Remove province modifier "Abandoned Ruins"
  • Gain province modifier “Restored Capital” for the rest of the game, giving the following effects:
    • Local development cost −15% Local development cost
    • Legitimacy.png +0.5 Yearly legitimacy
    • Devotion.png +0.5 Yearly devotion
  • If Province trade power value.png center of trade is level 1
    • Increase Province trade power value.png Center of Trade level by 1
  • If DLC Leviathan.png 'Leviathan' is active
Mission cope with refugees.png Fate of Zimbabwe
Eclipse Great Zimbabwe icon
Eclipse Great Zimbabwe
Before the time of Mutapa, the Great Zimbabwe Empire dominated Southern Africa regarding culture, economics and military. The empire fell apart, however, as time passed on and our state has arisen to take their place. With the restoration of the old city it is our duty to reach the same height as this former empire - and to eclipse it even.
The country:
  • Has at least Development.png 400 total development
  • Owns all provinces in the following areas:
    • Butua
    • Lower Zambezi
    • Zimbabwe
    • Quelimane
The country: Sw paquime.png Restore Zimbabwe
Contact with Europeans icon
Contact with Europeans
Our realm has always been the attraction point for many foreigners from lands far away. The Europeans, while even more alien to us than the Muslims, are no exception and eventually reached our land too. But the contact with them was superficial at best. We have to establish a better way to stay in contact with the Europeans in order to trade and learn from them.
Any country with its Capital.png capital in Europe:
  • Is Christian
  • At least one of:
    • Is our Alliance.png ally
    • Has at least Opinion.png +75 opinion towards us
    • Has guaranteed our country
    • Is our overlord
    • Is our subject
Trigger Msg event.png country event Religious Conflict amongst Merchants Polynesian navy build.png Construct a Trade Fleet

Trade[edit | edit source]

Mission Completion requirements Effects Prerequisites
Legend of Ophir icon
Legend of Ophir
The Muslims of the north and travelers from the west claim we are the praised land of Ophir, a place from their holy writings where the cities are made out of gold. We should live up to this legend and increase our gold mining. If not for increasing our prestige then at least for our economy.
The country owns at least 3 provinces which:
  • Produce Gold Gold
  • Have at least Development.png 10 Development
The country:
  • Gain Yearly prestige.png 20 prestige
  • Gain Gold Icon.png 2 years' worth of income from Gold Gold provinces production
  • Unlock the “Controlled Gold Mining” estate privilege
Conquer Sofala icon
Conquer Sofala
The harbor city Sofala is a major trading place and distributed our goods to Asia for centuries. It was never in our own possession though, and if we want to rebuild our connection to Asia we need to conquer this important city.
The country or or its non-tributary subjects own:
  • Sofala (1186)
The country:

Province Sofala (1186):

  • If Province trade power value.png center of trade is level 1
    • Increase Province trade power value.png Center of Trade level by 1
  • Build the latest available Trade building (Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange)
Mission war chest.png Legend of Ophir

Mission cope with refugees.png Fate of Zimbabwe

Construct a Trade Fleet icon
Construct a Trade Fleet
The Zimbabwe Empire used to have a flourishing trade relation with the Asians from the far east. But it was a very one-dimensional trade relation as the merchants had to come to us. This is no longer a valid trade strategy though. Sofala has shown us that trade can only flourish for those who rule the waves. As such we have to adapt to these new circumstances and construct a trade fleet of our own.
The country:
  • Has at least Light ship.png 20 light ships
  • At least one of:
    • Is the strongest trade power in Zanzibar trade node
    • Controls at least 30% of the trade in Zanzibar trade node
The country: Mission great trading houses.png Conquer Sofala
The Wealth of Aden icon
The Wealth of Aden
Although we had a history of trade with the Asians from the Far East, it is very unlikely that we can ever restore this old trade relationship. Yet we have no reason to be apprehensive. The wealth of the East Asian trade flows through India and eventually reaches the Gulf of Hormuz and the Gulf of Aden. While Hormuz might be too far, the Gulf of Aden could be in our reach. All we have to do is to ... liberate the coast of the Horn of Africa.
At least 5 provinces are owned by the country or non-tributary subjects which:
  • Has a port
  • Is in Horn of Africa region

At least 2 provinces are owned by the country or non-tributary subjects which:

  • Has a port
  • Is in Horn of Africa region
  • Has a Province trade power value.png center of trade of at least level 2

At least one of:

  • Is the strongest trade power in Gulf of Aden trade node
  • Controls at least 25% of the trade in Gulf of Aden trade node
The country:
  • Gain Gold Icon.png 2 years' worth of income from trade
  • Gain trade modifier “Mutapa Trade Influence” (Trade power.png +10 Trade Power) in Gulf of Aden trade node for the rest of the game
Polynesian navy build.png Construct a Trade Fleet
Monopolize East Africa icon
Monopolize East Africa
The trade flourishes and our treasury is filling, but that is not enough. The riches of the past still compete with our current wealth. This needs to be changed! We should control the flow of Ducats at the coast of East Africa, monopolize the important trade centers and steer as much exotic trade goods from India and Asia to our market as possible.
The country:
  • Trade accounts for at least 40% of national income
  • Has at least Gold Icon.png 5 000 ducats
  • Has no loan

At least one of the following trade node is the highest valued trade node in the world and our country is the strongest trade power in this node:

  • Cape of Good Hope
  • Zanzibar
  • Gulf of Aden

Our country controls at least 10% of the trade in at least one of the following trade node and our country is the strongest trade power in this node:

  • Gujarat
  • Coromandel
  • Malacca
The country:
  • Gain country modifier “Trade Dominance” for the rest of the game, giving the following effects:
    • Merchants.png +1 Merchant
    • Trade range.png +25% Trade range
    • Trade efficiency.png +15% Trade efficiency
  • Hidden effect: Gain trade modifier “Mutapa Trade Dominance” (Trade power.png +15 Trade Power) for the rest of the game in the following trade nodes:
    • Cape of Good Hope
    • Zanzibar
    • Gulf of Aden
    • Gujarat
    • Coromandel
    • Malacca
    • Canton
    • Hangzhou
    • Beijing
Mission african gold.png The Wealth of Aden

Vassals and Colonising[edit | edit source]

Mission Completion requirements Effects Prerequisites
Handle the Torwa icon
Handle the Torwa
The Torwa dynasty is a relic of the old Zimbabwe empire and has become our subject after we replaced the old realm. While their quality of troops is unmatched, their loyalty to the [Root.Monarch.GetTitle] is questionable at times. It is time to integrate them into our state properly.
Flag of Butua Butua does not exist

The country:

  • Owns core province Butua (1185)
The country:
  • Hidden effect: Get access to the "Butua Warriors" mercenary company
  • Gain Diplomatic power.png 50 diplomatic power
Strong Rulership icon
Strong Rulership
Our [Root.Monarch.GetTitle] represents our state and our religion. [Root.Monarch.GetSheHeCap] is the epicenter of our society and as such only deserves only the best around [Root.Monarch.GetHerHim].
The country:
  • At least one of:
    • Has not enacted the “Sacred Kingdom” government reform
    • All of:
      • Has Legitimacy.png 100 Legitimacy
      • Is employing any Administrative power.png Administrative advisor of at least level 2
      • Is employing any Diplomatic power.png Diplomatic advisor of at least level 2
      • Is employing any Military power.png Military advisor of at least level 2
The country gains country modifier “Sacred Court” for Time Icon.png 25 years, giving the following effects:
  • Cost of advisors with ruler's culture −25% Cost of advisors with ruler's culture
  • Possible advisors.png +1 Possible advisor
Mission have two subjects.png Handle the Torwa

Zim cults.png The Mwari Belief

Control Southern Africa icon
Control Southern Africa
The plains to our south are uncontested and as such are our rightful claim. We should ensure that we make these claims reality.
All provinces in the following region are owned and cored by our country:
  • South Africa
All provinces in the South Africa region:
  • Gain province modifier “Mutapan Influence” for Time Icon.png 25 years, giving the following effects:
    • Local development cost −10% Local development cost
    • Local production efficiency.png +10% Local production efficiency
    • Prosperity icon m.png +0.1 Local prosperity growth
    • Local devastation −0.1 Monthly devastation
Zim strong rulership.png Strong Rulership

Mission sw against the desert.png Uncover the South

Great Power of Africa icon
Great Power of Africa
The world is shrinking as foreigners from the North try to expand their influence globally. We must become one of the great players of the world to ensure that our own state does not fall to obscurity and become the next target of the Europeans.
The country:
  • Has at least Land forcelimit.png 100 regiments
  • If at least one of DLC Emperor 'Emperor' or Rights of Man.png 'Rights of Man' is active
  • Else:
    • Own or non-tributary subject Development.png development is at least 700
The country:
  • Gain Power projection.png +25 power projection
    • This Power Projection is permanent
  • Gain Yearly prestige.png 100 prestige
Mission colonize the cape.png Control Southern Africa

Mal fighting musa.png Modernize the State

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/AFR_Mutapa_Missions.txt.
  2. Age ability "Higher Developed Colonies" applies