- +10% Infantry combat ability
- +20% Fort defense
- +10% Morale of armies
- −0.1% Monthly piety
- +1 Missionary
- +1 Attrition for enemies
- +10% National manpower modifier
- +1 Yearly legitimacy
- +1 Diplomat
- +2% Missionary strength vs. heretics
- +2 Tolerance of the true faith
Mushasha represents the country created by Muhammad ibn Falah, arabian theologian born in Iraq, who believed himself to be the earthly representative of Ali and the Mahdi (shiite messiah). Shaykh Fahd issued a fatwa to the effect that Muhammad b. Fallah should be executed. Many Sunni rulers also called for the liquidation of this religious movement as heretical. But propaged theology of coming end of the world has attracted many fanatical shiite tribes to theologian. Owned forces allowed to obtain lands in the edge of Iraq and create a dynastic, half-religious country. State tried to extend its theology and cult of the monarch to other Shiite regions. Over time, theology approached the orthodoxy of Twelver Shi'ism, same country became a vassal of Persia and Turkey.
Form Arabian Nation
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For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia
Arabia does not exist.
If the country is AI-controlled, it can not be a custom nation or a former colonial nation.
If the country:
Event connected with Mushasha.
Rise of the Musha'sha'iyyah
The year is between 1445 and 1455.
|Mean time to happen
Every provinces with Mushasha core:
Small shiite nation in sea of sunni nations. 5 provinces with 41 development, the most important province is Basra (Natural Harbor and 11 development). In north big shiite tribe Qara Qoyunlu. In east two big sunni blocks of Timmurid dynasty - Fars (vassal of Timurids) and Luristan (vassal of Ajam). In south sunni Haasa. West side is secured by wastelands "Badiyat Ash Sham". One province have unaccepted culture, persian; one province is heretic. Mushasha have four non-owned cores, three in north and one in east.
You can use collapse of Timurids power, and in alliance with Qara Qoyunlu, conquest persian lands. The first thing to do was to master the northern coast of the Persian Gulf - expansive goods and three CoT (Hormuz with 2 lvl) can be source of great income from production and trade. When vassals fight for independence, you try to conquer as many lands as possible - later there will be a problem, because strong alliances will form. So try use bargain when Ajam will be at war and conquer them several lands.
You can choose Haasa as rival and, if he haven't greater alliances, in war first humiliate and next force him to convert to Shi'ite. This wil be easy realization of two objectives (Humiliate in "Age of Discovery" and forced convert in "Age of Reformation").
On this path, should accept the Persian culture and then recognize it as the main culture. This will open the gate to formation of Persia, with better National Ideas, missions and events. You can have problem, when natural ally Qara Qoyunlu, will conquest needed lands to formation. You can wait, very often QQ have internal problems or hard war with Mamluks and this will be opportunity to conquest needed lands. As formted Persia probably you will be great and QQ will not be needed as main and non-alternative ally.
In this way you need some luck, because you need alliance with Ajam and problems of Qara Qoyunlu. This tribal federation often have internal problems of hard war with Mamluks, so there is a good chance of conquering Iraqi lands. When you will have whole Iraq you can go to Caucassuss or Levant. This will be determined how expansionist will be Ottomans and which direction aggression of AI will direct.
You can use Arabian Penisula as extra source of money or cheap vassals.
Choice of ideas
In early game this composition should be most effective
- Trade - started Basra and later Persia od Aleppo trade nodes are great to create income.
- Offensive - siege ability bonus will be helpful for sieges in iranian mountains. Better stats of generals will be best in war of this region.
- Religious/Economy - determined whether you plan to change NI to persian or not; for make up for deficiencies of modifiers.