Mushasha

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +10% Infantry combat ability
- +20% Fort defense
- +10% Morale of armies
- −0.1% Monthly piety
Messianic Legacy of Muhammad bin Falah
- +1 Missionary
- +1 Attrition for enemies
- +15% National manpower modifier
- +1 Yearly legitimacy
- +1 Diplomat
Sufis and Shias of the Middle East
- +2% Missionary strength vs. heretics
- +2 Tolerance of the true faith
Mushasha represents the country created by Muhammad ibn Falah, arabian theologian born in Iraq, who believed himself to be the earthly representative of Ali and the Mahdi (shiite messiah). Shaykh Fahd issued a fatwa to the effect that Muhammad b. Fallah should be executed. Many Sunni rulers also called for the liquidation of this religious movement as heretical. But propaged theology of coming end of the world has attracted many fanatical shiite tribes to the theologian. Owned forces allowed to obtain lands in the edge of Iraq and create a dynastic, half-religious country. The state tried to extend its theology and cult of the monarch to other Shiite regions. Over time, theology approached the orthodoxy of Twelver Shi'ism, same country became a vassal of Persia and Turkey.
Decisions[edit | edit source]
Form Arabian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
|
The AI will never take this decision.
Event[edit | edit source]
Event connected with Mushasha.
Rise of the Musha'sha'iyyah
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
A millenarian sect centered around the Iraqi theologian Muhammed Ibn Falah is rapidly gaining followers among the Arab and Persian tribesmen in southern Mesopotamia. As the sect continue to gain followers and financial assets it remains unclear whether Ibn Falah or any of his successors will become a significant factor in the politics of Persia
Trigger conditions
The country: The year is at least 1445, but before 1455. |
Mean time to happen
30 months |
Ok. Every |
Strategy[edit | edit source]

Starting situation[edit | edit source]
Small shiite nation in sea of sunni nations. 5 provinces with 41 development, the most important province is Basra (Natural Harbor and 11 development). In north big shiite tribe Qara Qoyunlu. In east two big sunni blocks of Timmurid dynasty -
Fars (vassal of
Timurids) and
Luristan (vassal of
Ajam). In south sunni
Haasa. West side is secured by wastelands "Badiyat Ash Sham". One province have unaccepted culture, persian; one province is heretic. Mushasha have four non-owned cores, three in north and one in east.
Persian way[edit | edit source]
You can use collapse of Timurids power, and in alliance with
Qara Qoyunlu, conquest persian lands. The first thing to do was to master the northern coast of the Persian Gulf - expansive goods and three CoT (Hormuz with 2 lvl) can be source of great income from production and trade. When vassals fight for independence, you try to conquer as many lands as possible - later there will be a problem, because strong alliances will form. So try use bargain when
Ajam will be at war and conquer them several lands.
In Piety events if first period you should be focused on
Mysticism way.
Call on Religious Followers will be very imporant in thoses early, very hard wars.
You can choose Haasa as rival and, if he haven't greater alliances, in war first humiliate and next force him to convert to Shi'ite. This wil be easy realization of two objectives (Humiliate in "Age of Discovery" and forced convert in "Age of Reformation").
On this path, should accept the Persian culture and then recognize it as the main culture. This will open the gate to formation of Persia, with better National Ideas, missions and events. You can have problem, when natural ally Qara Qoyunlu, will conquest needed lands to formation. You can wait, very often QQ have internal problems or hard war with
Mamluks and this will be opportunity to conquest needed lands. As formted
Persia probably you will be great and QQ will not be needed as main and non-alternative ally.
Iraqi way[edit | edit source]
In this way you need some luck, because you need alliance with Ajam and problems of
Qara Qoyunlu. This tribal federation often has internal problems of hard war with
Mamluks, so there is a good chance of conquering Iraqi lands. When you will have the entirety of Iraq you can go to Caucasus or Levant. This will be determined how expansionist will be
Ottomans and which direction aggression of AI will direct.
You can use Arabian Penisula as extra source of money or cheap vassals.
Choice of ideas[edit | edit source]
In early game this composition should be most effective
- Trade - started Basra and later Persia od Aleppo trade nodes are great to create income.
- Offensive - siege ability bonus will be helpful for sieges in iranian mountains. Better stats of generals will be best in war of this region.
- Religious/Economy - determined whether you plan to change NI to persian or not; for make up for deficiencies of modifiers.
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