Munich

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Duchy rankMunich
Munich.png
Primary culture
Bavarian (Germanic)

Capital province
München (65)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Bavarian ideas
Notes:

For countries with Primary culture.png Bavarian primary culture.


Traditions.png Traditions:

+10% Cavalry combat ability
+50% Chance of new heir

Yearly legitimacy.png Institute the Everlasting Succession

+1 Yearly legitimacy

Production efficiency.png Bring in the Bavarian Purity Law

+10% Production efficiency

Yearly prestige.png Found the Bavarian State Orchestra

+1 Yearly prestige

Papal influence.png Establish the Geistlicher Rat

+1 Yearly papal influence
+3% Missionary strength vs heretics

National tax modifier.png Become Brewmaster General

+10% National tax modifier

Discipline.png Found a Professional Army

+5% Discipline

Yearly army tradition.png Found the Royal Order of Saint George for the Defense of the Immaculate Conception

+0.5 Yearly army tradition

Idea bonus.png Ambition:

−10% Development cost

Munich is a Bavarian minor in South Germany belonging to the Holy Roman Empire. Its two provinces are separated by Flag of Landshut Landshut. The bishopric Flag of Passau Passau is its vassal. Munich exists in game starts from 1444 to 1503.

Decisions[edit | edit source]

id

Execute decision.pngForm Bavaria


The once proud Duchy of Bavaria lies divided and weak. We must reunite its former territories and reclaim the glories of the past if we are to avoid being but a footnote in history.


 
Potential requirements Allow

Effects
  • The country:
    • becomes Flag of Bavaria Bavaria.
    • inherits Flag of Munich Munich, Flag of Landshut Landshut and Flag of Ingolstadt Ingolstadt, if they are subjects.
    • gains a permanent claim on all unowned provinces in the Lower Bavaria, Upper Bavaria and East Bavaria areas.
    • gets the modifier “Increased Centralization” for 20 years, with the following effects:
      • Autonomy.png−0.05 Monthly autonomy change
    • gains Yearly prestige.png25 prestige.
    • moves its capital to Munich, which gains Base tax.png2 base tax.
    • gets new Mission.png missions, unless it was Flag of Munich Munich, Flag of Landshut Landshut or Flag of Ingolstadt Ingolstadt.
id

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements Allow

Effects
  • The country:
    • becomes Flag of Germany Germany.
    • leaves the Holy Roman Empire.
    • increases rank to Empire rank empire.
    • gets new Mission.png missions.
    • gets permanent claims on all unowned provinces in the North Germany and South Germany regions.
    • gains Yearly prestige.png25 prestige.
    • gets the modifier “Increased Centralization” for 20 years, with the following effects:
      • Autonomy.png −0.05 Monthly autonomy change
      • National unrest.png +1 National unrest
    • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • The emperor of the HRE:
    • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth Opinion.png−150 opinion with a yearly decay of 1.
    • gets the Msg event.png event ‘Germany breaks out of the Empire’.

Missions[edit | edit source]

Main article: Bavarian missions

The missions center around expanding into their immediate vicinity.

Events[edit | edit source]

Main article: Bavarian events

Munich shares some events with Flag of Bavaria Bavaria.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Munich. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting situation[edit | edit source]

Munich starts with a 2 2 2 ruler and 1 0 1 heir. The ruler is young enough to disinherit and try for a better heir. It has a force limit of 10, which is significantly higher than its neighbours. Together with its vassal Passau early wars are feasible, without neccessarily needing allies.

Diplomacy[edit | edit source]

In terms of alliances, it is usually possible to Royal Marry, and then Ally Flag of Bohemia Bohemia of the start, which is recommended. You have one slot for your vassal Flag of Passau Passau, meaning you have room for two more alliances. I would recommend one of the Saxon electors, ( Flag of Brandenburg Brandenburg or Flag of Saxony Saxony ), and another elector. Trying to become the emperor is a very good move for Bavaria once formed, and you need to setup alliances early. For rivals, always rival the other two Bavarians, and for your third just choose one of the other OPM Bavarians. You'll be getting new rivals very soon, and after forming Flag of Bavaria Bavaria your natural rivals will probably be the Flag of The Palatinate The Palatinate, Flag of Austria Austria, and another regional power. Just keep your eyes out to see if a big European power might ally you, like Flag of France France or Flag of Poland Poland later on, because it is possible.

Forming Bavaria[edit | edit source]

Munich immediately gets an event which grants a Restoration of Union casus belli on both Flag of Landshut Landshut and Flag of Ingolstadt Ingolstadt. Their alliances tend to be weak, so it may be possible to attack right away. As soon as both are under a personal union (or vassalized), Flag of Bavaria Bavaria can be formed, integrating them for free. This can be done as early as 1448, without triggering a coalition. Flag of Austria Austria may interfere during the wars by enforcing white peace, if possible ally them to prevent this. I would recommend attacking the bavarian who has the least allies first, because if you don't you give them room to get a stronger ally, like Flag of Bohemia Bohemia or Flag of Austria Austria that will ruin your campaign. Nations with 2 or more allies usually don't seek to get new ones that urgently, while nations without allies do. However, in a void attack Flag of Landshut Landshut first because they are slightly stronger. Once you are done, immediately attack Flag of Ingolstadt Ingolstadt because they will most likely be vulnerable. Don't worry about AE because PU's give very little AE, even in the HRE.

Further expansion[edit | edit source]

A war with Flag of Salzburg Salzburg for annexation is usually pretty straight forward, just annex them. Next targets being Flag of Augsburg Augsburg, Flag of The Palatinate The Palatinate for a Personal Union, the Franconian Minors, and Flag of Austria Austria for the state of Tirol, specifically the gold mine. after that, just follow your mission tree, expand into Franconia and Swabia, PU Flag of The Palatinate The Palatinate, Flag of Austria Austria, and Flag of Brandenburg Brandenburg, and see if you can form Flag of Germany Germany long term, or maybe the Flag of Holy Roman Empire Holy Roman Empire. Just be wary of your Aggressive Expansion in the HRE, and once you get out of the hug-box, maybe expand into Italy, or Eastern Europe.

Personal Unions[edit | edit source]

One of the big advantages Bavaria has over its German rivals such as Flag of Franconia Franconia, and etc. Flag of Bavaria Bavaria has the unique ability to get Personal Unions over a lot of Europeans. Your missions/events will give you Restoration of Union Casus Belli over Flag of Landshut Landshut, Flag of Ingolstadt Ingolstadt, Flag of Austria Austria, Flag of The Palatinate The Palatinate, and Flag of Brandenburg Brandenburg. However, those are not the only way you can get Personal Unions. For example, you have the same dynasty as Flag of Denmark Denmark, and its junior partners, so you can often times claim their thrones and get all three Personal Unions. Depending on luck, I've also gotten the Burgundian Inheritance as Flag of Bavaria Bavaria. Of course, you can also get PU's the natural way, using Royal Marriages, and trying to get your dynasty on other countries thrones.

Ideas[edit | edit source]

Single Player: In a single player game, your objectives are very different. For a first idea, I would take Diplomatic idea group.png Diplomatic ideas. You not only can break Royal Marriages for the small price of 1 Yearly prestige.png You also get Diplomatic relations.png+1, allowing for more royal marriages, which increases your chance of a natural PU, or getting a member of your dynasty onto another nations throne. You also get Diplomatic reputation.png+2 for an easier time getting Royal Marriages, and it also helps with Aggressive expansion. Having Improve relations.png+25% and an extra 2 Diplomat.png will help you lower aggressive expansion significantly faster, which is extremely important in the HRE. A good second idea might be Quantity idea group.png Quantity ideas, where the Manpower.png+50% is very helpful in making sure manpower won't be a limiting factor in your expansion. The extra Force Limit, and Manpower Recovery speed also help, and overall is a very solid idea set. Influence idea group.png Influence is also very useful once you start getting Personal Unions. Getting both Diplomatic and Influence ideas might seem like a waste, but in this case getting the Liberty desire in subjects-15%, the Diplomatic annexation cost-25%, and the Diplomatic relations and reputation makes it also very strong. In this case, more is better, especially when it comes to modifiers like diplo rep, and trust me, its worth it to take both when in a vassal-based gameplay.

From here on out, ideas will depend on your own situation. Humanist idea group.png Humanist will help you whether the reformation, and be pretty useful if you are blobbing hard, but is more of a late game idea.

Multiplayer: From here on out, its a different world. The meta is completely different, and often times you won't always be able to expand with abandon. There are limitations on expansion, and suddenly getting personal unions isn't the easiest thing in the world. In this case, I recommend getting Economic idea group.png Economic ideas first, mainly for the Yearly inflation reduction.png+0.10, the Production efficiency.png+10%, the Construction cost.png-10%, and most importantly the Development cost.png-20%, and the -10% from the Quantity-Economic Policy. The second idea set should be Quantity idea group.png Quantity. Not only is Manpower.png one of the most important modifiers in multiplayer, but Land force limit modifier.png is also a massive part, helping your economy tremendously when going over force limit. After the initial two, Quality idea group.png Quality ideas are very good, giving you some of the best military bonuses in the game, not to mention Discipline.png+10% from the idea group, and the Policy with Economic. After that, Trade idea group.png Trade is very strong for your economy. Playing tall is very important, especially in Germany, and Trade ideas is easily the best idea group for your economy. Plus you get some very good policies too. After that, it really is going to depend a lot on your own situation.

Achievements[edit | edit source]

Stern des Südens icon
Form Bavaria starting as München and have your Subject Bremen own Werder.
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