- +10% Cavalry combat ability
- +50% Chance of new heir
- +1 Yearly legitimacy
- +10% Production efficiency
- +1 Yearly prestige
- +1 Yearly papal influence
- +3% Missionary strength vs heretics
- +10% National tax modifier
- +5% Discipline
- +0.5 Yearly army tradition
- −10% Development cost
Munich is a Bavarian minor in South Germany belonging to the Holy Roman Empire. Its two provinces are separated by Landshut. The bishopric Passau is its vassal. Munich exists in game starts from 1444 to 1503.
Form German Nation
Germany does not exist.
If the country is AI-controlled then it:
If the country does not have custom ideas
The emperor of the HRE:
- Main article: Bavarian missions
The missions center around expanding into their immediate vicinity.
- Main article: Bavarian events
Munich shares some events with Bavaria.
Munich starts with a 2 2 2 ruler and 1 0 1 heir. The ruler is young enough to disinherit and try for a better heir. It has a force limit of 10, which is significantly higher than its neighbours. Together with its vassal Passau early wars are feasible, without neccessarily needing allies.
Munich immediately gets an event which grants a Restoration of Union casus belli on both Landshut and Ingolstadt. Their alliances tend to be weak, so it may be possible to attack right away. As soon as both are under a personal union (or vassalized), Bavaria can be formed, integrating them for free. This can be done as early as 1455, without triggering a coalition. Austria may interfere during the wars by enforcing white peace, if possible ally them to prevent this.
Bavaria's home provinces are littered with free cities, so look for opportunities to expand into either Bohemia or Austria.