Muisca

Primary culture
Capital province
Government
State religion
Technology group

- +25% Domestic trade power
- +15% Fort defense
- −10% Stability cost modifier
- +1 Yearly prestige
- +0.5 Yearly army tradition
- +15% National manpower modifier
- +10% National tax modifier
- +10% Goods produced modifier
- +1 Yearly legitimacy
- −1 National unrest
Muisca is a South American Tribal Monarchy in the Andean technology group. It occupies a unique position among Andean countries in that it is surrounded by empty provinces. In 1444, it owns 3 provinces. Historically, the Muisca were the source of the El Dorado legends.
Events[edit]
- Main article: Muiscan events
Events for the Muisca revolve around the Muisca's two historical leadership positions, the Zipa and the Zaque.
Strategy[edit]

The Muisca occupy a unique position and as such have unique opportunities. Shortly after the start, the player is presented with a choice to keep the starting ruler and heir or to pick a new randomly generated one with the "Zipa and Zaque" event. This mechanic can be utilized to get a significantly better leader if a player is willing to restart. The player also want to pick the "The time has come to act together." option for the Influence of the Iraca event when it becomes available, since the extra ADM points aid in maintaining stability.
-If playing with the El Dorado DLC (Muisca inspired the original stories of El Dorado)-
Due to its isolation, Muisca can only see Quito and Tairona and cannot core any nearby lands. This represents the dual edged sword of Muisca's early game. While other countries can't see how to reach Muisca, Muisca can't core any neighboring lands or vassals. Since Admin points can't be spent on coring conquered land in the early game, use them instead for: No-Casus Belli wars, raising Administrative technology to level 5, and filling out the Expansion idea group. A good option for expansion is to ally Quito's rivals and/or neighbors and declare a no-CB war on them. Build up a network of at least two vassals within your southern neighbors, but be sure to avoid letting them get to large.
Colonization should be a top economic priority when it becomes available, akin to the expenses incurred during sustained war. Muisca is surrounded by mountains and preventing the Europeans from getting a single mountain fort in your capital area is key to long-term survival. After colonizing a path to your vassals and absorbing them, slowly consume the rest of the Quechan and Aymaran states. It may be necessary to break truces or declare no-CB wars to prevent the Europeans from securing important lands, such as the gold in Cusco.
As with every game started in the Andes, the Europeans will eventually attack. Since Muisca is always out-numbered and often out-gunned, use a network of mountain forts to protect the spine of the mountain (and your remote capital) and wear them and their colonies down. Especially in the first few wars, loans can be repaid by dragging out the fighting for years while protecting war goals. Use this income to further expand and develop the economy. Military technology is key, so reform the religion as quickly as possible. Prior to the reform, save a huge store of military points so that Muisca can reach or surpass their colonial neighbors seemingly overnight. While tempting, do not expand into the rich lower regions until the military is on par with the combined colonial militaries. Mountain forts and long attrition warfare are Muisca's strength. To keep military tradition and power projection high, rival the colonies and humiliate them 1v1. As Muisca is a native nation, the colonial overlord will not become engaged when you attack their colonies. And when your well-oiled military is ready, absorb the colonies in a sweeping campaign.
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