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Kingdom rankMuisca
Primary culture
Muisca (Chibchan)

Capital province
Bogota (825)

Tribal Monarchy Government tribal.png

State religion

Technology group
AndeanAndean technology group
Muiscan ideas
Traditions.png Traditions:
+25% Domestic trade power
+15% Fort defense

Stability cost modifier.png Zipa and Zaque

−10% Stability cost modifier

Yearly prestige.png El Dorado

+1 Yearly prestige

Yearly army tradition.png Gueches Wrestling

+0.5 Yearly army tradition

National manpower modifier.png The Tale of Bochica

+15% National manpower modifier

National tax modifier.png Emeralds Barter

+10% National tax modifier

Goods produced modifier.png Terrace Farming

+10% Goods produced modifier

Yearly legitimacy.png Consuetudinary Law

+1 Yearly legitimacy

Idea bonus.png Ambition:

−1 National unrest

Muisca is a South American Tribal Monarchy in the Andean technology group. It occupies a unique position among Andean countries in that it is surrounded by empty provinces. In 1444, it owns 3 provinces. Historically, the Muisca were the source of the El Dorado legends.


Main article: Muiscan events

Events for the Muisca revolve around the Muisca's two historical leadership positions, the Zipa and the Zaque.


Strategy The below is one of many player suggested strategies for Muisca. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

The Muisca occupy a unique position and as such have unique opportunities. Shortly after the start, the player is presented with a choice to keep the starting ruler and heir or to pick a new randomly generated one with the "Zipa and Zaque" event. This mechanic can be utilized to get a significantly better leader if a player is willing to restart. The player also want to pick the "The time has come to act together." option for the Influence of the Iraca event when it becomes available, since the extra ADM points aid in maintaining stability.

-If playing with the El Dorado DLC (Muisca inspired the original stories of El Dorado)-

Due to its isolation, Muisca can only see Quito and Tairona and cannot core any nearby lands. This represents the dual edged sword of Muisca's early game. While other countries can't see how to reach Muisca, Muisca can't core any neighboring lands or vassals. Since Admin points can't be spent on coring conquered land in the early game, use them instead for: No-Casus Belli wars, raising Administrative technology to level 5, and filling out the Expansion idea group. A good option for expansion is to ally Quito's rivals and/or neighbors and declare a no-CB war on them. Build up a network of at least two vassals within your southern neighbors, but be sure to avoid letting them get to large.

Colonization should be a top economic priority when it becomes available, akin to the expenses incurred during sustained war. Muisca is surrounded by mountains and preventing the Europeans from getting a single mountain fort in your capital area is key to long-term survival. After colonizing a path to your vassals and absorbing them, slowly consume the rest of the Quechan and Aymaran states. It may be necessary to break truces or declare no-CB wars to prevent the Europeans from securing important lands, such as the gold in Cusco.

As with every game started in the Andes, the Europeans will eventually attack. Since Muisca is always out-numbered and often out-gunned, use a network of mountain forts to protect the spine of the mountain (and your remote capital) and wear them and their colonies down. Especially in the first few wars, loans can be repaid by dragging out the fighting for years while protecting war goals. Use this income to further expand and develop the economy. Military technology is key, so reform the religion as quickly as possible. Prior to the reform, save a huge store of military points so that Muisca can reach or surpass their colonial neighbors seemingly overnight. While tempting, do not expand into the rich lower regions until the military is on par with the combined colonial militaries. Mountain forts and long attrition warfare are Muisca's strength. To keep military tradition and power projection high, rival the colonies and humiliate them 1v1. As Muisca is a native nation, the colonial overlord will not become engaged when you attack their colonies. And when your well-oiled military is ready, absorb the colonies in a sweeping campaign.

Country guides

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Kharabakh.png Kharabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois