- +20% Cavalry combat ability
- −25% Core-creation cost
- +5% Discipline
- −1 National unrest
- −10% Idea cost
- +1 Military free policies
- +10% National tax modifier
- +1 Yearly prestige
- −10% Stability cost modifier
- −5% Technology cost
The Mughal Empire was a powerful Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. Its final stronghold, Delhi, was annexed by the British in 1858 after the Indian Rebellion. In-game, the Mughals may be selected in a later historical start or formed by any Iranian or Central Asian state which controls certain provinces in India. They also occasionally appear from rebels in the Timurid Khanate.
|Available only with the Dharma DLC enabled.|
The Mughals have access to the Diwan mechanic, which replaces the regular culture promotion mechanics. Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead conquer every single province of a culture before said culture is permanently assimilated into the empire. There is no cap on how many cultures may be assimilated, and assimilating an entire culture group grants a unique bonus, listed below.
Form Mughal Empire
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.22.
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
- Main article: Mughal missions
Having long served the various masters of the Deccan the Marathas have perfected the guerilla like warfare of that plateau. Unlike many of the peoples we have come across their leaders have not integrated well within our nobility, instead they are fortifying their hill forts and building a power base of their own.
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We must crush any shred of separatism!
The Emperor has proposed sweeping reforms in order to modernize and restructure our state. These include economic reforms, a better tax-gathering system, a streamlined bureaucracy, and military restructuring. However, such a plan will be expensive and will cause a fair amount of resentment among the populace, the bureaucracy, and the military. Shall we implement the reforms?
The Sikh Rebellions
The Guru of the Sikhs has come to our capital to explain his sect's heterodox teachings. Sikhism is a mixture of Hindu and Islamic beliefs, and the Emperor feels such teachings are a heresy to Islam. However, any actions we take against him will have repercussions in our Sikh provinces, where the Guru is revered as a holy man. What shall we do with this accused heretic?
|Trigger conditions||Mean time to happen
Execute him as a heretic!
The Afghan Rebellions
The Afghans, under the leadership of Mir Ways, have risen up in rebellion in their home provinces!
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Move Capital to Delhi
To be honest our current capital city is not fitting for a monarch as glorious as ours. Let us move the seat of government to the jewel of India, Delhi, so everyone will know how great we are.
AI decision factors:
- Base weight: 1
Introduce Din-i Illahi
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.26.
Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.
The country gets the modifier “Divine Faith” until the state religion is changed with the following effect: