The Mughal Empire was a powerful Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. Its final stronghold, Delhi, was annexed by the British in 1858 after the Indian Rebellion. In-game, the Mughals may be selected in a later historical start or formed by any Iranian or Central Asian state which controls certain provinces in India. They also occasionally appear from rebels in the Timurid Khanate.
The Mughals have access to the Diwan mechanic, which replaces the regular culture promotion mechanics. Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead conquer every single province of a culture before said culture is permanently assimilated into the empire. There is no cap on how many cultures may be assimilated, and assimilating an entire culture group (excluding provinces in the New World) grants a unique bonus, listed below.
This disables being able to change primary culture, and the accept culture buttons. But you can still change the culture of provinces via the normal methods.
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
Having long served the various masters of the Deccan the Marathas have perfected the guerrilla like warfare of that plateau. Unlike many of the peoples we have come across their leaders have not integrated well within our nobility, instead they are fortifying their hill forts and building a power base of their own.
gets the modifier “Peasants Rage” for 5 years with the following effect:
+10 local unrest.
The Emperor has proposed sweeping reforms in order to modernize and restructure our state. These include economic reforms, a better tax-gathering system, a streamlined bureaucracy, and military restructuring. However, such a plan will be expensive and will cause a fair amount of resentment among the populace, the bureaucracy, and the military. Shall we implement the reforms?
The Guru of the Sikhs has come to our capital to explain his sect's heterodox teachings. Sikhism is a mixture of Hindu and Islamic beliefs, and the Emperor feels such teachings are a heresy to Islam. However, any actions we take against him will have repercussions in our Sikh provinces, where the Guru is revered as a holy man. What shall we do with this accused heretic?