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Empire rankMughals
Primary culture
Hindavi (Hindustani)

Capital province
Central Doab (524)

Indian SultanateGovernment monarchy.png

State religion

Technology group
IndianIndian technology group
Mughal ideas
Traditions.png Traditions:
+20% Cavalry combat ability
−25% Core-creation cost

Discipline.png The Jagir and Mansabdari Systems

+5% Discipline

National unrest.png Control over the Clergy

−1 National unrest

Idea cost.png Ibadat Khana - House of Worship

−10% Idea cost

Military free policies.png An Indian Padishah

+1 Military free policies

National tax modifier.png Zabt System

+10% National tax modifier

Prestige.png Mughal Architecture

+1 Yearly prestige

Stability cost modifier.png Fatawa-i-Alamgiri

−10% Stability cost modifier

Idea bonus.png Ambition:

−5% Technology cost

The Mughal Empire was a powerful Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. Its final stronghold, Delhi, was annexed by the British in 1858 after the Indian Rebellion. In-game, the Mughals may be selected in a later historical start or formed by any Iranian or Central Asian state which controls certain provinces in India. They also occasionally appear from rebels in the Timurid Khanate.


The Mughals have access to the Diwan mechanic, which replaces the regular culture promotion mechanics. Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead conquer every single province of a culture before said culture is permanently assimilated into the empire. There is no cap on how many cultures may be assimilated, and assimilating an entire culture group grants a unique bonus, listed below.

Assimilation bonus table
Altaic Artillery cost.png −10% Artillery cost
Baltic Naval force limit modifier.png +5% Naval force limit modifier
British Ship durability +5% Ship durability
Burman Leader(s) without upkeep.png +1 Leader without upkeep
Byzantine Legitimacy.png +0.25 Yearly legitimacy
Carpathian Mercenary cost.png −10% Mercenary cost
Caucasian Mercenary discipline.png +5% Mercenary discipline
Celtic Shock damage.png +5% Shock damage
Central Indian Land attrition.png −10% Land attrition
Chinese State maintenance.png −20% State maintenance
Congo Chance of new heir.png +50% Chance of new heir
Cushitic Missionaries.png +1 Missionary
Dravidian Goods produced modifier.png +5% Goods produced modifier
East Bantu Tax income.png +10 Yearly tax income
East Slavic Land force limit modifier.png +10% Land force limit modifier
Eastern Aryan Production efficiency.png +5% Production efficiency
Evenki Cavalry flanking ability.png +20% Cavalry flanking ability
French Diplomat.png +1 Diplomat
Germanic Institution spread.png +15% Institution spread
Great Lakes Looting speed.png +50% Looting speed
Hindustani Core-creation cost.png −10% Core-creation cost
Iberian Global settler increase.png +10 Global settler increase
Iranian Advisor cost.png −10% Advisor costs
Japanese Morale of armies.png +10% Morale of armies
Korean Idea cost.png −5% Idea cost
Latin Embracement cost.png −10% Institution embracement cost
Levantine Cavalry combat ability.png +10% Cavalry combat ability
Lost Cultures Discipline.png +5% Discipline
Maghrebi Privateer efficiency.png +25% Privateer efficiency
Malay Merchants.png +1 Merchant
Mande Tolerance heretic.png +1 Tolerance of heretics
Mon Khmer Construction cost.png −10% Construction cost
Pacific National sailors modifier.png +10% National sailors modifier
Sahelian Movement speed.png +10% Movement speed
Scandinavian Military advisor cost −10% Military advisor cost
South Slavic War score cost vs other religions −10% War score cost vs other religions
Southern African Inflation reduction.png +0.05 Yearly inflation reduction
Sudanese Caravan power.png +10% Caravan power
Tatar Cavalry cost.png −15% Cavalry cost
Thai Development cost.png −5% Development cost
Tibetan Prestige per development from missionary +0.5 Prestige per development from missionary
Ugric Prestige decay.png −1% Prestige decay
West African Autonomy.png −0.10 Monthly autonomy change
West Slavic Land leader fire.png +1 Land leader fire
Western Aryan Trade efficiency.png +5% Trade efficiency


Execute decision.pngForm Mughal Empire

$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.

Potential requirements

The country:


Flag of Mughals Mughals does not exist
The country:

The province in yellow and one of the provinces in red must be owned and cored to form Mughals. Forming Mughals grants permanent claims on the striped area.


Main article: Mughal missions

Mughal missions are mainly focused around conquering and vassalising the other Indian states, as well as defeating Persia and England should they begin to pose a threat.


Msg event.pngThe Marathas

Having long served the various masters of the Deccan the Marathas have perfected the guerilla like warfare of that plateau. Unlike many of the peoples we have come across their leaders have not integrated well within our nobility, instead they are fortifying their hill forts and building a power base of their own.

Trigger conditions
  • Is Flag of Mughals Mughals
  • Religion is in Muslim group
  • Year is 1650 or later
  • None of:
  • Any owned province:
    • At least one of:
      • Is in Maharashtra area
      • Is in Desh area
      • Culture is Marathi
Mean time to happen

200 months

Event button 547.png
We must crush any shred of separatism!
  • Every owned province:
    • Limited to:
      • At least one of:
        • Is in Maharashtra area
        • Is in Desh area
        • Culture is Marathi
      • Is not the country's capital
    • Flag of Marathas Marathas gains a core on this province
    • Gain province modifier "Peasants Rage" for 1825 days

Msg event.pngAkbar's Reforms

The Emperor has proposed sweeping reforms in order to modernize and restructure our state. These include economic reforms, a better tax-gathering system, a streamlined bureaucracy, and military restructuring. However, such a plan will be expensive and will cause a fair amount of resentment among the populace, the bureaucracy, and the military. Shall we implement the reforms?

Trigger conditions
  • Is Flag of Mughals Mughals
  • Year is 1570 or later
  • None of:
    • Year is 1600 or later
Mean time to happen

200 months

Event button 547.png
Implement the administrative reforms
  • Gain Administrative power.png 50 administrative power
Event button 547.png
Implement the diplomatic reforms
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Implement the military reforms
  • Gain Military power.png 50 military power

Msg event.pngThe Sikh Rebellions

The Guru of the Sikhs has come to our capital to explain his sect's heterodox teachings. Sikhism is a mixture of Hindu and Islamic beliefs, and the Emperor feels such teachings are a heresy to Islam. However, any actions we take against him will have repercussions in our Sikh provinces, where the Guru is revered as a holy man. What shall we do with this accused heretic?

Trigger conditions
  • Is Flag of Mughals Mughals
  • None of:
    • Religion is Sikhism Sikh
  • Any owned province:
    • Religion is Sikhism Sikh
Mean time to happen

200 months

Event button 547.png
Execute him as a heretic!
  • One random owned province:
    • Limited to:
      • Religion is Sikhism Sikh
      • None of:
        • Has province modifier "Peasants Rage"
    • Gain province modifier "Peasants Rage" for 1825 days

Msg event.pngThe Afghan Rebellions

The Afghans, under the leadership of Mir Ways, have risen up in rebellion in their home provinces!

Trigger conditions
  • Is Flag of Mughals Mughals
  • None of:
  • Any owned province:
    • Culture is Afghan
Mean time to happen

2000 months

Event button 547.png
  • Every owned province:
    • Limited to:
      • Culture is Afghan
    • Gain province modifier "Peasants Rage" for 1825 days


Execute decision.pngMove Capital to Delhi

To be honest our current capital city is not fitting for a monarch as glorious as ours. Let us move the seat of government to the jewel of India, Delhi, so everyone will know how great we are.

Potential requirements
  • Is Flag of Mughals Mughals
  • Playing with normal or historical nations
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • None of:
    • Capital is Delhi
  • None of:
    • Country flag relocated_capital_delhi is set
  • Owns province Delhi
  • Is not at war

  • Set country flag relocated_capital_delhi
  • Gain Prestige.png 20 prestige
  • Gain Icon stability.png 1 stability
  • Change primary culture to Hindvi
  • Change capital to Delhi
  • Province Delhi:
    • Gain Tax Base Icon.png 1 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 base manpower

AI decision factors:

  • Base weight: 1

Execute decision.pngIntroduce Din-i Illahi

Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.

Potential requirements

The Dharma.png‘Dharma’ DLC is not enabled.

The country:

  • does not have the modifier “Divine Faith”.
  • is either HinduismHindu and owns a Muslim province or is Muslim Flag of Mughals Mughals and owns a Hindu province.

The country:


The country gets the modifier “Divine Faith” until the state religion is changed with the following effect:

  • Technology cost.png −6% technology cost.


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Sweet Home Qaraqorum icon
As the Mughals assimilate Mongolian culture.
True Heir of Timur icon
Starting as a Timurid subject, form the Mughals and conquer India by 1550.
Country guides

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