Mughals

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Empire rankMughals
Mughals.png
Primary culture
Afghan (Iranian)

Capital province
Central Doab (524)

Government
Indian SultanateGovernment monarchy.png

State religion
SunniSunni.png

Technology group
IndianIndian technology group
Mughal ideas
Traditions.png Traditions:
+20% Cavalry combat ability
−25% Core-creation cost

Discipline.png The Jagir and Mansabdari Systems

+5% Discipline

National unrest.png Control over the Clergy

−1 National unrest

Idea cost.png Ibadat Khana - House of Worship

−10% Idea cost

Military free policies.png An Indian Padishah

+1 Military free policies

National tax modifier.png Zabt System

+10% National tax modifier

Prestige.png Mughal Architecture

+1 Yearly prestige

Stability cost modifier.png Fatawa-i-Alamgiri

−10% Stability cost modifier

Idea bonus.png Ambition:

−5% Technology cost

The Mughal Empire was a powerful Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. Its final stronghold, Delhi, was annexed by the British in 1858 after the Indian Rebellion. In-game, the Mughals may be selected in a later historical start or formed by any Iranian or Central Asian state which controls certain provinces in India. They also occasionally appear from rebels in the Timurid Khanate.

Diwan[edit]

The Mughals have access to the Diwan mechanic, which replaces the regular culture promotion mechanics. Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead conquer every single province of a culture before said culture is permanently assimilated into the empire. There is no cap on how many cultures may be assimilated, and assimilating an entire culture group grants a unique bonus, listed below.

Assimilation bonus table
Altaic Artillery cost.png −10% Artillery cost
Baltic Naval force limit modifier.png +5% Naval force limit modifier
British Ship durability +5% Ship durability
Burman Leader(s) without upkeep.png +1 Leader without upkeep
Byzantine Legitimacy.png +0.25 Yearly legitimacy
Carpathian Mercenary cost.png −10% Mercenary cost
Caucasian Mercenary discipline.png +5% Mercenary discipline
Celtic Shock damage.png +5% Shock damage
Central Indian Land attrition.png −10% Land attrition
Chinese State maintenance.png −20% State maintenance
Congo Chance of new heir.png +50% Chance of new heir
Cushitic Missionaries.png +1 Missionary
Dravidian Goods produced modifier.png +5% Goods produced modifier
East Bantu Tax income.png +10 Yearly tax income
East Slavic Land force limit modifier.png +10% Land force limit modifier
Eastern Aryan Production efficiency.png +5% Production efficiency
Evenki Cavalry flanking ability.png +20% Cavalry flanking ability
French Diplomat.png +1 Diplomat
Germanic Institution spread.png +15% Institution spread
Great Lakes Looting speed.png +50% Looting speed
Hindustani Core-creation cost.png −10% Core-creation cost
Iberian Global settler increase.png +10 Global settler increase
Iranian Advisor cost.png −10% Advisor costs
Japanese Morale of armies.png +10% Morale of armies
Korean Idea cost.png −5% Idea cost
Latin Embracement cost.png −10% Institution embracement cost
Levantine Cavalry combat ability.png +10% Cavalry combat ability
Lost Cultures Discipline.png +5% Discipline
Maghrebi Privateer efficiency.png +25% Privateer efficiency
Malay Merchants.png +1 Merchant
Mande Tolerance heretic.png +1 Tolerance of heretics
Mon Khmer Construction cost.png −10% Construction cost
Pacific National sailors modifier.png +10% National sailors modifier
Sahelian Movement speed.png +10% Movement speed
Scandinavian Military advisor cost −10% Military advisor cost
South Slavic War score cost vs other religions −10% War score cost vs other religions
Southern African Inflation reduction.png +0.05 Yearly inflation reduction
Sudanese Caravan power.png +10% Caravan power
Tatar Cavalry cost.png −15% Cavalry cost
Thai Development cost.png −5% Development cost
Tibetan Prestige per development from missionary +0.5 Prestige per development from missionary
Ugric Prestige decay.png −1% Prestige decay
West African Autonomy.png −0.10 Monthly autonomy change
West Slavic Land leader fire.png +1 Land leader fire
Western Aryan Trade efficiency.png +5% Trade efficiency

Formation[edit]

Execute decision.pngForm Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

Allow

Flag of Mughals Mughals does not exist
The country:


Effects
The province in yellow and one of the provinces in red must be owned and cored to form Mughals. Forming Mughals grants permanent claims on the striped area.

Missions[edit]

Main article: Mughal missions

Mughal missions are mainly focused around conquering and vassalising the other Indian states, as well as defeating Persia and England should they begin to pose a threat.

Events[edit]

Msg event.pngThe Marathas


Having long served the various masters of the Deccan the Marathas have perfected the guerilla like warfare of that plateau. Unlike many of the peoples we have come across their leaders have not integrated well within our nobility, instead they are fortifying their hill forts and building a power base of their own.


 
Trigger conditions
  • Is Flag of Mughals Mughals
  • Religion is in Muslim group
  • Year is 1650 or later
  • None of:
  • Any owned province:
    • At least one of:
      • Is in Maharashtra area
      • Is in Desh area
      • Culture is Marathi
Mean time to happen

200 months


Event button 547.png
We must crush any shred of separatism!
  • Every owned province:
    • Limited to:
      • At least one of:
        • Is in Maharashtra area
        • Is in Desh area
        • Culture is Marathi
      • Is not the country's capital
    • Flag of Marathas Marathas gains a core on this province
    • Gain province modifier "Peasants Rage" for 1825 days

Msg event.pngAkbar's Reforms


The Emperor has proposed sweeping reforms in order to modernize and restructure our state. These include economic reforms, a better tax-gathering system, a streamlined bureaucracy, and military restructuring. However, such a plan will be expensive and will cause a fair amount of resentment among the populace, the bureaucracy, and the military. Shall we implement the reforms?


 
Trigger conditions
  • Is Flag of Mughals Mughals
  • Year is 1570 or later
  • None of:
    • Year is 1600 or later
Mean time to happen

200 months


Event button 547.png
Implement the administrative reforms
  • Gain Administrative power.png 50 administrative power
Event button 547.png
Implement the diplomatic reforms
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Implement the military reforms
  • Gain Military power.png 50 military power

Msg event.pngThe Sikh Rebellions


The Guru of the Sikhs has come to our capital to explain his sect's heterodox teachings. Sikhism is a mixture of Hindu and Islamic beliefs, and the Emperor feels such teachings are a heresy to Islam. However, any actions we take against him will have repercussions in our Sikh provinces, where the Guru is revered as a holy man. What shall we do with this accused heretic?


 
Trigger conditions
  • Is Flag of Mughals Mughals
  • None of:
    • Religion is Sikhism Sikh
  • Any owned province:
    • Religion is Sikhism Sikh
Mean time to happen

200 months


Event button 547.png
Execute him as a heretic!
  • One random owned province:
    • Limited to:
      • Religion is Sikhism Sikh
      • None of:
        • Has province modifier "Peasants Rage"
    • Gain province modifier "Peasants Rage" for 1825 days

Msg event.pngThe Afghan Rebellions


The Afghans, under the leadership of Mir Ways, have risen up in rebellion in their home provinces!


 
Trigger conditions
  • Is Flag of Mughals Mughals
  • None of:
  • Any owned province:
    • Culture is Afghan
Mean time to happen

2000 months


Event button 547.png
Curses!
  • Every owned province:
    • Limited to:
      • Culture is Afghan
    • Gain province modifier "Peasants Rage" for 1825 days

Decisions[edit]

Execute decision.pngMove Capital to Delhi


To be honest our current capital city is not fitting for a monarch as glorious as ours. Let us move the seat of government to the jewel of India, Delhi, so everyone will know how great we are.


 
Potential requirements
  • Is Flag of Mughals Mughals
  • Playing with normal or historical nations
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • None of:
    • Capital is Delhi
  • None of:
    • Country flag relocated_capital_delhi is set
Allow
  • Owns province Delhi
  • Is not at war

Effects
  • Set country flag relocated_capital_delhi
  • Gain Prestige.png 20 prestige
  • Gain Icon stability.png 1 stability
  • Change primary culture to Hindvi
  • Change capital to Delhi
  • Province Delhi:
    • Gain Tax Base Icon.png 1 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 base manpower

AI decision factors:

  • Base weight: 1
id

Execute decision.pngIntroduce Din-i Illahi


Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.


 
Potential requirements

The Dharma.png‘Dharma’ DLC is not enabled.

The country:

  • does not have the modifier “Divine Faith”.
  • is either HinduismHindu and owns a Muslim province or is Muslim Flag of Mughals Mughals and owns a Hindu province.
Allow

The country:


Effects

The country gets the modifier “Divine Faith” until the state religion is changed with the following effect:

  • Technology cost.png −6% technology cost.

Strategy[edit]

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Achievements[edit]

Sweet Home Qaraqorum icon
Sweet Home Qaraqorum
As the Mughals assimilate Mongolian culture.
True Heir of Timur icon
True Heir of Timur
Starting as a Timurid subject, form the Mughals and conquer India by 1550.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Hisn Kayfa.png Hisn KayfaKhiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Kandy.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche