Mughals

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Empire rankMughals
Mughals.png
Primary culture
Hindavi (Hindustani)

Capital province
Central Doab (524)

Government
Indian SultanateGovernment monarchy.png

State religion
SunniSunni.png

Technology group
IndianIndian technology group
Mughal ideas
Traditions.png Traditions:
+20% Cavalry combat ability
−25% Core-creation cost

Discipline.png The Jagir and Mansabdari Systems

+5% Discipline

National unrest.png Control over the Clergy

−1 National unrest

Idea cost.png Ibadat Khana - House of Worship

−10% Idea cost

Military free policies.png An Indian Padishah

+1 Military free policies

National tax modifier.png Zabt System

+10% National tax modifier

Prestige.png Mughal Architecture

+1 Yearly prestige

Stability cost modifier.png Fatawa-i-Alamgiri

−10% Stability cost modifier

Idea bonus.png Ambition:

−5% Technology cost

The Mughal Empire was a powerful Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. Its final stronghold, Delhi, was annexed by the British in 1858 after the Indian Rebellion. In-game, the Mughals may be selected in a later historical start or formed by any Iranian or Central Asian state which controls certain provinces in India. They also occasionally appear from rebels in the Timurid Khanate.

Diwan[edit]

The Mughals have access to the Diwan mechanic, which replaces the regular culture promotion mechanics. Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead conquer every single province of a culture before said culture is permanently assimilated into the empire. There is no cap on how many cultures may be assimilated, and assimilating an entire culture group (excluding provinces in the New World) grants a unique bonus, listed below.

This disables being able to change primary culture, and the accept culture buttons. But you can still change the culture of provinces via the normal methods.

Assimilation bonus table
Altaic Artillery cost.png −10% Artillery cost
Baltic Naval force limit modifier.png +5% Naval force limit modifier
British Ship durability +5% Ship durability
Burman Leader(s) without upkeep.png +1 Leader without upkeep
Byzantine Legitimacy.png +0.25 Yearly legitimacy
Carpathian Mercenary cost.png −10% Mercenary cost
Caucasian Mercenary discipline.png +5% Mercenary discipline
Celtic Shock damage.png +5% Shock damage
Central Indian Land attrition.png −10% Land attrition
Chinese State maintenance.png −20% State maintenance
Congo Chance of new heir.png +50% Chance of new heir
Cushitic Missionaries.png +1 Missionary
Dravidian Goods produced modifier.png +5% Goods produced modifier
East Bantu Tax income.png +10 Yearly tax income
East Slavic Land force limit modifier.png +10% Land force limit modifier
Eastern Aryan Production efficiency.png +5% Production efficiency
Evenki Cavalry flanking ability.png +20% Cavalry flanking ability
French Diplomat.png +1 Diplomat
Germanic Institution spread.png +15% Institution spread
Great Lakes Looting speed.png +50% Looting speed
Hindustani Core-creation cost.png −10% Core-creation cost
Iberian Global settler increase.png +10 Global settler increase
Iranian Advisor cost.png −10% Advisor costs
Japanese Morale of armies.png +10% Morale of armies
Kamchatkan
Korean Idea cost.png −5% Idea cost
Latin Embracement cost.png −10% Institution embracement cost
Levantine Cavalry combat ability.png +10% Cavalry combat ability
Lost Cultures Discipline.png +5% Discipline
Maghrebi Privateer efficiency.png +25% Privateer efficiency
Malay Merchants.png +1 Merchant
Mande Tolerance heretic.png +1 Tolerance of heretics
Pacific National sailors modifier.png +10% National sailors modifier
Sahelian Movement speed.png +10% Movement speed
Scandinavian Military advisor cost −10% Military advisor cost
South-East Asian Development cost.png −5% Development cost
South Slavic War score cost vs other religions −10% War score cost vs other religions
Southern African Inflation reduction.png +0.05 Yearly inflation reduction
Sudanese Caravan power.png +10% Caravan power
Tatar Cavalry cost.png −15% Cavalry cost
Tibetan Prestige per development from missionary +0.5 Prestige per development from missionary
Ugric Prestige decay.png −1% Prestige decay
West African Autonomy.png −0.10 Monthly autonomy change
West Slavic Land leader fire.png +1 Land leader fire
Western Aryan Trade efficiency.png +5% Trade efficiency

Formation[edit]

Execute decision.pngForm Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

Allow

Flag of Mughals Mughals does not exist
The country:


Effects
The province in yellow and one of the provinces in red must be owned and cored to form Mughals. Forming Mughals grants permanent claims on the striped area.

Missions[edit]

Main article: Mughal missions

Mughal missions are mainly focused around conquering and vassalising the other Indian states, as well as defeating Persia and England should they begin to pose a threat.

Events[edit]

id

Msg event.pngThe Marathas


Having long served the various masters of the Deccan the Marathas have perfected the guerrilla like warfare of that plateau. Unlike many of the peoples we have come across their leaders have not integrated well within our nobility, instead they are fortifying their hill forts and building a power base of their own.


 
This event happens only once during a campaign.
Trigger conditions

The country:

Flag of Marathas Marathas does not exist.
It is at least 1650.

Mean time to happen

200 months


Event button 547.png
We must crush any shred of separatism!

Every province of Flag of Mughals Mughals except its capital, that is in Maidan or Desh or has Marathi culture:

  • becomes a core province of Flag of Marathas Marathas
  • gets the modifier “Peasants Rage” for 5 years with the following effect:
    • Local unrest.png +10 local unrest.
id

Msg event.pngAkbar's Reforms


The Emperor has proposed sweeping reforms in order to modernize and restructure our state. These include economic reforms, a better tax-gathering system, a streamlined bureaucracy, and military restructuring. However, such a plan will be expensive and will cause a fair amount of resentment among the populace, the bureaucracy, and the military. Shall we implement the reforms?


 
This event happens only once during a campaign.
Trigger conditions

The country:

It is at least 1570, but before 1600.

Mean time to happen

200 months


Event button 547.png
Implement the administrative reforms

Flag of Mughals Mughals:

  • gains Administrative power.png50 administrative power.

If Flag of Mughals Mughals has not enacted one of the highest tier government reforms

  • then Mughals gains 15 government reform progress.
Event button 547.png
Implement the diplomatic reforms

Flag of Mughals Mughals:

  • gains Diplomatic power.png50 diplomatic power.

If Flag of Mughals Mughals has not enacted one of the highest tier government reforms

  • then Mughals gains 15 government reform progress.
Event button 547.png
Implement the military reforms

Flag of Mughals Mughals:

  • gains Military power.png50 military power.

If Flag of Mughals Mughals has not enacted one of the highest tier government reforms

  • then Mughals gains 15 government reform progress.
id

Msg event.pngThe Sikh Rebellions


The Guru of the Sikhs has come to our capital to explain his sect's heterodox teachings. Sikhism is a mixture of Hindu and Islamic beliefs, and the Emperor feels such teachings are a heresy to Islam. However, any actions we take against him will have repercussions in our Sikh provinces, where the Guru is revered as a holy man. What shall we do with this accused heretic?


 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is Flag of Mughals Mughals.
  • is not Sikhism Sikh
  • owns a Sikhism Sikh province.
Mean time to happen

200 months


Event button 547.png
Execute him as a heretic!

Every Sikhism Sikh province of Flag of Mughals Mughals that does not have the modifier “Peasants Rage”:

  • gets the modifier “Peasants Rage” for 5 years with the following effect:
    • Local unrest.png +10 local unrest.
id

Msg event.pngThe Afghan Rebellions


The Afghans, under the leadership of Mir Ways, have risen up in rebellion in their home provinces!


 
This event happens only once during a campaign.
Trigger conditions

The country:

Flag of Afghanistan Afghanistan does not exist.

Mean time to happen

2000 months


Event button 547.png
Curses!

Every province of Flag of Mughals Mughals with Afghan culture:

  • gets the modifier “Peasants Rage” for 5 years with the following effect:
    • Local unrest.png +10 local unrest.

Decisions[edit]

id

Execute decision.pngIntroduce Din-i Illahi


Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.


 
Potential requirements

The Dharma.png‘Dharma’ DLC is not enabled.

The country:

  • does not have the modifier “Divine Faith”.
  • is either HinduismHindu and owns a Muslim province or is Muslim Flag of Mughals Mughals and owns a Hindu province.
Allow

The country:


Effects

The country gets the modifier “Divine Faith” until the state religion is changed with the following effect:

  • Technology cost.png −6% technology cost.

Achievements[edit]

Sweet Home Qaraqorum icon
As the Mughals assimilate Mongolian culture.
True Heir of Timur icon
Starting as a Timurid subject, form the Mughals and conquer India by 1550.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche