|Please help with verifying or updating this infobox. It was last verified for version 1.33.|
- +20% Cavalry combat ability
- −25% Core-creation cost
The Jagir and Mansabdari Systems
- +5% Discipline
- −1 National unrest
Ibadat Khana - House of Worship
- −10% Idea cost
- +1 Military free policies
- +10% National tax modifier
- +1 Yearly prestige
- −10% Stability cost modifier
- −5% Technology cost
The Mughal Empire was a powerful Indianised Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent and quarter of the world's economy before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. Its final stronghold, Delhi, was annexed by the British in 1858 after the Indian Rebellion. In-game, the Mughals may be selected in a later historical start or formed by any Iranian or Central Asian state which controls certain provinces in India.
Diwan[edit | edit source]
Please help with verifying or updating this section. It was last verified for version 1.31.
|Available only with the Dharma DLC enabled.|
The Mughals have access to the Diwan mechanic, which replaces the regular culture promotion mechanics. Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead own every single province of a culture (including uncolonized provinces, but excluding provinces in colonial regions) before said culture is permanently assimilated into the empire. There is no cap on how many cultures may be assimilated, and assimilating an entire culture group grants a unique bonus, listed below. Assimilation of an individual culture is permanent, but assimilation of culture groups is not; if a province is lost or given away, its culture will remain assimilated, but the bonus from assimilating its culture group is lost.
This disables being able to change primary culture, and the accept culture buttons. But you can still change the culture of provinces via the normal methods.
Formation[edit | edit source]
Form Mughal Empire
Please help with verifying or updating this infobox. It was last verified for version 1.33.
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
If the country is AI-controlled then it:
Playing with normal or historical nations.
Mughals does not exist
Delhi (522) is part of a state.
If Delhi (522) is part of the HRE, but its owner is not a member then:
- AI will always take this decision.
- AI gives "very high priority" (600) to this decision
Missions[edit | edit source]
- Main article: Mughal missions
Mughal missions are mainly focused around conquering and vassalising the other Indian states, as well as defeating Persia and England should they begin to pose a threat.
Events[edit | edit source]
- Main article: Mughals events
Decisions[edit | edit source]
Introduce Din-i Illahi
Please help with verifying or updating this infobox. It was last verified for version 1.31.
Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.
The ‘Dharma’ DLC is not enabled.
The country gets the modifier ‘Divine Faith’ until the state religion is changed with the following effect:
Achievements[edit | edit source]
|Eastern technology group||Jerusalem Karabakh|
|Muslim technology group||Afghanistan Ajam Arabia Ardabil Hisn Kayfa Hormuz Oman Mushasha Timurids Qara Qoyunlu|
|Indian technology group||Assam Bahmanis Bengal Orissa|
|Chinese technology group||Bali Brunei Dai Viet Japan Khmer Korea Majapahit Malaya Pagarruyung Pasai Sunda|
|Nomadic technology group||Jianzhou Uzbek Mongolia|
|Central African technology group||Kuba Mutapa|
|East African technology group||Ethiopia Mogadishu|
|Muslim technology group||Mamluks Morocco Tlemcen Tunis|
|West African technology group||Air Mali|
|Eastern technology group||Bosnia Byzantium Circassia Cyprus Georgia Greece Lithuania Montenegro Muscovy Novgorod Poland Ragusa Russia Serbia Theodoro Trebizond Tver Wallachia|
|Anatolian technology group||Ottomans|
|Muslim technology group||Granada|
|Nomadic technology group|
|Western technology group||United States|
|Mesoamerican technology group||Maya|
|North American technology group||Caddo Cherokee Iroquois|
|Andean technology group||Chachapoya Cusco Muisca|
|South American technology group||Mapuche|
|Polynesian technology group||Aotearoa Hawai'i Ngapuhi Ngati Awa Ngati Kahungunu Ngati Ranginui Ngati Toa Tainui Waitaha|