From Europa Universalis 4 Wiki
(Redirected from Mughal empire)
Jump to navigation Jump to search
Empire rankMughals
Primary culture
Hindavi (Hindustani)

Capital province
Central Doab (524)

Indian Sultanate Government monarchy.png

State religion

Technology group
IndianIndian technology group
Mughal ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+20% Cavalry combat ability
−25% Core-creation cost

Discipline.png The Jagir and Mansabdari Systems

+5% Discipline

National unrest.png Control over the Clergy

−1 National unrest

Idea cost.png Ibadat Khana - House of Worship

−10% Idea cost

Military free policies.png An Indian Padishah

+1 Military free policies

National tax modifier.png Zabt System

+10% National tax modifier

Yearly prestige.png Mughal Architecture

+1 Yearly prestige

Stability cost modifier.png Fatawa-i-Alamgiri

−10% Stability cost modifier

Idea bonus.png Ambition:

−5% Technology cost

The Mughal Empire was a powerful Indianised Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent and quarter of the world's economy before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. Its final stronghold, Delhi, was annexed by the British in 1858 after the Indian Rebellion. In-game, the Mughals may be selected in a later historical start or formed by any Iranian or Central Asian state which controls certain provinces in India.

Diwan[edit | edit source]

The Mughals have access to the Diwan mechanic, which replaces the regular culture promotion mechanics. Instead of spending diplomatic monarch power to promote cultures into accepted status, the Mughals must instead own every single province of a culture (including uncolonized provinces, but excluding provinces in colonial regions) before said culture is permanently assimilated into the empire. There is no cap on how many cultures may be assimilated, and assimilating an entire culture group grants a unique bonus, listed below. Assimilation of an individual culture is permanent, but assimilation of culture groups is not; if a province is lost or given away, its culture will remain assimilated, but the bonus from assimilating its culture group is lost.

This disables being able to change primary culture, and the accept culture buttons. But you can still change the culture of provinces via the normal methods.

Assimilation bonus table
Altaic Artillery cost.png −10% Artillery cost
Baltic Naval force limit modifier.png +5% Naval force limit modifier
British Ship durability +5% Ship durability
Burman Leader(s) without upkeep.png +1 Leader without upkeep
Byzantine Yearly legitimacy.png +0.25 Yearly legitimacy
Carpathian Mercenary cost.png −10% Mercenary cost
Caucasian Mercenary discipline.png +5% Mercenary discipline
Celtic Shock damage.png +5% Shock damage
Central Indian Land attrition.png −10% Land attrition
Chinese State maintenance.png −20% State maintenance
Congo Chance of new heir.png +50% Chance of new heir
Cushitic Missionaries.png +1 Missionary
Dravidian Goods produced modifier.png +5% Goods produced modifier
East Bantu Yearly tax income.png +10 Yearly tax income
East Slavic Land force limit modifier.png +10% Land force limit modifier
Eastern Aryan Production efficiency.png +5% Production efficiency
Evenki Cavalry flanking ability.png +20% Cavalry flanking ability
French Diplomat.png +1 Diplomat
Germanic Institution spread.png +15% Institution spread
Great Lakes Looting speed.png +50% Looting speed
Hindustani Core-creation cost.png −10% Core-creation cost
Iberian Global settler increase.png +10 Global settler increase
Iranian Advisor cost.png −10% Advisor costs
Japanese Morale of armies.png +10% Morale of armies
Kamchatkan Attrition for enemies.png +1 Attrition for enemies
Korean Idea cost.png −5% Idea cost
Latin Institution embracement cost.png −10% Institution embracement cost
Levantine Cavalry combat ability.png +10% Cavalry combat ability
Lost Cultures Discipline.png +5% Discipline
Maghrebi Privateer efficiency.png +25% Privateer efficiency
Malay Merchants.png +1 Merchant
Mande Tolerance heretic.png +1 Tolerance of heretics
Mon-Khmer Development cost.png −5% Development cost
Nordic Military advisor cost −10% Military advisor cost
Pacific National sailors modifier.png +10% National sailors modifier
Sahelian Movement speed.png +10% Movement speed
South Slavic War score cost vs other religions −10% War score cost vs other religions
Southern African Yearly inflation reduction.png +0.05 Yearly inflation reduction
Sudanese Caravan power.png +10% Caravan power
Tai Construction cost.png −5% Construction cost
Tatar Cavalry cost.png −15% Cavalry cost
Tibetan Prestige per development from missionary +0.5 Prestige per development from missionary
Ugric Prestige decay.png −1% Prestige decay
West African Autonomy.png −0.01 Monthly autonomy change
West Slavic Land leader fire.png +1 Land leader fire
Western Aryan Trade efficiency.png +5% Trade efficiency

Formation[edit | edit source]


Execute decision.pngForm Mughal Empire

$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.

Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.


Flag of Mughals Mughals does not exist
The country:

Delhi (522) is part of a state.


The country:

If Delhi (522) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Delhi (522):

  • becomes the new capital of the owner country.
  • gains Base tax.png 1 base tax
  • gains Production.png 1 base production
  • gains Manpower.png 1 base tax

  • AI will always take this decision.
  • AI gives "very high priority" (600) to this decision
The province in yellow and one of the provinces in red must be owned and cored to form Mughals. Forming Mughals grants permanent claims on the striped area.

Missions[edit | edit source]

Main article: Mughal missions

Mughal missions are mainly focused around conquering and vassalising the other Indian states, as well as defeating Persia and England should they begin to pose a threat.

Events[edit | edit source]

Main article: Mughals events

Decisions[edit | edit source]


Execute decision.pngIntroduce Din-i Illahi

Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.

Potential requirements

The Dharma.png‘Dharma’ DLC is not enabled.

The country:

  • does not have the modifier ‘Divine Faith’.
  • is either Hinduism Hindu and owns a Muslim province or is Muslim Flag of Mughals Mughals and owns a Hindu province.

The country:


The country gets the modifier ‘Divine Faith’ until the state religion is changed with the following effect:

  • Technology cost.png −6% technology cost.

Achievements[edit | edit source]

Sweet Home Qaraqorum icon
As the Mughals assimilate Mongolian culture.
True Heir of Timur icon
Starting as a Timurid subject, form the Mughals and conquer India by 1550.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche