Movement speed
Movement speed is a measure of how quickly an army or navy can move between different provinces. Movement speed of a particular army or navy is affected by local and global movement speed modifiers, as well as by the general or admiral leading it.
Contents
Global movement speed modifiers[edit]
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Please help with verifying or updating this section. It was last verified for version 1.24. |
Several national idea sets give increased global movement speed.
Steppe nomads government bonus:
+20% movement speed.
Army movement speed modifiers[edit]
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Please help with verifying or updating this section. It was last verified for version 1.24. |
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Available only with the Cradle of Civilization DLC enabled. |
Scaling up to 100, average of subunits drill for entire army gives:
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+20% | Movement speed |
Local movement speed modifiers[edit]
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Please help with verifying or updating this section. It was last verified for version 1.23. |
Several events from El Dorado can affect the local movement speed in a particular province. Each event adds a province modifier with the stated effect for a duration of
one year. Multiple modifiers' effects stack. Local movement speed modifiers only affect movement into the affected province; movement out of the province is unchanged.
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Event |
---|---|
+33% | Faster, slowpokes! |
+10% | Province produces wool |
-50% |
Scorched Earth gives:
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−50% | Local hostile movement speed |
Leader-based movement speed modifiers[edit]
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Please help with verifying or updating this section. It was last verified for version 1.23. |
Leader maneuver[edit]
- Main article: Military_leader#Maneuver
Each pip in maneuver that a general or
admiral has increases the movement speed of the army or navy they are attached to by +5%.
Leader traits[edit]
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Available only with the Rights of Man DLC enabled. |
The “Goal Oriented” trait for land leaders and the “Accomplished Sailor” trait for naval leaders both give +10% movement speed to the army or navy the leader commands.