Mossi missions

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This is a list of all Mission.png missions of Flag of Mossi Mossi or Culture icon.png 'Mossi' countries.[1] The missions The Kingdom Confederacy and Centralize the Confederacy are exclusive to Flag of Mossi Mossi.

Gather the TroopsUnite the KingdomInvade the NorthRuler of the RiverHegemony of West AfricaThe Kingdom ConfederacyCentralize the ConfederacyInvade the SouthBalance of PowerIntegrate the MuslimsInvade the WestThe Slave TradeAfrican ModernizationWealth of AfricaMossi missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Conquest missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Gather the Troops icon
Gather the Troops
Our people are fighters and have started to become restless, thirsty for challenges and war. We should redirect this energy to enlarging our armies and finding promising leaders for them. They will have their wishes fulfilled, but under our ruling.
The country:
  • Has an army size of at least Land forcelimit.png 100% of its force limit
  • Has at least General.png 1 general
The country:
  • Gain country modifier “War Preparation” for Time Icon.png 25 years, giving the following effect:
    • Land maintenance modifier.png −15% Land maintenance modifier
  • Gains permanent claims on all Culture icon.png 'Mossi' provinces in the Niger region
Unite the Kingdom icon
Unite the Kingdom
Since the times of princess Yennega, her son Wedraogo, and their children and grandchildren, our people have been divided into several kingdoms. United, we are strong; divided, we will fall one by one. We shall gather all the Mossi lands under a single banner.
Flag of Mossi Mossi gains permanent claims on the following areas:
  • Jenne
  • Niger Bend
  • Kong
  • Lower Volta
  • Atacora Oueme
  • Dendi
Son military expertise.png Gather the Troops
Invade the West icon
Invade the West
To the west of our realm, Massina and Jenne dominate their inner land full of gold and have become a precious objective for our nation. Should we control those two central points, the area surrounding them will soon fall into our hands. Besides, they are full of treasures that will fill our coffers.
The following provinces are owned by the country or or its non-tributary subjects:
  • Massina (1131)
  • Jenne (1134)
The country:
  • Gains 100% of the loot from provinces Massina (1131) and Jenne (1134)
  • Gains permanent claims on the following areas:
    • Massina
    • Manding

Capital.png Country's capital

  • Gain Base tax.png 2 base tax
  • Gain Production.png 2 base production
Kon conquer ckw.png Unite the Kingdom
Invade the North icon
Invade the North
In the bend of the Niger river, up to the north, the mighty cities of Timbuktu and Gao control the riches of West Africa and the trade with the peoples living pass the great desert. Their wealth is unmeasurable and it has to be ours.
The following provinces are owned by Flag of Mossi Mossi or or its non-tributary subjects:
  • Timbuktu (1132)
  • Gao (1133)
Flag of Mossi Mossi:
  • Gains 100% of the loot from provinces Timbuktu (1132) and Gao (1133)
  • Gains Administrative power.png 50 administrative power
  • Gains Diplomatic power.png 50 diplomatic power
  • Gains Military power.png 50 military power
  • Gains permanent claims on the following areas:
    • Baghena
    • Western Sahara
Kon conquer ckw.png Unite the Kingdom
Invade the South icon
Invade the South
While not as wealthy as their counterparts in the north, the cities of Kong and Bonoman are trading hubs where money flows abundant. If we want to fund our military campaigns further we need to be sure to control as many of these sources of wealth as possible.
The following provinces are owned by the country or or its non-tributary subjects:
  • Bonoman (2254)
  • Kong (1125)
The country:
  • Gains 100% of the loot from provinces Bonoman (2254) and Kong (1125)
  • Gains country modifier “Mossi Organization” for Time Icon.png 20 years, giving the following effect:
    • Core-creation cost.png −10% Core-creation cost
  • Gains permanent claims on the following areas:
    • Atacora Oueme
    • Lower Niger
    • Benin
Kon conquer ckw.png Unite the Kingdom
Ruler of the River icon
Ruler of the River
The Niger river blesses the lands it crosses with periodical floodings that make the soil incredibly fertile. We will only be able to call ourselves Rulers of the River and get advantage of this fertility when the area around the Bend of the Niger belongs to us and only to us.
Flag of Mossi Mossi owns the following core provinces:
  • Bure (1121)
  • Sibiridugu (2249)
  • Segu (1123)
  • Massina (1131)
  • Kala (2261)
  • Sah (2259)
  • Karabara (2262)
  • Gao (1133)
  • Aribanda (2268)
  • Dendi (1142)
  • Kebbi (2278)
  • Yawuri (2293)
  • Ife (1146)
  • Idah (1152)
  • Ondo (2289)
  • Warri (2294)
  • Joma (1124)
  • Nupe (1145)
  • Clergy.png Clergy gains Clergy loyalty equilibrium.png 15 loyalty
  • Nobility.png Nobility gains Nobility loyalty equilibrium.png 15 loyalty
  • Province Bure (1121), Sibiridugu (2249), Segu (1123), Massina (1131), Kala (2261), Sah (2259), Karabara (2262), Gao (1133), Aribanda (2268), Dendi (1142), Kebbi (2278), Yawuri (2293), Ife (1146), Idah (1152), Ondo (2289), Warri (2294), Joma (1124) and Nupe (1145):
    • Gain province modifier “River Cultivation” for Time Icon.png 25 years, giving the following effects:
      • Local development cost −10% Local development cost
      • Local tax modifier.png +10% Local tax modifier
      • Local production efficiency.png +10% Local production efficiency
Kon anzikus copper.png Invade the North

Mal subjugate zaf.png Invade the West Mission market place with asian traders.png Invade the South

Hegemony of West Africa icon
Hegemony of West Africa
For generations, Mali has controlled most of West Africa with an iron fist. Their power has been fading, though, while ours have grown stronger by the day. In order to claim hegemony over this region, we have to dominate it and destroy or subdue Mali.
Flag of Mossi Mossi:
  • Owns at least 50 provinces in the following regions:
    • Sahel
    • Niger
    • Guinea

Flag of Mali Mali does not exist or is our subject

Flag of Mossi Mossi:
  • Becomes an Empire rank Empire
  • Gain country modifier “West African Hegemon” for the rest of the game, giving the following effects:
    • Stability cost modifier.png −10% Stability cost modifier
    • Yearly prestige.png +1 Yearly prestige
Se along the river.png Ruler of the River

Internal missions[edit | edit source]

The following two missions are exclusive to Flag of Mossi Mossi

Mission Completion requirements Effects Prerequisites
The Kingdom Confederacy icon
The Kingdom Confederacy
Our people have been traditionally spread out between the several Mossi kingdoms; some big and other petty, but disunited nevertheless. If we want to survive as a nation, we need to unite as a confederacy.
Flag of Mossi Mossi:
  • Is not at war
  • Has at least Stability.png +2 Stability

The Msg event.png event "The Mossi Confederal Kingdom" has fired.

Flag of Mossi Mossi gains country modifier “Confederal Loyalty” for Time Icon.png 25 years, giving the following effects:
  • Legitimacy.png +0.75 Yearly legitimacy
  • Yearly tribal allegiance.png +1 Yearly tribal allegiance
Centralize the Confederacy icon
Centralize the Confederacy
The times of local rulership must be gone and only a central power should retain the capacity of leading this nation. We will make sure that people administering the provinces of our realm respond to us directly.
Flag of Mossi Mossi: Flag of Mossi Mossi gets the Msg event.png event Reform of the the Mossi Confederacy government Mal west african great power.png The Kingdom Confederacy

Religious missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Balance of Power icon
Balance of Power
Our country is one of chiefs and religious leaders; and to our despair they always fight among themselves to have more power than the other. We should reach an agreement with both factions so that they work together for the good of our nation.
  • Clergy.png Clergy estate does not exist or has at least Clergy loyalty equilibrium.png 70 loyalty
  • Nobility.png Nobility estate does not exist or has at least Nobility loyalty equilibrium.png 70 loyalty
  • If both Clergy.png Clergy and Nobility.png Nobility estates exist
    • Clergy.png Clergy and Nobility.png Nobility estates have a difference of influence of 5% or less.
The country gains Administrative power.png 100 administrative power
Integrate the Muslims icon
Integrate the Muslims
The Mossi society is made up of both Muslims and Fetishists that usually collide. We need to work with both, so that a common ground is found and we can forget all these interreligious clashes. Only as Mossi first will our nation prospere.
The country:
  • Has a level 3 Advisor Theologian.png Theologian advisor
  • If is Pagan
    • Owns at least 10 Muslim provinces
  • Else, if is Muslim
    • Owns at least 10 Pagan provinces
Every known Muslim country with its capital in Guinea, Sahel or Niger region
  • Gain opinion modifier “Granted our Brethren of Faith privileges” (Opinion.png +50 opinion / −1 yearly decay) towards us

If is Pagan, every owned Muslim province:

  • Gain province modifier “Integrated Heathens” for Time Icon.png 25 years, giving the following effects:
    • local religious unity contribution −100% Local religious unity contribution
    • Local unrest.png −2 Local unrest
    • Local tax modifier.png +15% Local tax modifier

If is Muslim, every owned Pagan province:

  • Gain province modifier “Integrated Heathens” for Time Icon.png 25 years, giving the following effects:
    • local religious unity contribution −100% Local religious unity contribution
    • Local unrest.png −2 Local unrest
    • Local tax modifier.png +15% Local tax modifier
Mal riches of trade.png Balance of Power

Regional missions[edit | edit source]

African missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Slave Trade icon
The Slave Trade
Slavery is ubiquitous in Africa. We should either monopolize the slave trade or seek to end the barbaric practice entirely.
One of the following must be true: If the country is the production leader of Slaves.png Slaves, then:
  • Gains Mercantilism.png 2 Mercantilism
  • Gets “Slave Trade Monopoly” for Time Icon.png 20 years, giving:
    • Trade efficiency.png +10% Trade efficiency

Otherwise, gets “Abolitionism” for Time Icon.png 20 years, giving:

  • National unrest.png −3 National unrest
African Modernization icon
African Modernization
European colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
The country:
  • Is not a Government tribal.png Tribe nor an Government monarchy.png Iqta
  • Has any Western technology group Western neighboring country which is less than Technology.png 1 technology ahead
The country:
  • Gains Yearly prestige.png 20 Prestige
  • Gains Innovativeness.png 3 Innovativeness
Wealth of Africa icon
Wealth of Africa
Africa is rich in gold, coffee, and ivory. We should ensure that we control at least our fair share of these valuable goods so that we might establish economic independence.
One of the following must be true: The country gets “Wealth of Africa” for Time Icon.png 20 years, giving:
  • Production efficiency.png +10% Production Efficiency
  • Yearly inflation reduction.png +0.10 Yearly Inflation Reduction


Religious missions[edit | edit source]

Fetishist branch[edit | edit source]

Only available if religion is Fetishist Fetishist

Mission Completion requirements Effects Prerequisites
Embracing Old Traditions icon
Embracing Old Traditions
We have been following our ancient traditions for generations. Now new faiths are spreading amongst our people, but we need to stay together and stick to our old rituals to persist.
Has at least Stability.png +2 Stability Gain country modifier “Fetishist Traditions” for Time Icon.png 25 years, giving the following effects:
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Tolerance heathen.png +1 Tolerance of heathens
Brothers in Faith icon
Brothers in Faith
Our people have a long tradition of conflicts with other neighboring people because of our beliefs and theirs. But now the time has come to ally against the faiths undermining our territories.
At least 3 countries:
  • Follows our religion
  • At least one of:
    • Is our Vassal.png subject
    • Is our Alliance.png ally
Gain country modifier “Shamans” for Time Icon.png 25 years, giving the following effects:
  • Missionary strength.png +2% Missionary strength
  • Missionaries.png +1 Missionary
  • Improve relations.png +10% Improve relations
Kon collect cults.png Embracing Old Traditions
Shamans icon
Shamans
Our beliefs are strong amongst our people, but we think that only worshipping is not enough. Our shamans are eager to teach the foreigners about the cult that makes us stronger.
At least 15 provinces owned by our country or its non-tributary subjects:
  • Follows our religion
  • Gain Stability.png 1 stability
  • Every owned province with our religion:
    • Gain province modifier “Fetishist Rights” for Time Icon.png 25 years, giving the following effects:
      • Local autonomy.png −0.05 Monthly autonomy change
      • Local unrest.png −2 Local unrest
Mal more tolerance to heathens.png Brothers in Faith
Sankore University icon
Sankore University
Sankore Madrasah in Timbuktu has been the most important center of knowledge south of the Sahara for decades. Now it's time to take that city, and use the manuscripts kept there for our benefit.
Owns core province Timbuktu (1132)

Province Timbuktu (1132):

  • If DLC Leviathan.png 'Leviathan' is active
  • Else:
    • Has Latin university.png University building
If DLC Rule Britannia.png 'Rule Britannia' is active
  • Gain Innovativeness.png 3 innovativeness

Else:

  • Gain Administrative power.png 100 administrative power
Son back to the roots.png Shamans
Sincretic Rituals icon
Sincretic Rituals
A great variety of cults, traditions and beliefs are disseminated across all the Sahel, Niger and Guinea regions. It's in our best interest to have a melting pot of all of these, to support our growing power in these regions through a better understanding among the people under our rule.
Has at least one of the following Clergy.png clergy privilege:
  • “Build Shrines for Heirs”
  • “Flexible Cult”
  • “Embrace Singular Cult”
Gain country modifier “Unity in Religion” until state religion changes, giving the following effect:
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Son expand djenne mosque.png Sankore University

Sunni branch[edit | edit source]

Only available if religion is Sunni Islam Sunni

Mission Completion requirements Effects Prerequisites
Embracing New Traditions icon
Embracing New Traditions
Islam has been long present in our region, but it has not been wholly embraced by our people. Now we've got to assure that, and that we are pious enough to make us respected.
  • Has at least Religious unity.png 100% Religious unity
  • Clergy.png Clergy has at least Clergy loyalty equilibrium.png 60 loyalty
Gain country modifier “Defenders of Sunni faith” for Time Icon.png 25 years, giving the following effects:
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Diplomatic reputation.png +1 Diplomatic reputation
Brothers in Faith icon
Brothers in Faith
Our people have a long tradition of conflicts with other neighboring people because of our beliefs and theirs. But now the time has come to ally against the faiths undermining our territories.
At least 3 countries:
  • Follows our religion
  • At least one of:
    • Is our Vassal.png subject
    • Is our Alliance.png ally
Gain country modifier “Missionaries” for Time Icon.png 25 years, giving the following effects:
  • Missionaries.png +1 Missionary
  • Aggressive expansion impact.png −10% Aggressive expansion impact
Mission bedouins.png Embracing New Traditions
Marabouts icon
Marabouts
Marabouts have been spreading the Five Pillars of Islam through the region for generations. Now it's time to support their efforts, making their word spread more widely.
At least 15 provinces owned by our country or its non-tributary subjects:
  • Follows our religion
  • Gain Stability.png 1 stability
  • Every owned province with our religion:
    • Gain province modifier “Local Marabout” for Time Icon.png 25 years, giving the following effects:
      • Local autonomy.png −0.05 Monthly autonomy change
      • Local unrest.png −2 Local unrest
Mission non-western soldiers.png Brothers in Faith
Sankore University icon
Sankore University
Sankore Madrasah in Timbuktu has been the most important center of knowledge south of the Sahara for decades. Now it's time to take that city, and use the manuscripts kept there for our benefit.
Owns core province Timbuktu (1132)

Province Timbuktu (1132):

  • If DLC Leviathan.png 'Leviathan' is active
  • Else:
    • Has Latin university.png University building
If DLC Rule Britannia.png 'Rule Britannia' is active
  • Gain Innovativeness.png 3 innovativeness

Else:

  • Gain Administrative power.png 100 administrative power
Mal jihad upon own population.png Marabouts
The Only Faith icon
The Only Faith
Our efforts to spread the Shahada, the other Pillars and the Qur'an among the people ruled by us have been intense for decades. But now we have to assert Islam as the only religion, because there is no god but Allah.
All colonized provinces in the following regions have our religion:
  • Sahel
  • Niger
  • Guinea
Gain country modifier “Unity in Religion” until state religion changes, giving the following effect:
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Son expand djenne mosque.png Sankore University


References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/AFR_Mossi_Missions.txt.