Mossi

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Mossi
Mossi.png
Primary culture
Mossi (West African)

Capital province
Wagadugu (1137)

Government
Tribal Confederacy Government tribal.png

State religion
FetishistFetishist.png

Technology group
West AfricanWest African technology group
Mossi ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries with Primary culture.png Mossi primary culture.


Traditions.png Traditions:

−1 National unrest
+10% Cavalry combat ability

Yearly legitimacy.png Rialé and Yennenga

+1 Yearly legitimacy

Cavalry flanking ability.png Cavalry Raids

+50% Cavalry flanking ability

Max promoted cultures.png Nyonnyonse Vassals

+1 Max promoted culture

Autonomy.png The Nakomse

−0.05 Monthly autonomy change

Fort defense.png Land of the Ancestors

+15% Fort defense

Tolerance of the true faith.png Honoring the Masks

+2 Tolerance of the true faith

Stability cost modifier.png The Friday Court

−10% Stability cost modifier

Idea bonus.png Ambition:

+1 Diplomatic relation

Mossi is a formable country that does not exist in 1444. It can be formed by any country with Mossi culture.


Formation[edit | edit source]

id

Execute decision.pngUnite the Mossi Kingdoms


For too many years the sons of princess Yennega have fought between themselves. But now the constant rivalries and feuds have been quenched and long lost brothers are again riding side by side. It is time to turn our eyes to the world and let them know that the Mossi are one.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Mossi Mossi does not exist
The country:


Effects

The country:

  • becomes Flag of Mossi Mossi.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions if Origins.png 'Origins' DLC is active
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Mossi ideas
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision

Events[edit | edit source]

Main article: Mossi events

Missions[edit | edit source]

Main article: Mossi missions

Decisions[edit | edit source]

Mossi gets the government reform “Mossi Confederal Kingdom” from the event The Mossi Confederal Kingdom and this government reform enables the following decisions. These decisions set flags which trigger events half a year later.

id

Execute decision.pngConfederal Kingdoms: Celebrate Rituals


In special times it is important to remember what binds us together and celebrate the festivals of our people.


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
Allow

The country:

  • Is not at war
  • Has at least Legitimacy.png 20 Legitimacy

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Every owned provincew with our Culture icon.png culture:

  • Gain Local autonomy.png 10% local autonomy

(Hidden effect) Set country flag fed_kingdom_celebrating


AI will always take this decision.
id

Execute decision.pngConfederal Kingdoms: Gain Tribal Allegiance


The kingdoms proclaim their allegiance to the [Root.Monarch.GetTitle].


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
Allow

The country:

  • Is not at war
  • Has at least Legitimacy.png 20 Legitimacy

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Trigger the Msg event.png Tribal allegiance event in 180 days


AI will always take this decision.
id

Execute decision.pngConfederal Kingdoms: Gather the Armies


We can organize new contingents of recruits through our relations with the several kingdoms of [Root.GetName].


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
Allow

The country:

  • Is at war
  • Has at least Legitimacy.png 20 Legitimacy
  • Has at least Stability.png +1 Stability

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Every owned provincew with our Culture icon.png culture:

  • Gain Local autonomy.png 20% local autonomy
  • Gain “Gathering the Troops” for Time Icon.png 200 days, giving:
    • Local construction time +25% Local construction time

Trigger the Msg event.png Manpower from the Mossi Kingdoms event in 180 days
Trigger the Msg event.png Ritual celebration event in 180 days[1]


AI will always take this decision.
id

Execute decision.pngConfederal Kingdoms: Arrange Internal Marriage


We can use our internal relations to arrange a marriage of [Root.Monarch.GetName] with one of the spouses of the other kingdoms in our realm.


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
  • Is not a lesser partner in a Personal union.png personal union
Allow

The country:

  • Has at least Legitimacy.png 20 Legitimacy
  • Has at least Stability.png +1 Stability

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Trigger the Msg event.png Marriage among Mossi people event in 180 days


AI will always take this decision.

Strategy[edit | edit source]

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Country guides

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East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

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