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Kingdom rankMorocco
Primary culture
Moroccan (Maghrebi)

Capital province
Fez (343)

IqtaGovernment monarchy.png

State religion

Technology group
MuslimMuslim technology group
Berber ideas

For countries in the Maghrebi culture group.

Traditions.png Traditions:

−25% Naval attrition
May raid coasts

Naval force limit modifier.png Barbary Pirates

+25% Naval force limit modifier

Attrition for enemies.png Desert Warfare

+1 Attrition for enemies

Trade efficiency.png Trans-Saharan Trade

+10% Trade efficiency
+20% Caravan power

Navy tradition.png Corsairs

+1 Yearly navy tradition
+10% Privateer efficiency

Cavalry combat ability.png Tuareg Cavalry

+10% Cavalry combat ability
+10% Looting speed

Diplomatic relations.png Dual Diplomacy

+1 Diplomatic relation

Galley combat ability.png The Brothers Barbarossa

+20% Galley combat ability

Idea bonus.png Ambition:

+10% Global trade power

Morocco is a country in the Maghreb. It is a re-formable country. It follows the Maliki school of Islam.

Raid Coasts[edit]

Raiding coasts is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the raid coasts idea, which in the base game belongs to the Maghrebi culture group (Flag of Morocco Morocco, Flag of Tlemcen Tlemcen, and Flag of Tunis Tunis),Flag of Habsan Habsan and Flag of The Knights The Knights to raid the coasts of other nations for loot and sailors of a different religion; this idea is also available for custom nations. Historically, this ability reflects the raids by Barbary pirates which were active in the 16th to 19th centuries. Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it.


Main article: Moroccan events

Moroccan events describe the expedition across the Sahara and the political intrigue around the Wattasid dynasty.


Execute decision.pngForm Moroccan Kingdom

While she has often been divided Morocco is considered by many to be the strongest nation in the Maghreb spiritually, economically and militarily. Once we control all of the constituent principalities of the kingdom we can reunite the area and rule the western Maghreb from Marrakesh as so many dynasties have done before us.

Potential requirements

The country:

If the country is AI-controlled, then it:

  • is not a former colonial nation.
  • has at least 5 cities.

Flag of Morocco Morocco does not exist.
The country:


The country:

  • changes to Flag of Morocco Morocco.
  • changes primary culture to Moroccan.
  • gains permanent claims on all provinces of the areas North Morocco, Gharb, Southern Morocco, Central Morocco, Sus, and Tafilalt that are not owned by Morocco.
  • gains Prestige.png25 prestige.
  • moves its capital to Marrakech (344).

If Morocco:


Morocco is a strong North African kingdom with one major problem: Flag of Portugal Portugal has missions to take coastal provinces from Morocco, and Portugal almost always rivals Morroco. Portugal is often allied with Flag of Castile Castile, so defeating them is a difficult task.

An obvious early move is to expand eastwards and conquer Flag of Tlemcen Tlemcen. They are strong enough to Rival, but weak enough to conquer or vassalize, meaning the player should be able to gain some Power Projection early. Allying with Flag of Tunis Tunis will make beating Tlemcen fairly easy. However, this does not need to be a permanent alliance - Tunis is a strong trade province that you can take, taking the entire Magrebi region is a mission, and it allows Morocco to monopolize raids; beware that they usually ally with Flag of Ottomans Ottomans.

The Ottomans make an excellent ally. Flag of Granada Granada will often seek an alliance with Morocco, but doing so will undoubtedly mean getting dragged into defensive wars with Spain (which has missions to conquer Granada). Winning these wars will be difficult unless Granada has a strong ally like the Ottomans.

Raiding the rich European ports of the Mediterranean is an excellent source of funds, but it creates huge negative relations modifiers. Morocco will not be able to ally these nations unless it chooses to not raid a nation for some time. Flag of France France often rivals Castile and would make a good ally, but doing so would require foregoing lucrative raids there. These poor relations with Southern Europe mean institutions will migrate slower (without Nearby Friendly Province's). Stopping raids on a nation for a while can help. Taking a province that already has an institution is another way. One effective strategy is to take one of Aragon's islands and release a catholic vassal or march. It will not suffer Morocco's raiding penalties and will generally maintain good relations with nations the player hasn't rivaled, effectively acting as an ambassador for migrating institutions.

Exploration idea group is useful - colonizing Tuat opens up a path to a number of weak countries in Sub-Saharan Africa that should be easy to conquer. Flag of Timbuktu Timbuktu is a valuable target. Additionally, Morocco starts in a good location for reaching the New World. In addition to the usual benefits of colonization, Morocco can use use it to provide new coasts to raid. Provinces strategically located within 3 sea zones from rich coasts make excellent raiding bases (examples are Miami and islands like Bermuda and many in the Indian Ocean).

Morocco is poorly located as far as colonial trade goes. While Tangiers provides some trade power in the Seville trade node, it's not really enough to justify moving the home trade node there until the colonies really get established. However, if Morocco can take Seville or Lisbon, it can benefit greatly by moving trade nodes.

Other recommended idea groups include Religious (to counter Inquisition), Diplomatic, Defensive, and Economic for -20% development cost with the Common Sense.png Common Sense DLC

With the Cradle of Civilization.png Cradle of Civilization DLC enabled, it is recommended that you keep the Maliki school (-10% development cost with Common Sense.png Common Sense) as well as stacking other development bonuses to increase your income.

Options for dealing with the Portugal/Spain include:

  • Make powerful allies. Stay on good terms with Flag of France France and the Flag of Ottomans Ottomans and have enough of a military that you seem like a desirable partner. Once again, extra care not to raid France is required if that is the player's choice.
  • Invest in the navy. Unless Morocco has become a colonial power, it doesn't have much need for transport ships so you can build cheap Galleys up to your force limit and use them to lock down the Straits of Gibraltar. (Note that this is not an Inland Sea where Galleys get bonuses, so Heavy Ships would be significantly stronger here.)
  • Take advantage of Morocco's strong defensive terrain, using mountain forts and crossing penalties to get defensive bonuses.

Note: It is possible for Morocco to form Flag of Andalusia Andalusia - essentially moving your capital to Europe, giving you a better trade node, more trade companies and institution spread bonuses, but there are likely to be cultural acceptance penalties.


The Sudanese Expedition icon
The Sudanese Expedition
Starting as Morocco, conquer the Niger and Sahel Regions.
Country guides

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Hisn Kayfa.png Hisn KayfaKhiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Kandy.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche