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Kingdom rankMorocco
Primary culture
Moroccan (Maghrebi)

Capital province
Fez (343)

Iqta Government monarchy.png

State religion

Technology group
MuslimMuslim technology group
Moroccan ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+25% Naval force limit modifier
May raid coasts

Cost of advisors with ruler's culture.png Powerful Viziers

−20% Cost of advisors with ruler's culture

Idea cost.png Sufi Marabouts

−10% Idea cost
−0.1% Monthly piety

Trade efficiency.png Trans-Saharan Trade

+10% Trade efficiency
+20% Caravan power

Galley combat ability.png Defend the Coastline

+20% Galley combat ability

Privateer efficiency.png Protect Pirate Republics

+15% Privateer efficiency

Land maintenance modifier.png Slave Soldiers

−5% Land maintenance modifier
+10% Cavalry combat ability

Autonomy.png Curb Tribal Power

−0.05 Monthly autonomy change

Idea bonus.png Ambition:

+1 Attrition for enemies

Morocco is a country in the Maghreb. It is a re-formable country. It follows the Maliki school of Islam.

Raid coasts[edit | edit source]

Costal Raiding is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the Raid Coasts idea to raid the coasts of other nations of a different religion for Gold Icon.pngloot (ducats) and Sailors.pngsailors. The Golden Century.pngGolden Century DLC introduces Pirate Republics and Custom Nations with the Pirate Republic government. This idea is also available to Custom Nations. Pirate Republics, Flag of Normandy Normandy, Flag of Somalia Somalia, and countries with Norse ideas may also raid coasts of countries with the same religion.

Historically, this ability reflects the raids carried out by Barbary pirates which were active in the Mediterranean Sea during the mid-16th to early 19th centuries while in the case of the three Pirate Republics, it simulates the Golden Age of Piracy in the Caribbean Sea from the mid-16th to the early 18th century. Flag of So So is a special case, as it represents a resurgence of the Japanese Wokou Pirates that raided the coasts of East Asia intermittently from the 4th century to the 17th century.

Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it and can also serve as a way to damage the economy of other nations. An example of this is Flag of So So, which can employ Coastal Raiding against Flag of Ming Ming to pile up devastation and cause Ming to potentially lose the Mandate of Heaven and collapse.

Missions[edit | edit source]

Main article: Moroccan missions

With Golden Century.png Golden Century Morocco has a unique set of missions.

Events[edit | edit source]

Main article: Moroccan events

Moroccan events describe the expedition across the Sahara and the political intrigue around the Wattasid dynasty.

Reformation[edit | edit source]


Execute decision.pngForm Moroccan Kingdom

While she has often been divided Morocco is considered by many to be the strongest nation in the Maghreb spiritually, economically and militarily. Once we control all of the constituent principalities of the kingdom we can reunite the area and rule the western Maghreb from Marrakesh as so many dynasties have done before us.

Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations


Flag of Morocco Morocco does not exist.
The country:

Marrakech (344) is part of a state.


The country:

If Marrakech (344) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Marrakech (344):

  • becomes the new capital of the owner country.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
All provinces in orange and one provinces in red must be owned and cored. After formation permanent claims on all provinces in yellow (and red) are gained.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Morocco. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Flag of Morocco Morocco is a strong North African kingdom with one or two major problems: Both Flag of Castile Castile and Flag of Portugal Portugal have missions to take coastal provinces from Flag of Morocco Morocco, and they almost always rival Flag of Morocco Morocco. Flag of Portugal Portugal is often allied with Flag of Castile Castile, so defeating them is a difficult task.

In most situations, The Ottomans make an excellent ally. Flag of Granada Granada will often seek an alliance with Morocco, but doing so will undoubtedly mean getting dragged into defensive wars with Flag of Castile Castile (which has missions to conquer Granada). Winning these wars will be difficult unless Granada has a strong ally like the Ottomans. Since Golden Century.png Golden Century DLC enabled, Granada could be vassalized or conquered with the Moroccan mission tree, so there is no need to get Flag of Granada Granada as an ally.

Granada is useful as a vassal because its first national idea grants a +3 bonus to tolerance of heathens, allowing for easier integration of conquered Iberian provinces.

An obvious early move is to expand eastwards and conquer Flag of Tlemcen Tlemcen. They are strong enough to Rival, but weak enough to be conquered or vassalized, meaning the player should be able to gain some Power Projection early. Allying with Flag of Tunis Tunis will make beating Flag of Tlemcen Tlemcen fairly easy. However, this does not need to be a permanent alliance - Tunis is a strong trade province that you can take, taking the entire Magrebi region is a mission, and it allows Morocco to monopolize raids; beware that they usually ally with Flag of Ottomans Ottomans.

The other strategy is rushing into Iberia by gathering as much Berber states as possible, such as Flag of Tlemcen Tlemcen and Flag of Tunis Tunis. Flag of Morocco Morocco has 3 vassals. Flag of Sus Sus is the least loyal one that is weak to deal with and Flag of Sus Sus often seeks Flag of Castile Castile as an ally for independence. Therefore, Flag of Morocco Morocco could ask Flag of Tlemcen Tlemcen or Flag of Tunis Tunis to defend easily. Afterwards, ask Flag of Castile Castile as many ducats as you could and annex Sus. As Flag of England England is usually war with Flag of France France , rushing Flag of Portugal Portugal could be easy. If you have skills, retake Ceuta and south Portugal. There is no need for allying Flag of Aragon Aragon anyway, because they rival or hostile Flag of Morocco Morocco most of the time. However, Flag of Aragon Aragon might fight Flag of Castile Castile, if Flag of Castile Castile and Flag of Portugal Portugal alliances are broken. If Flag of Castile Castile and Flag of Aragon Aragon fight each other, your Iberian reconquest should be much easier, because of guaranteed no Iberian Wedding event. After the second conquest of Flag of Castile Castile, you should have no problem for future campaign.

Options for dealing with the Portugal/Spain include:

  • Make powerful allies. Stay on good terms with Flag of France France and the Flag of Ottomans Ottomans and have enough of a military that you seem like a desirable partner. Once again, extra care not to raid France is required if that is the player's choice.
  • Invest in the navy. Unless Morocco has become a colonial power, it doesn't have much need for transport ships so you can build cheap Galleys up to your force limit and use them to lock down the Straits of Gibraltar. (Note that this is not an Inland Sea where Galleys get bonuses, so Heavy Ships would be significantly stronger here.)
  • Take advantage of Morocco's strong defensive terrain, using mountain forts and crossing penalties to get defensive bonuses.
  • Make use of Mercenary. Rushing Flag of Castile Castile and Flag of Portugal Portugal could get huge ducats if you make use of Straits of Gibraltar. Flag of Castile Castile and Flag of Portugal Portugal often lose huge stack when no ships guarding Straits of Gibraltar. Early re-reconqusita is possible especially when they are in separate wars.

Raiding the rich European ports of the Mediterranean is an excellent source of funds, but it creates huge negative relations modifiers. Morocco will not be able to ally these nations unless it chooses to not raid a nation for some time. Flag of France France often rivals Castile and would make a good ally, but doing so would require foregoing lucrative raids there. These poor relations with Southern Europe mean institutions will migrate slower (without Nearby Friendly Province's). Stopping raids on a nation for a while can help. Taking a province that already has an institution is another way. One effective strategy is to take one of Aragon's islands and release a catholic vassal or march. It will not suffer Morocco's raiding penalties and will generally maintain good relations with nations the player hasn't rivaled, effectively acting as an ambassador for migrating institutions.

In further expansion, Morocco starts in a good location for reaching the New World, so Exploration idea group is useful. However, since Golden Century.png Golden Century DLC enabled, the Morocco mission tree allows Morocco to get Tuat freely to open up a path to a number of weak countries in Sub-Saharan Africa. That should be easy to conquer. Flag of Timbuktu Timbuktu is a valuable target. In addition to the usual benefits of colonization, Morocco can use it to provide new coasts to raid. Provinces strategically located within 3 sea zones from rich coasts make excellent raiding bases (examples are Miami and islands like Bermuda and many in the Indian Ocean).

Flag of Morocco Morocco is poorly located as far as colonial trade goes. While Tangiers provides some trade power in the Seville trade node, it's not really enough to justify moving the home trade node there until the colonies really get established. However, if Morocco can take Seville or Lisbon, it can benefit greatly by moving trade nodes.

Other recommended idea groups include Religious (to counter Inquisition), Diplomatic, Defensive, and Economic for -20% development cost.

With the Cradle of Civilization.png Cradle of Civilization DLC enabled, it is recommended that you keep the Maliki school (-10% development cost) as well as stacking other development bonuses to increase your income.

Note: It is possible for Morocco to form Flag of Andalusia Andalusia - essentially moving your capital to Europe, giving you a better trade node, more trade companies and institution spread bonuses, but there are likely to be cultural acceptance penalties.

Achievements[edit | edit source]

The Sudanese Expedition icon
Starting as Morocco, conquer the Niger and Sahel Regions.
Barbarossa icon
As a Maghrebi nation, have 500 light ships privateering at the same time.
Country guides

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche