Moroccan events
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This is a list of all Morocco's events (from /Europa Universalis IV/events/flavorMOR.txt).
Contents
- 1 Crisis of the Maghreb
- 2 Moorish Refugees
- 3 Muhammad al-Jazuli and the Dala'il al-Khayrat
- 4 Idrisid Cult of Fez
- 5 Abu Zakariya Yahya al-Wattasi
- 6 A Wattasid Conspiracy?
- 7 Wattasid Revolt.
- 8 Wattasid Ultimatum
- 9 The Sudanese Expedition
- 10 The Sudanese Expedition
- 11 Crisis of the Maghreb
- 12 The Imperial Cities
- 13 Stirrings in the South
Crisis of the Maghreb
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
The last century has been a harsh and unforgiving one for the countries of the Maghreb. Due to increasing desertification, shrinking urban population, general famine and increasingly strong groups disloyal of nomads roaming the countryside most of the states in North Africa have seen better days.
While things are looking up a bit lately, internal trade is on the rise and there are signs of increasing urbanization again, our states are still shadows of their former selves. Many fear that once the Iberians have finished off the Kingdom of Granada they will be coming for us.
Trigger conditions
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Mean time to happen
3 months |
Let them try! We shall rise again!
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Moorish Refugees
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Spain has chosen to expel the Moors that still resided within her borders. Large numbers of Andalusian Moorish refugees have therefore been arriving in our ports, asking to be let into our country. While it pains us that these of people had to leave their homes this may well be a blessing for our kingdom. Most of the refugees are city dwellers, craftsmen, scholars, artists and administrators. Precisely the kind of people our own cities have a great shortage of after the great crisis of the Maghreb.
Trigger conditions
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Mean time to happen
48 months |
We welcome our brothers in faith.
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Muhammad al-Jazuli and the Dala'il al-Khayrat
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Recently returned after a long stay in the Hejaz a popular Sufi leader originally from the Sus valley has enjoyed a quickly rising popularity in our kingdom. With him from the holy land al-Jazuli brings the Dala'il al-Khayrat, a prayer book in which he has collected litanies asking God to bless, show mercy and kindness to Muhammed.
Unlike al-Jazuli himself the book can be in many places and given its fantastic popularity it seems destined to survive both him and our dynasty.
Trigger conditions
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Mean time to happen
63 months |
Ok. |
Idrisid Cult of Fez
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Fulfilling a long standing legend, the preserved body of Idris II was found in one of the mosques of Fez a few years ago. Ever since this event the Idrisid sharifs have been the centre of a growing a cult in Fez and in our kingdom in general.
This devout cult seems destined to lift the hearts our population after the harsh period we have left behind us. There is, however, always a risk with passionate popular movements like this one, it wouldn't do for them to forget who wields the temporal power.
Trigger conditions
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Mean time to happen
168 months |
Support the Idrisids. Allow them representation but no real official support. |
Abu Zakariya Yahya al-Wattasi
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
In all but name Morocco has not one but two royal dynasties. Since twenty years past almost all power formally held by the Marinid dynasty has in fact been wielded by their formidable Wattasid vizier Abu Zakariya Yahya.
Insanely popular after his victory over the Portuguese in 1437 and his patronization of the Idrisid cult in Fez, Abu Zakariya Yahya has ensured that the royal bureaucracy is both well functioning and imbued with Wattasid family members. As the Wattasids are related to the Marinid rulers this is in itself perhaps not a worrying development. Now that Abu Zakariya Yahya lies on his deathbed, however, we cannot but wonder what the future will bring. The great man has seemingly left nothing to chance and has already arranged for his cousin to succeed him as Vizier but what remains unclear is what the Wattasid family will do in the future with the network Yahya has built them.
Trigger conditions
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Mean time to happen
33 months |
We have lost a great man. |
A Wattasid Conspiracy?
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
It is clear to us now that the Wattasid family has been allowed to grow too strong and influential in our kingdom. Unless we move to curb their power now we might not be able to further down the line. Sultan $MONARCH$ is convinced there is a conspiracy against the throne afoot.
Trigger conditions
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Mean time to happen
126 months |
Kill them all! They remain our trusted advisors.
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Wattasid Revolt.
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.28. |
In what was seen as a sudden betrayal of our Wattasid viziers our Sultan has had all the Wattasids he could find rounded up and executed. The popularity of the Wattasid family, however, means that this has been a very unpopular move.
As $MONARCH$ appointed a new, non Wattasid, vizier to serve him yesterday riots broke out and it is rumored that somewhere two Wattasid brothers remain hidden to take control over this revolt, determined to avenge their family.
Wattasid Ultimatum
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
It seems the suspicions against our Wattasid viziers had substance to them. Today our Sultan received an ultimatum from Muhammad al-Wattasi. He must either give up the throne peacefully or risk an open revolt against his power.
Trigger conditions
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Mean time to happen
30 months |
Immediate effects
Set country flag wattasid_revolution | |
Abdicate
The throne is mine! |
The Sudanese Expedition
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Over the centuries we have been able to rely on the salt and gold caravans from the Sahara.
Despite the insistence of almost all advisors $MONARCH$ is now insisting that we must secure this trade route ourselves. The Tuaregs cannot be trusted to protect these caravans and we can be almost certain that the sources of these valuable goods would be handled more effectively directly by our kingdom.
Trigger conditions
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Is triggered only by
completing the 'Saharan Route mission |
Immediate effects
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Let us cross the Sahara!
This is a fool's errand, the desert cannot be controlled. (Nothing) |
The Sudanese Expedition
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Moroccan armies are advancing into the southern Sahara via the Tuat oasis route.
Trigger conditions
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Is triggered only by
(please describe trigger here) |
This cannot be good.
|
Crisis of the Maghreb
![]() |
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
The last century has been a harsh and unforgiving one for the countries of the Maghreb. Due to increasing desertification, shrinking urban population, general famine and increasingly strong groups disloyal of nomads roaming the countryside most of the states in North Africa have seen better days.
While things are looking up a bit lately, internal trade is on the rise and there are signs of increasing urbanization again, our states are still shadows of their former selves. Many fear that once the Iberians have finished off the Kingdom of Granada they will be coming for us.
Trigger conditions
|
Is triggered only by
(please describe trigger here) |
Let them try! We shall rise again!
|
The Imperial Cities
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.28. |
Throughout its history, several great cities have had the honor of being the political center of the Moroccan sultanate. Under the Idrisids and Marinids, the northern city of Fez has been the favored seat of government, allowing its rulers to lead the charge against their enemies in Iberia and the eastern Maghreb. The Almavorids and Almohads favored the southern city of Marrakech, while Caliph Yaqub al-Mansur attempted to establish the capital at Rabat. Some in the court argue that Meknes could also serve as a political center. Any of these cities would make a fine capital for our nation.
Trigger conditions
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Is triggered only by
completing the '"Imperial Cities"' mission |
Fez shall be the capital. Province Fez (343):
Marrakech shall be the capital. Province Marrakech (344):
Meknes shall be the capital. Province Meknes (2467):
Rabat shall be the capital. Province Gharb (342): |
Stirrings in the South
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.28. |
In the wake of the conflict between the Wattasids and Marinids, the powers of the south have begun to stir. Sensing weakness, the Sufis, tribes, and Emirs have begun to form alliances and make marriage pacts among one another. Though many in the [Root.Monarch.GetTitle]’s court are content to leave them to their own devices and cloister themselves in [Root.Capital.GetName], the threat from the south will only continue to grow if they are not dealt with.
Trigger conditions | Mean time to happen
24 months |
A show of force will remind them of their place.
We should leave them to their own affairs. |