Montferrat

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +1 Yearly legitimacy
- +5% Recover army morale speed
- +0.5 Yearly prestige
- +1 Diplomatic reputation
- +10% Goods produced modifier
- −10% Land attrition
- +30% Improve relations
- +50% Army tradition from battles
- +10% Global trade power
- −10% Province warscore cost
- −10% Construction cost
Montferrat is a landlocked one province minor in northern Italy (region). Its neighbors are its overlord Savoy,
Milan and
Genoa. Montferrat belongs to the Holy Roman Empire, and is ruled by the Palaiologos dynasty, distant cousins of the ruling family of
Byzantium.
Missions[edit | edit source]
- Main article: Italian minor missions
Decisions[edit | edit source]
Form Sardinia-Piedmont
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If Turino (103) is part of the HRE, but its owner is not a member then:
Turino (103):
|
AI will always take this decision
Form Italian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If
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AI will always take this decision
Restore the Byzantine Empire
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The glorious Byzantine Empire is gone, but as long as there are Greeks in Constantinople, there is hope of resurrection. We can take its place in spirit, but we cannot take its name unless we prove worthy...
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
2 random owned provinces with
If Constantinople (151) is part of the HRE, but its owner is not a member then:
Constantinople (151):
|
Strategy[edit | edit source]
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Achievements[edit | edit source]
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- ↑ the global flag ‘hagia_sophia_now_mosque’ is set. This flag is set by the events Convert Hagia Sophia into a Mosque and Convert Hagia Sophia into a Mosque or if the scenario starts after 1459.1.1.
- ↑ the ambient object hagia_sophia is shown instead of hagia_sophia_minarets