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Mongolia

Duchy rankMongolia
Mongolia.png
Primary culture
Mongol (Altaic)

Capital province
Ih Huree (2116)

Government
Steppe NomadsGovernment steppe horde.png

State religion
TengriTengri.png

Technology group
NomadicNomadic technology group
Horde ideas
Notes:

For Government steppe horde.png steppe nomads.


Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier
Shield Mongolia.png
The fall of the great city of Khanbaliq is a distant memory, only spoken of by a few in the Mongol Ulus. The descendants of Genghis and Kublai Khan are presently rulers of little more than a few disparate Mongolian tribes, and have been subdued by a foreign khan of much less worthy descent.

What the future has in store for the once great Mongolia is far from clear. Will this state continue its decline, and remain subdued by stronger neighbors, or might we see it rise again to rule the Chinese under the banners of the Flag of Yuan Great Yuan Empire?

Mongolia is a Steppe Horde in the Tartary region of East Asia, who are ruled by the direct descendants of Genghis Khan. They follow the Tengri Tengri faith, with Vajrayana.png Vajrayana Buddhism syncretised.

Mongolia starts under the vassalage of the Flag of Oirat Oirat Khanate in the west. To the north, they are bordered by Flag of Buryatia Buryatia, and to the east and south by Flag of Korchin Korchin and Flag of Ming Ming respectively, both of whom hold several Mongolian core provinces.

Contents

DecisionsEdit

 Reform Great Yuan

The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!
 
Potential requirements

  Yuan does not exist.
The country:

If the country is AI-controlled, then:

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must own at least 8 cities.
Allow

The country:

  • is not at war.
  • is not a subject nation other than a tributary state.
  • has a stability of at least 2.
  • owns its core provinces Xilin Gol (723), Beijing (1816), Qaraqorum (2190), and Xuanhua (2136).
  • owns or has a non-tributary subject own all provinces of Mongol, Chahar, Khalkha, or Oirat culture.

If   Mandate of Heaven DLC is active and there is an Emperor of China:


Effects

If Beijing (1816):

then

  • Beijing (1816) leaves the HRE.
  • the emperor of the HRE:
    • loses  1 imperial authority.
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.

Beijing (1816):

  • becomes the capital of the country.
  • gains  1 base tax,  1 production, and  1 manpower.
  • is renamed to Khanbaliq.
  • has its capital renamed to Khanbaliq.

The country:

If   Yuan:

Xilin Gol (723):

  • is renamed to Xanadu.
  • has its capital renamed to Xanadu.

Xuanhua (2136):

  • is renamed to Zhongdu.
  • has its capital renamed to Zhongdu.
 
Own core (red), own or non-tributary subject own (blue), permanent claims after formation (yellow)

 Re-form the Ilkhanate


The Ilkhanate, successors to the Mongol Empire in Persia, once ruled over a great empire. It is time to restore this legacy and rule Persia as a new dynasty of Ilkhans.


 
Potential requirements

The country:

If the country is AI-controlled, then it can not be a custom nation.

Allow

  Ilkhanate does not exist.
The country:


Effects

The country:

  • becomes   Ilkhanate.
  • gains  25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.

If   Ilkhanate does not have custom ideas:

StrategyEdit

Have a good strategy for Mongolia?
+ Add it to this article and help other players!
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AchievementsEdit

 
As the Mongol Khanate or the Great Horde, own or have a subject own the Chinese, Russian and Persian regions.
 
Form Yuan and be the only nation holding land in China.
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