Mongol missions

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This is a list of all missions available for countries with Mongol, Korchin, Khalkha or Oirat culture. [1]:

At 1444 start, these countries are:

Note that Flag of Oirat Oirat has 1 additional mission compared to other mongol countries.

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestThe Spice TradeThe Silk RoadThe Tumu CrisisClaim the KhanateUnite the MongolsReforge Great YuanRestore Rule over ChinaSubjugate KoreaDestroy the ShogunateAnnex TibetSecure FaithRestore Rule on the SteppeRestore the IlkhanateInvade Syria and AnatoliaSubjugate the TatarsDefeat the RusRestore the YamPax MongolicaMongol Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Regional missions[edit]

Mission Completion requirements Effects Prerequisites
Mission asian trader.png The Spice Trade Country has the trading in bonus for Spices.png Spices

Country has the most Trade power.png Trade power in one of the following trade nodes:

  • Malacca
  • Coromandel
  • Hormuz
Country gains +2 Mercantilism.png Mercantilism

Country gets “Spice Trade Controlled” for Time Icon.png 20 years, giving the following effect:

  • +10% Trade efficiency.png Trade efficiency
Mission indian soldier elephant.png The Silk Road Country is the leading producer of Silk.png Silk

Country has at least 8 provinces producing Silk.png Silk

Country gains +2 Mercantilism.png Mercantilism

Country gets “Silk Road Control” for Time Icon.png 20 years, giving the following effect:

  • +20% Trade steering.png Trade steering


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.1 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Mongol_Missions.txt.