Mongol missions

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This is a list of all missions available for countries with Mongol, Korchin, Khalkha or Oirat culture. [1]:

At 1444 start, these countries are:

Other countries can receive the same set of missions if they obtain new missions or get released without having existed before, while having one of the previously named cultures.

Note that Flag of Oirat Oirat has 1 additional mission compared to other Mongol countries.

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestThe Spice TradeThe Silk RoadThe Tumu CrisisClaim the KhanateUnite the MongolsReforge Great YuanRestore Rule over ChinaSubjugate KoreaDestroy the ShogunateAnnex TibetSecure FaithRestore Rule on the SteppeRestore the IlkhanateInvade Syria and AnatoliaSubjugate the TatarsDefeat the RusRestore the YamPax MongolicaMongol Missions.png

Clicking on a mission icon leads to the appropriate table row.

Oirat mission[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission kowtow.png The Tumu Crisis One of the following must be true:
  • owns core province Beijing (1816);
  • occupy Beijing (1816) during "tumu crisis" event chain, after capturing Ming emperor.
This country:

National missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission non-western cavalry raid.png Claim the Khanate All of the following must be true:
  • Is independent
  • Owns core province Ih Huree (2116)
  • Owns core province Qaraqorum (2190)
This country:
  • Gains Horde unity20 horde unity
  • Gains permanent claims on the Mongolia region
  • Enables the Annual Kurultai triggered modifier in Qaraqorum (2190), giving Yearly horde unity.png +1 yearly horde unity or Yearly legitimacy.png +1 Yearly legitimacy.
  • If this country is a duchy:
    • then it becomes a Kingdom rank kingdom.
Mission manchu warrior.png Unite the Mongols Owns at least 5 provinces of each of the following cultures:
  • Mongol
  • Korchin
  • Khalkha
  • Oirat
This country:
  • Gets the Msg event.pngevent "Reuniting the mongols" whereby "All provinces of Korchin, Khalka and Oirat becomes Mongol culture" (useful for more banners) or gain country modifier “Reorganization of the Mongol Tribes” Max promoted cultures.png +3 max promoted cultures
  • Gains permanent claims on the following regions:
    • Tibet
    • Central Asia
    • North China
Mission non-western cavalry raid.png Claim the Khanate
Mission asian city.png Reforge Great Yuan Owns core province Beijing (1816)

Owns core province Xuanhua (2136) Owns at least 20 core provinces in the North China region.

This country: Mission manchu warrior.png Unite the Mongols
Mission chinese general riding.png Restore Rule over China Owns at least 40 provinces in the Xinan and South China regions. This country:
  • Gains Mandate.png50 Mandate
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gains Administrative power.png 100 administrative power
  • Gains Diplomatic power.png 100 diplomatic power
  • Gains Military power.png 100 military power
Mission asian city.png Reforge Great Yuan
Mission asian cannon.png Subjugate Korea One of the following must be true:
  • This country:
    • Has Korea as a Subject
  • All provinces in the Korea region are owned by this country or its non-tributary subjects
This country:
  • Gains Mandate.png20 Mandate
  • Gets “Constructing the Mongol Fleet” for Time Icon.png 20 years, giving the following effects:
    • Shipbuilding time.png -20% Shipbuilding Time
    • Ship costs.png -15% Shipbuilding Cost
  • Gains permanent claims on the following regions:
    • Kinai
    • San'indo
Mission chinese general riding.png Restore Rule over China
Mission japanese samurai.png Destroy the Shogunate This country owns the province of Kyoto (1020). This country gets “Destroyed the Shogunate” until the end of the game, giving the following effect: Mission asian cannon.png Subjugate Korea
Mission buddhist monk praying.png Annex Tibet This country owns at least 10 provinces in the Tibet region

This country owns the province of Lhasa (677)

The event "The Khan and the Dalai Lama" happens Mission manchu warrior.png Unite the Mongols
Mission hands praying.png Secure Faith This country has at least 100% Religious unity.png Religious unity This country gets “United in Faith” until the end of the game, giving the following effects: Mission buddhist monk praying.png Annex Tibet
Mission central asian city.png Restore Rule on the Steppe This country owns at least 30 provinces in the Central Asia region.

This country owns the following provinces:

  • Ryn (469)
  • Khiva (441)
This country gains permanent claims on the following regions:
  • Persia
  • Khorasan
  • Pontic Steppe
Mission manchu warrior.png Unite the Mongols
Mission persian soldiers.png Restore the Ilkhanate This country is at peace

This country owns at least 30 provinces in the following regions:

  • Persia
  • Khorasan

This country owns the following provinces:

  • Soltanieh (4338)
  • Arbil (4293)
If Flag of Ilkhanate Ilkhanate does not exist, then:

This country gains permanent claims on the following regions:

  • Anatolia
  • Mashriq
Mission central asian city.png Restore Rule on the Steppe
Mission non-western soldiers.png Invade Syria and Anatolia This country owns at least 40 provinces in the following regions:
  • Anatolia
  • Mashriq
This country gains Military power.png +200 Military Power Mission persian soldiers.png Restore the Ilkhanate
Mission cossack cavalry.png Subjugate the Tatars This country owns at least 15 provinces in the Pontic Steppe region This country gains permanent claims in the following regions:
  • Ruthenia
  • Russia
Mission central asian city.png Restore Rule on the Steppe
Mission steppe warriors.png Defeat the Rus This country owns at least 30 provinces in the following regions:
  • Russia
  • Ruthenia

This country owns the following provinces:

  • Kiev (280)
  • Moskva (295)
This country gets “The Invasion of Europe” until the end of the game, giving the following effect:
  • Province war score cost.png -15% Province War Score Cost

This country gains permanent claims on the Poland region

Mission cossack cavalry.png Subjugate the Tatars
Mission market place with asian traders.png Restore the Yam If Dharma.png Dharma is enabled:
  • At least 3 owned provinces in the following regions have a level 3 Province trade power value.png Center of Trade:
    • Khorasan
    • Central Asia
    • Mongolia
    • North China

If Dharma.png Dharma is not enabled:

This country gains Diplomatic power.png +200 Diplomatic Power Mission persian soldiers.png Restore the Ilkhanate

Mission cossack cavalry.png Subjugate the Tatars

Mission kowtow.png Pax Mongolica This Country has:
  • Stability.png 3 Stability
  • Average National unrest.png Unrest above 0 lower than 3
  • All provinces in the following regions must be owned by this country or its non-Tributary Subjects:
    • Mongolia
    • North China
    • Central Asia
    • Pontic Steppe
    • Persia
    • Khorasan
This country gets “Pax Mongolica” until the end of the game, giving the following effects:
  • National unrest.png -3 Unrest
  • Stability cost modifier.png -15% Stability Cost Modifier
Mission market place with asian traders.png Restore the Yam

Regional missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Spice Trade icon
The Spice Trade
Spices of various kinds are highly prized throughout the world. Controlling the global supply of these goods will make us wealthy indeed.
Country has the trading in bonus for Spices.png Spices

Country has the most Trade power.png Trade power in one of the following trade nodes:

  • Malacca
  • Coromandel
  • Hormuz
Country gains Mercantilism.png 2 Mercantilism

Country gets “Spice Trade Controlled” for Time Icon.png 20 years, giving the following effect:

  • Trade efficiency.png +10% Trade efficiency
The Silk Road icon
The Silk Road
For centuries, the silk road has been a source of wealth for those who could control a large part of it. It is our turn to enjoy these benefits.
Country is the leading producer of Silk.png Silk

Country has at least 8 provinces producing Silk.png Silk

Country gains Mercantilism.png 2 Mercantilism

Country gets “Silk Road Control” for Time Icon.png 20 years, giving the following effect:

  • Trade steering.png +20% Trade steering


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Mongol_Missions.txt.