Mongol Empire

Primary culture
Capital province
Government
State religion
Technology group
The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the
Ilkhanate, or the
Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming country a unique government type, which is an upgrade from the Steppe nomad government type.
The Mongol Empire has no unique national idea set and will simply inherit the national ideas from the nation that forms it. The Mongol Empire also gains access to a decision to release the Ilkhanate as a march, even if it was the original founding nation.
One benefit from forming the Mongol Empire is that one gains specialised banners troops in all provinces with your primary culture. This can create an unstoppable army; powerful, yet not a drain on your manpower or your economy. Banners have +5% discipline, cost only 25% manpower to reinforce and their maintenance cost is -50% the maintenance of their equivalent non-banner regiments.
The Lions of the North DLC introduced an alternative way to form the Mongol Empire. It can be formed by any country with the
Holy Horde government reform (acquired through the
Teutonic Order crusader mission tree). Doing it this way will not change the government to Great Mongol State and also not enable banners.
Formation[edit | edit source]
Restore the Mongol Empire
Potential requirements
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
|
The AI will always take this decision.
Great Mongol State government bonuses[edit | edit source]
+20% National manpower modifier
+20% Land force limit modifier
+1 Yearly horde unity
−5 Years of separatism
+50% Looting speed
+20% Movement speed
−50% Reinforce cost
+50% Cavalry to infantry ratio