Theocracy

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Government theocracy.png Theocracy is a form of government where power is held by the religious elite. Theocracies get to designate an heir from a list of candidates (except in a papacy government form). Although the choice does not affect the future heir's All power costs.png monarch skills (set at random), they give the player different effects and events once the heir comes into power. Has access to the Divine idea group.png Divine idea group, unless changed by a government reform.


Government theocracy.png Theocratic government reforms
Tier 1: Leadership
Tier 2: Internal & External Mission
Tier 3: Education of the State
Tier 4: Religious Doctrine
Tier 5: Clergy in Administration
Tier 6: Secularization?
Tier 7: Economical Matters
Tier 8: Divine Cause
Tier 9: Separation of Powers
Tier 10: The Nature of Our Faith
Tier 11: Culture, Faith and State
Tier 12: Our Faith and the World
Type Effects Description & notes
Theocracy
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Clergy influence.png +5% Clergy influence
  • Brahmins influence.png +10% Brahmins influence
In a Theocarcy authority is derived from a divine power. The ruling class will often be the clergy itself and the head of state their leader.
  • Uses Devotion
  • Has access to Divine Ideas but not Aristocratic ideas
  • Neither Rulers nor Heirs can be generals

Devotion[edit | edit source]

Devotion.png Devotion replaces Legitimacy.png legitimacy / Republican tradition.png republican tradition for theocracies and represents the zeal of the faith inside the country. Devotion increases from high stability and pious acts while decreasing from low stability and low Religious unity.png religious unity.

When switching to a theocracy from another government form, the starting devotion value is set to the level of the nation's Religious unity.png religious unity at the time.

Effects[edit | edit source]

The effects of Devotion.png devotion are proportional to its value (the table lists the major milestones):

Variable 0% 50% 100%
National tax modifier.png National tax modifier −25% 0 +25%
Yearly prestige.png Yearly prestige −1 0 +1
Reform progress growth.png Reform Progress Growth −25% 0 +25%
Clergy loyalty equilibrium.png Clergy Loyalty Equilibrium −5% 0 +5%
Papal influence.png Yearly papal influence −1 0 +1
Church power.png Church power −25% 0 +25%
Monthly fervor.pngMonthly Fervor −1 0 +1
Religious harmonization speed.png Religious harmonization speed −25% 0 +25%
Patriarch authority.pngYearly patriach Authority −0.5 0 +0.5
PietyMonthly Piety Accelerator −0.5 0 +0.5
Nahuatl.pngYearly Doom Reduction −0.25 0 +0.25
Monthly karma.pngYearly Karma Decay −0.05 0 +0.05

Modifiers[edit | edit source]

Yearly devotion.png Conditions
+1.00
  • Ruler with Yearly devotion.png ‘Pious’ personality
+0.50
  • Inti.png Inti after Reform the Cult of Inti reform
  • Stability.png Stability (per positive point)
  • Become Defender of the Faith.png Defender of the faith
  • Power projection.png Power Projection (at 100%)
  • Loyal Clergy.pngClergy estate (scaling by influence)
+0.25
  • Crusade
  • Protestantism Protestant with Legalised divorces aspect
−0.50
  • Base Value
  • Disloyal Clergy.pngClergy estate (scaling by influence)
−1.00
  • Stability.png Stability (per negative point)
  • Religious unity.png Religious Unity (at 0%)
  • Target of Sow discontent covert action
−5.00


Yearly devotion.png Traditions Ideas Bonuses Policies
+1.0
  • Imperial German traditions
  • Roman traditions
  • Divine idea 1: Servants of God
  • Augsburger idea 1: Augusta Vindelicorum
  • Breton idea 1: Legacy of Breton Independence
  • Franconian idea 1: The Duchy Restored
  • Garhwali idea 5: Source of the Ganges
  • Jerusalem idea 1: Crown of Thorns
  • Liège idea 3: Religious Devotion
  • Mainzian idea 4: Saint Hildegard of Bingen
  • Mutapan idea 4: Spokesman before the Dead
  • Yi idea 6: Renovate the Skyward Tombs
  • Zambezi idea 5: Centralizing the Mbona cult
  • Russian ambition
  • Administrative-Aristocratic: The Licensing of the Press Act
  • Diplomatic-Plutocratic: Mandatory Service
+0.5
  • Bamberger traditions
  • Religious idea 4: Devoutness
  • Colognian idea 4: Prime Minister of Cologne
  • Utrecht idea 2: Ex Cathedra
  • Yarkandi idea 4: Empower the Khojas

List of all theocracies[edit | edit source]

A list of all available Government theocracy.png theocracies at the 1444 start date:

Religion Type List of countries
Catholicism Catholic Clerical State
Catholicism Catholic Monastic Order
Catholicism Catholic Papacy Flag of Papal States Papal States
Sunni Islam Sunni Clerical State
Inti.png Inti Clerical State Flag of Ichma Ichma

Reform tiers[edit | edit source]

Leadership[edit | edit source]

Type Effects Description & notes
Clerical State´
  • National tax modifier.png +5% National tax modifier
Clerical State icon
This state is ruled by the clergy and uses the hierarchy of religious institutions for all government purposes.
Monastic Order
  • Fort maintenance.png −20% Fort maintenance
Monastic Order icon
This country is ruled by the members of a Monastic Order. The order's hierarchy and rules replaces the need for most laws and administration.

Additional Effects:

  • Is a Monastic Order
  • Heirs and rulers can be generals.
  • Religious unity.png Religious unity affects Devotion.png devotion when changing religion
  • Fixed rank: Duchy rank Duchy
Papacy
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Prestige per development from missionary +0.33 Prestige per development from missionary
  • Clergy influence.png +20% Clergy Influence
Papacy icon
A political structure where the nation is governed by a spiritual leader, the Pope, the highest ranking office of the Roman Catholic Church.

Conditions:


Additional Effects:

This is a special government reform. You cannot switch to another reform on this level.
  • May not designate its heir. A ruler with random stats is generated upon the current pope's death.
  • May not secularize by decision.
  • Is the Pope
  • Fixed rank: Kingdom rank Kingdom
Crusader Order
  • Missionary strength.png +1% Missionary strength
  • Army tradition from battles +25% Army tradition from battles
  • Discipline.png +2.5% Discipline
Crusader Order icon
Our state has outgrown the capacity of a normal monastic order. Through the embedding of our knights in the administrative and military aspects of our nation, the order has grown to a Crusader Order! Deus vult!

Conditions:

  • Gained via the Mission.png "The Ruthenian Plains" mission of the Crusader Path of Flag of Teutonic Order the Teutonic Order or the Mission.png "End the Third Rome" mission of the Crusader Path of Flag of Livonian Order the Livonian Order

Additional Effects:

  • Rulers can be generals.
  • Heirs can be generals.
  • Religious unity.png Religious unity affects Devotion.png devotion when changing religion
  • Is a Monastic Order
  • Fixed rank: Kingdom rank Kingdom
Holy Horde
  • Casus belli.png Gain permanent “Holy War” and “Purging of Heresy” Casus Belli against heathens and heretics respectively.
  • Cavalry cost.png −25% Cavalry cost
  • Movement speed.png +20% Movement speed
  • Missionaries.png +1 Missionary
  • Missionary strength.png +2% Missionary strength
Holy Horde icon
Forged by the harsh environment of the steppes, our crusading government has been turned into something of an organized Crusader Nomad state. Through the usage of horses and our firm belief for our cause, the Crusaders of this Holy Horde shall spread the true faith in even the furthest corners of this world!

Conditions:

  • Gained via the Mission.png "Crusaders of the Steppes" mission of the Crusader Path of Flag of Teutonic Order the Teutonic Order

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Rulers can be generals.
  • Heirs can be generals.
  • Religious unity.png Religious unity affects Devotion.png devotion when changing religion
  • Fixed rank: Empire rank Empire
  • Allows Horde Idea Group
  • Is a Monastic Order
  • Can raze Provinces
Crusading Empire
  • Missionary strength.png +2% Missionary strength
  • Manpower in true faith provinces +33% Manpower in true faith provinces
  • Casus belli.png Gain permanent “Holy War” and “Purging of Heresy” Casus Belli against heathens and heretics respectively.
  • Tolerance of the true faith.png +2 Tolerance of the true faith
Crusading Empire icon
We are no longer just an order of crusaders but a highly efficient organization of knights which puts whole empires to shame. Our zeal to spread the true faith can only be matched with the strict discipline of our soldiers.

Conditions:

  • Gained via the Mission.png "An Army with a Monastery" mission of the Crusader Path of Flag of Livonian Order the Livonian Order

Additional Effects:

  • Rulers can be generals.
  • Heirs can be generals.
  • Is a Monastic Order
  • Uses Militarization of state.png militarization mechanics
See also: Prussia § Prussian monarchy
Blessed Plutocracy
  • Governing capacity modifier −25% Governing capacity modifier
  • Merchants.png +1 Merchant
  • Papal influence.png +2 Yearly papal influence
  • Curia treasury contribution +25% Curia treasury contribution
Blessed Plutocracy icon
A theocracy where wealth and trade is playing a major role next to the Catholic church. The Holy See also allows us the selling of Indulgences to whoever needs them the most.

Conditions:

  • Unlocked after completing the Flag of riga Rigan Mission.png Missions "Compete with the Swedes", "Trade Presence in Lübeck" and "Papal Embassy"

Additional Effects:

  • Has merchant republic mechanics:
State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost
    • Goods produced modifier.png Bonus goods production in provinces not owned by merchant republics or trade companies, proportional to percentage of trade power in the node (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
    • AI is more reluctant to be diplomatically vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
    • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
    • Counts as a merchant republic[1]
    • Enables sell Indulgences diplomatic Option with Catholic nations.
    • Enables the Plutocratic idea group.png Plutocratic idea group but disables the Divine idea group.png Divine idea group.
    • Elections increase the Candidates factions influence
  • Can construct a trade post for Administrative power.png 50 administrative power, giving Trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
Salvific Plutocracy
  • Governing capacity modifier −25% Governing capacity modifier
  • Development cost.png −10% Development cost
  • Cost of enforcing religion through war −33% Cost of enforcing religion through war
  • Possible advisors.png +1 Possible advisor
  • Church power.png +15% Church power
  • Monthly fervor.png +0.5 Monthly fervor
Salvific Plutocracy icon
A theocracy where wealth and trade is playing a major role next to the ideas of the Reformation. Our fervor also motivates our merchants to preach the word of the Reformation in the lands of the heretics.

Conditions:

  • Unlocked by converting to Protestantism Protestant /Reformed.png Reformed / Anglican.png Anglican / Hussite Hussite, while having the "Blessed Plutocracy" reform

Additional Effects:

  • Has merchant republic mechanics:
State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost
    • Goods produced modifier.png Bonus goods production in provinces not owned by merchant republics or trade companies, proportional to percentage of trade power in the node (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
    • AI is more reluctant to be diplomatically vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
    • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
    • Counts as a merchant republic[1]
    • Can use "Raid Churches" peace Option against Heretics
    • Enables the Plutocratic idea group.png Plutocratic idea group but disables the Divine idea group.png Divine idea group.
    • Elections increase the Candidates factions influence
  • Can construct a trade post for Administrative power.png 50 administrative power, giving Trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
  • Can use "Propagede Religion" Trade Policy during the Age of Discovery and Age of Reformation
Militaristic Divine State
  • Monthly war exhaustion.png −0.02 Monthly war exhaustion
  • Militarization of state.png +0.05 Militarization of state
  • Autonomy.png −0.075 Monthly autonomy change
  • Yearly devotion.png −0.5 Yearly devotion
  • Maximum absolutism +10 Maximum absolutism
  • Manpower in true faith provinces +15% Manpower in true faith provinces
  • Governing capacity modifier −50% Governing capacity modifier
Militaristic Divine State icon
What is faith worth if it cannot be defended? A true servant of God embraces the fight just as much as preaching and praying. Our Prussian government is designed after this rule, where military is on the same level of importance as religion itself.

Conditions:

  • Unlocked as Flag of Danzig Danzig via the Mission.png "The Estates Loyalty" Mission, by deciding for the "Prussian Kingdom" path.
  • Unlocked as the Flag of Teutonic Order Teutonic Order via the Mission.png "Secularize Prussia" Mission, on the "HRE Diplomacy" path.
  • Unlocked by forming Flag of Prussia Prussia via Decision.png Decision
  • Unlocked as Flag of Prussia Prussia by being either Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
  • Unlocked as Flag of Germany Germany by :
    • Being Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite AND
      • Being Military Hegemon or
      • Owning at least 500dev in Culture icon.png Prussian Provinces.

Additional Effects:

  • Rulers and heirs can be generals.
  • Uses Militarization of state.png militarization mechanics
See also: Prussia § Prussian monarchy

Notes:

  • If this reform was unlocked via Mission.png Mission it will always be available, regardless of religion etc.
  • If the Flag of Teutonic Order Teutonic Order decides for the "Prussia" path, and forms Flag of Prussia Prussia via Decision.png Decision, the reform will always be available, regardless of religion etc.
  • Choosing the "Prussia-HRE Diplomacy" path can immideately turn the Flag of Teutonic Order Teutonic Order into Flag of Prussia Prussia, thus the Mission.png "Secularize Prussia" Mission might need to be completed to unlock the Reform.
  • This reform will always be visible to Flag of Prussia Prussia, but if not unlocked as Flag of Danzig Danzig or the Flag of Teutonic Order Teutonic Order, will only be enactable by following one of the Reformation faiths.
  • The reform becomes visible for Flag of Germany Germany once the second condition(s) is fullfilled. If it was enacted once, it will always stay visible. No longer fullfilling the second condition(s) does not disable the Reform, no longer fullfilling the first condition however will.
Teutonic Bishopric
  • Papal influence.png +0.5 Yearly papal influence
  • Church power.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
  • Monthly war exhaustion.png −0.02 Monthly war exhaustion
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Manpower in true faith provinces +10% Manpower in true faith provinces
Teutonic Bishopric icon
A special state very similar to one of a common theocracy, but with characteristics from the time of the Teutonic Order. The clergical rulership is allowed to fight side by side with their men at the front.

Conditions:

  • Available for Flag of Prussia Prussia, if they are a Theocracy, replacing the Monastic Order reform
  • Gained as the Flag of Teutonic Order Teutonic Order via the "The Teutonic Order and the Empire" event if choosing either the HRE Diplomacy or German Conquest path. The event is triggered via the "The Order and the Empire" Mission.

Additional Effects:

  • Rulers can be generals.
  • Heirs can be generals.
Autonomous Swiss Cantons
  • Governing capacity.png −50 Governing capacity
  • Free policies.png +1 Free policies
  • Mercenary manpower.png +50% Mercenary manpower
Autonomous Swiss Cantons icon
The Swiss Federation is not a singular nation in itself, it is a federation of independent Cantons with the common goal of maintaining their independence and economic stability.

Conditions:

  • Only available to nations with Swiss as primary culture, but this reform is not lost when changing primary culture.

Additional effects:

  • Recruiting Mercenary cost.pngMercenaries costs no Army professionalism.pngArmy Professionalism


Crusader State
  • Manpower recovery speed.png +15% Manpower recovery speed
  • Cb on religious enemies.png Permanent casus belli against neighboring heathens and heretics
Crusader State icon
Our nation exists for one purpose: to reconquer and protect the Holy Land. We will do all in our power to defeat the infidels who would dare blaspheme against God and the Church. Deus vult!

Conditions:


Additional effects:

  • Heirs and rulers can be General.pnggenerals.
  • Is a Monastic Order


Internal & External Mission[edit | edit source]

Type Effects Description & notes
Internal Mission
  • Tolerance of the true faith.png +2 Tolerance of the true faith
Internal Mission icon
We must focus our energy on our religious mission within our country, to protect the faithful, feed the poor and fulfill our religious duties.
External Mission
  • Manpower recovery speed.png +10% Manpower recovery speed
External Mission icon
The spread of our holy faith must be our foremost mission and we cannot rest until we have defeated all enemies of our religion.
Balanced Mission
  • Yearly devotion.png +0.5 Yearly devotion
  • All power costs.png −10 Change national focus cooldown years
Balanced Mission icon
The affairs of our theocracy cannot be focused on only one aspect. It is in the best interest of both our state and our faith to invest equally in our internal and external missions.
Commercial Mission
  • Trade power.png +10% Global trade power
  • Merchants.png +1 Merchant
Commercial Mission icon
Although religion is the driving force of our ambitions, it is undeniable that our state is dependent on the might of the Ducat. Fortunately, religion and monetization go hand in hand.
Mission of Protection
  • Fort defense.png +10% Fort defense
  • Missionaries.png +1 Missionary
  • Prestige per development from missionary +0.2 Prestige per development from missionary
Mission of Protection icon
Our faith is at constant risk from heathens and heretics alike. The only ones who we can count on are other followers of our religion - our brothers and sisters in faith. It is our duty to protect them from the godforsaken forces of evil.
Mission to Civilize
  • Native uprising chance.png -50% Native uprising chance
  • Settler chance.png +10% Settler Chance
Mission to Civilize icon
Our mission is to seek out poor misguided primitives across the world and teach the proper way to align their lives so that they too may join us in our divinity.

Conditions:

  • Available if enabled Exploration idea group.png Exploration or Expansion idea group.png Expansion ideas, or has at least 1 Colonists.png colonist.
Mission on the High Seas
  • National sailors modifier.png +20% National sailors modifier
  • Naval forcelimit.png +25% Naval force limit modifier
  • Chance to capture enemy ships.png +33% Chance to capture enemy ships
  • Marines force limit.png +10% Marines Force Limit
Mission on the High Seas icon
The seas are filled with heathens and villains plundering the trade and transport ships of the honest followers of our faith. It's become clear that pilgrims will never be safe to visit the holy places under our protection if we do not make it our holy mission to eliminate the piratical menace on the high seas.

Conditions:

  • has a port in the capital.

Education of the State[edit | edit source]

Type Effects Description & notes
Education of the Theocrat
  • Average monarch lifespan.png +20% Average monarch lifespan
Education of the Theocrat icon
The fate of our state lies in the hands of God. But it is to our theocratic ruler to read the divine signs and interpret them in favor of our people.\nTo avoid misinterpretations, the state must focus its efforts in educating future rulers.

Additional Effects:

  • Upon enacting, and whenever a new Ruler takes power, an Event fires which lets you choose between 3 Modifiers, increasing the Monarch administrative skillAdm/Monarch diplomatic skillDip/Monarch military skillMil skill of your next ruler by +1, aswell as granting +1 Free policies.png free Adm/Dip/Mil Policies
  • This modifier is lost upon switching out of this reform
Education of the Court
  • Advisor cost.png −15% Advisor cost
Education of the Court icon
Our ruler might represent the will of our faith, but he is still just a human prone to human mistakes. With an education of the whole court we will be able to minimize the errors of our ruler.
Education of the Missionaries
  • Missionary strength.png +2% Missionary strength
  • Missionary maintenance cost.png −50% Missionary maintenance cost
  • Maximum absolutism +5 Maximum absolutism
Education of the Missionaries icon
The heathens and heretics are the greatest tests of our belief. They seduce our pious men with poisonous thoughts, drifting them away from the true faith.\nWe must teach our missionaries about those threats.
Education of the People
  • Idea cost.png −5% Idea cost
  • Institution spread in true faith provinces +33% Institution spread in true faith provinces
Education of the People icon
Knowledge and education are a gift of God. Man is born with free will and thought, and it is our duty to ensure that this gift gets shared with everyone in the state.
Kingdom of God
  • Manpower in true faith provinces +15% Manpower in True Faith provinces
  • Yearly prestige.png +1 Yearly prestige
  • Yearly devotion.png +1 Yearly devotion
  • Appoint cardinal cost −30% Appoint cardinal cost
  • Morale of armies.png +10% Morale of Armies
  • Monarch administrative skill +2 Monarch Adm Skill
Kingdom of God icon
The Papacy has established the Kingdom of God on Earth. The authority of the Church, led by the Holy Father, shall be absolute in both the spiritual and temporal realms.

Conditions:


Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Upon enacting, and whenever a new Ruler takes power, an Event fires which lets you choose between 3 Modifiers, increasing the Monarch administrative skillAdm/Monarch diplomatic skillDip/Monarch military skillMil skill of your next ruler by +1, aswell as granting +1 Free policies.png free Adm/Dip/Mil Policies
  • Fixed rank: Empire rank Empire.

Religious Doctrine[edit | edit source]

Type Effects Description & notes
Curtail Clerical Privileges
  • Administrative technology cost −10% Administrative technology cost
  • Clergy influence.png -10% Clergy influence
Curtail Clerical Privileges icon
Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power.

Additional effects:

  • Seizing Land from the Clergy.pngClergy no longer triggers Catholic rebels.png Rebels


Expand Temple Rights
  • Clergy influence.png +5% Clergy influence
  • Administrative advisor cost −10% Administrative advisor cost
Expand Temple Rights icon
The clerics of our state have as much interest in the worldy possessions as our nobilty does. To appease them without sacrificing too much of our own power it is in our best interest to expand the lands and rights of the temples of our country.

Additional effects:

  • While enacted, every owned Province that has either a Latin temple.pngChurch or a Latin cathedral.pngCathedral gets :
    • Local unrest.png −2 Local unrest
    • Local tax modifier.png +33% Local tax modifier


Maintain Balance of Power
  • All estates' loyalty equilibrium.png +5% All estates' loyalty equilibrium
Maintain Balance of Power icon
The Clergy is like any other estate to us : a powerful and useful asset. In order to keep the balance of power between the estates it is benefical for our state not to interfere with the interests and actions of the priestly class.


Lands for the Church
  • Papal influence from cardinals.png +33% Papal influence from cardinals
  • Curia treasury contribution +33% Curia treasury contribution
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
  • Curia powers cost −10% Curia powers cost
Lands for the Church icon
The Catholic Church is a crucial part of our society. Every Sunday our devout citizens visit our chapels, churches or cathedrals to pray. In order to keep our people on the right way the Church itself has hold certain areas of our country.

Conditions:

  • Religion is Catholicism Catholic
  • Is NOT Flag of The Papal State The Papal State
  • Has NOT enacted “The Statute in Restraint of Appeals”

Additional effects:

  • Gain opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards Flag of The Papal State The Papal State
  • Flag of The Papal State The Papal State gains opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards this country
Head of the Catholic Church
  • Yearly devotion.png +0.5 Yearly devotion
  • Maximum absolutism +10 Maximum absolutism
  • Appoint cardinal cost −10% Appoint cardinal cost
Head of the Catholic Church icon
Our entire state; our whole existence only serves one purpose: to serve nobody but God. We are the Head of the Roman Catholic Church, the spiritual leader of a world religion.

Conditions:

  • Only available for the Flag of the Papal State the Papal State, replacing the "Lands for the Church" reform

Additional Effects:

  • While you are the Become Defender of the Faith.png Defender of the Faith you get :
    • Improve relations.png +15% Improve relations
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Tolerance of the true faith.png +2 Tolerance of the true faith
    • The "Religious Diplomats" Privilege no longer raises Estate influenceEstate Influence nor decreases Maximum absolutism Max Absolutism, while beeing the Become Defender of the Faith.png Defender of the Faith


Head of the Reformed Church
  • Clergy influence.png -5% Clergy influence
  • National tax modifier.png +15% National tax modifier
  • Church power.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
Head of the Reformed Church icon
Our faith is no longer bound to the Holy See. The ruler is now the true head of the state's religion and has as such the duties and privileges of steering the religious direction.

Conditions:

  • Religion is either
    • ProtestantismProtestant
    • Reformed.pngReformed
    • HussiteHussite
    • Anglican.pngAnglican

Additional effects:

  • While you are the Become Defender of the Faith.png Defender of the Faith you get :
    • Improve relations.png +15% Improve relations
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Tolerance of the true faith.png +2 Tolerance of the true faith
    • The "Religious Diplomats" Privilege no longer raises Estate influenceEstate Influence nor decreases Maximum absolutism Max Absolutism, while being the Become Defender of the Faith.png Defender of the Faith


Grant Land to the Monasteries
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +15% Clergy loyalty equilibrium
  • Yearly patriarch authority.png +0.2% Yearly patriarch authority
Grant Land to the Monasteries icon
The monasteries of the Orthodox faith are sacred ground, exempted from taxes and granted total autonomy. Granting land to the monasteries will please the patriarchy at an ignorable cost.

Conditions:

  • Religion is Orthodoxy Orthodox

Additional effects:

  • The "Religious culture" privilege no longer increases clergy influence
  • Contructing Latin temple.png Churches/Cathedrals increases Clergy loyalty by 2%/5%
  • Selling Titles increases Patriarch authority.pngPatriarch Authority by 5%


Support Monastic Schools
  • Institution spread in true faith provinces +25% Institution spread in true faith provinces
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Support Monastic Schools icon
The monasteries of the state are famed as centers of learning and art. At each monastic school reside a number of religious scholars, experts within fields such as church history, exegesis of the Holy Scripture, reading, grammar, poetry, music, calligraphy and painting.

Conditions:

  • Religion is Coptic.png Coptic

Additional effects:

  • Increases Estate loyaltyClergy Loyalty by 5% for every controlled Holy Site
  • The Privilege "Clerical Ministers" reduces Technology cost.png Tech cost by 5%


Embrace the Concept of Free Will
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties
  • National unrest.png −1 National unrest
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Embrace the Concept of Free Will icon
Zoroaster, the founder of our benevolent religion, was a firm believer in the concept of free will. By embracing this concept as the leading religious doctrine of our state we can ensure prosperity and stability within our realm.

Conditions:

  • Religion is Zoroastrianism.png Zoroastrian


Grant Rabbi Privileges
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Idea cost.png −5% Idea cost
  • Church power.png +10% Church power
Grant Rabbi Privileges icon
The rabbis of our state are men of knowledge and education. Granting them privileges to expand their influence will bring great progress to our theological aspects.

Conditions:

  • Religion is in Jewish.pngJewish group

Additional effects:

  • Celebrating a Festival will increase the Estate loyalty Rabbis Loyalty by 20%


Strengthen Confucian Bureaucracy
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Religious harmonization speed.png +10% Religious harmonization speed
  • Governing capacity modifier +5% Governing capacity modifier
Strengthen Confucian Bureaucracy icon
Our scholars are wise advisors to the state and pious followers of Confucius' teachings. They also are the force behind the administrative apparatus of the government. By strengthening their privileges we also strengthen their bureaucratic capabilities.

Conditions:

  • Religion is Confucianism Confucian

Additional effects:

  • Harmonizing a Religion improves Estate loyalty Clergy Loyalty by 100% and grants 50 Administrative power.pngAdm Power


Empower the Monasteries
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Yearly karma decay.png +5% Yearly karma decay
  • Stability cost modifier.png −10% Stability cost modifier
Empower the Monasteries icon
The teachings of Buddha are a key element of our state. No action is done without considering the resulting Karma for our people.\nKeeping track of the Karma of our society is near impossible as it is an abstract concept. For that the monasteries of our country could be of help however.

Conditions:

  • Religion is either :
    • Buddhism.png Theravada
    • Vajrayana.png Vajrayana
    • Mahayana.png Mahayana

Additional effects:

  • The Privilege "Monastic Temples" now grants/removes Monthly karma.png5 Karma instead of 3,
  • gives + 0.03 Yearly karma decay.pngyearly Karma Decay and no longer raises Estate influence Estate Influence nor decreases Maximum absolutism Max Absolutism
  • Enables a decision which allows to adjust Karma every 20 years


Expand Brahmin Privileges
  • Brahmins influence.png +10% Brahmins influence
  • Brahmins loyalty equilibrium.png +10% Brahmins loyalty equilibrium
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Expand Brahmin Privileges icon
The Brahmins are the priestly caste within our Hindu society. It is their duty to maintain the temples and practice the rituals of our faith.

Conditions:

  • Religion is Hinduism Hindu

Additional effects:

  • The Privilege "Choice of personal Deity" no longer raises Estate influence Estate Influence
  • Its decision can be taken every 5 years instead of every 20


Strengthen Shaman Privileges
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Missionary strength.png +1% Missionary strength
Strengthen Shaman Privileges icon
The shamans of our state are crucial for maintaining a stable state as their word is law to all classes. By strengthening their privileges we can ensure their loyalty to the ruler.

Conditions:

  • Religion is Fetishist Fetishist

Additional effects:

  • Fetishist specific Priviliges no longer increase the Estate influence Clergys Influence


Abolish the Castes
  • Estate influence -15% All estates influence modifier
  • Stability cost modifier.png −20% Stability cost modifier
Abolish the Castes icon
The castes of the Hindu faith are a flawed and corrupt system, encouraging the mistreatment of certain groups within the state.\nWe follow the teachings of Guru Nanak and completely abolish the castes once and for all.

Conditions:

  • Religion is Sikhism Sikh

Additional effects:

  • Seizing Crownland.pngCrownland no longer causes Reactionary rebels.png Revolts


Strengthen the Ulema
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Dhimmi influence.png -10% Dhimmi influence
  • Dhimmi loyalty equilibrium.png −10% Dhimmyi loyalty equilibrium
  • Missionary strength.png +1.5% Missionary strength
Strengthen the Ulema icon
The Ulema are the heart of our society. Through their laws and leadership we will reach absolute piety within our state.

Conditions:

  • Religion is in PietyMuslim group

Additional effects:

  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is atleast 50% towards either Mysticism Mysticism or Legalism Legalism.
  • These decisions costs 1 Stability.pngStability and cant be taken if you are at -3 Stability.pngStability


Strengthen the Dhimmi
  • Dhimmi influence.png +10% Dhimmi influence
  • Dhimmi loyalty equilibrium.png +10% Dhimmyi loyalty equilibrium
  • Clergy influence.png -10% Clergy influence
  • Clergy loyalty equilibrium.png −10% Clergy loyalty equilibrium
  • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
Strengthen the Dhimmi icon
While the Ulema are seen as the center of our culture, it is the Dhimmi who are the crucial element of our government.

Conditions:

  • Religion is in PietyMuslim group
  • Dhimmi.png Dhimmi estate exists

Additional effects:

  • The Privilege "Guarantee Dhimmi Autonomy" no longer raisesEstate influence Estate Influence nor decreases Maximum absolutismMax Absolutism


Legacy of the Steppes
  • Monarch military skill +1 Monarch military skill
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Legacy of the Steppes icon
Unlike many other states we have encountered, our government has been formed by Tengri traditions and the vast steppes. Though we are no longer a horde, the legitimacy of the ruler still is found on the battlefield.

Conditions:

  • Religion is Tengri Tengri

Additional effects:

  • Winning Battles which are led by your Ruler increasesLegitimacy.png Legitimacy (or its equivalents) and Absolutism.png Absolutism/Zeal


Interweaving of Shrine and State
  • Clergy loyalty equilibrium.png +15% Clergy loyalty equilibrium
  • Religious unity.png +25% Religious unity
Interweaving of Shrine and State icon
The belief in the Kami is deeply rooted in our culture and religion. While we keep a distinct border beetwen the Kannushi and the affairs of the state, it is apparent that our ruling government acts in the interests and virtues of Shintoism.

Conditions:

  • Religion is Shintoism Shinto

Additional effects:

  • Enables the Divine idea group.pngDivine idea group.


Strengthen Clergy Privileges
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Monthly war exhaustion.png −0.03 Monthly war exhaustion
Strengthen Clergy Privileges icon
The priestly class serves the state by being a spiritual guidance of our people through difficult time periods. The clergy deserves an increase of their rights to honor their role in our state.

Conditions:

  • Religion is either :
    • AnimismAnimist
    • TotemismTotemist
    • Alcheringa.pngAlcheringa
    • Inti.pngInti
    • Nahuatl.pngNahuatl
    • Mayan.pngMayan


Embedded Norse Traditions
  • May raid coasts May raid coasts
  • Clergy influence.png +10% Clergy influence
  • Army tradition from battles +50% Army tradition from battles
  • Naval tradition from battles +50% Naval tradition from battles
Embedded Norse Traditions icon
The religion of our ancestors is the driving force of our state's actions. Old, forgotten practices have returned and are now a central point of our society.

Conditions:

  • Religion is Norse.png Norse

Additional effects:

  • Winning Wars increasesLegitimacy.png Legitimacy (or its Equivalent)


Clergy in Administration[edit | edit source]

Type Effects Description & notes
Subservient Bureaucrats
  • Yearly corruption -0.1 Yearly corruption
  • Estate influence-5% All estates influence
Subservient Bureaucrats icon
Our growing bureaucracy requires loyal officials who will do their duty to the state and trust that we have the best interests of the faith at heart.
Zealous Administrators
  • Stability cost modifier.png −10% Stability cost modifier
  • Culture conversion cost.png−15% Culture Conversion Cost
  • Clergy loyalty equilibrium.png+10% Clergy Loyalty Equilibrium
Zealous Administrators icon
Religious conviction must be an integral part of our state in all its parts. When educating administrators among the clergy we must stress that they all get a sold grounding in theology so that they can take the right decisions at all times.
Divine Nobility
  • Yearly army tradition.png +0.25 Yearly army tradition
  • Leader(s) without upkeep.png +1 Leaders without upkeep
  • Nobility loyalty equilibrium.png / Rajputs loyalty equilibrium.png / Marathas loyalty equilibrium.png +5% Nobility/ Rajputs/ Marathas loyalty equilibrium
  • Nobility influence.png / Rajputs influence.png / Marathas influence.png +10% Nobility/ Rajputs/ Marathas influence
Divine Nobility icon
There are those in our realm who are born with divine blood; chosen by the holy forces of this world to lead and rule. Though the leader of our state is a non-hereditary position, we must elevate those born with divine blood to positions of leadership within our nation."
Mercantile Tithe
  • Trade power.png +5% Global trade power
  • Merchant trade power.png +5 Merchant trade power
  • Burghers loyalty equilibrium.png / Vaishyas loyalty equilibrium.png +5% Burghers/ Vaishyas loyalty equilibrium
  • Burghers influence.png / Vaishyas influence.png +10% Burghers/ Vaishyas influence
Mercantile Tithe icon
Spreading the one true faith is expensive work, and our merchants have heavy pockets that would prove useful to the faith if we were to elevate these rich men to positions of power within the state.
Monastic Breweries
  • Production of Grain.png Grains +75%
  • Production of Wine.png Wine +50%
  • Goods produced modifier.png +10% Goods produced modifier
Monastic Breweries icon
In the Catholic faith, the consumption of alcohol for the clergy is strictly prohibited. So, many Catholic Monasteries fill their treasuries with the profits made from brewing wine, mead, and ale.

Conditions:

  • religion is Catholicism catholic or the Primary culture.png primary culture is Scottish or the culture group is Gaelic
  • at least one province produces Wine.png wine or Grain.png grain.
Integration of the Sohei
  • Discipline.png +5% Discipline
  • Infantry combat ability.png +5% Infantry combat ability
  • Mercenary manpower.png +10% Mercenary manpower
Integration of the Sohei icon
Across the Eastern world, there are powerful orders of monks trained both in the ways of prayer and the martial arts. If we allow these monks to build temples within our lands, they would become an integral part of the state and greatly bolster the discipline and conviction of our armies.

Conditions:

  • Only available if the country is in Eastern religion group or if the capital is in the Japan region and the Primary culture.png primary culture is Ainu or in the Japanese culture group.


Permanent Marathas Council
  • Land leader shock.png +1 Land leader shock
  • Marathas loyalty equilibrium.png +5% Marathas loyalty equilibrium
  • Nobility loyalty equilibrium.png −5% Nobility loyalty equilibrium
  • Marathas influence.png +10% Marathas influence
  • Nobility influence.png -10% Nobility influence
Permanent Marathas Council icon
Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation.

Conditions:

  • Has theMarathasMarathas estate

Additional effects:

  • Enables the marathas estate privilege Maratha Military Leadership, which grants a maximum of Discipline.png +10% discipline and −15% tax income, scaled by Maratha land ownership.


Governmental Purbias Register
  • Recover army morale speed.png +5% Recover army morale speed
  • Rajputs loyalty equilibrium.png +5% Rajputs loyalty equilibrium
  • Nobility loyalty equilibrium.png −5% Nobility loyalty equilibrium
  • Rajputs influence.png +10% Rajputs influence
  • Nobility influence.png -10% Nobility influence
Governmental Purbias Register icon
The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively.

Conditions:

  • Has the Rajputs.png Rajputs estate

Additional effects:

  • The rajputs estate privilege Enlist Purbias will give an additional Discipline.png +5% discipline to Rajput regiments.


Secularization?[edit | edit source]

Type Effects Description & notes
Partial Secularisation
  • Tolerance heretic.png +1 Maximum Tolerance of Heretics
  • Tolerance heathen.png +1 Maximum Tolerance of Heathens
Partial Secularisation icon
Though religion will always be at the heart of our administration, some sectors of our government must be secularized if we are to adapt to this changing world.
Strengthen Religious Head
  • Absolutism.png +1 Yearly absolutism
  • Maximum absolutism+10 Maximum Absolutism
Strengthen Religious Head icon
We must strengthen the rule and abilities of our leader so that we can at all times be certain that the divine will is being carried out in accordance to their designs.
Hereditary Religious Leadership
Hereditary Religious Leadership icon
Many have come to regard our leaders not only as great spiritual and worldly leaders but as semi-divine beings themselves. Many followers have in fact formed a type of order together for the following of our ruler in all ways that is required. Let us reform our country so that all our subjects are in fact members of our sect.

Conditions:

  • is Muslim
Crowned Ruler
  • Changes government type to Government monarchy.png Monarchy.
  • Lose 3 Stability.pngStability
Crowned Ruler icon
It is time we drop the trappings of religion and make our leader a monarch in own right.
Proclaim Republic
  • Changes government type to Government republic.png Republic.
  • Lose 3 Stability.pngStability
Proclaim Republic icon
While we must never stray far from our religious roots it is also important that we allow our state to evolve. Let us create a free republic where the head of state is elected from among the group of valid candidates freely.
Magister Militum Dei
  • Land leader fire.png +1 Land leader fire
  • Manpower in true faith provinces +10% Manpower in true faith provinces
Magister Militum Dei icon
Caedite eos. Novit enim Dominus qui sunt eius

Conditions:


Additional Effects:

  • Rulers can be generals.
  • The name means "Master of the soldiers of God" in Latin and the description translates to "Kill them. The Lord will know his own"
Embrace Conciliarism
  • Appoint cardinal cost −33% Appoint cardinal cost
  • Monthly favor growth modifier.png +50% Monthly Favor Growth Modifier
Embrace Conciliarism icon
Conciliarism insists that it is the Ecumenical Council, not the Pope, who holds supreme rulership over our country. By accepting this as truth in our faith and administration, we may vastly expand the power of the Cardinals and prevent the Papacy from falling under foreign influence.

Conditions:

Economical Matters[edit | edit source]

Type Effects Description & notes
Empower the Burghers
  • Trade power.png +5% Global trade power
  • Trade efficiency.png +5% Trade efficiency
  • Burghers loyalty equilibrium.png/ Vaishyas.png +5% Burghers/ Vaishyas loyalty equilibrium
  • Burghers influence.png/ Jains.png / Vaishyas.png+10% Burghers/ Jains/ Vaishyas influence
Empower the Burghers icon
The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth.

Conditions:

  • Is not Revolution target.png Revolutionary


Curtail the Burghers
  • Trade company governing cost.png −10% Trade company governing cost
  • Yearly corruption −0.1 Yearly corruption
  • Burghers influence.png -10% Burghers influence
Curtail the Burghers icon
The rights and privileges of the Burghers have been too vast for far too long. Wars and expansion of the state are confronted by a lack of support from our own class of merchants. It is time to curtail the rights of the traders and create a centralized state.

Conditions:

  • Is not Revolution target.png Revolutionary

Additional effects:

  • Seizing Land from Burghers.pngBurghers no longer triggers Particularist rebels.pngRevolts


Mercantilistic Approach
  • Cost to promote mercantilism.png −10% Cost to promote mercantilism
  • Trade power.png +15% Domestic trade power
  • Merchant trade power.png +5 Merchant trade power
Mercantilistic Approach icon
Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy.

Additional effects:

  • The Privilege "Indepted to the Burghers" no longer lowers Mercantilism.pngMercantilism


Embrace Free Trade
  • Institution spread.png +25% Institution spread
  • Trade power abroad.png +20% Trade power abroad
Embrace Free Trade icon
Merchants from all of the world should be able to travel into our lands to engage with our population in trade and commerce. Abandoning the narrowness of mercantalism, the state gains an easier access to foreign thoughts.

Additional effects:

  • Gain 100 of every Monarch Power when embracing an Institution
  • The Trading Policy "Improve Inland Routes" no longer requires Trade power.pngTrade Power


Embrace the Economic Theory
  • Production efficiency.png +10% Production efficiency
  • Yearly inflation reduction.png +0.1 Yearly inflation reduction
Embrace the Economic Theory icon
The economy plays an undeniably important role within the apparatus of the state. The complex systems of trade, finance and luxury need to be tamed to serve the health of the government.


Lockean Proviso
  • Development cost.png −5% Development cost
  • Goods produced modifier.png +5% Goods produced modifier
Lockean Proviso icon
Unused property is a waste to both nature and the state. By introducing and emphasizing hard goods which yield utility over periods of time, the people can exchange their exessive possessions without offending the natural law. The government would moderate the conflict between accumulation of property and distribution of wealth.

Conditions:

  • Has completed Economic idea group.png Economic Ideas


Exploitation of the New World
  • Global tariffs.png +25% Global tariffs
  • Treasure fleet income +25% Treasure fleet income
Exploitation of the New World icon
The resources of the New World are plenty and of great value. By granting certain rights and privileges to our merchants, we can assure that these foreign goods are exploited and transported to our state, which we then distribute in the Old World.

Conditions:

  • Capital is NOT in a Colonial Region
  • Has completed Expansion idea group.png Expansion Ideas or Exploration idea group.png Exploration Ideas

Additional effects:

  • Colonial Subjects gain a +10% Goods produced modifier.pngGoods Produced Modifier


Divine Cause[edit | edit source]

Type Effects Description & notes
Safeguard Holy Sites
  • Fort defense.png +15% Fort Defense
  • Clergy loyalty equilibrium.png/ Brahmins loyalty equilibrium.png / Jains loyalty equilibrium.png +10% Clergy/ Brahmins/ Jains Loyalty Equilibrium
Safeguard Holy Sites icon
It is our holy duty to look after the holy pilgrimage sites under our control and to protect any pilgrims within our lands.
Combat Heresy
  • Morale of armies.png +10% Morale of armies
  • Shock damage.png +5% Shock Damage
Combat Heresy icon
In the mission to spread the true faith we must never waver in our conviction and be ready to root out heresy wherever it springs up.
Expulsion of Heathens
  • Development cost.png −5% Development Cost
  • Culture conversion cost.png -15% Culture Conversion Cost
Expulsion of Heathens icon
As our state grows so does our exposure to wrongful teachings. We must not tolerate heathens or heretics within our walls. Instead these people can come live in our cities only if they convert to the true faith.
Pursuit of Knowledge
  • Technology cost.png −5% Technology cost
Pursuit of Knowledge icon
Our cause is not the defense of our religion nor the forceful expansion of the faith. Instead we focus on the very nature of being, the relationship of the mortal and the divine realms.

Additional Effects:

  • May see the Monarch Skills of the selectable Heirs
The Guru's Wisdom
  • Missionary strength.png +3% Missionary strength
  • Institution spread.png +10% Institution spread
The Guru's Wisdom icon
All across the Dharmic world, there are men and women alike who fully detach themselves from the material world and live isolated in the untamed countryside to attain enlightenment. To be a Sikh means to be a student, and by learning from these wise men and studying the works of the great Gurus of the Sikh religion, we may spread our enlightened vision across the world.

Conditions:

  • is Sikhism Sikh.

Separation of Powers[edit | edit source]

Type Effects Description & notes
Clerical Commission
  • National unrest.png −1 National unrest
  • Diplomatic relations.png +1 Diplomatic relations
  • Envoy travel time.png-50% Envoy Travel time
Clerical Commission icon
We should divide the powers of the state between our religious leader and a commission of clerics. This commission will be charged with keeping the peace in our nation, and conducting diplomatic affairs on our leader’s behalf.

Additional Effects:

  • Unlocks the ability to change government rank.
Divine Guidance
  • Maximum absolutism +15 Maximum absolutism
Divine Guidance icon
The people question if we should divide the power in our nation, but the power is already divided. The true leader of our state is divine in nature, and their will is interpreted by our leader here on Earth.
Constitutional Theocracy
  • Years of separatism.png −10 Years of separatism
Constitutional Theocracy icon
The state exists for the sole purpose to serve the divine. But to be completely devoted to this purpose we must ensure that no weak-minded theocratic ruler can come to power to corrupt our cause.

Additional Effects:

Theocratic Democracy
  • National unrest.png −1 National unrest
Theocratic Democracy icon
We are divinest of all, but we must never forget the inherent divinity found in even the lowliest of commoners. By allowing our peasants to elect their own representatives, we allow them to have their own voice in the court of the divine.

Conditions:

  • Not available with Monastic Order reform or as Flag of Jerusalem Jerusalem.
  • Only available if the Nobility.pngNobility estate does not exist or if the Crownland.png Crown owns more lands than the Nobility.pngNobility estate and the Nobility loyalty equilibrium.png Nobility loyalty is equal or higher than their Nobility influence.png influence.

Additional Effects:

  • Enables Parliament.png parliament
  • Disables the Nobility.png nobility estate
  • Disables Call Diet
Regionally Elected Commanders
  • National unrest.png −1 National unrest
Regionally Elected Commanders icon
In our government, the successor to the current ruler is decided by a vote from the warriors who have dedicated their lives to protecting the Faith. By allowing the citizens of the towns and villages under our protection to partake in electing the Commander that represents their interests, we may begin to expand our administration and make those under our protection feel accurately represented in the Court of Commanders.

Conditions:

  • Only available for Monastic Orders or as Flag of Jerusalem Jerusalem.
  • Only available if the Nobility.pngNobility estate does not exist or if the Crownland.png Crown owns more lands than the Nobility.pngNobility estate and the Nobility loyalty equilibrium.png Nobility loyalty is equal or higher than their Nobility influence.png influence.

Additional Effects:

  • Unlocks the ability to change government rank.
  • Enables Parliament.png parliament
  • Disables the Nobility.png nobility estate
  • Disables Call Diet
Open Public Elections
  • Stability cost modifier.png −15% Stability cost modifier
Open Public Elections icon
Many villages under our protection demand representation, and although they are fools who do not understand that the Commander’s rulership is divine, we must grant them some concessions if we are to keep them happy. Traditionally, only Commanders would vote for the new leader of our Order, but by opening elections to the public and establishing two new subdivisions of our Order for the people to vote for, they may feel their interests are represented by the state.

Additional Effects:

  • Unlocks the ability to change Government rank.
  • Elections held every 4 years and when the ruler dies
  • Does not have Heirs.
  • Enables Militarists and Theocrats mechanics
  • Choice between a Militarist and a Theocrat candidate with random stats and no re-election possible, each side gathering power from the player's choices. You can see their stats before choosing
Militarists in power: Theocrats in power:
Manpower recovery speed.png +20% Manpower recovery speed Missionary strength.png +2% Missionary strength
Army tradition from battles +50% Army tradition from battles Tolerance of the true faith.png +2 Tolerance of the true faith
War score cost vs other religions −15% War score cost vs other religions Yearly devotion.png +0.5 Yearly devotion
A Dynastic Theocracy
  • Land leader fire.png +1 Land leader fire
  • Harsh treatment cost.png −20% Harsh treatment cost
  • Yearly devotion.png +0.25 Yearly devotion
A Dynastic Order icon
Faith will always play a vital role in our state, but it is becoming clear that our government is not adaptable enough to rule vast swaths of land and function in this changing world. There is no reason that our Commanders must swear themselves into celibacy and by reorganizing our state into a Dynastic Order and granting our commanders royal titles, we will become protectors of the faith and the crown, guided by our Commander-King.

Additional Effects:

  • Unlocks the ability to change Government rank.
  • Does not have heir.
  • Has consort.
  • Allows Royal marriage.
  • A General.png General becomes ruler when the current ruler dies.
Lords of the Sea
  • Yearly devotion.png +0.25 Yearly devotion
  • Naval leader fire.png +1 Naval leader fire
  • Morale of navies.png +15% Naval morale
Lords of the Sea icon
The good work our soldiers have done in securing safe passage for pilgrims across the sea has made our sails a feared sight for pirates and heathens alike. However, it has become clear that the threat pirates pose to our faith go far beyond our small shores, and we must expand our order to become an Empire in itself if we are to properly serve our holy mission. By enacting a series of reforms within our government, we shall vastly expand our administration beyond our borders and our valiant Knights will elect all future commanders based on the number of pirate lords they have brought to kneel before God!

Conditions:

  • capital has a port

Additional Effects:

  • Unlocks the ability to change Government rank.
  • Does not have an heir.
  • Has consort.
  • Allows royal marriages.
  • An Admiral.png Admiral becomes ruler when the current ruler dies.

The Nature of Our Faith[edit | edit source]

Type Effects Description & notes
Faith and Power
  • Morale damage received.png −10% Morale damage received
Faith and Power icon
Combat and power are the only ways to come closer to divine. Through victories on the battlefield, the people of our state show their piety and devotion.

Additional Effects:

  • Winning battles which are leada by our Ruler increases Devotion by 0.5 and Absolutism by 0.1
  • Rulers can be generals.
Belief and Unity
  • Religious unity.png +50% Religious unity
  • Max promoted cultures.png +2 Max promoted cultures
Belief and Unity icon
Faith is the unifying power which keeps the state and the people together. The government exists for the mere purpose to ensure that this unity remains unbroken.
Church and State
  • Free policies.png +1 Free policies
Church and State icon
The faith and the state are the two pillars that hold up the world. Our laws are holy laws and they cannot be questioned.

Conditions:

  • is NOT in Pagan religion group.
God and Man
  • Missionaries.png +1 Missionaries
  • Tolerance of the true faith.png +2 Tolerance of the True Faith
God and Man icon
The only relationship that matters is that between lowly mortals and the immortal holy spirits. Our state exists merely to remind people of the proper ways to devote themselves to prayer.

Conditions:

  • is NOT in Pagan religion group.
Organize Our Faith
  • Yearly devotion.png +1 Yearly devotion
  • Absolutism.png +1 Yearly absolutism
Organize Our Faith icon
We are a highly organized state oriented around a faith that is itself highly disorganized. By attempting to enact an official hierarchy for our religion, we may begin to convert more followers to the true ways of the Gods.

Conditions:

  • is in Pagan religion group.
Soul and Body
  • Tolerance heretic.png +1 Tolerance of Heretics
  • Tolerance heathen.png +1 Tolerance of Heathens
  • Religious harmonization speed.png +20% Religious Harmonization Speed
Soul and Body icon
We must never forget that the barriers of culture and language are merely an illusion. We are all mere souls inhabiting a shell. It does not matter what language we speak, only that we service the divine in the proper way.

Conditions:

  • is Confucianism Confician

Culture, Faith and State[edit | edit source]

Type Effects Description & notes
Religious Society
  • Governing capacity modifier +250 Governing Capacity
Religious Society icon
Religion and culture are intertwined. No man of our society can claim to be of our culture if they do not follow the same rituals.
Harmonization of Cultures
  • Promote culture cost.png −50% Promote culture cost
  • Cost of advisors with ruler's culture −20% Cost of advisors with ruler's culture
Harmonization of Cultures icon
The concept of culture is in many ways similar to religion, though it is forged by traditions, social values and environment and not by divine enlightenment. The cultures within our state are bound to harmonize with each other as long they are following the true faith.
Cultural Safe Haven
  • Manpower.pngCulture icon.png +10% Manpower in accepted culture provinces
  • Manpower.png Primary culture.png+10% Manpower in same culture group provinces
Cultural Safe Haven icon
Cultures are fabricated social norms, created by men to differentiate them from others. In actuality, we are all mortal bodies walking on this world. Only the conviction to the true divine being is of importance.
Taxation of Foreigners
  • National tax modifier.png +50% National tax modifier
Taxation of Foreigners icon
The culture of minorities is of little concern to us. As long they are willing to sacrifice part of their income for the holy cause, they are free to live out their traditions.

Additional Effects:

  • 25% to not loose Base Tax when exploiting provinces of the own Primary culture.png Culture group
  • 50% to not loose Base Tax when exploiting provinces of foreign Culture icon.png Culture group

Our Faith and the World[edit | edit source]

Type Effects Description & notes
Priestly Autonomy
  • Administrative efficiency.png +2.5% Administrative Efficiency
  • Minimum autonomy in territories.png-5% Minimum Autonomy in Territories
Priestly Autonomy icon
No priest should hold power over another priest, with the exception of our ruler. Each realm shall be fully autonomous, and priests will remain free to interpret the will of the Gods in any way that is true to them.
State of Theologians
  • Possible advisors.png +2 Possible advisors
  • Advisor cost.png −20% Advisor cost
State of Theologians icon
Our religion is no weapon or justification of war. Nor does it exist for monetary sake. Our faith is the result of intellectual and spiritual theories, discussions and understanding. The theology is the purpose of the state and its subjects.
Divinity through Craftsmanship
  • Development cost.png −2.5% Development cost modifier
  • Goods produced modifier.png +10% Goods produced modifier
Divinity through Craftsmanship icon
The theologians discuss the means of reaching divine enlightenment, but only few realize what truly brings us closer to the immortal realm. The act of creation is the only holy way to approach our maker.
One State Under God
  • War score cost vs other religions −30% War score cost vs other religions
One State Under God icon
Our faith and our state have become totally synonymous with each other. We are our religion, and any who devote themselves to the divine, must also devote themselves to the state.

Conditions:

  • Not available if the country is in Pagan religion group.
The Global Crusade
  • Casus belli.png Access to the Great Holy War CB
  • Cost of enforcing religion through war −50% Cost of enforcing religion through war
The Global Crusade icon
This world is full of heretics, heathens, sinners, and blasphemers! We must seek to correct heretics and heathens alike, and spread our peaceful ways through force!

Conditions:

  • Not available if the country is in Pagan religion group or is the religion is Confucianism Confucian

Additional Effects:

  • The Casus belli.png "Great Holy War" CB allows you to target neighboring Heathens and Heretics, similar to the Casus belli.png "Deus Vult" CB
    • If the Reform "Mission to Civilize" is enacted, you may also target neighboring Pagans
    • If the Casus belli.png "Deus Vult" CB is unlocked, you may also target non neighboring Nations
  • All countries which get force converted by a country with this reform gain the country modifier “Global Crusader State” for 10 years, giving the following effects:
    • Missionaries.png +1 Missionary
    • Missionary strength.png +3% Missionary strength
    • Religious unity.png +50% Religious unity
    • Missionary maintenance cost.png −100% Missionary maintenance
The Many Fingers of God
  • Tolerance heretic.png +2 Tolerance of heretics
  • Tolerance heathen.png +2 Tolerance of heathens
The Many Fingers of God icon
We believe that there is only one God, by whom we live and by whom we die, and for whom we have an upright heart. But as God gives us the different fingers of the hand, so he gives to men diverse ways to approach him.

Conditions:

  • Must have completed Humanist idea group.png Humanist ideas.
Proclaim Religious Head
  • War score cost vs other religions −25% War score cost vs other religions
  • Diplomatic reputation.png +1 Diplomatic reputation
Proclaim Religious Head icon
We have organized our faith and now we are ready to emulate the heathens across our borders by proclaiming the leader of our state to also hold supreme leadership over our entire faith!

Conditions:

  • Only available if the country is in Pagan religion group and if no other country with the same religion has passed this reform.
  • Cannot be taken if subject to country with same religion
All Under Tengri
  • Cavalry combat ability.png +15% Cavalry combat ability
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
All Under Tengri icon
All that is under the sky is under Tengri, and all that is under Tengri belongs to us. With the great eagle soaring high in the heavens, we will not rest until the entire world is brought to kneel before Tengri!

Conditions:

  • Only available if the religion is Tengri tengri.

References[edit | edit source]

  1. 1.0 1.1 This has no immediate impact, but it matters for some events.
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology