Monarchy

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See also: Ruler#Monarchy

Government monarchy.png Monarchy is a form of government where power is held by a single individual, i.e. the monarch. The ruler reigns until death. Several mechanics, such as royal marriages and personal unions, are mostly limited to monarchical forms of governments.

All monarchies receive:

  • Nobility influence.png +5% Nobility influence
Government monarchy.png Monarchic government reforms
Tier 1: Power Structure
Tier 2: Noble Privileges
Tier 3: Bureaucracy
Tier 4: State and Religion
Tier 5: The Administrative Cadre
Tier 6: Deliberative Assembly
Tier 7: Economical Matters
Tier 8: Legitimation of Power
Tier 9: Absolutism & Constitutionalism
Tier 10: Separation of Power

Legitimacy[edit | edit source]

Legitimacy.png Legitimacy is a rating for how legitimate the ruling monarch is perceived to be by the general population. This property ranges between 0 and 100. With the Mandate of Heaven.png Mandate of Heaven expansion, the Celestial Empire doesn't use legitimacy.

Junior partners in a personal union share their overlord's legitimacy. Effects that would increase or decrease legitimacy (e.g. the "Seek Support of the Clergy" clergy estate interaction) do not affect legitimacy in a junior partner.

The effects of legitimacy scale linearly from the worst at 0 to the best at 100:

Variable 0% 50% 100%
National unrest.png National unrest +2 0 −2
Tolerance heretic.png Religious tolerance[1] −1 0 +1
Diplomatic reputation.png Diplomatic reputation −1 0 +1
Income from vassals.png Income from vassals −5% 0 +5%
Militarization of state.png Militarization of state −0.025 0 +0.025
Maximum absolutism Maximum absolutism −10 0 +10

Legitimacy modifiers[edit | edit source]

There are two main ways for legitimacy to either increase or decrease, these are called active and passive modifiers.

Active modifiers

Active modifiers are those that are dependent on the players actions.

  • Royal marriages. These usually give a small, one-time decrease to legitimacy, particularly if the royal match comes from a less powerful realm. Legitimacy gain is then increased.
  • Events. Sometimes there appear events that can either increase or decrease legitimacy.
  • Papal Influence. Catholics can spend 50 Papal Influence to increase legitimacy by +1.0 per year for 20 years.
  • Succession. Depending on the claim strength of the heir, may legitimacy become low, if weak, medium, if average, or high, if strong, upon succession to the throne. Legitimacy upon succession will be the claim strength assigned to the heir; legitimacy of the previous ruler is not counted.
  • Pretender rebels, if they enforce their demands, will install a new ruler with strong claim, thus increasing legitimacy.
  • Strengthen government gives +10 legitimacy for Military power.png 100 military power
Passive modifiers

Passive modifiers are not dependent on player action, instead they rely on existing variables. The following shown examples are calculated yearly.

  • +0.1 for each royal marriage.
  • +1 with Righteous ruler personality
  • +1 for being a Lucky Nation
  • −2.0 by having a regency council in power.
  • +1.0 if the government is a constitutional monarchy.
  • +0.25 for the Chinaware.png chinaware trading bonus.
  • −1.0 for each point of negative stability to a maximum of −3.
  • +0.005 for each point of Power projection.
  • −1.0 if the target of Sow Discontent covert action.
  • −0.5 for owning an unlawful imperial territory.
  • Implemented decisions, national ideas and events.
  • Prestige affects legitimacy linearly, so:
    • If Yearly prestige.png−100 then Legitimacy.png−1.
    • If Yearly prestige.png+100 then Legitimacy.png+1.
  • +0.5 for a Cult Islam.png Muslim country holding Mecca and Medina
  • +0.5 for enacting Legitimize government as a Coptic.png Coptic nation (requires Rights of Man.png Rights of Man DLC)
  • +0.25 for assimilating Byzantine culture group as Flag of Mughals Mughals

National ideas and policies affecting yearly legitimacy:

Yearly legitimacy.png Traditions Ideas Bonuses Policies
+1.5
  • Holy Roman idea 1: The Imperial Throne
+1.0
  • Andean traditions
  • Imperial German traditions
  • Israeli traditions
  • Majapahit traditions
  • Montferrat traditions
  • Norman traditions
  • Roman traditions
  • Tarascan traditions
  • Trebizond traditions
  • Württemberger traditions
  • Adalite idea 2: A Monarchical Imamate
  • Afghan idea 6: Institutionalized Loya Jirga
  • Air idea 3: Legacy of Tin-Hinan
  • Arakanese idea 1: Mrauk U Dynasty
  • Ardabili idea 7: Shahs of Iran
  • Asakura idea 5: Seventeen Clan Code
  • Ashanti idea 4: The Golden Stool
  • Ashikaga idea 2: Defenders of the Imperial Court
  • Athenian idea 1: Dominus Athenarum
  • Augsburger idea 1: Augusta Vindelicorum
  • Aztec idea 2: Sustaining the Gods
  • Baden idea 2: Legacy of the House of Zähringen
  • Bahmani idea 6: Bahmani Primogeniture
  • Baluch idea 3: Khan of the Baloch
  • Bavarian idea 1: Institute the Everlasting Succession
  • Beloozero idea 3: Strengthen Local Lineages
  • Beninese idea 1: Curb the Uzama
  • Berg idea 1: The Heirs of Lotharingia
  • Betsimisaraka idea 6: Royal Justice
  • Bohemian idea 2: Elective Monarchy
  • Bolognese idea 2: Bentivoglio Family
  • Bosnian idea 2: Per Aspera ad Astra
  • Brazilian idea 7: Seat of the Empire
  • Breton idea 1: Legacy of Breton Independence
  • Bulgarian idea 7: Third Rome
  • Caucasian idea 5: Highland Khans
  • Cebu idea 2: Chola Legacy
  • Chinese idea 6: Son of Heaven
  • Cirebonese idea 1: Negara Gede
  • Clevian idea 2: Cleves and Mark
  • Dahomey idea 1: Children of the Panther
  • Dai Viet idea 6: Thuan Thiên
  • Daimyo idea 3: Honor the Ancestors
  • Deccani Sultanate idea 1: Legacy of the Bahmani Sultanate
  • Delhian idea 7: The Throne of India
  • Ethiopian idea 2: Negusa Negast
  • Franconian idea 1: The Duchy Restored
  • Garhwali idea 5: Source of the Ganges
  • Garjati idea 2: Ancient Mandalas
  • Gelre idea 3: Defiance of Foreign Rule
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Gond idea 6: Ancient Roots
  • Great Qing idea 4: Bogda Khan
  • Gujarati Princedom idea 6: Ashapura Mata
  • Hatakeyama idea 6: Unify the Clan
  • Hawaiian idea 2: Repurposing the Ali'i Nui
  • Hindustani idea 4: The Peacock Throne
  • Hojo idea 1: Legacy of the Kamakura Shogunate
  • Holstein idea 7: Danish Protest Pigs
  • Hosokawa idea 1: Kanrei
  • Ilkhanid idea 1: Restored Ilkhanate
  • Iwi idea 7: The Maori King Movement
  • Jerusalem idea 1: Crown of Thorns
  • Jolof idea 6: Wolof Griots
  • Kaffan idea 5: Strengthen Ties With the Ethiopian Church
  • Kamilaroi idea 5: Matrilineal Lineage
  • Karamanid idea 7: True Heirs of the Seljuk Empire
  • Khorasani idea 4: Dynastic Chronicles
  • Kikuchi idea 3: Aso Shrine
  • Kilwan idea 2: Shirazi's Legacy
  • Kitaran idea 1: Legacy of the Gods
  • Kuban idea 6: Ndop Statue
  • Kurdish idea 6: Legacy of the Kurdish Dynasties
  • Ladakh idea 6: A Kingdom United
  • Lan Na idea 1: Legacy of Mangrai
  • Larrakia idea 4: Dowed
  • Liège idea 3: Religious Devotion
  • Luban idea 2: Royal Village Shrines
  • Lunda idea 2: Perpetual Kingship
  • Mainzian idea 4: Saint Hildegard of Bingen
  • Malaccan idea 6: Dualat
  • Malagasy idea 2: Zafivolamena
  • Manchu idea 4: The Later Jin
  • Manipur idea 3: Kingdom of the Meitei
  • Mazovian idea 6: Sejmy i Sejmiki
  • Mesoamerican idea 5: Ritual Bloodletting
  • Moldavian idea 4: Hospodar of Moldavia
  • Moluccan idea 2: Shared Cultural Heritage
  • Montenegrin idea 1: Legacy Of Diocleia
  • Mossi idea 1: Rialé and Yennenga
  • Muiscan idea 7: Consuetudinary Law
  • Mushasha idea 5: A House United
  • Mutapan idea 4: Spokesman before the Dead
  • Mysorean idea 2: Patronize Kannada Literature
  • Neapolitan idea 7: The Lazzaroni and the Monarchy
  • Northumbrian idea 1: Secure Percy Rule
  • Odoyev idea 1: Heirs of Chernigov
  • Offaly idea 6: A Family Affair
  • Oirat idea 3: The Four Oirats
  • Orissan idea 2: Servitor of Jagannath
  • Oyo idea 2: Oduduwa Mythos
  • Pagarruyung idea 3: Istano Basa
  • Palawa idea 2: Dual-Identity
  • Pegu idea 6: Buddhist Kingship
  • Polotskian idea 2: Heritage of The Rus'
  • Provençal idea 2: Revive House of Anjou
  • Rajputana idea 7: Monumental Architecture
  • Rassid idea 4: A Unified Rassid State
  • Romanian idea 4: Latin Island
  • Rûmi idea 3: Shahanshah
  • Samoan idea 5: Tatau
  • Samtskhe idea 1: Atabegs of Samtskhe
  • Savoyard idea 7: Savoyard Legitimacy
  • Scottish idea 6: Basilikon Doron
  • Semien idea 5: Gideon Dynasty
  • Shan idea 6: Shan Chronicles
  • Shirvani idea 1: The Khalwati Order
  • Siamese idea 7: Royal Absolutism
  • Sindhi idea 1: Enduring Samma Dynasty
  • Sistani idea 6: Chronicles of Sistan
  • South Indian idea 5: Patronage of Great Temples
  • Sukhothai idea 6: Ramkhamhaeng Stele
  • Swabian City-State idea 6: The Thorn of the Empire
  • Swedish idea 1: Kung och Riksdag
  • Telugu idea 5: Legend of Prataparudra
  • Thüringian idea 1: The Partition of Leipzig
  • Timurid idea 4: Chagatai Literature
  • Transoxianian idea 7: Chagatai Literature
  • Tripuran idea 1: Rajmala
  • Tsutsui idea 5: The Southern Capital
  • Tumbuka idea 3: Healthy Priest Kings
  • Tyrone idea 2: The O’Neill Mór
  • Vindhyan idea 7: Candella Legacy
  • Wallachian idea 6: Boyar Regime
  • Welsh idea 4: Unbennaeth Prydain
  • Yi idea 6: Renovate the Skyward Tombs
  • Zambezi idea 5: Centralizing the Mbona cult
  • Anhalt ambition
  • Barbary Corsair ambition
  • Canadian ambition
  • Imagawa ambition
  • Irish ambition
  • Italian (minor) ambition
  • K'iche ambition
  • Kanem Bornuan ambition
  • Maravi ambition
  • Ormond ambitions
  • Russian ambition
  • Administrative-Aristocratic: The Licensing of the Press Act
  • Diplomatic-Plutocratic: Mandatory Service
+0.5
  • Bamberger traditions
  • Divine idea 1: Servants of God
  • Bukharan idea 1: Jochid Patrimony
  • Colognian idea 4: Prime Minister of Cologne
  • Cypriot idea 1: King of Jerusalem
  • Georgian idea 1: Bagrationi Dynasty
  • Great Shun idea 7: Claim to the Mandate
  • Jurchen idea 2: The Queue
  • Ruthenian idea 1: The Mother of Russian States
  • Ruthenian idea 1: The Mother of Russian States

Reform tiers[edit | edit source]

Power Structure[edit | edit source]

Type Effects Description & notes
Feudal Nobility
  • Income from vassals.png +25% Income from vassals
  • Nobility influence.png +5% Nobility influence
  • Marathas influence.png +5% Marathas influence
  • Rajputs influence.png +5% Rajputs influence
Feudal Nobility icon
In a Feudal kingdom the power of the Monarch is enhanced by a land owning aristocracy sworn to obey them. The aristocrats, or nobles, are often landowners in their own right, with considerable influence and vassals of their own.
Autocracy
  • Unjustified demands.png −10% Unjustified demands
Autocracy icon
Autocratic monarchies concentrate power in the hands of the ruler. The state is often seen as their personal property. It is not uncommon for rulers to have ministers and supporters, but these are then referred to as members of the royal household.
Eastern Plutocracy
  • Merchants.png +1 Merchant
  • Nobility influence.png −5% Nobility influence
  • Burghers influence.png +5% Burghers influence
  • Vaishyas influence.png +5% Vaishyas influence
Eastern Plutocracy icon
A plutocratic kingdom is one where the supporters of the Monarch are those with the largest incomes. The monarch themself is often the head of a successful merchant enterprise, and so are many of their supporters.

Conditions:


Additional effects:

  • Bonus goods production in non-owned provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
  • Is a Merchant Republic with:
State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost
  • Allows cheap drafting of transport ships.
  • Can construct a trade post for Administrative power.png 50 administrative power giving Trade power.png +10 trade power, in one owned province per trade node (except your primary node).
  • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
Indian Sultanate
  • Tolerance heathen.png +3 Tolerance of heathens
Indian Sultanate icon
Ruled by a Muslim minority the Sultanates of India have had to evolve and expand the traditional Muslim ideas of Kingship. While they remain Islamic states the role of the Dhimmi, traditionally encompassing Jews and Christians, have been extended to the Dharmic religions.

Conditions:


Additional effects:

  • Tab domestic government.png Enables Iqta taxation ability, may choose a Iqta taxation policy every 20 years:
Icon Ability Modifiers One-time effects
Efficient tax farming.png Efficient Tax Farming National tax modifier.png +15% National tax modifier Gain Gold Icon.png ducats equal to 2 times Development.png total development of the subjects
Land acquisition.png Land Acquisition Core-creation cost.png −5% Core-creation cost Gain Manpower.png manpower 50 times Development.png total development of the subjects
Lenient taxation.png Lenient Taxation Diplomatic reputation.png +1% Diplomatic reputation
Liberty desire in subjects −15% Liberty desire in subjects
Nayankara System
  • National manpower modifier.png +15% National manpower modifier
  • Vassal force limit contribution.png +100% Vassal force limit contribution
Nayankara System icon
In order to better control the land and to further our military ambitions we have divided many of our possessions among Nayaks. Nayaks are expected to care for them, any cities, temples or other settlements within them as well as to produce the armies we need to defend and expand our kingdom.

Conditions:

Misl Confederacy
  • National manpower modifier.png +10% National manpower modifier
  • Land maintenance modifier.png −10% Land maintenance modifier
Misl Confederacy icon
Due to our history of persecution the organization of our state is built around being able to quickly react to outside threats. We are a confederation of Misls, that each consists of a community and its army.

Conditions:

  • Is Sikhism Sikh.
Rajput Kingdom
  • Yearly army tradition.png +0.25 Yearly army tradition
Rajput Kingdom icon
A Rajput kingdom is ruled through close ties of loyalty and kinship with the clans of the ruling dynasty and their retainers. As the head of a Rajput clan we have a long and strong tradition of martial prowess that we can rely on. Whenever war or disaster comes near we can call upon our supporters both from within the kingdom and in nearby regions.

Conditions:

Negusa Nagast Monarchy
  • Move capital cost modifier.png −75% Move capital cost modifier
  • National unrest.png −1 National unrest
  • Stability cost modifier.png −10% Stability cost modifier
Negusa Nagast Monarchy icon
Although Ethiopia is an empire, it lacks the proper means to enforce the authority of the Negusa Nagast - the emperor of Ethiopia. The Negusa Nagast Monarchy is the infancy state of the Empire Ethiopia will become, and as such this reform is marked with religious disunity, a lack of central power and an itinerant capital, which caused more troubles than worth.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has itinerant capital
  • May recruit Cawa
Solomonic Empire
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Maximum absolutism +20 Maximum absolutism
  • National unrest.png −2 Global unrest
  • +100% Number of Cawa regiments
Solomonic Empire icon
The Solomonic Empire is the government reform of Ethiopia after the state has become consolidated at once. Religious arguments are no longer of concern and the empire now exerts its dominance outwards.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Empire rank Empire
Grand Duchy
  • Governing capacity.png +100 Governing capacity
Grand Duchy icon
Our region never had many kings, instead it is our dukes that have united and led the various peoples within our borders to greatness.

Conditions:


Additional effects:

  • Fixed rank: Duchy rank Duchy
Daimyo
  • Morale of armies.png +10% Morale of armies
  • Infantry combat ability.png +10% Infantry combat ability
Daimyo icon
A powerful territorial vassal lord in Japan, ruling their hereditary lands under the shogun.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:

  • Is subject of the Shogunate

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed.
  • Fixed rank: Duchy rank Duchy
  • Can ally, form coalitions with, and start wars against other daimyo without sovereign intervention from their overlord.
  • Has access to the special Casus belli.png 'Sengoku' casus belli, usable on other daimyo.
  • Has access to the special Casus belli.png 'War for the Emperor' casus belli, usable on the Shogun.
  • Will take over the mantle of Shogun if they own the province of Kyoto.
See also: Japan § Daimyo & Shogunate
Independent Daimyo
  • Morale of armies.png +10% Morale of armies
  • Infantry combat ability.png +10% Infantry combat ability
  • Governing capacity.png −150 Governing capacity
Independent Daimyo icon
A powerful Lord in Japan, ruling their hereditary lands without acknowledging any shogun.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:


Additional effects:

  • Dynasty is fixed.
  • Prohibits switching government type.
  • Will take over the mantle of Shogun if they own the province of Kyoto.
See also: Japan § Daimyo & Shogunate
Elective Monarchy
  • National unrest.png −1 National unrest
  • Income from vassals.png +25% Income from vassals
  • Governing capacity.png +100 Governing capacity
  • Maximum absolutism −30 Maximum absolutism
Elective Monarchy icon
In this type of Monarchy the heir will be selected by the Sejm.

Conditions:

Noble rebels.png Polish Magnate rebels will force a country to adopt this government type if their demands are enforced. These rebels are unique to nations with Polish culture.


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Other monarchies of the same religion can support heirs of their own dynasty in that realm by sending a Diplomat.png diplomat, giving 24 times the elected monarch's stats as monarch power, Yearly prestige.png 25 prestige and Legitimacy.png 10 legitimacy bonus if they win.
  • The elective monarchy can support a local heir for Yearly prestige.png −10 prestige
  • The throne cannot be claimed, making it impossible to make them the junior partner of a personal union outside of events

Can transition to a different reform during the Disaster.png The Struggle for Royal Power disaster which will happen during the Age of Absolutism.png Age of Absolutism.

Iqta
  • National tax modifier.png +5% National tax modifier
  • Income from vassals.png +33% Income from vassals
Iqta icon
Although similar to the feudal fief system, the holders under the iqta tax farming system did not actually own their lands, and were not guaranteed that they would be inherited by the next generation.

Conditions:


Additional effects:

  • Tab domestic government.png Enables Iqta taxation ability, may choose a Iqta taxation policy every 20 years:
Icon Ability Modifiers One-time effects
Efficient tax farming.png Efficient Tax Farming National tax modifier.png +15% National tax modifier Gain Gold Icon.png ducats equal to 2 times Development.png total development of the subjects
Land acquisition.png Land Acquisition Core-creation cost.png −5% Core-creation cost Gain Manpower.png manpower 50 times Development.png total development of the subjects
Lenient taxation.png Lenient Taxation Diplomatic reputation.png +1% Diplomatic reputation
Liberty desire in subjects −15% Liberty desire in subjects
Ottoman Government
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Unjustified demands.png −10% Unjustified demands
  • Governing capacity.png +150 Governing capacity
  • Maximum absolutism +5 Maximum absolutism
Ottoman Government icon
The Ottoman Government is in many ways synonymous with the royal household. The harem ensures that there will never be a lack of heirs for the Ottoman ruler.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed
  • Heirs are chosen inside the ruler's harem via a special event
See also: Ottomans § Ottoman Government
Prussian Monarchy
  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Monthly war exhaustion
  • Autonomy.png −0.075 Monthly autonomy change
  • Maximum absolutism +10 Maximum absolutism
  • Monarch military skill +3 Monarch military skill (for future monarchs)
  • Governing capacity.png −50% Governing capacity
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
Prussian Monarchy icon
A governmental form under a monarch, which can more be described as an army with a state, than a state with an army.

Conditions:

  • Is Flag of Prussia Prussia or Flag of Germany Germany if formed by Prussia
  • Is Protestantism Protestant, Reformed.png Reformed, Hussite Hussite or Anglican.png Anglican.

Additional effects:

  • Uses Militarization of state.png militarization mechanics
See also: Prussia § Prussian monarchy
Imperial Austrian Monarchy
  • Max promoted cultures.png +2 Max promoted cultures
  • National unrest.png −2 National unrest
  • Monarch diplomatic skill +2 Monarch diplomatic skill
  • Promote culture cost.png −33% Promote culture cost
Imperial Austrian Monarchy icon
A governmental form under a monarch which is geared towards keeping a patchwork empire made up of many cultures, cities and territories together.

Conditions:

Russian Principality
  • National unrest.png −1 National unrest
  • National tax modifier.png +5% National tax modifier
  • Governing capacity.png +100 Governing capacity
Russian Principality icon
This state has a government system that has evolved in the years after the fall of Kiev and under the pressure of constant incursions of Tatar tribute expeditions. The ruling family can exercise great power, but seniority succession and princely appanages can lead to lengthy internal conflicts.

Conditions:


Additional effects:

  • Fixed rank: Duchy rank Duchy
  • Uses Russian government mechanics: Each year, this government gathers 3 + ruler skill progress in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 progress in a category is reached, the related Tab domestic government.png government interaction can be activated:
Icon Ability Type Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Local autonomy.png−10% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png −30% progress for all rebel factions
Raise streltsy.png Raise Streltsy Military power.png War exhaustion.png−2 war exhaustion, raises 20% of forcelimit as streltsy units in the capital.
If not activated the points continue to gather until 150 is reached and any more is lost.
Tsardom
  • National manpower modifier.png +20% National manpower modifier
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +250 Governing capacity
  • Absolutism.png +0.5 Yearly absolutism
Tsardom icon
This state is the upholder of the Imperial Roman legacy and the Orthodox Church. As Tsar of all the Russias our ruler is the true overlord of the Eastern Slavic Peoples.

Conditions:


Additional effects:

  • Fixed rank: Empire rank Empire
See also: Russia § Tsardom
Mamluk Government
  • Max promoted cultures.png +3 Max promoted cultures
  • Autonomy.png −0.025 Monthly autonomy change
  • Administrative power.png +2 Monarch administrative skill (for future monarchs)
  • Cost of advisors with ruler's culture −25% Cost of advisors with ruler's culture
  • Promote culture cost.png −50% Promote culture cost
  • Governing capacity.png +50 Governing capacity
  • Nobility influence.png +10% Nobility influence
Mamluk Government icon
The State was once taken over by Mamluk Slave Soldiers and sustains itself through continued importation of soldier slaves.

Conditions:


Additional effects:

  • Does not have heirs.
  • Enables ‘Mamlukian Culture’ ability:
    • Access to different cultural interactions, the strength of which depends on the ruler's culture (a more dominant culture gives stronger interactions)
  • Enables ‘Foreign Slave Rulers’.
    • When the current ruler dies, their successor is chosen via a special event with the ability to choose between different cultures for the new ruler
    • The ruler's starting legitimacy is based on the percentage of their culture in the country (a more dominant culture gives a weaker claim)
See also: Mamluks § Mamluk government
Feudal Theocracy
  • Missionaries.png +1 Missionary
  • Missionary strength.png +1% Missionary strength
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Governing capacity.png +50 Governing capacity
  • Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Feudal Theocracy icon
The State is ruled by a religious leader with the throne passing on within his divine sanctioned family.

Conditions:


Additional effects:

  • Unlocks Divine idea group.png Divine ideas, while locking Aristocratic idea group.png Aristocratic ideas.
  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Icon Ability Cost Effects
Seize clerical holdings.png Seize Clerical Holdings Administrative power.png50 Construction cost.png−15% construction cost for 5 years.
Invite minorities.png Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years and +1 random development, requires the country to own and control the entire area of its capital.
Sanction holy war.png Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.
Celestial Empire
  • Yearly prestige.png +0.5 Yearly prestige
  • Governing capacity.png +500 Governing capacity
  • Clergy influence.png −10% Clergy influence
  • Nobility influence.png −10% Nobility influence
  • Burghers influence.png −10% Burghers influence
Celestial Empire icon
The Celestial Empire proclaims its rulers to be sons of the heaven who are born to govern the country in divine right.

Conditions:

  • 'Celestial Empire' has not been dismantled
  • If DLC Mandate of Heaven.png 'Mandate of Heaven' is enabled:
    • Is the Emperor of china icon.png Emperor of China
  • Else

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed
  • Fixed rank: Empire rank Empire.
  • Enables factions:
    • China temple.png Commanderies of the Five Armies
    • China eunuch.png Offices of Maritime Trade
    • China bureaucrat.png Grand Secretaria
  • Unlocks the Casus belli.png "Unify China CB" (gives cores on all provinces in the China subcontinent which this country sieges down when being the warleader in such a war)
  • The “Become tributary” peace term can't be used against a country with the 'Celestial Empire' reform
See also: Ming § Celestial Empire

If the Mandate of Heaven.png Mandate of Heaven DLC is not enabled then the country can abolish ‘Celestial Empire’ and enact ‘Parliamentarism’ government reform through a decision.

Chinese Kingdom
  • Manpower recovery speed.png +25% Manpower recovery speed
  • Governing capacity.png +500 Governing capacity
  • Liberty desire.png +50 Liberty Desire
Chinese Kingdom icon
A kingdom of the fractured Celestial Empire which rebels against the current son of heaven.

Conditions:

The chinese revolter countries start with this reform


Additional effects:

  • Fixed rank: Kingdom rank kingdom
  • Dynasty is fixed
  • Unlocks the Casus belli.png "Unify China CB" (gives cores on all provinces in the China subcontinent which this country sieges down when being the warleader in such a war)
  • The “Become tributary” peace term can't be used against a country with the 'Chinese Kingdom' reform
Shogunate
  • Diplomat.png +1 Diplomat
  • Envoy travel time.png −25% Envoy travel time
  • Maximum absolutism +5 Maximum absolutism
Shogunate icon
Although nominally appointed by the Emperor, the shogunate became a hereditary military dictatorship and the de facto ruler of Japan between 1192 and 1867.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:

Disabled after forming Flag of Japan Japan


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Fixed rank: Kingdom rank kingdom
  • Dynasty is fixed.
  • Can not change their Primary culture.png primary culture
  • Has special vassals called 'Daimyo' that do not take a diplomatic relation slot and are able to war and form coalitions against each other without sovereign intervention and to ally each other.
  • Uses 'Shogunate' abilities
  • Access to special interactions with its Daimyo vassals
See also: Japan § Daimyo & Shogunate
English Monarchy
  • National unrest.png −1 National unrest
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Governing capacity.png +50 Governing capacity
  • Maximum absolutism −30 Maximum absolutism
English Monarchy icon
The English Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on the privileges defined in Magna Carta.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament (Disables the Nobility.png nobility estate)
  • Disables “Call Diet”.

May reform through various outcomes of the Disaster.pngEnglish Civil War” disaster

Mandala System
  • Income from vassals.png +15% Income from vassals
  • Vassal force limit contribution.png +100% Vassal force limit contribution
Mandala System icon
The Mandala System is used as a way to organize a state as a circle, or mandala, around a central metropolis. In this way the political and geographic realities can shape the level of direct control from the center. From subject states in the periphery to the more directly controlled sub cities closer to the center.

Conditions:


Additional effects:

Revolutionary Empire
  • Morale of armies.png +10% Morale of armies
  • National manpower modifier.png +25% National manpower modifier
  • Autonomy.png −0.20 Monthly autonomy change
  • Governing capacity.png +150 Governing capacity
  • Maximum revolutionary zeal +50 Maximum revolutionary zeal
Revolutionary Empire icon
The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower and every soldier carries a marshal's baton in his backpack.

Conditions:
Three ways to get this government form, all requiring to first be a “Revolutionary Republic”:

  • Bringing your Republican tradition.png republican tradition to 0 by means other than re-electing the current ruler (doing so while your republican tradition is below 20 will change your government to a republican dictatorship)
  • With the DLC Rights of Man.png 'Rights of Man', having the Imperials imperials in power while having less than Republican tradition.png 40 republican tradition.
  • Flag of France France only: at the end of the Disaster.png French Revolution disaster, if chose to give the leadership of the country to Napoleon Bonaparte in an event.

Flag of France France has this government form between 1804 and 1814


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Fixed rank: Empire rank Empire
  • Uses Revolutionary zeal.png revolutionary zeal instead of absolutism.
  • Is a revolutionary country.
  • Does not have estates.

Lose both Revolution target.png revolution target status and this government form if the revolution is dismantled, transitioning into a constitutional monarchy.


Crusader State
  • Manpower recovery speed.png +15% Manpower recovery speed
  • Cb on religious enemies.png Permanent casus belli against neighboring heathens and heretics
Crusader State icon
Our nation exists for one purpose: to reconquer and protect the Holy Land. We will do all in our power to defeat the infidels who would dare blaspheme against God and the Church. Deus vult!


Austrian Archduchy
  • Liberty desire from subjects development −33% Liberty desire from subject development
  • Nobility influence.png +5% Nobility influence
  • Marathas influence.png +5% Marathas influence
  • Rajputs influence.png +5% Rajputs influence
Austrian Archduchy icon
Although organized similarly to a feudal monarch, the Austrian Archduchy is a step above the other duchies of Europe. Through long experience of ruling over others - be they Tiroleans, Styrians, Hungarians or Bohemians - and arranging dynastic affairs in their favor, the Archdukes have been able to develop an effective system for governing their lands and maintaining their unity.

Conditions:

Chakravarti
  • Maximum absolutism +10 Maximum absolutism
  • Monarch administrative skill +1 Monarch administrative skill
Chakravarti icon
The monarch is more than a mere man. He is a divine sovereign, the very center of the universe. Only through him can there be peace and harmony in the world.

Conditions: This reform can be acquired from the event "[Root.GetAdjective] Absolutism" which gets triggered by completing the following missions as long as the country is not revolutionary:

The last three missions also set the flag siam_royal_absolutism which allows selecting the reform manually.


Additional effects:

Confucian Bureaucracy
  • Advisor cost.png −10% Advisor costs
Confucian Bureaucracy icon
A system of government where the monarch appoints educated bureaucrats to administrate the country in accordance with Confucian principles.

Conditions:

Musa Rule
  • Possible advisors.png +1 Advisor in pool
  • Stability cost modifier.png −5% Stability cost modifier
  • Legitimacy.png +0.5 yearly legitimacy
Musa Rule icon
The government of the Mali Empire. Although very similar to other monarchies, the Musa Rule is special as it allows a matrilineal inheritance. Additionally, it supports court officials, who take state matters into their hands during the reigns of bad successors.

Conditions:

Mossi Confederal Kingdom
  • Nobility influence.png +15% Nobility influence
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • National unrest.png −1 National unrest
  • Maximum absolutism −20 Maximum absolutism
Mossi Confederal Kingdom icon
The Mossi kingdom is less of a single kingdom but a confederacy of several smaller Mossi kingdoms, which shared kinship, military and ritualistic bonds with one another.

Conditions:


Additional effects:

  • has_federal_kingdoms = yes
  • tribal_federation_mechanic

Noble Privileges[edit | edit source]

Type Effects Description & notes
Strengthen Noble Privileges
  • National manpower modifier.png +15% National manpower modifier
Strengthen Noble Privileges icon
The noble class has served our state well for generations and as it grows it is only fitting that we continue to confer great privileges to those families that have devoted themselves to our cause.
  • Is not a revolutionary country.
Curtail Noble Privileges
  • National tax modifier.png +10% National tax modifier
  • Nobility influence.png −10% Nobility influence
  • Marathas influence.png −10% Marathas influence
  • Rajputs influence.png −10% Rajputs influence
Curtail Noble Privileges icon
As the state grows it is becoming more and more apparent that the old noble families have too much influence and power. Their jealous concern for their old privileges is greatly hindering the growth of our government.
  • Is not a revolutionary country.
Enforce Trader Privileges
  • Trade efficiency.png +5% Trade efficiency
  • Trade range.png +30% Trade range
Enforce Trader Privileges icon
By strengthening the ties between the state and successful merchant enterprises, we can increase our reach out into the world as well as the profit we bring home.
  • Requires the Plutocracy reform.
Uparaja Succession
  • Yearly prestige.png +0.5 Yearly prestige
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Chance of new heir.png +0.05 Monthly heir claim increase
Uparaja Succession icon
We should introduce royal princes to the people and to statecraft before they succeed to the throne by appointing them as viceroys.
  • Only available for countries in the Chinese technology group Chinese technology group with Theravada.pngTheravada as a state religion.
Strengthen Bengali Traders
  • Trade efficiency.png +10% Trade efficiency
  • Merchants.png +1 Merchant
Strengthen Bengali Traders icon
While Bengal and the Ganges Delta are rich lands, the estuary has always attracted traders and acted, above all else, as the port to India. This land was taken with sword in hand but ship owners and traders are as influential and as vital to our state as noble officers.
  • Only available for Muslim nations with Bengali culture.
Sufi-Syncretism
  • Development cost.png −5% Development cost
  • Missionary strength.png +1% Missionary strength
Sufi-Syncretism icon
The most popular disciples of Islam in this foreign land have always been the Sufis. They incorporate parts of the local traditions and take an active part in the daily life of the local population. Many of them have taken on the role of local leaders and, if we support them, we may see their communities grow as they reclaim land from jungles and swamps to build new cities.
  • Only available for Muslim nations with Bengali culture.
Empower the Poligars
  • Development cost.png −5% Development cost
  • Infantry combat ability.png +10% Infantry combat ability
Empower the Poligars icon
Our lands are full of smaller local tribes and clans that we could put to good use if we gave them a place within the system of our state. As a class these Poligar officials could serve as police, builders of fortifications, local representatives and military officers. Most of all they could mobilize their kinsmen and provide us with a good source of able men.
  • Only available for Indian technology group Indian technology group nations with Dravidian culture group or with Oriya or Sinhalese cultures.
Strength of the Khalsa
  • Morale of armies.png +5% Morale of armies
  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
Strength of the Khalsa icon
With the Khalsa united behind us there is little we could not do. We cannot however become the oppressors we have once fought, all will be able to rise to power within our state.
  • Only available forSikhismSikh countries.
Deccani Elites
  • Diplomatic free policies.png +1 Diplomatic free policies
Deccani Elites icon
Deccan was only recently conquered by Islamic states and our ancestors were reliant on immigration to be able to staff and maintain their state. Over time this has created a cosmopolitan state of newcomers, second generation Deccanis and old Hindu aristocrats.
  • Only available for Muslim nations in the Indian technology group Indian technology group with Dravidian culture group or Marathi culture.
  • Is not a revolutionary country.
Mughal Diwan
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Governing capacity.png +150 Governing capacity
Mughal Diwan icon
If there is one thing our dynasty has learned over the centuries it is that we must be able to adopt to the local population in the regions we expand into. Let us ensure that we learn from those we conquer so that our empire can keep growing.

  • This is a special government reform. You cannot switch to another reform on this level.
  • Assimilates cultures into administration.
    • Instead of promoting cultures by spending Diplomatic power.png diplomatic points, cultures are instead accepted by owning every province of that culture. Once assimilated, the culture is accepted permanently. Assimilating an entire culture group confers a permanent bonus.
See also: Mughals § Diwan
Institutionalized Black Army
  • Mercenary maintenance.png −15% Mercenary maintenance
  • Mercenary discipline.png +2.5% Mercenary discipline
  • Nobility loyalty equilibrium.png −10% Nobility loyalty equilibrium
Institutionalized Black Army icon
Regardless of aristocratic objections, the Black Army is undeniably an effective military force. We shall institutionalize their company and ensure that there is always a reserve of veteran soldiers waiting to join their ranks.
  • Only available for Flag of Hungary Hungary, by reaching the age of reformation with the Black Army country modifier and choosing the option "Nonsense! Reform and institutionalize the Black Army." on the event "End of the Black Army".
  • Is not a revolutionary country.

  • Enables Black Army and Black Army Reserves mercenary companies.
  • The Black Army will never be disbanded.
  • The Black Army will never mutiny.
The Legion of Honor
  • Leader cost.png −10% Leader cost
The Legion of Honor icon
Now that we have reorganized the revolution into a hereditary Empire, we must enlist members of our government to adopt noble titles to legitimize our Imperial rule. The Legion of Honor shall be an order of Knights, Officers, and Commanders granted positions of great prestige and nobility by the Imperial Court.
Nobility of the Emperor
  • Advisor cost.png −10% Advisor costs
Nobility of the Emperor icon
With the majority of the old Nobility of our nation now buried headless in mass graves, the time has come to re-establish our Nobility in a structure more amiable to the Empire’s goals. By assigning noble titles almost entirely to loyalists and members of the Imperial family, we will ensure that the Nobility will never act outside of the interests of the Crown.

Bureaucracy[edit | edit source]

Type Effects Description & notes
Centralized Bureaucracy
  • Autonomy.png −0.05 Monthly autonomy change
Centralized Bureaucracy icon
A centralized bureaucracy is centered on the capital of the kingdom, with most decisions made by, or near, the ruler and then sent out to the provinces.

Only available if the country is not revolutionary or the Emperor “Emperor” DLC is not enabled.

Decentralized Bureaucracy
  • Max promoted cultures.png +2 Max promoted cultures
Decentralized Bureaucracy icon
A decentralized bureaucracy leaves more decisions to local administrators or governors, who are then responsible to the monarch.

Only available if the country is not revolutionary or the Emperor “Emperor” DLC is not enabled.

The Examination System
  • Nobility influence.png −10% Nobility influence
  • Possible advisors.png +1 Possible advisor
The Examination System icon
Those wishing to enter the civil service and advance as government officials must take a series of examinations testing their knowledge of Confucian literature and statecraft.
  • Only available forConfucianismConfucian countries, or countries with Vietnamese or Sino-Vietnamese primary culture. Countries must also have the Confucian Bureaucracy or Celestial Empire tier one reforms.
Corvée System
  • National manpower modifier.png +10% National manpower modifier
  • Construction cost.png −10% Construction cost
Corvée System icon
Every peasant is required to serve the state when called upon. This service may take the form of construction work on the King's grand projects, or else in the military.
  • When a Barracks or Training Field completes construction, gain 1000 manpower. When a Dock of Drydock completes construction, gain 200 sailors.
  • Only available for countries with a primary culture in the Tai or Burman groups, as well as Khmer culture.
Sidhi Recruitment
  • Fort maintenance.png −10% Fort maintenance
  • Governing capacity.png +100 Governing capacity
Sidhi Recruitment icon
Over time it has become evermore clear that we cannot trust either our conflict prone amirs or the local land holders. If we are to acquire officials and commanders we can trust we must look to recruit elite slaves to fill these positions instead.
  • Only available for Muslim nations in the Indian technology group Indian technology group with Dravidian culture group or Marathi culture.
Mansabdari System
  • Yearly army tradition decay.png −0.3% Yearly army tradition decay
  • Governing capacity.png +150 Governing capacity
Mansabdari System icon
Our empire requires loyal and able servants. Let us reforge our noble class according to a numerical mansab system. Each noble will be given a rank, corresponding to both his obligation and will then be assigned lands around the empire by our administration to support him in accordance with his rank. The guiding principle for how highly someone is ranked must be ability, and this route must be open regardless of religion or origin. Only this way can we be sure to raise a court of those most able to bring our empire forward.


Council of the Indies
  • Global tariffs.png +20% Global tariffs
  • Treasure fleet income +20% Treasure fleet income
Council of the Indies icon
Our vast colonial territories must have a central administration that reports directly to the Crown. Though individual Viceroys will govern their respective territories, the Council will be the supreme colonial authority, and its courts will extend our law to the farthest reaches of the New World.
  • Only available for Iberian countries with the capital in Iberia with at least Colonists.png 1 colonist.


Exile Colonial Companies
  • Expel minorities cost.png −30% Expel minorities cost
Exile Colonial Companies icon
The New World is a place of great opportunity, and for us it is an opportunity to establish Exile Colonies and rid our nation of convicts and minorities. By allowing colonial companies to claim sovereignty over our undesirables, we will create harmony in the Old World and expand our influence in the New World.
  • Only available for countries with the capital in Africa, Asia or Europe, which are present on at least two continents, and which have at least Colonists.png 1 colonist.


Liberté Ideals
  • Max promoted cultures.png +2 Max promoted cultures
  • Girondist influence +0.1 Girondist influence
Liberté Ideals icon
Liberté is the school of thought within the Revolution that claims that any individual should have the divine right to do whatever he or she wishes that does not do harm to or restrict the liberty of others.
  • Only available for revolutionary countries.


Fraternité Ideals
  • Harsh treatment cost.png −25% Harsh treatment cost
  • Culture conversion cost.png −20% Culture conversion cost
  • Imperial influence +0.1 Imperial influence
Fraternité Ideals icon
Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state.
  • Only available for revolutionary countries.

The Administrative Cadre[edit | edit source]

Type Effects Description & notes
Administrative Clergy
  • Administrative free policies.png +1 Administrative free policies
  • Brahmins influence.png +10% Brahmins influence
  • Brahmins loyalty equilibrium.png +5% Brahmins loyalty equilibrium
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Administrative Clergy icon
The clergy already possess many of the skills we look for in administrators. They are well educated, experienced scribes and they have a higher calling. In many ways allying ourselves with the clergy would offer an efficient and very strong cadre of administrators.

Available if the country:

  • is not revolutionary or the Emperor “Emperor” DLC is not enabled.
Nobles of the Robe
  • Leader cost.png −10% Leader cost
  • Nobility influence.png +10% Nobility influence
  • Marathas influence.png +10% Marathas influence
  • Rajputs influence.png +10% Rajputs influence
  • Nobility loyalty equilibrium.png +5% Nobility loyalty equilibrium
  • Marathas loyalty equilibrium.png +5% Marathas loyalty equilibrium
  • Rajputs loyalty equilibrium.png +5% Rajputs loyalty equilibrium
Nobles of the Robe icon
The noble families of the realm have sworn to provide not only council but also eternal loyalty to our monarch. As our realm expands it is clear that these duties cannot be solely performed by serving us with sword in hand. It is time for a new generation of nobles to serve, in robes and armed with pens they will aid the state just as well as their brothers do with their swords and armor.

Available if the country:

  • is not revolutionary or the Emperor “Emperor” DLC is not enabled.
  • is not in the Indian technology group Indian technology group or does not have the MarathasMarathas estate or has the Nobility.pngNobility estate
  • is not in the Indian technology group Indian technology group or does not have the Rajputs.pngRajputs estate or has the Nobility.pngNobility estate
Meritocratic Recruitment
  • Advisor cost.png −10% Advisor costs
  • Marathas influence.png +10% Marathas influence
  • Rajputs influence.png +10% Rajputs influence
  • Burghers influence.png +10% Burghers influence
  • Burghers loyalty equilibrium.png +5% Burghers loyalty equilibrium
  • Vaishyas influence.png +10% Vaishyas influence
Meritocratic Recruitment icon
We cannot let old privileges govern who will get the privilege of serving our kingdom as it grows. Instead we must look only to the ability of each and every one. A meritocratic system is one where administrators are chosen for their talent, and not their parents.

Available if the country:

  • is not revolutionary or the Emperor “Emperor” DLC is not enabled.
Dakhni Culture
  • State maintenance.png −20% State maintenance
Dakhni Culture icon
As our kingdom grows and matures a joint Deccani culture has started to emerge among the elite of the various great cities of the Deccan. They all speak a common language, Dakhni, that is an amalgam of the local tongues, Persian and Turkic. Let us make good use of this elite culture in our administration and employ administrators that will be able to quickly redeploy from one end of our country to the other.

Available if the country:

  • is in the Indian technology group Indian technology group
  • is Muslim
  • has a primary culture of the Dravidian culture group or Marathi culture
Zabt System
  • Governing capacity.png +150 Governing capacity
Zabt System icon
Administrative penetration has been the greatest obstacle for any empire in this region. It is in the interest of the state to encourage economic productivity and we must at all times keep this in mind, while also keeping a constant watch on the regional economy. Solving this problem will require great resources and commitment, as there is no easy way to rule as many subjects as we aim to. Let us create an administration that conducts regular cadastral surveys of land, crops grown, land revenue, and local economy. Moreover we must demand cash payments of all our subjects at all times and offer lighter taxes when needed to encourage local economy.

Available if the country:

Permanent Marathas Council
  • Land leader shock.png +1 Land leader shock
  • Marathas loyalty equilibrium.png +5% Marathas loyalty equilibrium
  • Nobility loyalty equilibrium.png −5% Nobility loyalty equilibrium
  • Marathas influence.png +10% Marathas influence
  • Nobility influence.png −10% Nobility influence
Permanent Marathas Council icon
Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation.
  • Only available for countries with theMarathasMarathas estate active.
  • Enables the marathas estate privilege Maratha Military Leadership, which grants a maximum of Discipline.png +10% discipline and −15% tax income, scaled by Maratha land ownership.


Governmental Purbias Register
  • Recover army morale speed.png +5% Recover army morale speed
  • Rajputs loyalty equilibrium.png +5% Rajputs loyalty equilibrium
  • Nobility loyalty equilibrium.png −5% Nobility loyalty equilibrium
  • Rajputs influence.png +10% Rajputs influence
  • Nobility influence.png −10% Nobility influence
Governmental Purbias Register icon
The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively.
  • Only available for countries with the Rajputs.png Rajputs estate active.
  • The rajputs estate privilege Enlist Purbias will give an additional Discipline.png +5% discipline to Rajput regiments.


Revolutionary Principle
  • Morale of armies.png +10% Morale of armies
  • National manpower modifier.png +15% National manpower modifier
  • Girondist influence +0.1 Girondist influence
Revolutionary Principle icon
The purpose of our state is quite simple; to spread the Revolution. We must centralise our state around the idea that it is only be liberating all people of the world into Revolutionary states that we may create an everlasting state of peace and equality in the world.
  • Only available for revolutionary countries with the Emperor Emperor DLC enabled.


Equality Principle
  • Tolerance heretic.png +2 Tolerance of heretics
  • Tolerance heathen.png +2 Tolerance of heathens
  • Jacobin influence +0.1 Jacobin influence
Equality Principle icon
Although our state holds Egalité as one of its core values, it is clear that we have completely failed in our goal to treat all our people with fairness and equality. The core principle of our nation must be to eliminate the barriers of gender, culture, and social class and ensure that it is known that all people are created equal and a good start to that would be to ensure that religion remains a private matter and does not dictate one’s rights within the state.
  • Only available for revolutionary countries with the Emperor Emperor DLC enabled.


Imperial Principle
  • Aggressive expansion impact.png −10% Aggressive expansion impact
  • Province war score cost.png −10% Province war score cost
  • Imperial influence +0.1 Imperial influence
Imperial Principle icon
The Revolution has made it clear that our nation, above all others, wields the divine right to hold Imperial Hegemony over all other nations. The states around us are fragile and weak, and it is clear that only by directly controlling these states ourselves will we ensure that the values of the Revolution are enforced on the people.
  • Only available for revolutionary countries with the Emperor Emperor DLC enabled.


Sakdina System
  • National unrest.png −2 National unrest
  • Stability cost modifier.png −5% Stability cost modifier
Sakdina System icon
Every man must know his place. By assigning numerical ranks to each of our subjects they will know thier standing in relation to one another and, most importantly, to the King.
  • Only available for countries with Siamese or Khon Muang primary culture.


Deliberative Assembly[edit | edit source]

Type Effects Description & notes


Parliamentarism
  • National unrest.png −1 National unrest
Parliamentarism icon
It is time we separate the head of government from the head of state and give the legislative assemblies of the land a larger share in the day to day rule of our state.
  • Available if:
    • the country does not have the Nobility.pngNobility estate or the crown owns more land than the Nobility.pngNobility estate whose loyalty is higher than their influence.
    • the country is not the “Celestial Empire”, a “Revolutionary Republic” or a “Revolutionary State” if the Mandate of Heaven.png “Mandate of Heaven” DLC is not enabled.
  • Not available with certain unique reforms


Royal Decree
  • Maximum absolutism +5 Maximum absolutism
Royal Decree icon
The Monarch rules supreme in this country and loyalty is valued above all else. We must ensure that decrees from the royal court are followed to the letter, and in in all parts of our country.
  • Available if the country is not revolutionary.
Aristocratic Court
  • Yearly army tradition decay.png −0.3% Yearly army tradition decay
Aristocratic Court icon
The Nobility served us well over the centuries, and has become an integral part of our government. In order to better control, reward, and gain the support of these ancient aristocratic families we must continue to tie them closely to our royal person and the royal court.
General Estates
  • Production efficiency.png +10% Production efficiency
General Estates icon
The ancient privileges of the estates must be respected and their role in legislation be strengthened. Let us regularly call the general estates as a way to guide and counsel our great ruler.
  • Available if the country is not revolutionary.
States General
  • Stability cost modifier.png −10% Stability cost modifier
  • Stability.png No stability loss on monarch death
States General icon
By a Union of States with representatives in the States General we can more easily deal with the pro-federal movements in our nation while retaining our Monarchy. Through elections and events, the Statists and Monarchists will vie for control over the nation. The effects of this reform and the frequency of elections depend on which faction is currently in power.
  • Available if the country:
    • is not revolutionary.
    • is not the lesser partner in a personal union.
    • is not the emperor of the Holy Roman Empire (a country with this reform can't become emperor of the HRE).
  • Not available with certain unique reforms

Statists in power: Monarchist in power:
National unrest.png −1 National unrest Manpower recovery speed.png +10% Manpower recovery speed
Diplomatic reputation.png +1 Diplomatic reputation Yearly prestige.png +0.5 Yearly prestige
Yearly legitimacy.png −0.5 Yearly legitimacy Yearly legitimacy.png +0.5 Yearly legitimacy

If this reform is abolished then the country gets the Msg event.pngevent ‘[Root.GetAdjectiveCap] Assembly Abolished’.

Legislative Sejm
  • Local heir administrative skill +1 Local heir administrative skill
  • Local heir diplomatic skill +1 Local heir diplomatic skill
  • Local heir military skill +1 Local heir military skill
Legislative Sejm icon
By granting more legislative powers to the Sejm, we ensure that only the best candidates from within our nation are selected to be in line for the throne.
Integrate the Sejmiks
  • Years of separatism.png −5 Years of separatism
Integrate the Sejmiks icon
The Sejmiks are the local parliaments assigned to rule the various regions within our nation. By integrating the Sejmiks into our government, we ensure that people of all cultures feel properly represented in the Sejm."
The Feuillant System
  • Stability cost modifier.png −10% Stability cost modifier
The Feuillant System icon
There are many citizens and politicians in the Republic who wish to return to the tyranny of an absolute monarchy. However, the Feuillant political group believe in a compromise; that powers in the nation should be split between an Emperor and a President, similar to a constitutional monarchy. By riding the delicate balance between Empire and Republic, we may actually please both the Imperialists and Republicans within our nation.
  • Only available for countries that are revolutionary.

  • Has elections every 4 years or only at the ruler's death depending on the current Revolutionaries-Monarchist balance.(see also: Election events#Dutch Republic)
  • Enables Revolutionaries vs Monarchist mechanics
Revolutionaries in power: Monarchist in power:
Morale of armies.png +10% Morale of armies Diplomatic reputation.png +1 Diplomatic reputation
Manpower recovery speed.png +10% Manpower recovery speed
Revolutionary zeal.png +0.25 Yearly revolutionary zeal National unrest.png −1 National unrest


The Two-Chamber System
  • Free policies.png +1 Free policies
The Two-Chamber System icon
For a long time, the Canton system maintained the peace, stability, and independence of small democratic leagues like the Swiss and Swabian Federations. By similarly dividing our legislature into a Grand Council representing the Cantons, and the Senate representing the republic as a whole, we may protect the interests of the individual cities and cultural identities within our nation while still placing the values of the Revolution above all else!
  • Only available for countries that are revolutionary.
Imperial Decree
  • Maximum revolutionary zeal +20 Maximum revolutionary zeal
Imperial Decree icon
The Emperor rules supreme in this nation and disloyalty to the Emperor is equivalent to disloyalty to the Revolution. All decrees issued by the Empire are of course done so in the interest of the people, the Revolution, and the Empire, and disloyalty shall not go unpunished.
  • Only available for countries that are revolutionary.

Absolutism & Constitutionalism[edit | edit source]

Type Effects Description & notes
L’état c’est moi
  • Governing capacity.png +250 Governing capacity
L'Etat c'est moi icon
Without order there is nothing but chaos and men must be led. We must ensure that the word of our monarch is law in each and every case and that everyone does their utmost to realize every royal design.
Regional Representation
  • Minimum autonomy in territories.png −10% Minimum autonomy in territories
Regional Representation icon
The legislative assemblies of this land are an imperative part of our state and by strengthening their role we ensure efficiency as well as the legitimacy of our kingdom.
A Loyal Consulate
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +150 Governing capacity
A Loyal Consulate icon
With the fall of the republican government within the Revolution, it soon became clear that a new system was necessary to continue the spread of the revolution. The Consulate filled that void, and perhaps by advancing the powers of the Consulate and liberally dismissing any who object to the Emperor's rule we will solidify our grasp on all of our Imperial holdings.
  • Only available for countries that are revolutionary.


Military Electorate
  • Yearly army tradition.png +0.25 Yearly army tradition
  • Land leader fire.png +1 Land leader fire
  • Imperial influence +0.1 Imperial influence
Military Electorate icon
Our nation values comradery above all else, and nobody exemplifies the value of being a comrade like our boys fighting on the fields of battle. These are the men who’ve seen the horrors of war and fought alongside their countrymen to preserve and advance the Revolution, and these men should be the ones to rule us. We must alter the requirements to hold an office in our government so that only those who have served in our military are eligible to represent the people within the government.
  • Only available for countries that are revolutionary.

  • A general becomes ruler when the current ruler dies.

Separation of Power[edit | edit source]

Type Effects Description & notes
Political Absolutism
  • Absolutism.png +0.50 Yearly absolutism
  • Maximum absolutism +5 Maximum absolutism
Political Absolutism icon
The best of the state is best served through the realization of the plans and will of its monarch. A true and enlightened monarch can then utilize its full capacity to undertake the many changes needed to ensure prosperity.

Available if the country:

  • is not revolutionary.
Legislative Houses
  • Administrative possible policies.png +1 Administrative possible policies
Legislative Houses icon
By separating the legislative body into more than one house we can better balance the need for change with the one to conserve and preserve the traditions of old.

Available if the country:

  • is not revolutionary.
Become a Republic
  • Changes government type to Government republic.png republic
  • Lose 3 government reforms
Become a Republic icon
Monarchy has run its course for this country. It is time we reform the government at its very top and institute a republic with electable rulers.

Available if the country:

Install Theocratic Government
  • Changes government type toGovernment theocracy.png theocracy
  • Lose 4 government reforms
Install Theocratic Government icon
Religion is the only truly viable way to judge right and wrong. Let us reform the government at its very core and have the divine guide us from now on.

Available if the country:

Emperor of the Revolution
  • Revolutionary zeal.png +1.5 Yearly revolutionary zeal
Emperor of the Revolution icon
Our state is the home of the Revolution, and our Emperor is its head. It is only natural then that we coronate our Emperor as the Emperor of all those loyal to the Revolution and rally the people around his divine cause.
  • Only available for revolutionary countries with the Emperor Emperor DLC enabled.
An Enlightened Monarchy
  • National unrest.png −2 National unrest
  • Max promoted cultures.png +2 Max promoted cultures
An Enlightened Monarchy icon
The ideals of the Enlightenment are the very foundation for Revolutionary thought, and as long as our Emperor does not truly embrace the ideals of the Enlightenment then he does not represent the values of the Revolution. Many would say a hereditary monarchy itself betrays the ideals of the Revolution, but a combination of an absolute monarch and Enlightenment thought shall ensure that none can oppose the ideals of our state.

Available if the country:

  • is revolutionary.
Return to the Revolutionary Republic
  • Lose 3 government reforms
  • Changes government type to Government republic.png republic
  • Enacts ‘Revolutionary Republic’ government reform
Return to the Revolutionary Republic icon
The Empire has served its purpose of advancing the needs of the people through an absolute government. Now that our mission is complete, we should hand our powers back to the people we have fought so hard to liberate and allow them to choose their own destiny.

Available if the country:


If the country uses Revolutionaries vs Monarchist mechanics then it gets the Msg event.pngevent ‘[Root.GetAdjectiveCap] Assembly Abolished’.

New reforms from version 1.34[edit | edit source]

Power Structure[edit | edit source]

Type Effects Description & notes
Kalmar Union
  • Diplomatic relations.png +2 Diplomatic relations
  • Possible advisors.png +1 Possible advisor
  • Nobility influence.png +15% Nobles influence
Kalmar Union icon
The Kalmar Union is the special alliance of the Northern Kingdoms, which swear loyalty to one monarch elected by the nobility of each union partner. However, due to the lack of ratification of the union's treaty and the different interests of the union partners, the Kalmar Union is always at risk to break apart.

Conditions to see the reform:

  • Has enacted the “Kalmar Union” government reform

Conditions to enact the reform:

  • Any subject:
    • Is subject type Junior Partner
    • Capital
      • Province is in Scandinavia region

Unified Kalmar Monarchy
  • Diplomatic relations.png +2 Diplomatic relations
  • Possible advisors.png +1 Possible advisor
  • Maximum absolutism +10 Maximum absolutism
  • Nobility influence.png −10% Nobles influence
  • Years for personal union integration.png −40 Years for personal union integration
Unified Kalmar Monarchy icon
The Kalmar Union has finally been ratified, making it into a state law of Sweden and Norway. As such, the union has been converted into a proper Kingdom, though some of our people prefer to call it an "Arch-Kingdom" in reference to Christopher III.

Conditions to see the reform:

  • At least one of:
    • Has enacted the “Unified Kalmar Monarchy” government reform
    • Had the government reform “Unified Kalmar Monarchy” before

  • personal_union_war_contribution: True
Norwegian Monarchy
  • Yearly legitimacy.png +1 Yearly legitimacy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence.png −10% Nobles influence
Norwegian Monarchy icon
With the expulsion of the Danish nobility, the Norwegian monarchy is once again serving Norway. In order support the government, the Norwegian Monarchy established a parliamentary system with the monarch at its supervisor.

Conditions to see the reform:

  • At least one of:
    • Has enacted the “Norwegian Monarchy” government reform
    • Had the government reform “Norwegian Monarchy” before

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament
Livonian Militarist Monarchy
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion
  • Development cost.png −5% Development cost
  • Monarch military skill +2 Monarch military skill
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • Governing capacity modifier −50% Governing capacity modifier
Livonian Militarist Monarchy icon
Our monarchy is the result of our focus on the military aspects of the country. So much so that the one or the other statesman jokingly calls it "the little Sibling of Prussia".

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Militarist Monarchy” before
    • Has unlocked the government reform “Livonian Militarist Monarchy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Militarist Monarchy” before
    • Has unlocked the government reform “Livonian Militarist Monarchy”

  • Uses Militarization of state.png militarization mechanics
See also: Prussia § Prussian monarchy
Livonian States General
  • Development cost.png −10% Development cost
  • Marines force limit.png +50% Marines force limit
  • Monarch diplomatic skill +2 Monarch diplomatic skill
  • Burghers loyalty equilibrium.png +10% Burghers loyalty equilibrium
  • Governing capacity modifier −50% Governing capacity modifier
Livonian States General icon
Our government is less ruled by one absolute authority but by the states which make the country. Every 4 years the representatives of the states assemble at our grand court to elect the next monarch to power.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian States General” before
    • Has unlocked the government reform “Livonian States General”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian States General” before
    • Has unlocked the government reform “Livonian States General”

Effect when removing:

  • Trigger country event “[Root.GetAdjectiveCap] Assembly Abolished”

  • Does not have consorts.
  • Does not have an heir.
  • Election Term: 4 years.
  • states_general_mechanic: {
statists = { global_colonial_growth = 10 global_trade_power = 0.1 trade_efficiency = 0.1 legitimacy = -1 } monarchists = { navy_tradition = 1 naval_morale = 0.1 legitimacy = 0.5 } }
Livonian Plutocracy
  • Merchants.png +1 Merchant
  • Ship trade power.png +25% Ship trade power
  • Local goods produced modifier +15% Local goods produced modifier
  • Burghers influence.png +5% Burghers influence
  • Burghers influence.png +10% Burghers influence
  • Governing capacity modifier −50% Governing capacity modifier
Livonian Plutocracy icon
Our monarchy is of plutocratic nature where the supporters of the Monarch are those with the largest income. Our Monarch is head of a successful merchant enterprise, and so are many of the members of the government.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Plutocracy” before
    • Has unlocked the government reform “Livonian Plutocracy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Plutocracy” before
    • Has unlocked the government reform “Livonian Plutocracy”

  • Has merchant republic mechanics:
State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost
    • Bonus goods production in provinces not owned by merchant republics or trade companies, proportional to percentage of trade power in the node (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
    • AI is more reluctant to be diplomatically vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
    • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
  • allow_draft_transport_ships: True
  • Can construct a trade post for Administrative power.png 50 administrative power, giving Trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).


Livonian Constitutional Monarchy
  • National unrest.png −2 National unrest
  • Years of separatism.png −5 Years of separatism
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Improve relations.png +15% Improve relations
  • No stability loss on monarch death
Livonian Constitutional Monarchy icon
Our government has separated the power from our Monarch. Whenever a decision is made for the state then the Parliament needs to approve it first.\nOn the plus side, deaths of the Monarchs are no longer considered a threat to the existence of the state.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Constitutional Monarchy” before
    • Has unlocked the government reform “Livonian Constitutional Monarchy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Constitutional Monarchy” before
    • Has unlocked the government reform “Livonian Constitutional Monarchy”

  • Has access to Parliament.png parliament
  • Disables the Nobility.png nobility estate.
  • Disables “Call diet
Livonian Theocracy
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Papal influence.png +0.5 Yearly papal influence
  • Church power.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
  • Clergy influence.png +25% Clergy influence
  • Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
  • No stability loss on monarch death
Livonian Theocracy icon
Our government is shaped by religion and belief. Our Monarch is part of the Clergy estate, and although it is a Monarchy, the ruling style is more similar to one of a Theocracy.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Theocracy” before
    • Has unlocked the government reform “Livonian Theocracy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Theocracy” before
    • Has unlocked the government reform “Livonian Theocracy”

Livonian Elective Monarchy
  • All estates' loyalty equilibrium.png +15% All estates' loyalty equilibrium
  • Stability cost modifier.png −20% Stability cost modifier
  • Possible advisors.png +2 Possible advisors
  • Clergy influence.png +5% Clergy influence
  • Nobility influence.png +5% Nobles influence
  • Burghers influence.png +5% Burghers influence
  • No stability loss on monarch death
Livonian Elective Monarchy icon
Our Monarch is not ascending the throne by the right of his blood but by the right of the electors from our Estates. While the Estates prefer to elect one of their own kind, it is not impossible for them to elect nobles from foreign countries either.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Elective Monarchy” before
    • Has unlocked the government reform “Livonian Elective Monarchy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Elective Monarchy” before
    • Has unlocked the government reform “Livonian Elective Monarchy”

  • Call Diet does not increase estate influence.
  • is_elective: True
Livonian Monarchy
  • Governing capacity.png +50 Governing capacity
  • National unrest.png −1 National unrest
  • Diplomatic reputation.png +1 Diplomatic reputation
  • National manpower modifier.png +5% National manpower modifier
Livonian Monarchy icon
Our government is based on the ground pillars of a stable and ordinary Monarchy. Our society learned from the events which have unfolded in the past, and adapted to all kind of challenges.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Monarchy” before
    • Has unlocked the government reform “Livonian Monarchy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Monarchy” before
    • Has unlocked the government reform “Livonian Monarchy”

Livonian States Council
  • Diplomatic relations.png +2 Diplomatic relations
  • Diplomatic reputation.png +2 Diplomatic reputation
  • Vassal force limit contribution.png +50% Vassal force limit contribution
  • Income from vassals.png +50% Income from vassals
  • National manpower modifier.png −33% National manpower modifier
  • Land force limit modifier.png −33% Land force limit modifier
Livonian States Council icon
A Monarchy in name, the country is governed by a council of administrators and diplomats, who ensure that the interests of the state are fulfilled. The dynasty of the head of the council is the ruling family of the country.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian States Council” before
    • Has unlocked the government reform “Livonian States Council”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian States Council” before
    • Has unlocked the government reform “Livonian States Council”

  • Has access to Parliament.png parliament
Livonian Imperial Reign
  • Core-creation cost.png −15% Core-creation cost
  • Governing capacity.png +200 Governing capacity
  • Yearly legitimacy.png −0.5 Yearly legitimacy
  • Diplomatic reputation.png −2 Diplomatic reputation
Livonian Imperial Reign icon
While others rule over kingdoms, our government rules over an empire. Our own goal is the rapid expansion of the state in order to dominate the world.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Imperial Reign” before
    • Has unlocked the government reform “Livonian Imperial Reign”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Imperial Reign” before
    • Has unlocked the government reform “Livonian Imperial Reign”

Livonian Mercenary State
  • Mercenary manpower.png +33% Mercenary manpower
  • Mercenary discipline.png +5% Mercenary discipline
  • Mercenary cost.png −25% Mercenary cost
  • Mercenary maintenance.png −10% Mercenary maintenance
Livonian Mercenary State icon
Mercenaries have a bad repuation throughout Europe. But in this government, it is the mercenaries who rule.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Mercenary State” before
    • Has unlocked the government reform “Livonian Mercenary State”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Mercenary State” before
    • Has unlocked the government reform “Livonian Mercenary State”

  • Hiring mercenaries does not reduce army professionalism.
  • A General becomes ruler when the current ruler dies.
  • Ruler reigns for life. No elections.
  • Does not have consorts.
  • Allows royal marriages.
  • Does not have an heir.
Livonian Admiralty
  • Marines force limit.png +25% Marines force limit
  • Governing capacity modifier −25% Governing capacity modifier
  • Naval forcelimit.png +33% Naval forcelimit modifier
  • National sailors modifier.png +25% National sailors modifier
  • Ship durability +5% Ship durability
Livonian Admiralty icon
Our government is suited to the harsh environment of the sea. As our whole economy is based on the riches of the sea our Monarchs are chosen from the best admirals we have.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Admiralty” before
    • Has unlocked the government reform “Livonian Admiralty”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Admiralty” before
    • Has unlocked the government reform “Livonian Admiralty”

  • An Admiral becomes ruler when the current ruler dies.
  • Ruler reigns for life. No elections.
  • Have consorts.
  • Allows royal marriages.
  • Does not have an heir.
  • allow_draft_transport_ships: True
Livonian Thalassocracy
  • Colonial range.png +25% Colonial range
  • Settler chance.png +5% Settler chance
  • Chance to capture enemy ships.png +33% Chance to capture enemy ships
  • Province war score cost.png −10% Province warscore cost
Livonian Thalassocracy icon
Our Monarchy is shaped by the might of the sea. Every Monarch of our great country has to be an admiral in order to reach our most remote areas.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Thalassocracy” before
    • Has unlocked the government reform “Livonian Thalassocracy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Thalassocracy” before
    • Has unlocked the government reform “Livonian Thalassocracy”

  • An Admiral becomes ruler when the current ruler dies.
Livonian Autocracy
  • Land maintenance modifier.png −10% Land maintenance modifier
  • Governing capacity modifier +10% Governing capacity modifier
  • Land force limit modifier.png +15% Land force limit modifier
  • Aggressive expansion impact.png −10% Aggressive expansion impact
  • Yearly army tradition decay.png −0.1% Yearly army tradition decay
Livonian Autocracy icon
Some armies have a state. Our army has an expanding empire, and we shall ensure that it continue to expand with more of our forces.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Autocracy” before
    • Has unlocked the government reform “Livonian Autocracy”

Conditions to enact the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Autocracy” before
    • Has unlocked the government reform “Livonian Autocracy”

Livonian Absolute Monarchy
  • Maximum absolutism +30 Maximum absolutism
  • Absolutism.png +3 Yearly absolutism
  • Autonomy change cooldown.png −50% Autonomy change cooldown
  • Nobility influence.png −10% Nobles influence
  • Clergy influence.png −10% Clergy influence
  • Burghers influence.png −10% Burghers influence
Livonian Absolute Monarchy icon
The whole apparatus of the government; all elements of the government serve only one purpose: securing the absolute power of the Monarch.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Absolute Monarchy” before
    • Has unlocked the government reform “Livonian Absolute Monarchy”

Conditions to enact the reform:

  • Has unlocked the government reform “Livonian Absolute Monarchy”

  • absolutism_reduction_on_ruler_death: True
Livonian Enlightened Monarchy
  • Monarch administrative skill +1 Monarch administrative skill
  • Monarch diplomatic skill +1 Monarch diplomatic skill
  • Monarch military skill +1 Monarch military skill
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Governing capacity modifier −50% Governing capacity modifier
Livonian Enlightened Monarchy icon
Our Monarch is a pioneer of the ideas of an Enlightened state, where the absolute rule is supported by the ideas of the Enlightenment.

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Livonian Enlightened Monarchy” before
    • Has unlocked the government reform “Livonian Enlightened Monarchy”

Conditions to enact the reform:

  • Has unlocked the government reform “Livonian Enlightened Monarchy”

Great Sejm
  • Nobility influence.png +5% Nobles influence
  • Maximum absolutism −20 Maximum absolutism
  • National unrest.png −1 National unrest
  • Reform progress growth.png −20% Reform progress growth
Great Sejm icon
The Great Sejm is the prime authority in the matters of the Polish crown. Its votes are mostly cast by provincial and powerful nobles who hold a tight grip on the court's affairs.

Conditions to see the reform:

  • Had the government reform “Great Sejm” before

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament
Polish Elective Monarchy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence.png +5% Nobles influence
  • Reform progress growth.png −20% Reform progress growth
Polish Elective Monarchy icon
Despite the union between us and our Lithuanian brethren, the nobles still have most of the power amassed within their ranks. The elective status of our monarchy, however, implies the introduction of foreign rulers which could be both a blessing and a curse.

Conditions to see the reform:

  • At least one of:
    • Has enacted the “Polish Elective Monarchy” government reform
    • All of:
      • Is playing a custom nation
      • Had the government reform “Polish Elective Monarchy” before

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • is_elective: True
  • Has access to Parliament.png parliament
Polish Autocratic Monarchy
  • Administrative efficiency.png +5% Administrative efficiency
  • Maximum absolutism +10 Maximum absolutism
  • National manpower modifier.png +20% National manpower modifier
  • Reform progress growth.png +10% Reform progress growth
Polish Autocratic Monarchy icon
No more shall we depend on performing the bidding of unruly petty men that happened to be born in a noble house. The Polish Crown is once and for all free to shape and carve its own fate!

Conditions to see the reform:

  • At least one of:
    • Has enacted the “Polish Autocratic Monarchy” government reform
    • All of:
      • Is playing a custom nation
      • Had the government reform “Polish Autocratic Monarchy” before

  • This is a special government reform. You cannot switch to another reform on this level.
Grand Kingdom
  • Heretic and heathen provinces do not give any penalties
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +250 Governing capacity
Grand Kingdom icon
Despite the lack of centralization during most of the 15th century, the lands of our Duchy used to be ruled over by many ambitious Dukes. However, recent developments in international affairs coupled with our territorial expansion and efforts of centralization have led to us extending our grip and influence over our region, declaring the first Grand Kingdom!

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Grand Kingdom” before
    • Has enacted the “Grand Kingdom” government reform

  • Fixed rank: Kingdom rank Kingdom
Grand Empire
  • Heretic and heathen provinces do not give any penalties
  • Monarch administrative skill +2 Monarch administrative skill
  • Governing capacity.png +300 Governing capacity
Grand Empire icon
Previous attempts to reign in the various estates have yielded tremendously positive results. As the age of Absolutism dawns upon Europe, our Kings shall now enjoy the same influence, power and privileges as any Emperor has in the history of the old continent. Long live our Grand Empire!

Conditions to see the reform:

  • At least one of:
    • All of:
      • Is playing a custom nation
      • Had the government reform “Grand Empire” before
    • Has enacted the “Grand Empire” government reform
    • All of:
      • Has completed the mission “Enforce a Commonwealth”
      • Country's total Development.png development is at least 1 000

  • Fixed rank: Empire rank Empire

Noble Privileges[edit | edit source]

Type Effects Description & notes
Grant Noble Castle Rights
  • Fort maintenance.png −20% Fort maintenance
  • Nobility influence.png +5% Nobles influence
  • Marathas influence.png +5% Marathas influence for countries without nobles
  • Rajputs influence.png +5% Rajputs influence for countries without nobles
Grant Noble Castle Rights icon
The Nobility of our country is in direct competition with the Crown for the ownership of the lands. By granting the Nobility the rights to own their own castles and villages around it we can ease the conflicts between the monarchy and the nobles.

Conditions to see the reform:

  • Is not revolutionary

  • on_fort_built_nobles_loyalty: True
Compromise with the Nobility
  • Stability cost modifier.png −10% Stability cost modifier
Compromise with the Nobility icon
The balance of power within our state between the estates and the Crown is a delicate matter. Our best decision is to keep this balance intact by neither cartering more privileges for the noble class nor curtailing its power.

Conditions to see the reform:

  • Is not revolutionary

  • free_noble_levies: True
Nobles' Electorate
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • Marathas loyalty equilibrium.png +10% Marathas loyalty equilibrium
  • Rajputs loyalty equilibrium.png +10% Rajputs loyalty equilibrium
  • Nobility influence.png +10% Nobles influence
  • Marathas influence.png +10% Marathas influence for countries without nobles
  • Rajputs influence.png +10% Rajputs influence for countries without nobles
  • No stability loss on monarch death
Nobles' Electorate icon
The fate of the monarchy is bound to its ruling monarch. As such a sudden death of the ruler is always a shock for the government and their people.\nBy granting the Nobility the right to elect the next head of the state we can ensure that the interregnum and its chaos remain shortlived.

Conditions to see the reform:

  • Is not revolutionary
  • Has activated Aristocratic idea group.png Aristocratic Ideas

Conditions to enact the reform:

  • Has activated Aristocratic idea group.png Aristocratic Ideas
  • None of:
    • Has enacted the “Celestial Empire” government reform

Effect when enacting:

  • Hidden effect:
    • If:
      • Limited to:
        • At least one of:
          • Is in a regency led by the Nobility.png Nobility estate
          • Is in a regency led by the Marathas Marathas estate
          • Is in a regency led by the Rajputs.png Rajputs estate
      • Gain ruler modifier “Empowered Regency” for the rest of the game, giving the following effects:
        • Yearly legitimacy.png +1 Yearly legitimacy
        • Stability cost modifier.png −25% Stability cost modifier
        • Monthly administrative power.png +1 Monthly administrative power
        • Monthly diplomatic power.png +1 Monthly diplomatic power
        • Monthly military power.png +1 Monthly military power

Effect when removing:

  • Hidden effect:
    • Remove country modifier "Empowered Regency"

  • improved_nobles_regency: True
Puppeteer the Nobility
  • Nobility influence.png −15% Nobles influence
  • Marathas influence.png −15% Marathas influence for countries without nobles
  • Rajputs influence.png −15% Rajputs influence for countries without nobles
  • Nobility loyalty equilibrium.png −5% Nobility loyalty equilibrium
  • Marathas loyalty equilibrium.png −5% Marathas loyalty equilibrium
  • Rajputs loyalty equilibrium.png −5% Rajputs loyalty equilibrium
  • Allow estate privileges to be revoked regardless of loyalty and influence
Puppeteer the Nobility icon
The ruling class of owners and nobles assume they are in charge of the affairs of the states. In reality it is the dynasty of the monarch and its serving spies who keep the nobility in check and ensure that the nobles are nothing but mere puppets to the government.

Conditions to see the reform:

  • Is not revolutionary
  • Has activated Espionage idea group.png Espionage Ideas
  • None of:
    • Has the “Golden Liberty” estate privilege

Conditions to enact the reform:

  • Has completed Espionage idea group.png Espionage Ideas

  • Seizing land from the Nobles estate does not cause rebels
Noble Officer Corps
  • Yearly army tradition.png +0.25 Yearly army tradition
  • Yearly army professionalism +0.2% Yearly army professionalism
  • Nobility influence.png +5% Nobles influence
  • Marathas influence.png +5% Marathas influence for countries without nobles
  • Rajputs influence.png +5% Rajputs influence for countries without nobles
Noble Officer Corps icon
While the clergy preaches, the burghers engage in commerce and the commoners do the heavy labor, the Nobility goes out to hunt and train in the arts of combat. By putting the nobles in charge of the military command we can ensure a relibale influx of competent leaders for our armies.

Conditions to see the reform:

  • Is not revolutionary

  • Recruiting generals increases Nobles loyalty

Bureaucracy[edit | edit source]

Type Effects Description & notes
Centralized Monarchical Bureaucracy
  • Autonomy.png −0.05 Monthly autonomy change
  • Autonomy change cooldown.png −25% Autonomy change cooldown
  • Culture conversion cost.png −10% Culture conversion cost
  • All estates' loyalty equilibrium.png −5% All estates' loyalty equilibrium
Centralized Monarchical Bureaucracy icon
The vast lands under our jurisdiction span from east to west. We must ensure the smooth operation of our provinces under our imperial domain.

Conditions to see the reform:

  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • If:
    • Limited to:
      • It is currently the Age of Discovery.png Age of Discovery
    • At least 15 owned provinces with:
      • The capital is on the same continent as the capital of Our country
  • If:
    • Limited to:
      • It is currently the Age of Reformation.png Age of Reformation
    • At least 25 owned provinces with:
      • The capital is on the same continent as the capital of Our country
  • If:
    • Limited to:
      • It is currently the Age of Absolutism.png Age of Absolutism
    • At least 35 owned provinces with:
      • The capital is on the same continent as the capital of Our country
  • If:
    • Limited to:
      • It is currently the Age of Revolutions.png Age of Revolutions
    • At least 50 owned provinces with:
      • The capital is on the same continent as the capital of Our country

Conditions to enact the reform:

  • If:
    • Limited to:
      • It is currently the Age of Discovery.png Age of Discovery
    • At least 15 owned provinces with:
      • The capital is on the same continent as the capital of Our country
  • If:
    • Limited to:
      • It is currently the Age of Reformation.png Age of Reformation
    • At least 25 owned provinces with:
      • The capital is on the same continent as the capital of Our country
  • If:
    • Limited to:
      • It is currently the Age of Absolutism.png Age of Absolutism
    • At least 35 owned provinces with:
      • The capital is on the same continent as the capital of Our country
  • If:
    • Limited to:
      • It is currently the Age of Revolutions.png Age of Revolutions
    • At least 50 owned provinces with:
      • The capital is on the same continent as the capital of Our country

  • centralize_state_no_reform_cost: True
Expanded Royal Court
  • (unrecognized string “all estates influence modifier” for Template:Icon) +5% All estates influence modifier
  • Reform progress growth.png +20% Reform progress growth
  • Possible advisors.png +1 Possible advisor
Expanded Royal Court icon
By expanding the royal court, the estates of the monarchy can rule over areas while still being within the monarch's sphere of influence. This way our state does not run into the issues associated with a decentralized state while still having the resources for other matters.

Conditions to see the reform:

  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active

Royal Favoritism
  • (unrecognized string “all estates influence modifier” for Template:Icon) −5% All estates influence modifier
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
  • Yearly meritocracy.png +0.25 Yearly meritocracy
Royal Favoritism icon
The bureaucracy of our country is handled by the close relatives and trusted advisors of the monarchs. While not truly centralized, the governing power is in the hands of those who have proven themselves in the past.

Conditions to see the reform:

  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active

  • Disables “Call diet
  • seizing_land_loyalty: True
Regional Councils
  • State maintenance.png −33% State maintenance
Regional Councils icon
Maintaining a large empire is no easy task as it is virtually impossible to have a presence in every state. Regional councils can ensure that the states organize by themselves without the government having to interfere.

Conditions to see the reform:

  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active

  • Has special state edicts.
Representatives of the Crown
  • Diplomatic relations.png +1 Diplomatic relation
  • Vassal force limit contribution.png +25% Vassal force limit contribution
Representatives of the Crown icon
Our rule is not through direct means but through subjects and servants who swear loyalty to our crown. Officially selected representatives of the crown advise the rulers of our subject nations to maintain said loyalty.

Conditions to see the reform:

  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active

  • subject_tax_modifier_25: True

State and Religion[edit | edit source]

Type Effects Description & notes
Lands for the Church
  • Papal influence from cardinals.png +33% Papal influence from cardinals
  • Curia treasury contribution +33% Curia treasury contribution
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
  • Curia powers cost −10% Curia powers cost
Lands for the Church icon
The Catholic Church is a crucial part of our society. Every Sunday our devout citizens visit our chapels, churches or cathedrals to pray.\nIn order to keep our people on the right way the Church itself has hold certain areas of our country.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Catholicism Catholic
  • None of:

Conditions to enact the reform:

  • None of:
    • Has country modifier “The Statute in Restraint of Appeals”

Effect when enacting:

  • Hidden effect:
    • Gain opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards Flag of The Papal State The Papal State
    • Flag of The Papal State The Papal State gains opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards this country

Effect when removing:

  • Hidden effect:
    • Lose opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards Flag of The Papal State The Papal State
    • Flag of The Papal State The Papal State loses opinion modifier “Lands for the Church” (Opinion.png +25 opinion) towards this country

  • improved_opinion_of_pope: True


Grant Land to the Monasteries
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +15% Clergy loyalty equilibrium
  • Yearly patriarch authority.png +0.2% Yearly patriarch authority
Grant Land to the Monasteries icon
The monasteries of the Orthodox faith are sacred ground, exempted from taxes and granted total autonomy. Granting land to the monasteries will please the patriarchy at an ignorable cost.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Orthodoxy Orthodox

  • free_religious_culture: True
  • on_church_built_clergy_loyalty: True
  • selling_titles_increases_pa: True


Support Monastic Schools
  • Institution spread in true faith provinces +25% Institution spread in true faith provinces
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Support Monastic Schools icon
The monasteries of the state are famed as centers of learning and art. At each monastic school reside a number of religious scholars, experts within fields such as church history, exegesis of the Holy Scripture, reading, grammar, poetry, music, calligraphy and painting.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Coptic.png Coptic

  • active_holy_sites_improve_clergy_loyalty: True
  • clerical_ministers_tech_buff: True


Embrace the Concept of Free Will
  • Heretic and heathen provinces do not give any penalties
  • National unrest.png −1 National unrest
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Embrace the Concept of Free Will icon
Zoroaster, the founder of our benevolent religion, was a firm believer in the concept of free will. By embracing this concept as the leading religious doctrine of our state we can ensure prosperity and stability within our realm.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Zoroastrianism.png Zoroastrian


Grant Rabbi Privileges
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Idea cost.png −5% Idea cost
  • Church power.png +10% Church power
Grant Rabbi Privileges icon
The rabbis of our state are men of knowledge and education. Granting them privileges to expand their influence will bring great progress to our theological aspects.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is in Jewish group

  • loyalty_from_celebration: True


Head of the Reformed Church
  • Clergy influence.png −5% Clergy influence
  • National tax modifier.png +15% National tax modifier
  • Church power.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
Head of the Reformed Church icon
Our faith is no longer bound to the Holy See. The ruler is now the true head of the state's religion and has as such the duties and privileges of steering the religious direction.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • None of:
    • Religion is Catholicism Catholic
  • None of:
    • Religion is Coptic.png Coptic
  • None of:
    • Religion is Orthodoxy Orthodox
  • Religion is in Christian group

Effect when enacting:

  • Hidden effect:
    • If:
      • Limited to:
        • Is Defender of the Faith
      • Gain country modifier “Defender of the Church” for the rest of the game, giving the following effects:
        • Improve relations.png +15% Improve relations
        • Diplomatic reputation.png +1 Diplomatic reputation
        • Tolerance of the true faith.png +2 Tolerance of the true faith
        • These effects are lost if the state religion changes

Effect after removing:

  • Remove country modifier "Defender of the Church"

  • improved_defender_of_faith: True


Strengthen Confucian Bureaucracy
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Religious harmonization speed.png +10% Religious harmonization speed
  • Governing capacity modifier +5% Governing capacity modifier
Strengthen Confucian Bureaucracy icon
Our scholars are wise advisors to the state and pious followers of Confucius' teachings. They also are the force behind the administrative apparatus of the government. By strengthening their privileges we also strengthen their bureaucratic capabilities.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Confucianism Confucian

  • full_loyalty_on_harmonization: True


Empower the Monasteries
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Yearly karma decay.png +5% Yearly karma decay
  • Stability cost modifier.png −10% Stability cost modifier
Empower the Monasteries icon
The teachings of Buddha are a key element of our state. No action is done without considering the resulting Karma for our people.\nKeeping track of the Karma of our society is near impossible as it is an abstract concept. For that the monasteries of our country could be of help however.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • At least one of:
    • Religion is Buddhism.png Theravada
    • Religion is Vajrayana.png Vajrayana
    • Religion is Mahayana.png Mahayana

  • clergy_estate_agendas_gives_karma: True
  • seizing_land_takes_karma: True
  • enable_karma_decision: True


Expand Brahmin Privileges
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Brahmins influence.png +10% Brahmins hindu influence
  • Brahmins loyalty equilibrium.png +10% Brahmins loyalty equilibrium
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Expand Brahmin Privileges icon
The Brahmins are the priestly caste within our Hindu society. It is their duty to maintain the temples and practice the rituals of our faith.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Hinduism Hindu

  • reduce_new_deity_decision_cd: True


Strengthen Shaman Privileges
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Missionary strength.png +1% Missionary strength
Strengthen Shaman Privileges icon
The shamans of our state are crucial for maintaining a stable state as their word is law to all classes. By strengthening their privileges we can ensure their loyalty to the ruler.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Fetishist Fetishist

  • no_influence_from_fetishist_privileges: True


Abolish the Castes
  • (unrecognized string “all estates influence modifier” for Template:Icon) −15% All estates influence modifier
  • Stability cost modifier.png −20% Stability cost modifier
Abolish the Castes icon
The castes of the Hindu faith are a flawed and corrupt system, encouraging the mistreatment of certain groups within the state.\nWe follow the teachings of Guru Nanak and completely abolish the castes once and for all.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Sikhism Sikh

  • seizing_land_no_rebels: True


Strengthen the Ulema
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Dhimmi influence.png −10% Dhimmi influence
  • Dhimmi loyalty equilibrium.png −10% Dhimmyi loyalty equilibrium
  • Missionary strength.png +1.5% Missionary strength
Strengthen the Ulema icon
The Ulema are the heart of our society. Through their laws and leadership we will reach absolute piety within our state.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is in Muslim group

  • allow_piety_switch_decision: True


Strengthen the Dhimmi
  • Dhimmi influence.png +10% Dhimmi influence
  • Dhimmi loyalty equilibrium.png +10% Dhimmyi loyalty equilibrium
  • Clergy influence.png −10% Clergy influence
  • Clergy loyalty equilibrium.png −10% Clergy loyalty equilibrium
  • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
Strengthen the Dhimmi icon
While the Ulema are seen as the center of our culture, it is the Dhimmi who are the crucial element of our government.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is in Muslim group
  • Dhimmi.png Dhimmi estate exists

  • free_guarantee_dhimmi_autonomy: True


Legacy of the Steppes
  • Monarch military skill +1 Monarch military skill
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Legacy of the Steppes icon
Unlike many other states we have encountered, our government has been formed by Tengri traditions and the vast steppes. Though we are no longer a horde, the legitimacy of the ruler still is found on the battlefield.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Tengri Tengri

  • winning_battles_increases_legitimacy: True


Interweaving of Shrine and State
  • Clergy loyalty equilibrium.png +15% Clergy loyalty equilibrium
  • Religious unity.png +25% Religious unity
Interweaving of Shrine and State icon
The belief in the Kami is deeply rooted in our culture and religion. While we keep a distinct border beetwen the Kannushi and the affairs of the state, it is apparent that our ruling government acts in the interests and virtues of Shintoism.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Shintoism Shinto

  • Enables the Divine idea group.


Embedded Norse Traditions
  • May raid coasts May raid coasts
  • Clergy influence.png +10% Clergy influence
  • Army tradition from battles +50% Army tradition from battles
  • Naval tradition from battles +50% Naval tradition from battles
Embedded Norse Traditions icon
The religion of our ancestors is the driving force of our state's actions. Old, forgotten practices have returned and are now a central point of our society.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • Religion is Norse.png Norse

  • winning_war_increases_legitimacy: True


Strengthen Clergy Privileges
  • Clergy influence.png +10% Clergy influence
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
  • Monthly war exhaustion.png −0.03 Monthly war exhaustion
Strengthen Clergy Privileges icon
The priestly class serves the state by being a spiritual guidance of our people through difficult time periods. The clergy deserves an increase of their rights to honor their role in our state.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • None of:
    • Religion is Jewish.png Jewish
  • None of:
    • Religion is Zoroastrianism.png Zoroastrian
  • None of:
    • Religion is Hinduism Hindu
  • None of:
    • Religion is Sikhism Sikh
  • None of:
    • Religion is in Muslim group
  • None of:
    • Religion is in Christian group
  • None of:
    • Religion is in Eastern group
  • None of:
    • Religion is Tengri Tengri
  • None of:
    • Religion is Fetishist Fetishist
  • None of:
    • Religion is Norse.png Norse


Curtail Clerical Privileges
  • Administrative technology cost −10% Administrative technology cost
  • Clergy influence.png −10% Clergy influence
Curtail Clerical Privileges icon
Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active

  • seizing_land_no_rebels_from_estate_church: True


Expand Temple Rights
  • Clergy influence.png +5% Clergy influence
  • Administrative advisor cost −10% Administrative advisor cost
Expand Temple Rights icon
The clerics of our state have as much interest in the worldy possessions as our nobilty does. To appease them without sacrificing too much of our own power it is in our best interest to expand the lands and rights of the temples of our country.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active

Effect when enacting:

  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
      • Gain province modifier “Expanded Temple Rights” for the rest of the game, giving the following effects:
        • Local unrest.png −2 Local unrest
        • Local tax modifier.png +33% Local tax modifier

Effect after removing:

  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Has province modifier “Expanded Temple Rights”
      • Remove province modifier "Expanded Temple Rights"

  • temples_modifier: True


Maintain Balance of Power
  • All estates' loyalty equilibrium.png +5% All estates' loyalty equilibrium
Maintain Balance of Power icon
The Clergy is like any other estate to us: a powerful and useful asset. In order to keep the balance of power between the estates it is beneficial for our state not to interfere with the interests and actions of the priestly class.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active


Separate the Clergy from State
  • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
  • Maximum tolerance of heretics.png +1 Maximum tolerance of heretics
  • Innovativeness gain +25% Innovativeness gain
Separate the Clergy from State icon
The theological minds have served their purpose to the state, but now they have grown too powerful. It is time to separate the Clergy from the affairs of the apparatus of the government.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active
  • At least one of:
    • Has activated Innovative idea group.png Innovative Ideas
    • Has activated Humanist idea group.png Humanist Ideas
  • None of:
    • Has activated Religious idea group.png Religious Ideas
  • None of:
    • Has activated Divine Ideas

Conditions to enact the reform:

  • At least one of:
    • Has completed Innovative idea group.png Innovative Ideas
    • Has completed Humanist idea group.png Humanist Ideas

  • disables_clergy: True


Restoration of the Clergy
  • Tolerance of the true faith.png +3 Tolerance of the true faith
  • Maximum revolutionary zeal −10 Maximum revolutionary zeal
  • Papal influence.png +100 Yearly papal influence
Restoration of the Clergy icon
The goals of the Revolution is to change the old world order, removing power from the oppressive estates and monarchs and giving it to the people. However, this conflicts with the religious values our people have as the Clergy would be one of the affected estates. To keep order within the Empire it is necessary to restore the clergy once again.

Conditions to see the reform:

  • Is revolutionary
  • DLC Emperor Emperor is active

Effect when enacting:

  • If:
    • Limited to:
      • Has country modifier “Cult of Reason”
    • Lose Stability.png 1 stability
    • Remove country modifier "Cult of Reason"

  • enables_clergy: True


Cult of Reason
  • Jacobin influence +0.1 The jacobins influence
  • Idea cost.png −20% Idea cost
  • Possible policies.png +1 Possible policies
  • Free policies.png +1 Free policies
Cult of Reason icon
Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.\nWe remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people!

Conditions to see the reform:

  • Is revolutionary
  • DLC Emperor Emperor is active

Conditions to enact the reform:

  • Has country modifier “Cult of Reason”


Secularization of the State
  • Girondist influence +0.1 The girondists influence
  • Heretic and heathen provinces do not give any penalties
Secularization of the State icon
While many zealous revolutionaries like to destroy the concept of religion as a whole, it is undeniable that it is a source of comfort and safety for many of our people. Our goal should not be the extinction of faith but the separation of the Clergical institutions from the government.

Conditions to see the reform:

  • Is revolutionary
  • DLC Emperor Emperor is active


The Administrative Cadre[edit | edit source]

Type Effects Description & notes
Dynastic Administration
  • Yearly corruption +0.15 Yearly corruption
  • (unrecognized string “all estates influence modifier” for Template:Icon) −10% All estates influence modifier
  • Monarch administrative skill +1 Monarch administrative skill
  • Possible advisors.png +1 Possible advisor
Dynastic Administration icon
The estates are not trustworthy allies to the monarchy as their priority is expanding their own power instead of serving the state. Only the relatives of the ruler should be entrusted with managing the administrative challenges the state has to face.

Conditions to see the reform:

  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active


Allotment System
  • (unrecognized string “manpower in primary culture provinces” for Template:Icon) +33% Manpower in primary culture provinces
  • (unrecognized string “manpower in accepted culture provinces” for Template:Icon) +20% Manpower in accepted culture provinces
  • (unrecognized string “manpower in same culture group provinces” for Template:Icon) +10% Manpower in same culture group provinces
Allotment System icon
The Allotment System ("Indelningsverket") is a organization system for the military which enables the quick mobilization of the country. Every tenth man between the age of 15 and 44 will be conscripted as permanent part of the national infantry while the Nobility, exempted from their taxes, have to provide with their cavalry.

Conditions to see the reform:

  • At least one of:
    • Has unlocked the government reform “Allotment System”
    • Has enacted the “Allotment System” government reform
    • Had the government reform “Allotment System” before
  • At least one of:
    • Primary culture is Swedish
    • Primary culture is Finnish
    • Primary culture is Norse

  • allow_carolean: True


Economical Matters[edit | edit source]

Type Effects Description & notes
Empower the Burghers
  • Trade power.png +5% Global trade power
  • Trade efficiency.png +5% Trade efficiency
  • Burghers loyalty equilibrium.png +5% Burghers loyalty equilibrium
  • Burghers influence.png +10% Burghers influence
  • Vaishyas loyalty equilibrium.png +5% Vaishyas loyalty equilibrium
  • Vaishyas influence.png +10% Vaishyas influence
  • Jains influence.png +5% Jains influence
  • Jains influence.png +10% Jains influence
Empower the Burghers icon
The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active


Curtail the Burghers
  • Trade company governing cost.png −10% Trade company governing cost
  • Yearly corruption −0.1 Yearly corruption
  • Burghers influence.png −10% Burghers influence
Curtail the Burghers icon
The rights and privileges of the Burghers have been too vast for far too long. Wars and expansion of the state are confronted by a lack of support from our own class of merchants. It is time to curtail the rights of the traders and create a centralized state.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • At least one of:
    • Is not revolutionary
    • None of:
      • DLC Emperor Emperor is active

  • seizing_land_no_rebels_from_estate_burghers: True


Re-establish the Burgher Class
  • Goods produced modifier.png +10% Goods produced modifier
  • Maximum revolutionary zeal −10 Maximum revolutionary zeal
Re-establish the Burgher Class icon
The Burghers of the past government were the class of merchants and craftsmen. Unlike the nobility, the class of the Burghers had no role of oppression in the past and as such it is worth to restore their old systems once again.

Conditions to see the reform:

  • Is revolutionary
  • DLC Emperor Emperor is active

  • enables_burghers: True


Exploitation of the New World
  • Global tariffs.png +25% Global tariffs
  • Treasure fleet income +25% Treasure fleet income
Exploitation of the New World icon
The resources of the New World are plenty and of great value. By granting certain rights and privileges to our merchants, we can assure that these foreign goods are exploited and transported to our state, which we then distribute in the Old World.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • Capital
    • None of:
      • Continent is North America
    • None of:
      • Continent is South America
    • None of:
      • Continent is The New World
    • None of:
      • Is in colonial region Colonial Australia
  • At least one of:
    • Has activated Expansion idea group.png Expansion Ideas
    • Has activated Exploration idea group.png Exploration Ideas

Conditions to enact the reform:

  • At least one of:
    • Has completed Expansion idea group.png Expansion Ideas
    • Has completed Exploration idea group.png Exploration Ideas
  • If:
    • Limited to:
      • Is revolutionary
      • DLC Emperor Emperor is active
    • None of:
      • Has the “Indebted to the $ESTATE_NAME$” estate privilege

  • extra_trade_goods_for_colonial_subjects: True


Mercantilistic Approach
  • Cost to promote mercantilism.png −10% Cost to promote mercantilism
  • Trade power.png +15% Domestic trade power
  • Merchant trade power.png +5 Merchant trade power
Mercantilistic Approach icon
Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!

Conditions to enact the reform:

  • If:
    • Limited to:
      • Is revolutionary
      • DLC Emperor Emperor is active
    • None of:
      • Has the “Indebted to the $ESTATE_NAME$” estate privilege

  • no_mercantilism_loss_from_privilege: True


Embrace Free Trade
  • Institution spread.png +25% Institution spread
  • Trade power abroad.png +20% Trade power abroad
Embrace Free Trade icon
Merchants from all of the world should be able to travel into our lands to engage with our population in trade and commerce. Abandoning the narrowness of mercantalism, the state gains an easier access to foreign thoughts.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!

Conditions to enact the reform:

  • If:
    • Limited to:
      • Is revolutionary
      • DLC Emperor Emperor is active
    • None of:
      • Has the “Indebted to the $ESTATE_NAME$” estate privilege

  • monarch_power_on_institutions: True
  • free_improve_inland_routes: True


Embrace the Economic Theory
  • Production efficiency.png +10% Production efficiency
  • Yearly inflation reduction.png +0.1 Yearly inflation reduction
Embrace the Economic Theory icon
The economy plays an undeniably important role within the apparatus of the state. The complex systems of trade, finance and luxury need to be tamed to serve the health of the government.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!

Conditions to enact the reform:

  • If:
    • Limited to:
      • Is revolutionary
      • DLC Emperor Emperor is active
    • None of:
      • Has the “Indebted to the $ESTATE_NAME$” estate privilege


Lockean Proviso
  • Development cost.png −5% Development cost
  • Goods produced modifier.png +5% Goods produced modifier
Lockean Proviso icon
Unused property is a waste to both nature and the state. By introducing and emphasizing hard goods which yield utility over periods of time, the people can exchange their exessive possessions without offending the natural law. The government would moderate the conflict between accumulation of property and distribution of wealth.

Conditions to see the reform:

  • None of:
    • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
  • Has activated Economic idea group.png Economic Ideas

Conditions to enact the reform:

  • Has completed Economic idea group.png Economic Ideas
  • If:
    • Limited to:
      • Is revolutionary
      • DLC Emperor Emperor is active
    • None of:
      • Has the “Indebted to the $ESTATE_NAME$” estate privilege


Legitimation of Power[edit | edit source]

Type Effects Description & notes
Machiavellianism Reign
  • Aggressive expansion impact.png +15% Aggressive expansion impact
  • Lowered impact on stability from diplomatic actions
  • Maximum absolutism +10 Maximum absolutism
Machiavellianism Reign icon
The state is above morals; above virtues and sins. The government must make decisions purely based on the beneficial gains for the state - even if they are deemed as "evil". As such the sovereign has the right to act for the benefit of his state without moral consideration.
Les Six livres de la République
  • (unrecognized string “all estates influence modifier” for Template:Icon) −5% All estates influence modifier
  • Years of separatism.png −5 Years of separatism
  • National unrest.png −1 National unrest
Les Six livres de la République icon
Absolute rule of a single monarch is as detrimental to the state as letting the masses rule over themselves. The power of the monarch should not be subject to any faction within the state, though to some extent limited by institutions to maintain a balance of power between ruler and the people.
Two Treatises of Government
  • (unrecognized string “expand administration cost” for Template:Icon) −100% Expand administration cost
  • Yearly corruption −0.05 Yearly corruption
  • Max promoted cultures.png +1 Max promoted culture
Two Treatises of Government icon
The nature of humanity is characterized by reason and tolerance. No man is born evil. However, human nature leads our people to be selfish and act only for their own good.\nThe government ensures that this selfishness is resolved in civil ways. It also serves to defend the natural rigth of life, health, liberty and possessions.
  • halved_parliament_bribes: True
Leviathan
  • Harsh treatment cost.png −33% Harsh treatment cost
  • Rebel suppression efficiency.png +50% Rebel suppression efficiency
  • Liberty desire in subjects −10% Liberty desire in subjects
Leviathan icon
Life without government, also called as the state of nature, is a state of anarchy. Every man is for himself and a war of all against all is the only outcome.\nThe people of our government cede some of their rights to our sovereign authority for the sake of protection from the discord.
The Social Contract
  • Heretic and heathen provinces do not give any penalties
  • Religious unity.png +25% Religious unity
The Social Contract icon
The governments of the past are the result of different levels of inequalities between the social classes.\nThe social contract is a concept where people join together into a civil society. By abandoning their claims of natural right, individuals can both preserve themselves and remain free.

Absolutism & Constitutionalism[edit | edit source]

Type Effects Description & notes
Kingdom for the People
  • Possible policies.png +1 Possible policies
Kingdom for the People icon
The ruler is nothing more than a commoner without his subjects. As such, the monarch serves his people just as much as his people serves him.
Divine Rights
  • War score cost vs other religions −5% War score cost vs other religions
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Divine Rights icon
The rule of the monarch is not a right anybody can claim. It is a divine right, granted by our belief. The monarch is, by extention, the embodiment of the divine will of our own faith.

Separation of Power[edit | edit source]

Type Effects Description & notes
Right to Petition
  • (unrecognized string “change national focus cooldown years” for Template:Icon) −5 Change national focus cooldown years
  • No stability loss on monarch death
  • Monarch diplomatic skill +1 Monarch diplomatic skill
Right to Petition icon
The monarchy is as stable as the people allow it to be. It is no secret that the masses yearn for representation in the apparatus of the state. By bringing the matters and worries of the population to the monarch we can ensure to satisfy the monarchy's subjects.


References[edit | edit source]

  1. Global effect, i.e. affects Tolerance of the true faith.png true faith, Tolerance heretic.png heretic and Tolerance heathen.png heathen religious tolerance.
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology