- +10% Morale of armies
- +33% Improve relations
- +1 Yearly prestige
- +10% Manpower recovery speed
- +25% Land force limit modifier
- +1 Yearly legitimacy
- +2% Missionary strength
- +25% Hostile core-creation cost on us
- +10% Trade efficiency
- +10% Fort defense
The Principalities of Wallachia and Moldavia are nested between powers much greater than themselves. Thus far they have survived by playing the dangerous game of offering fealty to whichever nation they believe most likely to protect them against the others. A Voivode who wishes to thrive must carefully observe the balance of power.
The Voivodes had long been members of the Order of the Dragon, a noble and knightly order dedicated to defending Christendom from the encroaching Ottoman Empire. It was no surprise when the Principalities answered the call for the Crusade of Varna. This grand military coalition aimed to drive the Turks from the Balkans and restore Christian rule. The Crusade, however, was a devastating failure, leaving kingdoms broken and the future of the region insecure.
In the immediate aftermath of the Crusade a diplomatic incident led to the Hungarian general Hunyadi being imprisoned by Vlad II of Wallachia. Though the situation was resolved without further conflict, relations have soured enough that Wallachia should not count on Hungarian aid for the time being.
The Voivode of Wallachia joined the Crusade in spite of his son Vlad Dracula being an Ottoman captive; unsurprisingly he now believes that his son must have been slain by Turkish hands. Unbeknownst to the Voivode an embittered Vlad was spared by the Sultan and lives in exile, plotting his revenge against Turk and Wallachian alike.Uncertainty grips Moldavia also; the former monarch Ilias I has died in exile in Poland, leaving his son Roman as a potential claimant to the throne. Roman has secured nominal Polish support for his claim, pledging eternal Moldavian fealty should he become Voivode. It is only a matter of time before Roman attempts to seize the throne from his uncle Stefan.
Moldavia is an Orthodox nation located in Eastern Europe, guaranted by Poland. In 1444, Moldavia is a medium-sized five-province country, bordering Poland on the north, Lithuania and Crimea in the East, the Ottomans in the south and Wallachia and Hungary in the west. After a short time, there will be events for Poland and Hungary, and Moldavia probably ends up as a march.
Moldavia has access to the Rumanian missions (together with Wallachia), which focus on uniting the Romanians, conquer Transilvania, founding Bucharest and take revenge for the crusade of Varna.
- Main article: Romanian missions
- Main article: Moldavian events
Form Romanian Nation
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
The last vestiges of the Roman Empire are gone, and although many would make claim to the imperial crown, we are its true descendants. With all the ancestral lands united under our wise rule, we can usher in a new era of prosperity. We are the children of Rome - the people of Romania!
Romania does not exist. The country:
If AI-controlled further:
Byzantium does not exist
A random owned province: