- +10% Morale of armies
- +33% Improve relations
- +1 Yearly prestige
- +10% Manpower recovery speed
- +25% Land force limit modifier
- +1 Yearly legitimacy
- +2% Missionary strength
- −10% Culture conversion cost
- +10% Trade efficiency
- +10% Fort defense
- For the area, see Moldavia (area).
The Voivodes had long been members of the Order of the Dragon, a noble and knightly order dedicated to defending Christendom from the encroaching Ottoman Empire. It was no surprise when the Principalities answered the call for the Crusade of Varna. This grand military coalition aimed to drive the Turks from the Balkans and restore Christian rule. The Crusade, however, was a devastating failure, leaving kingdoms broken and the future of the region insecure.
In the immediate aftermath of the Crusade a diplomatic incident led to the Hungarian general Hunyadi being imprisoned by Vlad II of Wallachia. Though the situation was resolved without further conflict, relations have soured enough that Wallachia should not count on Hungarian aid for the time being.
The Voivode of Wallachia joined the Crusade in spite of his son Vlad Dracula being an Ottoman captive; unsurprisingly he now believes that his son must have been slain by Turkish hands. Unbeknownst to the Voivode an embittered Vlad was spared by the Sultan and lives in exile, plotting his revenge against Turk and Wallachian alike.Uncertainty grips Moldavia also; the former monarch Ilias I has died in exile in Poland, leaving his son Roman as a potential claimant to the throne. Roman has secured nominal Polish support for his claim, pledging eternal Moldavian fealty should he become Voivode. It is only a matter of time before Roman attempts to seize the throne from his uncle Stefan.
Moldavia is an Orthodox nation located in Eastern Europe, guaranted by Poland. In 1444, Moldavia is a medium-sized five-province country, bordering Poland on the north, Lithuania in the East, the Ottomans in the south and Wallachia in the west. After a short time, there will be events for Poland and Hungary, and Moldavia probably ends up as a march.
Moldavia has access to the Romanian missions (together with Wallachia), which focus on uniting the Romanians, conquering Transylvania, founding Bucharest and taking revenge for the defeat of the crusade of Varna.
Missions[edit | edit source]
- Main article: Romanian missions
Events[edit | edit source]
- Main article: Moldavian events
Decisions[edit | edit source]
Form Romanian Nation
Romania does not exist.
If the country is AI-controlled then it:
Playing with normal or historical nations
Byzantium does not exist
A random owned province:
Strategy[edit | edit source]
Playing Moldavia can make for very different and interesting gameplay, but is also very RNG dependent, as you rely on the rivals of countries like Poland, Hungary, Austria and Muscovy in order to make alliances yourself, combined with the randomness of the Ottomans fabricating time.
You should start the game out by taking Wallachia as soon as possible, if they have good alliances it might be beneficial to restart. After you take out Wallachia you should focus on securing strong alliances to stop Ottoman aggression. You start out with a guarantee from Poland (you can also choose to be their March) and your top priority for alliances should be Muscovy, as their sheer amount of active troops, should discourage Ottomans from attacking you.
For your expanding after conquering Wallachia you should first focus on seeing opportunities to take land from Hungary and then eventually beat the Ottomans (unless you get an opportunity to punish them early). If you find yourself in a stall, you can often relatively easily take high value provinces from Crimea, however they have undesirable cultures and can be hard to convert.
If you are able to form Romania your game should likely be in a good state to go for the "Dracula's Revenge" achievement.