Modifier list
A modifier is a value that affects various attributes of a country or province.
Contents
Overview[edit]
All modifiers are sorted into one of two internal scopes: country and province. Adding country modifiers to a province scope will not work, and vice versa.
Additionally, there is a unique type of country modifier called the rule modifier. These activate features such as Exploration when applied. Do note, however, most rule modifiers can only be applied in a specific context, i.e. can_bypass_forts
can only be used in the Ages file.
All modifiers stack additively. For example, if you apply infantry_cost = 0.1
and then apply infantry_cost = 0.3
, the country will have infantry_cost = 0.4
.
However, the effect the modifier value has on its base value can be additive or multiplicative. For example: army_tradition = 1
adds the value to the base Army Tradition, whereas infantry_cost = 0.1
multiplies the base value by the modifier value.
The following examples are mostly positive(green text in game) effects.
Country modifiers[edit]
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Please help with verifying or updating this section. It was last verified for version 1.28. |
Military[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
army_tradition | army_tradition = 1
|
Adds to the rate of army tradition gained each year. | Additive | 1.1 |
army_tradition_decay | army_tradition_decay = -0.01
|
Adds to the decay rate of army tradition. | Additive | 1.1 |
army_tradition_from_battle | army_tradition_from_battle = 0.01
|
Modifies the army tradition bonus when gained through battles. | Multiplicative | 1.18 |
yearly_army_professionalism | yearly_army_professionalism = 0.01
|
Modifies the rate of army professionalism gained each year. | Multiplicative | 1.23 |
drill_gain_modifier | drill_gain_modifier = 0.10
|
Modifies the army drill gains while drilling | Multiplicative | 1.23 |
drill_decay_modifier | drill_decay_modifier = -0.10
|
Modifies the army drill decay rate per year. | Multiplicative | 1.24 |
infantry_cost | infantry_cost = -0.10
|
Modifies the base cost of infantry units. | Multiplicative | 1.1 |
infantry_power | infantry_power = 0.10
|
Modifies the power infantry gain from unit pips. | Multiplicative | 1.1 |
infantry_fire | infantry_fire = 1
|
added to infanty fire modifier, a pure multiplier to infantry damage during fire phase | Additive | 1.28 |
infantry_shock | infantry_shock = 1
|
added to infanty shock modifier, a pure multiplier to infantry damage during shock phase | Additive | 1.28 |
cavalry_cost | cavalry_cost = -0.10
|
Modifies the base cost of cavalry units. | Multiplicative | 1.1 |
cavalry_power | cavalry_power = 0.10
|
Modifies the power cavalry gain from unit pips. | Multiplicative | 1.1 |
cavalry_fire | cavalry_fire = 1
|
added to cavalry fire modifier, a pure multiplier to cavalry damage during fire phase | Additive | 1.28 |
cavalry_shock | cavalry_shock = 1
|
added to cavalry shock modifier, a pure multiplier to cavalry damage during shock phase | Additive | 1.28 |
artillery_cost | artillery_cost = -0.10
|
Modifies the base cost of artillery units. | Multiplicative | 1.1 |
artillery_power | artillery_power = 0.10
|
Modifies the power artillery gain from unit pips. | Multiplicative | 1.1 |
artillery_fire | artillery_fire = 1
|
added to artillery fire modifier, a pure multiplier to artillery damage during fire phase, also for ship cannons | Additive | 1.28 |
artillery_shock | artillery_shock = 1
|
added to artillery shock modifier, a pure multiplier to artillery damage during shock phase | Additive | 1.28 |
cav_to_inf_ratio | cav_to_inf_ratio = 0.10
|
Adds to the ratio required to negate the insufficient support penalty. | Additive | 1.20 |
cavalry_flanking | cavalry_flanking = 0.10
|
Modifies the effectiveness of cavalry flanking. | Multiplicative | 1.18 |
artillery_bonus_vs_fort | artillery_bonus_vs_fort = 1
|
Adds to the bonus artillery get versus forts. | Additive | 1.20 |
backrow_artillery_damage | backrow_artillery_damage = 0.10
|
Modifies the bonus damage artillery inflict when in the backrow during combat. | Multiplicative | 1.20 |
discipline | discipline = 0.01
|
Modifies the discipline of land units. | Multiplicative | 1.1 |
mercenary_discipline | mercenary_discipline = 0.10
|
Modifies the discipline of mercenary units. | Multiplicative | 1.20 |
land_morale | land_morale = 0.10
|
Modifies the land morale of land units. | Multiplicative | 1.1 |
defensiveness | defensiveness = 0.10
|
Modifies the siege defensiveness that affects siege phase length. | Multiplicative | 1.1 |
siege_ability | siege_ability = 0.10
|
Modifies the siege ability that affects siege phase length. Reverse concept of defensiveness. | Multiplicative | 1.6 |
movement_speed | movement_speed = 0.10
|
Modifies the base movement speed for all land units. | Multiplicative | 1.18 |
fire_damage | fire_damage = 0.10
|
Modifies the fire damage done by land units. | Multiplicative | 1.18 |
fire_damage_received | fire_damage_received = -0.10
|
Modifies the fire damage taken by land units. | Multiplicative | 1.18 |
shock_damage | shock_damage = 0.10
|
Modifies the shock damage done by land units. | Multiplicative | 1.18 |
shock_damage_received | shock_damage_received = -0.10
|
Modifies the shock damage taken by land units. | Multiplicative | 1.18 |
recover_army_morale_speed | recover_army_morale_speed = 0.10
|
Modifies the army morale recovery speed. | Multiplicative | 1.1 |
siege_blockade_progress | siege_blockade_progress = 1
|
Modifies the bonus siege status by blockaded. | Additive | 1.20 |
reserves_organisation | reserves_organisation = 0.10
|
Modifies the morale damage taken by units in reserves (i.e. not in battle, but engaged with another unit) | Multiplicative | 1.23 |
land_attrition | land_attrition = -0.10
|
Modifies the attrition taken by land units. | Multiplicative | 1.1 |
reinforce_cost_modifier | reinforce_cost_modifier = -0.10
|
Modifies the cost of reinforcements when units are reinforced. | Multiplicative | 1.19 |
reinforce_speed | reinforce_speed = 0.10
|
Modifies the rate at which units are reinforced with new men. | Multiplicative | 1.1 |
manpower_recovery_speed | manpower_recovery_speed = 0.10
|
Modifies the rate at which manpower is recovered. | Multiplicative | 1.1 |
global_manpower | global_manpower = 1
|
Adds to the country's total manpower pool. 1 equals 1000 men. | Additive | 1.1 |
global_manpower_modifier | global_manpower_modifier = 0.10
|
Modifies a country's total manpower pool. | Multiplicative | 1.1 |
global_regiment_cost | global_regiment_cost = -0.10
|
Modifies the base unit cost for all land units. | Multiplicative | 1.1 |
global_regiment_recruit_speed | global_regiment_recruit_speed = -0.10
|
Modifies the base speed at which land units are recruited. | Multiplicative | 1.1 |
global_supply_limit_modifier | global_supply_limit_modifier = 0.10
|
Modifies the supply limit of provinces | Additive | 1.28 |
land_forcelimit | land_forcelimit = 1
|
Adds to a country's force limit. | Additive | 1.1 |
land_forcelimit_modifier | land_forcelimit_modifier = 0.10
|
Modifies a country's force limit. | Multiplicative | 1.1 |
land_maintenance_modifier | land_maintenance_modifier = -0.10
|
Modifies the maintenance cost of all land units. | Multiplicative | 1.1 |
mercenary_cost | mercenary_cost = -0.10
|
Modifies the base cost for mercenary units. | Multiplicative | 1.1 |
merc_maintenance_modifier | merc_maintenance_modifier = -0.10
|
Modifies the maintenance cost of all mercenary units. | Multiplicative | 1.1 |
possible_condottieri | possible_condottieri = 1
|
Modifies the base condottieri limit. | Multiplicative | 1.16 |
hostile_attrition | hostile_attrition = 1
|
Adds to the attrition enemies take in a country's provinces. | Additive | 1.1 |
garrison_size | garrison_size = 0.10
|
Modifies the base garrison size in provinces. | Multiplicative | 1.12 |
global_garrison_growth | global_garrison_growth = 0.10
|
Modifies the base garrison growth in provinces. | Multiplicative | 1.1 |
fort_maintenance_modifier | fort_maintenance_modifier = -0.10
|
Modifies the base fort maintenance cost. | Multiplicative | 1.12 |
rival_border_fort_maintenance | rival_border_fort_maintenance = -0.10
|
Modifies the base fort maintenance cost for forts in provinces that border rivals. | Multiplicative | 1.20 |
war_exhaustion | war_exhaustion = -0.10
|
Adds to the monthly war exhaustion rate. | Additive | 1.1 |
war_exhaustion_cost | war_exhaustion_cost = -0.10
|
Modifies the diplomatic power cost for reducing war exhaustion. | Multiplicative | 1.1 |
leader_land_fire | leader_land_fire = 1
|
Adds to the minimum fire pip count a leader can be generated with. | Additive | 1.6 |
leader_land_manuever | leader_land_manuever = 1
|
Adds to the minimum maneuver pip count a leader can be generated with. | Additive | 1.6 |
leader_land_shock | leader_land_shock = 1
|
Adds to the minimum shock pip count a leader can be generated with. | Additive | 1.6 |
leader_siege | leader_siege = 1
|
Adds to the minimum siege pip count a leader can be generated with. | Additive | 1.6 |
general_cost | general_cost = -0.10
|
Modifies the base military power cost for recruiting Generals. | Multiplicative | 1.23 |
free_leader_pool | free_leader_pool = 1
|
Adds to the maximum amount of free leaders. | Additive | 1.1 |
raze_power_gain | raze_power_gain = 0.10
|
Modifies the amount of monarch power gained from razing. | Multiplicative | 1.14 |
loot_amount | loot_amount = 0.10
|
Modifies the amount of loot taken at once during looting. | Multiplicative | 1.12 |
available_province_loot | available_province_loot = 0.10
|
Modifies the amount of loot available in a province. | Multiplicative | 1.30 |
prestige_from_land | prestige_from_land = 0.10
|
Modifies the prestige bonus from combat. | Multiplicative | 1.11 |
amount_of_banners | amount_of_banners = 0.10
|
Modifies the maximum amount of banners available. | Multiplicative | 1.20 |
war_taxes_cost_modifier | war_taxes_cost_modifier = -0.10
|
Modifies the military power cost for raising war taxes. | Multiplicative | 1.20 |
leader_cost | leader_cost = -0.10
|
Modifies the military power cost for hiring leaders. | Multiplicative | 1.26 |
may_recruit_female_generals | may_recruit_female_generals = yes
|
Allows the recruitment of female generals. | Constant | 1.11(Only usable in ideas or religions before 1.30) |
special_unit_forcelimit | special_unit_forcelimit= 0.10
|
Modifies the allowed forcelimit of special units such as Rajput regiments, etc. | Multiplicative | 1.30 |
manpower_in_true_faith_provinces | manpower_in_true_faith_provinces= 0.10
|
Modifies the amount of manpower gained from provinces that follow the true faith of a country. | Multiplicative | 1.30 |
mercenary_manpower | mercenary_manpower= 0.10
|
Modifies the amount of manpower mercenary companies have. | Multiplicative | 1.30 |
[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
navy_tradition | navy_tradition = 1
|
Adds to the yearly navy tradition rate. | Additive | 1.1 |
navy_tradition_decay | navy_tradition_decay = -0.01
|
Adds to the decay rate of navy tradition. | Additive | 1.1 |
naval_tradition_from_battle | naval_tradition_from_battle = 0.1
|
Modifies the base navy tradition gained from battles. | Multiplicative | 1.18 |
naval_tradition_from_trade | naval_tradition_from_trade = 0.1
|
Modifies the base navy tradition gained from protecting trade. | Multiplicative | 1.28 |
heavy_ship_cost | heavy_ship_cost = -0.1
|
Modifies the base cost of heavy ships. | Multiplicative | 1.1 |
heavy_ship_power | heavy_ship_power = 0.1
|
Modifies the power heavy ships gain from unit pips. | Multiplicative | 1.1 |
light_ship_cost | light_ship_cost = -0.1
|
Modifies the base cost of light ships. | Multiplicative | 1.1 |
light_ship_power | light_ship_power = 0.1
|
Modifies the power light ships gain from unit pips. | Multiplicative | 1.1 |
galley_cost | galley_cost = -0.1
|
Modifies the base cost of galley ships. | Multiplicative | 1.1 |
galley_power | galley_power = 0.1
|
Modifies the power galley ships gain from unit pips. | Multiplicative | 1.1 |
transport_cost | transport_cost = -0.1
|
Modifies the base cost of transport ships. | Multiplicative | 1.1 |
transport_power | transport_power = 0.1
|
Modifies the power transport ships gain from unit pips. | Multiplicative | 1.1 |
global_ship_cost | global_ship_cost = -0.1
|
Modifies the base cost of all ships. | Multiplicative | 1.1 |
global_ship_recruit_speed | global_ship_recruit_speed = -0.1
|
Modifies the base recruitmend speed of all ships. | Multiplicative | 1.1 |
global_ship_repair | global_ship_repair = 0.1
|
Modifies the base repair speed (in port) of all ships. | Multiplicative | 1.7 |
naval_forcelimit | naval_forcelimit = 1
|
Adds to a country's naval force limit. | Additive | 1.1 |
naval_forcelimit_modifier | naval_forcelimit_modifier = 0.1
|
Modifies a country's naval force limit. | Multiplicative | 1.1 |
naval_maintenance_modifier | naval_maintenance_modifier = -0.1
|
Modifies the naval maintenance for all ships. | Multiplicative | 1.1 |
global_sailors | global_sailors = 1000
|
Adds to a country's maximum sailor pool. | Additive | 1.1 |
global_sailors_modifier | global_sailors_modifier = 0.1
|
Modifies a country's maximum sailor pool. | Multiplicative | 1.16 |
sailor_maintenance_modifer | sailor_maintenance_modifer = -0.1
|
Modifies the sailor maintenance for all ships. | Multiplicative | 1.16 |
sailors_recovery_speed | sailors_recovery_speed = 0.1
|
Modifies the sailor recovery rate for all ships. | Multiplicative | 1.16 |
blockade_efficiency | blockade_efficiency = 0.1
|
Modifies the efficiency of blockades against enemies. | Multiplicative | 1.1 |
capture_ship_chance | capture_ship_chance = 0.1
|
Adds to the chance for ship capture during naval battles. | Additive | 1.18 |
global_naval_engagement_modifier | global_naval_engagement_modifier = 0.1
|
Modifies the maximum naval engagement width. | Multiplicative | 1.16 |
naval_attrition | naval_attrition = -0.1
|
Modifies the naval attrition taken by ships. | Multiplicative | 1.1 |
naval_morale | naval_morale = 0.1
|
Modifies the naval morale of all ships. | Multiplicative | 1.1 |
ship_durability | ship_durability = 0.1
|
Modifies the durability of all ships. | Multiplicative | 1.7 |
sunk_ship_morale_hit_recieved | sunk_ship_morale_hit_recieved = -0.1
|
Modifies the morale damage taken during battle by losing ships. | Multiplicative | 1.18 |
recover_navy_morale_speed | recover_navy_morale_speed = 0.1
|
Modifies the morale recovery rate of ships. | Multiplicative | 1.1 |
prestige_from_naval | prestige_from_naval = 0.1
|
Modifies the prestige gained through naval battles. | Multiplicative | 1.11 |
leader_naval_fire | leader_naval_fire = 1
|
Adds to the minimum fire pip count a leader can be generated with. | Additive | 1.6 |
leader_naval_manuever | leader_naval_manuever = 1
|
Adds to the minimum maneuver pip count a leader can be generated with. | Additive | 1.6 |
leader_naval_shock | leader_naval_shock = 1
|
Adds to the minimum shock pip count a leader can be generated with. | Additive | 1.6 |
own_coast_naval_combat_bonus | own_coast_naval_combat_bonus = 1.0
|
Modifies the combat bonus navies gain when sailing in coastal tiles that border their home nation. | Multiplicative | 1.26 |
admiral_cost | admiral_cost = -0.1
|
Modifies the cost of hiring an admiral. | Multiplicative | 1.28 |
global_naval_barrage_cost | global_naval_barrage_cost = -0.1
|
Modifies the cost for using the ‘Naval Barrage’ action. | Multiplicative | 1.28 |
allowed_marine_fraction | allowed_marine_fraction = 0.1
|
Modifies the amount of marines allowed to be recruited. | Multiplicative | 1.30 |
flagship_cost | flagship_cost = -0.1
|
Modifies the cost of building a flagship. | Multiplicative | 1.30 |
may_perform_slave_raid | may_perform_slave_raid = yes
|
Allows ships to perform slave raids. | Constant | 1.16(Only usable in ideas or religions before 1.30) |
may_perform_slave_raid_on_same_religion | may_perform_slave_raid_on_same_religion = yes
|
Grants the abiliy to conduct slave raids against nations that share the same religion. | Constant | 1.27(Only usable in ideas or religions before 1.30) |
Flagships[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
admiral_skill_gain_modifier | admiral_skill_gain_modifier = 0.1
|
The monthly chance that an admiral gains a pip while he is assigned to a fleet that is on a mission and contains a flagship with this modifier | Additive | 1.28 |
flagship_durability | flagship_durability = 1
|
Modifies the ship durability for the flagship. | Multiplicative | 1.28 |
flagship_morale | flagship_morale = 1
|
Modifies the naval morale for the flagship. | Multiplicative | 1.28 |
flagship_naval_engagement_modifier | flagship_naval_engagement_modifier = 1
|
Modifies the fleet engagement width of the flagship's fleet. | Additive | 1.28 |
movement_speed_onto_off_boat_modifier | movement_speed_onto_off_boat_modifier = -0.1
|
Modifies the speed at which troops disembark off ships into provinces. | Multiplicative | 1.28 |
flagship_landing_penalty | flagship_landing_penalty = 1
|
Modifies the disembarkment penalty for the flagship. | Multiplicative | 1.28 |
number_of_cannons_flagship_modifier | number_of_cannons_flagship_modifier = 0.1
|
Modifies the number of cannons for the flagship. | Multiplicative | 1.28 |
naval_maintenance_flagship_modifier | naval_maintenance_flagship_modifier = -0.1
|
Modifies the naval maintenance for the flagship. | Multiplicative | 1.28 |
trade_power_in_fleet_modifier | trade_power_in_fleet_modifier = 1
|
Modifies the trade power conferred by the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
morale_in_fleet_modifier | morale_in_fleet_modifier = 0.1
|
Modifies the naval morale for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
blockade_impact_on_siege_in_fleet_modifier | blockade_impact_on_siege_in_fleet_modifier = 0.1
|
Modifies the blockade impact of the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
exploration_mission_range_in_fleet_modifier | exploration_mission_range_in_fleet_modifier = 100
|
Modifies the exploration mission range for the flagship and all other ships within its fleet. | Additive | 1.28 |
barrage_cost_in_fleet_modifier | barrage_cost_in_fleet_modifier = -0.1
|
Modifies the ‘Naval Barrage’ action cost for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
naval_attrition_in_fleet_modifier | naval_attrition_in_fleet_modifier = -0.1
|
Modifies the naval attrition suffered by the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
privateering_efficiency_in_fleet_modifier | privateering_efficiency_in_fleet_modifier = 0.1
|
Modifies the privateering efficiency of the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
prestige_from_battles_in_fleet_modifier | prestige_from_battles_in_fleet_modifier = 1
|
Modifies the amount of prestige gained from battles for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
naval_tradition_in_fleet_modifier | naval_tradition_in_fleet_modifier = 1
|
Modifies the amount of Naval Tradition gained from battles for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
cannons_for_hunting_pirates_in_fleet | cannons_for_hunting_pirates_in_fleet = 1
|
Modifies the amount of cannons for the flagship and all other ships within its fleet whilst on the Hunting Pirates mission. | Multiplicative | 1.28 |
movement_speed_in_fleet_modifier | movement_speed_in_fleet_modifier = 0.1
|
Modifies the movement speed for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
Diplomacy[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
diplomats | diplomats = 1
|
Adds to a country's diplomat count. | Additive | 1.1 |
diplomatic_reputation | diplomatic_reputation = 1
|
Adds to a country's diplomatic reputation. | Additive | 1.1 |
diplomatic_upkeep | diplomatic_upkeep = 1
|
Adds to the maximum number of free diplomatic relations. | Additive | 1.1 |
envoy_travel_time | envoy_travel_time = -0.2
|
Modifies diplomat travel time during actions. | Multiplicative | 1.6 |
fabricate_claims_cost | fabricate_claims_cost = -0.2
|
Modifies spy network cost for fabricating claim. | Multiplicative | 1.1 |
improve_relation_modifier | improve_relation_modifier = 0.2
|
Modifies the speed of the ‘Improve Relations’ diplomatic action. | Multiplicative | 1.18 |
vassal_forcelimit_bonus | vassal_forcelimit_bonus = 0.2
|
Modifies the bonus to a country's forcelimit from their subjects. | Multiplicative | 1.7 |
vassal_income | vassal_income = 0.2
|
Modifies the bonus to a country's income from their subjects. | Multiplicative | 1.1 |
ae_impact | ae_impact = -0.2
|
Modifies the total size of aggressive expansion gained during actions that confer it. | Multiplicative | 1.6 |
claim_duration | claim_duration = 0.2
|
Modifies the duration of claims. (not uses in vanilla) | Multiplicative | 1.20 |
diplomatic_annexation_cost | diplomatic_annexation_cost = -0.2
|
Modifies the diplomatic power cost for annexation. | Multiplicative | 1.7 |
province_warscore_cost | province_warscore_cost = -0.2
|
Modifies the warscore cost for taking provinces. | Multiplicative | 1.8 |
unjustified_demands | unjustified_demands = -0.2
|
Modifies the weighting of demands in peace treaties. | Multiplicative | 1.1 |
enemy_core_creation | enemy_core_creation = 0.2
|
Modifies the cost of coring provinces for enemies that have your cores. | Multiplicative | 1.1 |
rival_change_cost | rival_change_cost = -0.2
|
Modifies the diplomatic power cost to change rivals. | Multiplicative | 1.20 |
justify_trade_conflict_cost | justify_trade_conflict_cost = -0.2
|
Modifies the spy network cost to justify trade conflicts. | Multiplicative | 1.26 |
stability_cost_to_declare_war | stability_cost_to_declare_war = 1
|
Modifies the stability cost to declare war. Default is 0 with a casus belli and no truce. | Additive | 1.30 |
accept_vassalization_reasons | accept_vassalization_reasons = 5
|
Gives reasons to accept vassalization. | Additive | 1.30 |
transfer_trade_power_reasons | transfer_trade_power_reasons = 5
|
Gives reasons to transfer trade. | Additive | 1.30 |
Economy[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
global_tax_income | global_tax_income = 12
|
Adds to the base tax income per year (i.e. 12 equals 1 extra per month). | Additive | 1.10 |
global_tax_modifier | global_tax_modifier = 0.05
|
Modifies the base tax income by a percentage. | Multiplicative | 1.1 |
production_efficiency | production_efficiency = 0.05
|
Modifies the base production income by a percentage. | Multiplicative | 1.1 |
state_maintenance_modifier | state_maintenance_modifier = -0.25
|
Modifies the maintenance cost for states. | Multiplicative | 1.16 |
inflation_action_cost | inflation_action_cost = -0.1
|
Modifies the administrative power cost for reducing inflation. | Multiplicative | 1.2 |
inflation_reduction | inflation_reduction = 0.1
|
Adds to the base yearly inflation reduction rate. | Additive | 1.1 |
interest | interest = -1
|
Adds to the base interest rate. | Additive | 1.1 |
development_cost | development_cost = -0.1
|
Modifies the development cost for provinces. | Multiplicative | 1.12 |
build_cost | build_cost = -0.1
|
Modifies all building costs. | Multiplicative | 1.1 |
build_time | build_time = -0.25
|
Modifies all building construction times. | Multiplicative | 1.1 |
administrative_efficiency | administrative_efficiency = 0.2
|
Modifies the base core creation cost, diplo-annexation costs and the impact of province development on overextension and warscore cost. | Multiplicative | 1.20 |
core_creation | core_creation = -0.1
|
Modifies the base core creation cost. | Multiplicative | 1.1 |
core_decay_on_your_own | core_decay_on_your_own = -0.1
|
Modifies the rate at which the cores of a country will decay when under the ownership of a different country. | Multiplicative | 1.20 |
Technology[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
<tech>_cost_modifier | adm_tech_cost_modifier = -0.1
|
Modifies the monarch power cost of <tech> technologies. Generated automatically for all technology tables in /Europa Universalis IV/common/technology.txt. |
Multiplicative | 1.1 |
technology_cost | technology_cost = -0.1
|
Modifies the monarch power cost of all technologies. | Multiplicative | 1.1 |
idea_cost | idea_cost = -0.1
|
Modifies the monarch power cost of purchasable ideas. | Multiplicative | 1.1 |
embracement_cost | embracement_cost = -0.1
|
Modifies the ducat cost for embracing an institution. | Multiplicative | 1.18 |
global_institution_spread | global_institution_spread = 0.1
|
Modifies the rate of spread for institutions in all owned provinces. | Multiplicative | 1.18 |
institution_spread_from_true_faith | institution_spread_from_true_faith = 0.1
|
Modifies the rate of spread for institutions in owned provinces following the owner's religion. | Multiplicative | 1.20 |
native_advancement_cost | native_advancement_cost = -0.2
|
Modifies the monarch power cost of native advancements. | Multiplicative | 1.4 |
all_power_cost | all_power_cost = -0.1
|
Modifies the monarch power cost of every action that costs monarch power. | Multiplicative | 1.16 |
innovativeness_gain | innovativeness_gain = 0.5
|
Modifies the amount of innovativeness gained | Multiplicative | 1.25 |
free_adm_policy | free_adm_policy = 1
|
Modifies the amount of free administrative policies. | Additive | 1.26 |
free_dip_policy | free_dip_policy = 1
|
Modifies the amount of free diplomatic policies. | Additive | 1.26 |
free_mil_policy | free_mil_policy = 1
|
Modifies the amount of free military policies. | Additive | 1.26 |
possible_adm_policy | possible_adm_policy = 1
|
Modifies the amount of administrative policy slots. | Additive | 1.26 |
possible_dip_policy | possible_dip_policy = 1
|
Modifies the amount of diplomatic policy slots. | Additive | 1.26 |
possible_mil_policy | possible_mil_policy = 1
|
Modifies the amount of military policy slots. | Additive | 1.26 |
possible_policy | possible_policy = 1
|
Modifies the amount of all policy slots. | Additive | |
free_policy | free_policy = 1
|
Modifies the amount of policy slots. | Additive | 1.26 |
country_admin_power | country_admin_power = 1
|
Modifies the monthly administrative power a country generates. | Additive | 1.30 |
country_diplomatic_power | country_diplomatic_power = 1
|
Modifies the monthly diplomatic power a country generates. | Additive | 1.30 |
country_military_power | country_military_power = 1
|
Modifies the monthly military power a country generates. | Additive | 1.30 |
Court[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
prestige | prestige = 0.5
|
Adds to the base yearly rate of prestige. | Additive | 1.1 |
prestige_decay | prestige_decay = -0.01
|
Adds to the base rate of prestige decay. | Additive | 1.1 |
monthly_splendor | monthly_splendor = 1
|
Adds to the monthly rate of splendor points. | Additive | 1.20 |
yearly_corruption | yearly_corruption = -0.1
|
Adds to the yearly rate of corruption. | Additive | 1.16 |
advisor_cost | advisor_cost = -0.25
|
Modifies the base cost of advisors. | Multiplicative | 1.1 |
advisor_pool | advisor_pool = 1
|
Adds to the pool size for advisors. | Additive | 1.1 |
female_advisor_chance | female_advisor_chance = 0.1
|
Modifies the base chance rate for female advisors. | Multiplicative | 1.12 |
heir_chance | heir_chance = 0.5
|
Modifies the base chance for an heir during the heir generation tick. | Multiplicative | 1.1 |
block_introduce_heir | block_introduce_heir = yes
|
Disallows the country to use the 'Introduce New Heir' interaction. | Constant | 1.30 |
monarch_admin_power | monarch_admin_power = 1
|
Adds to the base ADM skill a ruler, heir and consort can be generated with. Does not affect rulers created with |
Additive | 1.20 |
monarch_diplomatic_power | monarch_diplomatic_power = 1
|
Adds to the base DIP skill a ruler, heir and consort can be generated with. Does not affect rulers created with |
Additive | 1.20 |
monarch_military_power | monarch_military_power = 1
|
Adds to the base MIL skill a ruler, heir and consort can be generated with. Does not affect rulers created with |
Additive | 1.20 |
adm_advisor_cost | adm_advisor_cost = -0.1
|
Modifies the cost of hiring an administrative advisor. | Multiplicative | 1.26 |
dip_advisor_cost | dip_advisor_cost = -0.1
|
Modifies the cost of hiring an diplomatic advisor. | Multiplicative | 1.26 |
mil_advisor_cost | mil_advisor_cost = -0.1
|
Modifies the cost of hiring an military advisor. | Multiplicative | 1.26 |
monthly_support_heir_gain | monthly_support_heir_gain = 0.1
|
Modifies the monthly gain in support for the heir of a country in an country that uses the ‘Elective Monarchy’ mechanics. | Multiplicative | 1.27 |
power_projection_from_insults | power_projection_from_insults = 0.1
|
Modifies the amount of power projection gained when using the ‘Insult’ diplomatic action. | Multiplicative | 1.27 |
monarch_lifespan | monarch_lifespan = 0.1
|
Modifies the average lifespan of a ruler. | Multiplicative | 1.30 |
Government[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
yearly_absolutism | yearly_absolutism = 0.1
|
Adds to the yearly base rate of absolutism. | Additive | 1.20 |
max_absolutism | max_absolutism = 10
|
Adds to the maximum value of absolutism. Internally absolutism bonuses do not scale above 100. | Additive | 1.20 |
legitimacy | legitimacy = 1
|
Adds to the yearly rate of legitimacy. Does not appear or have an effect if a country's government does not use legitimacy. |
Additive | 1.1 |
republican_tradition | republican_tradition = 0.5
|
Adds to the yearly rate of republican tradition. Does not appear or have an effect if a country's government does not use republican tradition. |
Additive | 1.1 |
devotion | devotion = 1
|
Adds to the yearly rate of devotion. Does not appear or have an effect if a country's government does not use devotion. |
Additive | 1.12 |
horde_unity | horde_unity = 1
|
Adds to the yearly rate of horde unity. Does not appear or have an effect if a country's government does not use horde unity. |
Additive | 1.14 |
meritocracy | meritocracy = 1
|
Adds to the yearly rate of meritocracy. Does not appear or have an effect if a country's government does not use meritocracy. | Additive | 1.20 |
monthly_militarized_society | monthly_militarized_society = 0.05
|
Adds to the monthly rate of militarisation for governments with the militarisation mechanic. | Additive | 1.18 |
yearly_tribal_allegiance | yearly_tribal_allegiance = 0.05
|
Adds to the yearly rate of tribal allegiance for governments with the tribal allegiance mechanic. | Additive | 1.23 |
<faction>_influence | <faction>_influence = 0.1
|
Adds to the monthly rate of faction influence. Generated automatically for all factions in /Europa Universalis IV/common/factions. |
Additive | 1.1 |
imperial_mandate | imperial_mandate = 0.1
|
Adds to the rate of Mandate gained per month. | Additive | 1.21 |
election_cycle | election_cycle = 1
|
Adds to the duration of an election cycle for the current nation. Negative values shorten the duration, positive values add to it. | Additive | 1.26 |
candidate_random_bonus | candidate_random_bonus = 1
|
Adds to the randomized stats a republican candidate may receive during elections. | Additive | 1.26 |
reelection_cost | reelection_cost = -0.1
|
Modifies the cost in Republican Tradition when re-electing candidates. | Multiplicative | 1.26 |
reform_progress_growth | reform_progress_growth = 0.1
|
Adds to the rate of government reform progress gain. | Additive | 1.26 |
governing_capacity | governing_capacity = 100
|
Adds to the base governing capacity. | Additive | 1.30 |
governing_capacity_modifier | governing_capacity_modifier = 0.1
|
Modifies the base governing capacity. | Multiplicative | 1.30 |
state_governing_cost | state_governing_cost = 0.1
|
Modifies the governing capacity usage of states. | Multiplicative | 1.30 |
trade_company_governing_cost | trade_company_governing_cost = 0.1
|
Modifies the governing capacity usage of trade companies. | Multiplicative | 1.30 |
expand_administration_cost | expand_administration_cost = 0.1
|
Modifies the cost of the ‘Expand Administration’ action. | Multiplicative | 1.30 |
yearly_revolutionary_zeal | yearly_revolutionary_zeal = 0.1
|
Adds to the yearly base rate of revolutionary zeal. | Additive | 1.30 |
max_revolutionary_zeal | max_revolutionary_zeal= 10
|
Adds to the maximum value of revolutionary zeal. Internally revolutionary zeal bonuses do not scale above 100. | Additive | 1.30 |
Estates[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
<estate>_influence_modifier | church_influence_modifier = 0.1
|
Modifies to the influence of the specified estate. | Multiplicative | 1.30 |
<estate>_loyalty_modifier | church_loyalty_modifier = 0.1
|
Modifies to the loyalty equilibrium of the specified estate. | Multiplicative | 1.30 |
Holy Roman Empire[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
imperial_authority | imperial_authority = 0.05
|
Modifies the impact of imperial authority gains. | Multiplicative | 1.1 |
imperial_authority_value | imperial_authority_value = 0.1
|
Adds to the rate of imperial authority gained per month. | Additive | 1.1 |
free_city_imperial_authority | free_city_imperial_authority = 0.1
|
Adds to the rate of imperial authority gained per month from Free Cities. | Additive | 1.30 |
imperial_mercenary_cost | imperial_mercenary_cost = -0.1
|
Modifies the cost of mercenary companies for nations within the Holy Roman Empire. | Multiplicative | 1.30 |
max_free_cities | max_free_cities = 3
|
Adds to the maximum number of free cities allowed. | Additive | 1.30 |
max_electors | max_electors = 3
|
Adds to the maximum number of electors allowed. | Additive | 1.30 |
legitimate_subject_elector | legitimate_subject_elector = 50
|
Adds to the elector desire for the current country to become Emperor (if they are a valid choice). | Additive | 1.30 |
Culture[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
culture_conversion_cost | culture_conversion_cost = -0.25
|
Modifies the diplomatic power cost for culture conversion in provinces. | Multiplicative | 1.7 |
num_accepted_cultures | num_accepted_cultures = 1
|
Adds to the maximum number of accepted cultures a country can have. | Additive | 1.18 |
same_culture_advisor_cost | same_culture_advisor_cost = -0.5
|
Modifies the advisor cost for advisors that share the same culture as the country's court they're in. | Multiplicative | 1.23 |
promote_culture_cost | promote_culture_cost = -0.25
|
Modifies the diplomatic power cost for promoting a culture. | Multiplicative | 1.23 |
Stability[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
global_unrest | global_unrest = -2
|
Adds to the base unrest value. | Additive | 1.8 |
stability_cost_modifier | stability_cost_modifier = -0.1
|
Modifies the administrative power cost of raising stability. | Multiplicative | 1.1 |
global_autonomy | global_autonomy = -0.05
|
Adds to the monthly rate of autonomy in owned provinces. | Additive | 1.8 |
min_autonomy | min_autonomy = 50
|
Sets the minimum autonomy level allowed in all owned provinces. | Constant | 1.8 |
autonomy_change_time | autonomy_change_time = -0.25
|
Modifies the cooldown for the autonomy reduction and increase buttons. | Multiplicative | 1.8 |
harsh_treatment_cost | harsh_treatment_cost = -0.2
|
Modifies the military power cost for using harsh treatment. | Multiplicative | 1.20 |
years_of_nationalism | years_of_nationalism = -5
|
Adds to the base separatism value of provinces when conquered. | Additive | 1.7 |
min_autonomy_in_territories | min_autonomy_in_territories = 0.1
|
Modifies the minimum autonomy experienced in territories. | Additive | 1.26 |
unrest_catholic_provinces | unrest_catholic_provinces = -2
|
Modifies the local unrest in all provinces of the catholic religion | Additive | 1.30 |
Subject[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
liberty_desire | liberty_desire = -10
|
Adds to subject liberty desire against their overlord. | Additive | 1.4 |
liberty_desire_from_subject_development | liberty_desire_from_subject_development = -0.25
|
Modifies the subject liberty desire from development against their overlord (Note: Tooltip is bugged as of 1.29. A modifier of -0.2 shows as "-0.20%" when it reduces it by 20%). | Multiplicative | 1.20 |
reduced_liberty_desire | reduced_liberty_desire = 10
|
Adds to the liberty desire subjects have against their overlord. Applied to the overlord. | Additive | 1.17 |
reduced_liberty_desire_on_same_continent | reduced_liberty_desire_on_same_continent = 10
|
Adds to the liberty desire subjects have against their overlord if on the same continent. Applied to the overlord. | Additive | 1.20 |
Espionage[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
spy_offence | spy_offence = 0.1
|
Modifies the base effectiveness of spies against enemies. | Multiplicative | 1.1 |
global_spy_defence | global_spy_defence = 0.1
|
Modifies the base effectiveness of counter-espionage against enemy spies. | Multiplicative | 1.1 |
discovered_relations_impact | discovered_relations_impact = -0.1
|
Modifies the relations impact applied to a country when discovered committing an espionage action. | Multiplicative | 1.1 |
rebel_support_efficiency | rebel_support_efficiency = 0.5
|
Modifies the effectiveness of supported rebels in other countries. | Multiplicative | 1.1 |
Religion[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
global_missionary_strength | global_missionary_strength = 0.03
|
Adds to the base missionary strength against all religions. | Additive | 1.1 |
global_heretic_missionary_strength | global_heretic_missionary_strength = 0.03
|
Adds to the base missionary strength against heretic religions. | Additive | 1.6 |
missionaries | missionaries = 1
|
Adds to the base missionary count for a country. | Additive | 1.1 |
missionary_maintenance_cost | missionary_maintenance_cost = -0.1
|
Modifies the cost of missionary maintenance whilst converting provinces. | Multiplicative | 1.28 |
religious_unity | religious_unity = 0.5
|
Adds to the base religious unity value for a country. | Additive | 1.1 |
tolerance_own | tolerance_own = 1
|
Adds to the base tolerance for the true faith within a country. | Additive | 1.1 |
tolerance_heretic | tolerance_heretic = 1
|
Adds to the base tolerance for heretics within a country. | Additive | 1.1 |
tolerance_heathen | tolerance_heathen = 1
|
Adds to the base tolerance for heathens within a country. | Additive | 1.1 |
papal_influence | papal_influence = 0.5
|
Adds to the rate of papal influence gained per year. | Additive | 1.1 |
church_power_modifier | church_power_modifier = 0.5
|
Modifies the effectiveness of church power gains. | Multiplicative | 1.12 |
monthly_fervor_increase | monthly_fervor_increase = 1
|
Adds to the rate of fervor gained per month. | Additive | 1.1 |
harmonization_speed | harmonization_speed = 0.2
|
Modifies the rate at which harmonization occurs. | Multiplicative | 1.1 |
yearly_harmony | yearly_harmony = 1
|
Adds to the rate of harmony gained per year. | Additive | 1.20 |
monthly_piety | monthly_piety = 0.1
|
Adds to the rate of piety gained per month. | Additive | 1.22 |
monthly_karma | monthly_karma = 0.1
|
Adds to the rate of karma gained per month. | Additive | 1.22 |
enforce_religion_cost | enforce_religion_cost = -0.5
|
Modifies the war score cost for the Enforce Religion peace term. | Multiplicative | 1.20 |
prestige_per_development_from_conversion | prestige_per_development_from_conversion = 0.5
|
Adds to the prestige bonus gained per development when successfully converting a province to a state religion. | Additive | 1.20 |
warscore_cost_vs_other_religion | warscore_cost_vs_other_religion = -0.25
|
Modifies the war score costs for peace terms whilst in war against countries of a different religion. | Multiplicative | 1.20 |
establish_order_cost | establish_order_cost = -0.1
|
Modifies the cost for using the ‘Establish Order’ action. | Multiplicative | 1.28 |
global_religious_conversion_resistance | global_religious_conversion_resistance = -0.1
|
Adds to conversion resistance from centres of reformation in all provinces. | Multiplicative | 1.30 |
relation_with_heretics | relation_with_heretics = -20
|
Adds to the opinion modifier between a country and heretic countries. | Additive | 1.30 |
curia_treasury_contribution | curia_treasury_contribution = 0.1
|
Modifies the amount of treasury contribution to the Curia. | Multiplicative | 1.30 |
curia_powers_cost | curia_powers_cost = 0.1
|
Modifies the papal influence cost of the curia actions. | Multiplicative | 1.30 |
yearly_patriarch_authority | yearly_patriarch_authority = 0.1
|
Adds to the amount of yearly patriarch authority gained. | Additive | 1.30 |
cb_on_religious_enemies | cb_on_religious_enemies = yes
|
Acts a visible script flag. Can be checked in triggers with cb_on_religious_enemies = yes
|
Constant | 1.1(Only usable in ideas or religions before 1.30) |
global_heathen_missionary_strength | global_heathen_missionary_strength = 0.03
|
Adds to the base missionary strength against heathen religions. | Additive | 1.30 |
Colonisation[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
colonists | colonists = 1
|
Modifies the base colonist count for a country. | Additive | 1.1 |
colonist_placement_chance | colonist_placement_chance = 0.05
|
Adds to the base colonial placement chance for colonists, which is the chance that additional settlers will be spawned whilst the colonist is present. | Additive | 1.1 |
global_colonial_growth | global_colonial_growth = 10
|
Adds to the base yearly colonial growth gain. | Additive | 1.1 |
range | range = 0.5
|
Modifies the base colonisation range, used for exploration, colonisation and coring province that border sea. | Multiplicative | 1.1 |
native_uprising_chance | native_uprising_chance = -0.25
|
Adds to the chance of native uprisings in a colony province. | Multiplicative | 1.14 |
native_assimilation | native_assimilation = 0.25
|
Modifies the bonus from assimilation in colonies. Native assimilation is bonus to goods produced depends on the native population. | Multiplicative | 1.14 |
migration_cooldown | migration_cooldown = -0.2
|
Modifies the cooldown for the migration action for primitive nations that can migrate. | Multiplicative | 1.4 |
global_tariffs | global_tariffs = 0.25
|
Modifies the tariff income from colonial nations. | Multiplicative | 1.1 |
treasure_fleet_income | treasure_fleet_income = 0.1
|
Modifies the income from treasure fleets sent by colonial nations. | Multiplicative | 1.28 |
expel_minorities_cost | expel_minorities_cost = -0.1
|
Modifies the cost of using the ‘Expel Minorities’ action. | Multiplicative | 1.28 |
Trade[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
caravan_power | caravan_power = 0.2
|
Modifies the bonus trade power inland nodes receive from trade power sources. | Multiplicative | 1.10 |
merchants | merchants = 1
|
Adds to the base merchant count for a country. | Additive | 1.1 |
placed_merchant_power | placed_merchant_power = 3
|
Modifies the additional trade power when a merchant present in a trade node. | Additive | 1.20 |
global_trade_power | global_trade_power = 0.1
|
Modifies the trade power in all trade nodes for a country. | Multiplicative | 1.1 |
global_foreign_trade_power | global_foreign_trade_power = 0.1
|
Modifies the trade power for a country in trade nodes that are not domestic. | Multiplicative | 1.1 |
global_own_trade_power | global_own_trade_power = 0.1
|
Modifies the trade power for a country in trade nodes that are domestic. | Multiplicative | 1.1 |
global_prov_trade_power_modifier | global_prov_trade_power_modifier = 0.1
|
Modifies the base trade power of owned provinces. | Multiplicative | 1.1 |
global_trade_goods_size_modifier | global_trade_goods_size_modifier = 0.1
|
Modifies the base trade good size of owned provinces. | Multiplicative | 1.12 |
trade_efficiency | trade_efficiency = 0.1
|
Modifies a country's trade income. (Maximum is 200%) | Multiplicative | 1.1 |
trade_range_modifier | trade_range_modifier = 0.25
|
Modifies the trade range used to determine if a country can place a merchant in a trade node. | Multiplicative | 1.1 |
trade_steering | trade_steering = 0.1
|
Modifies the bonus to trade power used for steering when determining which outgoing node trade is steered to. If you have a merchant present, it also slightly increases the outgoing value. | Multiplicative | 1.1 |
global_ship_trade_power | global_ship_trade_power = 0.2
|
Modifies the trade power ships grant when protecting trade. | Multiplicative | 1.16 |
privateer_efficiency | privateer_efficiency = 0.2
|
Modifies the effectiveness of privateers in a trade node. | Multiplicative | 1.6 |
embargo_efficiency | embargo_efficiency = 0.25
|
Modifies the effectiveness of embargoing another country. | Multiplicative | 1.1 |
ship_power_propagation | ship_power_propagation = 0.1
|
Modifies the propagation of trade power from ships protecting trade. | Multiplicative | 1.20 |
center_of_trade_upgrade_cost | center_of_trade_upgrade_cost = -0.1
|
Modifies the cost of upgrading a center of trade in a province. | Multiplicative | 1.27 |
trade_company_investment_cost | trade_company_investment_cost = -0.1
|
Modifies the cost of purchasing a trade company investment in a state. | Multiplicative | 1.27 |
mercantilism_cost | mercantilism_cost = -0.1
|
Modifies the cost of the ‘Boost Mercantilism’ action. | Multiplicative | 1.30 |
Province modifiers[edit]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.28. |
Technology[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
institution_growth | institution_growth = 1
|
Modifies the annual growth of all institutions in a province by the specified value. Is not scaled by province development level | Additive | 1.25 |
Military[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
max_attrition | max_attrition = 5
|
Adds to the maximum attrition that can be experienced in a province. | Additive | 1.1 |
attrition | attrition = 5
|
Adds to the base attrition in a province. | Additive | 1.1 |
local_hostile_attrition | local_hostile_attrition = 5
|
Adds to the base attrition for enemies in a province. | Additive | 1.4 |
fort_level | fort_level = 1
|
Adds to the fort level in a province, determining how difficult it is to siege. | Additive | 1.8 |
garrison_growth | garrison_growth = 0.05
|
Modifies the rate of garrison growth in a province. | Multiplicative | 1.1 |
local_defensiveness | local_defensiveness = 0.1
|
Modifies the defensiveness of a province, impacting siege phase length. | Multiplicative | 1.1 |
local_friendly_movement_speed | local_friendly_movement_speed = 0.1
|
Modifies the movement speed of units in a province that are considered friendly. | Multiplicative | 1.20 |
local_hostile_movement_speed | local_hostile_movement_speed = 0.1
|
Modifies the movement speed of units in a province that are considered enemies. | Multiplicative | 1.20 |
local_manpower | local_manpower = 1
|
Adds to the base manpower value. 1 equals 1000 men. | Additive | 1.1 |
local_manpower_modifier | local_manpower_modifier = 0.25
|
Modifies the manpower efficiency in a province. | Multiplicative | 1.1 |
local_regiment_cost | local_regiment_cost = -0.25
|
Modifies the recruitment cost of land units in a province. | Multiplicative | 1.1 |
regiment_recruit_speed | regiment_recruit_speed = -0.25
|
Modifies the recruitment speed of land units in a province. | Multiplicative | 1.1 |
supply_limit | supply_limit = 1
|
Adds to the base supply limit of a province. | Additive | 1.1 |
supply_limit_modifier | supply_limit_modifier = 0.25
|
Modifies the supply limit efficiency of a province. | Multiplicative | 1.1 |
local_amount_of_banners | local_amount_of_banners = 0.1
|
Modiifes the amount of banners that can be raised from a province. | Multiplicative | 1.20 |
[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_naval_engagement_modifier | local_naval_engagement_modifier = 0.1
|
Modifies the naval engagement width in a province. Only usable in sea provinces. | Multiplicative | 1.16 |
local_sailors | local_sailors = 1
|
Adds to the sailors value for a province. 1 equals 1 sailor. | Additive | 1.16 |
local_sailors_modifier | local_sailors_modifier = 0.1
|
Modifies the sailors efficiency of a province. | Multiplicative | 1.16 |
local_ship_cost | local_ship_cost = -0.2
|
Modifies the cost of ship recruitment in a province. | Multiplicative | 1.1 |
local_ship_repair | local_ship_repair = 0.2
|
Modifies the speed of ship repair in a province. | Multiplicative | 1.1 |
ship_recruit_speed | ship_recruit_speed = -0.25
|
Modifies the recruitment speed of ships in a province. | Multiplicative | 1.1 |
blockade_force_required | blockade_force_required = 0.5
|
Modifies the number of ships required to fully blockade the province. | Multiplicative | 1.30 |
hostile_disembark_speed | hostile_disembark_speed = 0.5
|
Modifies the speed of disembarkation by hostile troops into the province. | Multiplicative | 1.30 |
hostile_fleet_attrition | hostile_fleet_attrition = 5
|
Modifies the amount of fleet attrition experienced by hostile ships in sea zones adjacent to the province. | Multiplicative | 1.30 |
Colonisation[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_colonial_growth | local_colonial_growth = 10
|
Adds to the colonial growth in a colony province. | Additive | 1.1 |
local_colonist_placement_chance | local_colonist_placement_chance = 0.05
|
Adds to the placement chance in a colony province. | Additive | 1.1 |
Economy[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
inflation_reduction_local | inflation_reduction_local = 0.1
|
Adds to the base yearly inflation value. Requires every province in a country to have the modifier to work however. | Additive | 1.1 |
local_state_maintenance_modifier | local_state_maintenance_modifier = -0.25
|
Modifies the state maintenance cost for the state that a province belongs to. | Multiplicative | 1.16 |
local_build_cost | local_build_cost = -0.25
|
Modifies the cost of constructing buildings in a province. | Multiplicative | 1.1 |
local_build_time | local_build_time = -0.25
|
Modifies the construction speed of buildings in a province. | Multiplicative | 1.1 |
local_monthly_devastation | local_monthly_devastation = -0.1
|
Adds to the devastation rate in a province. | Additive | 1.20 |
local_production_efficiency | local_production_efficiency = 0.1
|
Modifies the production efficiency in a province. | Multiplicative | 1.1 |
local_tax_modifier | local_tax_modifier = 0.1
|
Modifies the tax efficiency in a province. | Multiplicative | 1.1 |
tax_income | tax_income = 12
|
Adds to the yearly tax income of a province. | Additive | 1.10 |
allowed_num_of_buildings | allowed_num_of_buildings = 1
|
Adds to the maximum number of building slots in a province. | Additive | 1.12 |
local_development_cost | local_development_cost = -0.1
|
Modifies the monarch power cost for development in a province. Converts to local_tax_modifier in for non-Common Sense owners. |
Multiplicative | 1.12 |
local_institution_spread | local_institution_spread = 0.1
|
Modifies the spread of institutions in a province. | Multiplicative | 1.18 |
local_core_creation | local_core_creation = -0.25
|
Modifies the cost of coring in a province. | Multiplicative | 1.18 |
local_governing_cost | local_governing_cost = -0.25
|
Modifies the local governing capacity usage of the province. | Multiplicative | 1.30 |
statewide_governing_cost | statewide_governing_cost = -0.25
|
Modifies the local governing capacity usage of all provinces in the state of the province. | Multiplicative | 1.30 |
Trade[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
province_trade_power_modifier | province_trade_power_modifier = 0.1
|
Modifies the trade power efficiency in a province. | Multiplicative | 1.1 |
province_trade_power_value | province_trade_power_value = 0.5
|
Adds to the trade power in a province. | Additive | 1.1 |
trade_goods_size_modifier | trade_goods_size_modifier = 0.25
|
Modifies the goods produced efficiency in a province. | Multiplicative | 1.12 |
trade_goods_size | trade_goods_size = 0.5
|
Adds to the trade good size in a province | Additive | 1.12 |
trade_value_modifier | trade_value_modifier = 0.1
|
Modifies the base trade value in a province. | Multiplicative | 1.1 |
trade_value | trade_value = 1
|
Adds to the base trade value in a province. | Additive | 1.1 |
Religion[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_missionary_strength | local_missionary_strength = 0.01
|
Adds to the missionary strength in a province. 1 equals 100% strength. | Additive | 1.1 |
local_religious_unity_contribution | local_religious_unity_contribution = 0.1
|
Adds to the religious unity contribution made by a province. | Additive | 1.27 |
local_missionary_maintenance_cost | local_missionary_maintenance_cost = -0.1
|
Adds to the missionary maintenance cost for converting a province. | Additive | 1.28 |
local_religious_conversion_resistance | local_religious_conversion_resistance = 0.1
|
Adds to conversion resistance from Centres of Reformation. | Additive | 1.30 |
Culture[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_culture_conversion_cost | local_culture_conversion_cost = -0.25
|
Modifies the culture conversion cost in a province. | Multiplicative | 1.22 |
Stability[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_unrest | local_unrest = -1
|
Adds to the unrest value in a province. | Additive | 1.8 |
local_autonomy | local_autonomy = 0.05
|
Adds to the autonomy rate in a province. | Additive | 1.8 |
local_years_of_nationalism | local_years_of_nationalism = -5
|
Adds to the base nationalism value in a province. | Additive | 1.20 |
min_local_autonomy | min_local_autonomy = 50
|
Sets the minimum autonomy value a province can have. | Constant | 1.16 |
Rule modifiers[edit]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.28. |
Age[edit]
Only usable in age bonuses.
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
attack_bonus_in_capital_terrain | attack_bonus_in_capital_terrain = yes
|
Grants attack bonus in provinces with the same terrain as capital province. | Constant | 1.20 |
can_bypass_forts | can_bypass_forts = yes
|
Allows units to ignore fort zones of control. | Constant | 1.20 |
can_chain_claim | can_chain_claim = yes
|
Allows claims to be enacted through already claimed provinces. | Constant | 1.20 |
can_colony_boost_development | can_colony_boost_development = yes
|
Grants bonus 1 tax, production and manpower on completed colonies. | Constant | 1.20 |
can_transfer_vassal_wargoal | can_transfer_vassal_wargoal = yes
|
Allows usage of the ‘Transfer Subject’ peace term at half cost. | Constant | 1.20 |
force_march_free | force_march_free = yes
|
Allows usage of the ‘Force March’ action for free. | Constant | 1.20 |
free_maintenance_on_expl_conq | free_maintenance_on_expl_conq = yes
|
Removes maintenance cost for explorers and conquisadors. | Constant | 1.20 |
ignore_coring_distance | ignore_coring_distance = yes
|
Allows coring in any uncored province, regardless of distance. | Constant | 1.20 |
Ideas[edit]
Only usable in ideas.
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
cb_on_government_enemies | cb_on_government_enemies = yes
|
Acts a visible script flag. Can be checked in triggers with cb_on_government_enemies = yes
|
Constant | 1.1 |
cb_on_primitives | cb_on_primitives = yes
|
Allows claims to be fabricated on overseas provinces in colonial regions. | Constant | 1.1 |
cb_on_overseas | cb_on_overseas = yes
|
Allows claims to be fabricated on overseas provinces in trade company regions. | Constant | 1.1 |
idea_claim_colonies | idea_claim_colonies = yes
|
Allows claims to be fabricated on overseas provinces in colonial regions that are owned by another nation that is also overseas. | Constant | 1.1 |
may_explore | may_explore = yes
|
Allows the recruitment of explorers and conquisadors. | Constant | 1.1 |
no_religion_penalty | no_religion_penalty = yes
|
Removes the penalties associated with negative religious tolerance. | Constant | 1.1 |
reduced_stab_impacts | reduced_stab_impacts = yes
|
Reduces the stability hits when taking diplomatic actions that cause them (i.e. ‘Break Marriage’). | Constant | 1.1 |
sea_repair | sea_repair = yes
|
Allows ships to repair in coastal sea zones adjacent to owned provinces. | Constant | 1.1 |
may_establish_frontier | may_establish_frontier = yes
|
Allows the usage of the Siberean frontier mechanic. | Constant | 1.22 |
extra_manpower_at_religious_war | extra_manpower_at_religious_war = yes
|
Grants an increase in manpower recovery by a factor of 3 during religious wars. | Constant | 1.1 |
auto_explore_adjacent_to_colony | auto_explore_adjacent_to_colony = yes
|
Grants the abiliy to automatically discover undiscovered provinces adjacent to colonies. | Constant | 1.1 |
can_fabricate_for_vassals | can_fabricate_for_vassals = yes
|
Grants the abiliy to fabricate claims for vassals. | Constant | 1.27 |
Banners[edit]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
has_banners | has_banners = 1
|
Allows the usage of Manchu banner units. Country scope. | Constant | 1.20 |
local_has_banners | local_has_banners = 1
|
Allows Manchu banner units to be raised in owned provinces. Province scope. | Constant | 1.20 |
Unique modifiers[edit]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.28. |
There are three modifiers that are used within event modifiers only:
religion = yes secondary_religion = yes
When added to an event modifier, these will cause the event modifier to disappear if the country changes religion (or syncretic religion).
![]() |
Available only with the Cradle of Civilization DLC enabled. |
is_janissary_modifier = yes
When added to an event modifier, the event modifier will only affect janissary regiments. Without the Cradle of Civilization this part is ignored and the event modifiers become a normal global modifier.
![]() |
Available only with the Dharma DLC enabled. |
is_rajput_modifier = yes
When added to an event modifier, the event modifier will only affect rajput regiments. Without the Dharma this part is ignored and the event modifiers become a normal global modifier.
Removed modifiers[edit]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.28. |
These modifiers have been removed from the game and no longer function.
Modifier | Example | Version removed |
---|---|---|
overseas_income | overseas_income = 0.1
|
1.4 |
local_tariffs | local_tariffs = 0.1
|
1.4 |
colonist_time | colonist_time = -0.1
|
1.4 |
leader_fire | leader_fire = 1
|
1.6 |
leader_shock | leader_shock = 1
|
1.6 |
minimum_revolt_risk | minimum_revolt_risk = 1
|
1.8 |
local_revolt_risk | local_revolt_risk = 1
|
1.8 |
global_revolt_risk | global_revolt_risk = 1
|
1.8 |
colonial_liberty_desire | colonial_liberty_desire = 0.05
|
1.10 (added in 1.8) |
merchant_steering_to_inland | merchant_steering_to_inland = 10
|
1.10 (added in 1.6) |
may_force_march | may_force_march = yes
|
1.10 |
merchant_present_inland | merchant_present_inland = 5
|
1.10 (added in 1.6) |
build_power_cost | build_power_cost = -0.2
|
1.12 (added in 1.7) |
global_trade_income_modifier | global_trade_income_modifier = 0.1
|
1.13 |
reduced_native_attacks | reduced_native_attacks = yes
|
1.14 |
local_spy_defence | local_spy_defence = 0.5
|
1.16 |
may_study_technology | may_study_technology = yes
|
1.16 |
may_sow_discontent | may_sow_discontent = yes
|
1.16 |
may_sabotage_reputation | may_sabotage_reputation = yes
|
1.16 |
may_infiltrate_administration | may_infiltrate_administration = yes
|
1.16 |
may_agitate_for_liberty | may_agitate_for_liberty = yes
|
1.16 |
accepted_culture_threshold | accepted_culture_threshold = -0.1
|
1.18 (added in 1.7) |
relations_decay_of_me | relations_decay_of_me = 0.3
|
1.19 |
no_cost_for_reinforcing | no_cost_for_reinforcing = yes
|
1.19 |
cs_only_local_development_cost | cs_only_local_development_cost = -0.25
|
1.27 |
max_states | max_states = 5
|
1.30 (added in 1.16) |
possible_mercenaries | possible_mercenaries = 0.5
|
1.30 |
religious_conversion_resistance | religious_conversion_resistance = 0.1
|
1.30 (added in 1.20) |
Documentation | Effects • Triggers • Modifiers • Scopes • Variables • Localisation • Customizable localization • Run files |
Scripting | Scripted function • Advisors • Ages • Bookmarks • Buildings • Casus belli • Colonial regions • Countries • Culture • Decisions • Defines • Diplomatic actions • Disasters • Estates • Events • Factions • Government • Great projects • History • Idea groups • Institutions • Mercenaries • Missions • Modifiers • Nation designer • Holy Roman Empire • Policies • Religion • Rebel types • Subject types • Technology • Trade companies • Trade goods • Units |
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Other | Console commands • Checksum • JoroDox mod making tool • Mod structure • Troubleshooting • The Validator • Run files |
Guides | Adding a province • Save-game editing |