Modifier list
- For an explanation of the game mechanic, see Modifiers. For an introduction into modding modifiers, see Modifier modding.
A modifier is a value that affects various attributes of a country or province.
Overview[edit | edit source]
All modifiers are sorted into one of two internal scopes: country and province. Adding country modifiers to a province scope will not work, and vice versa.
All modifiers stack additively. For example, if you apply infantry_cost = 0.1
and then apply infantry_cost = 0.3
, the country will have infantry_cost = 0.4
.
However, the effect the modifier value has on its base value can be additive or multiplicative. For example: army_tradition = 1
adds the value to the base Army Tradition, whereas infantry_cost = 0.1
multiplies the base value by the modifier value.
The following examples are mostly positive(green text in game) effects.
Country modifiers[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.28. |
Military[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
army_tradition | army_tradition = 1
|
Adds to the rate of army tradition gained each year. | Additive | 1.1 |
army_tradition_decay | army_tradition_decay = -0.01
|
Adds to the decay rate of army tradition. | Additive | 1.1 |
army_tradition_from_battle | army_tradition_from_battle = 0.01
|
Modifies the army tradition bonus when gained through battles. | Multiplicative | 1.18 |
yearly_army_professionalism | yearly_army_professionalism = 0.01
|
Modifies the rate of army professionalism gained each year. | Multiplicative | 1.23 |
drill_gain_modifier | drill_gain_modifier = 0.10
|
Modifies the army drill gains while drilling | Multiplicative | 1.23 |
drill_decay_modifier | drill_decay_modifier = -0.10
|
Modifies the army drill decay rate per year. | Multiplicative | 1.24 |
infantry_cost | infantry_cost = -0.10
|
Modifies the base cost of infantry units. | Multiplicative | 1.1 |
infantry_power | infantry_power = 0.10
|
Modifies the power infantry gain from unit pips. | Multiplicative | 1.1 |
infantry_fire | infantry_fire = 1
|
added to infanty fire modifier, a pure multiplier to infantry damage during fire phase | Additive | 1.28 |
infantry_shock | infantry_shock = 1
|
added to infanty shock modifier, a pure multiplier to infantry damage during shock phase | Additive | 1.28 |
cavalry_cost | cavalry_cost = -0.10
|
Modifies the base cost of cavalry units. | Multiplicative | 1.1 |
cavalry_power | cavalry_power = 0.10
|
Modifies the power cavalry gain from unit pips. | Multiplicative | 1.1 |
cavalry_fire | cavalry_fire = 1
|
added to cavalry fire modifier, a pure multiplier to cavalry damage during fire phase | Additive | 1.28 |
cavalry_shock | cavalry_shock = 1
|
added to cavalry shock modifier, a pure multiplier to cavalry damage during shock phase | Additive | 1.28 |
artillery_cost | artillery_cost = -0.10
|
Modifies the base cost of artillery units. | Multiplicative | 1.1 |
artillery_power | artillery_power = 0.10
|
Modifies the power artillery gain from unit pips. | Multiplicative | 1.1 |
artillery_fire | artillery_fire = 1
|
added to artillery fire modifier, a pure multiplier to artillery damage during fire phase, also for ship cannons | Additive | 1.28 |
artillery_shock | artillery_shock = 1
|
added to artillery shock modifier, a pure multiplier to artillery damage during shock phase | Additive | 1.28 |
cav_to_inf_ratio | cav_to_inf_ratio = 0.10
|
Adds to the ratio required to negate the insufficient support penalty. | Additive | 1.20 |
cavalry_flanking | cavalry_flanking = 0.10
|
Modifies the effectiveness of cavalry flanking. | Multiplicative | 1.18 |
artillery_levels_available_vs_fort | artillery_levels_available_vs_fort = 1
|
Adds to the maximum levels of artillery on siege | Additive | 1.20 (changed in 1.34) |
backrow_artillery_damage | backrow_artillery_damage = 0.10
|
Modifies the bonus damage artillery inflict when in the backrow during combat. | Multiplicative | 1.20 |
discipline | discipline = 0.01
|
Modifies the discipline of land units. | Multiplicative | 1.1 |
mercenary_discipline | mercenary_discipline = 0.10
|
Modifies the discipline of mercenary units. | Multiplicative | 1.20 |
land_morale | land_morale = 0.10
|
Modifies the land morale of land units. | Multiplicative | 1.1 |
defensiveness | defensiveness = 0.10
|
Modifies the siege defensiveness that affects siege phase length. | Multiplicative | 1.1 |
siege_ability | siege_ability = 0.10
|
Modifies the siege ability that affects siege phase length. Reverse concept of defensiveness. | Multiplicative | 1.6 |
movement_speed | movement_speed = 0.10
|
Modifies the base movement speed for all land units. | Multiplicative | 1.18 |
fire_damage | fire_damage = 0.10
|
Modifies the fire damage done by land units. | Multiplicative | 1.18 |
fire_damage_received | fire_damage_received = -0.10
|
Modifies the fire damage taken by land units. | Multiplicative | 1.18 |
shock_damage | shock_damage = 0.10
|
Modifies the shock damage done by land units. | Multiplicative | 1.18 |
shock_damage_received | shock_damage_received = -0.10
|
Modifies the shock damage taken by land units. | Multiplicative | 1.18 |
morale_damage | morale_damage = 0.025
|
Modifies the morale done by land units. | Multiplicative | 1.34 |
morale_damage_received | morale_damage_received = -0.025
|
Modifies the morale damage taken by land units. | Multiplicative | 1.34 |
recover_army_morale_speed | recover_army_morale_speed = 0.10
|
Modifies the army morale recovery speed. | Multiplicative | 1.1 |
siege_blockade_progress | siege_blockade_progress = 1
|
Modifies the bonus siege status by blockaded. | Additive | 1.20 |
reserves_organisation | reserves_organisation = 0.10
|
Modifies the morale damage taken by units in reserves (i.e. not in battle, but engaged with another unit) | Multiplicative | 1.23 |
land_attrition | land_attrition = -0.10
|
Modifies the attrition taken by land units. | Multiplicative | 1.1 |
reinforce_cost_modifier | reinforce_cost_modifier = -0.10
|
Modifies the cost of reinforcements when units are reinforced. | Multiplicative | 1.19 |
reinforce_speed | reinforce_speed = 0.10
|
Modifies the rate at which units are reinforced with new men. | Multiplicative | 1.1 |
manpower_recovery_speed | manpower_recovery_speed = 0.10
|
Modifies the rate at which manpower is recovered. | Multiplicative | 1.1 |
global_manpower | global_manpower = 1
|
Adds to the country's total manpower pool. 1 equals 1000 men. | Additive | 1.1 |
global_manpower_modifier | global_manpower_modifier = 0.10
|
Modifies a country's total manpower pool. | Multiplicative | 1.1 |
global_regiment_cost | global_regiment_cost = -0.10
|
Modifies the base unit cost for all land units. | Multiplicative | 1.1 |
global_regiment_recruit_speed | global_regiment_recruit_speed = -0.10
|
Modifies the base speed at which land units are recruited. | Multiplicative | 1.1 |
global_supply_limit_modifier | global_supply_limit_modifier = 0.10
|
Modifies the supply limit of provinces | Additive | 1.28 |
land_forcelimit | land_forcelimit = 1
|
Adds to a country's force limit. | Additive | 1.1 |
land_forcelimit_modifier | land_forcelimit_modifier = 0.10
|
Modifies a country's force limit. | Multiplicative | 1.1 |
land_maintenance_modifier | land_maintenance_modifier = -0.10
|
Modifies the maintenance cost of all land units. | Multiplicative | 1.1 |
mercenary_cost | mercenary_cost = -0.10
|
Modifies the base cost for mercenary units. | Multiplicative | 1.1 |
merc_maintenance_modifier | merc_maintenance_modifier = -0.10
|
Modifies the maintenance cost of all mercenary units. | Multiplicative | 1.1 |
possible_condottieri | possible_condottieri = 1
|
Modifies the base condottieri limit. | Multiplicative | 1.16 |
hostile_attrition | hostile_attrition = 1
|
Adds to the attrition enemies take in a country's provinces. | Additive | 1.1 |
max_hostile_attrition | max_hostile_attrition = 3
|
Modifies the maximum attrition enemies have in a country | Additive | 1.34 |
garrison_size | garrison_size = 0.10
|
Modifies the base garrison size in provinces. | Multiplicative | 1.12 |
global_garrison_growth | global_garrison_growth = 0.10
|
Modifies the base garrison growth in provinces. | Multiplicative | 1.1 |
fort_maintenance_modifier | fort_maintenance_modifier = -0.10
|
Modifies the base fort maintenance cost. | Multiplicative | 1.12 |
rival_border_fort_maintenance | rival_border_fort_maintenance = -0.10
|
Modifies the base fort maintenance cost for forts in provinces that border rivals. | Multiplicative | 1.20 |
war_exhaustion | war_exhaustion = -0.10
|
Adds to the monthly war exhaustion rate. | Additive | 1.1 |
war_exhaustion_cost | war_exhaustion_cost = -0.10
|
Modifies the diplomatic power cost for reducing war exhaustion. | Multiplicative | 1.1 |
leader_land_fire | leader_land_fire = 1
|
Adds to the minimum fire pip count a leader can be generated with. | Additive | 1.6 |
leader_land_manuever | leader_land_manuever = 1
|
Adds to the minimum maneuver pip count a leader can be generated with. | Additive | 1.6 |
leader_land_shock | leader_land_shock = 1
|
Adds to the minimum shock pip count a leader can be generated with. | Additive | 1.6 |
leader_siege | leader_siege = 1
|
Adds to the minimum siege pip count a leader can be generated with. | Additive | 1.6 |
general_cost | general_cost = -0.10
|
Modifies the base military power cost for recruiting Generals. | Multiplicative | 1.23 |
free_leader_pool | free_leader_pool = 1
|
Adds to the maximum amount of free leaders (both land leaders and navy leaders pool). | Additive | 1.1 |
free_land_leader_pool | free_land_leader_pool = 1
|
Adds to the maximum amount of free land leaders. | Additive | 1.33 |
free_navy_leader_pool | free_navy_leader_pool = 1
|
Adds to the maximum amount of free navy leaders. | Additive | 1.33 |
raze_power_gain | raze_power_gain = 0.10
|
Modifies the amount of monarch power gained from razing. | Multiplicative | 1.14 |
loot_amount | loot_amount = 0.10
|
Modifies the amount of loot taken at once during looting. | Multiplicative | 1.12 |
available_province_loot | available_province_loot = 0.10
|
Modifies the amount of loot available in a province. | Multiplicative | 1.30 |
prestige_from_land | prestige_from_land = 0.10
|
Modifies the prestige bonus from combat. | Multiplicative | 1.11 |
war_taxes_cost_modifier | war_taxes_cost_modifier = -0.10
|
Modifies the military power cost for raising war taxes. | Multiplicative | 1.20 |
leader_cost | leader_cost = -0.10
|
Modifies the military power cost for hiring leaders. | Multiplicative | 1.26 |
may_recruit_female_generals | may_recruit_female_generals = yes
|
Allows the recruitment of female generals. | Constant | 1.11(Only usable in ideas or religions before 1.30) |
manpower_in_true_faith_provinces | manpower_in_true_faith_provinces= 0.10
|
Modifies the amount of manpower gained from provinces that follow the true faith of a country. | Multiplicative | 1.30 |
mercenary_manpower | mercenary_manpower = 0.10
|
Modifies the amount of manpower mercenary companies have. | Multiplicative | 1.30 |
regiment_manpower_usage | regiment_manpower_usage = -0.1
|
Modifies the manpower usage by regiments. | Multiplicative | 1.34 |
military_tactics | military_tactics = 0.25
|
Modifies the amount of Military tactics your armies have. Military tactics reduces the amount of damage a country's troops take in combat. When set in ideas it shows up like a multiplicative % modifier, but it is treated like an additive one. | Additive | 1.1(usable like a normal modifier since 1.34) |
capped_by_forcelimit | capped_by_forcelimit = yes
|
Forbidds countries to go over their forcelimit | Constant | 1.34 |
global_attacker_dice_roll_bonus | global_attacker_dice_roll_bonus = 1
|
Adds to the global attacker dice roll bonus | Additive | 1.34 |
global_defender_dice_roll_bonus | global_defender_dice_roll_bonus = 1
|
Adds to the global defender dice roll bonus | Additive | 1.34 |
own_territory_dice_roll_bonus | own_territory_dice_roll_bonus = 1
|
Adds to the dice roll bonus for the territory owner | Additive | 1.34 |
manpower_in_accepted_culture_provinces | manpower_in_accepted_culture_provinces = 0.10
|
Modifies the manpower in your accepted culture provinces but not in the provinces of your primary culture | Multiplicative | 1.34 |
manpower_in_culture_group_provinces | manpower_in_culture_group_provinces = 0.1
|
Modifies the manpower in the provinces of your culture group | Multiplicative | 1.34 |
manpower_in_own_culture_provinces | manpower_in_own_culture_provinces = 0.10
|
Modifies the manpower in the provinces with your own culture | Multiplicative | 1.34 |
may_build_supply_depot | may_build_supply_depot = yes
|
Allows a country to build supply depots | Constant | 1.23(Only usable in army professionalism abilities before 1.34) |
may_refill_garrison | may_refill_garrison = yes
|
Allows a country to refill garrisons from armies | Constant | 1.23(Only usable in army professionalism abilities before 1.34) |
may_return_manpower_on_disband | may_return_manpower_on_disband = yes
|
Allows a country to regain the manpower of units they are disbanding | Constant | 1.23(Only usable in army professionalism abilities before 1.34) |
attack_bonus_in_capital_terrain | attack_bonus_in_capital_terrain = yes
|
Grants attack bonus in provinces with the same terrain as capital province. | Constant | 1.20(Only usable in age bonuses before 1.34) |
can_bypass_forts | can_bypass_forts = yes
|
Allows units to ignore fort zones of control. | Constant | 1.20(Only usable in age bonuses before 1.34) |
force_march_free | force_march_free = yes
|
Allows usage of the ‘Force March’ action for free. | Constant | 1.20(Only usable in age bonuses before 1.34) |
Special Regiments[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
special_unit_forcelimit | special_unit_forcelimit = 0.10
|
Modifies the allowed forcelimit of special units such as Rajput regiments, etc. | Multiplicative | 1.30 |
allowed_marine_fraction | allowed_marine_fraction = 0.1
|
Modifies the amount of marines allowed to be recruited. | Multiplicative | 1.30 |
has_banners | has_banners = yes
|
Allows the usage of Manchu banner units.
(Note that since 1.34, it also requires the province to have the "local_has_banners = yes" modifier, usually set in the cultures.txt file) |
Constant | 1.20 |
amount_of_banners | amount_of_banners = 0.10
|
Modifies the maximum amount of banners available. | Multiplicative | 1.20 |
amount_of_cawa | amount_of_cawa = 0.15
|
Modifies the maximum amount of Cawa units available. | Multiplicative | 1.32 |
cawa_cost_modifier | cawa_cost_modifier = -0.10
|
Modifies the military power cost for recruiting Cawa units. | Multiplicative | 1.32 |
has_carolean | has_carolean = yes
|
Allows the usage of Carolean units. (It also requires the province to have the "local_has_carolean = yes" modifier, usually set in the cultures.txt file.) | Constant | 1.34 |
amount_of_carolean | amount_of_carolean = 0.25
|
Modifies the maximum amount of Carolean units available. | Multiplicative | 1.34 |
can_recruit_hussars | can_recruit_hussars = yes
|
Allows the usage of Winged Hussar units. (Winged Hussars can only be recruited in provinces where the culture is either part of the primary group or accepted.) | Constant | 1.34 |
amount_of_hussars | amount_of_hussars = 4
|
Modifies the maximum amount of Winged Hussar units available. | Multiplicative | 1.34 |
[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
navy_tradition | navy_tradition = 1
|
Adds to the yearly navy tradition rate. | Additive | 1.1 |
navy_tradition_decay | navy_tradition_decay = -0.01
|
Adds to the decay rate of navy tradition. | Additive | 1.1 |
naval_tradition_from_battle | naval_tradition_from_battle = 0.1
|
Modifies the base navy tradition gained from battles. | Multiplicative | 1.18 |
naval_tradition_from_trade | naval_tradition_from_trade = 0.1
|
Modifies the base navy tradition gained from protecting trade. | Multiplicative | 1.28 |
heavy_ship_cost | heavy_ship_cost = -0.1
|
Modifies the base cost of heavy ships. | Multiplicative | 1.1 |
heavy_ship_power | heavy_ship_power = 0.1
|
Modifies the power heavy ships gain from unit pips. | Multiplicative | 1.1 |
light_ship_cost | light_ship_cost = -0.1
|
Modifies the base cost of light ships. | Multiplicative | 1.1 |
light_ship_power | light_ship_power = 0.1
|
Modifies the power light ships gain from unit pips. | Multiplicative | 1.1 |
galley_cost | galley_cost = -0.1
|
Modifies the base cost of galley ships. | Multiplicative | 1.1 |
galley_power | galley_power = 0.1
|
Modifies the power galley ships gain from unit pips. | Multiplicative | 1.1 |
transport_cost | transport_cost = -0.1
|
Modifies the base cost of transport ships. | Multiplicative | 1.1 |
transport_power | transport_power = 0.1
|
Modifies the power transport ships gain from unit pips. | Multiplicative | 1.1 |
global_ship_cost | global_ship_cost = -0.1
|
Modifies the base cost of all ships. | Multiplicative | 1.1 |
global_ship_recruit_speed | global_ship_recruit_speed = -0.1
|
Modifies the base recruitment speed of all ships. | Multiplicative | 1.1 |
global_ship_repair | global_ship_repair = 0.1
|
Modifies the base repair speed (in port) of all ships. | Multiplicative | 1.7 |
naval_forcelimit | naval_forcelimit = 1
|
Adds to a country's naval force limit. | Additive | 1.1 |
naval_forcelimit_modifier | naval_forcelimit_modifier = 0.1
|
Modifies a country's naval force limit. | Multiplicative | 1.1 |
naval_maintenance_modifier | naval_maintenance_modifier = -0.1
|
Modifies the naval maintenance for all ships. | Multiplicative | 1.1 |
global_sailors | global_sailors = 1000
|
Adds to a country's maximum sailor pool. | Additive | 1.1 |
global_sailors_modifier | global_sailors_modifier = 0.1
|
Modifies a country's maximum sailor pool. | Multiplicative | 1.16 |
sailor_maintenance_modifer | sailor_maintenance_modifer = -0.1
|
Modifies the sailor maintenance for all ships. | Multiplicative | 1.16 |
sailors_recovery_speed | sailors_recovery_speed = 0.1
|
Modifies the sailor recovery rate for all ships. | Multiplicative | 1.16 |
blockade_efficiency | blockade_efficiency = 0.1
|
Modifies the efficiency of blockades against enemies. | Multiplicative | 1.1 |
capture_ship_chance | capture_ship_chance = 0.1
|
Adds to the chance for ship capture during naval battles. | Additive | 1.18 |
global_naval_engagement_modifier | global_naval_engagement_modifier = 0.1
|
Modifies the maximum naval engagement width. | Multiplicative | 1.16 |
naval_attrition | naval_attrition = -0.1
|
Modifies the naval attrition taken by ships. | Multiplicative | 1.1 |
naval_morale | naval_morale = 0.1
|
Modifies the naval morale of all ships. | Multiplicative | 1.1 |
ship_durability | ship_durability = 0.1
|
Modifies the durability of all ships. | Multiplicative | 1.7 |
sunk_ship_morale_hit_recieved | sunk_ship_morale_hit_recieved = -0.1
|
Modifies the morale damage taken during battle by losing ships. | Multiplicative | 1.18 |
recover_navy_morale_speed | recover_navy_morale_speed = 0.1
|
Modifies the morale recovery rate of ships. | Multiplicative | 1.1 |
prestige_from_naval | prestige_from_naval = 0.1
|
Modifies the prestige gained through naval battles. | Multiplicative | 1.11 |
leader_naval_fire | leader_naval_fire = 1
|
Adds to the minimum fire pip count a leader can be generated with. | Additive | 1.6 |
leader_naval_manuever | leader_naval_manuever = 1
|
Adds to the minimum maneuver pip count a leader can be generated with. | Additive | 1.6 |
leader_naval_shock | leader_naval_shock = 1
|
Adds to the minimum shock pip count a leader can be generated with. | Additive | 1.6 |
own_coast_naval_combat_bonus | own_coast_naval_combat_bonus = 1.0
|
Modifies the combat bonus navies gain when sailing in coastal tiles that border their home nation. | Multiplicative | 1.26 |
admiral_cost | admiral_cost = -0.1
|
Modifies the cost of hiring an admiral. | Multiplicative | 1.28 |
global_naval_barrage_cost | global_naval_barrage_cost = -0.1
|
Modifies the cost for using the ‘Naval Barrage’ action. | Multiplicative | 1.28 |
flagship_cost | flagship_cost = -0.1
|
Modifies the cost of building a flagship. | Multiplicative | 1.30 |
disengagement_chance | disengagement_chance = 0.05
|
Modifies the chance of disengagement for ships during battle. | Multiplicative | 1.30 |
transport_attrition | transport_attrition = 1
|
Modifies the attrition units takes while being on ships. | Multiplicative | 1.34 |
landing_penalty | landing_penalty = -2
|
Adds to the combat penalty when landing. | Additive | 1.34 |
regiment_disembark_speed | regiment_disembark_speed = 0.25
|
Modifies the speed in which units disembark. | Multiplicative | 1.34 |
may_perform_slave_raid | may_perform_slave_raid = yes
|
Allows ships to perform slave raids. | Constant | 1.16(Only usable in ideas or religions before 1.30) |
may_perform_slave_raid_on_same_religion | may_perform_slave_raid_on_same_religion = yes
|
Grants the abiliy to conduct slave raids against nations that share the same religion. | Constant | 1.27(Only usable in ideas or religions before 1.30) |
sea_repair | sea_repair = yes
|
Allows ships to repair in coastal sea zones adjacent to owned provinces. | Constant | 1.1(Only usable in ideas before 1.34) |
movement_speed_in_fleet_modifier | movement_speed_in_fleet_modifier = 1
|
Modifies the movement speed for the flagship and all other ships within its fleet. | Additive | 1.28(Only usable in flagships before 1.32) |
Flagships[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
admiral_skill_gain_modifier | admiral_skill_gain_modifier = 0.1
|
The monthly chance that an admiral gains a pip while he is assigned to a fleet that is on a mission and contains a flagship with this modifier | Additive | 1.28 |
flagship_durability | flagship_durability = 1
|
Modifies the ship durability for the flagship. | Multiplicative | 1.28 |
flagship_morale | flagship_morale = 1
|
Modifies the naval morale for the flagship. | Multiplicative | 1.28 |
flagship_naval_engagement_modifier | flagship_naval_engagement_modifier = 1
|
Modifies the fleet engagement width of the flagship's fleet. | Additive | 1.28 |
movement_speed_onto_off_boat_modifier | movement_speed_onto_off_boat_modifier = -0.1
|
Modifies the speed at which troops disembark off ships into provinces. | Multiplicative | 1.28 |
flagship_landing_penalty | flagship_landing_penalty = 1
|
Modifies the disembarkment penalty for the flagship. | Multiplicative | 1.28 |
number_of_cannons_flagship_modifier | number_of_cannons_flagship_modifier = 0.1
|
Modifies the number of cannons for the flagship. | Multiplicative | 1.28 |
number_of_cannons_flagship | number_of_cannons_flagship = 200
|
Modifies the number of cannons for the flagship. | Additive | 1.28 |
naval_maintenance_flagship_modifier | naval_maintenance_flagship_modifier = -0.1
|
Modifies the naval maintenance for the flagship. | Multiplicative | 1.28 |
trade_power_in_fleet_modifier | trade_power_in_fleet_modifier = 1
|
Modifies the trade power conferred by the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
morale_in_fleet_modifier | morale_in_fleet_modifier = 0.1
|
Modifies the naval morale for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
blockade_impact_on_siege_in_fleet_modifier | blockade_impact_on_siege_in_fleet_modifier = 0.1
|
Modifies the blockade impact of the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
exploration_mission_range_in_fleet_modifier | exploration_mission_range_in_fleet_modifier = 100
|
Modifies the exploration mission range for the flagship and all other ships within its fleet. | Additive | 1.28 |
barrage_cost_in_fleet_modifier | barrage_cost_in_fleet_modifier = -0.1
|
Modifies the ‘Naval Barrage’ action cost for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
naval_attrition_in_fleet_modifier | naval_attrition_in_fleet_modifier = -0.1
|
Modifies the naval attrition suffered by the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
privateering_efficiency_in_fleet_modifier | privateering_efficiency_in_fleet_modifier = 0.1
|
Modifies the privateering efficiency of the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
prestige_from_battles_in_fleet_modifier | prestige_from_battles_in_fleet_modifier = 1
|
Modifies the amount of prestige gained from battles for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
naval_tradition_in_fleet_modifier | naval_tradition_in_fleet_modifier = 1
|
Modifies the amount of Naval Tradition gained from battles for the flagship and all other ships within its fleet. | Multiplicative | 1.28 |
cannons_for_hunting_pirates_in_fleet | cannons_for_hunting_pirates_in_fleet = 1
|
Modifies the amount of cannons for the flagship and all other ships within its fleet whilst on the Hunting Pirates mission. | Multiplicative | 1.28 |
Diplomacy[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
diplomats | diplomats = 1
|
Adds to a country's diplomat count. | Additive | 1.1 |
diplomatic_reputation | diplomatic_reputation = 1
|
Adds to a country's diplomatic reputation. | Additive | 1.1 |
diplomatic_upkeep | diplomatic_upkeep = 1
|
Adds to the maximum number of free diplomatic relations. | Additive | 1.1 |
envoy_travel_time | envoy_travel_time = -0.2
|
Modifies diplomat, merchant, and colonist travel time during actions. | Multiplicative | 1.6 |
fabricate_claims_cost | fabricate_claims_cost = -0.2
|
Modifies spy network cost for fabricating claim. | Multiplicative | 1.1 |
years_to_integrate_personal_union | years_to_integrate_personal_union = 40
|
Adds to the years it takes to integrate a personal union | Additive | 1.34 |
improve_relation_modifier | improve_relation_modifier = 0.2
|
Modifies the speed of the ‘Improve Relations’ diplomatic action. | Multiplicative | 1.18 |
vassal_forcelimit_bonus | vassal_forcelimit_bonus = 0.2
|
Modifies the bonus to a country's forcelimit from their subjects. | Multiplicative | 1.7 |
vassal_income | vassal_income = 0.2
|
Modifies the bonus to a country's income from their subjects. | Multiplicative | 1.1 |
ae_impact | ae_impact = -0.2
|
Modifies the total size of aggressive expansion gained during actions that confer it. | Multiplicative | 1.6 |
claim_duration | claim_duration = 0.2
|
Modifies the duration of claims. (not uses in vanilla) | Multiplicative | 1.20 |
diplomatic_annexation_cost | diplomatic_annexation_cost = -0.2
|
Modifies the diplomatic power cost for annexation. | Multiplicative | 1.7 |
province_warscore_cost | province_warscore_cost = -0.2
|
Modifies the warscore cost for taking provinces. | Multiplicative | 1.8 |
unjustified_demands | unjustified_demands = -0.2
|
Modifies the weighting of demands in peace treaties. | Multiplicative | 1.1 |
rival_change_cost | rival_change_cost = -0.2
|
Modifies the diplomatic power cost to change rivals. | Multiplicative | 1.20 |
justify_trade_conflict_cost | justify_trade_conflict_cost = -0.2
|
Modifies the spy network cost to justify trade conflicts. | Multiplicative | 1.26 |
stability_cost_to_declare_war | stability_cost_to_declare_war = 1
|
Modifies the stability cost to declare war. Default is 0 with a casus belli and no truce. | Additive | 1.30 |
accept_vassalization_reasons | accept_vassalization_reasons = 5
|
Gives reasons to accept vassalization. | Additive | 1.30 |
transfer_trade_power_reasons | transfer_trade_power_reasons = 5
|
Gives reasons to transfer trade. | Additive | 1.30 |
monthly_federation_favor_growth | monthly_federation_favor_growth = 0.05
|
Adds to the monthly change of favors with other countries in the native federation. | Additive | 1.31 |
monthly_favor_modifier | monthly_favor_modifier = 0.1
|
Modifies the amount of favour gained by the country. | Multiplicative | 1.32 |
can_chain_claim | can_chain_claim = yes
|
Allows to chain claims | Constant | 1.20(Only usable in age bonuses before 1.34) |
cb_on_overseas | cb_on_overseas = yes
|
Allows claims to be fabricated on overseas provinces in trade company regions. | Constant | 1.1(Only usable in ideas before 1.34) |
cb_on_primitives | cb_on_primitives = yes
|
Allows claims to be fabricated on overseas provinces in colonial regions. | Constant | 1.1(Only usable in ideas before 1.34) |
idea_claim_colonies | idea_claim_colonies = yes
|
Allows claims to be fabricated on overseas provinces in colonial regions that are owned by another nation that is also overseas. | Constant | 1.1(Only usable in ideas before 1.34) |
cb_on_government_enemies | cb_on_government_enemies = yes
|
Acts a visible script flag. Can be checked in triggers with cb_on_government_enemies = yes
|
Constant | 1.1(Only usable in ideas before 1.34) |
cb_on_religious_enemies | cb_on_religious_enemies = yes
|
Acts a visible script flag. Can be checked in triggers with cb_on_religious_enemies = yes
|
Constant | 1.1(Only usable in ideas or religions before 1.30) |
reduced_stab_impacts | reduced_stab_impacts = yes
|
Reduces the stability hits when taking diplomatic actions that cause them (i.e. ‘Break Marriage’). | Constant | 1.1(Only usable in ideas before 1.34) |
can_fabricate_for_vassals | can_fabricate_for_vassals = yes
|
Grants the ability to fabricate claims for vassals. | Constant | 1.27(Only usable in ideas before 1.34) |
Economy[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
global_tax_income | global_tax_income = 12
|
Adds to the base tax income per year (i.e. 12 equals 1 extra per month). | Additive | 1.10 |
global_tax_modifier | global_tax_modifier = 0.05
|
Modifies the base tax income by a percentage. | Multiplicative | 1.1 |
production_efficiency | production_efficiency = 0.05
|
Modifies the base production income by a percentage. | Multiplicative | 1.1 |
state_maintenance_modifier | state_maintenance_modifier = -0.25
|
Modifies the maintenance cost for states. | Multiplicative | 1.16 |
inflation_action_cost | inflation_action_cost = -0.1
|
Modifies the administrative power cost for reducing inflation. | Multiplicative | 1.2 |
inflation_reduction | inflation_reduction = 0.1
|
Adds to the base yearly inflation reduction rate. | Additive | 1.1 |
monthly_gold_inflation_modifier | monthly_gold_inflation_modifier = -0.1
|
Modifies the amount of inflation generated by gold mines. | Multiplicative | 1.32 |
gold_depletion_chance_modifier | gold_depletion_chance_modifier = -0.1
|
Modifies the depletation chance of a gold mine. | Multiplicative | 1.32 |
interest | interest = -1
|
Adds to the base interest rate. | Additive | 1.1 |
can_not_build_buildings | can_not_build_buildings = yes
|
Forbidds a country to build buildings | Constant | 1.34 |
development_cost | development_cost = -0.1
|
Modifies the development cost for provinces. | Multiplicative | 1.12 |
development_cost_modifier | development_cost_modifier = -0.05
|
Modifies the base Development Cost Modifier. "Development Cost Modifier" was called "Development Efficiency" before 1.34 | Multiplicative | 1.34 |
tribal_development_growth | tribal_development_growth = 0.02
|
Adds to the growth of tribal development | Additive | 1.31 |
add_tribal_land_cost | add_tribal_land_cost = -0.25
|
Modifies the cost of adding tribal land. | Multiplicative | 1.31 |
settle_cost | settle_cost = 0.1
|
Modifies the cost for settling tribal development into a province. | Multiplicative | 1.31 |
global_allowed_num_of_buildings | global_allowed_num_of_buildings = 1
|
Adds to the number of allowed buildings in every owned province | Additive | 1.34 |
build_cost | build_cost = -0.1
|
Modifies all building costs. | Multiplicative | 1.1 |
build_time | build_time = -0.25
|
Modifies all building construction times. | Multiplicative | 1.1 |
great_project_upgrade_cost | great_project_upgrade_cost = -0.25
|
Modifies all great project upgrade costs. | Multiplicative | 1.31 |
global_monthly_devastation | global_monthly_devastation = 0.1
|
Adds to the devastation rate in all provinces. | Additive | 1.32 |
global_prosperity_growth | global_prosperity_growth = 0.1
|
Adds to the prosperity rate in all provinces. | Additive | 1.32 |
administrative_efficiency | administrative_efficiency = 0.2
|
Modifies the base core creation cost, diplo-annexation costs and the impact of province development on overextension and warscore cost. | Multiplicative | 1.20 |
Core Creation[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
core_creation | core_creation = -0.1
|
Modifies the base core creation cost. | Multiplicative | 1.1 |
core_decay_on_your_own | core_decay_on_your_own = -0.1
|
Modifies the rate at which the cores of a country will decay when under the ownership of a different country. | Multiplicative | 1.20 |
enemy_core_creation | enemy_core_creation = 0.2
|
Modifies the cost of coring provinces for enemies that have your cores. | Multiplicative | 1.1 |
ignore_coring_distance | ignore_coring_distance = yes
|
Allows coring in any uncored province, regardless of distance. | Constant | 1.20(Only usable in age bonuses before 1.34) |
Technology[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
<tech>_cost_modifier | adm_tech_cost_modifier = -0.1
|
Modifies the monarch power cost of <tech> technologies. Generated automatically for all technology tables in /Europa Universalis IV/common/technology.txt. |
Multiplicative | 1.1 |
technology_cost | technology_cost = -0.1
|
Modifies the monarch power cost of all technologies. | Multiplicative | 1.1 |
idea_cost | idea_cost = -0.1
|
Modifies the monarch power cost of purchasable ideas. | Multiplicative | 1.1 |
embracement_cost | embracement_cost = -0.1
|
Modifies the ducat cost for embracing an institution. | Multiplicative | 1.18 |
global_institution_spread | global_institution_spread = 0.1
|
Modifies the rate of spread for institutions in all owned provinces. | Multiplicative | 1.18 |
institution_spread_from_true_faith | institution_spread_from_true_faith = 0.1
|
Modifies the rate of spread for institutions in owned provinces following the owner's religion. | Multiplicative | 1.20 |
native_advancement_cost | native_advancement_cost = -0.2
|
Modifies the monarch power cost of native advancements. | Multiplicative | 1.4 |
all_power_cost | all_power_cost = -0.1
|
Modifies the monarch power cost of every action that costs monarch power. | Multiplicative | 1.16 |
innovativeness_gain | innovativeness_gain = 0.5
|
Modifies the amount of innovativeness gained | Multiplicative | 1.25 |
free_adm_policy | free_adm_policy = 1
|
Modifies the amount of free administrative policies. | Additive | 1.26 |
free_dip_policy | free_dip_policy = 1
|
Modifies the amount of free diplomatic policies. | Additive | 1.26 |
free_mil_policy | free_mil_policy = 1
|
Modifies the amount of free military policies. | Additive | 1.26 |
possible_adm_policy | possible_adm_policy = 1
|
Modifies the amount of administrative policy slots. | Additive | 1.26 |
possible_dip_policy | possible_dip_policy = 1
|
Modifies the amount of diplomatic policy slots. | Additive | 1.26 |
possible_mil_policy | possible_mil_policy = 1
|
Modifies the amount of military policy slots. | Additive | 1.26 |
possible_policy | possible_policy = 1
|
Modifies the amount of all policy slots. | Additive | |
free_policy | free_policy = 1
|
Modifies the amount of policy slots. | Additive | 1.26 |
country_admin_power | country_admin_power = 1
|
Modifies the monthly administrative power a country generates. | Additive | 1.30 |
country_diplomatic_power | country_diplomatic_power = 1
|
Modifies the monthly diplomatic power a country generates. | Additive | 1.30 |
country_military_power | country_military_power = 1
|
Modifies the monthly military power a country generates. | Additive | 1.30 |
Court[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
prestige | prestige = 0.5
|
Adds to the base yearly rate of prestige. | Additive | 1.1 |
prestige_decay | prestige_decay = -0.01
|
Adds to the base rate of prestige decay. | Additive | 1.1 |
monthly_splendor | monthly_splendor = 1
|
Adds to the monthly rate of splendor points. | Additive | 1.20 |
yearly_corruption | yearly_corruption = -0.1
|
Adds to the yearly rate of corruption. | Additive | 1.16 |
advisor_cost | advisor_cost = -0.25
|
Modifies the base cost of advisors. | Multiplicative | 1.1 |
advisor_pool | advisor_pool = 1
|
Adds to the pool size for advisors. | Additive | 1.1 |
female_advisor_chance | female_advisor_chance = 0.1
|
Modifies the base chance rate for female advisors. | Multiplicative | 1.12 |
heir_chance | heir_chance = 0.5
|
Modifies the base chance for an heir during the heir generation tick. | Multiplicative | 1.1 |
monthly_heir_claim_increase | monthly_heir_claim_increase = 0.05
|
Adds to the monthly change of heir claim. | Additive | 1.31 |
monthly_heir_claim_increase_modifier | monthly_heir_claim_increase_modifier = 0.1
|
Modifies the monthly change of heir claim. | Multiplicative | 1.34 |
block_introduce_heir | block_introduce_heir = yes
|
Disallows the country to use the 'Introduce New Heir' interaction. | Constant | 1.30 |
monarch_admin_power | monarch_admin_power = 1
|
Adds to the base ADM skill a ruler, heir and consort can be generated with. Does not affect rulers created with |
Additive | 1.20 |
monarch_diplomatic_power | monarch_diplomatic_power = 1
|
Adds to the base DIP skill a ruler, heir and consort can be generated with. Does not affect rulers created with |
Additive | 1.20 |
monarch_military_power | monarch_military_power = 1
|
Adds to the base MIL skill a ruler, heir and consort can be generated with. Does not affect rulers created with |
Additive | 1.20 |
adm_advisor_cost | adm_advisor_cost = -0.1
|
Modifies the cost of hiring an administrative advisor. | Multiplicative | 1.26 |
dip_advisor_cost | dip_advisor_cost = -0.1
|
Modifies the cost of hiring an diplomatic advisor. | Multiplicative | 1.26 |
mil_advisor_cost | mil_advisor_cost = -0.1
|
Modifies the cost of hiring an military advisor. | Multiplicative | 1.26 |
monthly_support_heir_gain | monthly_support_heir_gain = 0.1
|
Modifies the monthly gain in support for the heir of a country in a country that uses the ‘Elective Monarchy’ mechanics. | Multiplicative | 1.27 |
power_projection_from_insults | power_projection_from_insults = 0.1
|
Modifies the amount of power projection gained when using the ‘Insult’ diplomatic action. | Multiplicative | 1.27 |
monarch_lifespan | monarch_lifespan = 0.1
|
Modifies the average lifespan of a ruler. | Multiplicative | 1.30 |
local_heir_adm | local_heir_adm = 1
|
Adds to the base ADM skill that non-foreign heirs for Elective Monarchy can be generated with. | Additive | 1.30 |
local_heir_dip | local_heir_dip = 1
|
Adds to the base DIP skill that non-foreign heirs for Elective Monarchy can be generated with. | Additive | 1.30 |
local_heir_mil | local_heir_mil = 1
|
Adds to the base MIL skill that non-foreign heirs for Elective Monarchy can be generated with. | Additive | 1.30 |
national_focus_years | national_focus_years = -1
|
Adds to the cooldown of setting the national focus | Additve | 1.34 |
Government[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
yearly_absolutism | yearly_absolutism = 0.1
|
Adds to the yearly base rate of absolutism. | Additive | 1.20 |
max_absolutism | max_absolutism = 10
|
Adds to the maximum value of absolutism. Internally absolutism bonuses do not scale above 100. | Additive | 1.20 |
legitimacy | legitimacy = 1
|
Adds to the yearly rate of legitimacy. Does not appear or have an effect if a country's government does not use legitimacy. |
Additive | 1.1 |
republican_tradition | republican_tradition = 0.5
|
Adds to the yearly rate of republican tradition. Does not appear or have an effect if a country's government does not use republican tradition. |
Additive | 1.1 |
devotion | devotion = 1
|
Adds to the yearly rate of devotion. Does not appear or have an effect if a country's government does not use devotion. |
Additive | 1.12 |
horde_unity | horde_unity = 1
|
Adds to the yearly rate of horde unity. Does not appear or have an effect if a country's government does not use horde unity. |
Additive | 1.14 |
meritocracy | meritocracy = 1
|
Adds to the yearly rate of meritocracy. Does not appear or have an effect if a country's government does not use meritocracy. | Additive | 1.20 |
monthly_militarized_society | monthly_militarized_society = 0.05
|
Adds to the monthly rate of militarisation for governments with the militarisation mechanic. | Additive | 1.18 |
yearly_tribal_allegiance | yearly_tribal_allegiance = 0.05
|
Adds to the yearly rate of tribal allegiance for governments with the tribal allegiance mechanic. | Additive | 1.23 |
<faction>_influence | <faction>_influence = 0.1
|
Adds to the monthly rate of faction influence. Generated automatically for all factions in /Europa Universalis IV/common/factions. |
Additive | 1.1 |
imperial_mandate | imperial_mandate = 0.1
|
Adds to the rate of Mandate gained per month. | Additive | 1.21 |
election_cycle | election_cycle = 1
|
Adds to the duration of an election cycle for the current nation. Negative values shorten the duration, positive values add to it. | Additive | 1.26 |
candidate_random_bonus | candidate_random_bonus = 1
|
Adds to the randomized stats a republican candidate may receive during elections. | Additive | 1.26 |
reelection_cost | reelection_cost = -0.1
|
Modifies the cost in Republican Tradition when re-electing candidates. | Multiplicative | 1.26 |
governing_capacity | governing_capacity = 100
|
Adds to the base governing capacity. | Additive | 1.30 |
governing_capacity_modifier | governing_capacity_modifier = 0.1
|
Modifies the base governing capacity. | Multiplicative | 1.30 |
governing_cost | governing_cost = 0.75
|
Modifies the governing capacity usage of all provinces. | Multiplicative | 1.30 |
state_governing_cost | state_governing_cost = 0.1
|
Modifies the governing capacity usage of states. | Multiplicative | 1.30 |
trade_company_governing_cost | trade_company_governing_cost = 0.1
|
Modifies the governing capacity usage of trade companies. | Multiplicative | 1.30 |
state_governing_cost_increase | state_governing_cost_increase = -20
|
Adds to the governing capacity usage of states. | Additive | 1.31 |
expand_administration_cost | expand_administration_cost = 0.1
|
Modifies the cost of the ‘Expand Administration’ action. | Multiplicative | 1.30 |
yearly_revolutionary_zeal | yearly_revolutionary_zeal = 0.1
|
Adds to the yearly base rate of revolutionary zeal. | Additive | 1.30 |
max_revolutionary_zeal | max_revolutionary_zeal= 10
|
Adds to the maximum value of revolutionary zeal. Internally revolutionary zeal bonuses do not scale above 100. | Additive | 1.30 |
reform_progress_growth | reform_progress_growth = 0.1
|
Changes the rate of government reform progress gain from autonomy. | Multiplicative | 1.26 |
monthly_reform_progress | monthly_reform_progress = 0.5
|
Adds to the rate of government reform progress gain (this is modified by monthly_reform_progress_modifier, but not by reform_progress_growth). | Additive | 1.31 |
monthly_reform_progress_modifier | monthly_reform_progress_modifier = 0.1
|
Changes the rate of government reform progress gain (both from monthly_reform_progress as well as the progress from autonomy). | Multiplicative | 1.31 |
move_capital_cost_modifier | move_capital_cost_modifier = -0.1
|
Modifies the amount of needed admin power to move the capital. | Multiplicative | 1.32 |
Estates[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
<estate>_influence_modifier | church_influence_modifier = 0.1
|
Modifies to the influence of the specified estate. | Multiplicative | 1.30 |
<estate>_loyalty_modifier | church_loyalty_modifier = 0.1
|
Modifies to the loyalty equilibrium of the specified estate. | Multiplicative | 1.30 |
all_estate_influence_modifier | all_estate_influence_modifier = 0.1
|
Modifies to the influence of all estates in the country | Multiplicative | 1.34 |
all_estate_loyalty_equilibrium | all_estate_loyalty_equilibrium = 0.1
|
Modifies to the loyalty equilibrium of all estates in the country. | Multiplicative | 1.32 |
allow_free_estate_privilege_revocation | allow_free_estate_privilege_revocation = yes
|
Allows to revoke estate privileges without having the loyalty higher than the estates influence | Constant | 1.34 |
Holy Roman Empire[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
imperial_authority | imperial_authority = 0.05
|
Modifies the impact of imperial authority gains. | Multiplicative | 1.1 |
imperial_authority_value | imperial_authority_value = 0.1
|
Adds to the rate of imperial authority gained per month. | Additive | 1.1 |
free_city_imperial_authority | free_city_imperial_authority = 0.1
|
Adds to the rate of imperial authority gained per month from Free Cities. | Additive | 1.30 |
reasons_to_elect | reasons_to_elect = 10
|
Adds to the reasons a country should elect you as emperor | Additive | 1.34 |
imperial_mercenary_cost | imperial_mercenary_cost = -0.1
|
Modifies the cost of mercenary companies for nations within the Holy Roman Empire. | Multiplicative | 1.30 |
max_free_cities | max_free_cities = 3
|
Adds to the maximum number of free cities allowed. | Additive | 1.30 |
max_electors | max_electors = 3
|
Adds to the maximum number of electors allowed. | Additive | 1.30 |
legitimate_subject_elector | legitimate_subject_elector = 50
|
Adds to the elector desire for the current country to become Emperor (if they are a valid choice). | Additive | 1.30 |
manpower_against_imperial_enemies | manpower_against_imperial_enemies = 0.1
|
Adds to the total manpower pool when at war (doesn't matter if you are rivals) | Additive | 1.30 |
imperial_reform_catholic_approval | imperial_reform_catholic_approval = 15
|
Adds reasons for princes to vote for a reform (Only works in papal bulls) | Additive | 1.30 |
Culture[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
culture_conversion_cost | culture_conversion_cost = -0.25
|
Modifies the diplomatic power cost for culture conversion in provinces. | Multiplicative | 1.7 |
num_accepted_cultures | num_accepted_cultures = 1
|
Adds to the maximum number of accepted cultures a country can have. | Additive | 1.18 |
same_culture_advisor_cost | same_culture_advisor_cost = -0.5
|
Modifies the advisor cost for advisors that share the same culture as the country's court they're in. | Multiplicative | 1.23 |
promote_culture_cost | promote_culture_cost = -0.25
|
Modifies the diplomatic power cost for promoting a culture. | Multiplicative | 1.23 |
relation_with_same_culture | relation_with_same_culture = 5
|
Modifiers this countries opinion of countries whose primary culture is the same. | Additive | 1.33 |
relation_with_same_culture_group | relation_with_same_culture_group = 5
|
Modifies this countries opinion of countries whose primary culture is in the same culture group but do not share the same primary culture. | Additive | 1.33 |
relation_with_accepted_culture | relation_with_accepted_culture = 5
|
Modifies this countries opinion of countries whose primary culture is an accepted culture. | Additive | 1.33 |
relation_with_other_culture | relation_with_other_culture = 5
|
Modifies this countries opinion of countries that are not within the same culture group and whose culture they do not accept. | Additive | 1.33 |
Stability[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
can_not_declare_war | can_not_declare_war = yes
|
Fobidds a country from declaring wars | Constant | 1.34 |
global_unrest | global_unrest = -2
|
Adds to the base unrest value. | Additive | 1.8 |
stability_cost_modifier | stability_cost_modifier = -0.1
|
Modifies the administrative power cost of raising stability. | Multiplicative | 1.1 |
global_autonomy | global_autonomy = -0.05
|
Adds to the monthly rate of autonomy in owned provinces. | Additive | 1.8 |
min_autonomy | min_autonomy = 50
|
Sets the minimum autonomy level allowed in all owned provinces. | Constant | 1.8 |
autonomy_change_time | autonomy_change_time = -0.25
|
Modifies the cooldown for the autonomy reduction and increase buttons. | Multiplicative | 1.8 |
harsh_treatment_cost | harsh_treatment_cost = -0.2
|
Modifies the military power cost for using harsh treatment. | Multiplicative | 1.20 |
global_rebel_suppression_efficiency | global_rebel_suppression_efficiency = -0.2
|
Modifies the efficiency of unrest reduction by units stationed in provinces or deployed for autonomous rebel suppression. | Multiplicative | 1.32 |
years_of_nationalism | years_of_nationalism = -5
|
Adds to the base separatism value of provinces when conquered. | Additive | 1.7 |
min_autonomy_in_territories | min_autonomy_in_territories = 0.1
|
Modifies the minimum autonomy experienced in territories. | Additive | 1.26 |
unrest_catholic_provinces | unrest_catholic_provinces = -2
|
Modifies the local unrest in all provinces of the catholic religion | Additive | 1.30 |
no_stability_loss_on_monarch_death | no_stability_loss_on_monarch_death = yes
|
Removes the stability penalty that occurs when ruler dies. | Constant | 1.33 |
Subject[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
can_transfer_vassal_wargoal | can_transfer_vassal_wargoal = yes
|
Allows usage of the ‘Transfer Subject’ peace term at half cost. | Constant | 1.20(Only usable in age bonuses before 1.34) |
liberty_desire | liberty_desire = -10
|
Adds to subject liberty desire against their overlord. | Additive | 1.17 |
liberty_desire_from_subject_development | liberty_desire_from_subject_development = -0.25
|
Modifies the subject liberty desire from development against their overlord (Note: Tooltip is bugged as of 1.29. A modifier of -0.2 shows as "-0.20%" when it reduces it by 20%). | Multiplicative | 1.20 |
reduced_liberty_desire | reduced_liberty_desire = 10
|
Adds to the liberty desire subjects have against their overlord. Applied to the overlord. | Additive | 1.17 |
reduced_liberty_desire_on_same_continent | reduced_liberty_desire_on_same_continent = 10
|
Adds to the liberty desire subjects have against their overlord if on the same continent. Applied to the overlord. | Additive | 1.20 |
allow_client_states | allow_client_states = yes
|
Allows a country to create client states. | Constant | 1.34 |
colonial_type_change_cost_modifier | colonial_type_change_cost_modifier = -0.2
|
Modifies the cost of changing colonial type. | Multiplicative | 1.34 |
colonial_subject_type_upgrade_cost_modifier | colonial_subject_type_upgrade_cost_modifier = -0.2
|
Modifies the cost of upgrading colonial subject type. | Multiplicative | 1.34 |
Espionage[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
spy_offence | spy_offence = 0.1
|
Modifies the base effectiveness of spies against enemies. | Multiplicative | 1.1 |
global_spy_defence | global_spy_defence = 0.1
|
Modifies the base effectiveness of counter-espionage against enemy spies. | Multiplicative | 1.1 |
discovered_relations_impact | discovered_relations_impact = -0.1
|
Modifies the relations impact applied to a country when discovered committing an espionage action. | Multiplicative | 1.1 |
rebel_support_efficiency | rebel_support_efficiency = 0.5
|
Modifies the effectiveness of supported rebels in other countries. | Multiplicative | 1.1 |
Religion[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
global_missionary_strength | global_missionary_strength = 0.03
|
Adds to the base missionary strength against all religions. | Additive | 1.1 |
global_heretic_missionary_strength | global_heretic_missionary_strength = 0.03
|
Adds to the base missionary strength against heretic religions. | Additive | 1.6 |
global_heathen_missionary_strength | global_heathen_missionary_strength = 0.03
|
Adds to the base missionary strength against heathen religions. | Additive | 1.30 |
can_not_build_missionaries | can_not_build_missionaries = yes
|
Forbidds a country to convert provinces with missionaries | Constant | 1.34 |
missionaries | missionaries = 1
|
Adds to the base missionary count for a country. | Additive | 1.1 |
missionary_maintenance_cost | missionary_maintenance_cost = -0.1
|
Modifies the cost of missionary maintenance whilst converting provinces. | Multiplicative | 1.28 |
religious_unity | religious_unity = 0.5
|
Adds to the base religious unity value for a country. | Additive | 1.1 |
tolerance_own | tolerance_own = 1
|
Adds to the base tolerance for the true faith within a country. | Additive | 1.1 |
tolerance_heretic | tolerance_heretic = 1
|
Adds to the base tolerance for heretics within a country. | Additive | 1.1 |
tolerance_heathen | tolerance_heathen = 1
|
Adds to the base tolerance for heathens within a country. | Additive | 1.1 |
tolerance_of_heretics_capacity | tolerance_of_heretics_capacity = 1
|
Adds to the maximum tolerance for heretics within a country. | Additive | 1.32 |
tolerance_of_heathens_capacity | tolerance_of_heathens_capacity = 1
|
Adds to the maximum tolerance for heathens within a country. | Additive | 1.32 |
papal_influence | papal_influence = 0.5
|
Adds to the rate of papal influence gained per year. | Additive | 1.1 |
papal_influence_from_cardinals | papal_influence_from_cardinals = 1.0
|
Modifiers the papal influence gain from holding cardinals. | Multiplicative | 1.30 |
appoint_cardinal_cost | appoint_cardinal_cost = -0.5
|
Modifiers the cost of appointing a cardinal. | Multiplicative | 1.30 |
curia_treasury_contribution | curia_treasury_contribution = 0.1
|
Modifies the amount of treasury contribution to the Curia. | Multiplicative | 1.30 |
curia_powers_cost | curia_powers_cost = 0.1
|
Modifies the papal influence cost of the curia actions. | Multiplicative | 1.30 |
monthly_church_power | monthly_church_power = 0.02
|
Adds to the monthly gained churchpower | Additive | 1.34 |
church_power_modifier | church_power_modifier = 0.5
|
Modifies the effectiveness of church power gains. | Multiplicative | 1.12 |
monthly_fervor_increase | monthly_fervor_increase = 1
|
Adds to the rate of fervor gained per month. | Additive | 1.1 |
yearly_patriarch_authority | yearly_patriarch_authority = 0.1
|
Adds to the amount of yearly patriarch authority gained. | Additive | 1.30 |
monthly_piety | monthly_piety = 0.1
|
Adds to the rate of piety gained per month. | Additive | 1.22 |
monthly_piety_accelerator | monthly_piety_accelerator = 0.001
|
Adds to the rate of piety gained per month | Additive | 1.33 |
harmonization_speed | harmonization_speed = 0.2
|
Modifies the rate at which harmonization occurs. | Multiplicative | 1.1 |
yearly_harmony | yearly_harmony = 1
|
Adds to the rate of harmony gained per year. | Additive | 1.20 |
monthly_karma | monthly_karma = 0.1
|
Adds to the rate of karma gained per month. | Additive | 1.22 |
monthly_karma_accelerator | monthly_karma_accelerator = 0.02
|
Adds to the monthly change of karma | Additive | 1.34 |
yearly_karma_decay | yearly_karma_decay = 0.005
|
Modifies the yearly decay rate of Karma towards 0. | Multiplicative | 1.30 |
yearly_doom_reduction | yearly_doom_reduction = 0.5
|
Adds to the yearly reduction rate of doom. | Additive | 1.31 |
yearly_authority | yearly_authority = 1
|
Adds to the rate of Inti authority gained per year. | Additive | 1.32 |
enforce_religion_cost | enforce_religion_cost = -0.5
|
Modifies the war score cost for the Enforce Religion peace term. | Multiplicative | 1.20 |
prestige_per_development_from_conversion | prestige_per_development_from_conversion = 0.5
|
Adds to the prestige bonus gained per development when successfully converting a province to a state religion. | Additive | 1.20 |
warscore_cost_vs_other_religion | warscore_cost_vs_other_religion = -0.25
|
Modifies the war score costs for peace terms whilst in war against countries of a different religion. | Multiplicative | 1.20 |
establish_order_cost | establish_order_cost = -0.1
|
Modifies the cost for using the ‘Establish Order’ action. | Multiplicative | 1.28 |
global_religious_conversion_resistance | global_religious_conversion_resistance = -0.1
|
Adds to conversion resistance from centres of reformation in all provinces. | Multiplicative | 1.30 |
relation_with_same_religion | relation_with_same_religion = 5
|
Modifies this countries opinion towards other countries with the same religion. | Additive | 1.33 |
relation_with_heretics | relation_with_heretics = -20
|
Modifies this countries opinion towards other countries with heretic religions. | Additive | 1.30 |
relation_with_heathens | relation_with_heathens = -10
|
Modifies this countries opinion towards other countries with heathen religions. | Additive | 1.33 |
no_religion_penalty | no_religion_penalty = yes
|
Removes the penalties associated with negative religious tolerance. | Constant | 1.1(Only usable in ideas before 1.34) |
extra_manpower_at_religious_war | extra_manpower_at_religious_war = yes
|
Grants an increase in manpower recovery by a factor of 3 during religious wars. | Constant | 1.1(Only usable in ideas before 1.34) |
Colonisation[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
can_not_build_colonies | can_not_build_colonies = yes
|
Forbidds the country to form colonies | Constant | 1.34 |
colonists | colonists = 1
|
Modifies the base colonist count for a country. | Additive | 1.1 |
colonist_placement_chance | colonist_placement_chance = 0.05
|
Adds to the base colonial placement chance for colonists, which is the chance that additional settlers will be spawned whilst the colonist is present. | Additive | 1.1 |
global_colonial_growth | global_colonial_growth = 10
|
Adds to the base yearly colonial growth gain. | Additive | 1.1 |
range | range = 0.5
|
Modifies the base colonisation range, used for exploration, colonisation and coring province that border sea. | Multiplicative | 1.1 |
native_uprising_chance | native_uprising_chance = -0.25
|
Adds to the chance of native uprisings in a colony province. | Multiplicative | 1.14 |
native_assimilation | native_assimilation = 0.25
|
Modifies the bonus from assimilation in colonies. Native assimilation is bonus to goods produced depends on the native population. | Multiplicative | 1.14 |
migration_cost | migration_cost = -0.2
|
Modifies the cost for the migration action for primitive nations that can migrate. | Multiplicative | 1.31 |
global_tariffs | global_tariffs = 0.25
|
Modifies the tariff income from colonial nations. | Multiplicative | 1.1 |
treasure_fleet_income | treasure_fleet_income = 0.1
|
Modifies the income from treasure fleets sent by colonial nations. | Multiplicative | 1.28 |
expel_minorities_cost | expel_minorities_cost = -0.1
|
Modifies the cost of using the ‘Expel Minorities’ action. | Multiplicative | 1.28 |
may_explore | may_explore = yes
|
Allows the recruitment of explorers and conquisadors. | Constant | 1.1(Only usable in ideas before 1.34) |
auto_explore_adjacent_to_colony | auto_explore_adjacent_to_colony = yes
|
Grants the abiliy to automatically discover undiscovered provinces adjacent to colonies. | Constant | 1.1(Only usable in ideas before 1.34) |
may_establish_frontier | may_establish_frontier = yes
|
Allows the usage of the Siberean frontier mechanic. | Constant | 1.22(Only usable in ideas before 1.34) |
can_colony_boost_development | can_colony_boost_development = yes
|
Grants bonus 1 tax, production and manpower on completed colonies. | Constant | 1.20(Only usable in age bonuses before 1.34) |
free_maintenance_on_expl_conq | free_maintenance_on_expl_conq = yes
|
Removes maintenance cost for explorers and conquisadors. | Constant | 1.20(Only usable in age bonuses before 1.34) |
Trade[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
caravan_power | caravan_power = 0.2
|
Modifies the bonus trade power inland nodes receive from trade power sources. | Multiplicative | 1.10 |
can_not_send_merchants | can_not_send_merchants = yes
|
Forbidds a nations to send merchants to trade nodes | Constant | 1.34 |
merchants | merchants = 1
|
Adds to the base merchant count for a country. | Additive | 1.1 |
placed_merchant_power | placed_merchant_power = 3
|
Modifies the additional trade power when a merchant present in a trade node. | Additive | 1.20 |
global_trade_power | global_trade_power = 0.1
|
Modifies the trade power in all trade nodes for a country. | Multiplicative | 1.1 |
global_foreign_trade_power | global_foreign_trade_power = 0.1
|
Modifies the trade power for a country in trade nodes that are not domestic. | Multiplicative | 1.1 |
global_own_trade_power | global_own_trade_power = 0.1
|
Modifies the trade power for a country in trade nodes that are domestic. | Multiplicative | 1.1 |
global_prov_trade_power_modifier | global_prov_trade_power_modifier = 0.1
|
Modifies the base trade power of owned provinces. | Multiplicative | 1.1 |
global_trade_goods_size_modifier | global_trade_goods_size_modifier = 0.1
|
Modifies the base trade good size of owned provinces. | Multiplicative | 1.12 |
global_trade_goods_size | global_trade_goods_size = 0.1
|
Adds to the trade good size in a country | Additive | 1.34 |
trade_efficiency | trade_efficiency = 0.1
|
Modifies a country's trade income. (Maximum is 200%) | Multiplicative | 1.1 |
trade_range_modifier | trade_range_modifier = 0.25
|
Modifies the trade range used to determine if a country can place a merchant in a trade node. | Multiplicative | 1.1 |
trade_steering | trade_steering = 0.1
|
Modifies the bonus to trade power used for steering when determining which outgoing node trade is steered to. If you have a merchant present, it also slightly increases the outgoing value. | Multiplicative | 1.1 |
global_ship_trade_power | global_ship_trade_power = 0.2
|
Modifies the trade power ships grant when protecting trade. | Multiplicative | 1.16 |
privateer_efficiency | privateer_efficiency = 0.2
|
Modifies the effectiveness of privateers in a trade node. | Multiplicative | 1.6 |
embargo_efficiency | embargo_efficiency = 0.25
|
Modifies the effectiveness of embargoing another country. | Multiplicative | 1.1 |
ship_power_propagation | ship_power_propagation = 0.1
|
Modifies the propagation of trade power from ships protecting trade. | Multiplicative | 1.20 |
center_of_trade_upgrade_cost | center_of_trade_upgrade_cost = -0.1
|
Modifies the cost of upgrading a center of trade in a province. | Multiplicative | 1.27 |
trade_company_investment_cost | trade_company_investment_cost = -0.1
|
Modifies the cost of purchasing a trade company investment in a state. | Multiplicative | 1.27 |
mercantilism_cost | mercantilism_cost = -0.1
|
Modifies the cost of the ‘Boost Mercantilism’ action. | Multiplicative | 1.30 |
Province modifiers[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.28. |
Military[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
max_attrition | max_attrition = 5
|
Adds to the maximum attrition that can be experienced in a province. | Additive | 1.1 |
attrition | attrition = 5
|
Adds to the base attrition in a province. | Additive | 1.1 |
local_hostile_attrition | local_hostile_attrition = 5
|
Adds to the base attrition for enemies in a province. | Additive | 1.4 |
local_fort_maintenance_modifier | local_fort_maintenance_modifier = -0.1
|
Modifies the local fort maintenance in a province | Multiplicative | 1.34 |
local_garrison_size | local_garrison_size = 0.10
|
Modifies the base garrison size in a province | Multiplicative | 1.34 |
local_attacker_dice_roll_bonus | local_attacker_dice_roll_bonus = 1
|
Adds to the local attacker dice roll bonus | Additive | 1.34 |
local_defender_dice_roll_bonus | local_defender_dice_roll_bonus = 1
|
Adds to the local defender dice roll bonus | Additve | 1.34 |
fort_level | fort_level = 1
|
Adds to the fort level in a province, determining how difficult it is to siege. | Additive | 1.8 |
garrison_growth | garrison_growth = 0.05
|
Modifies the rate of garrison growth in a province. | Multiplicative | 1.1 |
local_defensiveness | local_defensiveness = 0.1
|
Modifies the defensiveness of a province, impacting siege phase length. | Multiplicative | 1.1 |
local_friendly_movement_speed | local_friendly_movement_speed = 0.1
|
Modifies the movement speed of units in a province that are considered friendly. | Multiplicative | 1.20 |
local_hostile_movement_speed | local_hostile_movement_speed = 0.1
|
Modifies the movement speed of units in a province that are considered enemies. | Multiplicative | 1.20 |
local_manpower | local_manpower = 1
|
Adds to the base manpower value. 1 equals 1000 men. | Additive | 1.1 |
local_manpower_modifier | local_manpower_modifier = 0.25
|
Modifies the manpower efficiency in a province. | Multiplicative | 1.1 |
local_regiment_cost | local_regiment_cost = -0.25
|
Modifies the recruitment cost of land units in a province. | Multiplicative | 1.1 |
regiment_recruit_speed | regiment_recruit_speed = -0.25
|
Modifies the recruitment speed of land units in a province. | Multiplicative | 1.1 |
supply_limit | supply_limit = 1
|
Adds to the base supply limit of a province. | Additive | 1.1 |
supply_limit_modifier | supply_limit_modifier = 0.25
|
Modifies the supply limit efficiency of a province. | Multiplicative | 1.1 |
local_own_coast_naval_combat_bonus | local_own_coast_naval_combat_bonus = 1
|
Adds to the diece roll bonus on a provinces' cost | Additive | 1.34 |
Special Regiments[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_has_banners | local_has_banners = yes
|
Allows Manchu banner units to be raised in owned provinces. | Constant | 1.20 |
local_amount_of_banners | local_amount_of_banners = 0.1
|
Modiifes the amount of banners that can be raised from a province. | Multiplicative | 1.20 |
local_amount_of_cawa | local_amount_of_cawa = 0.125
|
Modiifes the amount of Cawa units that can be raised from a province. | Multiplicative | 1.32 |
local_has_carolean | local_has_carolean = yes
|
Allows Carolean units to be raised in owned provinces. | Constant | 1.34 |
local_amount_of_carolean | local_amount_of_carolean = 0.1
|
Modiifes the amount of Carolean units that can be raised from a province. | Multiplicative | 1.34 |
local_amount_of_hussars | local_amount_of_hussars = 4
|
Modiifes the amount of Winged Hussar units that can be raised from a province. | Multiplicative | 1.34 |
[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_naval_engagement_modifier | local_naval_engagement_modifier = 0.1
|
Modifies the naval engagement width in a province. Only usable in sea provinces. | Multiplicative | 1.16 |
local_sailors | local_sailors = 250
|
Adds to the sailors value for a province. 1 equals 1 sailor. | Additive | 1.16 |
local_sailors_modifier | local_sailors_modifier = 0.1
|
Modifies the sailors efficiency of a province. | Multiplicative | 1.16 |
local_ship_cost | local_ship_cost = -0.2
|
Modifies the cost of ship recruitment in a province. | Multiplicative | 1.1 |
local_ship_repair | local_ship_repair = 0.2
|
Modifies the speed of ship repair in a province. | Multiplicative | 1.1 |
ship_recruit_speed | ship_recruit_speed = -0.25
|
Modifies the recruitment speed of ships in a province. | Multiplicative | 1.1 |
blockade_force_required | blockade_force_required = 0.5
|
Modifies the number of ships required to fully blockade the province. | Multiplicative | 1.30 |
hostile_disembark_speed | hostile_disembark_speed = 0.5
|
Modifies the speed of disembarkation by hostile troops into the province. | Multiplicative | 1.30 |
hostile_fleet_attrition | hostile_fleet_attrition = 5
|
Modifies the amount of fleet attrition experienced by hostile ships in sea zones adjacent to the province. | Multiplicative | 1.30 |
block_slave_raid | block_slave_raid = yes
|
Prevents coastal raiding in a province. | Constant | 1.31 |
Diplomacy[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_warscore_cost_modifier | local_warscore_cost_modifier = 0.1
|
Modifies the local warscore cost for taking the province. | Multiplicative | 1.30 |
Economy[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
inflation_reduction_local | inflation_reduction_local = 0.1
|
Adds to the base yearly inflation value. Requires every province in a country to have the modifier to work however. | Additive | 1.1 |
local_state_maintenance_modifier | local_state_maintenance_modifier = -0.25
|
Modifies the state maintenance cost for the state that a province belongs to. | Multiplicative | 1.16 |
local_build_cost | local_build_cost = -0.25
|
Modifies the cost of constructing buildings in a province. | Multiplicative | 1.1 |
local_build_time | local_build_time = -0.25
|
Modifies the construction speed of buildings in a province. | Multiplicative | 1.1 |
local_great_project_upgrade_cost | local_great_project_upgrade_cost = -0.25
|
Modifies the cost of upgrading great projects in a province. | Multiplicative | 1.31 |
local_monthly_devastation | local_monthly_devastation = -0.1
|
Adds to the devastation rate in a province. | Additive | 1.20 |
local_prosperity_growth | local_prosperity_growth = -0.1
|
Adds to the prosperity rate in a province. | Additive | 1.32 |
local_production_efficiency | local_production_efficiency = 0.1
|
Modifies the production efficiency in a province. | Multiplicative | 1.1 |
local_tax_modifier | local_tax_modifier = 0.1
|
Modifies the tax efficiency in a province. | Multiplicative | 1.1 |
tax_income | tax_income = 12
|
Adds to the yearly tax income of a province. | Additive | 1.10 |
allowed_num_of_buildings | allowed_num_of_buildings = 1
|
Adds to the maximum number of building slots in a province. | Additive | 1.12 |
allowed_num_of_manufactories | allowed_num_of_manufactories = 1
|
Adds to the maximum number of allowed manufactories in a province. | Additive | 1.31 |
local_development_cost | local_development_cost = -0.1
|
Modifies the monarch power cost for development in a province. Converts to local_tax_modifier in for non-Common Sense owners. |
Multiplicative | 1.12 |
local_development_cost_modifier | local_development_cost_modifier = -0.25
|
Modifies the base Development Cost Modifier in a province. "Development Cost Modifier" was called "Development Efficiency" before 1.34 | Multiplicative | 1.34 |
local_gold_depletion_chance_modifier | local_gold_depletion_chance_modifier = -0.1
|
Modifies the depletation chance of a gold mine. | Multiplicative | 1.32 |
local_institution_spread | local_institution_spread = 0.1
|
Modifies the spread of institutions in a province. | Multiplicative | 1.18 |
local_core_creation | local_core_creation = -0.25
|
Modifies the cost of coring in a province. | Multiplicative | 1.18 |
local_governing_cost | local_governing_cost = -0.25
|
Modifies the local governing capacity usage of the province. | Multiplicative | 1.30 |
statewide_governing_cost | statewide_governing_cost = -0.25
|
Modifies the local governing capacity usage of all provinces in the state of the province. | Multiplicative | 1.30 |
local_governing_cost_increase | local_governing_cost_increase = -10
|
Adds to the local governing capacity usage of a province. | Additive | 1.31 |
Technology[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
institution_growth | institution_growth = 1
|
Modifies the annual growth of all institutions in a province by the specified value. Is not scaled by province development level | Additive | 1.25 |
Culture[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_culture_conversion_cost | local_culture_conversion_cost = -0.25
|
Modifies the culture conversion cost in a province. | Multiplicative | 1.22 |
Stability[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_unrest | local_unrest = -1
|
Adds to the unrest value in a province. | Additive | 1.8 |
local_autonomy | local_autonomy = 0.05
|
Adds to the autonomy rate in a province. | Additive | 1.8 |
local_years_of_nationalism | local_years_of_nationalism = -5
|
Adds to the base nationalism value in a province. | Additive | 1.20 |
min_local_autonomy | min_local_autonomy = -10
|
Adds or subtracts the base minimum autonomy a province has. | Additive | 1.16 |
Religion[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_missionary_strength | local_missionary_strength = 0.01
|
Adds to the missionary strength in a province. 1 equals 100% strength. | Additive | 1.1 |
local_religious_unity_contribution | local_religious_unity_contribution = 0.1
|
Adds to the religious unity contribution made by a province. | Additive | 1.27 |
local_missionary_maintenance_cost | local_missionary_maintenance_cost = -0.1
|
Adds to the missionary maintenance cost for converting a province. | Additive | 1.28 |
local_religious_conversion_resistance | local_religious_conversion_resistance = 0.1
|
Adds to conversion resistance from Centres of Reformation. | Additive | 1.30 |
Colonisation[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
local_colonial_growth | local_colonial_growth = 10
|
Adds to the colonial growth in a colony province. | Additive | 1.1 |
local_colonist_placement_chance | local_colonist_placement_chance = 0.05
|
Adds to the placement chance in a colony province. | Additive | 1.1 |
Trade[edit | edit source]
Modifier | Example | Description | Effect type | Version added |
---|---|---|---|---|
province_trade_power_modifier | province_trade_power_modifier = 0.1
|
Modifies the trade power efficiency in a province. | Multiplicative | 1.1 |
province_trade_power_value | province_trade_power_value = 0.5
|
Adds to the trade power in a province. | Additive | 1.1 |
trade_goods_size_modifier | trade_goods_size_modifier = 0.25
|
Modifies the goods produced efficiency in a province. | Multiplicative | 1.12 |
trade_goods_size | trade_goods_size = 0.5
|
Adds to the trade good size in a province | Additive | 1.12 |
trade_value_modifier | trade_value_modifier = 0.1
|
Modifies the base trade value in a province. | Multiplicative | 1.1 |
trade_value | trade_value = 1
|
Adds to the base trade value in a province. | Additive | 1.1 |
local_center_of_trade_upgrade_cost | local_center_of_trade_upgrade_cost = -0.33
|
Modifies the cost of upgrading a center of trade in a province. | Multiplicative | 1.34 |
Unique modifiers[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.32. |
There are three modifiers that are used within event modifiers only:
religion = yes secondary_religion = yes
When added to an event modifier, these will cause the event modifier to disappear if the country changes religion (or syncretic religion).
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Available only with the Cradle of Civilization DLC enabled. |
is_janissary_modifier = yes
When added to an event modifier, the event modifier will only affect janissary regiments. Without the Cradle of Civilization this part is ignored and the event modifiers become a normal global modifier.
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Available only with the Dharma DLC enabled. |
is_rajput_modifier = yes
When added to an event modifier, the event modifier will only affect rajput regiments. Without the Dharma this part is ignored and the event modifiers become a normal global modifier.
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Available only with the Emperor DLC enabled. |
is_revolutionary_guard_modifier = yes
When added to an event modifier, the event modifier will only affect revolutionary guard regiments. Without the Emperor this part is ignored and the event modifiers become a normal global modifier.
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Available only with the Origins DLC enabled. |
is_cawa_modifier = yes
When added to an event modifier, the event modifier will only affect cawa regiments. Without the Origins this part is ignored and the event modifiers become a normal global modifier.
is_mercenary_modifier = yes
When added to an event modifier, the event modifier will only affect mercenary regiments.
is_marine_modifier = yes
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Available only with the Rule Britannia DLC enabled. |
or
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Available only with the Golden Century DLC enabled. |
When added to an event modifier, this event modifier will only affect marine regiments. Without the Rule Britannia DLC or the Golden Century DLC enabled, this part is ignored and the event modifiers become a normal global modifier.
Removed modifiers[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.28. |
These modifiers have been removed from the game and no longer function.
Modifier | Example | Version removed |
---|---|---|
overseas_income | overseas_income = 0.1
|
1.4 |
local_tariffs | local_tariffs = 0.1
|
1.4 |
colonist_time | colonist_time = -0.1
|
1.4 |
leader_fire | leader_fire = 1
|
1.6 |
leader_shock | leader_shock = 1
|
1.6 |
minimum_revolt_risk | minimum_revolt_risk = 1
|
1.8 |
local_revolt_risk | local_revolt_risk = 1
|
1.8 |
global_revolt_risk | global_revolt_risk = 1
|
1.8 |
colonial_liberty_desire | colonial_liberty_desire = 0.05
|
1.10 (added in 1.8) |
merchant_steering_to_inland | merchant_steering_to_inland = 10
|
1.10 (added in 1.6) |
may_force_march | may_force_march = yes
|
1.10 |
merchant_present_inland | merchant_present_inland = 5
|
1.10 (added in 1.6) |
build_power_cost | build_power_cost = -0.2
|
1.12 (added in 1.7) |
global_trade_income_modifier | global_trade_income_modifier = 0.1
|
1.13 |
reduced_native_attacks | reduced_native_attacks = yes
|
1.14 |
local_spy_defence | local_spy_defence = 0.5
|
1.16 |
may_study_technology | may_study_technology = yes
|
1.16 |
may_sow_discontent | may_sow_discontent = yes
|
1.16 |
may_sabotage_reputation | may_sabotage_reputation = yes
|
1.16 |
may_infiltrate_administration | may_infiltrate_administration = yes
|
1.16 |
may_agitate_for_liberty | may_agitate_for_liberty = yes
|
1.16 |
accepted_culture_threshold | accepted_culture_threshold = -0.1
|
1.18 (added in 1.7) |
relations_decay_of_me | relations_decay_of_me = 0.3
|
1.19 |
no_cost_for_reinforcing | no_cost_for_reinforcing = yes
|
1.19 |
local_movement_speed | local_movement_speed = 0.33
|
1.20 |
cs_only_local_development_cost | cs_only_local_development_cost = -0.25
|
1.27 |
max_states | max_states = 5
|
1.30 (added in 1.16) |
possible_mercenaries | possible_mercenaries = 0.5
|
1.30 |
religious_conversion_resistance | religious_conversion_resistance = 0.1
|
1.30 (added in 1.20) |
migration_cooldown | migration_cooldown = -0.2
|
1.31 (added in 1.4) |
Documentation | Effects • Triggers • Modifiers • Scopes • Variables • Localisation • Customizable localization • Run files |
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