Ming

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Empire rankMing
Ming.png
Primary culture
Jianghuai (Chinese)

Capital province
Beijing (1816)

Government
Celestial EmpireGovernment monarchy.png

State religion
ConfucianConfucianism.png

Technology group
ChineseChinese technology group
Ming ideas
Traditions.png Traditions:
−20% Fort maintenance
−10% Idea cost

Fort defense.png Nine Garrisons of The Great Wall

+5% Fort defense
+25% Garrison size

Discipline.png Revive the Three Grand Divisions

+5% Discipline

Stability cost modifier.png Inward Perfection

−10% Stability cost modifier

Production efficiency.png Repair the Yellow River Dykes

+10% Production efficiency

Trade efficiency.png Restore the Salt Monopoly

+10% Trade efficiency

National tax modifier.png Single Whip Law

+10% National tax modifier

Land leader fire.png The Red Cannon

+1 Land leader fire

Idea bonus.png Ambition:

+30% Improve relations

Flag of Ming Ming is an extremely large country in eastern Asia. The Ming era has traditionally been held as one of the high points of China's long history. Chinese maritime trade prospered, and Zheng He's mission brought to Ming both diplomatic reputation as the Celestial Empire and valuable trade goods from India and East Africa. By the game's start in 1444, however, these merchant adventures have stopped and China has turned inward; the Ming court has begun to adopt an isolationist outlook to foreign affairs.

Strategically, Ming is in the best position in the game. Holding the entirety of the extremely populous Chinese Zhongyuan region, it has an unrivaled development and more provinces than any country in the world, with no major rivals that pose an immediate threat. However, while the Manchu and Altai hordes are fractured for the moment, given enough time, unified horde armies can pose an existential threat to Ming, as a disaster will trigger if a large bordering horde is not subdued as a tributary, or not allied with Ming. The later arrival of western powers, especially Russia, will be another threat to Ming if not dealt with immediately.

Celestial Empire[edit]

Flag of Ming Ming has a unique monarchy form with fixed Empire rank empire rank and fixed dynasty called the Celestial Empire, reflecting the Chinese belief that a well-governed empire was evidence of divine sanction and blessing, whereas a poorly governed or tyrannical one was evidence that the Emperor could be deposed.

Without the Mandate of Heaven.png Mandate of Heaven expansion, there is a way for Ming to reform and remove this archaic system, that is to embrace the institutions Renaissance.png Renaissance, Colonialism Colonialism, Printing Press.png Printing Press, and at least one of the following: Global Trade.png Global Trade, Manufactories Manufactories, or Enlightenment.png Enlightenment. Upon embracing the required institutions, a decision can be made to change into a constitutional monarchy, but only with a ruler with 4 monarch points in any category. With Mandate of Heaven.png Mandate of Heaven, the Celestial Empire represents Ming being the Emperor of china icon.png emperor of China in 1444, a fact that alters gameplay far beyond what is described here, and it may lose or regain this government form like other eligible nations.

The Celestial Empire provides the following:

  • Prestige.png +0.5 Yearly prestige
  • Clergy.png −10% Clergy influence
  • Nobility.png −10% Nobility influence
  • Burghers.png −10% Burghers influence

Factions[edit]

Main article: Factions

Three factions compete for power and influence within the Ming Empire. Each faction has unique events that can increase or decrease their influence, and the player can use 10 monarch points of the faction's type to boost its influence by 10. The faction with the greatest influence gives bonuses and maluses to the nation. This system replaces the estate system used by most countries unless the Mandate of Heaven.png Mandate of Heaven expansion is active.

Name Type Effects Description & notes
China temple.png Commanderies of the Five Armies Military power.png
  • Manpower recovery speed.png +10% manpower recovery speed
  • Unjustified demands.png −25% unjustified demands
  • Diplomatic relations.png 0−1% diplomatic relations
The Commanderies are the system of generals and commanders of the Imperial armies. Eager to prove their valor and loyalty they seek to promote war over diplomacy to be able to advance in rank.
China eunuch.png Offices of Maritime Trade Diplomatic power.png
  • Provincial trade power modifier.png +10% provincial trade power modifier
  • Diplomatic reputation.png 0+1% diplomatic reputation
  • Stability cost modifier.png +10% stability cost modifier
The office organizing the provincial bureaucrats in charge of trade and seafaring. Seeking to promote profitable trade they are often opposed to the militaristic ambitions of the Commanderies.
China bureaucrat.png Grand Secretariat Administrative power.png
  • Construction cost.png −10% build cost
  • Possible advisors.png 0+1% possible advisors
  • Discipline.png 0−5% discipline
The corps of administrators promoted through the Imperial Examination system. Brilliant Confucian scholars, these men are the diplomats and bureaucrats of the Empire. They promote policies to build a strong and stable Empire.

Missions[edit]

Main article: Chinese missions

Events[edit]

Main article: Ming events

The events for Ming China are a mixture of religious, reformation, and political events, from "The Arrival of Jesuits" to "The Closure of China" and "Qi Jiguang's Army Reforms". They will affect the country in many diverse ways, bringing factions in and out of favor and adding extra flavor.

Decisions[edit]

Execute decision.pngRepair of the Great Wall


Parts of the Great Wall are in dire need of extensive repair. In its current state it doesn't offer sufficient protection for our northern provinces.


 
Potential requirements

This country:

  • is either Flag of Ming Ming or Flag of Qing Qing.
  • owns all of the following:
    • Taiyuan (693), Hejian (695), Baoding (696), Datong (697), Lanzhou (699), Xi'an (700), Yumen (707), Alxa (709) and Beijing (1816).
  • does not have the modifier “Reparations of the Great Wall”.
Allow

This country:

  • has a ruler with a military skill of at least 5.

Effects

This country gets the modifier “Reparations of the Great Wall” for the rest of the campaign with the following effects:

  • Fort defense.png+25% fort defense,
  • Fort maintenance.png+10% fort maintenance.

Execute decision.pngConstruct the Forbidden City


The Forbidden City will be a glorious national monument, increasing our prestige and promoting stability.


 
Potential requirements

This country:

  • is Flag of Manchu Manchu, Flag of Ming Ming or Flag of Qing Qing
  • has its capital in Beijing (1816) or Nanjing (1821).
  • does not have the modifier “The Forbidden City”.

If AI, is not playing a custom nation

Allow

This country:

  • is not at war
  • has a level 3 Advisor Statesman.png statesman as advisor or a ruler with an administrative skill of at least 3.
  • has either the faction system is disabled or the Bureaucrats faction is in power.
  • has a Icon stability.png stability of at least +3.
  • has at least Gold Icon.png 1 year's worth of income.
  • has at least Administrative power.png 50 administrative power.

Effects

This country:

  • loses Gold Icon.png ducats equal to 1 year of income
  • loses Administrative power.png 50 administrative power
  • gets the modifier “The Forbidden City” for the rest of the campaign with the following effects:
    • Stability cost modifier.png −10% stability cost modifier,
    • Prestige.png +0.5 yearly prestige.

AI will not take this decision with less than Gold Icon.png 1.5 years' worth of income in the treasury or less than Administrative power.png 100 administrative power.


Execute decision.pngGovernment Reform


Having strengthened our government institutions sufficiently we can break the power of our court factions and ensure the direct control of our Emperor.


 
Potential requirements

Mandate of Heaven.png Mandate of Heaven is not active.

This country:

  • is a celestial empire
Allow

This country:

  • has a ruler with either a administrative, diplomatic, or military skill of at least 4.
  • has embraced feudalism
  • has embraced renaissance
  • has embraced colonialism
  • has embraced printing press
  • has embraced either global trade, manufactories, or enlightenment

Effects

The government type changes to a constitutional monarchy

Strategy[edit]

The Celestial Empire is a powerful government form that provides Ming with a large number of bonuses. The Ming Dynasty is the largest Great Power in the 1444 start, made further stronger by the advantages provided by the claim to being the Emperor of China, and is unlikely to be threatened by any other nation. The Mandate of Heaven can be maintained by declaring war on nations that border the Chinese Empire to force them into tributary status, and by having positive stability which both directly boosts Mandate and enables prosperity to develop in provinces, which further increases Mandate. Care should be taken to maintain more than 50 Mandate, as Ming is heavily penalized for having less. If the player expands aggressively, Mandate will be gradually lost if bordering very large nations that are not tributaries, such as Russia or the Ottoman Empire. In such situations, a vassal created as a buffer state can prove invaluable to stop the loss of the Mandate caused by bordering such large nations. Expansion-wise, Ming can adopt Exploration Ideas and therefore spawn the Colonialism institution in East Asia, providing a significant boost to its technological advancements. Colonies established in other parts of the world will also make it possible for Ming to gain tributaries around its established colonies, since it will significantly reduce the "distance between borders" malus when a nation is asked to become a tributary of the Celestial Empire. With this method it is possible for Ming to own a staggering amount of tributaries who can provide tons of monarch points as well as manpower.

Another aspect which Ming has to keep tabs on is Meritocracy; the default decay rate of Meritocracy is -2, while low Harmony (from converting or harmonizing other religions) causes Meritocracy to decrease even further. Thus, skilled advisors are a must for Ming.

Achievements[edit]

Kow-Tow icon
As Ming, have a subject from each religion group.
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