Military events

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This is a subset of the generic events.[1]

Events[edit]

id

Msg event.pngEstablish Cantonments


The establishment of a permanent recruiting area for armies of the age has made it much easier for us to extract men from the population to serve in the army.


 
Trigger conditions

The year is 1600 or later.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Event button 547.png
Draft citizens

One random province owned by the country gains Manpower.png 1 base manpower.

Event button 547.png
Mass draft with financial incentive
  • The country loses Gold Icon.png 60 ducats.
  • One random province owned by the country gains Manpower.png 2 base manpower.
id

Msg event.pngItalian Engineer Available


During the period 1450-1600, Italian siege engineers were highly sought after to teach the ways of the trace Italienne to the militaries of Europe. In most cases, these engineers had no national identity and simply worked for whoever could afford to pay them.


 
Trigger conditions
  • The country has its capital in Europe.
  • Any known country has a culture in the Latin group.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

  • has the defensive idea 5 ‘Defensive Mentality’: ×2
  • has the offensive idea 5 ‘Engineer Corps’: ×0.66

Immediate effects

A random known country with a culture in the Latin group becomes the italian_engineer_country target.


Event trigger.pngAlways enabled:

Event button 547.png
Hire the engineer.

The country:

  • gainsMilitary power.png 40 military power.
  • loses Gold Icon.png ducats equal to 0.25 years of income.
  • has a skill 2 Advisor Military Engineer.png military engineer advisor with the culture and religion of the italian_engineer_country target become available. This advisor is 50% cheaper to hire.

Event trigger.pngAlways enabled:

Event button 547.png
Decline the offer.

The country loses Prestige.png 5 prestige.


Event trigger.pngEnabled if: the country's ruler has the Fierce Negotiator personality.

Event button 547 green.png
Renegotiate the price.

The country:

  • gains Military power.png 40 military power.
  • loses Gold Icon.png ducats equal to 0.15 years of income.
  • has a skill 2 Advisor Military Engineer.png military engineer advisor with the culture and religion of the italian_engineer_country target become available. This advisor is 50% cheaper to hire.
id

Msg event.pngForeign Drill Instructor Available

The [drill_instructor_country.GetAdjective] drillmasters have become masters at the art of training troops to use firearms even more effectively. However, their methods are not a secret - far from it. In fact, entrepreneurial [drill_instructor_country.GetAdjective] veterans are now making a living for themselves by offering their knowledge to the rulers of all of Europe. One such drillmaster, [Root.dutch_drillmaster.GetName], has arrived at our court offering his services.
 
Trigger conditions

The country:

  • has its capital in Europe.
  • has a military technology of at least 5.
  • has knowledge of a country that:
    • has its capital in Europe.
    • has a military technology of at least 5.
    • has at least as much army professionalism[2] as the country.
    • has more army professionalism as all its European neighbor countries.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Immediate effects

Mark a random country that:

  • is known to the country.
  • has its capital in Europe.
  • has a military technology of at least 5.
  • has at least as much army professionalism[2] as the country.
  • has more army professionalism as all its European neighbor countries.

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Hire him.

The country:

  • gains Army professionalism.png2% army professionalism.
  • loses Gold Icon.png0.25 years of income.
  • gets access to a discounted Advisor Army Reformer.png army reformer with:
    • a skill of 2.
    • the culture and religion of the marked country.

Event trigger.pngAlways enabled:

Event button 547.png
Decline the offer.

The country loses Prestige.png5 prestige.


Event trigger.pngEnabled if: the country's ruler has the Mercenary maintenance.png ‘Fierce Negotiator’ personality.

Event button 547 green.png
Renegotiate the price.

The country:

  • gains Army professionalism.png2% army professionalism.
  • loses Gold Icon.png0.15 years of income.
  • gets access to a discounted Advisor Army Reformer.png army reformer with:
    • a skill of 2.
    • the culture and religion of the marked country.
id

Msg event.pngNaval Traditions Scorned

Lately, our focus has been primarily army oriented. Perhaps we shouldn't overlook the possibility of a strong navy and invest more time in naval research.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
This is good, land is where it's at.

The country:

  • loses Navy tradition.png20 navy tradition.
  • gains Army tradition.png10 army tradition.

Event trigger.pngAlways enabled:

Event button 547.png
We must stop this deterioration.

The country:

  • loses Navy tradition.png5 navy tradition.

Event trigger.pngEnabled if: the country's ruler has the Navigator ‘Navigator’ personality.

Event button 547 green.png
Promote the Navy.

The country:

  • gains Navy tradition.png5 navy tradition.
id

Msg event.pngLand Traditions Scorned

Lately, our focus has been primarily naval oriented. Perhaps we shouldn't overlook the possibility of a strong army and invest more time in army research.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The fleet is our wooden wall!

The country:

  • loses Army tradition.png20 army tradition.
  • gains Navy tradition.png10 navy tradition.

Event trigger.pngAlways enabled:

Event button 547.png
We must stop this deterioration.

The country:

  • loses Army tradition.png5 army tradition.

Event trigger.pngEnabled if: the country's ruler has the Discipline.png ‘Strict’ personality.

Event button 547 green.png
The [Monarch.GetTitle] expects better of you!

The country:

  • gains Army tradition.png5 army tradition.
id

Msg event.pngMilitary Divided!

Opposing factions in the military are advocating different tactics. We need to back one of them, to end the bickering.
 
Trigger conditions

The country:

  • does not have the modifier ‘Increased Defensive’.
  • does not have the modifier ‘Increased Offensive’.
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The forts are our strength!

The country gets the modifier ‘Increased Defensive’ for 10 years, with the following effect:

  • Fort defense.png +20% fort defense

Event trigger.pngAlways enabled:

Event button 547.png
We must always attack!

The country gets the modifier ‘Increased Offensive’ for 10 years, with the following effect:

  • Siege ability.png +10% siege ability

Event trigger.pngEnabled if: the country's ruler has the Army tradition decay.png ‘Martial Educator’ personality.

Event button 547 green.png
Attempt to combine the best aspects of both schools.

The country:

  • gets the modifier ‘Increased Defensive’ for 5 years, with the following effect:
    • Fort defense.png +20% fort defense
  • gets the modifier ‘Increased Offensive’ for 5 years, with the following effect:
    • Siege ability.png +10% siege ability

Event trigger.pngEnabled if: the country's ruler has the Land leader shock.png ‘Bold Fighter’ personality.

Event button 547 green.png
The [Monarch.GetTitle] favors offense.

The country gets the modifier ‘Increased Offensive’ for 15 years, with the following effect:

  • Siege ability.png +10% siege ability

Event trigger.pngEnabled if: the country's ruler has the Land leader maneuver.png ‘Tactical Genius’ personality.

Event button 547 green.png
The [Monarch.GetTitle] favors defense.

The country gets the modifier ‘Increased Defensive’ for 15 years, with the following effect:

  • Fort defense.png +20% fort defense
id

Msg event.pngThe Fortunes of War

Our realm has been ravaged by war, and the people, from the highest noble down to the poorest serf, are tired of it. We need to enact some temporary laws to let our country recover quicker.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Enact Strong Laws

The country:

  • loses Icon war exhaustion.png3 war exhaustion.
  • gains Inflation reduction.png1% inflation.

Event trigger.pngAlways enabled:

Event button 547.png
Be more lenient.

The country:

  • loses Icon war exhaustion.png1 war exhaustion.

Event trigger.pngEnabled if: the country's ruler has the War exhaustion.png ‘Kind-Hearted’ personality.

Event button 547 green.png
Those poor people...

The country:

  • loses Icon war exhaustion.png2 war exhaustion.
id

Msg event.pngStrong Military Leadership

Our recent wars have given the rise to competent leaders, even from the peasant stock. We could prosper from their skills, or we could reject them as they, after all, are not noble. Accepting them may upset factions in our country though.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
$COUNTRY$ needs them all!

The country:

  • loses Icon stability.png1 stability.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Restrict the non-nobility.

The country:

  • loses Army tradition.png20 army tradition.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Army tradition decay.png ‘Martial Educator’ personality.

Event button 547 green.png
We must be willing to learn even from our lessers.

The country:

  • loses Army tradition.png 10 army tradition.
id

Msg event.pngThe Naval Tradition

The only thing that can truly create a good commander at sea is the experience of being at sea. Competent people can be promoted, and this is what creates a strong navy. However, some factions in the country truly dislike such egalitarianism.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
A cabin boy can become Captain!

The country:

  • loses Icon stability.png1 stability.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Never!

The country:

  • loses Navy tradition.png20 navy tradition.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Navigator ‘Navigator’ personality.

Event button 547 green.png
Everyone must focus on the sea.

The country:

  • loses Diplomatic power.png25 diplomatic power.
id

Msg event.pngFight the Good Fight!

Everyone in the realm is united behind our war with [enemy_country.GetUsableName]. They feel it is a fight we have to win and are all doing their part for [Root.GetUsableName].
 
Trigger conditions

The country:

  • has an enemy country that:
  • is at war with this country in which:
    • the enemy country is the war leader of one side and this country is not the leader of the other.
  • has war exhaustion of at least 5.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Event button 547.png
Hold the Line!

The country loses Icon war exhaustion.png1 war exhaustion.

id

Msg event.pngA Generation of Cowards

Many long years of peace have caused a disturbing lack of manly virtues in the common man. This could be disastrous, since far too many of our recent recruits have turned out to be cowards...
 
Trigger conditions

The country:

  • has a stability of at least 0.
  • is not at war.
  • does not have a truce with another country.
  • has war exhaustion of less than 1.
  • has no provinces controlled by rebels.
  • does not have country modifier ‘Bad Discipline’.
Is triggered only by

the bi-yearly pulse IV.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Purge them!

The country:

  • loses Manpower.png manpower equal to 250% of yearly manpower recovery.

Event trigger.pngAlways enabled:

Event button 547.png
We need them.

The country:

  • gains the modifier ‘Bad Discipline’ for 10 years, with the following effect:
    • Discipline.png -5% discipline.

Event trigger.pngEnabled if: the country's ruler has the Land leader shock.png ‘Bold Fighter’, Army tradition decay.png ‘Martial Educator’ or Discipline.png ‘Strict’ personality.

Event button 547 green.png
A life in the army will harden them again!

The country:

  • loses Military power.png5 military power.
id

Msg event.pngLocal fortification expert discovered

Our local [Root.GetLowLevelOfficialForCountry]s in [local_fortification_expert_province.GetName] report that a local man, [Root.local_fortification_expert.GetName], has some rather intriguing ideas on how to create better fortifications. However, he is reluctant to leave his hometown.
 
Trigger conditions

The country:

  • owns at least 2 cities.
  • owns a province that:
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Immediate effects

A random province of the country that:

is marked.


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The entire country needs him

The country:

  • gets access to a discounted Advisor Military Engineer.png military engineer (skill 2) with the culture and religion of the marked province.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.

Event trigger.pngAlways enabled:

Event button 547.png
Let him stay home

The marked province:

  • gets the modifier ‘Local Fortifications’ for the rest of the campaign, providing the following effect:
    • Local defensiveness.png +25% local defensiveness

Event trigger.pngEnabled if: the country's ruler has the Advisor cost.png ‘Well Connected’ personality.

Event button 547 green.png
This will be an excellent opportunity, for him.

The country:

  • gets access to a discounted Advisor Military Engineer.png military engineer (skill 3) with the culture and religion of the marked province.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
id

Msg event.pngExtraordinary Recruiting Policies

We are at war, and our manpower reserves are slowly disappearing. [Root.Monarch.GetTitle] [Root.Monarch.GetName], our great and competent ruler, has come up with a plan to recruit more men for military duties. However, this may cause problems in the countryside.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
As many as possible!

The country:

  • gains Manpower.png manpower equal to 150% of yearly manpower recovery.
  • gains Icon war exhaustion.png1 war exhaustion.

Event trigger.pngAlways enabled:

Event button 547.png
Only take what can be spared.

The country:

  • gains Manpower.png manpower equal to 50% of yearly manpower recovery.

Event trigger.pngEnabled if: the country's ruler has the Discipline.png ‘Strict’ personality.

Event button 547 green.png
We need more men of quality, not just more men.

The country:

  • gains Army tradition.png10 army tradition.

Event trigger.pngEnabled if: the country's ruler has the Morale of armies.png ‘Inspiring Leader’ personality.

Event button 547 green.png
Let our [Monarch.GetTitle] go on a recruitment campaign.

The country:

  • gains Manpower.png manpower equal to 120% of yearly manpower recovery.
id

Msg event.pngWar-Weary Population

Our peasants are tired of our war and our soldiers are exhausted. It is becoming increasingly difficult to force them to fight for us, as they find ever more creative methods to dodge conscription. Even those in the army think more of home than of the glory of defeating our enemy. We should conclude the war quickly or it may soon take a turn for the worse.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The peasants are to be ignored

The country:

  • gains Icon war exhaustion.png2 war exhaustion.

Event trigger.pngAlways enabled:

Event button 547.png
Soldiers are just peasants in uniform

The country:

  • loses Army tradition.png5 army tradition.
  • loses Navy tradition.png5 navy tradition.

Event trigger.pngEnabled if: the country's ruler has the Discipline.png ‘Strict’ personality.

Event button 547 green.png
Get back in line!

The country:

  • gains Icon war exhaustion.png1 war exhaustion.
id

Msg event.pngThere is still hope

While $COUNTRY$ is tired of war, there is still hope and a positive spirit in the chest of everyone from the lowliest peasant to $MONARCH$. We will get through this war, and we will win it.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Once more into the breach.

The country:

  • loses Icon war exhaustion.png2 war exhaustion.

Event trigger.pngAlways enabled:

Event button 547.png
My band of Brothers...

The country:

  • gains Army tradition.png5 army tradition.
  • gains Navy tradition.png5 navy tradition.

Event trigger.pngEnabled if: the country's ruler has the Morale of armies.png ‘Inspiring Leader’ personality.

Event button 547 green.png
That's the spirit!

The country:

  • loses Icon war exhaustion.png1 war exhaustion.
  • gains Army tradition.png5 army tradition.
  • gains Navy tradition.png5 navy tradition.
id

Msg event.pngNaval Officers are retiring

Our decision to start favoring the Army more has led to a crop of promising young naval officers to retire from service. They claim that there are not as many opportunities for advancement as there used to be.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event trigger.pngAlways enabled:

Event button 547.png
Damn

The country:

  • loses Navy tradition.png10 navy tradition.

Event trigger.pngEnabled if: the country's ruler has the Navigator ‘Navigator’ personality

Event button 547 green.png
Attempt to create more career opportunities.

The country:

  • loses Navy tradition.png5 navy tradition.
id

Msg event.pngA new champion of the joust

During a recent jousting tournament, an unheralded commoner surprised all in attendance by besting everyone who faced him until he was declared the champion. Now we face the awkward decision of what to do with him.
 
Trigger conditions

The country:

The year is before 1500.

Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
The man must lead our armies!

The country:

  • gets a General.png general with 100 army tradition.
  • loses Prestige.png25 prestige.
  • loses Icon legitimacy monarchy.png25 legitimacy.
Event button 547.png
Tighten the rules to make sure this doesn't happen again!

The country:

  • gains Icon legitimacy monarchy.png25 legitimacy.
id

Msg event.pngA new flagship!

Our fleet can't be complete without a glorious flagship.
 
Trigger conditions

The Golden Century.png ‘Golden Century’ DLC is not enabled.

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
A golden figurehead sounds nice!

The country:

  • loses Gold Icon.png50 ducats.
  • gains Prestige.png5 prestige.

Create a Heavy ship.png heavy ship in a random controlled core province of the country with a port.

Event button 547.png
I guess so...

The country:

  • loses Gold Icon.png20 ducats.
  • gains Prestige.png2 prestige.

Create a Light ship.png light ship in a random controlled core province of the country with a port.

Event button 547.png
The cheapest design available sounds appropriate

The country:

  • loses Gold Icon.png10 ducats.
  • gains Prestige.png1 prestige.

Create a Galley.png galley in a random controlled core province of the country with a port.

id

Msg event.pngWe have a [enemy_country.Mil_Advisor.GetWomanMan] Inside!

One of our military experts, a [enemy_country.Mil_Advisor.GetWomanMan] by the name of [enemy_country.Mil_Advisor.GetName], has been working for our enemies in [enemy_country.GetUsableName] for years and knows all the secrets of their defenses. Now [enemy_country.Mil_Advisor.GetSheHe] is offering [enemy_country.Mil_Advisor.GetHerHis] help to defeat them in this blessed war.
 
Trigger conditions

The country:

  • is not in a regency.
  • is at war with a country that:
  • does not have the modifier ‘Inside Man’.
Is triggered only by

the bi-yearly pulse I.

Base weight
150

Event button 547.png
Let us know what [enemy_country.Mil_Advisor.GetSheHe] built for them!

The country:

  • gets the modifier ‘Inside Man’ until the ruler changes, with the following effect:
    • Siege ability.png +5% siege ability.
id

Msg event.pngForeign Military Expert

Our country is at war, but our leadership is not ready! Today a solution seemed to offer itself as a [advisor_origin_country.GetAdjective] military expert, [Root.foreign_military_expert.GetName], arrived in our court to offer his services. His reputation precedes him and has a reasonable grasp of our language, but his prices are steep. What should we do with him?
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
Ask him to train our officers

The country:

  • loses Gold Icon.png0.15 years of income.
  • gains Army tradition.png10 army tradition.

If the country has a monthly income of less than 15/25/-Gold Icon.png then it gets access to a discounted Advisor Army Reformer.png army reformer with a skill of 1/2/3.

Event button 547.png
Put him in command of our armies

The country:

  • loses Gold Icon.png0.15 years of income.
  • gains a General.png general with 70 army tradition.
Event button 547.png
We do not need foreign aid!

The country:

  • gains Legitimacy.png5 legitimacy.
id

Msg event.pngMusket or Bow?

An argument has broken out in court over the importance of the musket compared to traditional archery regiments. With the hopes of convincing $MONARCHTITLE$ $MONARCH$ that their role in the army is not becoming obsolete, a group of veteran archers have put on an impressive demonstration. Their grace, skill and accuracy was admired by many who were present.
 
Trigger conditions

The country:

  • has a military technology level of at least 8 but less than 14.
  • is not in a regency.
  • does not have the modifier ‘Archery vs Muskets’.
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Of course archery should serve a primary role

The country:

  • gets the modifier ‘Archery vs Muskets’ until the ruler changes, giving the following effect:
    • Military technology cost +5% military technology cost.

Event trigger.pngAlways enabled:

Event button 547.png
It's time for these old men to retire.

The country:

  • loses Army tradition.png15 army tradition.

Event trigger.pngEnabled if: the country's ruler has the Land leader shock.png Bold Fighter personality.

Event button 547 green.png
Courage is what wins battles, not weapons.

The country:

  • loses Military power.png10 military power.
id

Msg event.pngGaps in the Blockade

My lord, a prominent privateer is able to avoid the blockade and get essential supplies into the country, but to continue the runs he is requesting increasingly large sums.
 
Trigger conditions

The country:

  • is at war.
  • is at least 75% blockaded.
  • does not have the modifier ‘A Gap in the Blockade’.
  • does not have the modifier ‘Merchants and the Gap in the Blockade’.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:

  • has the modifier Privateers: ×2
  • has the maritime idea 7 ‘Naval Fighting Instruction’: ×2

Event button 547.png
The supplies must get through

The country gets the modifier ‘A Gap in the Blockade’ for 1 year, with the following effects:

  • National tax modifier.png −5% national tax modifier,
  • Icon war exhaustion.png −0.05 monthly war exhaustion.
Event button 547.png
Make the merchants pay

The country gets the modifier ‘Merchants and the Gap in the Blockade’ for 1 year, with the following effects:

  • National tax modifier.png −10% trade efficiency,
  • Icon war exhaustion.png −0.05 monthly war exhaustion.

Footnotes[edit]

  1. The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.
  2. 2.0 2.1 If the Cradle of Civilization.png ‘Cradle of Civilization’ DLC is not enabled than use army tradition instead of army professionalism.