This article is considered accurate for the current version (1.28) of the game.
North America super-region
The regional divisions of the North American super-region.
North America super-region
California region
|
Canada region
|
Cascadia region
|
Great Lakes region
|
Great Plains region
|
|
Hudson Bay region
|
Mississippi region
|
Northeast region
|
Rio Grande region
|
Southeast region
|
|
North America super-region in 1444 is a rather homogeneous area in terms of government form, religion and technology group. While the land is mostly uncolonized the player will be able to find here many nations which consist mostly of OPM migratory tribes and sport unique mechanics available only to natives on the American continent. Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a
colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.
The break-down of the North America super-region is as follows:
Government types
- All nations in these parts are governed by
Native Councils.
Religions
- All nations in these parts follow the
Totemist religion.
Technology groups
- All nations in these parts belong to the
North American technology group.
Culture groups
- Central Algonquian in the central and northern parts.
- Na-Déné, Penutian and Sonoran in the western part.
- Plains Algonquian and Siouan in the central part.
- Apachean, Caddoan and Muskogean in the southern part.
- Eastern Algonquian and Iroquoian in the eastern part.
Formable / Reformable nations[edit]
Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.
Revolter nations[edit]
These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if
Separatist rebels manage to take control of their cultural provinces.
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.
California region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes:
For
Pueblo,
Keres and
Zuni.
Traditions:
- +25% National garrison growth
- −15% Advisor costs
Ancient Pueblo Legacy
- +25% Hostile core-creation cost on us
Adobe Architecture
- −10% Construction cost
Mesa Settlements
- +15% Fort defense
Cotton Weaving
- +10% Trade efficiency
Kachina Dolls
- −10% Stability cost modifier
Clown Societies
- +2 Tolerance of the true faith
- +10% Religious unity
Legend of Cibola
- +1 Yearly prestige
Ambition:
- +1 Yearly legitimacy
Notes: This region holds provinces necessary for forming
California.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Apache
|
 Native Council |
Totemist |
North American |
Native |
Apachean (Eastern Apache) |
Apache (879) |
|
Keres
|
 Native Council |
Totemist |
North American |
Pueblo |
Sonoran (Pueblo) |
Acoma (2495) |
|
Navajo
|
 Native Council |
Totemist |
North American |
Native |
Apachean (Navajo) |
Navajo (878) |
|
Pima
|
 Native Council |
Totemist |
North American |
Native |
Sonoran (Piman) |
Pima (877) |
|
Pueblo
|
 Native Council |
Totemist |
North American |
Pueblo |
Sonoran (Pueblo) |
Pueblo (880) |
|
Yaqui
|
 Native Council |
Totemist |
North American |
Native |
Sonoran (Piman) |
Yaqui (862) |
|
Yokuts
|
 Native Council |
Totemist |
North American |
Native |
Penutian (Yokuts) |
Choinumni (4636) |
|
Zuni
|
 Native Council |
Totemist |
North American |
Pueblo |
Sonoran (Pueblo) |
Zuni (2494) |
|
Canada region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes: This region holds provinces necessary for forming
Quebec.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Huron
|
 Native Council |
Totemist |
North American |
Huron |
Iroquoian (Huron) |
Huron (988) |
|
Mikmaq
|
 Native Council |
Totemist |
North American |
Native |
Eastern Algonquian (Mikmaq) |
Kespukwitk (2568) |
|
Ojibwe
|
 Native Council |
Totemist |
North American |
Native |
Central Algonquian (Anishinabe) |
Nipigon (2015) |
|
Ottawa
|
 Native Council |
Totemist |
North American |
Native |
Central Algonquian (Anishinabe) |
Odawa (2587) |
|
Cascadia region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes:
For
Chinook,
Haida and
Salish.
Traditions:
- +10% Morale of armies
- −10% Land attrition
Great Whale Hunts
- +5% Discipline
Dugout Canoes
- +20% Trade range
Totem Poles
- +1 Diplomatic reputation
Potlatch Feast
- +10% Domestic trade power
Legacy of Raven
- +1 Land leader maneuver
Salmon Migrations
- +10% Goods produced modifier
Noble Castes
- −10% Stability cost modifier
Ambition:
- +1 Yearly prestige
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Chinook
|
 Native Council |
Totemist |
North American |
Pacific Northwest |
Penutian (Chinook) |
Chinook (873) |
|
Haida
|
 Native Council |
Totemist |
North American |
Pacific Northwest |
Na-Déné (Haida) |
Haida (2022) |
|
Salish
|
 Native Council |
Totemist |
North American |
Pacific Northwest |
Penutian (Salish) |
Salish (874) |
|
Shoshone
|
 Native Council |
Totemist |
North American |
Native |
Sonoran (Shoshone) |
Bannock (2020) |
|
Great Lakes region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Cheyenne
|
 Native Council |
Totemist |
North American |
Native |
Plains Algonquian (Cheyenne) |
Makoua (910) |
|
Fox
|
 Native Council |
Totemist |
North American |
Native |
Siouan (Chiwere) |
Michigan (945) |
|
Illiniwek
|
 Native Council |
Totemist |
North American |
Native |
Central Algonquian (Illini) |
Illinois (915) |
|
Miami
|
 Native Council |
Totemist |
North American |
Native |
Central Algonquian (Illini) |
Miami (943) |
|
Potawatomi
|
 Native Council |
Totemist |
North American |
Native |
Central Algonquian (Anishinabe) |
Potawatomi (944) |
|
Shawnee
|
 Native Council |
Totemist |
North American |
Shawnee |
Central Algonquian (Shawnee) |
Chillicothe (2525) |
|
Sioux
|
 Native Council |
Totemist |
North American |
Native |
Siouan (Dakota) |
Mdewakanton (2517) |
|
Great Plains region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Comanche
|
 Native Council |
Totemist |
North American |
Native |
Sonoran (Shoshone) |
Apsáalooke (2006) |
|
Kiowa
|
 Native Council |
Totemist |
North American |
Native |
Sonoran (Kiowa) |
Haaninin (2502) |
|
Pawnee
|
 Native Council |
Totemist |
North American |
Native |
Caddoan (Pawnee) |
Pawnee (901) |
|
Hudson Bay region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes: This region holds provinces necessary for forming
Quebec.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Arapaho
|
 Native Council |
Totemist |
North American |
Native |
Plains Algonquian (Arapaho) |
Itscheabine (2511) |
|
Assiniboine
|
 Native Council |
Totemist |
North American |
Native |
Siouan (Nakota) |
Bungi (2016) |
|
Blackfoot
|
 Native Council |
Totemist |
North American |
Native |
Plains Algonquian (Blackfoot) |
Niitsitapi (2004) |
|
Cree
|
 Native Council |
Totemist |
North American |
Native |
Central Algonquian (Cree) |
Kesagami (2589) |
|
Mississippi region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Caddo
|
 Native Council |
Totemist |
North American |
Native |
Caddoan (Caddo) |
Caddo (894) |
|
Cherokee
|
 Native Council |
Totemist |
North American |
Cherokee |
Iroquoian (Cherokee) |
Cheraw (936) |
|
Chickasaw
|
 Native Council |
Totemist |
North American |
Chickasaw |
Muskogean (Chickasaw) |
Chickasaw (919) |
|
Choctaw
|
 Native Council |
Totemist |
North American |
Native |
Muskogean (Choctaw) |
Choctaw (920) |
|
Creek
|
 Native Council |
Totemist |
North American |
Creek |
Muskogean (Creek) |
Tuskegee (925) |
|
Osage
|
 Native Council |
Totemist |
North American |
Native |
Siouan (Osage) |
Pahatsi (899) |
|
Northeast America region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Abenaki
|
 Native Council |
Totemist |
North American |
Native |
Eastern Algonquian (Abenaki) |
Penobscott (971) |
|
Iroquois
|
 Native Council |
Totemist |
North American |
Iroquois |
Iroquoian (Iroquois) |
Onondaga (960) |
|
Lenape
|
 Native Council |
Totemist |
North American |
Native |
Eastern Algonquian (Delaware) |
Lenape (956) |
|
Mahican
|
 Native Council |
Totemist |
North American |
Native |
Eastern Algonquian (Mahican) |
Pocumtuk (969) |
|
Pequot
|
 Native Council |
Totemist |
North American |
Native |
Eastern Algonquian (Pequot) |
Connecticut (2010) |
|
Susquehannock
|
 Native Council |
Totemist |
North American |
Native |
Iroquoian (Susquehannock) |
Susquehanna (955) |
|
Rio Grande region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes: This region holds provinces necessary for forming
Texas.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Lipan
|
 Native Council |
Totemist |
North American |
Native |
Apachean (Lipan) |
Lipan (883) |
|
Mescalero
|
 Native Council |
Totemist |
North American |
Native |
Apachean (Mescalero) |
Mescalero (882) |
|
Wichita
|
 Native Council |
Totemist |
North American |
Native |
Caddoan (Wichita) |
Waco (886) |
|
Southeast America region[edit]
Notes:
For countries with the
Native Council government type.
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Powhatan
|
 Native Council |
Totemist |
North American |
Native |
Eastern Algonquian (Powhatan) |
Powhatan (952) |
|
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.