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Kingdom rankMexico
Primary culture
Mexican (Iberian)

Capital province
Mexico (852)

Constitutional Republic Government republic.png

State religion

Technology group
WesternWestern technology group
Mexican ideas

Traditions.png Traditions:

+0.10 Yearly inflation reduction
+15 Global settler increase

Construction cost.png Rebuilding Mexico

−10% Construction cost

Max promoted cultures.png The Republic of Indians

+1 Max promoted culture

Years of separatism.png Peace by Purchase

−5 Years of separatism

Idea cost.png Casa de las Campanas

−10% Idea cost

Production efficiency.png Repartimiento

+15% Production efficiency

Land leader shock.png Heroes of the Revolution

+1 Land leader shock

Morale of armies.png Grito de Dolores

+10% Morale of armies

Idea bonus.png Ambition:

+15% Manpower recovery speed
For the region, see Mexico (region).
For the area, see Mexico (area).

Mexico is a North American country available in campaigns which start after 16 September 1810. It also can be formed.

Formation[edit | edit source]


Execute decision.pngForm Mexican Nation

We must leave the last of our colonial heritage behind and reform into a proper independent state. The nation of Mexico will become the protector of all of Mesoamerica!

Potential requirements Allow
  • Flag of Mexico Mexico does not exist.
  • Administrative technology.png Administrative technology is at least 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • Capital.png Capital is in the Colonial Mexico region.
  • Province icon.png owns at least 10 cities in the Colonial Mexico region.


The country:

  • changes to Flag of Mexico Mexico.
  • gains a permanent claim on every non-owned province of:
    • Colonial Mexico region.
  • gains Yearly prestige.png 25 prestige.
  • gets the modifier “Increased Centralization” for Time Icon.png 20 years:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

If the country:

  • is a member of the Holy Roman Empire and not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.
  • was not a former colonial nation then:
    • it loses all subjects in Europe, Asia, and Africa
    • it inherits all its colonial nations
    • it will not be able to form any colonial nations[1]
    • all its provinces in Europe, Asia, and Africa are ceded to their former nation
  • if primary culture is in the Iberian culture group:
    • change Primary culture.png primary culture to Mexican.
  • does not have custom ideas

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Mexico. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Mexico doesn’t exist in 1444 but there is a possibility to create it in game.

Early game

There is a possibility to form Mexico by releasing a Colonial Nation. The strategy requires to play at first a bit unnaturally as one of European countries and colonize or conquer few provinces in Colonial Mexico region as fast as possible. The natural choice is Flag of Castile Castile. It is also easy to do it as Flag of Portugal Portugal or Flag of Aragon Aragon, but player can also form it with other nation. Player has a choice to release a colony just after it's formation and colonize on his own or play a bit longer as Mother Country. The second option allows to use its resources to conquer new provinces, colonize new provinces, develop provinces, to put buildings and sending money. Player can also exploit Debase currency button as well as Indebted to the Burghers privilege and send all money to colony just before releasing to boost its starting position. Colonial Mexico region is already inhabited by many Mesoamerican nations such as Flag of Aztec Aztec, Flag of Chichimeca Chichimeca, Flag of Huastec Huastec, Flag of Tarascan Tarascan, Flag of Tlaxcala Tlaxcala and others which could be a challange for a young former colony. Therefore it is suggested to both colonize and conquer as fast as possible playing as Mother Country. Creating a Colonial nation on Caribbean first can be beneficial as for example it it gives Flag of Castile Castile few permanent claims due to mission tree and it it a perfect base for invasion. After releasing a colony in Colonial Mexico region and fulfill conditions, it is possible to create Mexican nation. It is worth to mention that after creating Mexico, it can keep Colonial Ideas or take Mexican Ideas. At this point the main threat remains colonial powers attracted in Colonial Mexico region, especially Flag of Castile Castile. To secure player’s position it is good to ally its rivals like Flag of France France or Flag of England England. Mexico gains a permanent claim on every non-owned province of Colonial Mexico region, so it is first natural and easy area to expand. Provinces could be colonized or conquered, if there is already any other nation.

Further expansion

Mexico has many options for further expansion. After securing most of Colonial Mexico region Mexico should has all resources to further conquering South and North America, as well as alternatively starting to colonize Pacific and Africa. Mexico has an easy oportunity to expand to North America and Central America, especially it is worth to secure Caribbean trade node,Chesapeake Bay and even Gulf of St. Lawrence and make it Home trade node, which guarantees collecting most of trade from both Americas.

Religion and culture

Mexican religion and culture rely on Mother Country’s, so in most of cases it will be Catholicism Catholic and Castilian (Iberian) culture. Catholic religion and Iberian culture are natural choice for conquering New World, as it allows to establish Holy Orders and in most runs greatest beneficiaries of colonization are Flag of Spain Spain and Flag of Portugal Portugal, which means no cultural and religious difference and provides Nationalism cassus belli. If primary culture of former colony was the Iberian culture group the primary culture will change to Mexican culture. The disadvantage of this solution is fact, that player will probably have to violate Treaty of Tordesillas many times, so there is no chance for good relations with Pope. Other options are Protestantism Protestant or Reformed.png Reformed, and both religions appear to be beneficial.


Going revolutionary as Mexico could be very beneficial. First of all it gets bonuses from being Revolution target.png Revolution target and Government republic.png Revolutionary Republic governament type. Second, player unlocks the ‘Spread the Revolution’ casus belli (also disabling most other CBs, including Imperialism) against any country. Third, the event "Dreams of Liberty" appears, which helps to liberate other colonies, therfore weaken European powers. After liberating colonies player could decide to easy conquer new countries or let them be your loyal allies. What's more being power in both Americas will prevent other powers from crushing your revolution, as they would not have resources and technical abilities to go invade through the ocean. Player should just remember to have a possibility to always be at war with some minor nation to raize Revolutionary zeal.png revolutionary zeal.

Recommended Idea Groups

First 3 ideas, depending on monarch points and situation

Expansion idea group.png Expansion/Economic idea group.png Economic – perfect for quick colonizing and boosting trade/perfect witch dealing with inflation and developing provinces

Plutocratic idea group.png Plutocratic/Defensive idea group.png Defensive– if player chose to be Republic or Revolutionary Republic plutocratic is good choice, as it boosts trade, morale and gives other bonuses. If player chose to be Monarchy the good choice is Defensive, as it boosts morale and provides advantage over others nations army.

Trade idea group.png Trade– perfect to become a powerhouse after securing key trade nodes.

It is also worth to take Offensive idea group.pngOffensive, Quantity idea group.pngQuantity, Religious idea group.png Religious, but Mexico has many other options to take. Situational choices could be Espionage idea group.pngEspionage, if player wants to maximize chances to Agitate for Liberty and Rebels Support Efficency, Diplomatic idea group.png Diplomatic to make desired alliances, Exploration idea group.pngExploration to boost colonizing speed and colonize other continents.

References[edit | edit source]

  1. the country flag no_colonial_nations prevents the formation of colonial nations, but they can still be acquired by annexing a country which has colonial nations
Country guides

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche