Mewar

Kingdom rankMewar
Mewar.png
Primary culture
Rajasthani (Western Aryan)

Capital province
Chittor (518)

Government
Rajput KingdomGovernment monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Mewari ideas
Traditions.png Traditions:
−20% Infantry cost
+10% Infantry combat ability

Army tradition decay.png Rajput Heartland

−1% Yearly army tradition decay

Prestige.png Construct the Victory Tower

+1 Yearly prestige

Fort defense.png The Fort of Kumbhalgarh

+15% Fort defense

Development cost.png City of Lakes

−10% Development cost

National manpower modifier.png Recall the Purbias

+15% National manpower modifier

Land fire damage.png Mandatory Firearm Drills

+10% Land fire damage

Discipline.png Reorganized Rajput Regiments

+5% Discipline

Idea bonus.png Ambition:

−0.03 Monthly war exhaustion

Mewar is a HinduismHindu kingdom located in Western India. In 1444, the country starts with Separatist rebels.png Marwari separatists, trying to release Flag of Marwar Marwar as an independent nation. Flag of Hadoti Hadoti is the vassal of Mewar. Mewar is a landlocked nation surrounded by numerous countries. Flag of Sindh Sindh and Flag of Jaisalmer Jaisalmer border in the west. To the north is Flag of Jangladesh Jangladesh, Flag of Nagaur Nagaur, Flag of Dhundhar Dhundhar, and Flag of Mewat Mewat. To the east is Flag of Malwa Malwa, Flag of Gwalior Gwalior, and Flag of Jaunpur Jaunpur. To the south is Flag of Gujarat Gujarat, Flag of Kutch Kutch, Flag of Idar Idar, and Flag of Rewa Kantha Rewa Kantha.

As the primary nation of Rajasthani culture, Mewar can eventually form Flag of Rajputana Rajputana. As a Hindu nation in the Western Aryan culture group, it is eligible to form Flag of Bharat Bharat.

Contents

MissionsEdit

Main article: Mewari missions

Mewar's missions are focused on developing and consolidating power in the Rajput lands, and expanding their territory across northern India.

EventsEdit

Main article: Mewari events

Mewar only has a few events ranging from events on Flag of Marwar Marwar independence to the plot against Rana Kumbha.

DecisionsEdit

Rajputana can be formed by a Rajasthani country that owns certain provinces. Unlike several other Indian formable nations, no specific religion is required.

id

Execute decision.pngUnite the Rajputs


The lands of Rajputana have been shattered and weak ever since the muslim invasion centuries ago. We must reclaim the great cities of the great dynasties that came before us and unite the princes of Rajputana!


 
Potential requirements
  • Playing with normal or historical nations
  • Has never been one of the end-game countries
  • Did not take this decision before
  • If AI-controlled:
    • Is not playing a custom nation
    • Flag of Rajputana Rajputana does not exist
    • Owns at least 10 non-colony provinces
    • Is not a former colonial nation
  • Primary culture is Rajasthani
  • Is not a colonial nation
Allow
  • Flag of Rajputana Rajputana does not exist
  • Administrative tech.png Administrative technology is at least 10
  • Is not at war
  • is not a subject nation other than a tributary state.
  • Owns core provinces: Kannauj, Ujjain, Patan, Girnar, Marwar, Nagaur, Chittor, Ranthambore, Gird, Dhundar, Doaba, Gorwar, Multan, Varanasi

Effects
  • Country becomes Flag of Rajputana Rajputana
  • Gain new non-generic missions
  • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
  • Set government rank to Empire rank Empire
  • Province Kannauj:
    • Becomes the new capital
    • Gain Tax Base Icon.png 1 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 base manpower
  • Gain permanent claims on all unowned provinces in Western India region
  • Gain Prestige.png 25 prestige
  • Trigger country event “New Traditions & Ambitions” unless the country has custom ideas


Since Flag of Mewar Mewar is in the Western Aryan culture group, it has the ability to form Flag of Bharat Bharat.

Execute decision.pngForm Bharat (as Western Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements
  • Playing with normal or historical nations

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • has a culture of the Western Aryan culture group.
  • owns its core provinces:
    • Multan (506), Surat (517), Chittor (518), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Mahakoshal (550), Cuttack (552), Pataliputra (558), Bidar (1948), Halar (2052), Kandy (2099), Kumari (4410), Ujjain (4461), and Mansura (4503).

Effects

The country:

StrategyEdit

Mewar starts out with rebels in their lands and in a hostile area. A player should begin stabilizing the country and defeat the rebels in the land. Once done, the player should then have completed the first mission in the mission tree and are now able to expand. As it can be seen in the mission tree there are many directions that a Mewar player should expand. It is suggested to expand towards the south and west first. This is avoid of the major powers to grab the land needed for the missions before you do. The eastern and northern land will no doubtfully be taken by Bengal and Delhi. This shouldn't be a problem however, as these countries tends to be in a constant war, which should give the player a chance to start a sudden war and grab some land from them. As aggressive expansion can be a problem, the player should also release small countries as part of a peace deal and then grab these once the peace time has run out. Try and keep the nearby major power weak all the time. You should have plenty of money because of the nearby trade node and a very strong military due to Mewars nationals ideas. A tip for the player would be to keep a very close eye on Timurids. If weakaned, a player should strike and severally cripple them. This is because of Timurids quite often grow out of control if unchallenged and can become a serious problem later on. A suggestion would be to create a buffer vassel, such as Sistan, and feed him with Timurids land. If you are able to survive the first 50-75 years then there is nothing stopping you from grabbing entire India or entire east Asia.

In addition to the achievements attach to Mewar, a player could also later in the game form Bharat and do the The Sun Never Sets on the Indian Empire achievement.

Have a good strategy for Mewar?
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AchievementsEdit

Maharana Pratap icon
Start as Mewar and field an army of 20 Rajput regiments.
Mewar Never Changes icon
Complete the Mewar Mission Tree.


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