Mewar

Primary culture
Capital province
Government
State religion
Technology group

- −20% Infantry cost
- +10% Infantry combat ability
- −1% Yearly army tradition decay
- +1 Yearly prestige
- +15% Fort defense
- −10% Development cost
- +15% National manpower modifier
- +10% Land fire damage
- +5% Discipline
- −0.03 Monthly war exhaustion
Mewar is a Hindu kingdom located in Western India. In 1444, the country starts with
Marwari separatists, trying to release
Marwar as an independent nation.
Hadoti is the vassal of Mewar. Mewar is a landlocked nation surrounded by numerous countries.
Sindh and
Jaisalmer border in the west. To the north is
Jangladesh,
Nagaur,
Dhundhar, and
Mewat. To the east is
Malwa,
Gwalior, and
Jaunpur. To the south is
Gujarat,
Kutch,
Idar, and
Rewa Kantha.
As the primary nation of Rajasthani culture, Mewar can eventually form Rajputana. As a Hindu nation in the Western Aryan culture group, it is eligible to form
Bharat.
Contents
Missions[edit]
- Main article: Mewari missions
Mewar's missions are focused on developing and consolidating power in the Rajput lands, and expanding their territory across northern India.
Events[edit]
- Main article: Mewari events
Mewar only has a few events ranging from events on Marwar independence to the plot against Rana Kumbha.
Decisions[edit]
Rajputana can be formed by a Rajasthani country that owns certain provinces. Unlike several other Indian formable nations, no specific religion is required. Since Mewar is in the Western Aryan culture group, it has the ability to form
Bharat.
Unite the Rajputs
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Please help with verifying or updating this infobox. It was last verified for version 1.28. |
The lands of Rajputana have been shattered and weak ever since the Muslim invasion centuries ago. We must reclaim the great cities of the great dynasties that came before us and unite the princes of Rajputana!
Potential requirements
The country:
If the country is AI-controlled, then:
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Allow
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Effects
The country:
If Rajputana:
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Form Bharat (Dravidian, Hindustani, Western Aryan)
Potential requirements
The country:
If the country is AI-controlled,
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Allow
The country:
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Provinces map
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Effects
The country:
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Strategy[edit]
Overview[edit]
Mewar is a somewhat misleading nation, at first glance, it seems like a fairly minor nation in the grand scheme of things in India, however, Mewar has excellent military focused national ideas and a mission tree that grants permanent claims over most of Northern India. A combination of these factors makes Mewar an extremely powerful nation securing dominance over most of India. The Rajput Kingdom reform, combined with it’s first national idea make it so that army tradition decays extremely slowly, making it so the player gets two or three star generals as early as the 1450s. Additionally, Mewar has a Gold Mine in the province of the same name, which gets even better after completing the Found Udaipur and Jawar Silver Mine missions, and makes it so Mewar has no financial worries in the early to mid game.
Opening Moves[edit]
At the beginning of the game, the player should rival Gujarat and
Malwa, as Mewar’s mission tree grants permanent claims over most of these countries. The player can choose any small Indian minor as their third rival. Oftentimes,
Jaunpur rivals Mewar in 1444, if so, do not dispair. You should usually rival them back in order to facilitate an alliance with either Delhi or Bengal. (If
Jaunpur is friendly at the start, feel free to ally them, although this will be a temporary alliance as they will rival you once either
Gujarat or
Malwa is beaten in a war.) Immediately begin improving relations with either
Bahmanis or
Vijayanagar, although
Vijayanagar should be prioritized as it is the stronger of the two and won’t demand much land in peace deals during your wars of conquest through Northern India. Once they are willing to, royal marry and ally them, not only does this protect Mewar from an alliance of rivals attacking at the start, it also gives a powerful long-term ally to start with. However, 20px Bahamanis is much easier to get early game as an ally, and are just as strong too, and if they will ally or royal marry you, you should absolutely take it unless that would mean sacrificing an alliance with another strong power. The first mission requires annexing
Hadoti, and as such cannot be completed until 1454. However, calling the diet at the beginning can give you claims on provinces in your vicinity. Ideally, you can get a claim over the province of Kutch, which is very useful because we want to attack the nation of
Kutch very soon. The first thing you will want to do is get rid of the rebels that spawn in your nation. Once you do, attack
Kutch and full occupy them. Usually
Gujarat will attack them after you do, and if they do I would recommend actually vassalizing them instead of annexing them, because that makes you the defender of a war against
Gujarat, and you can call in your allies, usually
Bengal, or whoever you allied before the war. In this defensive war, you want to take all of their centers of trade, and make sure everything has a land connection to your capital so you don't have to rely on transports to do everything. After this war, up until you can integrate
Hadoti, fabricate claims on and annex the minors in the Gujarat Template:Trade node.
After integrating Hadoti, you will finally reach the beginning of your expansion mission tree, which will lead you to forming
Rajputana.
Achievements[edit]
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