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Mewar

Kingdom rankMewar
Mewar.png
Primary culture
Rajasthani (Western Aryan)

Capital province
Chittor (518)

Government
Rajput KingdomGovernment monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Mewari ideas
Traditions.png Traditions:
−20% Infantry cost
+10% Infantry combat ability

Army tradition decay.png Rajput Heartland

−1% Yearly army tradition decay

Prestige.png Construct the Victory Tower

+1 Yearly prestige

Fort defense.png The Fort of Kumbhalgarh

+15% Fort defense

Development cost.png City of Lakes

−10% Development cost

National manpower modifier.png Recall the Purbias

+15% National manpower modifier

Land fire damage.png Mandatory Firearm Drills

+10% Land fire damage

Discipline.png Reorganized Rajput Regiments

+5% Discipline

Idea bonus.png Ambition:

−0.03 Monthly war exhaustion

Mewar is a HinduismHindu kingdom located in Western India. In 1444, the country starts with Separatist rebels.png Marwari separatists, trying to release Flag of Marwar Marwar as an independent nation. Flag of Hadoti Hadoti is the vassal of Mewar. Mewar is a landlocked nation surrounded by numerous countries. Flag of Sindh Sindh and Flag of Jaisalmer Jaisalmer border in the west. To the north is Flag of Jangladesh Jangladesh, Flag of Nagaur Nagaur, Flag of Dhundhar Dhundhar, and Flag of Mewat Mewat. To the east is Flag of Malwa Malwa, Flag of Gwalior Gwalior, and Flag of Jaunpur Jaunpur. To the south is Flag of Gujarat Gujarat, Flag of Kutch Kutch, Flag of Idar Idar, and Flag of Rewa Kantha Rewa Kantha.

As the primary nation of Rajasthani culture, Mewar can eventually form Flag of Rajputana Rajputana. As a Hindu nation in the Western Aryan culture group, it is eligible to form Flag of Bharat Bharat.

Contents

MissionsEdit

Main article: Mewari missions

Mewar's missions are focused on developing and consolidating power in the Rajput lands, and expanding their territory across northern India.

EventsEdit

Main article: Mewari events

Mewar only has a few events ranging from events on   Marwar independence to the plot against Rana Kumbha.

DecisionsEdit

Rajputana can be formed by a Rajasthani country that owns certain provinces. Unlike several other Indian formable nations, no specific religion is required.

id

 Unite the Rajputs

----

The lands of Rajputana have been shattered and weak ever since the muslim invasion centuries ago. We must reclaim the great cities of the great dynasties that came before us and unite the princes of Rajputana!


 
Potential requirements
  • Playing with normal or historical nations
  • Has never been one of the end-game countries
  • Did not take this decision before
  • If AI-controlled:
    • Is not playing a custom nation
    •   Rajputana does not exist
    • Owns at least 10 non-colony provinces
    • Is not a former colonial nation
  • Primary culture is Rajasthani
  • Is not a colonial nation
Allow
  •   Rajputana does not exist
  •   Administrative technology is at least 10
  • Is not at war
  • is not a subject nation other than a tributary state.
  • Owns core provinces: Kannauj, Ujjain, Patan, Girnar, Marwar, Nagaur, Chittor, Ranthambore, Gird, Dhundar, Doaba, Gorwar, Multan, Varanasi

Effects
  • Country becomes   Rajputana
  • Gain new non-generic missions
  • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
  • Set government rank to   Empire
  • Province Kannauj:
    • Becomes the new capital
    • Gain   1 base tax
    • Gain   1 base production
    • Gain   1 base manpower
  • Gain permanent claims on all unowned provinces in Western India region
  • Gain   25 prestige
  • Trigger country event “New Traditions & Ambitions” unless the country has custom ideas


Since   Mewar is in the Western Aryan culture group, it has the ability to form   Bharat.

 Form Bharat (as Western Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements
  • Playing with normal or historical nations

  Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a  stability of 3.
  • has embraced   Feudalism
  • has a culture of the Western Aryan culture group.
  • owns its core provinces:
    • Multan (506), Surat (517), Chittor (518), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Mahakoshal (550), Cuttack (552), Pataliputra (558), Bidar (1948), Halar (2052), Kandy (2099), Kumari (4410), Ujjain (4461), and Mansura (4503).

Effects

The country:

StrategyEdit

Have a good strategy for Mewar?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.

AchievementsEdit

 
Start as Mewar and field an army of 20 Rajput regiments.
 
Complete the Mewar Mission Tree.


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