- −20% Infantry cost
- +10% Infantry combat ability
- −1% Yearly army tradition decay
- +1 Yearly prestige
- +15% Fort defense
- −10% Development cost
- +15% National manpower modifier
- +10% Land fire damage
- +5% Discipline
- −0.03 Monthly war exhaustion
Mewar is a Hindu kingdom located in Western India. In 1444, the country starts with Marwari separatists, trying to release Marwar as an independent nation. Hadoti is the vassal of Mewar. Mewar is a landlocked nation surrounded by numerous countries. Sindh and Jaisalmer border in the west. To the north is Jangladesh, Nagaur, Dhundhar, and Mewat. To the east is Malwa, Gwalior, and Jaunpur. To the south is Gujarat, Kutch, Idar, and Rewa Kantha.
- Main article: Mewari missions
Mewar's missions are focused on developing and consolidating power in the Rajput lands, and expanding their territory across northern India.
- Main article: Mewari events
Mewar only has a few events ranging from events on Marwar independence to the plot against Rana Kumbha.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.26.
Rajputana can be formed by a Rajasthani country that owns certain provinces. Unlike several other Indian formable nations, no specific religion is required.
Unite the Rajputs
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.26.
The lands of Rajputana have been shattered and weak ever since the muslim invasion centuries ago. We must reclaim the great cities of the great dynasties that came before us and unite the princes of Rajputana!
Form Bharat (as Western Aryan)
Bharat does not exist.
If the country is AI-controlled,
Mewar starts out with rebels in their lands and in a hostile area. A player should begin stabilizing the country and defeat the rebels in the land. Once done, the player should then have completed the first mission in the mission tree and are now able to expand. As it can be seen in the mission tree there are many directions that a Mewar player should expand. It is suggested to expand towards the south and west first. This is avoid of the major powers to grab the land needed for the missions before you do. The eastern and northern land will no doubtfully be taken by Bengal and Delhi. This shouldn't be a problem however, as these countries tends to be in a constant war, which should give the player a chance to start a sudden war and grab some land from them. As aggressive expansion can be a problem, the player should also release small countries as part of a peace deal and then grab these once the peace time has run out. Try and keep the nearby major power weak all the time. You should have plenty of money because of the nearby trade node and a very strong military due to Mewars nationals ideas. A tip for the player would be to keep a very close eye on Timurids. If weakaned, a player should strike and severally cripple them. This is because of Timurids quite often grow out of control if unchallenged and can become a serious problem later on. A suggestion would be to create a buffer vassel, such as Sistan, and feed him with Timurids land. If you are able to survive the first 50-75 years then there is nothing stopping you from grabbing entire India or entire east Asia.
In addition to the achievements attach to Mewar, a player could also later in the game form Bharat and do the The Sun Never Sets on the Indian Empire achievement.