Republic
Republic is a form of government where power is, in contrast to a monarchy, held by a group of people. Republics have
republican tradition instead of legitimacy. In some republics the ruler rules for life, but in others there is an election cycle. Has access to the
Plutocratic idea group, unless changed by a government reform.
Tier 1: Power Structure |
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Tier 2: Republican Virtues |
Tier 3: Frequency of Elections |
Tier 4: Religion within the Republic |
Tier 5: Regionalism |
Tier 6: Separation of Power |
Tier 7: Economical Matters |
Tier 8: Consolidation of Power |
Tier 9: Guiding Principle of Administration |
Tier 10: Electorate |
Tier 11: Office Selection |
Tier 12: Question of Dictatorship |
Mechanics[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.30. |
Type | Effects | Description & notes |
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Republic | A republic is a state ruled by its citizens. Power is not inherited but instead in the hands of an elected head of state.
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Elections[edit | edit source]
- Main article: Election events
When an election cycle ends, you get an event in which you can select the ruler:
- Re-elect the current ruler. The country loses −2.5
republican tradition per election cycle year, but the ruler gains 1 of each skill. This is to represent the fear that the ruler is becoming entrenched and despotic, more like a monarchy.
- Administrative candidate (4/1/1)
- Diplomatic candidate (1/4/1)
- Military candidate (1/1/4)
- A relative of the current ruler if a government reform allows re-electing from the ruling family. The country loses −1
republican tradition per election cycle year. This candidate is between 30 and 50 years old. With the Political Dynasties reform this candidate has −2 to their skills.
Re-election cost can be reduced by a number of sources:
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Traditions | Ideas | Bonuses | Policies |
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−20% | — |
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— | — |
−10% | — | — | — |
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The reinforce republican values government reform: −10% Reelection cost
If the ruler dies in office, a similar event occurs but without the possibility for re-election. Compared to a monarchy, one has much more control over who rules, and there is no stability loss when he/she dies (except if he is killed in combat and/or if the ruler rules for life). However, a freshly elected ruler is usually not very good, and (except for Dutch Republics and Italian Signoria) one can't make royal marriages. Republican leaders can be used as military leaders like their monarch counterparts. If their leader is killed in action, the republic suffers −1 stability instead of −2.
In most republics re-electing the same ruler with less than 20 republican tradition, will enact the Presidential Dictator reform (where the ruler reigns of life) if the
Res Publica expansion is enabled, or turn the country into a monarchy if the DLC is not enabled. This does not happen for revolutionary countries, Pirate Republic or republics which can't re-elect their ruler. See below for other ways how a presidential dictatorship can happen and how to turn into a monarchy afterwards.
Cultural sufferance[edit | edit source]
All republics have a small bonus that helps mitigate the penalty to non-accepted culture provinces. It’s not applied to cultures belonging to the same culture group. The bonus consists of:[1]
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Please help with verifying or updating this table. It was last verified for version 1.33. |
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+10% | Local tax modifier |
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+10% | Local manpower modifier |
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+5% | Local sailors modifier |
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−0.5 | Local unrest |
Republican tradition[edit | edit source]
Republican tradition is the republican counterpart of how legitimate the ruling power is perceived by the general population. It's also a way to show how "true" the government holds up to republican ideals (i.e. if a country elects a new ruler in every election). This property ranges between 0 and 100.
New republics will start with 100 tradition, unless the nation in question was formerly a different government type and changed their government type through the final reform tier, in which case it will start with 50. Each year republican tradition increases by a base of +1. Various events can make a player choose between sacrificing tradition or suffering another negative consequence. Like legitimacy, republican tradition has linearly-scaling effects based on its level:
Yearly republican tradition provided by national ideas and policies:
Yearly republican tradition can be further modified by the following:
- +0.2 Coptic blessing Legitimize Government
- +0.1 Protestant aspect Legalised Divorces
- −0.5 Revolutionary Republic with
the Imperials faction in control
- −0.5 government reform Protectorate Parliament
- −0.5 government reform Stratocratic Administration
- −1 government reform Pirate Republic unless the
Buccaneers faction is in control
- +1 Dutch Republic with the Statists in power
- −1 Dutch Republic with the Orangists in power
- +0.2 government reform Republicanism
- +0.5 government reform Articles of Agreement
- +0.25 government reform Egalité Ideals for revolutionary countries
- −0.1 government reform The Feuillant System unless the revolutionaries are in power
- +0.15 government reform The Two-Chamber System for revolutionary countries
- −0.5 government reform Board of Admirals
- −0.5 government reform President For Life for revolutionary countries
- +0.5 parliament issue Election Reform
- +0.5 parliament issue Reform Rotten Boroughs
- +0.2
Shia and
Ibadi nations who follow the
Ismaili school
- +0.5 Muslim nations who invite an
Ismaili scholar
- +0.5 Ruler trait Righteous
- +0.5 for lucky nations
- +0.002 per point of
power projection, to a maximum of +0.2
- −0.2 from the covert action Sow Discontent
- +0.12 Trading in
Chinaware bonus
- Many temporary and some permanent modifiers from events and missions
Low republican tradition and reverting to monarchy[edit | edit source]
- Main article: Republic events § Rise of a despot
In most republics re-electing the same ruler with less than 20 republican tradition, will enact the Presidential Dictator reform (where the ruler reigns of life) if the
Res Publica expansion is enabled, or turn the country into a monarchy if the DLC is not enabled. This does not happen for revolutionary countries, Pirate Republic or republics which can't re-elect their ruler. A Revolutionary Republic and a Revolutionary State will become a Revolutionary Empire when re-electing a ruler with less than 20
republican tradition.
Republican governments (except Revolutionary countries, Pirate Republic, Dutch Republic, Protectorate Parliament, Board of Admirals and Colonial Nations) with low tradition can collapse into despotism. Below 40 , the ruler of a republic (again, with the above exceptions) may declare himself the head of a new government type, depending on whether
Res Publica is active:
- Without Res Publica: the government becomes a monarchy, with a free choice among valid tier 1 reforms.
- With Res Publica: the tier 1 reform Presidential Dictatorship is enacted.
With Res Publica, the event becomes more likely below 30, 20, 10 and 1 republican tradition. Without Res Publica, the event can only happen below 1 republican tradition.
When a presidential dictator dies with republican tradition below 50, it becomes a monarchy, allowing a free choice among the valid tier 1 monarchy reforms (typically Feudal Nobility or Autocracy). Republican tradition does not normally increase during a dictatorship, but if it's above 50 when the ruler dies, the presidential dictatorship reform is removed and a new tier 1 reform can be chosen. Events and the Strengthen Government action can be used to get above 50 republican tradition during a dictatorship.
Revolutionary Republics instead become Revolutionary Empires if republican tradition falls to 0, or 40 if the Imperials faction are in power (requires
Rights of Man).
A Revolutionary State and a Pirate Republic can get the event The Stability of the [Root.GovernmentName] if the republican tradition falls below 20. This event gives them a “Committee of Public Safety” or a “Mutineer Council” respectively which act like a regency and don't allow the declaration of wars. To remove the “Committee of Public Safety” or the “Mutineer Council” the country must have at least
50 republican tradition when an election happens. Then the election happens normally and the “regency” is removed. If the republican tradition is lower, no election happens and the “regency” continues.
Falling to dictatorship is particularly dangerous for merchant republics, who will instantly lose their trade leagues.
Reform tiers[edit | edit source]
Note: Revolutionary Republics use completely different Reforms for Tier 2, Tier 4 and Tier 10.
Similarly, Pirate Republics use completely different Reforms for Tier 2, Tier 4 and Tier 7.
Thus, the other Reforms in these Tiers won't specifically mention that they aren't available for Revolutionary /
Piratical Nations.
Power Structure[edit | edit source]
Type | Election Cycle | Effects | Description & notes | ||||||||||||||||||||||||||||||
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Oligarchy | 4 | ![]() In an Oligarchy the ruler is elected from a group of very influential persons at the very top of society. This ruling class is also the only group that the head of government answers directly to and it is their support the state relies upon.
Conditions:
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Italian Signoria | 12 |
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![]() The Republic functions most smoothly under the de facto jurisdiction of our most prominent political family. Any suggestion that this is barely distinguishable from a monarchy is of course nonsense.
Conditions:
Additional Effects:
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Plutocracy | 4 |
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![]() A Plutocratic Republic is one where wealth and trade dictate the agenda. The ruler is elected from among the most influential merchant families within the state and will have to rely on their support.
Conditions:
Additional Effects:
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Noble Elite | 8 |
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![]() In this Republic the right to rule is hereditary within certain noble families. These families elect the ruler from within their own group and this head of government will also have to rely on their support.
Additional Effects:
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Presidential Dictator | N/A |
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![]() In this state an appointed dictator exercises almost absolute power over the state.
Conditions:
Additional Effects:
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Protectorate Parliament | N/A |
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![]() Under the benevolent guidance of the Lord Protector, our nation is administered by a rump parliament loyal to the Commonwealth.
Conditions:
Additional Effects:
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Stratocratic Administration | N/A |
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![]() The Prussian Republic is ruled not by corrupt oligarchs, nor by the will of the ignorant masses, but by its most skilled and proven military commanders. The expansion and protection of our borders are the prime directives for the state..
Conditions:
Additional Effects:
Notes:
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Venetian Government | N/A |
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![]() The Most Serene Republic of Venice employs a complex and convoluted system for electing officials to public office. A series of secret ballots appoints 41 electors, who then each cast a vote into an urn. A single vote is extracted from the urn, and the man whose name is written on it becomes the new Doge. The system attempts to combat electoral corruption and ensure a fair vote.
Conditions:
Additional Effects:
Notes:
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Pirate Republic | 4 |
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![]() Insofar as this loose collection of pirate crews can be called a state, the Pirate Republic is a haven for all manner of thieves, murderers and smugglers.
Conditions:
Additional Effects:
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Military Dictatorship | N/A |
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![]() A military dictator has seized power and rules the state as an autocrat. New rulers are invariably selected from among the Generals.
Conditions:
Additional Effects:
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Revolutionary Republic | 4 | ![]() The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. Revolutionary propaganda gives the armies defending the revolution strong morale and the principal that everyone is equal gives strong leadership.
Conditions:
Additional Effects:
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Revolutionary State | 4 | ![]() The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. This state will do its utmost to support the cause of the Revolution and spread the ideals of liberty and equality.
Conditions:
Additional Effects:
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Peasants Republic | 4 |
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![]() A governmental form where peasant communities hold the power themselves and elect rulers from among their leaders.
Conditions:
Additional Effects:
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Free City | 4 | ![]() This is a free Imperial city that has been granted special rights and privileges by the Emperor himself.
Conditions:
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Trading City | 4 |
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![]() A governmental form where the nation is governed as a republic with a heavy reliance on trade and commerce.
Trading Cities can only be created by the leader of a Trade League. If a Trading City grows to more than one province, the government form will change to Merchant Republic. Conditions:
Additional Effects:
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Ambrosian Republic | 4 |
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![]() It was a short-lived city-state government that formed in the Duchy of Milan when the Duke died without an heir in 1447.
Conditions:
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Veche Republic | 4 |
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![]() This state is governed by a Veche, a council with the highest legislative and judicial authority consisting of Boyars, Merchants and even commoners.
Conditions: Additional Effects:
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American Republic | 4 |
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![]() The American Republic is a confederation of the Thirteen States of America, each with their own independence and governments, with a President who rules for four years after election.
Conditions:
Additional Effects:
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Federal Republic | 4 |
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![]() The Federal Republic is a federation of the Thirteen States of America, each with their own independence and governments, with a President who rules for four years after election.
Conditions:
Additional Effects:
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Colonial Government | 4 |
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![]() A provincial government set to handle the affairs of the New World colonies, led by a Governor or Viceroy.
Conditions:
Additional Effects:
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Crown Colony | 4 |
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![]() A Crown Colony is a colony type that is directly controlled by the metropolis.
Conditions:
Additional Effects:
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Private Enterprise Colony | 4 |
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![]() A colony run as a Private Enterprise focuses on extracting resources from a colony and bringing it home.
Conditions:
Additional Effects:
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Self-Governing Colony | 4 |
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![]() A type of colony that is autonomous, a Self Governing Colony acts as a country inside a country.
Conditions:
Additional Effects:
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Dutch Republic | 4 |
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![]() The Dutch Republic is a confederation of seven provinces, which have their own governments and are very independent, and Generality lands, which are governed directly by the States-General, the federal government.
Conditions:
Additional Effects:
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Sich Rada | 4 | ![]() Free Cossacks are ruled by a military council presided over by a Hetman.
Conditions:
Additional Effects:
Each year, this government gathers progress in each category. Once 100 progress in a category is reached, the related government interaction can be activated:
If not activated the points continue to gather until 150 is reached and any more is lost. | |||||||||||||||||||||||||||||||
Kongsi Federation | 4 |
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![]() A democratic syndicate of mining republics that shares its profits with its members. As the Kongsi Republics have grown more powerful, they have also taken on the duties of government such as education and agricultural administration.
Conditions:
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Great Veche Republic | 4 | ![]() The Veche within our country have gained a larger influence in the matters of governmental administration additionally to their legislative and judicial roles. Where others have Tsars or Emperors, we have a council which rules with superior authority than any other republic could dream of.
Conditions: Additional Effects:
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Millenarian Theocracy | N/A | ![]() The world has become a sinful realm only purified by fire. We must trust in our ruler's judgement to put an end to it. The Republic shall grant him absolute power.
Conditions:
Additional Effects:
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Autonomous Swiss Cantons | 4 | ![]() The Swiss Federation is not a singular nation in itself, it is a federation of independent Cantons with the common goal of maintaining their independence and economic stability.
Conditions:
Additional effects:
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Republican Virtues[edit | edit source]
Note: In this Tier, only the specified Reforms are available for Revolutionary Republics and
Pirate Republics
Type | Effects | Description & notes | ||
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Authoritarianism | ![]() While it is no Monarchy, this republic values law and order above all else and will act forcefully to ensure that the authority of the central government is respected throughout the country.
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Political Dynasties | ![]() In this country a number of families have over time emerged as very willing to assume the responsibilities of state. So much so that it has become both expected of them to shoulder that responsibility, and expected of the state to offer it to their scions.
Conditions:
Additional Effects:
Notes:
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Republicanism | ![]() This Republic has made itself a guardian of Republican ideals, citizen power and everyone working together for the common good.
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Meritocratic Rule | ![]() Our republic does not elect its rulers based on connections or influence from the oligarchs. Instead the masses of our country vote according to the skills the candidate can bring. This system of meritocracy does not differentiate genders, and is present in all aspects of our society.
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Virtues of Politeia | ![]() The oligarchs cannot rule without the masses enabling them, and the masses cannot decide what they want. In order to keep the republic running we have to protect the values of the simple people as well as of those who rule.
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Religious Values | ![]() Religion plays just as much of a big role within our republic as the power to vote. The religious aspects of our country help us elect the right person in times of doubt, and the Clergy ensure a devoted ruling term.
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Liberté Ideals | ![]() Liberté is the school of thought within the Revolution that claims that any individual should have the divine right to do whatever he or she wishes that does not do harm to or restrict the liberty of others.
Conditions:
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Egalité Ideals | ![]() Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence.
Conditions:
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Fraternité Ideals | ![]() Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state.
Conditions:
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Council of Captains | ![]() The Pirate Republic should be governed by the will of its greatest captains. It is their alliance that holds our nation together, and so their decisions must take precedence over any other authority.
Conditions: | |||
Articles of Agreement | ![]() The Articles of Agreement are the cornerstone of the social order on board a pirate ship. They guarantee that every crewman has an equal vote in all matters and an equal share of all plunder. Articles such as these should be established for the Republic itself, so that the liberty and equality of all pirates is secured.
Conditions: | |||
Smugglers Haven | ![]() A pirate enterprise cannot function without a way to sell their stolen goods. We must ensure that conditions in the Republic are favorable for smuggling operations.
Conditions: | |||
The Privateer's Way | ![]() There is no place for us among the lawful states. They do not trust us and we have little reason to trust them. At the end of the day, only a fellow cutthroat is the companion we can have around us.
Conditions: Additional Effects: |
Frequency of Elections[edit | edit source]
Type | Effects | Description & notes | ||
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Formalize the Right of Re-election | ![]() Even in a glorious republic such as ours the ruler of the state is an individual, and individuals tend to exploit their power for personal gains. Let us introduce the right of the ruling class to enforce a re-election in times of doubt.
Conditions: Additional Effects: | |||
Frequent Elections | ![]() Long terms make rulers reckless and the very idea that someone would rule for a long time is contrary to the very idea of a republic. Let us reform our election system to ensure better accountability from our elected officials.
Conditions: | |||
Consolidation of Power | ![]() The current terms for officials are too short to see through larger projects. This only feeds populism and leads to short-sighted policies. Let us reform our election system to allow for longer terms so that our elected officials have the power they need to conduct their office.
Conditions: Additional Effects: | |||
Sortition | ![]() Unfortunately votes can be bought and old loyalties may cloud the judgment among some electors. Let us implement a system where a semi-random person can be chosen from a pool of good candidate for important offices.
Conditions:
Additional Effects:
Notes:
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Council of the Indies | ![]() Our vast colonial territories must have a central administration that reports directly to the Crown. Though individual Viceroys will govern their respective territories, the Council will be the supreme colonial authority, and its courts will extend our law to the farthest reaches of the New World.
Conditions:
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Permanent Marathas Council | ![]() Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation.
Conditions: Additional effects:
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Governmental Purbias Register | ![]() The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively.
Conditions: Additional effects:
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Devotion to the People | ![]() Ruling the republic is not a task which can be done temporarily. To truly serve the people and the republic, our rulers have to embrace their position of power and responsibility their whole life.
Conditions:
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Consolidate Power in the Doge | ![]() For years, our Republic has had its power base divided between the Doge, the Council of Ten, the citizens, and countless other legislative bodies. Each are subject to each other, but the Doge sits at the top of the hierarchy. Our loose government system has been useful thus far in advancing our trade efforts, but as our nation expands across the world, its become clear that we must grant the Doge executive powers across all branches of the government if we are to eliminate corruption in our administration.
Conditions:
Additional Effects:
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Disperse Power Across the Cities | ![]() Our government is a strange mix between a Republic, an Oligarchy, and a Monarchy. Trade and commerce are our primary concern and we’re not interested in building a global empire, only making an empire of trade. If we shatter powers in our nation and grant greater control to the Trade Cities, we shall make our trade league much more inviting for the smaller powers who only desire the freedom and economic stability that we can provide.
Conditions:
Additional Effects:
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Legislative Assembly |
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![]() With the collapse of the old government, we have an opportunity to reconstruct a new legislative government which treats all people, regardless of social class, as equals. This government shall be absolutely committed to the ideals of the Revolution, and will not suffer those who wish to subjugate us back into the old regime.
Conditions:
Additional Effects: | ||
Constituent Assembly | ![]() The Constituent Assembly was a rough outline of democracy provided by the old government that governed the people in three distinct constituents. By building and expanding upon the old government rather than overhauling it with the new, we may prove to the reactionary governments on our border that we are still a civilized nation and a force for good in this changing world.
Conditions:
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National Assembly | ![]() The National Assembly is the heart of the new government where the different factions of our state gather together to propose and deposit laws for the nation. A new candidate of the state gets elected from said factions.
Conditions: Additional Effects:
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Religion within the Republic[edit | edit source]
Note: In this Tier, only the specified Reforms are available for Revolutionary Republics and
Pirate Republics
Type | Effects | Description & notes | ||
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Curtail Clerical Privileges | ![]() Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power.
Additional effects:
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Expand Temple Rights | ![]() The clerics of our state have as much interest in the worldy possessions as our nobilty does. To appease them without sacrificing too much of our own power it is in our best interest to expand the lands and rights of the temples of our country.
Additional effects:
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Maintain Balance of Power | ![]() The Clergy is like any other estate to us : a powerful and useful asset. In order to keep the balance of power between the estates it is benefical for our state not to interfere with the interests and actions of the priestly class.
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Separate the Clergy from State | ![]() The theological minds have served their purpose to the state, but now they have grown too powerful. It is time to separate the Clergy from the affairs of the apparatus of the government.
Conditions:
Additional effects:
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Lands for the Church | ![]() The Catholic Church is a crucial part of our society. Every Sunday our devout citizens visit our chapels, churches or cathedrals to pray. In order to keep our people on the right way the Church itself has hold certain areas of our country.
Conditions:
Additional effects:
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Head of the Reformed Church | ![]() Our faith is no longer bound to the Holy See. The ruler is now the true head of the state's religion and has as such the duties and privileges of steering the religious direction.
Conditions: Additional effects:
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Grant Land to the Monasteries | ![]() The monasteries of the Orthodox faith are sacred ground, exempted from taxes and granted total autonomy. Granting land to the monasteries will please the patriarchy at an ignorable cost.
Conditions: Additional effects:
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Support Monastic Schools | ![]() The monasteries of the state are famed as centers of learning and art. At each monastic school reside a number of religious scholars, experts within fields such as church history, exegesis of the Holy Scripture, reading, grammar, poetry, music, calligraphy and painting.
Conditions: Additional effects:
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Embrace the Concept of Free Will | ![]() Zoroaster, the founder of our benevolent religion, was a firm believer in the concept of free will. By embracing this concept as the leading religious doctrine of our state we can ensure prosperity and stability within our realm.
Conditions:
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Grant Rabbi Privileges | ![]() The rabbis of our state are men of knowledge and education. Granting them privileges to expand their influence will bring great progress to our theological aspects.
Conditions: Additional effects:
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Strengthen Confucian Bureaucracy | ![]() Our scholars are wise advisors to the state and pious followers of Confucius' teachings. They also are the force behind the administrative apparatus of the government. By strengthening their privileges we also strengthen their bureaucratic capabilities.
Conditions: Additional effects:
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Empower the Monasteries | ![]() The teachings of Buddha are a key element of our state. No action is done without considering the resulting Karma for our people.\nKeeping track of the Karma of our society is near impossible as it is an abstract concept. For that the monasteries of our country could be of help however.
Conditions: Additional effects:
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Expand Brahmin Privileges | ![]() The Brahmins are the priestly caste within our Hindu society. It is their duty to maintain the temples and practice the rituals of our faith.
Conditions: Additional effects:
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Strengthen Shaman Privileges | ![]() The shamans of our state are crucial for maintaining a stable state as their word is law to all classes. By strengthening their privileges we can ensure their loyalty to the ruler.
Conditions: Additional effects:
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Abolish the Castes | ![]() The castes of the Hindu faith are a flawed and corrupt system, encouraging the mistreatment of certain groups within the state.\nWe follow the teachings of Guru Nanak and completely abolish the castes once and for all.
Conditions: Additional effects:
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Strengthen the Ulema | ![]() The Ulema are the heart of our society. Through their laws and leadership we will reach absolute piety within our state.
Conditions: Additional effects:
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Strengthen the Dhimmi | ![]() While the Ulema are seen as the center of our culture, it is the Dhimmi who are the crucial element of our government.
Conditions: Additional effects:
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Legacy of the Steppes | ![]() Unlike many other states we have encountered, our government has been formed by Tengri traditions and the vast steppes. Though we are no longer a horde, the legitimacy of the ruler still is found on the battlefield.
Conditions: Additional effects:
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Interweaving of Shrine and State | ![]() The belief in the Kami is deeply rooted in our culture and religion. While we keep a distinct border beetwen the Kannushi and the affairs of the state, it is apparent that our ruling government acts in the interests and virtues of Shintoism.
Conditions: Additional effects:
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Embedded Norse Traditions | ![]() The religion of our ancestors is the driving force of our state's actions. Old, forgotten practices have returned and are now a central point of our society.
Conditions: Additional effects:
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Strengthen Clergy Privileges | ![]() The priestly class serves the state by being a spiritual guidance of our people through difficult time periods. The clergy deserves an increase of their rights to honor their role in our state.
Conditions:
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Cult of Reason | ![]() Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.\nWe remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people!
Conditions:
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Secularization of the State | ![]() While many zealous revolutionaries like to destroy the concept of religion as a whole, it is undeniable that it is a source of comfort and safety for many of our people. Our goal should not be the extinction of faith but the separation of the Clergical institutions from the government.
Conditions:
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Conserve the Religion | ![]() Faith has been a substantial part of our society ever since the existence of our state. Even admist the chaos of the revolution, it is important that we do not lose faith in our beliefs.
Conditions:
Additional Effects: | |||
Crew before Faith | ![]() Our men come from all kinds of regions of the world. But they have one thing in common: whatever god they believed in is long gone. All that they can count on is their crewmates.
Conditions: | |||
Complete Religious Freedom | ![]() It does not matter what a pirate believes in. One god; many gods; no god at all; none of our men care. The more important question is how much gold one can carry.
Conditions: | |||
Respect for the Sea | ![]() On the high seas no faith will rescue you. There is no god who will save your soul.\nThere is only Davy Jones's locker where we all will eventually end.
Conditions: | |||
Establish Religious Institutions | ![]() While many of our crewmates have long given up in believing in any kind of deity other than the sea itself, there are still pirates within our ranks who are as pious as a priest, though their interpretation of their faith is a little bit less... restrictive.
Conditions: Additional Effects: Effect when enacting: |
Regionalism[edit | edit source]
Type | Effects | Description & notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Provincial Governments | ![]() In order for our administration to be efficient we must allow provincial governments the freedom they need to perform their functions. Local elections will ensure that trustworthy individuals can be appointed who would then answer to the central government.
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Administrative Divisions | ![]() Let us divide the state into geographic regions ruled and administered by officials appointed by our central government.
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Union of States | ![]() Rather than one unified state our country has grown from a large number of states integrated into one confederacy. As our administration grows and evolves we must not infringe on the rights of the member states, doing so would trample on the very principles of our existence.
Conditions: Additional Effects:
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Cultural Administration | ![]() Our nation is home to many different cultures foreign to our own. In order to reduce tensions within our country the state is divided by the different cultures, and each culture elects their representative to administrate them.
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Exile Colonial Companies | ![]() The New World is a place of great opportunity, and for us it is an opportunity to establish Exile Colonies and rid our nation of convicts and minorities. By allowing colonial companies to claim sovereignty over our undesirables, we will create harmony in the Old World and expand our influence in the New World.
Conditions:
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Separation of Power[edit | edit source]
Type | Effects | Description & notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Seize Executive Power | ![]() Republicanism has served us well but it is time we empower a strong ruler to take our state into a new era.
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Proclaim Divine Guidance | ![]() Divine guidance and not popular support must be the governing rule in our state. Let us appoint someone who will truly care for the moral well-being of our subjects.
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Parliamentarism | ![]() It is time we separate the head of government from the head of state and give the legislative assemblies of the land a larger share in the day to day rule of our state.
Conditions:
Additional effects:
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Presidential System | ![]() The Chairman or President of our governing body must be elected separately from the legislative branch of government. The president can then appoint or dismiss members of the government.
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Supremacy of the Diet | ![]() Our president rules the country, but the power of the jurisdiction and the executive lies in the hands of the estates. As such, the diet has been strengthened in their role to govern the many aspects of the republic.
Conditions: Additional Effects: | |||||||||||
Attorney General | ![]() The attorney general is the main legal advisor to our government, and has the responsibility of the jurisdiction of our country. This separation of power ensures the safety of our population and an easier integration of newly annexed subjects.
Additional Effects: | |||||||||||
A Revolutionary Empire |
|
![]() Even in a Republic fueled by the fires of Revolution, it’s becoming clear that political dynasties are being established in our nation. Our President wishes to crown himself Emperor and continue to spread the ideals of the Revolution, with the Emperorship claiming sovereignty over all people.
Conditions:
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The Feuillant System | ![]() There are many citizens and politicians in the Republic who wish to return to the tyranny of an absolute monarchy. However, the Feuillant political group believe in a compromise; that powers in the nation should be split between an Emperor and a President, similar to a constitutional monarchy. By riding the delicate balance between Empire and Republic, we may actually please both the Imperialists and Republicans within our nation.
Conditions:
Additional effects:
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The Two-Chamber System | ![]() For a long time, the Canton system maintained the peace, stability, and independence of small democratic leagues like the Swiss and Swabian Federations. By similarly dividing our legislature into a Grand Council representing the Cantons, and the Senate representing the republic as a whole, we may protect the interests of the individual cities and cultural identities within our nation while still placing the values of the Revolution above all else!
Conditions:
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Pirate King | ![]() Every great empire stands in opposition to us. To stand any chance of survival we must rally behind our own Pirate King, and the King's word will be law.
Conditions: Additional Effects:
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War Against the World Doctrine | ![]() The tyrants of the world must be unseated! We can no longer tolerate kings and despots making slaves of our fellow man. And so we shall adopt a new doctrine: war against the world!
Conditions: Additional Effects:
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Black Market Consortium | ![]() The pirates that run amok in the Republic cannot be trusted to bathe themselves, let alone to govern a nation whose future hands on the edge of a cutlass. A Consortium formed of the most influential black market merchants shall be established as its true governors. Profit must come before liberty.
Conditions: Additional Effects:
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Imperial Diplomacy | ![]() The city cannot maintain its independence without the support of the Emperor and our other allies. We shall focus our energies on strengthening our diplomatic ties and ensuring that, whenever we have need of them, our friends will be there to help us defend the city.
Conditions:
Additional Effects: | |||||||||||
Municipal Self-Defense | ![]() Only by relying on the military capabilities of our city can we ensure our survival. We shall allocate more political power to the captains of the City Watch and ensure that they have all they need to provide for our defense.
Conditions:
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Economical Matters[edit | edit source]
Note: In this Tier, only the specified Reforms are available for Pirate Republics
Type | Effects | Description & notes
| ||
---|---|---|---|---|
Empower the Burghers | ![]() The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth.
Conditions:
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Curtail the Burghers | ![]() The rights and privileges of the Burghers have been too vast for far too long. Wars and expansion of the state are confronted by a lack of support from our own class of merchants. It is time to curtail the rights of the traders and create a centralized state.
Conditions: Additional effects:
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Exploitation of the New World | ![]() The resources of the New World are plenty and of great value. By granting certain rights and privileges to our merchants, we can assure that these foreign goods are exploited and transported to our state, which we then distribute in the Old World.
Conditions: Additional effects:
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Mercantilistic Approach | ![]() Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy.
Additional effects:
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Embrace Free Trade | ![]() Merchants from all of the world should be able to travel into our lands to engage with our population in trade and commerce. Abandoning the narrowness of mercantalism, the state gains an easier access to foreign thoughts.
Additional effects:
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Embrace the Economic Theory | ![]() The economy plays an undeniably important role within the apparatus of the state. The complex systems of trade, finance and luxury need to be tamed to serve the health of the government.
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Lockean Proviso | ![]() Unused property is a waste to both nature and the state. By introducing and emphasizing hard goods which yield utility over periods of time, the people can exchange their exessive possessions without offending the natural law. The government would moderate the conflict between accumulation of property and distribution of wealth.
Conditions:
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Open Naval Services | ![]() We are pirates who enjoy raiding merchant ships and razing entire harbors. But we are also craftsmen who had to repair their own ships on more than one occasion in the past. We should offer our knowledge of ship building and repairing to the merchants who are not good targets for our usual privateering.
Conditions: Additional Effects: | |||
A Smuggler's Deal | ![]() Opening trade with actual countries, which have laws and rules, is nearly impossible. However, trading with some of their rich citizens is a different story.\nThe Smugglers have personal connections with a few rich mercenary company leaders who are more than willing to support us in exchange for some of our... legally acquired wares.
Conditions: Additional Effects: | |||
Bounty Hunting | ![]() Not all gold has to be earned by raiding and privateering. We can fill our treasury just by collecting the bounties the nations of the world put on the flagships of their rivals.
Conditions: Additional Effects:
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Empower the Quartermasters | ![]() While the Captains lead the crew, the Buccaneers fight and the Smugglers trade, it is the Quartermasters who keep the piratical business running. They are the ones who organize the rations, plan the raids and design the Pirate Code.\nIn order for our confederation to run smoothly it is only logical to empower the Quartermasters.
Conditions: Additional Effects: Effect when enacting: |
Consolidation of Power[edit | edit source]
Type | Effects | Description & notes | ||
---|---|---|---|---|
Broaden Executive Powers | ![]() As the country grows so does the need to be able to act swiftly and efficiently. The only way to ensure this is by broadening the powers of the executive branch so that it has the tools it needs.
| |||
Devolution of Powers | ![]() No single person can rule a country as big and complex as ours. Collecting such powers in the hand of one ruler is also contrary to the Republican ideals of our ancestors. Decentralization and Devolution is how we can best remain able to dynamically meet the needs of an ever-growing state.
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Consolidated Power | ![]() Some might consider this practice as anti-republican, but it is apparent that absolute rule has its benefits. By consolidating all the power under our ruler we can ensure that our country can keep pace with the absolute monarchies around us.
Conditions:
Additional Effects: | |||
New Men | ![]() Our Republic can't trust those staying too long in power. We prefer to elect new men which have not been meddled in corruption and shady business.
Conditions:
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Allotment System | ![]() The Allotment System ("Indelningsverket") is a organization system for the military which enables the quick mobilization of the country. Every tenth man between the age of 15 and 44 will be conscripted as permanent part of the national infantry while the Nobility, exempted from their taxes, have to provide with their cavalry.
Conditions: Additional effects:
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Absolute Power of the President | ![]() While we have members of our nation elected to represent the people of their constituency, we must never forget that it is the President who has been elected to represent all people. The role of the elected representatives within the Revolution should be merely to advise the President who wields absolute power over the Republic.
Conditions:
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A Revolutionary Council | ![]() It’s become clear that the cult of personality surrounding our ruler is rapidly returning us to the old ways of government. We cannot allow this to happen, so by concentrating power into a council of elected individuals to represent the values of the Revolution, we strip power away from the individual at our state’s head and create another shield against the horror of absolute rulership.
Conditions:
Additional Effects:
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Expand Buccaneers' Power | ![]() The Buccaneers are the backbone of our free harbor of pirates. Without them the loot of the wealthy merchants will not find its way into our chests. By expanding their leeway in what they can do, we can ensure a steady income of new loot.
Conditions: | |||
Power to the Smugglers | ![]() Not all gold comes from lost treasures or from looted merchant ships. Some come from the trade with goods some might consider illegal. Of course legality is more like a suggestion to the Smugglers than a rule. By granting them additional power they will have an easier time infiltrating the markets.
Conditions: | |||
Captains in Charge | ![]() Let's face it: what is a Pirate without a ship? A petty thief at best. By putting our Captains in charge of the state we can get access to the finest ships this world has to offer.
Conditions: |
Guiding Principle of Administration[edit | edit source]
Type | Effects | Description & notes | ||
---|---|---|---|---|
Political Principle | ![]() As a Republic the guiding principles of our state must be those that further the efficiency of the political apparatus and the political ideals.
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Moral Principle | ![]() One of the primary functions of the state is to uphold good and moral values. As our Republic in many ways relies on the good and virtuous behavior of its citizens corruption and sinful behavior must be counteracted and rooted out for the good of the entire country.
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Defense Principle | ![]() The highest principle of our republic is the protection of the people. Although it is not a popular topic in our government it is important to maintain a system of military for self-defense and maintenance of the internal stability.
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Principle of Enlightenment | ![]() The Enlightenment is the next intellectual and philosophical step of our society. To embrace the ideas of the Enlightenment is our principle so we can progress into a new era.
Conditions: | |||
Military Principle | ![]() The Republic is surrounded by enemies who seek the destruction of our state; the restoration of the monarchy. It is our utter most priority - our principle - to use our military might to expand the republic.
Additional Effects:
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Revolutionary Principle | ![]() The purpose of our state is quite simple; to spread the Revolution. We must centralise our state around the idea that it is only be liberating all people of the world into Revolutionary states that we may create an everlasting state of peace and equality in the world.
Conditions:
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Equality Principle | ![]() Although our state holds Egalité as one of its core values, it is clear that we have completely failed in our goal to treat all our people with fairness and equality. The core principle of our nation must be to eliminate the barriers of gender, culture, and social class and ensure that it is known that all people are created equal and a good start to that would be to ensure that religion remains a private matter and does not dictate one’s rights within the state.
Conditions:
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Imperial Principle | ![]() The Revolution has made it clear that our nation, above all others, wields the divine right to hold Imperial Hegemony over all other nations. The states around us are fragile and weak, and it is clear that only by directly controlling these states ourselves will we ensure that the values of the Revolution are enforced on the people.
Conditions:
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Electorate[edit | edit source]
Note: In this Tier, only the specified Reforms are available for Revolutionary Republics
Type | Effects | Description & notes | ||
---|---|---|---|---|
Landholders | ![]() The landholders are at the heart of power in any society and our state is no exception. Let us extend the power to vote to all those that have land and grade their number of votes in accordance with the size of their properties.
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Citizenry | ![]() A Republic relies on its citizens to function and so it is only right that each citizen in our state will have the power to vote for who will guide our country. Attaining the privilege of being a citizen will also be a spur for all those under our rule to strive for good conduct.
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Dynastic Rule | ![]() Connections are more powerful than any sword could ever be. Through the installment of a dynasty as the political head of the state it is possible for us to build diplomatic relations with monarchies while still maintaining the principles of the republic.That the elected ruler seems to be a member of the same family is just a pure coincidence.
Additional Effects: | |||
Board of Admirals | ![]() Our nation lives and dies on our ability to project power on the sea. To that end we have handed over the reins of government to the Board of Admirals, whose members are experienced and patriotic beyond reproach.
Conditions: Additional Effects: | |||
Military Rulership | ![]() The republic is a thorn in the side for many potential enemies who seek to destroy us. For the sake of the country's safety we granted the generals the reins of our government. May their experience and love to their home country protect the republic. \n\nDisables elections.
Conditions:
Additional Effects: | |||
Equal Electorate | ![]() We must dissolve all barriers that separate our people and extend the right to hold a political office to all people. Gender, religion, social class, culture, all are irrelevant to one’s capability to hold a political office and so we must strive to maintain equality of opportunity within our government.
Conditions:
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Three Social Classes | ![]() In the days before the birth of the Revolution, the old government attempted to sway the people away from taking arms by allowing three social classes representation within the government; the clergy, the peasants, and the upper class. Perhaps we could emulate this system by organizing our people into an upper, middle, and lower class based on their economic status and creating three distinct political entities within our government to represent their interests.
Conditions:
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Military Electorate | ![]() Our nation values comradery above all else, and nobody exemplifies the value of being a comrade like our boys fighting on the fields of battle. These are the men who’ve seen the horrors of war and fought alongside their countrymen to preserve and advance the Revolution, and these men should be the ones to rule us. We must alter the requirements to hold an office in our government so that only those who have served in our military are eligible to represent the people within the government.
Conditions:
Additional effects:
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Rule through Loot | ![]() We live in a world where no one trusts anybody and the only way to hold any kind of power is by promises of loot. Fortunately, our kind understands this rule.
Conditions: Additional Effects: |
Office Selection[edit | edit source]
Type | Effects | Description & notes | ||
---|---|---|---|---|
Appointment by Committee | ![]() Let us abandon arbitrary appointments to governmental offices. Committees shall be established to decide on the best candidate for a given role to ensure that administrative competence is the norm in our realm.
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Bureaucratic Aparatus | ![]() The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
| |||
Extended Suffrage | ![]() Let us open up the availability of important offices to more of those living within our borders so that we have a wider and more representative selection of civil servants.
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Pirate Council | ![]() We might live and operate outside any imperial law, but we are not an unorganized, backstabbing group of criminals. Every free port of our confederation is seat to an influential captain. These captains make the Pirate Council which ensures that the internal rules of the confederation are honored.
Conditions: Additional Effects:
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Question of Dictatorship[edit | edit source]
Type | Effects | Description & notes | ||
---|---|---|---|---|
Strengthen Executive Powers | ![]() Especially in a Republic the authority and strength of the state is of the utmost importance. We must strengthen central power and ensure that each and every decision made in our capital reaches every corner of our country.
Conditions: | |||
Reinforce Republican Values | ![]() Safeguarding the Republican values upon which this country has been built is the only way to ensure a successful evolution of our state.
| |||
Federal Senate | ![]() The provinces of our state have a history of self-government and involvement in the affairs of the government. Their voices are heard in the great senate of our country.
Conditions: Additional Effects:
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President For Life | ![]() Though many Revolutionary politicians are supporting the idea of a Revolutionary Empire with a hereditary ruler at its head, others are fiercely resisting this idea and claiming that it betrays the very ideals of the Revolution itself. The President is sovereign, and none may supersede the authority of the Presidency. By electing our Presidents to rule for life, we will both secure the absolute leadership the Imperialists demand without completely abandoning the ideals of the Republic.
Conditions:
| |||
Government for the People | ![]() Egalité, Fraternité, Liberté. All three virtues of the Republic point to one thing; that the Republic exists to serve its people, and for no other reason. We will never surrender to the Imperialists, and the President shall always serve his term with the singular focus of protecting the freedom and equality of our people.
Conditions:
| |||
Lower the Black Flag |
|
![]() The time has come to end our lives of piracy and settle down to establish a more stable Republic.
Conditions: | ||
Unified Piratical Confederacy | ![]() Our "state" has always been a loose confederacy of different pirate ships, their captains and their quartermasters. Recent changes of the confederal administration turned said confederacy into an actual self-governing state with its own apparats of the executive, legislative and judicative.\nWe are a true Pirate State!
Conditions: | |||
Neutral Ground Policy | ![]() We stand outside the laws. This of course brings us some unloved side effects such as being wanted by the great empires. However, it makes our ports into the perfect place to serve as the "Neutral Ground" for rivaling pirates, colonies and even said empires as we have no strong feelings one way or the other.
Conditions: Additional Effects:
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Scourge of the Seven Seas | ![]() A pirate's true nature is not only found in their love for shiny treasure, but also in their lust to fight even the most dire battles. It is our duty as respectable privateers to embrace these elements of piracy to their fullest.
Conditions: Additional Effects: |
References[edit | edit source]
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Republican Cultural Sufferance).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 In addition to the absolutism from the tier 1 reform, all republics get
−40 Maximum absolutism for being a republic.
- ↑ 3.0 3.1 This has no immediate impact, but it matters for some events.
- ↑ 4.0 4.1 4.2 4.3 4.4 See in /Europa Universalis IV/common/defines.lua (Defines)
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |