Mercantilism events

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This is a list of events dealing with the Mercantilism.png mercantilism parameter. There are also two events dealing with conversion to those religions. They are extracted from /Europa Universalis IV/events/Mercantilism.txt.

id

Msg event.pngImporting Food to Combat Famine

The recent food shortage in parts of our nation has caused many among the [Root.GetAdjective] to question trade policies which prevent imports of vital goods. People are calling for trade barriers to be relaxed, hoping that the crisis can be mitigated by buying food from more fortunate nations.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • At least one of:
    • Has country modifier “Famine”
    • Has country modifier “Severe Famine”
    • Has country modifier “Starvation”
    • Any owned province:
      • Has province modifier “Harvest Fails”
  • None of:
    • Has country modifier “Refused to Import Food”
Mean time to happen

300 months


Event button 547.png
In this time of need, lives matter more than politics.
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Lose Mercantilism.png 1% mercantilism
Event button 547.png
We must strive to be self-sufficient, even when we are not.
  • Gain country modifier “Refused to Import Food” for 1825 days, giving the following effects:
    • National unrest.png +2 National unrest
    • National manpower modifier.png −10 National manpower modifier
  • Gain Mercantilism.png 1% mercantilism


id

Msg event.pngImports Compete with [Root.GetAdjective] Quality Goods

Our neighbors have established a large colonial presence in the New World. The exports from this distant land have been steadily increasing, and some of the exotic goods have become very popular, even among those who should know better than to be dazzled by curiosities.

Recently, our neighbors have gone further, openly fuelling this interest. Encouraging people to 'buy American', they are pushing for more imports from the colonies, outcompeting our own goods and depriving good [Root.GetAdjective] people of work. We might get something out of this influx of foreign trade, but the safest option would be to erect barriers to reduce it.

 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • None of:
    • Capital
      • At least one of:
        • Continent is North America
        • Continent is South America
        • Continent is The New World
    • Has country modifier “Buying American”
    • Any subject:
      • Is a colonial nation
  • Any neighbouring country:
    • None of:
      • Is at war with Our country
    • Any subject:
      • None of:
        • Is at war with Our country
      • Is a colonial nation
      • Capital
        • At least one of:
          • Continent is North America
          • Continent is South America
          • Continent is The New World
Mean time to happen

1000 months


Immediate effects
  • One random neighbouring country:
    • Limited to:
      • None of:
        • Is at war with Our country
      • Any subject:
        • Is a colonial nation
        • Capital
          • At least one of:
            • Continent is North America
            • Continent is South America
            • Continent is The New World
    • Set country flag buy_american_overlord
    • One random subject country:
      • Limited to:
        • None of:
          • Is at war with Our country
        • Is a colonial nation
        • Capital
          • At least one of:
            • Continent is North America
            • Continent is South America
            • Continent is The New World
      • Set country flag buy_american_colony

Event button 547.png
Let's see what the colonies have to offer.
  • Lose Mercantilism.png 2% mercantilism
  • Gain country modifier “Buying American” for 1825 days, giving the following effects:
    • Trade steering.png +10% Trade steering
  • One random country:
    • Limited to:
      • Country flag buy_american_overlord is set
    • Clear country flag buy_american_overlord
    • Gain opinion modifier “Pleased” towards Our country
  • One random country:
    • Limited to:
      • Country flag buy_american_colony is set
    • Clear country flag buy_american_colony
    • Gain opinion modifier “Pleased” towards Our country
Event button 547.png
Nothing of decent quality could come from these backwater upstarts.
  • Gain Mercantilism.png 2% mercantilism
  • One random country:
    • Limited to:
      • Country flag buy_american_overlord is set
    • Clear country flag buy_american_overlord
    • Gain opinion modifier “Insulted” towards Our country
  • One random country:
    • Limited to:
      • Country flag buy_american_colony is set
    • Clear country flag buy_american_colony
    • Gain opinion modifier “Insulted” towards Our country


id

Msg event.pngImporting Iron

We strive to keep the [Root.GetAdjective] military strong, modern and domestically supported, but sometimes our priorities end up in conflict with each other. Lacking the rich iron mines of our neighbors, some of our grander plans for future military development will not be possible as soon as we might wish. Increasing imports is a tempting option, but relying on foreign support might compromise our trade policies... although a knife in the back of our neighbor would be all the more brilliantly insidious if made from their own steel.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • None of:
    • Any owned province:
      • Produces Iron.png Iron
  • Any neighbouring country:
    • None of:
      • Is at war with Our country
    • Any owned province:
      • Produces Iron.png Iron
    • None of:
      • Has opinion modifier “Pleased” towards Our country
Mean time to happen

720 months


Event button 547.png
We need imported iron for our fist.
  • Gain Military power.png 60 military power
  • One random neighbouring country:
    • Limited to:
      • None of:
        • Is at war with Our country
      • Any owned province:
        • Produces Iron.png Iron
      • None of:
        • Has opinion modifier “Pleased” towards Our country
    • Gain opinion modifier “Pleased” towards Our country
Event button 547.png
We need to rely on our own resources. Heart matters more than iron.
  • Gain Mercantilism.png 2% mercantilism


id

Msg event.pngImporting Naval Supplies

Ambitions to improve our nation's navy have recently come to a halt. The [Root.GetAdjective] shipbuilders don't lack ideas or plans, but supplies. Some of them cannot help but notice, they claim, that our neighbor has an abundance of materials that would be useful in equipping a modern navy. We try not to make our fleet dependent on foreign support, but if these policies stand in the way of progress, perhaps we could import just enough to test the new shipbuilding techniques.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • Any owned province:
    • Has a port
  • None of:
    • Any owned province:
      • Produces Naval supplies.png Naval Supplies
  • Any neighbouring country:
    • None of:
      • Is at war with Our country
    • Any owned province:
      • Produces Naval supplies.png Naval Supplies
    • None of:
      • Has opinion modifier “Pleased” towards Our country
Mean time to happen

720 months


Event button 547.png
We can compromise if it puts some plans in motion.
  • Gain Diplomatic power.png 60 diplomatic power
  • One random neighbouring country:
    • Limited to:
      • None of:
        • Is at war with Our country
      • Any owned province:
        • Produces Naval supplies.png Naval Supplies
      • None of:
        • Has opinion modifier “Pleased” towards Our country
    • Gain opinion modifier “Pleased” towards Our country
Event button 547.png
Ships from foreign wood? It'd be safer to fashion them from the rock!
  • Gain Mercantilism.png 2% mercantilism


id

Msg event.png$TRADER$, Controversial Protectionist

Since $TRADER$ started providing advice for the trade developments in [Root.GetName], internal trade has been strengthened at the cost of curtailed imports and increased state regulation. While their decisions to improve infrastructure have been appreciated, recent suggestions have caused many influential people to question their philosophy. They argue that the [Root.Monarch.GetTitle] is taking $TRADER$'s advice too readily, and that we should look for mutually beneficial deals with other nations rather than seeking to dominate every area of trade.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • Has Advisor Trader.png Trader advisor
  • Is not a lesser partner in a personal union
Mean time to happen

800 months


Event button 547.png
$TRADER$'s thinking has helped us so far.
  • Gain Mercantilism.png 2% mercantilism
  • Lose Republican tradition.png 5 republican tradition
  • Lose Legitimacy.png 10 legitimacy
  • Lose Horde unity 10 horde unity
  • Lose Devotion.png 10 devotion
Event button 547.png
A trader should facilitate free trade, not restrict it.
  • If the country is the Emperor of China and DLC Mandate of Heaven.png Mandate of Heaven is active, lose Meritocracy.png 5 meritocracy
  • Advisor Trader leaves the country's court


id

Msg event.pngRadical Reforms

Two of our most trusted advisors, $MASTER_OF_MINT$ and $TRADER$, have been talking a lot recently. Plotting, some say. Drafting plans for [Root.GetName]'s future, others say. Whatever they are discussing, it's clearly controversial enough to warrant some secrecy.

Finally, they approach [Root.Monarch.GetTitle] [Root.Monarch.GetName] to present the results. The thick stack of papers contains plans for monumental changes to the nation's trade practices, including increased protectionism, regulation and industrial policy. Radical, some would say.
'Necessary,' $MASTER_OF_MINT$ says.
'Profitable,' says $TRADER$.

What does [Root.Monarch.GetName] say about this?

 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • Has Advisor Trader.png Trader advisor
  • Has Advisor Master of Mint.png Master of Mint advisor
  • None of:
    • Country flag radical_mercantilist_reforms is set
Mean time to happen

120 months


Immediate effects
  • Set country flag radical_mercantilist_reforms

Event button 547.png
Radical to simpler minds, perhaps, but not to the [Root.Monarch.GetTitle].
  • Gain Mercantilism.png 5% mercantilism
  • Lose Icon stability.png 1 stability
Event button 547.png
$MASTER_OF_MINT$ is a bad influence on $TRADER$.
  • If the country is the Emperor of China and DLC Mandate of Heaven.png Mandate of Heaven is active, lose Meritocracy.png 5 meritocracy
  • Advisor Master of Mint leaves the country's court
  • Gain Administrative power.png 200 administrative power
Event button 547.png
$TRADER$ has clearly radicalized $MASTER_OF_MINT$.
  • If the country is the Emperor of China and DLC Mandate of Heaven.png Mandate of Heaven is active, lose Meritocracy.png 5 meritocracy
  • Advisor Trader leaves the country's court
  • Gain Diplomatic power.png 200 diplomatic power
Event button 547.png
Get out of there, both of you!
  • If the country is the Emperor of China and DLC Mandate of Heaven.png Mandate of Heaven is active, lose Meritocracy.png 5 meritocracy
  • Advisor Master of Mint leaves the country's court
  • Advisor Trader leaves the country's court
  • Gain Administrative power.png 200 administrative power
  • Gain Diplomatic power.png 200 diplomatic power


id

Msg event.pngIntercolonial Trade

Establishing colonial subjects overseas has allowed us to expand our trade while remaining in control, importing goods from lands that are essentially under [Root.GetAdjective] control. As long as we supply our colony with what they need, they have no reason to start putting gold in the hands of our enemies.

Sadly, the settlers sometimes have a different opinion from our [Root.Monarch.GetTitle] on what exactly they 'need'. They have begun to trade with neighboring colonies and natives, circumventing trade barriers we put up to protect our nation's interests. This clearly benefits them... but whether it benefits us is highly doubtful.

 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • Any subject:
    • Is a colonial nation
    • Any neighbouring country:
      • Is a colonial nation
      • None of:
        • Is at war with Previously mentioned country
      • This country's colonial parent:
        • None of:
          • Is Our country
Mean time to happen

600 months


Event button 547.png
They are part of [Root.GetName]. Our interests are theirs.
  • One random subject country:
    • Limited to:
      • Is a colonial nation
      • Any neighbouring country:
        • Is a colonial nation
        • None of:
          • Is at war with Previously mentioned country
        • This country's colonial parent:
          • None of:
            • Is Our country
    • Gain Liberty desire.png 10% liberty desire
  • Gain Mercantilism.png 1% mercantilism
Event button 547.png
They are part of [Root.GetName]. Their interests are ours.
  • Lose Mercantilism.png 1% mercantilism


id

Msg event.pngChocolate Imports

Prominent economists have been questioning the rapid increases in chocolate imports to our nation recently. After one of our neighbors came to control a large quantity of the world's known cocoa supply through deft trade practices, their confectionery has grown very popular even among [Root.GetAdjective] people. Protectionist politicians are now questioning whether such imports of luxury goods benefit [Root.GetName], arguing that growing dependent on a good which our neighbors control leads to gold flowing out of our nation.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • None of:
    • Has country modifier “Importing Cocoa”
  • Any neighbouring country:
    • trading_bonus = {
   trade_goods = cocoa
   value = yes
}
    • None of:
      • Is at war with Our country
Mean time to happen

600 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
But a river of sweet, sweet chocolate is flowing into our nation.
  • Gain country modifier “Importing Cocoa” for 1825 days, giving the following effects:
    • National unrest.png −1 National unrest
    • Manpower recovery speed.png +10 Manpower recovery speed

Event trigger.pngAlways enabled:

Event button 547.png
Restrict imports of this sinful indulgence.
  • Gain Mercantilism.png 1% mercantilism
  • Gain Legalism 5 Legalism

Event trigger.pngEnabled if:

  • trading_bonus = {
   trade_goods = sugar
   value = yes
}
Event button 547.png
Put a negative spin on chocolate, replacing it with our positively spun sugar.
  • highlight = yes
  • Gain Mercantilism.png 1% mercantilism
  • Gain Prestige.png 10 prestige


id

Msg event.pngCoffee Imports

Prominent economists have been questioning the rapid increases in coffee imports to our nation recently. After one of our neighbors came to control a large quantity of the world's known coffee bean supply through deft trade practices, their beverages have grown very popular even among [Root.GetAdjective] people. Protectionist politicians are now questioning whether such imports of luxury goods benefit [Root.GetName], arguing that growing dependent on a good which our neighbors control weakens our economic position.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • None of:
    • Has country modifier “Importing Coffee”
  • Any neighbouring country:
    • trading_bonus = {
   trade_goods = coffee
   value = yes
}
    • None of:
      • Is at war with Our country
Mean time to happen

600 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Do these so-called economists have to deal with early mornings?
  • Gain country modifier “Importing Coffee” for 1825 days, giving the following effects:
    • National unrest.png −1 National unrest
    • (unrecognized string “defensiveness” for Template:Icon) +10% Fort defense

Event trigger.pngEnabled if:

  • None of:
    • trading_bonus = {
   trade_goods = tea
   value = yes
}
Event button 547.png
We must limit the spread of this unnatural narcotic.
  • Gain Mercantilism.png 1% mercantilism

Event trigger.pngEnabled if:

  • trading_bonus = {
   trade_goods = tea
   value = yes
}
Event button 547.png
We [Root.GetAdjective] are a tea-drinking people. We will have none of this.
  • highlight = yes
  • Gain Mercantilism.png 1% mercantilism
  • Gain Prestige.png 10 prestige


id

Msg event.pngTea Imports

Prominent economists have been questioning the rapid increases in tea imports to our nation recently. After one of our neighbors came to control a large quantity of the world's known tea supply through deft trade practices, their beverages have grown very popular even among [Root.GetAdjective] people. Protectionist politicians are now questioning whether such imports of luxury goods benefit [Root.GetName], arguing that growing dependent on a good which our neighbors control weakens our economic position.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • None of:
    • Has country modifier “Importing Tea”
  • Any neighbouring country:
    • trading_bonus = {
   trade_goods = tea
   value = yes
}
    • None of:
      • Is at war with Our country
  • None of:
    • Government is tribal
  • None of:
    • Government is Native American Tribe
Mean time to happen

600 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
If we discard tea, civilization will swiftly follow.
  • Gain country modifier “Importing Tea” for 1825 days, giving the following effects:
    • National unrest.png −1 National unrest
    • Advisor cost.png −10% Advisor costs

Event trigger.pngAlways enabled:

Event button 547.png
We should dump their tea into the ocean!
  • Gain Mercantilism.png 1% mercantilism

Event trigger.pngEnabled if:

  • trading_bonus = {
   trade_goods = coffee
   value = yes
}
Event button 547.png
Who needs tea when we have coffee?
  • highlight = yes
  • Gain Mercantilism.png 1% mercantilism
  • Gain Prestige.png 10 prestige