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Kingdom rankMaravi
Primary culture
Nyasa (Southern African)

Capital province
Kalonga (4040)

Tribal Despotism Government tribal.png

State religion

Technology group
Central AfricanCentral African technology group
Maravi ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

−10% Infantry cost
+20% Caravan power

Idea cost.png Fresh Perspectives

−10% Idea cost

Diplomatic reputation.png Mlira Cult

+1 Diplomatic reputation

National manpower modifier.png A Fertile Land

+10% National manpower modifier

Goods produced modifier.png Maravi Ivory Trade

+10% Goods produced modifier

Infantry combat ability.png Serving Abroad

+10% Infantry combat ability

National tax modifier.png Chimanga Ndi Moyo

+10% National tax modifier

National unrest.png Control of the Slave Trade

−1 National unrest

Idea bonus.png Ambition:

+1 Yearly legitimacy

Maravi is a landlocked country in southern East Africa. It is the primary nation of the Nyasa culture. Lundu is its vassal.

Maravi starts off landlocked, even worse so between two of the strongest African nations, at the start of 1444. Kilwa, Sofala, and Mutapa all control gold mines, giving them a significant advantage with their economy.

Events[edit | edit source]


Msg event.pngThe Land of Flames

For generations and generations, Maravi has been renowned for its ironworks. Fields of open-ground furnaces have given us our name, "the Land of Flames."
Now that our enemy draws near, it is time to fan those flames, and show them that our furnaces are not just for tools and nails, but also for knives and spears!

Trigger conditions

The country:

  • Is Flag of Maravi Maravi
  • Is at war
  • Does not have country modifier “The Land of Flames”
Mean time to happen

120 months

Event button 547.png
Our iron will scorch the enemy from this land.

Flag of Maravi Maravi:

  • Gain Military power.png 50 military power
  • Gain country modifier “The Land of Flames” for Time Icon.png 1 year, giving:
    • Regiment cost.png −20% Regiment cost
    • Manpower recovery speed.png +25% Manpower recovery speed

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Maravi. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Initial expansion[edit | edit source]

In order for Maravi to become successful, first, you must consolidate your power in both the Central Africa and East Africa regions, since you are in between both regions. Therefore, there are many ways to play Maravi.

One of the strategies that could make Maravi into a colonial empire is to expand eastward, towards Kilwa. This will make sure that they are not blocking your path to expansion, and getting rid of the future rivalry that might occur if you decide to conquer Mutapa to the south. In order to cripple Kilwa, however, you first have to get ahead in technology. Central African countries start with a +50% technology cost because of the missing Feudalism institution. You want to either accept knowledge sharing from an East African nation or, opt to instead force-dev your provinces to spawn Feudalism. This will ensure that your techs remain up-to-par with KIlwa.

After you ensure that you are not behind in technologies, you have to consolidate your border with Kilwa. Attack Makua if you are ready to fight against the powerhouse Mutapa, which generally allies Makua at the start of the game. Take as many provinces as you can, but prioritize the gold-producing provinces and the border with Kilwa. After the peace treaty, you can take some time to get rid of any rebels that spawn and core the provinces. Gold will make your economy as strong or stronger than Kilwa, which is important since they may annex Sofala and take their gold-producing province.

Now, you are ready for the fight against Kilwa. Declare war and try and wait for them to cross the neutral provinces; the natives will weaken their army, and their morale will be slightly lower, making it easier for you to wipe their army. Take their capital, and destroy whatever is remaining of their army. Once you have occupied their provinces, prioritize your peace treaty with both gold provinces and coastal provinces (if they have any). Now, Kilwa is severely weakened and you are free to expand to the countries in Madagascar or focus on Central Africa.

Conquering Central Africa[edit | edit source]

To the northwest of Maravi lies the Kongo and the other Central African nations. Normally, by the time that you have conquered Kilwa, Kongo should be a minor threat to you, since the region does not have any gold-producing provinces aside from those in southern Africa. This comes as an advantage to the player, who should be rich with gold at this time.

Declare a no-CB war against one of the many Central African nations that are to the north or west of you, and make them a vassal. Quickly expand into the area, taking any minor nation that can be crushed with a single army. This will be useful for making a colonial empire, as the Congolese provinces are close to Northern Africa and South America.

The Kongo itself should not be a threat; you have the superior technology and a bigger, stronger, military. Declare war upon them, and try and take the provinces that lead up to the western African coast. You can use the coastal provinces in the West to get to South America.

Country guides

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche